3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
6 #include <common/command/_mod.qh>
11 #include "../bot/api.qh"
13 #include "../campaign.qh"
14 #include "../cheats.qh"
15 #include "../client.qh"
16 #include "../clientkill.qh"
17 #include "../player.qh"
18 #include "../ipban.qh"
19 #include "../mapvoting.qh"
20 #include "../scores.qh"
21 #include "../teamplay.qh"
23 #include <server/mutators/_mod.qh>
24 #include <common/gamemodes/_mod.qh>
27 #include <common/vehicles/all.qh>
30 #include <common/constants.qh>
31 #include <common/deathtypes/all.qh>
32 #include <common/effects/all.qh>
33 #include <common/mapinfo.qh>
34 #include <common/notifications/all.qh>
35 #include <common/physics/player.qh>
36 #include <common/teams.qh>
37 #include <common/util.qh>
38 #include <common/mapobjects/triggers.qh>
40 #include <common/minigames/sv_minigames.qh>
42 #include <common/monsters/_mod.qh>
43 #include <common/monsters/sv_spawn.qh>
44 #include <common/monsters/sv_monsters.qh>
46 #include <lib/warpzone/common.qh>
48 // =========================================================
49 // Server side networked commands code, reworked by Samual
50 // Last updated: December 28th, 2011
51 // =========================================================
53 bool SV_ParseClientCommand_floodcheck(entity this)
55 entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
57 if (!timeout_status) // not while paused
59 if (time <= (store.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
61 store.cmd_floodcount += 1;
62 if (store.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) return false; // too much spam, halt
66 store.cmd_floodtime = time;
67 store.cmd_floodcount = 1;
70 return true; // continue, as we're not flooding yet
74 // =======================
75 // Command Sub-Functions
76 // =======================
78 void ClientCommand_autoswitch(entity caller, int request, int argc)
82 case CMD_REQUEST_COMMAND:
86 CS(caller).autoswitch = InterpretBoolean(argv(1));
87 sprint(caller, strcat("^1autoswitch is currently turned ", (CS(caller).autoswitch ? "on" : "off"), ".\n"));
93 sprint(caller, "Incorrect parameters for ^2autoswitch^7\n");
94 case CMD_REQUEST_USAGE:
96 sprint(caller, "\nUsage:^3 cmd autoswitch selection\n");
97 sprint(caller, " Where 'selection' controls if autoswitch is on or off.\n");
103 void ClientCommand_clientversion(entity caller, int request, int argc) // internal command, used only by code
107 case CMD_REQUEST_COMMAND:
111 if (IS_CLIENT(caller))
113 CS(caller).version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
115 if (CS(caller).version < autocvar_gameversion_min || CS(caller).version > autocvar_gameversion_max)
117 CS(caller).version_mismatch = true;
118 ClientKill_TeamChange(caller, -2); // observe
120 else if (autocvar_g_campaign || autocvar_g_balance_teams)
122 // JoinBestTeam(caller, false, true);
124 else if (teamplay && !autocvar_sv_spectate && !(Player_GetForcedTeamIndex(caller) > 0))
126 TRANSMUTE(Observer, caller); // really?
127 stuffcmd(caller, "menu_showteamselect\n");
136 sprint(caller, "Incorrect parameters for ^2clientversion^7\n");
137 case CMD_REQUEST_USAGE:
139 sprint(caller, "\nUsage:^3 cmd clientversion version\n");
140 sprint(caller, " Where 'version' is the game version reported by caller.\n");
146 void ClientCommand_mv_getpicture(entity caller, int request, int argc) // internal command, used only by code
150 case CMD_REQUEST_COMMAND:
154 if (intermission_running) MapVote_SendPicture(caller, stof(argv(1)));
161 sprint(caller, "Incorrect parameters for ^2mv_getpicture^7\n");
162 case CMD_REQUEST_USAGE:
164 sprint(caller, "\nUsage:^3 cmd mv_getpicture mapid\n");
165 sprint(caller, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
171 void ClientCommand_wpeditor(entity caller, int request, int argc)
175 case CMD_REQUEST_COMMAND:
177 if (!autocvar_g_waypointeditor)
179 sprint(caller, "ERROR: this command works only if the waypoint editor is on\n");
185 if (argv(1) == "spawn")
188 if (!IS_PLAYER(caller))
189 sprint(caller, "ERROR: this command works only if you are player\n");
191 waypoint_spawn_fromeditor(caller, (s == "crosshair"), (s == "jump"), (s == "crouch"), (s == "support"));
194 else if (argv(1) == "remove")
196 if (!IS_PLAYER(caller))
197 sprint(caller, "ERROR: this command works only if you are player\n");
199 waypoint_remove_fromeditor(caller);
202 else if (argv(1) == "hardwire")
205 waypoint_start_hardwiredlink(caller, (s == "crosshair"));
208 else if (argv(1) == "lock")
210 waypoint_lock(caller);
213 else if (argv(1) == "unreachable")
215 if (!IS_PLAYER(caller))
216 sprint(caller, "ERROR: this command works only if you are player\n");
218 waypoint_unreachable(caller);
221 else if (argv(1) == "saveall")
226 else if (argv(1) == "relinkall")
228 waypoint_schedulerelinkall();
231 else if (argv(1) == "symaxis")
233 if (argv(2) == "set" || argv(2) == "get")
235 waypoint_getSymmetricalAxis_cmd(caller, (argv(2) == "set"), 3);
239 else if (argv(1) == "symorigin")
241 if (argv(2) == "set" || argv(2) == "get")
243 waypoint_getSymmetricalOrigin_cmd(caller, (argv(2) == "set"), 3);
251 sprint(caller, "Incorrect parameters for ^2wpeditor^7\n");
252 case CMD_REQUEST_USAGE:
254 sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
255 sprint(caller, " Where 'action' can be:\n");
256 sprint(caller, " ^5spawn^7: spawns a waypoint at player's position\n");
257 sprint(caller, " ^5remove^7: removes player's nearest waypoint\n");
258 sprint(caller, " ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
259 sprint(caller, " ^5saveall^7: saves all waypoints and links to file\n");
260 sprint(caller, " ^5relinkall^7: relinks all waypoints as if they were respawned\n");
261 sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
262 sprint(caller, " ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
263 sprint(caller, " ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
264 sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
265 sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
266 sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
267 sprint(caller, " ^7 useful to replace links to problematic jumppad/teleport waypoints\n");
268 sprint(caller, " ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
269 sprint(caller, " ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
270 sprint(caller, " ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
271 sprint(caller, " ^5symorigin get|set\n");
272 sprint(caller, " ^5symorigin get|set p1 p2 ... pX\n");
273 sprint(caller, " ^5symaxis get|set p1 p2\n");
274 sprint(caller, " ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
275 " so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
276 sprint(caller, " See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n");
282 void ClientCommand_join(entity caller, int request)
286 case CMD_REQUEST_COMMAND:
288 if (!game_stopped && IS_CLIENT(caller) && !IS_PLAYER(caller))
290 if (joinAllowed(caller))
292 else if(time < CS(caller).jointime + MIN_SPEC_TIME)
293 CS(caller).autojoin_checked = -1;
296 return; // never fall through to usage
300 case CMD_REQUEST_USAGE:
302 sprint(caller, "\nUsage:^3 cmd join\n");
303 sprint(caller, " No arguments required.\n");
309 void ClientCommand_kill(entity caller, int request)
313 case CMD_REQUEST_COMMAND:
315 if(IS_SPEC(caller) || IS_OBSERVER(caller))
316 return; // no point warning about this, command does nothing
318 if(GetResource(caller, RES_HEALTH) <= 0)
320 sprint(caller, "Can't die - you are already dead!\n");
326 return; // never fall through to usage
330 case CMD_REQUEST_USAGE:
332 sprint(caller, "\nUsage:^3 cmd kill\n");
333 sprint(caller, " No arguments required.\n");
339 void ClientCommand_physics(entity caller, int request, int argc)
343 case CMD_REQUEST_COMMAND:
345 string command = strtolower(argv(1));
347 if (!autocvar_g_physics_clientselect)
349 sprint(caller, "Client physics selection is currently disabled.\n");
353 if (command == "list" || command == "help")
355 sprint(caller, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
359 if (Physics_Valid(command) || command == "default")
361 stuffcmd(caller, strcat("\nseta cl_physics ", command, "\n"));
362 sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n"));
368 sprint(caller, strcat("Current physics set: ^3", CS(caller).cvar_cl_physics, "\n"));
369 case CMD_REQUEST_USAGE:
371 sprint(caller, "\nUsage:^3 cmd physics <physics>\n");
372 sprint(caller, " See 'cmd physics list' for available physics sets.\n");
373 sprint(caller, " Argument 'default' resets to standard physics.\n");
379 void ClientCommand_ready(entity caller, int request) // todo: anti-spam for toggling readyness
383 case CMD_REQUEST_COMMAND:
385 if (IS_CLIENT(caller))
387 if (warmup_stage || sv_ready_restart || g_race_qualifying == 2)
389 if (!readyrestart_happened || sv_ready_restart_repeatable)
391 if (time < game_starttime) // game is already restarting
393 if (caller.ready) // toggle
395 caller.ready = false;
396 if(IS_PLAYER(caller) || caller.caplayer == 1)
397 bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
402 if(IS_PLAYER(caller) || caller.caplayer == 1)
403 bprint(playername(caller, false), "^2 is ready\n");
406 // cannot reset the game while a timeout is active!
407 if (!timeout_status) ReadyCount();
411 sprint(caller, "^1Game has already been restarted\n");
415 return; // never fall through to usage
419 case CMD_REQUEST_USAGE:
421 sprint(caller, "\nUsage:^3 cmd ready\n");
422 sprint(caller, " No arguments required.\n");
428 void ClientCommand_say(entity caller, int request, int argc, string command)
432 case CMD_REQUEST_COMMAND:
434 if (argc >= 2) Say(caller, false, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
435 return; // never fall through to usage
439 case CMD_REQUEST_USAGE:
441 sprint(caller, "\nUsage:^3 cmd say <message>\n");
442 sprint(caller, " Where 'message' is the string of text to say.\n");
448 void ClientCommand_say_team(entity caller, int request, int argc, string command)
452 case CMD_REQUEST_COMMAND:
455 Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
456 return; // never fall through to usage
460 case CMD_REQUEST_USAGE:
462 sprint(caller, "\nUsage:^3 cmd say_team <message>\n");
463 sprint(caller, " Where 'message' is the string of text to say.\n");
470 void ClientCommand_selectteam(entity caller, int request, int argc)
474 case CMD_REQUEST_COMMAND:
480 if (!IS_CLIENT(caller))
486 sprint(caller, "^7selectteam can only be used in teamgames\n");
489 if (Player_GetForcedTeamIndex(caller) > 0)
491 sprint(caller, "^7selectteam can not be used as your team is forced\n");
496 sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
504 selection = NUM_TEAM_1;
509 selection = NUM_TEAM_2;
514 selection = NUM_TEAM_3;
519 selection = NUM_TEAM_4;
532 if (caller.team == selection && selection != -1 && !IS_DEAD(caller))
534 sprint(caller, "^7You already are on that team.\n");
537 if (CS(caller).wasplayer && autocvar_g_changeteam_banned)
539 sprint(caller, "^1You cannot change team, forbidden by the server.\n");
542 if ((selection != -1) && autocvar_g_balance_teams &&
543 autocvar_g_balance_teams_prevent_imbalance)
545 entity balance = TeamBalance_CheckAllowedTeams(caller);
546 TeamBalance_GetTeamCounts(balance, caller);
547 if ((Team_IndexToBit(Team_TeamToIndex(selection)) &
548 TeamBalance_FindBestTeams(balance, caller, false)) == 0)
550 Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
551 TeamBalance_Destroy(balance);
554 TeamBalance_Destroy(balance);
556 ClientKill_TeamChange(caller, selection);
557 if (!IS_PLAYER(caller))
559 caller.team_selected = true; // avoids asking again for team selection on join
564 sprint(caller, "Incorrect parameters for ^2selectteam^7\n");
565 case CMD_REQUEST_USAGE:
567 sprint(caller, "\nUsage:^3 cmd selectteam team\n");
568 sprint(caller, " Where 'team' is the prefered team to try and join.\n");
569 sprint(caller, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
575 void ClientCommand_selfstuff(entity caller, int request, string command)
579 case CMD_REQUEST_COMMAND:
583 stuffcmd(caller, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
589 sprint(caller, "Incorrect parameters for ^2selfstuff^7\n");
590 case CMD_REQUEST_USAGE:
592 sprint(caller, "\nUsage:^3 cmd selfstuff <command>\n");
593 sprint(caller, " Where 'command' is the string to be stuffed to your client.\n");
599 void ClientCommand_sentcvar(entity caller, int request, int argc, string command)
603 case CMD_REQUEST_COMMAND:
610 if (argc == 2) // undefined cvar: use the default value on the server then
612 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
616 GetCvars(caller, CS(caller), 1);
623 sprint(caller, "Incorrect parameters for ^2sentcvar^7\n");
624 case CMD_REQUEST_USAGE:
626 sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
627 sprint(caller, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
633 void ClientCommand_spectate(entity caller, int request)
637 case CMD_REQUEST_COMMAND:
639 if (!intermission_running && IS_CLIENT(caller))
643 if(IS_SPEC(caller) || IS_OBSERVER(caller))
645 entity client = GetFilteredEntity(argv(1));
646 int spec_accepted = VerifyClientEntity(client, false, false);
647 if(spec_accepted > 0 && IS_PLAYER(client))
649 Spectate(caller, client);
652 sprint(caller, "can't spectate ", argv(1), "^7\n");
655 sprint(caller, "cmd spectate client only works when you are spectator/observer\n");
659 int mutator_returnvalue = MUTATOR_CALLHOOK(ClientCommand_Spectate, caller);
661 if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
663 if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE))
664 if (autocvar_sv_spectate == 1)
665 ClientKill_TeamChange(caller, -2); // observe
667 return; // never fall through to usage
671 case CMD_REQUEST_USAGE:
673 sprint(caller, "\nUsage:^3 cmd spectate [client]\n");
674 sprint(caller, " Where 'client' can be the player to spectate.\n");
680 void ClientCommand_suggestmap(entity caller, int request, int argc)
684 case CMD_REQUEST_COMMAND:
688 sprint(caller, strcat(MapVote_Suggest(caller, argv(1)), "\n"));
694 sprint(caller, "Incorrect parameters for ^2suggestmap^7\n");
695 case CMD_REQUEST_USAGE:
697 sprint(caller, "\nUsage:^3 cmd suggestmap map\n");
698 sprint(caller, " Where 'map' is the name of the map to suggest.\n");
704 void ClientCommand_tell(entity caller, int request, int argc, string command)
708 case CMD_REQUEST_COMMAND:
712 if(!IS_CLIENT(caller) && IS_REAL_CLIENT(caller)) // connecting
714 print_to(caller, "You can't ^2tell^7 a message while connecting.");
718 entity tell_to = GetIndexedEntity(argc, 1);
719 float tell_accepted = VerifyClientEntity(tell_to, true, false);
721 if (tell_accepted > 0) // the target is a real client
723 if (tell_to != caller) // and we're allowed to send to them :D
725 // workaround for argv indexes indexing ascii chars instead of utf8 chars
726 // In this case when the player name contains utf8 chars
727 // the message gets partially trimmed in the beginning.
728 // Potentially this bug affects any substring call that uses
729 // argv_start_index and argv_end_index.
731 string utf8_enable_save = cvar_string("utf8_enable");
732 cvar_set("utf8_enable", "0");
733 string msg = substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token));
734 cvar_set("utf8_enable", utf8_enable_save);
736 Say(caller, false, tell_to, msg, true);
739 else { print_to(caller, "You can't ^2tell^7 a message to yourself."); return; }
741 else if (argv(1) == "#0")
743 trigger_magicear_processmessage_forallears(caller, -1, NULL, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
746 else { print_to(caller, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
751 sprint(caller, "Incorrect parameters for ^2tell^7\n");
752 case CMD_REQUEST_USAGE:
754 sprint(caller, "\nUsage:^3 cmd tell client <message>\n");
755 sprint(caller, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
761 void ClientCommand_voice(entity caller, int request, int argc, string command)
765 case CMD_REQUEST_COMMAND:
769 entity e = GetVoiceMessage(argv(1));
772 sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
777 // don't warn the caller when trying to taunt while dead, just don't play any sounds!
778 // we still allow them to see warnings if it's invalid, so a dead player can find out the sounds in peace
781 if (IS_SPEC(caller) || IS_OBSERVER(caller))
783 // observers/spectators have no player model of their own to play taunts from
784 // again, allow them to see warnings
789 msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
790 VoiceMessage(caller, e, msg);
797 sprint(caller, "Incorrect parameters for ^2voice^7\n");
798 case CMD_REQUEST_USAGE:
800 sprint(caller, "\nUsage:^3 cmd voice messagetype <soundname>\n");
801 sprint(caller, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
802 sprint(caller, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
808 /* use this when creating a new command, making sure to place it in alphabetical order... also,
809 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
810 void ClientCommand_(entity caller, int request)
814 case CMD_REQUEST_COMMAND:
817 return; // never fall through to usage
821 case CMD_REQUEST_USAGE:
823 sprint(caller, "\nUsage:^3 cmd \n");
824 sprint(caller, " No arguments required.\n");
832 // =====================================
833 // Macro system for networked commands
834 // =====================================
836 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
837 #define CLIENT_COMMANDS(ent, request, arguments, command) \
838 CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \
839 CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \
840 CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \
841 CLIENT_COMMAND("kill", ClientCommand_kill(ent, request), "Become a member of the dead") \
842 CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
843 CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \
844 CLIENT_COMMAND("physics", ClientCommand_physics(ent, request, arguments), "Change physics set") \
845 CLIENT_COMMAND("ready", ClientCommand_ready(ent, request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
846 CLIENT_COMMAND("say", ClientCommand_say(ent, request, arguments, command), "Print a message to chat to all players") \
847 CLIENT_COMMAND("say_team", ClientCommand_say_team(ent, request, arguments, command), "Print a message to chat to all team mates") \
848 CLIENT_COMMAND("selectteam", ClientCommand_selectteam(ent, request, arguments), "Attempt to choose a team to join into") \
849 CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(ent, request, command), "Stuffcmd a command to your own client") \
850 CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments, command), "New system for sending a client cvar to the server") \
851 CLIENT_COMMAND("spectate", ClientCommand_spectate(ent, request), "Become an observer") \
852 CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
853 CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
854 CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
855 CLIENT_COMMAND("wpeditor", ClientCommand_wpeditor(ent, request, arguments), "Waypoint editor commands") \
858 void ClientCommand_macro_help(entity caller)
860 #define CLIENT_COMMAND(name, function, description) \
861 { sprint(caller, " ^2", name, "^7: ", description, "\n"); }
863 CLIENT_COMMANDS(NULL, 0, 0, "");
864 #undef CLIENT_COMMAND
867 float ClientCommand_macro_command(int argc, entity caller, string command)
869 #define CLIENT_COMMAND(name, function, description) \
870 { if (name == strtolower(argv(0))) { function; return true; } }
872 CLIENT_COMMANDS(caller, CMD_REQUEST_COMMAND, argc, command);
873 #undef CLIENT_COMMAND
878 float ClientCommand_macro_usage(int argc, entity caller)
880 #define CLIENT_COMMAND(name, function, description) \
881 { if (name == strtolower(argv(1))) { function; return true; } }
883 CLIENT_COMMANDS(caller, CMD_REQUEST_USAGE, argc, "");
884 #undef CLIENT_COMMAND
889 void ClientCommand_macro_write_aliases(float fh)
891 #define CLIENT_COMMAND(name, function, description) \
892 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
894 CLIENT_COMMANDS(NULL, 0, 0, "");
895 #undef CLIENT_COMMAND
898 // ======================================
899 // Main Function Called By Engine (cmd)
900 // ======================================
901 // If this function exists, server game code parses clientcommand before the engine code gets it.
903 void SV_ParseClientCommand(entity this, string command)
905 // If invalid UTF-8, don't even parse it
906 string command2 = "";
907 float len = strlen(command);
909 for (i = 0; i < len; ++i)
910 command2 = strcat(command2, chr2str(str2chr(command, i)));
911 if (command != command2) return;
913 // if we're banned, don't even parse the command
914 if (Ban_MaybeEnforceBanOnce(this)) return;
916 int argc = tokenize_console(command);
918 // Guide for working with argc arguments by example:
919 // argc: 1 - 2 - 3 - 4
920 // argv: 0 - 1 - 2 - 3
921 // cmd vote - master - login - password
924 switch (strtolower(argv(0)))
926 // exempt commands which are not subject to floodcheck
927 case "begin": break; // handled by engine in host_cmd.c
928 case "download": break; // handled by engine in cl_parse.c
929 case "mv_getpicture": break; // handled by server in this file
930 case "wpeditor": break; // handled by server in this file
931 case "pause": break; // handled by engine in host_cmd.c
932 case "prespawn": break; // handled by engine in host_cmd.c
933 case "sentcvar": break; // handled by server in this file
934 case "spawn": break; // handled by engine in host_cmd.c
935 case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
936 case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
939 if (SV_ParseClientCommand_floodcheck(this)) break; // "true": continue, as we're not flooding yet
940 else return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
943 /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
944 if (argv(0) == "help")
948 sprint(this, "\nClient networked commands:\n");
949 ClientCommand_macro_help(this);
951 sprint(this, "\nCommon networked commands:\n");
952 CommonCommand_macro_help(this);
954 sprint(this, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
955 sprint(this, "For help about a specific command, type cmd help COMMAND\n");
958 else if (CommonCommand_macro_usage(argc, this)) // Instead of trying to call a command, we're going to see detailed information about it
962 else if (ClientCommand_macro_usage(argc, this)) // same, but for normal commands now
967 else if (MUTATOR_CALLHOOK(SV_ParseClientCommand, this, strtolower(argv(0)), argc, command))
969 return; // handled by a mutator
971 else if (CheatCommand(this, argc))
973 return; // handled by server/cheats.qc
975 else if (CommonCommand_macro_command(argc, this, command))
977 return; // handled by server/command/common.qc
979 else if (ClientCommand_macro_command(argc, this, command)) // continue as usual and scan for normal commands
981 return; // handled by one of the above ClientCommand_* functions
985 clientcommand(this, command);