3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
6 #include <common/command/_mod.qh>
11 #include "../g_damage.qh"
12 #include "../g_world.qh"
14 #include "../round_handler.qh"
15 #include "../scores.qh"
17 #include "../mutators/_mod.qh"
19 #include <common/constants.qh>
20 #include <common/net_linked.qh>
21 #include <common/mapinfo.qh>
22 #include <common/notifications/all.qh>
23 #include <common/playerstats.qh>
24 #include <common/util.qh>
26 // =============================================
27 // Server side voting code, reworked by Samual
28 // Last updated: December 27th, 2011
29 // =============================================
31 // Nagger for players to know status of voting
32 bool Nagger_SendEntity(entity this, entity to, float sendflags)
36 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40 // 2 = player needs to ready up
42 // 8 = player needs to vote
52 if (to.ready == 0) nags |= BIT(1);
57 if (to.vote_selection == 0) nags |= BIT(3);
59 if (warmup_stage) nags |= BIT(4);
61 if (sendflags & BIT(6)) nags |= BIT(6);
63 if (sendflags & BIT(7)) nags |= BIT(7);
65 if (!(nags & 4)) // no vote called? send no string
66 nags &= ~(BIT(6) | BIT(7));
68 WriteByte(MSG_ENTITY, nags);
72 WriteByte(MSG_ENTITY, vote_accept_count);
73 WriteByte(MSG_ENTITY, vote_reject_count);
74 WriteByte(MSG_ENTITY, vote_needed_overall);
75 WriteChar(MSG_ENTITY, to.vote_selection);
78 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
82 for (i = 1; i <= maxclients; i += 8)
84 for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
85 if (!IS_REAL_CLIENT(e) || e.ready)
87 WriteByte(MSG_ENTITY, f);
96 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
99 void Nagger_VoteChanged()
101 if (nagger) nagger.SendFlags |= BIT(7);
104 void Nagger_VoteCountChanged()
106 if (nagger) nagger.SendFlags |= BIT(6);
109 void Nagger_ReadyCounted()
111 if (nagger) nagger.SendFlags |= BIT(0);
114 // If the vote_caller is still here, return their name, otherwise vote_caller_name
115 string OriginalCallerName()
117 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
118 return vote_caller_name;
121 // =======================
122 // Game logic for voting
123 // =======================
127 FOREACH_CLIENT(true, { it.vote_selection = 0; });
131 strunzone(vote_called_command);
132 strunzone(vote_called_display);
133 strunzone(vote_caller_name);
136 vote_called = VOTE_NULL;
138 vote_caller_name = string_null;
141 vote_called_command = string_null;
142 vote_called_display = string_null;
144 vote_parsed_command = string_null;
145 vote_parsed_display = string_null;
147 Nagger_VoteChanged();
150 void VoteStop(entity stopper)
152 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
153 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
154 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
155 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
161 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
163 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
164 else localcmd(strcat(vote_called_command, "\n"));
166 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
169 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
174 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
176 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
181 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
183 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
186 void VoteSpam(float notvoters, float mincount, string result)
189 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
190 strcat("^2:^1", ftos(vote_reject_count)),
191 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
192 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
193 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
195 if (autocvar_sv_eventlog)
198 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
199 strcat(":", ftos(vote_reject_count)),
200 strcat(":", ftos(vote_abstain_count)),
201 strcat(":", ftos(notvoters)),
202 strcat(":", ftos(mincount))));
206 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
208 void VoteCount(float first_count)
211 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
213 float vote_player_count = 0, notvoters = 0;
214 float vote_real_player_count = 0, vote_real_accept_count = 0;
215 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216 float vote_needed_of_voted, final_needed_votes;
217 float vote_factor_overall, vote_factor_of_voted;
219 Nagger_VoteCountChanged();
221 // add up all the votes from each connected client
222 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
224 if (IS_PLAYER(it)) ++vote_real_player_count;
225 switch (it.vote_selection)
227 case VOTE_SELECT_REJECT:
228 { ++vote_reject_count;
229 { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
231 case VOTE_SELECT_ACCEPT:
232 { ++vote_accept_count;
233 { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
235 case VOTE_SELECT_ABSTAIN:
236 { ++vote_abstain_count;
237 { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
243 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
244 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
246 if (vote_caller) vote_caller.vote_waittime = 0;
247 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
252 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
253 if (!spectators_allowed && (vote_real_player_count > 0))
255 vote_accept_count = vote_real_accept_count;
256 vote_reject_count = vote_real_reject_count;
257 vote_abstain_count = vote_real_abstain_count;
258 vote_player_count = vote_real_player_count;
261 // people who have no opinion in any way :D
262 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
264 // determine the goal for the vote to be passed or rejected normally
265 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
266 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
268 // if the vote times out, determine the amount of votes needed of the people who actually already voted
269 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
270 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
272 // are there any players at all on the server? it could be an admin vote
273 if (vote_player_count == 0 && first_count)
275 VoteSpam(0, -1, "yes"); // no players at all, just accept it
280 // since there ARE players, finally calculate the result of the vote
281 if (vote_accept_count >= vote_needed_overall)
283 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
288 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
290 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
295 // there is not enough votes in either direction, now lets just calculate what the voters have said
296 if (time > vote_endtime)
298 final_needed_votes = vote_needed_overall;
300 if (autocvar_sv_vote_majority_factor_of_voted)
302 if (vote_accept_count >= vote_needed_of_voted)
304 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
309 if (vote_accept_count + vote_reject_count > 0)
311 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
316 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
319 // it didn't pass or fail, so not enough votes to even make a decision.
320 VoteSpam(notvoters, final_needed_votes, "timeout");
327 if (vote_endtime > 0) // a vote was called
329 if (time > vote_endtime) // time is up
335 // =======================
336 // Game logic for warmup
337 // =======================
339 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
340 void reset_map(bool dorespawn)
342 if (time <= game_starttime)
346 if (round_handler_IsActive())
347 round_handler_Reset(game_starttime);
350 MUTATOR_CALLHOOK(reset_map_global);
352 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
361 if (it.team_saved) it.team = it.team_saved;
362 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
365 // Waypoints and assault start come LAST
366 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
367 if (it.reset2) it.reset2(it);
370 FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it); });
372 // Moving the player reset code here since the player-reset depends
373 // on spawnpoint entities which have to be reset first --blub
376 if (!MUTATOR_CALLHOOK(reset_map_players))
378 if (restart_mapalreadyrestarted || (time < game_starttime))
380 FOREACH_CLIENT(IS_PLAYER(it),
383 only reset players if a restart countdown is active
384 this can either be due to cvar sv_ready_restart_after_countdown having set
385 restart_mapalreadyrestarted to 1 after the countdown ended or when
386 sv_ready_restart_after_countdown is not used and countdown is still running
388 // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
389 // PlayerScore_Clear(it);
390 CS(it).killcount = 0;
391 // stop the player from moving so that he stands still once he gets respawned
392 it.velocity = '0 0 0';
393 it.avelocity = '0 0 0';
394 CS(it).movement = '0 0 0';
395 PutClientInServer(it);
402 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
403 void ReadyRestart_think(entity this)
405 restart_mapalreadyrestarted = true;
411 // Forces a restart of the game without actually reloading the map // this is a mess...
412 void ReadyRestart_force()
414 if (time <= game_starttime && game_stopped)
417 bprint("^1Server is restarting...\n");
421 // clear overtime, we have to decrease timelimit to its original value again.
422 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
423 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
424 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
426 readyrestart_happened = true;
427 game_starttime = time + RESTART_COUNTDOWN;
429 // clear player attributes
430 FOREACH_CLIENT(IS_PLAYER(it), {
432 CS(it).killcount = 0;
433 float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
434 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
437 restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
439 // disable the warmup global for the server
440 warmup_stage = 0; // once the game is restarted the game is in match stage
442 // reset the .ready status of all players (also spectators)
443 FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
445 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
447 // lock teams with lockonrestart
448 if (autocvar_teamplay_lockonrestart && teamplay)
451 bprint("^1The teams are now locked.\n");
454 // initiate the restart-countdown-announcer entity
455 if (autocvar_sv_ready_restart_after_countdown)
457 entity restart_timer = new_pure(restart_timer);
458 setthink(restart_timer, ReadyRestart_think);
459 restart_timer.nextthink = game_starttime;
462 // after a restart every players number of allowed timeouts gets reset, too
463 if (autocvar_sv_timeout)
465 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
467 // reset map immediately if this cvar is not set
468 if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
469 if (autocvar_sv_eventlog) GameLogEcho(":restart");
474 if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
475 else localcmd("\nsv_hook_gamerestart\n");
477 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
478 // Otherwise scores could be manipulated during the countdown.
479 if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
480 ReadyRestart_force();
483 // Count the players who are ready and determine whether or not to restart the match
486 float ready_needed_factor, ready_needed_count;
487 float t_ready = 0, t_players = 0;
489 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
491 if (it.ready) ++t_ready;
494 readycount = t_ready;
496 Nagger_ReadyCounted();
498 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
499 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
501 if (readycount >= ready_needed_count) ReadyRestart();
505 // ======================================
506 // Supporting functions for VoteCommand
507 // ======================================
509 float Votecommand_check_assignment(entity caller, float assignment)
511 float from_server = (!caller);
513 if ((assignment == VC_ASGNMNT_BOTH)
514 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
515 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
520 string VoteCommand_extractcommand(string input, float startpos, float argc)
524 if ((argc - 1) < startpos) output = "";
525 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
530 float VoteCommand_checknasty(string vote_command)
532 if ((strstrofs(vote_command, ";", 0) >= 0)
533 || (strstrofs(vote_command, "\n", 0) >= 0)
534 || (strstrofs(vote_command, "\r", 0) >= 0)
535 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
540 float VoteCommand_checkinlist(string vote_command, string list)
542 string l = strcat(" ", list, " ");
544 if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
549 string ValidateMap(string validated_map, entity caller)
551 validated_map = MapInfo_FixName(validated_map);
555 print_to(caller, "This map is not available on this server.");
559 if (!autocvar_sv_vote_override_mostrecent && caller)
561 if (Map_IsRecent(validated_map))
563 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
568 if (!MapInfo_CheckMap(validated_map))
570 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
574 return validated_map;
577 float VoteCommand_checkargs(float startpos, float argc)
579 float p, q, check, minargs;
580 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
581 string cmdrestriction = ""; // No we don't.
582 string charlist, arg;
585 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
586 cmdrestriction = cvar_string(cvarname);
588 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
590 if (cmdrestriction == "") return true;
592 ++startpos; // skip command name
594 // check minimum arg count
596 // 0 args: argc == startpos
597 // 1 args: argc == startpos + 1
600 minargs = stof(cmdrestriction);
601 if (argc - startpos < minargs) return false;
603 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
607 // we know that at any time, startpos <= argc - minargs
608 // so this means: argc-minargs >= startpos >= argc, thus
609 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
610 // have been seen already
612 if (startpos >= argc) // all args checked? GOOD
615 if (p < 0) // no more args? FAIL
617 // exception: exactly minargs left, this one included
618 if (argc - startpos == minargs) break;
624 // cut to next semicolon
625 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
626 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
627 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
629 // in case we ever want to allow semicolons in VoteCommand_checknasty
630 // charlist = strreplace("^^", ";", charlist);
634 // verify the arg only contains allowed chars
635 arg = argv(startpos);
636 checkmate = strlen(arg);
637 for (check = 0; check < checkmate; ++check)
638 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
639 // not allowed character
640 // all characters are allowed. FINE.
651 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
653 string first_command = argv(startpos);
654 int missing_chars = argv_start_index(startpos);
656 if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
659 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
661 if (!VoteCommand_checkargs(startpos, argc)) return 0;
663 switch (first_command) // now go through and parse the proper commands to adjust as needed.
666 case "kickban": // catch all kick/kickban commands
668 entity victim = GetIndexedEntity(argc, (startpos + 1));
669 float accepted = VerifyClientEntity(victim, true, false);
673 string reason = "No reason provided";
674 if(argc > next_token)
675 reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
677 string command_arguments = reason;
678 if (first_command == "kickban")
679 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
681 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
682 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
684 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
691 case "gotomap": // re-direct all map selection commands to gotomap
693 vote_command = ValidateMap(argv(startpos + 1), caller);
694 if (!vote_command) return -1;
695 vote_parsed_command = strcat("gotomap ", vote_command);
696 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
703 vote_parsed_command = vote_command;
704 vote_parsed_display = strzone(strcat("^1", vote_command));
714 // =======================
715 // Command Sub-Functions
716 // =======================
718 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
722 case CMD_REQUEST_COMMAND:
724 if (!vote_called) { print_to(caller, "^1No vote called."); }
725 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
727 print_to(caller, "^1You have already voted.");
730 else // everything went okay, continue changing vote
732 print_to(caller, "^1You abstained from your vote.");
733 caller.vote_selection = VOTE_SELECT_ABSTAIN;
735 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
741 case CMD_REQUEST_USAGE:
743 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
744 print_to(caller, " No arguments required.");
750 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
754 case CMD_REQUEST_COMMAND:
756 float tmp_playercount = 0;
759 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
761 if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
762 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
764 print_to(caller, "^1Vote calling is not allowed before the match has started.");
766 else if (vote_called)
768 print_to(caller, "^1There is already a vote called.");
770 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
772 print_to(caller, "^1Only players can call a vote.");
774 else if (caller && !IS_CLIENT(caller))
776 print_to(caller, "^1Only connected clients can vote.");
778 else if (timeout_status)
780 print_to(caller, "^1You can not call a vote while a timeout is active.");
782 else if (caller && (time < caller.vote_waittime))
784 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
786 else if (!VoteCommand_checknasty(vote_command))
788 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
790 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
793 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
795 else // everything went okay, continue with calling the vote
797 vote_caller = caller; // remember who called the vote
798 vote_caller_name = strzone(GetCallerName(vote_caller));
799 vote_called = VOTE_NORMAL;
800 vote_called_command = strzone(vote_parsed_command);
801 vote_called_display = strzone(vote_parsed_display);
802 vote_endtime = time + autocvar_sv_vote_timeout;
806 caller.vote_selection = VOTE_SELECT_ACCEPT;
807 caller.vote_waittime = time + autocvar_sv_vote_wait;
811 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
812 if (tmp_playercount > 1)
813 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
815 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
816 if (autocvar_sv_eventlog)
817 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
818 Nagger_VoteChanged();
819 VoteCount(true); // needed if you are the only one
826 case CMD_REQUEST_USAGE:
828 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
829 print_to(caller, " Where 'command' is the command to request a vote upon.");
830 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
831 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
837 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
841 case CMD_REQUEST_COMMAND:
843 if (autocvar_sv_vote_master)
845 switch (strtolower(argv(2)))
850 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
852 if (!caller.vote_master)
853 print_to(caller, "^1You do not have vote master privileges.");
854 else if (!VoteCommand_checknasty(vote_command))
856 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
858 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
861 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
863 else // everything went okay, proceed with command
865 localcmd(strcat(vote_parsed_command, "\n"));
866 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
867 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
868 if (autocvar_sv_eventlog)
869 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
877 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
878 else if (caller.vote_master)
880 print_to(caller, "^1You are already logged in as vote master.");
882 else if (autocvar_sv_vote_master_password != argv(3))
884 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
886 else // everything went okay, proceed with giving this player master privilages
888 caller.vote_master = true;
889 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
890 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
891 if (autocvar_sv_eventlog)
892 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
898 default: // calling a vote for master
900 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
901 else if (vote_called)
903 print_to(caller, "^1There is already a vote called.");
905 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
907 print_to(caller, "^1Only players can call a vote.");
909 else if (timeout_status)
911 print_to(caller, "^1You can not call a vote while a timeout is active.");
913 else // everything went okay, continue with creating vote
915 vote_caller = caller;
916 vote_caller_name = strzone(GetCallerName(vote_caller));
917 vote_called = VOTE_MASTER;
918 vote_called_command = strzone("XXX");
919 vote_called_display = strzone("^3master");
920 vote_endtime = time + autocvar_sv_vote_timeout;
922 caller.vote_selection = VOTE_SELECT_ACCEPT;
923 caller.vote_waittime = time + autocvar_sv_vote_wait;
925 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
926 if (autocvar_sv_eventlog)
927 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
928 Nagger_VoteChanged();
929 VoteCount(true); // needed if you are the only one
936 else { print_to(caller, "^1Master control of voting is not allowed."); }
942 case CMD_REQUEST_USAGE:
944 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
945 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
946 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
952 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
956 case CMD_REQUEST_COMMAND:
958 if (!vote_called) { print_to(caller, "^1No vote called."); }
959 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
961 print_to(caller, "^1You have already voted.");
963 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
968 else // everything went okay, continue changing vote
970 print_to(caller, "^1You rejected the vote.");
971 caller.vote_selection = VOTE_SELECT_REJECT;
973 if (!autocvar_sv_vote_singlecount)
981 case CMD_REQUEST_USAGE:
983 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
984 print_to(caller, " No arguments required.");
990 void VoteCommand_status(float request, entity caller) // BOTH
994 case CMD_REQUEST_COMMAND:
996 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
997 else print_to(caller, "^1No vote called.");
1003 case CMD_REQUEST_USAGE:
1005 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1006 print_to(caller, " No arguments required.");
1012 void VoteCommand_stop(float request, entity caller) // BOTH
1016 case CMD_REQUEST_COMMAND:
1018 if (!vote_called) print_to(caller, "^1No vote called.");
1019 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1020 else print_to(caller, "^1You are not allowed to stop that vote.");
1025 case CMD_REQUEST_USAGE:
1027 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1028 print_to(caller, " No arguments required.");
1034 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1038 case CMD_REQUEST_COMMAND:
1040 if (!vote_called) { print_to(caller, "^1No vote called."); }
1041 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1043 print_to(caller, "^1You have already voted.");
1045 else // everything went okay, continue changing vote
1047 print_to(caller, "^1You accepted the vote.");
1048 caller.vote_selection = VOTE_SELECT_ACCEPT;
1049 msg_entity = caller;
1050 if (!autocvar_sv_vote_singlecount)
1058 case CMD_REQUEST_USAGE:
1060 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1061 print_to(caller, " No arguments required.");
1067 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1068 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1069 void VoteCommand_(float request)
1073 case CMD_REQUEST_COMMAND:
1080 case CMD_REQUEST_USAGE:
1082 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1083 print_to(caller, " No arguments required.");
1091 // ================================
1092 // Macro system for vote commands
1093 // ================================
1095 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1096 #define VOTE_COMMANDS(request, caller, arguments, command) \
1097 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1098 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1099 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1100 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1101 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1102 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1103 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1104 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1107 void VoteCommand_macro_help(entity caller, float argc)
1109 string command_origin = GetCommandPrefix(caller);
1111 if (argc == 2 || argv(2) == "help") // help display listing all commands
1113 print_to(caller, "\nVoting commands:\n");
1114 #define VOTE_COMMAND(name, function, description, assignment) \
1115 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1117 VOTE_COMMANDS(0, caller, 0, "");
1120 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1121 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1122 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1124 else // usage for individual command
1126 #define VOTE_COMMAND(name, function, description, assignment) \
1127 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1129 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1134 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1136 #define VOTE_COMMAND(name, function, description, assignment) \
1137 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1139 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1146 // ======================================
1147 // Main function handling vote commands
1148 // ======================================
1150 void VoteCommand(float request, entity caller, float argc, string vote_command)
1152 // Guide for working with argc arguments by example:
1153 // argc: 1 - 2 - 3 - 4
1154 // argv: 0 - 1 - 2 - 3
1155 // cmd vote - master - login - password
1159 case CMD_REQUEST_COMMAND:
1161 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1165 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1166 case CMD_REQUEST_USAGE:
1168 VoteCommand_macro_help(caller, argc);