7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../client.qh"
13 #include "../player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/api.qh"
21 #include "../mutators/_mod.qh"
23 #include <common/constants.qh>
24 #include <common/net_linked.qh>
25 #include <common/mapinfo.qh>
26 #include <common/notifications/all.qh>
27 #include <common/teams.qh>
28 #include <common/util.qh>
30 #include <common/monsters/sv_monsters.qh>
33 void PutObserverInServer(entity this);
35 // =====================================================
36 // Server side game commands code, reworked by Samual
37 // =====================================================
39 // used by GameCommand_make_mapinfo()
40 void make_mapinfo_Think(entity this)
42 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
44 LOG_INFO("Done rebuiling mapinfos.\n");
45 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
50 setthink(this, make_mapinfo_Think);
51 this.nextthink = time;
55 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
56 void changematchtime(float delta, float mi, float ma)
62 if (delta == 0) return;
63 if (autocvar_timelimit < 0) return;
65 if (mi <= 10) mi = 10; // at least ten sec in the future
66 cur = time - game_starttime;
67 if (cur > 0) mi += cur; // from current time!
69 lim = autocvar_timelimit * 60;
73 if (lim == 0) return; // cannot increase any further
74 else if (lim < ma) update = min(ma, lim + delta);
75 else // already above maximum: FAIL
80 if (lim == 0) // infinite: try reducing to max, if we are allowed to
82 else if (lim > mi) // above minimum: decrease
83 update = max(mi, lim + delta);
84 else // already below minimum: FAIL
88 cvar_set("timelimit", ftos(update / 60));
92 // =======================
93 // Command Sub-Functions
94 // =======================
96 void GameCommand_adminmsg(float request, float argc)
100 case CMD_REQUEST_COMMAND:
105 string targets = strreplace(",", " ", argv(1));
106 string original_targets = strreplace(" ", ", ", targets);
107 string admin_message = argv(2);
108 float infobartime = stof(argv(3));
110 string successful, t;
111 successful = string_null;
113 if ((targets) && (admin_message))
118 targets = cdr(targets);
120 // Check to see if the player is a valid target
121 client = GetFilteredEntity(t);
122 accepted = VerifyClientEntity(client, true, false);
126 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
130 // send the centerprint/console print or infomessage
133 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
137 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
138 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
141 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
142 LOG_TRACE("Message sent to ", playername(client, false));
146 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
147 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
154 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
155 case CMD_REQUEST_USAGE:
157 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
158 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
159 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
160 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
161 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
162 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
168 void GameCommand_allready(float request)
172 case CMD_REQUEST_COMMAND:
179 case CMD_REQUEST_USAGE:
181 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
182 LOG_INFO(" No arguments required.\n");
188 void GameCommand_allspec(float request, float argc)
192 case CMD_REQUEST_COMMAND:
194 string reason = argv(1);
196 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
197 if (it.caplayer) it.caplayer = 0;
198 PutObserverInServer(it);
201 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
202 else LOG_INFO("No players found to spectate.\n");
207 case CMD_REQUEST_USAGE:
209 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
210 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
211 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
217 void GameCommand_anticheat(float request, float argc)
221 case CMD_REQUEST_COMMAND:
223 entity client = GetIndexedEntity(argc, 1);
224 float accepted = VerifyClientEntity(client, false, false);
228 anticheat_report_to_eventlog(client);
233 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
238 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
239 case CMD_REQUEST_USAGE:
241 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
242 LOG_INFO(" 'client' is the entity number or name of the player.\n");
248 void GameCommand_bbox(float request)
252 case CMD_REQUEST_COMMAND:
254 vector size_min = '0 0 0';
255 vector size_max = '0 0 0';
256 tracebox('1 0 0' * world.absmin.x,
257 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
258 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
259 '1 0 0' * world.absmax.x,
262 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
264 tracebox('0 1 0' * world.absmin.y,
265 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
266 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
267 '0 1 0' * world.absmax.y,
270 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
272 tracebox('0 0 1' * world.absmin.z,
273 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
274 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
275 '0 0 1' * world.absmax.z,
278 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
280 tracebox('1 0 0' * world.absmax.x,
281 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
282 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
283 '1 0 0' * world.absmin.x,
286 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
288 tracebox('0 1 0' * world.absmax.y,
289 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
290 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
291 '0 1 0' * world.absmin.y,
294 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
296 tracebox('0 0 1' * world.absmax.z,
297 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
298 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
299 '0 0 1' * world.absmin.z,
302 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
304 LOG_INFOF("Original size: %v %v\n", world.absmin, world.absmax);
305 LOG_INFOF("Currently set size: %v %v\n", world.mins, world.maxs);
306 LOG_INFOF("Solid bounding box size: %v %v\n", size_min, size_max);
311 case CMD_REQUEST_USAGE:
313 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
314 LOG_INFO(" No arguments required.\n");
315 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
321 void GameCommand_bot_cmd(float request, float argc, string command)
325 case CMD_REQUEST_COMMAND:
329 if (argv(1) == "reset")
334 else if (argv(1) == "setbots")
336 cvar_settemp("bot_vs_human", "0");
337 cvar_settemp("minplayers", "0");
338 cvar_settemp("bot_number", "0");
340 cvar_settemp("bot_number", argv(2));
341 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
344 else if (argv(1) == "load" && argc == 3)
348 fh = fopen(argv(2), FILE_READ);
351 LOG_INFO("cannot open the file\n");
356 while ((s = fgets(fh)))
358 argc = tokenize_console(s);
360 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
362 if (argv(2) == "reset")
366 else if (argv(2) == "setbots")
368 cvar_settemp("bot_vs_human", "0");
369 cvar_settemp("minplayers", "0");
370 cvar_settemp("bot_number", "0");
372 cvar_settemp("bot_number", argv(3));
373 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
377 if(argv(2) == "*" || argv(2) == "all")
378 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
379 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
383 bot = find_bot_by_number(stof(argv(2)));
384 if (bot == NULL) bot = find_bot_by_name(argv(2));
385 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
391 localcmd(strcat(s, "\n"));
396 LOG_INFO(ftos(i), " commands read\n");
400 else if (argv(1) == "help")
402 if (argv(2)) bot_cmdhelp(argv(2));
403 else bot_list_commands();
406 else if (argc >= 3) // this comes last
408 if(argv(1) == "*" || argv(1) == "all")
411 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
412 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
416 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
421 bot = find_bot_by_number(stof(argv(1)));
422 if (bot == NULL) bot = find_bot_by_name(argv(1));
425 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
426 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
431 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
438 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
439 case CMD_REQUEST_USAGE:
441 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
442 LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
443 LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots\n");
444 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
445 LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
446 LOG_INFO(" sv_cmd bot_cmd 1 presskey jump\n");
447 LOG_INFO(" sv_cmd bot_cmd * pause\n");
453 void GameCommand_cointoss(float request, float argc)
457 case CMD_REQUEST_COMMAND:
459 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
460 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
461 string choice = ((random() > 0.5) ? result1 : result2);
463 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
468 case CMD_REQUEST_USAGE:
470 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
471 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
477 void GameCommand_database(float request, float argc)
481 case CMD_REQUEST_COMMAND:
485 if (argv(1) == "save")
487 db_save(ServerProgsDB, argv(2));
488 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
491 else if (argv(1) == "dump")
493 db_dump(ServerProgsDB, argv(2));
494 LOG_INFO("DB dumped.\n"); // wtf does this do?
497 else if (argv(1) == "load")
499 db_close(ServerProgsDB);
500 ServerProgsDB = db_load(argv(2));
501 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
508 LOG_INFO("Incorrect parameters for ^2database^7\n");
509 case CMD_REQUEST_USAGE:
511 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
512 LOG_INFO(" Where 'action' is the command to complete,\n");
513 LOG_INFO(" and 'filename' is what it acts upon.\n");
514 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
520 void GameCommand_defer_clear(float request, float argc)
524 case CMD_REQUEST_COMMAND:
531 client = GetIndexedEntity(argc, 1);
532 accepted = VerifyClientEntity(client, true, false);
536 stuffcmd(client, "defer clear\n");
537 LOG_INFO("defer clear stuffed to ", playername(client, false), "\n");
539 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
546 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
547 case CMD_REQUEST_USAGE:
549 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
550 LOG_INFO(" 'client' is the entity number or name of the player.\n");
551 LOG_INFO("See also: ^2defer_clear_all^7\n");
557 void GameCommand_defer_clear_all(float request)
561 case CMD_REQUEST_COMMAND:
566 FOREACH_CLIENT(true, LAMBDA(
567 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
568 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
571 if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
576 case CMD_REQUEST_USAGE:
578 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
579 LOG_INFO(" No arguments required.\n");
580 LOG_INFO("See also: ^2defer_clear^7\n");
586 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
590 case CMD_REQUEST_COMMAND:
594 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
595 else race_deleteTime(GetMapname(), stof(argv(1)));
601 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
602 case CMD_REQUEST_USAGE:
604 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
605 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
606 LOG_INFO(" it will clear all records up to nth place.\n");
607 LOG_INFO(" if 'map' is not provided it will use current map.\n");
613 void GameCommand_effectindexdump(float request)
617 case CMD_REQUEST_COMMAND:
623 LOG_INFO("begin of effects list\n");
624 db_put(d, "TE_GUNSHOT", "1");
625 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
626 db_put(d, "TE_GUNSHOTQUAD", "1");
627 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
628 db_put(d, "TE_SPIKE", "1");
629 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
630 db_put(d, "TE_SPIKEQUAD", "1");
631 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
632 db_put(d, "TE_SUPERSPIKE", "1");
633 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
634 db_put(d, "TE_SUPERSPIKEQUAD", "1");
635 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
636 db_put(d, "TE_WIZSPIKE", "1");
637 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
638 db_put(d, "TE_KNIGHTSPIKE", "1");
639 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
640 db_put(d, "TE_EXPLOSION", "1");
641 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
642 db_put(d, "TE_EXPLOSIONQUAD", "1");
643 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
644 db_put(d, "TE_TAREXPLOSION", "1");
645 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
646 db_put(d, "TE_TELEPORT", "1");
647 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
648 db_put(d, "TE_LAVASPLASH", "1");
649 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
650 db_put(d, "TE_SMALLFLASH", "1");
651 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
652 db_put(d, "TE_FLAMEJET", "1");
653 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
654 db_put(d, "EF_FLAME", "1");
655 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
656 db_put(d, "TE_BLOOD", "1");
657 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
658 db_put(d, "TE_SPARK", "1");
659 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
660 db_put(d, "TE_PLASMABURN", "1");
661 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
662 db_put(d, "TE_TEI_G3", "1");
663 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
664 db_put(d, "TE_TEI_SMOKE", "1");
665 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
666 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
667 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
668 db_put(d, "TE_TEI_PLASMAHIT", "1");
669 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
670 db_put(d, "EF_STARDUST", "1");
671 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
672 db_put(d, "TR_ROCKET", "1");
673 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
674 db_put(d, "TR_GRENADE", "1");
675 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
676 db_put(d, "TR_BLOOD", "1");
677 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
678 db_put(d, "TR_WIZSPIKE", "1");
679 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
680 db_put(d, "TR_SLIGHTBLOOD", "1");
681 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
682 db_put(d, "TR_KNIGHTSPIKE", "1");
683 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
684 db_put(d, "TR_VORESPIKE", "1");
685 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
686 db_put(d, "TR_NEHAHRASMOKE", "1");
687 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
688 db_put(d, "TR_NEXUIZPLASMA", "1");
689 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
690 db_put(d, "TR_GLOWTRAIL", "1");
691 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
692 db_put(d, "TR_SEEKER", "1");
693 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
694 db_put(d, "SVC_PARTICLE", "1");
695 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
697 fh = fopen("effectinfo.txt", FILE_READ);
698 while ((s = fgets(fh)))
701 if (argv(0) == "effect")
703 if (db_get(d, argv(1)) != "1")
705 int i = _particleeffectnum(argv(1));
706 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
707 db_put(d, argv(1), "1");
711 LOG_INFO("end of effects list\n");
718 case CMD_REQUEST_USAGE:
720 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
721 LOG_INFO(" No arguments required.\n");
727 void GameCommand_extendmatchtime(float request)
731 case CMD_REQUEST_COMMAND:
733 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
738 case CMD_REQUEST_USAGE:
740 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
741 LOG_INFO(" No arguments required.\n");
742 LOG_INFO("See also: ^2reducematchtime^7\n");
748 void GameCommand_gametype(float request, float argc)
752 case CMD_REQUEST_COMMAND:
757 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
761 MapInfo_SwitchGameType(t);
762 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
763 if (MapInfo_count > 0)
765 // update lsmaps in case the gametype changed, this way people can easily list maps for it
766 if (lsmaps_reply != "") strunzone(lsmaps_reply);
767 lsmaps_reply = strzone(getlsmaps());
768 bprint("Game type successfully switched to ", s, "\n");
772 bprint("Cannot use this game type: no map for it found\n");
773 MapInfo_SwitchGameType(tsave);
774 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
779 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
787 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
788 case CMD_REQUEST_USAGE:
790 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
791 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
792 LOG_INFO("See also: ^2gotomap^7\n");
798 void GameCommand_gettaginfo(float request, float argc)
802 case CMD_REQUEST_COMMAND:
810 tmp_entity = spawn();
813 .entity weaponentity = weaponentities[0];
814 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
818 precache_model(argv(1));
819 _setmodel(tmp_entity, argv(1));
821 tmp_entity.frame = stof(argv(2));
822 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
823 else i = gettagindex(tmp_entity, argv(3));
826 v = gettaginfo(tmp_entity, i);
827 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
828 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
829 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
830 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
831 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
832 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
833 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
837 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
842 LOG_INFO("bone not found\n");
851 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
852 case CMD_REQUEST_USAGE:
854 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
855 LOG_INFO("See also: ^2bbox, trace^7\n");
861 void GameCommand_animbench(float request, float argc)
865 case CMD_REQUEST_COMMAND:
871 tmp_entity = spawn();
874 .entity weaponentity = weaponentities[0];
875 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
879 precache_model(argv(1));
880 _setmodel(tmp_entity, argv(1));
882 float f1 = stof(argv(2));
883 float f2 = stof(argv(3));
891 tmp_entity.frame = f1;
892 t0 = gettime(GETTIME_HIRES);
893 getsurfacepoint(tmp_entity, 0, 0);
894 t1 += gettime(GETTIME_HIRES) - t0;
895 tmp_entity.frame = f2;
896 t0 = gettime(GETTIME_HIRES);
897 getsurfacepoint(tmp_entity, 0, 0);
898 t2 += gettime(GETTIME_HIRES) - t0;
901 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
902 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
910 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
911 case CMD_REQUEST_USAGE:
913 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
914 LOG_INFO("See also: ^2bbox, trace^7\n");
920 void GameCommand_gotomap(float request, float argc)
924 case CMD_REQUEST_COMMAND:
928 LOG_INFO(GotoMap(argv(1)), "\n");
934 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
935 case CMD_REQUEST_USAGE:
937 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
938 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
939 LOG_INFO("See also: ^2gametype^7\n");
945 void GameCommand_lockteams(float request)
949 case CMD_REQUEST_COMMAND:
954 bprint("^1The teams are now locked.\n");
958 bprint("lockteams command can only be used in a team-based gamemode.\n");
964 case CMD_REQUEST_USAGE:
966 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
967 LOG_INFO(" No arguments required.\n");
968 LOG_INFO("See also: ^2unlockteams^7\n");
974 void GameCommand_make_mapinfo(float request)
978 case CMD_REQUEST_COMMAND:
982 tmp_entity = new(make_mapinfo);
983 setthink(tmp_entity, make_mapinfo_Think);
984 tmp_entity.nextthink = time;
990 case CMD_REQUEST_USAGE:
992 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
993 LOG_INFO(" No arguments required.\n");
994 LOG_INFO("See also: ^2radarmap^7\n");
1000 void GameCommand_moveplayer(float request, float argc)
1004 case CMD_REQUEST_COMMAND:
1009 string targets = strreplace(",", " ", argv(1));
1010 string original_targets = strreplace(" ", ", ", targets);
1011 string destination = argv(2);
1013 string successful, t;
1014 successful = string_null;
1016 // lets see if the target(s) even actually exist.
1017 if ((targets) && (destination))
1022 targets = cdr(targets);
1024 // Check to see if the player is a valid target
1025 client = GetFilteredEntity(t);
1026 accepted = VerifyClientEntity(client, false, false);
1030 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1034 // Where are we putting this player?
1035 if (destination == "spec" || destination == "spectator")
1037 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1039 if (client.caplayer) client.caplayer = 0;
1040 PutObserverInServer(client);
1042 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1046 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n");
1052 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1058 float save = client.team_forced;
1059 client.team_forced = 0;
1061 // find the team to move the player to
1062 team_id = Team_ColorToTeam(destination);
1063 if (team_id == client.team) // already on the destination team
1065 // keep the forcing undone
1066 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1069 else if (team_id == 0) // auto team
1071 CheckAllowedTeams(client);
1072 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1076 CheckAllowedTeams(client);
1078 client.team_forced = save;
1080 // Check to see if the destination team is even available
1083 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1084 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1085 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1086 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1088 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1092 // If so, lets continue and finally move the player
1093 client.team_forced = 0;
1094 MoveToTeam(client, team_id, 6);
1095 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1096 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1101 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1107 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1113 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1114 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1116 return; // still correct parameters so return to avoid usage print
1121 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1122 case CMD_REQUEST_USAGE:
1124 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1125 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1126 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1127 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1128 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1129 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1130 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1136 void GameCommand_nospectators(float request)
1140 case CMD_REQUEST_COMMAND:
1142 blockSpectators = 1;
1143 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1144 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1147 CS(it).spectatortime = time;
1148 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1151 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1156 case CMD_REQUEST_USAGE:
1158 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1159 LOG_INFO(" No arguments required.\n");
1165 void GameCommand_playerdemo(float request, float argc)
1169 case CMD_REQUEST_COMMAND:
1171 if (argv(2) && argv(3))
1174 float i, n, accepted;
1180 client = GetIndexedEntity(argc, 2);
1181 accepted = VerifyClientEntity(client, false, true);
1185 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1189 playerdemo_open_read(client, argv(next_token));
1195 client = GetIndexedEntity(argc, 2);
1196 accepted = VerifyClientEntity(client, false, false);
1200 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1204 playerdemo_open_write(client, argv(next_token));
1208 case "auto_read_and_write":
1210 n = GetFilteredNumber(argv(3));
1211 cvar_set("bot_number", ftos(n));
1213 localcmd("wait; wait; wait\n");
1214 for (i = 0; i < n; ++i)
1215 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1216 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1222 n = GetFilteredNumber(argv(3));
1223 cvar_set("bot_number", ftos(n));
1225 localcmd("wait; wait; wait\n");
1226 for (i = 0; i < n; ++i)
1227 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1235 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1236 case CMD_REQUEST_USAGE:
1238 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1239 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1245 void GameCommand_printstats(float request)
1249 case CMD_REQUEST_COMMAND:
1252 LOG_INFO("stats dumped.\n");
1257 case CMD_REQUEST_USAGE:
1259 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1260 LOG_INFO(" No arguments required.\n");
1266 void GameCommand_radarmap(float request, float argc)
1270 case CMD_REQUEST_COMMAND:
1272 if (RadarMap_Make(argc)) return;
1276 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1277 case CMD_REQUEST_USAGE:
1279 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1280 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1281 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1282 LOG_INFO("See also: ^2make_mapinfo^7\n");
1288 void GameCommand_reducematchtime(float request)
1292 case CMD_REQUEST_COMMAND:
1294 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1299 case CMD_REQUEST_USAGE:
1301 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1302 LOG_INFO(" No arguments required.\n");
1303 LOG_INFO("See also: ^2extendmatchtime^7\n");
1309 void GameCommand_setbots(float request, float argc)
1313 case CMD_REQUEST_COMMAND:
1317 cvar_settemp("minplayers", "0");
1318 cvar_settemp("bot_number", argv(1));
1325 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1326 case CMD_REQUEST_USAGE:
1328 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1329 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1330 LOG_INFO("See also: ^2bot_cmd^7\n");
1336 void GameCommand_shuffleteams(float request)
1340 case CMD_REQUEST_COMMAND:
1344 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1348 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1349 if (it.team_forced) {
1350 // we could theoretically assign forced players to their teams
1351 // and shuffle the rest to fill the empty spots but in practise
1352 // either all players or none are gonna have forced teams
1353 LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
1358 int number_of_teams = 0;
1359 CheckAllowedTeams(NULL);
1360 if (c1 >= 0) number_of_teams = max(1, number_of_teams);
1361 if (c2 >= 0) number_of_teams = max(2, number_of_teams);
1362 if (c3 >= 0) number_of_teams = max(3, number_of_teams);
1363 if (c4 >= 0) number_of_teams = max(4, number_of_teams);
1366 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA(
1367 int target_team_number = Team_NumberToTeam(team_index + 1);
1368 if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
1369 team_index = (team_index + 1) % number_of_teams;
1372 bprint("Successfully shuffled the players around randomly.\n");
1377 case CMD_REQUEST_USAGE:
1379 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1380 LOG_INFO(" No arguments required.\n");
1381 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1387 void GameCommand_stuffto(float request, float argc)
1389 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1390 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1391 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1393 #ifdef STUFFTO_ENABLED
1396 case CMD_REQUEST_COMMAND:
1400 entity client = GetIndexedEntity(argc, 1);
1401 float accepted = VerifyClientEntity(client, true, false);
1405 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1406 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1410 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1418 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1419 case CMD_REQUEST_USAGE:
1421 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1422 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1423 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1430 LOG_INFO("stuffto command is not enabled on this server.\n");
1436 void GameCommand_trace(float request, float argc)
1440 case CMD_REQUEST_COMMAND:
1443 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1444 float i, f, safe, unsafe, dq, dqf;
1451 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1452 float worst_endpos_bug = 0;
1456 delta = world.maxs - world.mins;
1458 start.x = org.x + random() * delta.x;
1459 start.y = org.y + random() * delta.y;
1460 start.z = org.z + random() * delta.z;
1462 end.x = org.x + random() * delta.x;
1463 end.y = org.y + random() * delta.y;
1464 end.z = org.z + random() * delta.z;
1466 start = stov(vtos(start));
1467 end = stov(vtos(end));
1469 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1470 if (!trace_startsolid && trace_fraction < 1)
1473 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1474 if (trace_startsolid)
1476 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1477 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1479 // how much do we need to back off?
1484 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1485 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1486 if (trace_startsolid)
1488 if ((safe + unsafe) * 0.5 == unsafe) break;
1489 unsafe = (safe + unsafe) * 0.5;
1493 if ((safe + unsafe) * 0.5 == safe) break;
1494 safe = (safe + unsafe) * 0.5;
1498 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1499 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1501 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1502 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1503 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1504 if (++hitcount >= 10) break;
1513 q = p + normalize(end - p) * (dq + dqf);
1515 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1516 if (trace_startsolid) error("THIS ONE cannot happen");
1517 if (trace_fraction > 0) dq += dqf * trace_fraction;
1521 if (dq > worst_endpos_bug)
1523 worst_endpos_bug = dq;
1524 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1525 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1526 if (++hitcount >= 10) break;
1537 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1539 if (trace_fraction == 1)
1541 LOG_INFO("not above ground, aborting\n");
1545 for (i = 0; i < 100000; ++i)
1548 if (dv.z > 0) dv = -1 * dv;
1549 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1550 if (trace_startsolid) LOG_INFO("bug 1\n");
1551 if (trace_fraction == 1)
1555 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1556 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1561 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1570 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1571 else LOG_INFO("cannot walk\n");
1582 traceline(vv, dv, MOVE_NORMAL, NULL);
1583 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1584 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1589 // no default case, just go straight to invalid
1594 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1595 case CMD_REQUEST_USAGE:
1597 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1598 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1599 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1605 void GameCommand_unlockteams(float request)
1609 case CMD_REQUEST_COMMAND:
1614 bprint("^1The teams are now unlocked.\n");
1618 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1624 case CMD_REQUEST_USAGE:
1626 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1627 LOG_INFO(" No arguments required.\n");
1628 LOG_INFO("See also: ^2lockteams^7\n");
1634 void GameCommand_warp(float request, float argc)
1638 case CMD_REQUEST_COMMAND:
1640 if (autocvar_g_campaign)
1644 CampaignLevelWarp(stof(argv(1)));
1645 LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1649 CampaignLevelWarp(-1);
1650 LOG_INFO("Successfully warped to next campaign level.\n");
1655 LOG_INFO("Not in campaign, can't level warp\n");
1661 case CMD_REQUEST_USAGE:
1663 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1664 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1665 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1671 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1672 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1673 void GameCommand_(float request)
1677 case CMD_REQUEST_COMMAND:
1684 case CMD_REQUEST_USAGE:
1686 print("\nUsage:^3 sv_cmd \n");
1687 print(" No arguments required.\n");
1695 // ==================================
1696 // Macro system for server commands
1697 // ==================================
1699 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1700 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1701 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1702 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1703 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1704 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1705 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1706 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1707 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1708 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1709 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1710 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1711 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1712 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1713 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1714 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1715 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1716 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1717 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1718 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1719 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1720 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1721 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1722 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1723 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1724 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1725 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1726 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1727 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1728 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1729 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1730 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1732 void GameCommand_macro_help()
1734 FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description)));
1737 float GameCommand_macro_command(float argc, string command)
1739 string c = strtolower(argv(0));
1740 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1741 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1747 float GameCommand_macro_usage(float argc)
1749 string c = strtolower(argv(1));
1750 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1751 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1757 void GameCommand_macro_write_aliases(float fh)
1759 FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1763 // =========================================
1764 // Main Function Called By Engine (sv_cmd)
1765 // =========================================
1766 // If this function exists, game code handles gamecommand instead of the engine code.
1768 void GameCommand(string command)
1770 float argc = tokenize_console(command);
1772 // Guide for working with argc arguments by example:
1773 // argc: 1 - 2 - 3 - 4
1774 // argv: 0 - 1 - 2 - 3
1775 // cmd vote - master - login - password
1777 if (strtolower(argv(0)) == "help")
1781 LOG_INFO("\nServer console commands:\n");
1782 GameCommand_macro_help();
1784 LOG_INFO("\nBanning commands:\n");
1785 BanCommand_macro_help();
1787 LOG_INFO("\nCommon networked commands:\n");
1788 CommonCommand_macro_help(NULL);
1790 LOG_INFO("\nGeneric commands shared by all programs:\n");
1791 GenericCommand_macro_help();
1793 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1794 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1798 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1802 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1806 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1810 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1815 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1817 return; // handled by a mutator
1819 else if (BanCommand(command))
1821 return; // handled by server/command/ipban.qc
1823 else if (CommonCommand_macro_command(argc, NULL, command))
1825 return; // handled by server/command/common.qc
1827 else if (GenericCommand(command))
1829 return; // handled by common/command/generic.qc
1831 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1833 return; // handled by one of the above GameCommand_* functions
1836 // nothing above caught the command, must be invalid
1837 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");