7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../client.qh"
13 #include "../player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/api.qh"
21 #include "../mutators/_mod.qh"
23 #include <common/constants.qh>
24 #include <common/net_linked.qh>
25 #include <common/mapinfo.qh>
26 #include <common/notifications/all.qh>
27 #include <common/teams.qh>
28 #include <common/util.qh>
30 #include <common/monsters/sv_monsters.qh>
33 void PutObserverInServer(entity this);
35 // =====================================================
36 // Server side game commands code, reworked by Samual
37 // =====================================================
39 // used by GameCommand_make_mapinfo()
40 void make_mapinfo_Think(entity this)
42 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
44 LOG_INFO("Done rebuiling mapinfos.\n");
45 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
50 setthink(this, make_mapinfo_Think);
51 this.nextthink = time;
55 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
56 void changematchtime(float delta, float mi, float ma)
62 if (delta == 0) return;
63 if (autocvar_timelimit < 0) return;
65 if (mi <= 10) mi = 10; // at least ten sec in the future
66 cur = time - game_starttime;
67 if (cur > 0) mi += cur; // from current time!
69 lim = autocvar_timelimit * 60;
73 if (lim == 0) return; // cannot increase any further
74 else if (lim < ma) update = min(ma, lim + delta);
75 else // already above maximum: FAIL
80 if (lim == 0) // infinite: try reducing to max, if we are allowed to
82 else if (lim > mi) // above minimum: decrease
83 update = max(mi, lim + delta);
84 else // already below minimum: FAIL
88 cvar_set("timelimit", ftos(update / 60));
92 // =======================
93 // Command Sub-Functions
94 // =======================
96 void GameCommand_adminmsg(float request, float argc)
100 case CMD_REQUEST_COMMAND:
105 string targets = strreplace(",", " ", argv(1));
106 string original_targets = strreplace(" ", ", ", targets);
107 string admin_message = argv(2);
108 float infobartime = stof(argv(3));
110 string successful, t;
111 successful = string_null;
113 if ((targets) && (admin_message))
118 targets = cdr(targets);
120 // Check to see if the player is a valid target
121 client = GetFilteredEntity(t);
122 accepted = VerifyClientEntity(client, true, false);
126 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
130 // send the centerprint/console print or infomessage
133 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
137 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
138 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
141 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
142 LOG_TRACE("Message sent to ", playername(client, false));
146 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
147 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
154 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
155 case CMD_REQUEST_USAGE:
157 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
158 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
159 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
160 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
161 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
162 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
168 void GameCommand_allready(float request)
172 case CMD_REQUEST_COMMAND:
179 case CMD_REQUEST_USAGE:
181 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
182 LOG_INFO(" No arguments required.\n");
188 void GameCommand_allspec(float request, float argc)
192 case CMD_REQUEST_COMMAND:
194 string reason = argv(1);
196 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
197 if (it.caplayer) it.caplayer = 0;
198 PutObserverInServer(it);
201 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
202 else LOG_INFO("No players found to spectate.\n");
207 case CMD_REQUEST_USAGE:
209 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
210 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
211 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
217 void GameCommand_anticheat(float request, float argc)
221 case CMD_REQUEST_COMMAND:
223 entity client = GetIndexedEntity(argc, 1);
224 float accepted = VerifyClientEntity(client, false, false);
228 anticheat_report_to_eventlog(client);
233 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
238 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
239 case CMD_REQUEST_USAGE:
241 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
242 LOG_INFO(" 'client' is the entity number or name of the player.\n");
248 void GameCommand_bbox(float request)
252 case CMD_REQUEST_COMMAND:
254 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
255 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
256 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
257 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
258 LOG_INFO("Solid bounding box size:");
260 tracebox('1 0 0' * world.absmin.x,
261 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
262 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
263 '1 0 0' * world.absmax.x,
266 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
267 else LOG_INFO(" ", ftos(trace_endpos.x));
269 tracebox('0 1 0' * world.absmin.y,
270 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
271 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
272 '0 1 0' * world.absmax.y,
275 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
276 else LOG_INFO(" ", ftos(trace_endpos.y));
278 tracebox('0 0 1' * world.absmin.z,
279 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
280 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
281 '0 0 1' * world.absmax.z,
284 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
285 else LOG_INFO(" ", ftos(trace_endpos.z));
287 tracebox('1 0 0' * world.absmax.x,
288 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
289 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
290 '1 0 0' * world.absmin.x,
293 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
294 else LOG_INFO(" ", ftos(trace_endpos.x));
296 tracebox('0 1 0' * world.absmax.y,
297 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
298 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
299 '0 1 0' * world.absmin.y,
302 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
303 else LOG_INFO(" ", ftos(trace_endpos.y));
305 tracebox('0 0 1' * world.absmax.z,
306 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
307 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
308 '0 0 1' * world.absmin.z,
311 if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
312 else LOG_INFO(" ", ftos(trace_endpos.z));
319 case CMD_REQUEST_USAGE:
321 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
322 LOG_INFO(" No arguments required.\n");
323 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
329 void GameCommand_bot_cmd(float request, float argc, string command)
333 case CMD_REQUEST_COMMAND:
337 if (argv(1) == "reset")
342 else if (argv(1) == "setbots")
344 cvar_settemp("bot_vs_human", "0");
345 cvar_settemp("minplayers", "0");
346 cvar_settemp("bot_number", "0");
348 cvar_settemp("bot_number", argv(2));
349 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
352 else if (argv(1) == "load" && argc == 3)
356 fh = fopen(argv(2), FILE_READ);
359 LOG_INFO("cannot open the file\n");
364 while ((s = fgets(fh)))
366 argc = tokenize_console(s);
368 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
370 if (argv(2) == "reset")
374 else if (argv(2) == "setbots")
376 cvar_settemp("bot_vs_human", "0");
377 cvar_settemp("minplayers", "0");
378 cvar_settemp("bot_number", "0");
380 cvar_settemp("bot_number", argv(3));
381 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
385 if(argv(2) == "*" || argv(2) == "all")
386 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
387 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
391 bot = find_bot_by_number(stof(argv(2)));
392 if (bot == NULL) bot = find_bot_by_name(argv(2));
393 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
399 localcmd(strcat(s, "\n"));
404 LOG_INFO(ftos(i), " commands read\n");
408 else if (argv(1) == "help")
410 if (argv(2)) bot_cmdhelp(argv(2));
411 else bot_list_commands();
414 else if (argc >= 3) // this comes last
416 if(argv(1) == "*" || argv(1) == "all")
419 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
420 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
424 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
429 bot = find_bot_by_number(stof(argv(1)));
430 if (bot == NULL) bot = find_bot_by_name(argv(1));
433 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
434 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
439 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
446 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
447 case CMD_REQUEST_USAGE:
449 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
450 LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
451 LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots\n");
452 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
453 LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
454 LOG_INFO(" sv_cmd bot_cmd 1 presskey jump\n");
455 LOG_INFO(" sv_cmd bot_cmd * pause\n");
461 void GameCommand_cointoss(float request, float argc)
465 case CMD_REQUEST_COMMAND:
467 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
468 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
469 string choice = ((random() > 0.5) ? result1 : result2);
471 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
476 case CMD_REQUEST_USAGE:
478 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
479 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
485 void GameCommand_database(float request, float argc)
489 case CMD_REQUEST_COMMAND:
493 if (argv(1) == "save")
495 db_save(ServerProgsDB, argv(2));
496 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
499 else if (argv(1) == "dump")
501 db_dump(ServerProgsDB, argv(2));
502 LOG_INFO("DB dumped.\n"); // wtf does this do?
505 else if (argv(1) == "load")
507 db_close(ServerProgsDB);
508 ServerProgsDB = db_load(argv(2));
509 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
516 LOG_INFO("Incorrect parameters for ^2database^7\n");
517 case CMD_REQUEST_USAGE:
519 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
520 LOG_INFO(" Where 'action' is the command to complete,\n");
521 LOG_INFO(" and 'filename' is what it acts upon.\n");
522 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
528 void GameCommand_defer_clear(float request, float argc)
532 case CMD_REQUEST_COMMAND:
539 client = GetIndexedEntity(argc, 1);
540 accepted = VerifyClientEntity(client, true, false);
544 stuffcmd(client, "defer clear\n");
545 LOG_INFO("defer clear stuffed to ", playername(client, false), "\n");
547 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
554 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
555 case CMD_REQUEST_USAGE:
557 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
558 LOG_INFO(" 'client' is the entity number or name of the player.\n");
559 LOG_INFO("See also: ^2defer_clear_all^7\n");
565 void GameCommand_defer_clear_all(float request)
569 case CMD_REQUEST_COMMAND:
574 FOREACH_CLIENT(true, LAMBDA(
575 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
576 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
579 if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
584 case CMD_REQUEST_USAGE:
586 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
587 LOG_INFO(" No arguments required.\n");
588 LOG_INFO("See also: ^2defer_clear^7\n");
594 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
598 case CMD_REQUEST_COMMAND:
602 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
603 else race_deleteTime(GetMapname(), stof(argv(1)));
609 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
610 case CMD_REQUEST_USAGE:
612 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
613 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
614 LOG_INFO(" it will clear all records up to nth place.\n");
615 LOG_INFO(" if 'map' is not provided it will use current map.\n");
621 void GameCommand_effectindexdump(float request)
625 case CMD_REQUEST_COMMAND:
631 LOG_INFO("begin of effects list\n");
632 db_put(d, "TE_GUNSHOT", "1");
633 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
634 db_put(d, "TE_GUNSHOTQUAD", "1");
635 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
636 db_put(d, "TE_SPIKE", "1");
637 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
638 db_put(d, "TE_SPIKEQUAD", "1");
639 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
640 db_put(d, "TE_SUPERSPIKE", "1");
641 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
642 db_put(d, "TE_SUPERSPIKEQUAD", "1");
643 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
644 db_put(d, "TE_WIZSPIKE", "1");
645 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
646 db_put(d, "TE_KNIGHTSPIKE", "1");
647 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
648 db_put(d, "TE_EXPLOSION", "1");
649 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
650 db_put(d, "TE_EXPLOSIONQUAD", "1");
651 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
652 db_put(d, "TE_TAREXPLOSION", "1");
653 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
654 db_put(d, "TE_TELEPORT", "1");
655 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
656 db_put(d, "TE_LAVASPLASH", "1");
657 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
658 db_put(d, "TE_SMALLFLASH", "1");
659 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
660 db_put(d, "TE_FLAMEJET", "1");
661 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
662 db_put(d, "EF_FLAME", "1");
663 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
664 db_put(d, "TE_BLOOD", "1");
665 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
666 db_put(d, "TE_SPARK", "1");
667 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
668 db_put(d, "TE_PLASMABURN", "1");
669 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
670 db_put(d, "TE_TEI_G3", "1");
671 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
672 db_put(d, "TE_TEI_SMOKE", "1");
673 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
674 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
675 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
676 db_put(d, "TE_TEI_PLASMAHIT", "1");
677 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
678 db_put(d, "EF_STARDUST", "1");
679 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
680 db_put(d, "TR_ROCKET", "1");
681 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
682 db_put(d, "TR_GRENADE", "1");
683 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
684 db_put(d, "TR_BLOOD", "1");
685 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
686 db_put(d, "TR_WIZSPIKE", "1");
687 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
688 db_put(d, "TR_SLIGHTBLOOD", "1");
689 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
690 db_put(d, "TR_KNIGHTSPIKE", "1");
691 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
692 db_put(d, "TR_VORESPIKE", "1");
693 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
694 db_put(d, "TR_NEHAHRASMOKE", "1");
695 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
696 db_put(d, "TR_NEXUIZPLASMA", "1");
697 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
698 db_put(d, "TR_GLOWTRAIL", "1");
699 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
700 db_put(d, "TR_SEEKER", "1");
701 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
702 db_put(d, "SVC_PARTICLE", "1");
703 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
705 fh = fopen("effectinfo.txt", FILE_READ);
706 while ((s = fgets(fh)))
709 if (argv(0) == "effect")
711 if (db_get(d, argv(1)) != "1")
713 int i = _particleeffectnum(argv(1));
714 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
715 db_put(d, argv(1), "1");
719 LOG_INFO("end of effects list\n");
726 case CMD_REQUEST_USAGE:
728 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
729 LOG_INFO(" No arguments required.\n");
735 void GameCommand_extendmatchtime(float request)
739 case CMD_REQUEST_COMMAND:
741 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
746 case CMD_REQUEST_USAGE:
748 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
749 LOG_INFO(" No arguments required.\n");
750 LOG_INFO("See also: ^2reducematchtime^7\n");
756 void GameCommand_gametype(float request, float argc)
760 case CMD_REQUEST_COMMAND:
765 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
769 MapInfo_SwitchGameType(t);
770 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
771 if (MapInfo_count > 0)
773 // update lsmaps in case the gametype changed, this way people can easily list maps for it
774 if (lsmaps_reply != "") strunzone(lsmaps_reply);
775 lsmaps_reply = strzone(getlsmaps());
776 bprint("Game type successfully switched to ", s, "\n");
780 bprint("Cannot use this game type: no map for it found\n");
781 MapInfo_SwitchGameType(tsave);
782 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
787 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
795 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
796 case CMD_REQUEST_USAGE:
798 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
799 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
800 LOG_INFO("See also: ^2gotomap^7\n");
806 void GameCommand_gettaginfo(float request, float argc)
810 case CMD_REQUEST_COMMAND:
818 tmp_entity = spawn();
821 .entity weaponentity = weaponentities[0];
822 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
826 precache_model(argv(1));
827 _setmodel(tmp_entity, argv(1));
829 tmp_entity.frame = stof(argv(2));
830 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
831 else i = gettagindex(tmp_entity, argv(3));
834 v = gettaginfo(tmp_entity, i);
835 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
836 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
837 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
838 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
839 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
840 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
841 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
845 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
850 LOG_INFO("bone not found\n");
859 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
860 case CMD_REQUEST_USAGE:
862 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
863 LOG_INFO("See also: ^2bbox, trace^7\n");
869 void GameCommand_animbench(float request, float argc)
873 case CMD_REQUEST_COMMAND:
879 tmp_entity = spawn();
882 .entity weaponentity = weaponentities[0];
883 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
887 precache_model(argv(1));
888 _setmodel(tmp_entity, argv(1));
890 float f1 = stof(argv(2));
891 float f2 = stof(argv(3));
899 tmp_entity.frame = f1;
900 t0 = gettime(GETTIME_HIRES);
901 getsurfacepoint(tmp_entity, 0, 0);
902 t1 += gettime(GETTIME_HIRES) - t0;
903 tmp_entity.frame = f2;
904 t0 = gettime(GETTIME_HIRES);
905 getsurfacepoint(tmp_entity, 0, 0);
906 t2 += gettime(GETTIME_HIRES) - t0;
909 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
910 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
918 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
919 case CMD_REQUEST_USAGE:
921 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
922 LOG_INFO("See also: ^2bbox, trace^7\n");
928 void GameCommand_gotomap(float request, float argc)
932 case CMD_REQUEST_COMMAND:
936 LOG_INFO(GotoMap(argv(1)), "\n");
942 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
943 case CMD_REQUEST_USAGE:
945 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
946 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
947 LOG_INFO("See also: ^2gametype^7\n");
953 void GameCommand_lockteams(float request)
957 case CMD_REQUEST_COMMAND:
962 bprint("^1The teams are now locked.\n");
966 bprint("lockteams command can only be used in a team-based gamemode.\n");
972 case CMD_REQUEST_USAGE:
974 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
975 LOG_INFO(" No arguments required.\n");
976 LOG_INFO("See also: ^2unlockteams^7\n");
982 void GameCommand_make_mapinfo(float request)
986 case CMD_REQUEST_COMMAND:
990 tmp_entity = new(make_mapinfo);
991 setthink(tmp_entity, make_mapinfo_Think);
992 tmp_entity.nextthink = time;
998 case CMD_REQUEST_USAGE:
1000 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1001 LOG_INFO(" No arguments required.\n");
1002 LOG_INFO("See also: ^2radarmap^7\n");
1008 void GameCommand_moveplayer(float request, float argc)
1012 case CMD_REQUEST_COMMAND:
1017 string targets = strreplace(",", " ", argv(1));
1018 string original_targets = strreplace(" ", ", ", targets);
1019 string destination = argv(2);
1021 string successful, t;
1022 successful = string_null;
1024 // lets see if the target(s) even actually exist.
1025 if ((targets) && (destination))
1030 targets = cdr(targets);
1032 // Check to see if the player is a valid target
1033 client = GetFilteredEntity(t);
1034 accepted = VerifyClientEntity(client, false, false);
1038 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1042 // Where are we putting this player?
1043 if (destination == "spec" || destination == "spectator")
1045 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1047 if (client.caplayer) client.caplayer = 0;
1048 PutObserverInServer(client);
1050 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1054 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n");
1060 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1066 float save = client.team_forced;
1067 client.team_forced = 0;
1069 // find the team to move the player to
1070 team_id = Team_ColorToTeam(destination);
1071 if (team_id == client.team) // already on the destination team
1073 // keep the forcing undone
1074 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1077 else if (team_id == 0) // auto team
1079 CheckAllowedTeams(client);
1080 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1084 CheckAllowedTeams(client);
1086 client.team_forced = save;
1088 // Check to see if the destination team is even available
1091 case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1092 case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1093 case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1094 case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1096 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1100 // If so, lets continue and finally move the player
1101 client.team_forced = 0;
1102 MoveToTeam(client, team_id, 6);
1103 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1104 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1109 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1115 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1121 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1122 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1124 return; // still correct parameters so return to avoid usage print
1129 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1130 case CMD_REQUEST_USAGE:
1132 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1133 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1134 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1135 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1136 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1137 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1138 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1144 void GameCommand_nospectators(float request)
1148 case CMD_REQUEST_COMMAND:
1150 blockSpectators = 1;
1151 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1152 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1155 it.spectatortime = time;
1156 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1159 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1164 case CMD_REQUEST_USAGE:
1166 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1167 LOG_INFO(" No arguments required.\n");
1173 void GameCommand_playerdemo(float request, float argc)
1177 case CMD_REQUEST_COMMAND:
1179 if (argv(2) && argv(3))
1182 float i, n, accepted;
1188 client = GetIndexedEntity(argc, 2);
1189 accepted = VerifyClientEntity(client, false, true);
1193 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1197 playerdemo_open_read(client, argv(next_token));
1203 client = GetIndexedEntity(argc, 2);
1204 accepted = VerifyClientEntity(client, false, false);
1208 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1212 playerdemo_open_write(client, argv(next_token));
1216 case "auto_read_and_write":
1218 n = GetFilteredNumber(argv(3));
1219 cvar_set("bot_number", ftos(n));
1221 localcmd("wait; wait; wait\n");
1222 for (i = 0; i < n; ++i)
1223 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1224 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1230 n = GetFilteredNumber(argv(3));
1231 cvar_set("bot_number", ftos(n));
1233 localcmd("wait; wait; wait\n");
1234 for (i = 0; i < n; ++i)
1235 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1243 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1244 case CMD_REQUEST_USAGE:
1246 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1247 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1253 void GameCommand_printstats(float request)
1257 case CMD_REQUEST_COMMAND:
1260 LOG_INFO("stats dumped.\n");
1265 case CMD_REQUEST_USAGE:
1267 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1268 LOG_INFO(" No arguments required.\n");
1274 void GameCommand_radarmap(float request, float argc)
1278 case CMD_REQUEST_COMMAND:
1280 if (RadarMap_Make(argc)) return;
1284 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1285 case CMD_REQUEST_USAGE:
1287 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1288 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1289 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1290 LOG_INFO("See also: ^2make_mapinfo^7\n");
1296 void GameCommand_reducematchtime(float request)
1300 case CMD_REQUEST_COMMAND:
1302 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1307 case CMD_REQUEST_USAGE:
1309 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1310 LOG_INFO(" No arguments required.\n");
1311 LOG_INFO("See also: ^2extendmatchtime^7\n");
1317 void GameCommand_setbots(float request, float argc)
1321 case CMD_REQUEST_COMMAND:
1325 cvar_settemp("minplayers", "0");
1326 cvar_settemp("bot_number", argv(1));
1333 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1334 case CMD_REQUEST_USAGE:
1336 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1337 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1338 LOG_INFO("See also: ^2bot_cmd^7\n");
1344 void GameCommand_shuffleteams(float request)
1348 case CMD_REQUEST_COMMAND:
1352 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1356 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1357 if (it.team_forced) {
1358 // we could theoretically assign forced players to their teams
1359 // and shuffle the rest to fill the empty spots but in practise
1360 // either all players or none are gonna have forced teams
1361 LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
1366 int number_of_teams = 0;
1367 CheckAllowedTeams(NULL);
1368 if (c1 >= 0) number_of_teams = max(1, number_of_teams);
1369 if (c2 >= 0) number_of_teams = max(2, number_of_teams);
1370 if (c3 >= 0) number_of_teams = max(3, number_of_teams);
1371 if (c4 >= 0) number_of_teams = max(4, number_of_teams);
1374 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA(
1375 int target_team_number = Team_NumberToTeam(team_index + 1);
1376 if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
1377 team_index = (team_index + 1) % number_of_teams;
1380 bprint("Successfully shuffled the players around randomly.\n");
1385 case CMD_REQUEST_USAGE:
1387 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1388 LOG_INFO(" No arguments required.\n");
1389 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1395 void GameCommand_stuffto(float request, float argc)
1397 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1398 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1399 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1401 #ifdef STUFFTO_ENABLED
1404 case CMD_REQUEST_COMMAND:
1408 entity client = GetIndexedEntity(argc, 1);
1409 float accepted = VerifyClientEntity(client, true, false);
1413 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1414 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1418 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1426 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1427 case CMD_REQUEST_USAGE:
1429 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1430 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1431 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1438 LOG_INFO("stuffto command is not enabled on this server.\n");
1444 void GameCommand_trace(float request, float argc)
1448 case CMD_REQUEST_COMMAND:
1451 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1452 float i, f, safe, unsafe, dq, dqf;
1459 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1460 float worst_endpos_bug = 0;
1464 delta = world.maxs - world.mins;
1466 start.x = org.x + random() * delta.x;
1467 start.y = org.y + random() * delta.y;
1468 start.z = org.z + random() * delta.z;
1470 end.x = org.x + random() * delta.x;
1471 end.y = org.y + random() * delta.y;
1472 end.z = org.z + random() * delta.z;
1474 start = stov(vtos(start));
1475 end = stov(vtos(end));
1477 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1478 if (!trace_startsolid && trace_fraction < 1)
1481 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1482 if (trace_startsolid)
1484 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1485 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1487 // how much do we need to back off?
1492 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1493 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1494 if (trace_startsolid)
1496 if ((safe + unsafe) * 0.5 == unsafe) break;
1497 unsafe = (safe + unsafe) * 0.5;
1501 if ((safe + unsafe) * 0.5 == safe) break;
1502 safe = (safe + unsafe) * 0.5;
1506 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1507 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1509 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1510 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1511 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1512 if (++hitcount >= 10) break;
1521 q = p + normalize(end - p) * (dq + dqf);
1523 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1524 if (trace_startsolid) error("THIS ONE cannot happen");
1525 if (trace_fraction > 0) dq += dqf * trace_fraction;
1529 if (dq > worst_endpos_bug)
1531 worst_endpos_bug = dq;
1532 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1533 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1534 if (++hitcount >= 10) break;
1545 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1547 if (trace_fraction == 1)
1549 LOG_INFO("not above ground, aborting\n");
1553 for (i = 0; i < 100000; ++i)
1556 if (dv.z > 0) dv = -1 * dv;
1557 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1558 if (trace_startsolid) LOG_INFO("bug 1\n");
1559 if (trace_fraction == 1)
1563 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1564 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1569 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1578 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1579 else LOG_INFO("cannot walk\n");
1590 traceline(vv, dv, MOVE_NORMAL, NULL);
1591 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1592 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1597 // no default case, just go straight to invalid
1602 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1603 case CMD_REQUEST_USAGE:
1605 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1606 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1607 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1613 void GameCommand_unlockteams(float request)
1617 case CMD_REQUEST_COMMAND:
1622 bprint("^1The teams are now unlocked.\n");
1626 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1632 case CMD_REQUEST_USAGE:
1634 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1635 LOG_INFO(" No arguments required.\n");
1636 LOG_INFO("See also: ^2lockteams^7\n");
1642 void GameCommand_warp(float request, float argc)
1646 case CMD_REQUEST_COMMAND:
1648 if (autocvar_g_campaign)
1652 CampaignLevelWarp(stof(argv(1)));
1653 LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1657 CampaignLevelWarp(-1);
1658 LOG_INFO("Successfully warped to next campaign level.\n");
1663 LOG_INFO("Not in campaign, can't level warp\n");
1669 case CMD_REQUEST_USAGE:
1671 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1672 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1673 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1679 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1680 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1681 void GameCommand_(float request)
1685 case CMD_REQUEST_COMMAND:
1692 case CMD_REQUEST_USAGE:
1694 print("\nUsage:^3 sv_cmd \n");
1695 print(" No arguments required.\n");
1703 // ==================================
1704 // Macro system for server commands
1705 // ==================================
1707 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1708 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1709 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1710 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1711 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1712 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1713 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1714 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1715 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1716 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1717 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1718 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1719 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1720 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1721 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1722 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1723 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1724 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1725 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1726 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1727 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1728 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1729 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1730 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1731 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1732 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1733 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1734 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1735 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1736 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1737 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1738 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1740 void GameCommand_macro_help()
1742 FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description)));
1745 float GameCommand_macro_command(float argc, string command)
1747 string c = strtolower(argv(0));
1748 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1749 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1755 float GameCommand_macro_usage(float argc)
1757 string c = strtolower(argv(1));
1758 FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1759 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1765 void GameCommand_macro_write_aliases(float fh)
1767 FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1771 // =========================================
1772 // Main Function Called By Engine (sv_cmd)
1773 // =========================================
1774 // If this function exists, game code handles gamecommand instead of the engine code.
1776 void GameCommand(string command)
1778 float argc = tokenize_console(command);
1780 // Guide for working with argc arguments by example:
1781 // argc: 1 - 2 - 3 - 4
1782 // argv: 0 - 1 - 2 - 3
1783 // cmd vote - master - login - password
1785 if (strtolower(argv(0)) == "help")
1789 LOG_INFO("\nServer console commands:\n");
1790 GameCommand_macro_help();
1792 LOG_INFO("\nBanning commands:\n");
1793 BanCommand_macro_help();
1795 LOG_INFO("\nCommon networked commands:\n");
1796 CommonCommand_macro_help(NULL);
1798 LOG_INFO("\nGeneric commands shared by all programs:\n");
1799 GenericCommand_macro_help();
1801 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1802 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1806 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1810 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1814 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1818 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1823 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1825 return; // handled by a mutator
1827 else if (BanCommand(command))
1829 return; // handled by server/command/ipban.qc
1831 else if (CommonCommand_macro_command(argc, NULL, command))
1833 return; // handled by server/command/common.qc
1835 else if (GenericCommand(command))
1837 return; // handled by common/command/generic.qc
1839 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1841 return; // handled by one of the above GameCommand_* functions
1844 // nothing above caught the command, must be invalid
1845 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");