1 // =====================================================
2 // Server side game commands code, reworked by Samual
3 // Last updated: December 29th, 2011
4 // =====================================================
6 // used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
9 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
11 print("Done rebuiling mapinfos.\n");
12 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
17 self.think = make_mapinfo_Think;
18 self.nextthink = time;
22 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
31 if(autocvar_timelimit < 0)
35 mi = 10; // at least ten sec in the future
36 cur = time - game_starttime;
38 mi += cur; // from current time!
40 lim = autocvar_timelimit * 60;
45 return; // cannot increase any further
47 new = min(ma, lim + delta);
48 else // already above maximum: FAIL
53 if(lim == 0) // infinite: try reducing to max, if we are allowed to
55 else if(lim > mi) // above minimum: decrease
56 new = max(mi, lim + delta);
57 else // already below minimum: FAIL
61 cvar_set("timelimit", ftos(new / 60));
65 // =======================
66 // Command Sub-Functions
67 // =======================
69 void GameCommand_adminmsg(float request, float argc)
73 case CMD_REQUEST_COMMAND:
78 string targets = strreplace(",", " ", argv(1));
79 string original_targets = strreplace(" ", ", ", targets);
80 string admin_message = argv(2);
81 float infobartime = stof(argv(3));
85 if((targets) && (admin_message))
89 t = car(targets); targets = cdr(targets);
91 // Check to see if the player is a valid target
92 client = GetFilteredEntity(t);
93 accepted = VerifyClientEntity(client, TRUE, FALSE);
97 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
101 // send the centerprint/console print or infomessage
104 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
108 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
109 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
112 successful = strcat(successful, (successful ? ", " : ""), client.netname);
113 dprint("Message sent to ", client.netname, "\n");
118 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120 print("No players given (", original_targets, ") could recieve the message.\n");
127 print("Incorrect parameters for ^2adminmsg^7\n");
128 case CMD_REQUEST_USAGE:
130 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
131 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
132 print(" If infobartime is provided, the message will be sent to infobar.\n");
133 print(" Otherwise, it will just be sent as a centerprint message.\n");
134 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
135 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
141 void GameCommand_allready(float request)
145 case CMD_REQUEST_COMMAND:
152 case CMD_REQUEST_USAGE:
154 print("\nUsage:^3 sv_cmd allready\n");
155 print(" No arguments required.\n");
161 void GameCommand_allspec(float request, float argc)
165 case CMD_REQUEST_COMMAND:
168 string reason = argv(1);
171 FOR_EACH_REALPLAYER(client)
174 PutObserverInServer();
177 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
178 else { print("No players found to spectate.\n"); }
183 case CMD_REQUEST_USAGE:
185 print("\nUsage:^3 sv_cmd allspec [reason]\n");
186 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
187 print("See also: ^2moveplayer, shuffleteams^7\n");
193 void GameCommand_anticheat(float request, float argc)
197 case CMD_REQUEST_COMMAND:
199 entity client = GetIndexedEntity(argc, 1);
200 float accepted = VerifyClientEntity(client, FALSE, FALSE);
210 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
215 print("Incorrect parameters for ^2anticheat^7\n");
216 case CMD_REQUEST_USAGE:
218 print("\nUsage:^3 sv_cmd anticheat client\n");
219 print(" 'client' is the entity number or name of the player.\n");
225 void GameCommand_bbox(float request) // legacy
229 case CMD_REQUEST_COMMAND:
231 print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
232 print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
233 print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
234 print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
235 print("Solid bounding box size:");
237 tracebox('1 0 0' * world.absmin_x,
238 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
239 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
240 '1 0 0' * world.absmax_x,
244 print(" ", ftos(world.absmin_x));
246 print(" ", ftos(trace_endpos_x));
248 tracebox('0 1 0' * world.absmin_y,
249 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
250 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
251 '0 1 0' * world.absmax_y,
255 print(" ", ftos(world.absmin_y));
257 print(" ", ftos(trace_endpos_y));
259 tracebox('0 0 1' * world.absmin_z,
260 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
261 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
262 '0 0 1' * world.absmax_z,
266 print(" ", ftos(world.absmin_z));
268 print(" ", ftos(trace_endpos_z));
270 tracebox('1 0 0' * world.absmax_x,
271 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
272 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
273 '1 0 0' * world.absmin_x,
277 print(" ", ftos(world.absmax_x));
279 print(" ", ftos(trace_endpos_x));
281 tracebox('0 1 0' * world.absmax_y,
282 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
283 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
284 '0 1 0' * world.absmin_y,
288 print(" ", ftos(world.absmax_y));
290 print(" ", ftos(trace_endpos_y));
292 tracebox('0 0 1' * world.absmax_z,
293 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
294 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
295 '0 0 1' * world.absmin_z,
299 print(" ", ftos(world.absmax_z));
301 print(" ", ftos(trace_endpos_z));
308 case CMD_REQUEST_USAGE:
310 print("\nUsage:^3 sv_cmd bbox\n");
311 print(" No arguments required.\n");
312 print("See also: ^2gettaginfo, trace^7\n");
318 void GameCommand_bot_cmd(float request, float argc) // mostly legacy
322 case CMD_REQUEST_COMMAND:
326 if(argv(1) == "reset")
331 else if(argv(1) == "load" && argc == 3)
335 fh = fopen(argv(2), FILE_READ);
338 print("cannot open the file\n");
343 while((s = fgets(fh)))
345 argc = tokenize_console(s);
347 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
349 if(argv(2) == "reset")
353 else if(argv(2) == "setbots")
355 cvar_settemp("minplayers", "0");
356 cvar_settemp("bot_number", argv(3));
358 print("Sorry, could not set requested bot count\n");
362 // let's start at token 2 so we can skip sv_cmd bot_cmd
363 bot = find_bot_by_number(stof(argv(2)));
365 bot = find_bot_by_name(argv(2));
367 bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
371 localcmd(strcat(s, "\n"));
375 print(ftos(i), " commands read\n");
379 else if(argv(1) == "help")
382 bot_cmdhelp(argv(2));
387 else if(argc >= 3) // this comes last
389 bot = find_bot_by_number(stof(argv(1)));
391 bot = find_bot_by_name(argv(1));
394 print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
395 bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
399 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
404 print("Incorrect parameters for ^2bot_cmd^7\n");
405 case CMD_REQUEST_USAGE:
407 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
408 print(" 'client' can be either the name or entity id of the bot\n");
409 print(" For full list of commands, see bot_cmd help [command].\n");
410 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
411 print(" sv_cmd bot_cmd client presskey jump\n");
417 void GameCommand_cointoss(float request, float argc)
421 case CMD_REQUEST_COMMAND:
424 string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
425 string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
426 string choice = ((random() > 0.5) ? result1 : result2);
428 FOR_EACH_CLIENT(client)
429 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
430 bprint(strcat("^3Throwing coin... Result: ", choice));
435 case CMD_REQUEST_USAGE:
437 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
438 print(" Where 'result1' and 'result2' are user created options.\n");
444 void GameCommand_database(float request, float argc) // legacy
448 case CMD_REQUEST_COMMAND:
452 if(argv(1) == "save")
454 db_save(ServerProgsDB, argv(2));
455 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
458 else if(argv(1) == "dump")
460 db_dump(ServerProgsDB, argv(2));
461 print("DB dumped.\n"); // wtf does this do?
464 else if(argv(1) == "load")
466 db_close(ServerProgsDB);
467 ServerProgsDB = db_load(argv(2));
468 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
475 print("Incorrect parameters for ^2database^7\n");
476 case CMD_REQUEST_USAGE:
478 print("\nUsage:^3 sv_cmd database action filename\n");
479 print(" Where 'action' is the command to complete,\n");
480 print(" and 'filename' is what it acts upon.\n");
481 print(" Full list of commands here: \"save, dump, load.\"\n");
487 void GameCommand_defer_clear(float request, float argc)
491 case CMD_REQUEST_COMMAND:
498 client = GetIndexedEntity(argc, 1);
499 accepted = VerifyClientEntity(client, TRUE, FALSE);
503 stuffcmd(client, "defer clear\n");
504 print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
506 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
513 print("Incorrect parameters for ^2defer_clear^7\n");
514 case CMD_REQUEST_USAGE:
516 print("\nUsage:^3 sv_cmd defer_clear client\n");
517 print(" 'client' is the entity number or name of the player.\n");
518 print("See also: ^2defer_clear_all^7\n");
524 void GameCommand_defer_clear_all(float request)
528 case CMD_REQUEST_COMMAND:
534 FOR_EACH_CLIENT(client)
536 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
537 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
540 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
545 case CMD_REQUEST_USAGE:
547 print("\nUsage:^3 sv_cmd defer_clear_all\n");
548 print(" No arguments required.\n");
549 print("See also: ^2defer_clear^7\n");
555 void GameCommand_delrec(float request, float argc) // legacy // perhaps merge later with records and printstats and such?
559 case CMD_REQUEST_COMMAND:
564 race_deleteTime(argv(2), stof(argv(1)));
566 race_deleteTime(GetMapname(), stof(argv(1)));
572 print("Incorrect parameters for ^2delrec^7\n");
573 case CMD_REQUEST_USAGE:
575 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
576 print(" 'ranking' is which ranking level to clear up to, \n");
577 print(" it will clear all records up to nth place.\n");
578 print(" if 'map' is not provided it will use current map.\n");
584 void GameCommand_effectindexdump(float request) // legacy
588 case CMD_REQUEST_COMMAND:
594 print("begin of effects list\n");
595 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
596 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
597 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
598 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
599 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
600 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
601 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
602 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
603 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
604 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
605 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
606 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
607 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
608 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
609 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
610 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
611 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
612 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
613 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
614 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
615 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
616 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
617 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
618 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
619 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
620 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
621 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
622 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
623 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
624 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
625 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
626 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
627 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
628 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
629 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
630 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
632 fh = fopen("effectinfo.txt", FILE_READ);
633 while((s = fgets(fh)))
636 if(argv(0) == "effect")
638 if(db_get(d, argv(1)) != "1")
640 if(particleeffectnum(argv(1)) >= 0)
641 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
642 db_put(d, argv(1), "1");
646 print("end of effects list\n");
653 case CMD_REQUEST_USAGE:
655 print("\nUsage:^3 sv_cmd effectindexdump\n");
656 print(" No arguments required.\n");
662 void GameCommand_extendmatchtime(float request) // legacy
666 case CMD_REQUEST_COMMAND:
668 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
673 case CMD_REQUEST_USAGE:
675 print("\nUsage:^3 sv_cmd extendmatchtime\n");
676 print(" No arguments required.\n");
677 print("See also: ^2reducematchtime^7\n");
683 void GameCommand_find(float request, float argc) // legacy // is this even needed? We have prvm_edicts command and such ANYWAY
687 case CMD_REQUEST_COMMAND:
691 for(client = world; (client = find(client, classname, argv(1))); )
692 print(etos(client), "\n");
698 print("Incorrect parameters for ^2find^7\n");
699 case CMD_REQUEST_USAGE:
701 print("\nUsage:^3 sv_cmd find classname\n");
702 print(" Where 'classname' is the classname to search for.\n");
708 void GameCommand_gametype(float request, float argc) // legacy
712 case CMD_REQUEST_COMMAND:
717 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
721 MapInfo_SwitchGameType(t);
722 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
723 if(MapInfo_count > 0)
724 bprint("Game type successfully switched to ", s, "\n");
727 bprint("Cannot use this game type: no map for it found\n");
728 MapInfo_SwitchGameType(tsave);
729 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
733 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
740 print("Incorrect parameters for ^2gametype^7\n");
741 case CMD_REQUEST_USAGE:
743 print("\nUsage:^3 sv_cmd gametype mode\n");
744 print(" Where 'mode' is the gametype mode to switch to.\n");
745 print("See also: ^2gotomap^7\n");
751 void GameCommand_gettaginfo(float request, float argc) // legacy
755 case CMD_REQUEST_COMMAND:
763 tmp_entity = spawn();
765 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
768 precache_model(argv(1));
769 setmodel(tmp_entity, argv(1));
771 tmp_entity.frame = stof(argv(2));
772 if(substring(argv(3), 0, 1) == "#")
773 i = stof(substring(argv(3), 1, -1));
775 i = gettagindex(tmp_entity, argv(3));
778 v = gettaginfo(tmp_entity, i);
779 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
780 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
781 print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
782 print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
783 print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
784 print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
785 print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
789 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
793 print("bone not found\n");
801 print("Incorrect parameters for ^2gettaginfo^7\n");
802 case CMD_REQUEST_USAGE:
804 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
805 print("See also: ^2bbox, trace^7\n");
811 void GameCommand_gotomap(float request, float argc) // mostly legacy
815 case CMD_REQUEST_COMMAND:
819 print(GotoMap(argv(1)), "\n");
825 print("Incorrect parameters for ^2gotomap^7\n");
826 case CMD_REQUEST_USAGE:
828 print("\nUsage:^3 sv_cmd gotomap map\n");
829 print(" Where 'map' is the *.bsp file to change to.\n");
830 print("See also: ^2gametype^7\n");
836 void GameCommand_lockteams(float request)
840 case CMD_REQUEST_COMMAND:
845 bprint("^1The teams are now locked.\n");
849 bprint("lockteams command can only be used in a team-based gamemode.\n");
855 case CMD_REQUEST_USAGE:
857 print("\nUsage:^3 sv_cmd lockteams\n");
858 print(" No arguments required.\n");
859 print("See also: ^2unlockteams^7\n");
865 void GameCommand_make_mapinfo(float request) // legacy
869 case CMD_REQUEST_COMMAND:
873 tmp_entity = spawn();
874 tmp_entity.classname = "make_mapinfo";
875 tmp_entity.think = make_mapinfo_Think;
876 tmp_entity.nextthink = time;
882 case CMD_REQUEST_USAGE:
884 print("\nUsage:^3 sv_cmd make_mapinfo\n");
885 print(" No arguments required.\n");
886 print("See also: ^2radarmap^7\n");
892 void GameCommand_moveplayer(float request, float argc)
896 case CMD_REQUEST_COMMAND:
901 string targets = strreplace(",", " ", argv(1));
902 string original_targets = strreplace(" ", ", ", targets);
903 string destination = argv(2);
904 string notify = argv(3);
906 string successful, t;
908 // lets see if the target(s) even actually exist.
909 if((targets) && (destination))
913 t = car(targets); targets = cdr(targets);
915 // Check to see if the player is a valid target
916 client = GetFilteredEntity(t);
917 accepted = VerifyClientEntity(client, FALSE, FALSE);
921 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
925 // Where are we putting this player?
926 if(destination == "spec" || destination == "spectator")
928 if(client.classname != "spectator" && client.classname != "observer")
931 PutObserverInServer();
933 successful = strcat(successful, (successful ? ", " : ""), client.netname);
937 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
943 if(client.classname != "spectator" && client.classname != "observer")
949 float save = client.team_forced;
950 client.team_forced = 0;
952 // find the team to move the player to
953 team_color = ColourToNumber(destination);
954 if(team_color == client.team) // already on the destination team
956 // keep the forcing undone
957 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
960 else if(team_color == 0) // auto team
962 team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
966 CheckAllowedTeams(client);
968 client.team_forced = save;
970 // Check to see if the destination team is even available
973 case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
974 case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
975 case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
976 case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
978 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
981 // If so, lets continue and finally move the player
982 client.team_forced = 0;
983 MoveToTeam(client, team_color, 6, stof(notify));
984 successful = strcat(successful, (successful ? ", " : ""), client.netname);
985 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
990 print("Can't change teams when currently not playing a team game.\n");
996 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1003 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1005 print("No players given (", original_targets, ") are able to move.\n");
1007 return; // still correct parameters so return to avoid usage print
1012 print("Incorrect parameters for ^2moveplayer^7\n");
1013 case CMD_REQUEST_USAGE:
1015 print("\nUsage:^3 sv_cmd moveplayer clients destination [notify]\n");
1016 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1017 print(" 'destination' is what to send the player to, be it team or spectating\n");
1018 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1019 print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
1020 print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
1021 print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
1022 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1023 print(" sv_cmd moveplayer 2 spec \n");
1024 print("See also: ^2allspec, shuffleteams^7\n");
1030 void GameCommand_nospectators(float request) // legacy
1034 case CMD_REQUEST_COMMAND:
1036 blockSpectators = 1;
1038 FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1040 if(plr.classname == "spectator" || plr.classname == "observer")
1042 plr.spectatortime = time;
1043 sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1046 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1051 case CMD_REQUEST_USAGE:
1053 print("\nUsage:^3 sv_cmd nospectators\n");
1054 print(" No arguments required.\n");
1060 void GameCommand_playerdemo(float request, float argc) // mostly legacy
1064 case CMD_REQUEST_COMMAND:
1066 if(argv(2) && argv(3))
1069 float i, n, accepted;
1075 client = GetIndexedEntity(argc, 2);
1076 accepted = VerifyClientEntity(client, FALSE, TRUE);
1078 if not(accepted > 0)
1080 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1085 playerdemo_open_read(argv(next_token));
1091 client = GetIndexedEntity(argc, 2);
1092 accepted = VerifyClientEntity(client, FALSE, FALSE);
1094 if not(accepted > 0)
1096 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1101 playerdemo_open_write(argv(next_token));
1105 case "auto_read_and_write":
1107 n = GetFilteredNumber(argv(3));
1108 cvar_set("bot_number", ftos(n));
1110 localcmd("wait; wait; wait\n");
1111 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1113 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1119 n = GetFilteredNumber(argv(3));
1120 cvar_set("bot_number", ftos(n));
1122 localcmd("wait; wait; wait\n");
1123 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1131 print("Incorrect parameters for ^2playerdemo^7\n");
1132 case CMD_REQUEST_USAGE:
1134 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1135 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1141 void GameCommand_printstats(float request) // legacy
1145 case CMD_REQUEST_COMMAND:
1148 print("stats dumped.\n");
1153 case CMD_REQUEST_USAGE:
1155 print("\nUsage:^3 sv_cmd printstats\n");
1156 print(" No arguments required.\n");
1162 void GameCommand_radarmap(float request, float argc)
1166 case CMD_REQUEST_COMMAND:
1168 if(RadarMap_Make(argc))
1173 print("Incorrect parameters for ^2radarmap^7\n");
1174 case CMD_REQUEST_USAGE:
1176 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1177 print(" The quality factor Q is roughly proportional to the time taken.\n");
1178 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1179 print("See also: ^2make_mapinfo^7\n");
1185 void GameCommand_reducematchtime(float request) // legacy
1189 case CMD_REQUEST_COMMAND:
1191 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1196 case CMD_REQUEST_USAGE:
1198 print("\nUsage:^3 sv_cmd reducematchtime\n");
1199 print(" No arguments required.\n");
1200 print("See also: ^2extendmatchtime^7\n");
1206 void GameCommand_setbots(float request, float argc)
1210 case CMD_REQUEST_COMMAND:
1214 cvar_settemp("minplayers", "0");
1215 cvar_settemp("bot_number", argv(1));
1222 print("Incorrect parameters for ^2setbots^7\n");
1223 case CMD_REQUEST_USAGE:
1225 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1226 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1227 print("See also: ^2bot_cmd^7\n");
1233 void GameCommand_shuffleteams(float request)
1237 case CMD_REQUEST_COMMAND:
1241 entity tmp_player, client;
1242 float i, x, z, t_teams, t_players, team_color, accepted;
1244 // count the total amount of players and total amount of teams
1245 FOR_EACH_PLAYER(tmp_player)
1247 CheckAllowedTeams(tmp_player);
1249 if(c1 >= 0) t_teams = max(1, t_teams);
1250 if(c2 >= 0) t_teams = max(2, t_teams);
1251 if(c3 >= 0) t_teams = max(3, t_teams);
1252 if(c4 >= 0) t_teams = max(4, t_teams);
1257 // build a list of the players in a random order
1258 FOR_EACH_PLAYER(tmp_player)
1262 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1264 if(shuffleteams_players[i])
1266 continue; // a player is already assigned to this slot
1270 shuffleteams_players[i] = num_for_edict(tmp_player);
1276 // finally, from the list made earlier, re-join the players in different order.
1277 for(i = 1; i <= t_teams; ++i)
1279 // find out how many players to assign to this team
1280 x = (t_players / t_teams);
1281 x = ((i == 1) ? ceil(x) : floor(x));
1283 team_color = NumberToTeamNumber(i);
1285 // sort through the random list of players made earlier
1286 for(z = 1; z <= maxclients; ++z)
1288 if not(shuffleteams_teams[i] >= x)
1290 if not(shuffleteams_players[z])
1291 continue; // not a player, move on to next random slot
1293 if(VerifyClientNumber(shuffleteams_players[z]))
1294 self = edict_num(shuffleteams_players[z]);
1296 if(self.team != team_color)
1297 MoveToTeam(self, team_color, 6, 0);
1299 shuffleteams_players[z] = 0;
1300 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1304 break; // move on to next team
1309 bprint("Successfully shuffled the players around randomly.\n");
1311 // clear the buffers now
1312 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1313 shuffleteams_players[i] = 0;
1315 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1316 shuffleteams_teams[i] = 0;
1320 print("Can't shuffle teams when currently not playing a team game.\n");
1327 case CMD_REQUEST_USAGE:
1329 print("\nUsage:^3 sv_cmd shuffleteams\n");
1330 print(" No arguments required.\n");
1331 print("See also: ^2moveplayer, allspec^7\n");
1337 void GameCommand_stuffto(float request, float argc)
1339 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1340 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1341 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1343 #ifdef STUFFTO_ENABLED
1346 case CMD_REQUEST_COMMAND:
1350 entity client = GetIndexedEntity(argc, 1));
1351 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1355 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1356 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1359 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1366 print("Incorrect parameters for ^2stuffto^7\n");
1367 case CMD_REQUEST_USAGE:
1369 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1370 print(" 'client' is the entity number or name of the player,\n");
1371 print(" and 'command' is the command to be sent to that player.\n");
1378 print("stuffto command is not enabled on this server.\n");
1384 void GameCommand_trace(float request, float argc)
1388 case CMD_REQUEST_COMMAND:
1390 // This is kinda a mess, a lot of it is legacy and thus not rewritten/optimized.
1392 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1393 float i, f, safe, unsafe, dq, dqf;
1399 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1403 delta = world.maxs - world.mins;
1405 start_x = org_x + random() * delta_x;
1406 start_y = org_y + random() * delta_y;
1407 start_z = org_z + random() * delta_z;
1409 end_x = org_x + random() * delta_x;
1410 end_y = org_y + random() * delta_y;
1411 end_z = org_z + random() * delta_z;
1413 start = stov(vtos(start));
1414 end = stov(vtos(end));
1416 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1417 if(!trace_startsolid)
1420 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1421 if(trace_startsolid || trace_fraction == 1)
1423 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1424 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1425 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1427 if(trace_startsolid)
1429 // how much do we need to back off?
1434 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1435 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1436 if(trace_startsolid)
1438 if((safe + unsafe) * 0.5 == unsafe)
1440 unsafe = (safe + unsafe) * 0.5;
1444 if((safe + unsafe) * 0.5 == safe)
1446 safe = (safe + unsafe) * 0.5;
1450 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1451 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1453 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1454 if(trace_startsolid)
1455 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1457 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1466 q = p + normalize(end - p) * (dq + dqf);
1469 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1470 if(trace_startsolid)
1471 error("THIS ONE cannot happen");
1472 if(trace_fraction > 0)
1473 dq += dqf * trace_fraction;
1479 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1480 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1492 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1494 if(trace_fraction == 1)
1496 print("not above ground, aborting\n");
1500 for(i = 0; i < 100000; ++i)
1505 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1506 if(trace_startsolid)
1508 if(trace_fraction == 1)
1511 print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1512 print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1516 print("highest possible dist: ", ftos(f), "\n");
1525 if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
1526 print("can walk\n");
1528 print("cannot walk\n");
1539 traceline(vv, dv, MOVE_NORMAL, world);
1540 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1541 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1546 // no default case, just go straight to invalid
1551 print("Incorrect parameters for ^2trace^7\n");
1552 case CMD_REQUEST_USAGE:
1554 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1555 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1556 print("See also: ^2bbox, gettaginfo^7\n");
1562 void GameCommand_unlockteams(float request)
1566 case CMD_REQUEST_COMMAND:
1571 bprint("^1The teams are now unlocked.\n");
1575 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1581 case CMD_REQUEST_USAGE:
1583 print("\nUsage:^3 sv_cmd unlockteams\n");
1584 print(" No arguments required.\n");
1585 print("See also: ^2lockteams^7\n");
1591 void GameCommand_warp(float request, float argc) // mostly legacy
1595 case CMD_REQUEST_COMMAND:
1597 if(autocvar_g_campaign)
1601 CampaignLevelWarp(stof(argv(1)));
1602 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1606 CampaignLevelWarp(-1);
1607 print("Successfully warped to next campaign level.\n");
1611 print("Not in campaign, can't level warp\n");
1616 case CMD_REQUEST_USAGE:
1618 print("\nUsage:^3 sv_cmd level\n");
1619 print(" 'level' is the level to change campaign mode to.\n");
1625 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1626 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1627 void GameCommand_(float request)
1631 case CMD_REQUEST_COMMAND:
1638 case CMD_REQUEST_USAGE:
1640 print("\nUsage:^3 sv_cmd \n");
1641 print(" No arguments required.\n");
1649 // ==================================
1650 // Macro system for server commands
1651 // ==================================
1653 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1654 // Common commands have double indentation to separate them a bit.
1655 #define SERVER_COMMANDS(request,arguments,command) \
1656 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1657 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1658 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1659 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1660 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1661 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
1662 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1663 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1664 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1665 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1666 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1667 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1668 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1669 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1670 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1671 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1672 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1673 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1674 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1675 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1676 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1677 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1678 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1679 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1680 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1681 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1682 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1683 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1684 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1685 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1686 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1689 void GameCommand_macro_help()
1691 #define SERVER_COMMAND(name,function,description) \
1692 { print(" ^2", name, "^7: ", description, "\n"); }
1694 SERVER_COMMANDS(0, 0, "")
1695 #undef SERVER_COMMAND
1700 float GameCommand_macro_command(float argc, string command)
1702 #define SERVER_COMMAND(name,function,description) \
1703 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1705 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1706 #undef SERVER_COMMAND
1711 float GameCommand_macro_usage(float argc)
1713 #define SERVER_COMMAND(name,function,description) \
1714 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1716 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1717 #undef SERVER_COMMAND
1722 void GameCommand_macro_write_aliases(float fh)
1724 #define SERVER_COMMAND(name,function,description) \
1725 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1727 SERVER_COMMANDS(0, 0, "")
1728 #undef SERVER_COMMAND
1734 // =========================================
1735 // Main Function Called By Engine (sv_cmd)
1736 // =========================================
1737 // If this function exists, game code handles gamecommand instead of the engine code.
1739 void GameCommand(string command)
1741 float argc = tokenize_console(command);
1743 // Guide for working with argc arguments by example:
1744 // argc: 1 - 2 - 3 - 4
1745 // argv: 0 - 1 - 2 - 3
1746 // cmd vote - master - login - password
1748 if(strtolower(argv(0)) == "help")
1752 print("\nServer console commands:\n");
1753 GameCommand_macro_help();
1755 print("\nBanning commands:\n");
1756 BanCommand_macro_help();
1758 print("\nCommon networked commands:\n");
1759 CommonCommand_macro_help(world);
1761 print("\nGeneric commands shared by all programs:\n");
1762 GenericCommand_macro_help();
1764 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1765 print("For help about a specific command, type sv_cmd help COMMAND\n");
1769 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1773 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1777 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1781 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1786 else if(BanCommand(command))
1788 return; // handled by server/command/ipban.qc
1790 else if(CommonCommand_macro_command(argc, world, command))
1792 return; // handled by server/command/common.qc
1794 else if(GenericCommand(command))
1796 return; // handled by common/command/generic.qc
1798 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1800 return; // handled by one of the above GameCommand_* functions
1803 // nothing above caught the command, must be invalid
1804 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");