4 #include "../../dpdefs/progsdefs.qh"
5 #include "../../dpdefs/dpextensions.qh"
6 #include "../../warpzonelib/mathlib.qh"
7 #include "../../common/constants.qh"
8 #include "../../common/teams.qh"
9 #include "../../common/util.qh"
10 #include "../../common/command/shared_defs.qh"
11 #include "../../common/monsters/sv_monsters.qh"
12 #include "../autocvars.qh"
14 #include "../../common/notifications.qh"
15 #include "../mutators/mutators_include.qh"
16 #include "../../common/mapinfo.qh"
20 #include "../anticheat.qh"
21 #include "../playerdemo.qh"
24 // =====================================================
25 // Server side game commands code, reworked by Samual
26 // Last updated: December 29th, 2011
27 // =====================================================
29 // used by GameCommand_make_mapinfo()
30 void make_mapinfo_Think()
32 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
34 print("Done rebuiling mapinfos.\n");
35 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
40 self.think = make_mapinfo_Think;
41 self.nextthink = time;
45 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
46 void changematchtime(float delta, float mi, float ma)
54 if(autocvar_timelimit < 0)
58 mi = 10; // at least ten sec in the future
59 cur = time - game_starttime;
61 mi += cur; // from current time!
63 lim = autocvar_timelimit * 60;
68 return; // cannot increase any further
70 new = min(ma, lim + delta);
71 else // already above maximum: FAIL
76 if(lim == 0) // infinite: try reducing to max, if we are allowed to
78 else if(lim > mi) // above minimum: decrease
79 new = max(mi, lim + delta);
80 else // already below minimum: FAIL
84 cvar_set("timelimit", ftos(new / 60));
88 // =======================
89 // Command Sub-Functions
90 // =======================
92 void GameCommand_adminmsg(float request, float argc)
96 case CMD_REQUEST_COMMAND:
101 string targets = strreplace(",", " ", argv(1));
102 string original_targets = strreplace(" ", ", ", targets);
103 string admin_message = argv(2);
104 float infobartime = stof(argv(3));
106 string successful, t;
107 successful = string_null;
109 if((targets) && (admin_message))
113 t = car(targets); targets = cdr(targets);
115 // Check to see if the player is a valid target
116 client = GetFilteredEntity(t);
117 accepted = VerifyClientEntity(client, true, false);
121 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
125 // send the centerprint/console print or infomessage
128 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
132 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
133 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
136 successful = strcat(successful, (successful ? ", " : ""), client.netname);
137 dprint("Message sent to ", client.netname, "\n");
142 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
144 print("No players given (", original_targets, ") could receive the message.\n");
151 print("Incorrect parameters for ^2adminmsg^7\n");
152 case CMD_REQUEST_USAGE:
154 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
155 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
156 print(" If infobartime is provided, the message will be sent to infobar.\n");
157 print(" Otherwise, it will just be sent as a centerprint message.\n");
158 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
159 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
165 void GameCommand_mobbutcher(float request)
169 case CMD_REQUEST_COMMAND:
171 if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
172 if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
174 float removed_count = 0;
177 FOR_EACH_MONSTER(head)
179 monster_remove(head);
183 monsters_total = 0; // reset stats?
188 if(removed_count <= 0)
189 print("No monsters to kill\n");
191 printf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s"));
193 return; // never fall through to usage
197 case CMD_REQUEST_USAGE:
199 print("\nUsage:^3 sv_cmd mobbutcher\n");
200 print(" No arguments required.\n");
206 void GameCommand_allready(float request)
210 case CMD_REQUEST_COMMAND:
217 case CMD_REQUEST_USAGE:
219 print("\nUsage:^3 sv_cmd allready\n");
220 print(" No arguments required.\n");
226 void GameCommand_allspec(float request, float argc)
230 case CMD_REQUEST_COMMAND:
233 string reason = argv(1);
236 FOR_EACH_REALPLAYER(client)
241 PutObserverInServer();
244 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
245 else { print("No players found to spectate.\n"); }
250 case CMD_REQUEST_USAGE:
252 print("\nUsage:^3 sv_cmd allspec [reason]\n");
253 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
254 print("See also: ^2moveplayer, shuffleteams^7\n");
260 void GameCommand_anticheat(float request, float argc)
264 case CMD_REQUEST_COMMAND:
266 entity client = GetIndexedEntity(argc, 1);
267 float accepted = VerifyClientEntity(client, false, false);
277 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
282 print("Incorrect parameters for ^2anticheat^7\n");
283 case CMD_REQUEST_USAGE:
285 print("\nUsage:^3 sv_cmd anticheat client\n");
286 print(" 'client' is the entity number or name of the player.\n");
292 void GameCommand_bbox(float request)
296 case CMD_REQUEST_COMMAND:
298 print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
299 print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
300 print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
301 print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
302 print("Solid bounding box size:");
304 tracebox('1 0 0' * world.absmin.x,
305 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
306 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
307 '1 0 0' * world.absmax.x,
311 print(" ", ftos(world.absmin.x));
313 print(" ", ftos(trace_endpos.x));
315 tracebox('0 1 0' * world.absmin.y,
316 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
317 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
318 '0 1 0' * world.absmax.y,
322 print(" ", ftos(world.absmin.y));
324 print(" ", ftos(trace_endpos.y));
326 tracebox('0 0 1' * world.absmin.z,
327 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
328 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
329 '0 0 1' * world.absmax.z,
333 print(" ", ftos(world.absmin.z));
335 print(" ", ftos(trace_endpos.z));
337 tracebox('1 0 0' * world.absmax.x,
338 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
339 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
340 '1 0 0' * world.absmin.x,
344 print(" ", ftos(world.absmax.x));
346 print(" ", ftos(trace_endpos.x));
348 tracebox('0 1 0' * world.absmax.y,
349 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
350 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
351 '0 1 0' * world.absmin.y,
355 print(" ", ftos(world.absmax.y));
357 print(" ", ftos(trace_endpos.y));
359 tracebox('0 0 1' * world.absmax.z,
360 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
361 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
362 '0 0 1' * world.absmin.z,
366 print(" ", ftos(world.absmax.z));
368 print(" ", ftos(trace_endpos.z));
375 case CMD_REQUEST_USAGE:
377 print("\nUsage:^3 sv_cmd bbox\n");
378 print(" No arguments required.\n");
379 print("See also: ^2gettaginfo, trace^7\n");
385 void GameCommand_bot_cmd(float request, float argc, string command)
389 case CMD_REQUEST_COMMAND:
393 if(argv(1) == "reset")
398 else if(argv(1) == "setbots")
400 cvar_settemp("bot_vs_human", "0");
401 cvar_settemp("minplayers", "0");
402 cvar_settemp("bot_number", "0");
404 cvar_settemp("bot_number", argv(2));
406 print("Sorry, could not set requested bot count\n");
409 else if(argv(1) == "load" && argc == 3)
413 fh = fopen(argv(2), FILE_READ);
416 print("cannot open the file\n");
421 while((s = fgets(fh)))
423 argc = tokenize_console(s);
425 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
427 if(argv(2) == "reset")
431 else if(argv(2) == "setbots")
433 cvar_settemp("bot_vs_human", "0");
434 cvar_settemp("minplayers", "0");
435 cvar_settemp("bot_number", "0");
437 cvar_settemp("bot_number", argv(3));
439 print("Sorry, could not set requested bot count\n");
443 // let's start at token 2 so we can skip sv_cmd bot_cmd
444 bot = find_bot_by_number(stof(argv(2)));
446 bot = find_bot_by_name(argv(2));
448 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
452 localcmd(strcat(s, "\n"));
456 print(ftos(i), " commands read\n");
460 else if(argv(1) == "help")
463 bot_cmdhelp(argv(2));
468 else if(argc >= 3) // this comes last
470 bot = find_bot_by_number(stof(argv(1)));
472 bot = find_bot_by_name(argv(1));
475 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
476 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
480 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
485 print("Incorrect parameters for ^2bot_cmd^7\n");
486 case CMD_REQUEST_USAGE:
488 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
489 print(" 'client' can be either the name or entity id of the bot\n");
490 print(" For full list of commands, see bot_cmd help [command].\n");
491 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
492 print(" sv_cmd bot_cmd client presskey jump\n");
498 void GameCommand_cointoss(float request, float argc)
502 case CMD_REQUEST_COMMAND:
504 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
505 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
506 string choice = ((random() > 0.5) ? result1 : result2);
508 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
513 case CMD_REQUEST_USAGE:
515 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
516 print(" Where 'result1' and 'result2' are user created options.\n");
522 void GameCommand_database(float request, float argc)
526 case CMD_REQUEST_COMMAND:
530 if(argv(1) == "save")
532 db_save(ServerProgsDB, argv(2));
533 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
536 else if(argv(1) == "dump")
538 db_dump(ServerProgsDB, argv(2));
539 print("DB dumped.\n"); // wtf does this do?
542 else if(argv(1) == "load")
544 db_close(ServerProgsDB);
545 ServerProgsDB = db_load(argv(2));
546 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
553 print("Incorrect parameters for ^2database^7\n");
554 case CMD_REQUEST_USAGE:
556 print("\nUsage:^3 sv_cmd database action filename\n");
557 print(" Where 'action' is the command to complete,\n");
558 print(" and 'filename' is what it acts upon.\n");
559 print(" Full list of commands here: \"save, dump, load.\"\n");
565 void GameCommand_defer_clear(float request, float argc)
569 case CMD_REQUEST_COMMAND:
576 client = GetIndexedEntity(argc, 1);
577 accepted = VerifyClientEntity(client, true, false);
581 stuffcmd(client, "defer clear\n");
582 print("defer clear stuffed to ", client.netname, "\n");
584 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
591 print("Incorrect parameters for ^2defer_clear^7\n");
592 case CMD_REQUEST_USAGE:
594 print("\nUsage:^3 sv_cmd defer_clear client\n");
595 print(" 'client' is the entity number or name of the player.\n");
596 print("See also: ^2defer_clear_all^7\n");
602 void GameCommand_defer_clear_all(float request)
606 case CMD_REQUEST_COMMAND:
612 FOR_EACH_CLIENT(client)
614 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
615 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
618 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
623 case CMD_REQUEST_USAGE:
625 print("\nUsage:^3 sv_cmd defer_clear_all\n");
626 print(" No arguments required.\n");
627 print("See also: ^2defer_clear^7\n");
633 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
637 case CMD_REQUEST_COMMAND:
642 race_deleteTime(argv(2), stof(argv(1)));
644 race_deleteTime(GetMapname(), stof(argv(1)));
650 print("Incorrect parameters for ^2delrec^7\n");
651 case CMD_REQUEST_USAGE:
653 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
654 print(" 'ranking' is which ranking level to clear up to, \n");
655 print(" it will clear all records up to nth place.\n");
656 print(" if 'map' is not provided it will use current map.\n");
662 void GameCommand_effectindexdump(float request)
666 case CMD_REQUEST_COMMAND:
672 print("begin of effects list\n");
673 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
674 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
675 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
676 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
677 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
678 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
679 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
680 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
681 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
682 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
683 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
684 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
685 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
686 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
687 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
688 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
689 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
690 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
691 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
692 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
693 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
694 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
695 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
696 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
697 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
698 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
699 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
700 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
701 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
702 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
703 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
704 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
705 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
706 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
707 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
708 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
710 fh = fopen("effectinfo.txt", FILE_READ);
711 while((s = fgets(fh)))
714 if(argv(0) == "effect")
716 if(db_get(d, argv(1)) != "1")
718 if(particleeffectnum(argv(1)) >= 0)
719 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
720 db_put(d, argv(1), "1");
724 print("end of effects list\n");
731 case CMD_REQUEST_USAGE:
733 print("\nUsage:^3 sv_cmd effectindexdump\n");
734 print(" No arguments required.\n");
740 void GameCommand_extendmatchtime(float request)
744 case CMD_REQUEST_COMMAND:
746 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
751 case CMD_REQUEST_USAGE:
753 print("\nUsage:^3 sv_cmd extendmatchtime\n");
754 print(" No arguments required.\n");
755 print("See also: ^2reducematchtime^7\n");
761 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
765 case CMD_REQUEST_COMMAND:
769 for(client = world; (client = find(client, classname, argv(1))); )
770 print(etos(client), "\n");
776 print("Incorrect parameters for ^2find^7\n");
777 case CMD_REQUEST_USAGE:
779 print("\nUsage:^3 sv_cmd find classname\n");
780 print(" Where 'classname' is the classname to search for.\n");
786 void GameCommand_gametype(float request, float argc)
790 case CMD_REQUEST_COMMAND:
795 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
799 MapInfo_SwitchGameType(t);
800 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
801 if(MapInfo_count > 0)
803 // update lsmaps in case the gametype changed, this way people can easily list maps for it
804 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
805 lsmaps_reply = strzone(getlsmaps());
806 bprint("Game type successfully switched to ", s, "\n");
810 bprint("Cannot use this game type: no map for it found\n");
811 MapInfo_SwitchGameType(tsave);
812 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
816 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
823 print("Incorrect parameters for ^2gametype^7\n");
824 case CMD_REQUEST_USAGE:
826 print("\nUsage:^3 sv_cmd gametype mode\n");
827 print(" Where 'mode' is the gametype mode to switch to.\n");
828 print("See also: ^2gotomap^7\n");
834 void GameCommand_gettaginfo(float request, float argc)
838 case CMD_REQUEST_COMMAND:
846 tmp_entity = spawn();
848 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
851 precache_model(argv(1));
852 setmodel(tmp_entity, argv(1));
854 tmp_entity.frame = stof(argv(2));
855 if(substring(argv(3), 0, 1) == "#")
856 i = stof(substring(argv(3), 1, -1));
858 i = gettagindex(tmp_entity, argv(3));
861 v = gettaginfo(tmp_entity, i);
862 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
863 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
864 print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
865 print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
866 print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
867 print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
868 print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
872 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
876 print("bone not found\n");
884 print("Incorrect parameters for ^2gettaginfo^7\n");
885 case CMD_REQUEST_USAGE:
887 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
888 print("See also: ^2bbox, trace^7\n");
894 void GameCommand_animbench(float request, float argc)
898 case CMD_REQUEST_COMMAND:
904 tmp_entity = spawn();
906 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
909 precache_model(argv(1));
910 setmodel(tmp_entity, argv(1));
912 float f1 = stof(argv(2));
913 float f2 = stof(argv(3));
921 tmp_entity.frame = f1;
922 t0 = gettime(GETTIME_HIRES);
923 getsurfacepoint(tmp_entity, 0, 0);
924 t1 += gettime(GETTIME_HIRES) - t0;
925 tmp_entity.frame = f2;
926 t0 = gettime(GETTIME_HIRES);
927 getsurfacepoint(tmp_entity, 0, 0);
928 t2 += gettime(GETTIME_HIRES) - t0;
931 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
932 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
940 print("Incorrect parameters for ^2gettaginfo^7\n");
941 case CMD_REQUEST_USAGE:
943 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
944 print("See also: ^2bbox, trace^7\n");
950 void GameCommand_gotomap(float request, float argc)
954 case CMD_REQUEST_COMMAND:
958 print(GotoMap(argv(1)), "\n");
964 print("Incorrect parameters for ^2gotomap^7\n");
965 case CMD_REQUEST_USAGE:
967 print("\nUsage:^3 sv_cmd gotomap map\n");
968 print(" Where 'map' is the *.bsp file to change to.\n");
969 print("See also: ^2gametype^7\n");
975 void GameCommand_lockteams(float request)
979 case CMD_REQUEST_COMMAND:
984 bprint("^1The teams are now locked.\n");
988 bprint("lockteams command can only be used in a team-based gamemode.\n");
994 case CMD_REQUEST_USAGE:
996 print("\nUsage:^3 sv_cmd lockteams\n");
997 print(" No arguments required.\n");
998 print("See also: ^2unlockteams^7\n");
1004 void GameCommand_make_mapinfo(float request)
1008 case CMD_REQUEST_COMMAND:
1012 tmp_entity = spawn();
1013 tmp_entity.classname = "make_mapinfo";
1014 tmp_entity.think = make_mapinfo_Think;
1015 tmp_entity.nextthink = time;
1016 MapInfo_Enumerate();
1021 case CMD_REQUEST_USAGE:
1023 print("\nUsage:^3 sv_cmd make_mapinfo\n");
1024 print(" No arguments required.\n");
1025 print("See also: ^2radarmap^7\n");
1031 void GameCommand_moveplayer(float request, float argc)
1035 case CMD_REQUEST_COMMAND:
1040 string targets = strreplace(",", " ", argv(1));
1041 string original_targets = strreplace(" ", ", ", targets);
1042 string destination = argv(2);
1044 string successful, t;
1045 successful = string_null;
1047 // lets see if the target(s) even actually exist.
1048 if((targets) && (destination))
1052 t = car(targets); targets = cdr(targets);
1054 // Check to see if the player is a valid target
1055 client = GetFilteredEntity(t);
1056 accepted = VerifyClientEntity(client, false, false);
1060 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1064 // Where are we putting this player?
1065 if(destination == "spec" || destination == "spectator")
1067 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1072 PutObserverInServer();
1074 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1078 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1084 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1090 float save = client.team_forced;
1091 client.team_forced = 0;
1093 // find the team to move the player to
1094 team_id = Team_ColorToTeam(destination);
1095 if(team_id == client.team) // already on the destination team
1097 // keep the forcing undone
1098 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1101 else if(team_id == 0) // auto team
1103 CheckAllowedTeams(client);
1104 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1108 CheckAllowedTeams(client);
1110 client.team_forced = save;
1112 // Check to see if the destination team is even available
1115 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1116 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1117 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1118 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1120 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1123 // If so, lets continue and finally move the player
1124 client.team_forced = 0;
1125 MoveToTeam(client, team_id, 6);
1126 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1127 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1132 print("Can't change teams when currently not playing a team game.\n");
1138 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1145 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1147 print("No players given (", original_targets, ") are able to move.\n");
1149 return; // still correct parameters so return to avoid usage print
1154 print("Incorrect parameters for ^2moveplayer^7\n");
1155 case CMD_REQUEST_USAGE:
1157 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1158 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1159 print(" 'destination' is what to send the player to, be it team or spectating\n");
1160 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1161 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1162 print(" sv_cmd moveplayer 2 spec \n");
1163 print("See also: ^2allspec, shuffleteams^7\n");
1169 void GameCommand_nospectators(float request)
1173 case CMD_REQUEST_COMMAND:
1175 blockSpectators = 1;
1177 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1179 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1182 plr.spectatortime = time;
1183 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1186 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1191 case CMD_REQUEST_USAGE:
1193 print("\nUsage:^3 sv_cmd nospectators\n");
1194 print(" No arguments required.\n");
1200 void GameCommand_playerdemo(float request, float argc)
1204 case CMD_REQUEST_COMMAND:
1206 if(argv(2) && argv(3))
1209 float i, n, accepted;
1215 client = GetIndexedEntity(argc, 2);
1216 accepted = VerifyClientEntity(client, false, true);
1220 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1225 playerdemo_open_read(argv(next_token));
1231 client = GetIndexedEntity(argc, 2);
1232 accepted = VerifyClientEntity(client, false, false);
1236 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1241 playerdemo_open_write(argv(next_token));
1245 case "auto_read_and_write":
1247 n = GetFilteredNumber(argv(3));
1248 cvar_set("bot_number", ftos(n));
1250 localcmd("wait; wait; wait\n");
1251 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1253 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1259 n = GetFilteredNumber(argv(3));
1260 cvar_set("bot_number", ftos(n));
1262 localcmd("wait; wait; wait\n");
1263 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1271 print("Incorrect parameters for ^2playerdemo^7\n");
1272 case CMD_REQUEST_USAGE:
1274 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1275 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1281 void GameCommand_printstats(float request)
1285 case CMD_REQUEST_COMMAND:
1288 print("stats dumped.\n");
1293 case CMD_REQUEST_USAGE:
1295 print("\nUsage:^3 sv_cmd printstats\n");
1296 print(" No arguments required.\n");
1302 void GameCommand_radarmap(float request, float argc)
1306 case CMD_REQUEST_COMMAND:
1308 if(RadarMap_Make(argc))
1313 print("Incorrect parameters for ^2radarmap^7\n");
1314 case CMD_REQUEST_USAGE:
1316 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1317 print(" The quality factor Q is roughly proportional to the time taken.\n");
1318 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1319 print("See also: ^2make_mapinfo^7\n");
1325 void GameCommand_reducematchtime(float request)
1329 case CMD_REQUEST_COMMAND:
1331 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1336 case CMD_REQUEST_USAGE:
1338 print("\nUsage:^3 sv_cmd reducematchtime\n");
1339 print(" No arguments required.\n");
1340 print("See also: ^2extendmatchtime^7\n");
1346 void GameCommand_setbots(float request, float argc)
1350 case CMD_REQUEST_COMMAND:
1354 cvar_settemp("minplayers", "0");
1355 cvar_settemp("bot_number", argv(1));
1362 print("Incorrect parameters for ^2setbots^7\n");
1363 case CMD_REQUEST_USAGE:
1365 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1366 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1367 print("See also: ^2bot_cmd^7\n");
1373 void GameCommand_shuffleteams(float request)
1377 case CMD_REQUEST_COMMAND:
1383 float x, t_teams, t_players, team_color;
1385 // count the total amount of players and total amount of teams
1388 FOR_EACH_PLAYER(tmp_player)
1390 CheckAllowedTeams(tmp_player);
1392 if(c1 >= 0) t_teams = max(1, t_teams);
1393 if(c2 >= 0) t_teams = max(2, t_teams);
1394 if(c3 >= 0) t_teams = max(3, t_teams);
1395 if(c4 >= 0) t_teams = max(4, t_teams);
1400 // build a list of the players in a random order
1401 FOR_EACH_PLAYER(tmp_player)
1405 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1407 if(shuffleteams_players[i])
1409 continue; // a player is already assigned to this slot
1413 shuffleteams_players[i] = num_for_edict(tmp_player);
1419 // finally, from the list made earlier, re-join the players in different order.
1420 for (int i = 1; i <= t_teams; ++i)
1422 // find out how many players to assign to this team
1423 x = (t_players / t_teams);
1424 x = ((i == 1) ? ceil(x) : floor(x));
1426 team_color = Team_NumberToTeam(i);
1428 // sort through the random list of players made earlier
1429 for (int z = 1; z <= maxclients; ++z)
1431 if (!(shuffleteams_teams[i] >= x))
1433 if (!(shuffleteams_players[z]))
1434 continue; // not a player, move on to next random slot
1436 if(VerifyClientNumber(shuffleteams_players[z]))
1437 self = edict_num(shuffleteams_players[z]);
1439 if(self.team != team_color)
1440 MoveToTeam(self, team_color, 6);
1442 shuffleteams_players[z] = 0;
1443 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1447 break; // move on to next team
1452 bprint("Successfully shuffled the players around randomly.\n");
1454 // clear the buffers now
1455 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1456 shuffleteams_players[i] = 0;
1458 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1459 shuffleteams_teams[i] = 0;
1463 print("Can't shuffle teams when currently not playing a team game.\n");
1470 case CMD_REQUEST_USAGE:
1472 print("\nUsage:^3 sv_cmd shuffleteams\n");
1473 print(" No arguments required.\n");
1474 print("See also: ^2moveplayer, allspec^7\n");
1480 void GameCommand_stuffto(float request, float argc)
1482 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1483 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1484 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1486 #ifdef STUFFTO_ENABLED
1487 #message "stuffto command enabled"
1490 case CMD_REQUEST_COMMAND:
1494 entity client = GetIndexedEntity(argc, 1);
1495 float accepted = VerifyClientEntity(client, true, false);
1499 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1500 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1503 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1510 print("Incorrect parameters for ^2stuffto^7\n");
1511 case CMD_REQUEST_USAGE:
1513 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1514 print(" 'client' is the entity number or name of the player,\n");
1515 print(" and 'command' is the command to be sent to that player.\n");
1522 print("stuffto command is not enabled on this server.\n");
1528 void GameCommand_trace(float request, float argc)
1532 case CMD_REQUEST_COMMAND:
1535 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1536 float i, f, safe, unsafe, dq, dqf;
1543 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1544 float worst_endpos_bug = 0;
1548 delta = world.maxs - world.mins;
1550 start.x = org.x + random() * delta.x;
1551 start.y = org.y + random() * delta.y;
1552 start.z = org.z + random() * delta.z;
1554 end.x = org.x + random() * delta.x;
1555 end.y = org.y + random() * delta.y;
1556 end.z = org.z + random() * delta.z;
1558 start = stov(vtos(start));
1559 end = stov(vtos(end));
1561 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1562 if(!trace_startsolid && trace_fraction < 1)
1565 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1566 if(trace_startsolid)
1568 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1569 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1571 // how much do we need to back off?
1576 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1577 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1578 if(trace_startsolid)
1580 if((safe + unsafe) * 0.5 == unsafe)
1582 unsafe = (safe + unsafe) * 0.5;
1586 if((safe + unsafe) * 0.5 == safe)
1588 safe = (safe + unsafe) * 0.5;
1592 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1593 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1595 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1596 if(trace_startsolid)
1597 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1599 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1600 if (++hitcount >= 10)
1610 q = p + normalize(end - p) * (dq + dqf);
1613 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1614 if(trace_startsolid)
1615 error("THIS ONE cannot happen");
1616 if(trace_fraction > 0)
1617 dq += dqf * trace_fraction;
1621 if(dq > worst_endpos_bug)
1623 worst_endpos_bug = dq;
1624 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1625 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1626 if (++hitcount >= 10)
1638 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1640 if(trace_fraction == 1)
1642 print("not above ground, aborting\n");
1646 for(i = 0; i < 100000; ++i)
1651 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1652 if(trace_startsolid)
1654 if(trace_fraction == 1)
1657 print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1658 print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1662 print("highest possible dist: ", ftos(f), "\n");
1671 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1672 print("can walk\n");
1674 print("cannot walk\n");
1685 traceline(vv, dv, MOVE_NORMAL, world);
1686 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1687 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1692 // no default case, just go straight to invalid
1697 print("Incorrect parameters for ^2trace^7\n");
1698 case CMD_REQUEST_USAGE:
1700 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1701 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1702 print("See also: ^2bbox, gettaginfo^7\n");
1708 void GameCommand_unlockteams(float request)
1712 case CMD_REQUEST_COMMAND:
1717 bprint("^1The teams are now unlocked.\n");
1721 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1727 case CMD_REQUEST_USAGE:
1729 print("\nUsage:^3 sv_cmd unlockteams\n");
1730 print(" No arguments required.\n");
1731 print("See also: ^2lockteams^7\n");
1737 void GameCommand_warp(float request, float argc)
1741 case CMD_REQUEST_COMMAND:
1743 if(autocvar_g_campaign)
1747 CampaignLevelWarp(stof(argv(1)));
1748 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1752 CampaignLevelWarp(-1);
1753 print("Successfully warped to next campaign level.\n");
1757 print("Not in campaign, can't level warp\n");
1762 case CMD_REQUEST_USAGE:
1764 print("\nUsage:^3 sv_cmd warp [level]\n");
1765 print(" 'level' is the level to change campaign mode to.\n");
1766 print(" if 'level' is not provided it will change to the next level.\n");
1772 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1773 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1774 void GameCommand_(float request)
1778 case CMD_REQUEST_COMMAND:
1785 case CMD_REQUEST_USAGE:
1787 print("\nUsage:^3 sv_cmd \n");
1788 print(" No arguments required.\n");
1796 // ==================================
1797 // Macro system for server commands
1798 // ==================================
1800 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1801 #define SERVER_COMMANDS(request,arguments,command) \
1802 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1803 SERVER_COMMAND("mobbutcher", GameCommand_mobbutcher(request), "Instantly removes all monsters on the map") \
1804 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1805 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1806 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1807 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1808 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1809 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1810 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1811 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1812 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1813 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1814 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1815 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1816 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1817 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1818 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1819 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1820 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1821 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1822 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1823 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1824 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1825 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1826 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1827 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1828 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1829 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1830 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1831 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1832 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1833 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1834 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1837 void GameCommand_macro_help()
1839 #define SERVER_COMMAND(name,function,description) \
1840 { print(" ^2", name, "^7: ", description, "\n"); }
1842 SERVER_COMMANDS(0, 0, "");
1843 #undef SERVER_COMMAND
1848 float GameCommand_macro_command(float argc, string command)
1850 #define SERVER_COMMAND(name,function,description) \
1851 { if(name == strtolower(argv(0))) { function; return true; } }
1853 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1854 #undef SERVER_COMMAND
1859 float GameCommand_macro_usage(float argc)
1861 #define SERVER_COMMAND(name,function,description) \
1862 { if(name == strtolower(argv(1))) { function; return true; } }
1864 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1865 #undef SERVER_COMMAND
1870 void GameCommand_macro_write_aliases(float fh)
1872 #define SERVER_COMMAND(name,function,description) \
1873 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1875 SERVER_COMMANDS(0, 0, "");
1876 #undef SERVER_COMMAND
1882 // =========================================
1883 // Main Function Called By Engine (sv_cmd)
1884 // =========================================
1885 // If this function exists, game code handles gamecommand instead of the engine code.
1887 void GameCommand(string command)
1889 float argc = tokenize_console(command);
1891 // Guide for working with argc arguments by example:
1892 // argc: 1 - 2 - 3 - 4
1893 // argv: 0 - 1 - 2 - 3
1894 // cmd vote - master - login - password
1896 if(strtolower(argv(0)) == "help")
1900 print("\nServer console commands:\n");
1901 GameCommand_macro_help();
1903 print("\nBanning commands:\n");
1904 BanCommand_macro_help();
1906 print("\nCommon networked commands:\n");
1907 CommonCommand_macro_help(world);
1909 print("\nGeneric commands shared by all programs:\n");
1910 GenericCommand_macro_help();
1912 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1913 print("For help about a specific command, type sv_cmd help COMMAND\n");
1917 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1921 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1925 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1929 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1934 else if(BanCommand(command))
1936 return; // handled by server/command/ipban.qc
1938 else if(CommonCommand_macro_command(argc, world, command))
1940 return; // handled by server/command/common.qc
1942 else if(GenericCommand(command))
1944 return; // handled by common/command/generic.qc
1946 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1948 return; // handled by one of the above GameCommand_* functions
1951 // nothing above caught the command, must be invalid
1952 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");