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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "../../common/command/command.qh"
2 #include "sv_cmd.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
22
23 #include "../mutators/all.qh"
24
25 #include "../../common/constants.qh"
26 #include "../../common/mapinfo.qh"
27 #include "../../common/notifications.qh"
28 #include "../../common/teams.qh"
29 #include "../../common/util.qh"
30
31 #include "../../common/monsters/sv_monsters.qh"
32
33
34 void PutObserverInServer(void);
35
36 // =====================================================
37 //  Server side game commands code, reworked by Samual
38 //  Last updated: December 29th, 2011
39 // =====================================================
40
41 //  used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
43 {
44         SELFPARAM();
45         if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
46         {
47                 LOG_INFO("Done rebuiling mapinfos.\n");
48                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
49                 remove(self);
50         }
51         else
52         {
53                 self.think = make_mapinfo_Think;
54                 self.nextthink = time;
55         }
56 }
57
58 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
60 {
61         float cur;
62         float update;
63         float lim;
64
65         if (delta == 0) return;
66         if (autocvar_timelimit < 0) return;
67
68         if (mi <= 10) mi = 10;  // at least ten sec in the future
69         cur = time - game_starttime;
70         if (cur > 0) mi += cur; // from current time!
71
72         lim = autocvar_timelimit * 60;
73
74         if (delta > 0)
75         {
76                 if (lim == 0) return; // cannot increase any further
77                 else if (lim < ma) update = min(ma, lim + delta);
78                 else                  // already above maximum: FAIL
79                         return;
80         }
81         else
82         {
83                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
84                         update = max(mi, ma);
85                 else if (lim > mi) // above minimum: decrease
86                         update = max(mi, lim + delta);
87                 else               // already below minimum: FAIL
88                         return;
89         }
90
91         cvar_set("timelimit", ftos(update / 60));
92 }
93
94
95 // =======================
96 //  Command Sub-Functions
97 // =======================
98
99 void GameCommand_adminmsg(float request, float argc)
100 {
101         switch (request)
102         {
103                 case CMD_REQUEST_COMMAND:
104                 {
105                         entity client;
106                         float accepted;
107
108                         string targets = strreplace(",", " ", argv(1));
109                         string original_targets = strreplace(" ", ", ", targets);
110                         string admin_message = argv(2);
111                         float infobartime = stof(argv(3));
112
113                         string successful, t;
114                         successful = string_null;
115
116                         if ((targets) && (admin_message))
117                         {
118                                 for ( ; targets; )
119                                 {
120                                         t = car(targets);
121                                         targets = cdr(targets);
122
123                                         // Check to see if the player is a valid target
124                                         client = GetFilteredEntity(t);
125                                         accepted = VerifyClientEntity(client, true, false);
126
127                                         if (accepted <= 0)
128                                         {
129                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
130                                                 continue;
131                                         }
132
133                                         // send the centerprint/console print or infomessage
134                                         if (infobartime)
135                                         {
136                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
137                                         }
138                                         else
139                                         {
140                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
141                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
142                                         }
143
144                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
145                                         LOG_TRACE("Message sent to ", client.netname, "\n");
146                                         continue;
147                                 }
148
149                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
150                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
151
152                                 return;
153                         }
154                 }
155
156                 default:
157                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
158                 case CMD_REQUEST_USAGE:
159                 {
160                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
161                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
162                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
163                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
164                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
165                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
166                         return;
167                 }
168         }
169 }
170
171 void GameCommand_allready(float request)
172 {
173         switch (request)
174         {
175                 case CMD_REQUEST_COMMAND:
176                 {
177                         ReadyRestart();
178                         return;
179                 }
180
181                 default:
182                 case CMD_REQUEST_USAGE:
183                 {
184                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
185                         LOG_INFO("  No arguments required.\n");
186                         return;
187                 }
188         }
189 }
190
191 void GameCommand_allspec(float request, float argc)
192 {
193         SELFPARAM();
194         switch (request)
195         {
196                 case CMD_REQUEST_COMMAND:
197                 {
198                         entity client;
199                         string reason = argv(1);
200                         float i = 0;
201
202                         FOR_EACH_REALPLAYER(client)
203                         {
204                                 if (client.caplayer) client.caplayer = 0;
205                                 WITH(entity, self, client, PutObserverInServer());
206                                 ++i;
207                         }
208                         if (i)   bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
209                         else   LOG_INFO("No players found to spectate.\n");
210                         return;
211                 }
212
213                 default:
214                 case CMD_REQUEST_USAGE:
215                 {
216                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
217                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
218                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
219                         return;
220                 }
221         }
222 }
223
224 void GameCommand_anticheat(float request, float argc)
225 {
226         SELFPARAM();
227         switch (request)
228         {
229                 case CMD_REQUEST_COMMAND:
230                 {
231                         entity client = GetIndexedEntity(argc, 1);
232                         float accepted = VerifyClientEntity(client, false, false);
233
234                         if (accepted > 0)
235                         {
236                                 WITH(entity, self, client, anticheat_report());
237                                 return;
238                         }
239                         else
240                         {
241                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
242                         }
243                 }
244
245                 default:
246                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
247                 case CMD_REQUEST_USAGE:
248                 {
249                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
250                         LOG_INFO("  'client' is the entity number or name of the player.\n");
251                         return;
252                 }
253         }
254 }
255
256 void GameCommand_bbox(float request)
257 {
258         switch (request)
259         {
260                 case CMD_REQUEST_COMMAND:
261                 {
262                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
263                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
264                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
265                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
266                         LOG_INFO("Solid bounding box size:");
267
268                         tracebox('1 0 0' * world.absmin.x,
269                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
270                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
271                                 '1 0 0' * world.absmax.x,
272                                 MOVE_WORLDONLY,
273                                 world);
274                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
275                         else LOG_INFO(" ", ftos(trace_endpos.x));
276
277                         tracebox('0 1 0' * world.absmin.y,
278                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
279                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
280                                 '0 1 0' * world.absmax.y,
281                                 MOVE_WORLDONLY,
282                                 world);
283                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
284                         else LOG_INFO(" ", ftos(trace_endpos.y));
285
286                         tracebox('0 0 1' * world.absmin.z,
287                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
288                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
289                                 '0 0 1' * world.absmax.z,
290                                 MOVE_WORLDONLY,
291                                 world);
292                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
293                         else LOG_INFO(" ", ftos(trace_endpos.z));
294
295                         tracebox('1 0 0' * world.absmax.x,
296                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
297                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
298                                 '1 0 0' * world.absmin.x,
299                                 MOVE_WORLDONLY,
300                                 world);
301                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
302                         else LOG_INFO(" ", ftos(trace_endpos.x));
303
304                         tracebox('0 1 0' * world.absmax.y,
305                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
306                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
307                                 '0 1 0' * world.absmin.y,
308                                 MOVE_WORLDONLY,
309                                 world);
310                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
311                         else LOG_INFO(" ", ftos(trace_endpos.y));
312
313                         tracebox('0 0 1' * world.absmax.z,
314                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
315                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
316                                 '0 0 1' * world.absmin.z,
317                                 MOVE_WORLDONLY,
318                                 world);
319                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
320                         else LOG_INFO(" ", ftos(trace_endpos.z));
321
322                         LOG_INFO("\n");
323                         return;
324                 }
325
326                 default:
327                 case CMD_REQUEST_USAGE:
328                 {
329                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
330                         LOG_INFO("  No arguments required.\n");
331                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
332                         return;
333                 }
334         }
335 }
336
337 void GameCommand_bot_cmd(float request, float argc, string command)
338 {
339         switch (request)
340         {
341                 case CMD_REQUEST_COMMAND:
342                 {
343                         entity bot;
344
345                         if (argv(1) == "reset")
346                         {
347                                 bot_resetqueues();
348                                 return;
349                         }
350                         else if (argv(1) == "setbots")
351                         {
352                                 cvar_settemp("bot_vs_human", "0");
353                                 cvar_settemp("minplayers", "0");
354                                 cvar_settemp("bot_number", "0");
355                                 bot_fixcount();
356                                 cvar_settemp("bot_number", argv(2));
357                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
358                                 return;
359                         }
360                         else if (argv(1) == "load" && argc == 3)
361                         {
362                                 float fh, i;
363                                 string s;
364                                 fh = fopen(argv(2), FILE_READ);
365                                 if (fh < 0)
366                                 {
367                                         LOG_INFO("cannot open the file\n");
368                                         return;
369                                 }
370
371                                 i = 0;
372                                 while ((s = fgets(fh)))
373                                 {
374                                         argc = tokenize_console(s);
375
376                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
377                                         {
378                                                 if (argv(2) == "reset")
379                                                 {
380                                                         bot_resetqueues();
381                                                 }
382                                                 else if (argv(2) == "setbots")
383                                                 {
384                                                         cvar_settemp("bot_vs_human", "0");
385                                                         cvar_settemp("minplayers", "0");
386                                                         cvar_settemp("bot_number", "0");
387                                                         bot_fixcount();
388                                                         cvar_settemp("bot_number", argv(3));
389                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
390                                                 }
391                                                 else
392                                                 {
393                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
394                                                         bot = find_bot_by_number(stof(argv(2)));
395                                                         if (bot == world) bot = find_bot_by_name(argv(2));
396                                                         if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
397                                                 }
398                                         }
399                                         else
400                                         {
401                                                 localcmd(strcat(s, "\n"));
402                                         }
403
404                                         ++i;
405                                 }
406                                 LOG_INFO(ftos(i), " commands read\n");
407                                 fclose(fh);
408                                 return;
409                         }
410                         else if (argv(1) == "help")
411                         {
412                                 if (argv(2)) bot_cmdhelp(argv(2));
413                                 else bot_list_commands();
414                                 return;
415                         }
416                         else if (argc >= 3)  // this comes last
417                         {
418                                 bot = find_bot_by_number(stof(argv(1)));
419                                 if (bot == world) bot = find_bot_by_name(argv(1));
420                                 if (bot)
421                                 {
422                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
423                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
424                                         return;
425                                 }
426                                 else
427                                 {
428                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
429                                 }
430                         }
431                 }
432
433                 default:
434                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
435                 case CMD_REQUEST_USAGE:
436                 {
437                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
438                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
439                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
440                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
441                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
442                         return;
443                 }
444         }
445 }
446
447 void GameCommand_cointoss(float request, float argc)
448 {
449         switch (request)
450         {
451                 case CMD_REQUEST_COMMAND:
452                 {
453                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
454                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
455                         string choice = ((random() > 0.5) ? result1 : result2);
456
457                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
458                         return;
459                 }
460
461                 default:
462                 case CMD_REQUEST_USAGE:
463                 {
464                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
465                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
466                         return;
467                 }
468         }
469 }
470
471 void GameCommand_database(float request, float argc)
472 {
473         switch (request)
474         {
475                 case CMD_REQUEST_COMMAND:
476                 {
477                         if (argc == 3)
478                         {
479                                 if (argv(1) == "save")
480                                 {
481                                         db_save(ServerProgsDB, argv(2));
482                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
483                                         return;
484                                 }
485                                 else if (argv(1) == "dump")
486                                 {
487                                         db_dump(ServerProgsDB, argv(2));
488                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
489                                         return;
490                                 }
491                                 else if (argv(1) == "load")
492                                 {
493                                         db_close(ServerProgsDB);
494                                         ServerProgsDB = db_load(argv(2));
495                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
496                                         return;
497                                 }
498                         }
499                 }
500
501                 default:
502                         LOG_INFO("Incorrect parameters for ^2database^7\n");
503                 case CMD_REQUEST_USAGE:
504                 {
505                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
506                         LOG_INFO("  Where 'action' is the command to complete,\n");
507                         LOG_INFO("  and 'filename' is what it acts upon.\n");
508                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
509                         return;
510                 }
511         }
512 }
513
514 void GameCommand_defer_clear(float request, float argc)
515 {
516         switch (request)
517         {
518                 case CMD_REQUEST_COMMAND:
519                 {
520                         entity client;
521                         float accepted;
522
523                         if (argc >= 2)
524                         {
525                                 client = GetIndexedEntity(argc, 1);
526                                 accepted = VerifyClientEntity(client, true, false);
527
528                                 if (accepted > 0)
529                                 {
530                                         stuffcmd(client, "defer clear\n");
531                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
532                                 }
533                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
534
535                                 return;
536                         }
537                 }
538
539                 default:
540                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
541                 case CMD_REQUEST_USAGE:
542                 {
543                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
544                         LOG_INFO("  'client' is the entity number or name of the player.\n");
545                         LOG_INFO("See also: ^2defer_clear_all^7\n");
546                         return;
547                 }
548         }
549 }
550
551 void GameCommand_defer_clear_all(float request)
552 {
553         switch (request)
554         {
555                 case CMD_REQUEST_COMMAND:
556                 {
557                         entity client;
558                         float i = 0;
559                         float argc;
560
561                         FOR_EACH_CLIENT(client)
562                         {
563                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
564                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
565                                 ++i;
566                         }
567                         if (i)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n"));  // should a message be added if no players were found?
568                         return;
569                 }
570
571                 default:
572                 case CMD_REQUEST_USAGE:
573                 {
574                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
575                         LOG_INFO("  No arguments required.\n");
576                         LOG_INFO("See also: ^2defer_clear^7\n");
577                         return;
578                 }
579         }
580 }
581
582 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
583 {
584         switch (request)
585         {
586                 case CMD_REQUEST_COMMAND:
587                 {
588                         if (argv(1))
589                         {
590                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
591                                 else race_deleteTime(GetMapname(), stof(argv(1)));
592                                 return;
593                         }
594                 }
595
596                 default:
597                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
598                 case CMD_REQUEST_USAGE:
599                 {
600                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
601                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
602                         LOG_INFO("  it will clear all records up to nth place.\n");
603                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
604                         return;
605                 }
606         }
607 }
608
609 void GameCommand_effectindexdump(float request)
610 {
611         switch (request)
612         {
613                 case CMD_REQUEST_COMMAND:
614                 {
615                         float fh, d;
616                         string s;
617
618                         d = db_create();
619                         LOG_INFO("begin of effects list\n");
620                         db_put(d, "TE_GUNSHOT", "1");
621                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
622                         db_put(d, "TE_GUNSHOTQUAD", "1");
623                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
624                         db_put(d, "TE_SPIKE", "1");
625                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
626                         db_put(d, "TE_SPIKEQUAD", "1");
627                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
628                         db_put(d, "TE_SUPERSPIKE", "1");
629                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
630                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
631                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
632                         db_put(d, "TE_WIZSPIKE", "1");
633                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
634                         db_put(d, "TE_KNIGHTSPIKE", "1");
635                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
636                         db_put(d, "TE_EXPLOSION", "1");
637                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
638                         db_put(d, "TE_EXPLOSIONQUAD", "1");
639                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
640                         db_put(d, "TE_TAREXPLOSION", "1");
641                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
642                         db_put(d, "TE_TELEPORT", "1");
643                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
644                         db_put(d, "TE_LAVASPLASH", "1");
645                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
646                         db_put(d, "TE_SMALLFLASH", "1");
647                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
648                         db_put(d, "TE_FLAMEJET", "1");
649                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
650                         db_put(d, "EF_FLAME", "1");
651                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
652                         db_put(d, "TE_BLOOD", "1");
653                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
654                         db_put(d, "TE_SPARK", "1");
655                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
656                         db_put(d, "TE_PLASMABURN", "1");
657                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
658                         db_put(d, "TE_TEI_G3", "1");
659                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
660                         db_put(d, "TE_TEI_SMOKE", "1");
661                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
662                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
663                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
664                         db_put(d, "TE_TEI_PLASMAHIT", "1");
665                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
666                         db_put(d, "EF_STARDUST", "1");
667                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
668                         db_put(d, "TR_ROCKET", "1");
669                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
670                         db_put(d, "TR_GRENADE", "1");
671                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
672                         db_put(d, "TR_BLOOD", "1");
673                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
674                         db_put(d, "TR_WIZSPIKE", "1");
675                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
676                         db_put(d, "TR_SLIGHTBLOOD", "1");
677                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
678                         db_put(d, "TR_KNIGHTSPIKE", "1");
679                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
680                         db_put(d, "TR_VORESPIKE", "1");
681                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
682                         db_put(d, "TR_NEHAHRASMOKE", "1");
683                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
684                         db_put(d, "TR_NEXUIZPLASMA", "1");
685                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
686                         db_put(d, "TR_GLOWTRAIL", "1");
687                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
688                         db_put(d, "TR_SEEKER", "1");
689                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
690                         db_put(d, "SVC_PARTICLE", "1");
691                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
692
693                         fh = fopen("effectinfo.txt", FILE_READ);
694                         while ((s = fgets(fh)))
695                         {
696                                 tokenize_console(s);
697                                 if (argv(0) == "effect")
698                                 {
699                                         if (db_get(d, argv(1)) != "1")
700                                         {
701                                                 int i = _particleeffectnum(argv(1));
702                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
703                                                 db_put(d, argv(1), "1");
704                                         }
705                                 }
706                         }
707                         LOG_INFO("end of effects list\n");
708
709                         db_close(d);
710                         return;
711                 }
712
713                 default:
714                 case CMD_REQUEST_USAGE:
715                 {
716                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
717                         LOG_INFO("  No arguments required.\n");
718                         return;
719                 }
720         }
721 }
722
723 void GameCommand_extendmatchtime(float request)
724 {
725         switch (request)
726         {
727                 case CMD_REQUEST_COMMAND:
728                 {
729                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
730                         return;
731                 }
732
733                 default:
734                 case CMD_REQUEST_USAGE:
735                 {
736                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
737                         LOG_INFO("  No arguments required.\n");
738                         LOG_INFO("See also: ^2reducematchtime^7\n");
739                         return;
740                 }
741         }
742 }
743
744 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
745 {
746         switch (request)
747         {
748                 case CMD_REQUEST_COMMAND:
749                 {
750                         entity client;
751
752                         for (client = world; (client = find(client, classname, argv(1))); )
753                                 LOG_INFO(etos(client), "\n");
754
755                         return;
756                 }
757
758                 default:
759                         LOG_INFO("Incorrect parameters for ^2find^7\n");
760                 case CMD_REQUEST_USAGE:
761                 {
762                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
763                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
764                         return;
765                 }
766         }
767 }
768
769 void GameCommand_gametype(float request, float argc)
770 {
771         switch (request)
772         {
773                 case CMD_REQUEST_COMMAND:
774                 {
775                         if (argv(1) != "")
776                         {
777                                 string s = argv(1);
778                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
779
780                                 if (t)
781                                 {
782                                         MapInfo_SwitchGameType(t);
783                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
784                                         if (MapInfo_count > 0)
785                                         {
786                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
787                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
788                                                 lsmaps_reply = strzone(getlsmaps());
789                                                 bprint("Game type successfully switched to ", s, "\n");
790                                         }
791                                         else
792                                         {
793                                                 bprint("Cannot use this game type: no map for it found\n");
794                                                 MapInfo_SwitchGameType(tsave);
795                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
796                                         }
797                                 }
798                                 else
799                                 {
800                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
801                                 }
802
803                                 return;
804                         }
805                 }
806
807                 default:
808                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
809                 case CMD_REQUEST_USAGE:
810                 {
811                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
812                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
813                         LOG_INFO("See also: ^2gotomap^7\n");
814                         return;
815                 }
816         }
817 }
818
819 void GameCommand_gettaginfo(float request, float argc)
820 {
821         switch (request)
822         {
823                 case CMD_REQUEST_COMMAND:
824                 {
825                         entity tmp_entity;
826                         float i;
827                         vector v;
828
829                         if (argc >= 4)
830                         {
831                                 tmp_entity = spawn();
832                                 if (argv(1) == "w")
833                                 {
834                                         .entity weaponentity = weaponentities[0];
835                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
836                                 }
837                                 else
838                                 {
839                                         precache_model(argv(1));
840                                         _setmodel(tmp_entity, argv(1));
841                                 }
842                                 tmp_entity.frame = stof(argv(2));
843                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
844                                 else i = gettagindex(tmp_entity, argv(3));
845                                 if (i)
846                                 {
847                                         v = gettaginfo(tmp_entity, i);
848                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
849                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
850                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
851                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
852                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
853                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
854                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
855                                         if (argc >= 6)
856                                         {
857                                                 v.y = -v.y;
858                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
859                                         }
860                                 }
861                                 else
862                                 {
863                                         LOG_INFO("bone not found\n");
864                                 }
865
866                                 remove(tmp_entity);
867                                 return;
868                         }
869                 }
870
871                 default:
872                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
873                 case CMD_REQUEST_USAGE:
874                 {
875                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
876                         LOG_INFO("See also: ^2bbox, trace^7\n");
877                         return;
878                 }
879         }
880 }
881
882 void GameCommand_animbench(float request, float argc)
883 {
884         switch (request)
885         {
886                 case CMD_REQUEST_COMMAND:
887                 {
888                         entity tmp_entity;
889
890                         if (argc >= 4)
891                         {
892                                 tmp_entity = spawn();
893                                 if (argv(1) == "w")
894                                 {
895                                         .entity weaponentity = weaponentities[0];
896                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
897                                 }
898                                 else
899                                 {
900                                         precache_model(argv(1));
901                                         _setmodel(tmp_entity, argv(1));
902                                 }
903                                 float f1 = stof(argv(2));
904                                 float f2 = stof(argv(3));
905                                 float t0;
906                                 float t1 = 0;
907                                 float t2 = 0;
908                                 float n = 0;
909
910                                 while (t1 + t2 < 1)
911                                 {
912                                         tmp_entity.frame = f1;
913                                         t0 = gettime(GETTIME_HIRES);
914                                         getsurfacepoint(tmp_entity, 0, 0);
915                                         t1 += gettime(GETTIME_HIRES) - t0;
916                                         tmp_entity.frame = f2;
917                                         t0 = gettime(GETTIME_HIRES);
918                                         getsurfacepoint(tmp_entity, 0, 0);
919                                         t2 += gettime(GETTIME_HIRES) - t0;
920                                         n += 1;
921                                 }
922                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
923                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
924
925                                 remove(tmp_entity);
926                                 return;
927                         }
928                 }
929
930                 default:
931                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
932                 case CMD_REQUEST_USAGE:
933                 {
934                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
935                         LOG_INFO("See also: ^2bbox, trace^7\n");
936                         return;
937                 }
938         }
939 }
940
941 void GameCommand_gotomap(float request, float argc)
942 {
943         switch (request)
944         {
945                 case CMD_REQUEST_COMMAND:
946                 {
947                         if (argv(1))
948                         {
949                                 LOG_INFO(GotoMap(argv(1)), "\n");
950                                 return;
951                         }
952                 }
953
954                 default:
955                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
956                 case CMD_REQUEST_USAGE:
957                 {
958                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
959                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
960                         LOG_INFO("See also: ^2gametype^7\n");
961                         return;
962                 }
963         }
964 }
965
966 void GameCommand_lockteams(float request)
967 {
968         switch (request)
969         {
970                 case CMD_REQUEST_COMMAND:
971                 {
972                         if (teamplay)
973                         {
974                                 lockteams = 1;
975                                 bprint("^1The teams are now locked.\n");
976                         }
977                         else
978                         {
979                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
980                         }
981                         return;
982                 }
983
984                 default:
985                 case CMD_REQUEST_USAGE:
986                 {
987                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
988                         LOG_INFO("  No arguments required.\n");
989                         LOG_INFO("See also: ^2unlockteams^7\n");
990                         return;
991                 }
992         }
993 }
994
995 void GameCommand_make_mapinfo(float request)
996 {
997         switch (request)
998         {
999                 case CMD_REQUEST_COMMAND:
1000                 {
1001                         entity tmp_entity;
1002
1003                         tmp_entity = spawn();
1004                         tmp_entity.classname = "make_mapinfo";
1005                         tmp_entity.think = make_mapinfo_Think;
1006                         tmp_entity.nextthink = time;
1007                         MapInfo_Enumerate();
1008                         return;
1009                 }
1010
1011                 default:
1012                 case CMD_REQUEST_USAGE:
1013                 {
1014                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1015                         LOG_INFO("  No arguments required.\n");
1016                         LOG_INFO("See also: ^2radarmap^7\n");
1017                         return;
1018                 }
1019         }
1020 }
1021
1022 void GameCommand_moveplayer(float request, float argc)
1023 {
1024         SELFPARAM();
1025         switch (request)
1026         {
1027                 case CMD_REQUEST_COMMAND:
1028                 {
1029                         float accepted;
1030                         entity client;
1031
1032                         string targets = strreplace(",", " ", argv(1));
1033                         string original_targets = strreplace(" ", ", ", targets);
1034                         string destination = argv(2);
1035
1036                         string successful, t;
1037                         successful = string_null;
1038
1039                         // lets see if the target(s) even actually exist.
1040                         if ((targets) && (destination))
1041                         {
1042                                 for ( ; targets; )
1043                                 {
1044                                         t = car(targets);
1045                                         targets = cdr(targets);
1046
1047                                         // Check to see if the player is a valid target
1048                                         client = GetFilteredEntity(t);
1049                                         accepted = VerifyClientEntity(client, false, false);
1050
1051                                         if (accepted <= 0)
1052                                         {
1053                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1054                                                 continue;
1055                                         }
1056
1057                                         // Where are we putting this player?
1058                                         if (destination == "spec" || destination == "spectator")
1059                                         {
1060                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1061                                                 {
1062                                                         if (client.caplayer) client.caplayer = 0;
1063                                                         WITH(entity, self, client, PutObserverInServer());
1064
1065                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1066                                                 }
1067                                                 else
1068                                                 {
1069                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1070                                                 }
1071                                                 continue;
1072                                         }
1073                                         else
1074                                         {
1075                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1076                                                 {
1077                                                         if (teamplay)
1078                                                         {
1079                                                                 // set up
1080                                                                 float team_id;
1081                                                                 float save = client.team_forced;
1082                                                                 client.team_forced = 0;
1083
1084                                                                 // find the team to move the player to
1085                                                                 team_id = Team_ColorToTeam(destination);
1086                                                                 if (team_id == client.team)  // already on the destination team
1087                                                                 {
1088                                                                         // keep the forcing undone
1089                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1090                                                                         continue;
1091                                                                 }
1092                                                                 else if (team_id == 0)  // auto team
1093                                                                 {
1094                                                                         CheckAllowedTeams(client);
1095                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1096                                                                 }
1097                                                                 else
1098                                                                 {
1099                                                                         CheckAllowedTeams(client);
1100                                                                 }
1101                                                                 client.team_forced = save;
1102
1103                                                                 // Check to see if the destination team is even available
1104                                                                 switch (team_id)
1105                                                                 {
1106                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1107                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1108                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1109                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1110
1111                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1112                                                                                 return;
1113                                                                 }
1114
1115                                                                 // If so, lets continue and finally move the player
1116                                                                 client.team_forced = 0;
1117                                                                 MoveToTeam(client, team_id, 6);
1118                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1119                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1120                                                                 continue;
1121                                                         }
1122                                                         else
1123                                                         {
1124                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1125                                                                 return;
1126                                                         }
1127                                                 }
1128                                                 else
1129                                                 {
1130                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1131                                                         return;
1132                                                 }
1133                                         }
1134                                 }
1135
1136                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1137                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1138
1139                                 return;  // still correct parameters so return to avoid usage print
1140                         }
1141                 }
1142
1143                 default:
1144                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1145                 case CMD_REQUEST_USAGE:
1146                 {
1147                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1148                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1149                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1150                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1151                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1152                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1153                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1154                         return;
1155                 }
1156         }
1157 }
1158
1159 void GameCommand_nospectators(float request)
1160 {
1161         switch (request)
1162         {
1163                 case CMD_REQUEST_COMMAND:
1164                 {
1165                         blockSpectators = 1;
1166                         entity plr;
1167                         FOR_EACH_REALCLIENT(plr)  // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1168                         {
1169                                 if (IS_SPEC(plr) || IS_OBSERVER(plr))
1170                                 {
1171                                         if (!plr.caplayer)
1172                                         {
1173                                                 plr.spectatortime = time;
1174                                                 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1175                                         }
1176                                 }
1177                         }
1178                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1179                         return;
1180                 }
1181
1182                 default:
1183                 case CMD_REQUEST_USAGE:
1184                 {
1185                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1186                         LOG_INFO("  No arguments required.\n");
1187                         return;
1188                 }
1189         }
1190 }
1191
1192 void GameCommand_playerdemo(float request, float argc)
1193 {
1194         SELFPARAM();
1195         switch (request)
1196         {
1197                 case CMD_REQUEST_COMMAND:
1198                 {
1199                         if (argv(2) && argv(3))
1200                         {
1201                                 entity client;
1202                                 float i, n, accepted;
1203
1204                                 switch (argv(1))
1205                                 {
1206                                         case "read":
1207                                         {
1208                                                 client = GetIndexedEntity(argc, 2);
1209                                                 accepted = VerifyClientEntity(client, false, true);
1210
1211                                                 if (accepted <= 0)
1212                                                 {
1213                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1214                                                         return;
1215                                                 }
1216
1217                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1218                                                 return;
1219                                         }
1220
1221                                         case "write":
1222                                         {
1223                                                 client = GetIndexedEntity(argc, 2);
1224                                                 accepted = VerifyClientEntity(client, false, false);
1225
1226                                                 if (accepted <= 0)
1227                                                 {
1228                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1229                                                         return;
1230                                                 }
1231
1232                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1233                                                 return;
1234                                         }
1235
1236                                         case "auto_read_and_write":
1237                                         {
1238                                                 n = GetFilteredNumber(argv(3));
1239                                                 cvar_set("bot_number", ftos(n));
1240
1241                                                 localcmd("wait; wait; wait\n");
1242                                                 for (i = 0; i < n; ++i)
1243                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1244                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1245                                                 return;
1246                                         }
1247
1248                                         case "auto_read":
1249                                         {
1250                                                 n = GetFilteredNumber(argv(3));
1251                                                 cvar_set("bot_number", ftos(n));
1252
1253                                                 localcmd("wait; wait; wait\n");
1254                                                 for (i = 0; i < n; ++i)
1255                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1256                                                 return;
1257                                         }
1258                                 }
1259                         }
1260                 }
1261
1262                 default:
1263                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1264                 case CMD_REQUEST_USAGE:
1265                 {
1266                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1267                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1268                         return;
1269                 }
1270         }
1271 }
1272
1273 void GameCommand_printstats(float request)
1274 {
1275         switch (request)
1276         {
1277                 case CMD_REQUEST_COMMAND:
1278                 {
1279                         DumpStats(false);
1280                         LOG_INFO("stats dumped.\n");
1281                         return;
1282                 }
1283
1284                 default:
1285                 case CMD_REQUEST_USAGE:
1286                 {
1287                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1288                         LOG_INFO("  No arguments required.\n");
1289                         return;
1290                 }
1291         }
1292 }
1293
1294 void GameCommand_radarmap(float request, float argc)
1295 {
1296         switch (request)
1297         {
1298                 case CMD_REQUEST_COMMAND:
1299                 {
1300                         if (RadarMap_Make(argc)) return;
1301                 }
1302
1303                 default:
1304                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1305                 case CMD_REQUEST_USAGE:
1306                 {
1307                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1308                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1309                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1310                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1311                         return;
1312                 }
1313         }
1314 }
1315
1316 void GameCommand_reducematchtime(float request)
1317 {
1318         switch (request)
1319         {
1320                 case CMD_REQUEST_COMMAND:
1321                 {
1322                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1323                         return;
1324                 }
1325
1326                 default:
1327                 case CMD_REQUEST_USAGE:
1328                 {
1329                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1330                         LOG_INFO("  No arguments required.\n");
1331                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1332                         return;
1333                 }
1334         }
1335 }
1336
1337 void GameCommand_setbots(float request, float argc)
1338 {
1339         switch (request)
1340         {
1341                 case CMD_REQUEST_COMMAND:
1342                 {
1343                         if (argc >= 2)
1344                         {
1345                                 cvar_settemp("minplayers", "0");
1346                                 cvar_settemp("bot_number", argv(1));
1347                                 bot_fixcount();
1348                                 return;
1349                         }
1350                 }
1351
1352                 default:
1353                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1354                 case CMD_REQUEST_USAGE:
1355                 {
1356                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1357                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1358                         LOG_INFO("See also: ^2bot_cmd^7\n");
1359                         return;
1360                 }
1361         }
1362 }
1363
1364 void GameCommand_shuffleteams(float request)
1365 {
1366         SELFPARAM();
1367         switch (request)
1368         {
1369                 case CMD_REQUEST_COMMAND:
1370                 {
1371                         if (teamplay)
1372                         {
1373                                 entity tmp_player;
1374                                 int i;
1375                                 float x, t_teams, t_players, team_color;
1376
1377                                 // count the total amount of players and total amount of teams
1378                                 t_players = 0;
1379                                 t_teams = 0;
1380                                 FOR_EACH_CLIENT(tmp_player)
1381                                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
1382                                 {
1383                                         CheckAllowedTeams(tmp_player);
1384
1385                                         if (c1 >= 0) t_teams = max(1, t_teams);
1386                                         if (c2 >= 0) t_teams = max(2, t_teams);
1387                                         if (c3 >= 0) t_teams = max(3, t_teams);
1388                                         if (c4 >= 0) t_teams = max(4, t_teams);
1389
1390                                         ++t_players;
1391                                 }
1392
1393                                 // build a list of the players in a random order
1394                                 FOR_EACH_CLIENT(tmp_player)
1395                                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
1396                                 {
1397                                         for ( ; ; )
1398                                         {
1399                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1400
1401                                                 if (shuffleteams_players[i])
1402                                                 {
1403                                                         continue;  // a player is already assigned to this slot
1404                                                 }
1405                                                 else
1406                                                 {
1407                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1408                                                         break;
1409                                                 }
1410                                         }
1411                                 }
1412
1413                                 // finally, from the list made earlier, re-join the players in different order.
1414                                 for (int i = 1; i <= t_teams; ++i)
1415                                 {
1416                                         // find out how many players to assign to this team
1417                                         x = (t_players / t_teams);
1418                                         x = ((i == 1) ? ceil(x) : floor(x));
1419
1420                                         team_color = Team_NumberToTeam(i);
1421
1422                                         // sort through the random list of players made earlier
1423                                         for (int z = 1; z <= maxclients; ++z)
1424                                         {
1425                                                 if (!(shuffleteams_teams[i] >= x))
1426                                                 {
1427                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1428
1429                                                         if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1430
1431                                                         if (self.team != team_color) MoveToTeam(self, team_color, 6);
1432
1433                                                         shuffleteams_players[z] = 0;
1434                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1435                                                 }
1436                                                 else
1437                                                 {
1438                                                         break;  // move on to next team
1439                                                 }
1440                                         }
1441                                 }
1442
1443                                 bprint("Successfully shuffled the players around randomly.\n");
1444
1445                                 // clear the buffers now
1446                                 for (i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1447                                         shuffleteams_players[i] = 0;
1448
1449                                 for (i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1450                                         shuffleteams_teams[i] = 0;
1451                         }
1452                         else
1453                         {
1454                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1455                         }
1456
1457                         return;
1458                 }
1459
1460                 default:
1461                 case CMD_REQUEST_USAGE:
1462                 {
1463                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1464                         LOG_INFO("  No arguments required.\n");
1465                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1466                         return;
1467                 }
1468         }
1469 }
1470
1471 void GameCommand_stuffto(float request, float argc)
1472 {
1473         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1474         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1475         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1476
1477 #ifdef STUFFTO_ENABLED
1478         #message "stuffto command enabled"
1479                 switch (request)
1480                 {
1481                         case CMD_REQUEST_COMMAND:
1482                         {
1483                                 if (argv(2))
1484                                 {
1485                                         entity client = GetIndexedEntity(argc, 1);
1486                                         float accepted = VerifyClientEntity(client, true, false);
1487
1488                                         if (accepted > 0)
1489                                         {
1490                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1491                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1492                                         }
1493                                         else
1494                                         {
1495                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1496                                         }
1497
1498                                         return;
1499                                 }
1500                         }
1501
1502                         default:
1503                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1504                         case CMD_REQUEST_USAGE:
1505                         {
1506                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1507                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1508                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1509                                 return;
1510                         }
1511                 }
1512 #else
1513                 if (request)
1514                 {
1515                         LOG_INFO("stuffto command is not enabled on this server.\n");
1516                         return;
1517                 }
1518 #endif
1519 }
1520
1521 void GameCommand_trace(float request, float argc)
1522 {
1523         switch (request)
1524         {
1525                 case CMD_REQUEST_COMMAND:
1526                 {
1527                         entity e;
1528                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1529                         float i, f, safe, unsafe, dq, dqf;
1530
1531                         switch (argv(1))
1532                         {
1533                                 case "debug":
1534                                 {
1535                                         float hitcount = 0;
1536                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1537                                         float worst_endpos_bug = 0;
1538                                         for ( ; ; )
1539                                         {
1540                                                 org = world.mins;
1541                                                 delta = world.maxs - world.mins;
1542
1543                                                 start.x = org.x + random() * delta.x;
1544                                                 start.y = org.y + random() * delta.y;
1545                                                 start.z = org.z + random() * delta.z;
1546
1547                                                 end.x = org.x + random() * delta.x;
1548                                                 end.y = org.y + random() * delta.y;
1549                                                 end.z = org.z + random() * delta.z;
1550
1551                                                 start = stov(vtos(start));
1552                                                 end = stov(vtos(end));
1553
1554                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1555                                                 if (!trace_startsolid && trace_fraction < 1)
1556                                                 {
1557                                                         p = trace_endpos;
1558                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1559                                                         if (trace_startsolid)
1560                                                         {
1561                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1562                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1563
1564                                                                 // how much do we need to back off?
1565                                                                 safe = 1;
1566                                                                 unsafe = 0;
1567                                                                 for ( ; ; )
1568                                                                 {
1569                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1570                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1571                                                                         if (trace_startsolid)
1572                                                                         {
1573                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1574                                                                                 unsafe = (safe + unsafe) * 0.5;
1575                                                                         }
1576                                                                         else
1577                                                                         {
1578                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1579                                                                                 safe = (safe + unsafe) * 0.5;
1580                                                                         }
1581                                                                 }
1582
1583                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1584                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1585
1586                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1587                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1588                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1589                                                                 if (++hitcount >= 10) break;
1590                                                         }
1591                                                         else
1592                                                         {
1593                                                                 q0 = p;
1594                                                                 dq = 0;
1595                                                                 dqf = 1;
1596                                                                 for ( ; ; )
1597                                                                 {
1598                                                                         q = p + normalize(end - p) * (dq + dqf);
1599                                                                         if (q == q0) break;
1600                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1601                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1602                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1603                                                                         dqf *= 0.5;
1604                                                                         q0 = q;
1605                                                                 }
1606                                                                 if (dq > worst_endpos_bug)
1607                                                                 {
1608                                                                         worst_endpos_bug = dq;
1609                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1610                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1611                                                                         if (++hitcount >= 10) break;
1612                                                                 }
1613                                                         }
1614                                                 }
1615                                         }
1616                                         return;
1617                                 }
1618
1619                                 case "debug2":
1620                                 {
1621                                         e = nextent(world);
1622                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1623                                         vv = trace_endpos;
1624                                         if (trace_fraction == 1)
1625                                         {
1626                                                 LOG_INFO("not above ground, aborting\n");
1627                                                 return;
1628                                         }
1629                                         f = 0;
1630                                         for (i = 0; i < 100000; ++i)
1631                                         {
1632                                                 dv = randomvec();
1633                                                 if (dv.z > 0) dv = -1 * dv;
1634                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1635                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1636                                                 if (trace_fraction == 1)
1637                                                 {
1638                                                         if (dv.z < f)
1639                                                         {
1640                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1641                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1642                                                                 f = dv.z;
1643                                                         }
1644                                                 }
1645                                         }
1646                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1647                                         return;
1648                                 }
1649
1650                                 case "walk":
1651                                 {
1652                                         if (argc == 4)
1653                                         {
1654                                                 e = nextent(world);
1655                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1656                                                 else LOG_INFO("cannot walk\n");
1657                                                 return;
1658                                         }
1659                                 }
1660
1661                                 case "showline":
1662                                 {
1663                                         if (argc == 4)
1664                                         {
1665                                                 vv = stov(argv(2));
1666                                                 dv = stov(argv(3));
1667                                                 traceline(vv, dv, MOVE_NORMAL, world);
1668                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1669                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1670                                                 return;
1671                                         }
1672                                 }
1673
1674                                         // no default case, just go straight to invalid
1675                         }
1676                 }
1677
1678                 default:
1679                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1680                 case CMD_REQUEST_USAGE:
1681                 {
1682                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1683                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1684                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1685                         return;
1686                 }
1687         }
1688 }
1689
1690 void GameCommand_unlockteams(float request)
1691 {
1692         switch (request)
1693         {
1694                 case CMD_REQUEST_COMMAND:
1695                 {
1696                         if (teamplay)
1697                         {
1698                                 lockteams = 0;
1699                                 bprint("^1The teams are now unlocked.\n");
1700                         }
1701                         else
1702                         {
1703                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1704                         }
1705                         return;
1706                 }
1707
1708                 default:
1709                 case CMD_REQUEST_USAGE:
1710                 {
1711                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1712                         LOG_INFO("  No arguments required.\n");
1713                         LOG_INFO("See also: ^2lockteams^7\n");
1714                         return;
1715                 }
1716         }
1717 }
1718
1719 void GameCommand_warp(float request, float argc)
1720 {
1721         switch (request)
1722         {
1723                 case CMD_REQUEST_COMMAND:
1724                 {
1725                         if (autocvar_g_campaign)
1726                         {
1727                                 if (argc >= 2)
1728                                 {
1729                                         CampaignLevelWarp(stof(argv(1)));
1730                                         LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1731                                 }
1732                                 else
1733                                 {
1734                                         CampaignLevelWarp(-1);
1735                                         LOG_INFO("Successfully warped to next campaign level.\n");
1736                                 }
1737                         }
1738                         else
1739                         {
1740                                 LOG_INFO("Not in campaign, can't level warp\n");
1741                         }
1742                         return;
1743                 }
1744
1745                 default:
1746                 case CMD_REQUEST_USAGE:
1747                 {
1748                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1749                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1750                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1751                         return;
1752                 }
1753         }
1754 }
1755
1756 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1757 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1758 void GameCommand_(float request)
1759 {
1760     switch(request)
1761     {
1762         case CMD_REQUEST_COMMAND:
1763         {
1764
1765             return;
1766         }
1767
1768         default:
1769         case CMD_REQUEST_USAGE:
1770         {
1771             print("\nUsage:^3 sv_cmd \n");
1772             print("  No arguments required.\n");
1773             return;
1774         }
1775     }
1776 }
1777 */
1778
1779
1780 // ==================================
1781 //  Macro system for server commands
1782 // ==================================
1783
1784 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1785 #define SERVER_COMMANDS(request, arguments, command) \
1786         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1787         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1788         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1789         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1790         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1791         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1792         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1793         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1794         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1795         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1796         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1797         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1798         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1799         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1800         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1801         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1802         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1803         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1804         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1805         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1806         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1807         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1808         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1809         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1810         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1811         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1812         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1813         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1814         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1815         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1816         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1817         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1818         /* nothing */
1819
1820 void GameCommand_macro_help()
1821 {
1822         #define SERVER_COMMAND(name, function, description) \
1823                 { LOG_INFO("  ^2", name, "^7: ", description, "\n"); }
1824
1825         SERVER_COMMANDS(0, 0, "");
1826 #undef SERVER_COMMAND
1827 }
1828
1829 float GameCommand_macro_command(float argc, string command)
1830 {
1831         #define SERVER_COMMAND(name, function, description) \
1832                 { if (name == strtolower(argv(0))) { function; return true; } }
1833
1834         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1835 #undef SERVER_COMMAND
1836
1837         return false;
1838 }
1839
1840 float GameCommand_macro_usage(float argc)
1841 {
1842         #define SERVER_COMMAND(name, function, description) \
1843                 { if (name == strtolower(argv(1))) { function; return true; } }
1844
1845         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1846 #undef SERVER_COMMAND
1847
1848         return false;
1849 }
1850
1851 void GameCommand_macro_write_aliases(float fh)
1852 {
1853         #define SERVER_COMMAND(name, function, description) \
1854                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1855
1856         SERVER_COMMANDS(0, 0, "");
1857 #undef SERVER_COMMAND
1858 }
1859
1860
1861 // =========================================
1862 //  Main Function Called By Engine (sv_cmd)
1863 // =========================================
1864 // If this function exists, game code handles gamecommand instead of the engine code.
1865
1866 void GameCommand(string command)
1867 {
1868         float argc = tokenize_console(command);
1869
1870         // Guide for working with argc arguments by example:
1871         // argc:   1    - 2      - 3     - 4
1872         // argv:   0    - 1      - 2     - 3
1873         // cmd     vote - master - login - password
1874
1875         if (strtolower(argv(0)) == "help")
1876         {
1877                 if (argc == 1)
1878                 {
1879                         LOG_INFO("\nServer console commands:\n");
1880                         GameCommand_macro_help();
1881
1882                         LOG_INFO("\nBanning commands:\n");
1883                         BanCommand_macro_help();
1884
1885                         LOG_INFO("\nCommon networked commands:\n");
1886                         CommonCommand_macro_help(world);
1887
1888                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1889                         GenericCommand_macro_help();
1890
1891                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1892                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1893
1894                         return;
1895                 }
1896                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1897                 {
1898                         return;
1899                 }
1900                 else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
1901                 {
1902                         return;
1903                 }
1904                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1905                 {
1906                         return;
1907                 }
1908                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1909                 {
1910                         return;
1911                 }
1912         }
1913         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1914         {
1915                 return;  // handled by a mutator
1916         }
1917         else if (BanCommand(command))
1918         {
1919                 return;  // handled by server/command/ipban.qc
1920         }
1921         else if (CommonCommand_macro_command(argc, world, command))
1922         {
1923                 return;  // handled by server/command/common.qc
1924         }
1925         else if (GenericCommand(command))
1926         {
1927                 return;                                        // handled by common/command/generic.qc
1928         }
1929         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1930         {
1931                 return;                                        // handled by one of the above GameCommand_* functions
1932         }
1933
1934         // nothing above caught the command, must be invalid
1935         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1936 }