3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
6 #include <common/command/_mod.qh>
11 #include "../g_damage.qh"
12 #include "../g_world.qh"
14 #include "../round_handler.qh"
15 #include "../scores.qh"
17 #include "../mutators/_mod.qh"
19 #include <common/constants.qh>
20 #include <common/net_linked.qh>
21 #include <common/mapinfo.qh>
22 #include <common/notifications/all.qh>
23 #include <common/playerstats.qh>
24 #include <common/util.qh>
26 // =============================================
27 // Server side voting code, reworked by Samual
28 // Last updated: December 27th, 2011
29 // =============================================
31 // Nagger for players to know status of voting
32 bool Nagger_SendEntity(entity this, entity to, float sendflags)
36 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40 // 2 = player needs to ready up
42 // 8 = player needs to vote
52 if (to.ready == 0) nags |= BIT(1);
57 if (to.vote_selection == 0) nags |= BIT(3);
59 if (warmup_stage) nags |= BIT(4);
61 if (sendflags & BIT(6)) nags |= BIT(6);
63 if (sendflags & BIT(7)) nags |= BIT(7);
65 if (!(nags & 4)) // no vote called? send no string
66 nags &= ~(BIT(6) | BIT(7));
68 WriteByte(MSG_ENTITY, nags);
72 WriteByte(MSG_ENTITY, vote_accept_count);
73 WriteByte(MSG_ENTITY, vote_reject_count);
74 WriteByte(MSG_ENTITY, vote_needed_overall);
75 WriteChar(MSG_ENTITY, to.vote_selection);
78 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
82 for (i = 1; i <= maxclients; i += 8)
84 for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
86 WriteByte(MSG_ENTITY, f);
95 Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
98 void Nagger_VoteChanged()
100 if (nagger) nagger.SendFlags |= BIT(7);
103 void Nagger_VoteCountChanged()
105 if (nagger) nagger.SendFlags |= BIT(6);
108 void Nagger_ReadyCounted()
110 if (nagger) nagger.SendFlags |= BIT(0);
113 // If the vote_caller is still here, return their name, otherwise vote_caller_name
114 string OriginalCallerName()
116 if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
117 return vote_caller_name;
120 // =======================
121 // Game logic for voting
122 // =======================
126 FOREACH_CLIENT(true, { it.vote_selection = 0; });
130 strunzone(vote_called_command);
131 strunzone(vote_called_display);
132 strunzone(vote_caller_name);
135 vote_called = VOTE_NULL;
137 vote_caller_name = string_null;
140 vote_called_command = string_null;
141 vote_called_display = string_null;
143 vote_parsed_command = string_null;
144 vote_parsed_display = string_null;
146 Nagger_VoteChanged();
149 void VoteStop(entity stopper)
151 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
160 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163 else localcmd(strcat(vote_called_command, "\n"));
165 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
168 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
173 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
180 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 void VoteSpam(float notvoters, float mincount, string result)
188 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189 strcat("^2:^1", ftos(vote_reject_count)),
190 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194 if (autocvar_sv_eventlog)
197 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198 strcat(":", ftos(vote_reject_count)),
199 strcat(":", ftos(vote_abstain_count)),
200 strcat(":", ftos(notvoters)),
201 strcat(":", ftos(mincount))));
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
207 void VoteCount(float first_count)
210 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
212 float vote_player_count = 0, notvoters = 0;
213 float vote_real_player_count = 0, vote_real_accept_count = 0;
214 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215 float vote_needed_of_voted, final_needed_votes;
216 float vote_factor_overall, vote_factor_of_voted;
218 Nagger_VoteCountChanged();
220 // add up all the votes from each connected client
221 FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
223 if (IS_PLAYER(it)) ++vote_real_player_count;
224 switch (it.vote_selection)
226 case VOTE_SELECT_REJECT:
227 { ++vote_reject_count;
228 { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
230 case VOTE_SELECT_ACCEPT:
231 { ++vote_accept_count;
232 { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
234 case VOTE_SELECT_ABSTAIN:
235 { ++vote_abstain_count;
236 { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
242 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
243 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
245 if (vote_caller) vote_caller.vote_waittime = 0;
246 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
251 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
252 if (!spectators_allowed && (vote_real_player_count > 0))
254 vote_accept_count = vote_real_accept_count;
255 vote_reject_count = vote_real_reject_count;
256 vote_abstain_count = vote_real_abstain_count;
257 vote_player_count = vote_real_player_count;
260 // people who have no opinion in any way :D
261 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
263 // determine the goal for the vote to be passed or rejected normally
264 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
265 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
267 // if the vote times out, determine the amount of votes needed of the people who actually already voted
268 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
269 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
271 // are there any players at all on the server? it could be an admin vote
272 if (vote_player_count == 0 && first_count)
274 VoteSpam(0, -1, "yes"); // no players at all, just accept it
279 // since there ARE players, finally calculate the result of the vote
280 if (vote_accept_count >= vote_needed_overall)
282 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
287 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
289 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
294 // there is not enough votes in either direction, now lets just calculate what the voters have said
295 if (time > vote_endtime)
297 final_needed_votes = vote_needed_overall;
299 if (autocvar_sv_vote_majority_factor_of_voted)
301 if (vote_accept_count >= vote_needed_of_voted)
303 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
308 if (vote_accept_count + vote_reject_count > 0)
310 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
315 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
318 // it didn't pass or fail, so not enough votes to even make a decision.
319 VoteSpam(notvoters, final_needed_votes, "timeout");
326 if (vote_endtime > 0) // a vote was called
328 if (time > vote_endtime) // time is up
334 // =======================
335 // Game logic for warmup
336 // =======================
338 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
339 void reset_map(bool dorespawn)
341 if (time <= game_starttime)
345 if (round_handler_IsActive())
346 round_handler_Reset(game_starttime);
349 MUTATOR_CALLHOOK(reset_map_global);
351 FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
360 if (it.team_saved) it.team = it.team_saved;
361 if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
364 // Waypoints and assault start come LAST
365 FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
366 if (it.reset2) it.reset2(it);
369 FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it); });
371 // Moving the player reset code here since the player-reset depends
372 // on spawnpoint entities which have to be reset first --blub
375 if (!MUTATOR_CALLHOOK(reset_map_players))
377 if (restart_mapalreadyrestarted || (time < game_starttime))
379 FOREACH_CLIENT(IS_PLAYER(it),
382 only reset players if a restart countdown is active
383 this can either be due to cvar sv_ready_restart_after_countdown having set
384 restart_mapalreadyrestarted to 1 after the countdown ended or when
385 sv_ready_restart_after_countdown is not used and countdown is still running
387 // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
388 // PlayerScore_Clear(it);
389 CS(it).killcount = 0;
390 // stop the player from moving so that he stands still once he gets respawned
391 it.velocity = '0 0 0';
392 it.avelocity = '0 0 0';
393 CS(it).movement = '0 0 0';
394 PutClientInServer(it);
401 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
402 void ReadyRestart_think(entity this)
404 restart_mapalreadyrestarted = true;
410 // Forces a restart of the game without actually reloading the map // this is a mess...
411 void ReadyRestart_force()
413 if (time <= game_starttime && game_stopped)
416 bprint("^1Server is restarting...\n");
420 // clear overtime, we have to decrease timelimit to its original value again.
421 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
422 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
423 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
425 readyrestart_happened = true;
426 game_starttime = time + RESTART_COUNTDOWN;
428 // clear player attributes
429 FOREACH_CLIENT(IS_PLAYER(it), {
431 CS(it).killcount = 0;
432 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
435 restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
437 // disable the warmup global for the server
438 warmup_stage = 0; // once the game is restarted the game is in match stage
440 // reset the .ready status of all players (also spectators)
441 FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
443 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
445 // lock teams with lockonrestart
446 if (autocvar_teamplay_lockonrestart && teamplay)
449 bprint("^1The teams are now locked.\n");
452 // initiate the restart-countdown-announcer entity
453 if (autocvar_sv_ready_restart_after_countdown)
455 entity restart_timer = new_pure(restart_timer);
456 setthink(restart_timer, ReadyRestart_think);
457 restart_timer.nextthink = game_starttime;
460 // after a restart every players number of allowed timeouts gets reset, too
461 if (autocvar_sv_timeout)
463 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
465 // reset map immediately if this cvar is not set
466 if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
467 if (autocvar_sv_eventlog) GameLogEcho(":restart");
472 if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
473 else localcmd("\nsv_hook_gamerestart\n");
475 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
476 // Otherwise scores could be manipulated during the countdown.
477 if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
478 ReadyRestart_force();
481 // Count the players who are ready and determine whether or not to restart the match
484 float ready_needed_factor, ready_needed_count;
485 float t_ready = 0, t_players = 0;
487 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
489 if (it.ready) ++t_ready;
492 readycount = t_ready;
494 Nagger_ReadyCounted();
496 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
497 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
499 if (readycount >= ready_needed_count) ReadyRestart();
503 // ======================================
504 // Supporting functions for VoteCommand
505 // ======================================
507 float Votecommand_check_assignment(entity caller, float assignment)
509 float from_server = (!caller);
511 if ((assignment == VC_ASGNMNT_BOTH)
512 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
513 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
518 string VoteCommand_extractcommand(string input, float startpos, float argc)
522 if ((argc - 1) < startpos) output = "";
523 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
528 float VoteCommand_checknasty(string vote_command)
530 if ((strstrofs(vote_command, ";", 0) >= 0)
531 || (strstrofs(vote_command, "\n", 0) >= 0)
532 || (strstrofs(vote_command, "\r", 0) >= 0)
533 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
538 float VoteCommand_checkinlist(string vote_command, string list)
540 string l = strcat(" ", list, " ");
542 if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
547 string ValidateMap(string validated_map, entity caller)
549 validated_map = MapInfo_FixName(validated_map);
553 print_to(caller, "This map is not available on this server.");
557 if (!autocvar_sv_vote_override_mostrecent && caller)
559 if (Map_IsRecent(validated_map))
561 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
566 if (!MapInfo_CheckMap(validated_map))
568 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
572 return validated_map;
575 float VoteCommand_checkargs(float startpos, float argc)
577 float p, q, check, minargs;
578 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
579 string cmdrestriction = ""; // No we don't.
580 string charlist, arg;
583 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
584 cmdrestriction = cvar_string(cvarname);
586 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
588 if (cmdrestriction == "") return true;
590 ++startpos; // skip command name
592 // check minimum arg count
594 // 0 args: argc == startpos
595 // 1 args: argc == startpos + 1
598 minargs = stof(cmdrestriction);
599 if (argc - startpos < minargs) return false;
601 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
605 // we know that at any time, startpos <= argc - minargs
606 // so this means: argc-minargs >= startpos >= argc, thus
607 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
608 // have been seen already
610 if (startpos >= argc) // all args checked? GOOD
613 if (p < 0) // no more args? FAIL
615 // exception: exactly minargs left, this one included
616 if (argc - startpos == minargs) break;
622 // cut to next semicolon
623 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
624 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
625 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
627 // in case we ever want to allow semicolons in VoteCommand_checknasty
628 // charlist = strreplace("^^", ";", charlist);
632 // verify the arg only contains allowed chars
633 arg = argv(startpos);
634 checkmate = strlen(arg);
635 for (check = 0; check < checkmate; ++check)
636 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
637 // not allowed character
638 // all characters are allowed. FINE.
649 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
651 string first_command;
653 first_command = argv(startpos);
655 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
656 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
657 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
661 (autocvar_sv_vote_limit > 0)
663 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
666 if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
668 if (!VoteCommand_checkargs(startpos, argc)) return 0;
670 switch (first_command) // now go through and parse the proper commands to adjust as needed.
673 case "kickban": // catch all kick/kickban commands
675 entity victim = GetIndexedEntity(argc, (startpos + 1));
676 float accepted = VerifyClientEntity(victim, true, false);
680 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
681 string command_arguments;
683 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
684 else command_arguments = reason;
686 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
687 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
689 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
696 case "gotomap": // re-direct all map selection commands to gotomap
698 vote_command = ValidateMap(argv(startpos + 1), caller);
699 if (!vote_command) return -1;
700 vote_parsed_command = strcat("gotomap ", vote_command);
701 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
708 vote_parsed_command = vote_command;
709 vote_parsed_display = strzone(strcat("^1", vote_command));
719 // =======================
720 // Command Sub-Functions
721 // =======================
723 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
727 case CMD_REQUEST_COMMAND:
729 if (!vote_called) { print_to(caller, "^1No vote called."); }
730 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
732 print_to(caller, "^1You have already voted.");
735 else // everything went okay, continue changing vote
737 print_to(caller, "^1You abstained from your vote.");
738 caller.vote_selection = VOTE_SELECT_ABSTAIN;
740 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
746 case CMD_REQUEST_USAGE:
748 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
749 print_to(caller, " No arguments required.");
755 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
759 case CMD_REQUEST_COMMAND:
761 float tmp_playercount = 0;
764 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
766 if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
767 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
769 print_to(caller, "^1Vote calling is not allowed before the match has started.");
771 else if (vote_called)
773 print_to(caller, "^1There is already a vote called.");
775 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
777 print_to(caller, "^1Only players can call a vote.");
779 else if (caller && !IS_CLIENT(caller))
781 print_to(caller, "^1Only connected clients can vote.");
783 else if (timeout_status)
785 print_to(caller, "^1You can not call a vote while a timeout is active.");
787 else if (caller && (time < caller.vote_waittime))
789 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
791 else if (!VoteCommand_checknasty(vote_command))
793 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
795 else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
798 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
801 else // everything went okay, continue with calling the vote
803 vote_caller = caller; // remember who called the vote
804 vote_caller_name = strzone(GetCallerName(vote_caller));
805 vote_called = VOTE_NORMAL;
806 vote_called_command = strzone(vote_parsed_command);
807 vote_called_display = strzone(vote_parsed_display);
808 vote_endtime = time + autocvar_sv_vote_timeout;
812 caller.vote_selection = VOTE_SELECT_ACCEPT;
813 caller.vote_waittime = time + autocvar_sv_vote_wait;
817 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
818 if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
820 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
821 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
822 Nagger_VoteChanged();
823 VoteCount(true); // needed if you are the only one
830 case CMD_REQUEST_USAGE:
832 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
833 print_to(caller, " Where 'command' is the command to request a vote upon.");
834 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
835 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
841 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
845 case CMD_REQUEST_COMMAND:
847 if (autocvar_sv_vote_master)
849 switch (strtolower(argv(2)))
854 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
856 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
857 else if (!VoteCommand_checknasty(vote_command))
859 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
861 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
864 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
867 else // everything went okay, proceed with command
869 localcmd(strcat(vote_parsed_command, "\n"));
870 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
871 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
872 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
879 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
880 else if (caller.vote_master)
882 print_to(caller, "^1You are already logged in as vote master.");
884 else if (autocvar_sv_vote_master_password != argv(3))
886 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
889 else // everything went okay, proceed with giving this player master privilages
891 caller.vote_master = true;
892 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
893 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
894 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
899 default: // calling a vote for master
901 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
902 else if (vote_called)
904 print_to(caller, "^1There is already a vote called.");
906 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
908 print_to(caller, "^1Only players can call a vote.");
910 else if (timeout_status)
912 print_to(caller, "^1You can not call a vote while a timeout is active.");
915 else // everything went okay, continue with creating vote
917 vote_caller = caller;
918 vote_caller_name = strzone(GetCallerName(vote_caller));
919 vote_called = VOTE_MASTER;
920 vote_called_command = strzone("XXX");
921 vote_called_display = strzone("^3master");
922 vote_endtime = time + autocvar_sv_vote_timeout;
924 caller.vote_selection = VOTE_SELECT_ACCEPT;
925 caller.vote_waittime = time + autocvar_sv_vote_wait;
927 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
928 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
929 Nagger_VoteChanged();
930 VoteCount(true); // needed if you are the only one
937 else { print_to(caller, "^1Master control of voting is not allowed."); }
943 case CMD_REQUEST_USAGE:
945 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
946 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
947 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
953 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
957 case CMD_REQUEST_COMMAND:
959 if (!vote_called) { print_to(caller, "^1No vote called."); }
960 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
962 print_to(caller, "^1You have already voted.");
964 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
969 else // everything went okay, continue changing vote
971 print_to(caller, "^1You rejected the vote.");
972 caller.vote_selection = VOTE_SELECT_REJECT;
974 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
980 case CMD_REQUEST_USAGE:
982 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
983 print_to(caller, " No arguments required.");
989 void VoteCommand_status(float request, entity caller) // BOTH
993 case CMD_REQUEST_COMMAND:
995 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
996 else print_to(caller, "^1No vote called.");
1002 case CMD_REQUEST_USAGE:
1004 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1005 print_to(caller, " No arguments required.");
1011 void VoteCommand_stop(float request, entity caller) // BOTH
1015 case CMD_REQUEST_COMMAND:
1017 if (!vote_called) print_to(caller, "^1No vote called.");
1018 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1019 else print_to(caller, "^1You are not allowed to stop that vote.");
1024 case CMD_REQUEST_USAGE:
1026 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1027 print_to(caller, " No arguments required.");
1033 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1037 case CMD_REQUEST_COMMAND:
1039 if (!vote_called) { print_to(caller, "^1No vote called."); }
1040 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1042 print_to(caller, "^1You have already voted.");
1045 else // everything went okay, continue changing vote
1047 print_to(caller, "^1You accepted the vote.");
1048 caller.vote_selection = VOTE_SELECT_ACCEPT;
1049 msg_entity = caller;
1050 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1056 case CMD_REQUEST_USAGE:
1058 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1059 print_to(caller, " No arguments required.");
1065 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1066 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1067 void VoteCommand_(float request)
1071 case CMD_REQUEST_COMMAND:
1078 case CMD_REQUEST_USAGE:
1080 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1081 print_to(caller, " No arguments required.");
1089 // ================================
1090 // Macro system for vote commands
1091 // ================================
1093 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1094 #define VOTE_COMMANDS(request, caller, arguments, command) \
1095 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1096 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1097 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1098 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1099 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1100 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1101 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1102 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1105 void VoteCommand_macro_help(entity caller, float argc)
1107 string command_origin = GetCommandPrefix(caller);
1109 if (argc == 2 || argv(2) == "help") // help display listing all commands
1111 print_to(caller, "\nVoting commands:\n");
1112 #define VOTE_COMMAND(name, function, description, assignment) \
1113 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1115 VOTE_COMMANDS(0, caller, 0, "");
1118 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1119 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1120 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1122 else // usage for individual command
1124 #define VOTE_COMMAND(name, function, description, assignment) \
1125 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1127 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1132 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1134 #define VOTE_COMMAND(name, function, description, assignment) \
1135 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1137 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1144 // ======================================
1145 // Main function handling vote commands
1146 // ======================================
1148 void VoteCommand(float request, entity caller, float argc, string vote_command)
1150 // Guide for working with argc arguments by example:
1151 // argc: 1 - 2 - 3 - 4
1152 // argv: 0 - 1 - 2 - 3
1153 // cmd vote - master - login - password
1157 case CMD_REQUEST_COMMAND:
1159 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1163 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1164 case CMD_REQUEST_USAGE:
1166 VoteCommand_macro_help(caller, argc);