3 #include "../common/buffs.qh"
8 #include "../common/constants.qh"
9 #include "../common/stats.qh"
10 #include "../common/teams.qh"
11 #include "../common/util.qh"
12 #include "../common/monsters/sv_monsters.qh"
13 #include "../common/weapons/weapons.qh"
14 #include "weapons/weaponstats.qh"
15 #include "autocvars.qh"
16 #include "constants.qh"
18 #include "../common/notifications.qh"
19 #include "mutators/mutators_include.qh"
20 #include "campaign.qh"
21 #include "../common/mapinfo.qh"
22 #include "command/common.qh"
23 #include "command/vote.qh"
24 #include "command/getreplies.qh"
25 #include "command/sv_cmd.qh"
26 #include "anticheat.qh"
28 #include "../common/playerstats.qh"
31 #include "mapvoting.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void GotoNextMap(float reinit);
97 void ShuffleMaplist();
98 float(float reinit) DoNextMapOverride;
100 void SetDefaultAlpha()
102 if(autocvar_g_running_guns)
104 default_player_alpha = -1;
105 default_weapon_alpha = +1;
109 default_player_alpha = autocvar_g_balance_cloaked_alpha;
110 default_weapon_alpha = default_player_alpha;
114 default_player_alpha = autocvar_g_player_alpha;
115 if(default_player_alpha == 0)
116 default_player_alpha = 1;
117 default_weapon_alpha = default_player_alpha;
124 if(autocvar__sv_init)
126 // cvar_set("_sv_init", "0");
127 // we do NOT set this to 0 any more, so someone "accidentally" changing
128 // to this "init" map on a dedicated server will cause no permanent
130 if(autocvar_g_maplist_shuffle)
132 n = tokenizebyseparator(autocvar_g_maplist, " ");
133 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
136 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
138 if(!DoNextMapOverride(1))
146 self.nextthink = time;
150 self.nextthink = time + 1;
151 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
155 void cvar_changes_init()
159 float n, i, adding, pureadding;
162 strunzone(cvar_changes);
163 cvar_changes = string_null;
165 strunzone(cvar_purechanges);
166 cvar_purechanges = string_null;
167 cvar_purechanges_count = 0;
170 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
176 for(i = 0; i < n; ++i)
178 k = bufstr_get(h, i);
180 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
181 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
182 #define BADCVAR(p) if(k == p) continue
184 // general excludes and namespaces for server admin used cvars
185 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
189 BADPREFIX("cvar_check_");
191 BADCVAR("g_configversion");
192 BADCVAR("g_maplist_index");
193 BADCVAR("halflifebsp");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_tdm_teams");
286 BADCVAR("leadlimit");
289 BADCVAR("timelimit");
293 BADCVAR("g_maplist");
294 BADCVAR("g_maplist_mostrecent");
298 d = cvar_defstring(k);
304 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305 if(strlen(cvar_changes) > 16384)
307 cvar_changes = "// too many settings have been changed to show them here\n";
312 // now check if the changes are actually gameplay relevant
314 // does nothing visible
315 BADCVAR("captureleadlimit_override");
316 BADCVAR("g_balance_kill_delay");
317 BADCVAR("g_ca_point_limit");
318 BADCVAR("g_ca_point_leadlimit");
319 BADCVAR("g_ctf_captimerecord_always");
320 BADCVAR("g_ctf_flag_glowtrails");
321 BADCVAR("g_ctf_flag_pickup_verbosename");
322 BADCVAR("g_domination_point_leadlimit");
323 BADCVAR("g_forced_respawn");
324 BADCVAR("g_freezetag_point_limit");
325 BADCVAR("g_freezetag_point_leadlimit");
326 BADCVAR("g_keyhunt_point_leadlimit");
328 BADCVAR("g_invasion_point_limit");
329 BADCVAR("g_nexball_goalleadlimit");
330 BADCVAR("g_tdm_point_limit");
331 BADCVAR("g_tdm_point_leadlimit");
332 BADCVAR("leadlimit_and_fraglimit");
333 BADCVAR("leadlimit_override");
335 BADCVAR("sv_allow_fullbright");
336 BADCVAR("sv_checkforpacketsduringsleep");
337 BADCVAR("sv_fraginfo");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_fraginfo_");
349 BADPREFIX("sv_maxidle_");
350 BADPREFIX("sv_vote_");
351 BADPREFIX("timelimit_");
352 BADCVAR("gameversion");
353 BADPREFIX("gameversion_");
354 BADCVAR("sv_namechangetimer");
356 // allowed changes to server admins (please sync this to server.cfg)
360 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
362 // yes, this does contain some redundant stuff, don't really care
363 BADCVAR("bot_config_file");
364 BADCVAR("bot_number");
365 BADCVAR("bot_prefix");
366 BADCVAR("bot_suffix");
367 BADCVAR("capturelimit_override");
368 BADCVAR("fraglimit_override");
370 BADCVAR("g_antilag");
371 BADCVAR("g_balance_teams");
372 BADCVAR("g_balance_teams_prevent_imbalance");
373 BADCVAR("g_balance_teams_scorefactor");
374 BADCVAR("g_ban_sync_trusted_servers");
375 BADCVAR("g_ban_sync_uri");
376 BADCVAR("g_ca_teams_override");
377 BADCVAR("g_ctf_ignore_frags");
378 BADCVAR("g_domination_point_limit");
379 BADCVAR("g_freezetag_teams_override");
380 BADCVAR("g_friendlyfire");
381 BADCVAR("g_fullbrightitems");
382 BADCVAR("g_fullbrightplayers");
383 BADCVAR("g_keyhunt_point_limit");
384 BADCVAR("g_keyhunt_teams_override");
385 BADCVAR("g_lms_lives_override");
386 BADCVAR("g_maplist");
387 BADCVAR("g_maplist_check_waypoints");
388 BADCVAR("g_maplist_mostrecent_count");
389 BADCVAR("g_maplist_shuffle");
390 BADCVAR("g_maplist_votable");
391 BADCVAR("g_maplist_votable_abstain");
392 BADCVAR("g_maplist_votable_nodetail");
393 BADCVAR("g_maplist_votable_suggestions");
394 BADCVAR("g_maxplayers");
395 BADCVAR("g_mirrordamage");
396 BADCVAR("g_nexball_goallimit");
397 BADCVAR("g_powerups");
398 BADCVAR("g_start_delay");
400 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403 BADCVAR("maxplayers");
404 BADCVAR("minplayers");
405 BADCVAR("net_address");
407 BADCVAR("rcon_password");
408 BADCVAR("rcon_restricted_commands");
409 BADCVAR("rcon_restricted_password");
411 BADCVAR("sv_adminnick");
412 BADCVAR("sv_autoscreenshot");
413 BADCVAR("sv_autotaunt");
414 BADCVAR("sv_curl_defaulturl");
415 BADCVAR("sv_defaultcharacter");
416 BADCVAR("sv_defaultplayercolors");
417 BADCVAR("sv_defaultplayermodel");
418 BADCVAR("sv_defaultplayerskin");
419 BADCVAR("sv_maxidle");
420 BADCVAR("sv_maxrate");
422 BADCVAR("sv_public");
423 BADCVAR("sv_ready_restart");
424 BADCVAR("sv_status_privacy");
426 BADCVAR("sv_vote_call");
427 BADCVAR("sv_vote_commands");
428 BADCVAR("sv_vote_majority_factor");
429 BADCVAR("sv_vote_master");
430 BADCVAR("sv_vote_master_commands");
431 BADCVAR("sv_vote_master_password");
432 BADCVAR("sv_vote_simple_majority_factor");
433 BADCVAR("teamplay_mode");
434 BADCVAR("timelimit_override");
435 BADCVAR("g_spawnshieldtime");
436 BADPREFIX("g_warmup_");
437 BADPREFIX("sv_ready_restart_");
439 // mutators that announce themselves properly to the server browser
440 BADCVAR("g_instagib");
441 BADCVAR("g_new_toys");
443 BADCVAR("g_grappling_hook");
444 BADCVAR("g_jetpack");
451 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
452 if(strlen(cvar_purechanges) > 16384)
454 cvar_purechanges = "// too many settings have been changed to show them here\n";
458 ++cvar_purechanges_count;
459 // WARNING: this variable is used for the server list
460 // NEVER dare to skip this code!
461 // Hacks to intentionally appearing as "pure server" even though you DO have
462 // modified settings may be punished by removal from the server list.
463 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467 if(cvar_changes == "")
468 cvar_changes = "// this server runs at default server settings\n";
470 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
471 cvar_changes = strzone(cvar_changes);
472 if(cvar_purechanges == "")
473 cvar_purechanges = "// this server runs at default gameplay settings\n";
475 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
476 cvar_purechanges = strzone(cvar_purechanges);
479 void detect_maptype()
488 o.x += random() * (world.maxs.x - world.mins.x);
489 o.y += random() * (world.maxs.y - world.mins.y);
490 o.z += random() * (world.maxs.z - world.mins.z);
492 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
493 if(trace_fraction == 1)
498 for(i = 0; i < 64; i += 4)
500 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
501 if(trace_fraction == 1)
503 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
512 float RandomSeed_Send(entity to, int sf)
514 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515 WriteShort(MSG_ENTITY, self.cnt);
518 void RandomSeed_Think()
520 self.cnt = bound(0, floor(random() * 65536), 65535);
521 self.nextthink = time + 5;
525 void RandomSeed_Spawn()
527 randomseed = spawn();
528 randomseed.think = RandomSeed_Think;
529 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534 self.think(); // sets random seed and nextthink
538 void spawnfunc___init_dedicated_server(void)
540 // handler for _init/_init map (only for dedicated server initialization)
542 world_initialized = -1; // don't complain
544 cvar_string = cvar_string_normal;
545 cvar_set = cvar_set_normal;
547 remove = remove_unsafely;
551 e.think = GotoFirstMap;
552 e.nextthink = time; // this is usually 1 at this point
555 e.classname = "info_player_deathmatch"; // safeguard against player joining
557 self.classname = "worldspawn"; // safeguard against various stuff ;)
559 // needs to be done so early because of the constants they create
560 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
561 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
562 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
563 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
564 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
565 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
568 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
574 void ClientInit_Spawn();
575 void WeaponStats_Init();
576 void WeaponStats_Shutdown();
577 void spawnfunc_worldspawn (void)
579 float fd, l, i, j, n;
583 cvar_string = cvar_string_normal;
584 cvar_set = cvar_set_normal;
586 if(world_already_spawned)
587 error("world already spawned - you may have EXACTLY ONE worldspawn!");
588 world_already_spawned = true;
590 remove = remove_safely; // during spawning, watch what you remove!
592 cvar_changes_init(); // do this very early now so it REALLY matches the server config
594 compressShortVector_init();
597 head = nextent(world);
602 head = nextent(head);
605 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
607 // needs to be done so early because of the constants they create
608 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
609 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
610 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
611 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
615 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
617 TemporaryDB = db_create();
622 // 1 FLICKER (first variety)
623 lightstyle(1, "mmnmmommommnonmmonqnmmo");
625 // 2 SLOW STRONG PULSE
626 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
628 // 3 CANDLE (first variety)
629 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632 lightstyle(4, "mamamamamama");
635 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
637 // 6 FLICKER (second variety)
638 lightstyle(6, "nmonqnmomnmomomno");
640 // 7 CANDLE (second variety)
641 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
643 // 8 CANDLE (third variety)
644 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
646 // 9 SLOW STROBE (fourth variety)
647 lightstyle(9, "aaaaaaaazzzzzzzz");
649 // 10 FLUORESCENT FLICKER
650 lightstyle(10, "mmamammmmammamamaaamammma");
652 // 11 SLOW PULSE NOT FADE TO BLACK
653 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
655 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
660 if(autocvar_g_campaign)
663 Map_MarkAsRecent(mapname);
665 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
667 precache_model ("null"); // we need this one before InitGameplayMode
673 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674 if(bot_waypoints_for_items == 1)
675 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676 bot_waypoints_for_items = 0;
680 WaypointSprite_Init();
682 GameLogInit(); // prepare everything
684 // changing the logic generating it is okay. But:
685 // it HAS to stay <= 64 chars
686 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687 if(autocvar_sv_eventlog)
689 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690 matchid = strzone(s);
692 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693 s = ":gameinfo:mutators:LIST";
696 MUTATOR_CALLHOOK(BuildMutatorsString);
699 // simple, probably not good in the mutator system
700 if(autocvar_g_grappling_hook)
701 s = strcat(s, ":grappling_hook");
703 // initialiation stuff, not good in the mutator system
704 if(!autocvar_g_use_ammunition)
705 s = strcat(s, ":no_use_ammunition");
707 // initialiation stuff, not good in the mutator system
708 if(autocvar_g_pickup_items == 0)
709 s = strcat(s, ":no_pickup_items");
710 if(autocvar_g_pickup_items > 0)
711 s = strcat(s, ":pickup_items");
713 // initialiation stuff, not good in the mutator system
714 if(autocvar_g_weaponarena != "0")
715 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
717 // TODO to mutator system
718 if(autocvar_g_norecoil)
719 s = strcat(s, ":norecoil");
721 // TODO to mutator system
722 if(autocvar_g_powerups == 0)
723 s = strcat(s, ":no_powerups");
724 if(autocvar_g_powerups > 0)
725 s = strcat(s, ":powerups");
728 GameLogEcho(":gameinfo:end");
731 matchid = strzone(ftos(random()));
733 cvar_set("nextmap", "");
737 if(autocvar_g_campaign)
743 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
750 while((s = fgets(fd)))
752 l = tokenize_console(s);
757 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758 print(" cdtrack ", argv(2), "\n");
760 else if(argv(0) == "fog")
762 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763 print(" \"fog\" \"", s, "\"\n");
765 else if(argv(0) == "set")
767 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770 else if(argv(0) != "//")
772 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
783 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794 addstat(STAT_FUEL, AS_INT, ammo_fuel);
795 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
806 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
809 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
811 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814 addstat(STAT_FROZEN, AS_INT, frozen);
815 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
817 // g_movementspeed hack
818 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
819 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
820 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
821 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
824 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
825 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
828 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
829 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
832 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
834 next_pingtime = time + 5;
838 // set up information replies for clients and server to use
839 maplist_reply = strzone(getmaplist());
840 lsmaps_reply = strzone(getlsmaps());
841 monsterlist_reply = strzone(getmonsterlist());
842 for(i = 0; i < 10; ++i)
846 records_reply[i] = strzone(s);
848 ladder_reply = strzone(getladder());
849 rankings_reply = strzone(getrankings());
854 PingPLReport_Spawn();
858 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
860 // fill sv_curl_serverpackages from .serverpackage files
861 if(autocvar_sv_curl_serverpackages_auto)
864 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
865 for(i = 0; i < n; ++i)
866 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
867 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
868 s = strcat(s, " ", argv(i));
869 fd = search_begin("*-serverpackage.txt", true, false);
872 j = search_getsize(fd);
873 for(i = 0; i < j; ++i)
874 s = strcat(s, " ", search_getfilename(fd, i));
877 fd = search_begin("*.serverpackage", true, false);
880 j = search_getsize(fd);
881 for(i = 0; i < j; ++i)
882 s = strcat(s, " ", search_getfilename(fd, i));
885 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
888 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
890 // physics/balance/config changes that count as mod
891 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
892 modname = cvar_string("g_mod_physics");
893 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
894 modname = cvar_string("g_mod_balance");
895 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
896 modname = cvar_string("g_mod_config");
897 // extra mutators that deserve to count as mod
898 MUTATOR_CALLHOOK(SetModname);
901 modname = strzone(modname);
903 WinningConditionHelper(); // set worldstatus
905 world_initialized = 1;
908 void spawnfunc_light (void)
910 //makestatic (self); // Who the f___ did that?
916 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
924 float Map_Count, Map_Current;
925 string Map_Current_Name;
927 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
928 float GetMaplistPosition()
934 idx = autocvar_g_maplist_index;
941 for(pos = 0; pos < Map_Count; ++pos)
945 // resume normal maplist rotation if current map is not in g_maplist
949 float MapHasRightSize(string map)
952 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
953 if(autocvar_g_maplist_check_waypoints)
955 dprint("checkwp "); dprint(map);
956 if(!fexists(strcat("maps/", map, ".waypoints")))
958 dprint(": no waypoints\n");
961 dprint(": has waypoints\n");
964 // open map size restriction file
965 dprint("opensize "); dprint(map);
966 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
969 float mapmin, mapmax;
971 mapmin = stof(fgets(fh));
972 mapmax = stof(fgets(fh));
974 if(player_count < mapmin)
976 dprint("not enough\n");
979 if(player_count > mapmax)
981 dprint("too many\n");
984 dprint("right size\n");
987 dprint(": not found\n");
991 string Map_Filename(float position)
993 return strcat("maps/", argv(position), ".bsp");
996 string strwords(string s, float w)
999 for(endpos = 0; w && endpos >= 0; --w)
1000 endpos = strstrofs(s, " ", endpos + 1);
1004 return substring(s, 0, endpos);
1007 float strhasword(string s, string w)
1009 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1012 void Map_MarkAsRecent(string m)
1014 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1017 float Map_IsRecent(string m)
1019 return strhasword(autocvar_g_maplist_mostrecent, m);
1022 float Map_Check(float position, float pass)
1026 map_next = argv(position);
1029 if(Map_IsRecent(map_next))
1032 filename = Map_Filename(position);
1033 if(MapInfo_CheckMap(map_next))
1037 if(MapHasRightSize(map_next))
1042 dprint( "Couldn't select '", filename, "'..\n" );
1047 void Map_Goto_SetStr(string nextmapname)
1049 if(getmapname_stored != "")
1050 strunzone(getmapname_stored);
1051 if(nextmapname == "")
1052 getmapname_stored = "";
1054 getmapname_stored = strzone(nextmapname);
1057 void Map_Goto_SetFloat(float position)
1059 cvar_set("g_maplist_index", ftos(position));
1060 Map_Goto_SetStr(argv(position));
1063 void Map_Goto(float reinit)
1065 MapInfo_LoadMap(getmapname_stored, reinit);
1068 // return codes of map selectors:
1069 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1070 // -2 = permanent failure
1071 float() MaplistMethod_Iterate = // usual method
1075 dprint("Trying MaplistMethod_Iterate\n");
1077 for(pass = 1; pass <= 2; ++pass)
1079 for(i = 1; i < Map_Count; ++i)
1082 mapindex = (i + Map_Current) % Map_Count;
1083 if(Map_Check(mapindex, pass))
1090 float() MaplistMethod_Repeat = // fallback method
1092 dprint("Trying MaplistMethod_Repeat\n");
1094 if(Map_Check(Map_Current, 2))
1099 float() MaplistMethod_Random = // random map selection
1103 dprint("Trying MaplistMethod_Random\n");
1107 for(i = 0; i <= imax; ++i)
1110 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1111 if(Map_Check(mapindex, 1))
1117 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1118 // the exponent sets a bias on the map selection:
1119 // the higher the exponent, the less likely "shortly repeated" same maps are
1121 float i, j, imax, insertpos;
1123 dprint("Trying MaplistMethod_Shuffle\n");
1127 for(i = 0; i <= imax; ++i)
1131 // now reinsert this at another position
1132 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1133 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1134 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1135 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1137 // insert the current map there
1139 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1140 newlist = strcat(newlist, " ", argv(j));
1141 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1142 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1143 newlist = strcat(newlist, " ", argv(j));
1144 newlist = substring(newlist, 1, strlen(newlist) - 1);
1145 cvar_set("g_maplist", newlist);
1146 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1149 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1150 if(Map_Check(Map_Current, 1))
1158 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160 for (i = 0; i < Map_Count; ++i)
1161 if (Map_Check(i, 2))
1165 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1166 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1167 if(autocvar_g_maplist_shuffle)
1169 localcmd("\nmenu_cmd sync\n");
1170 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173 error("empty maplist, cannot select a new map");
1174 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1176 if(Map_Current_Name)
1177 strunzone(Map_Current_Name);
1178 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1179 // this may or may not be correct, but who cares, in the worst case a map
1180 // isn't chosen in the first pass that should have been
1191 if(autocvar_g_maplist_shuffle > 0)
1192 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1195 if(autocvar_g_maplist_selectrandom)
1196 nextMap = MaplistMethod_Random();
1199 nextMap = MaplistMethod_Iterate();
1202 nextMap = MaplistMethod_Repeat();
1206 Map_Goto_SetFloat(nextMap);
1207 return getmapname_stored;
1213 float DoNextMapOverride(float reinit)
1215 if(autocvar_g_campaign)
1217 CampaignPostIntermission();
1218 alreadychangedlevel = true;
1221 if(autocvar_quit_when_empty)
1223 if(player_count <= currentbots)
1226 alreadychangedlevel = true;
1230 if(autocvar_quit_and_redirect != "")
1232 redirection_target = strzone(autocvar_quit_and_redirect);
1233 alreadychangedlevel = true;
1236 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1238 localcmd("restart\n");
1239 alreadychangedlevel = true;
1242 if(autocvar_nextmap != "")
1245 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1246 cvar_set("nextmap",m);
1248 if(!m || gametypevote)
1250 if(autocvar_sv_vote_gametype)
1256 if(MapInfo_CheckMap(m))
1260 alreadychangedlevel = true;
1264 if(!reinit && autocvar_lastlevel)
1266 cvar_settemp_restore();
1267 localcmd("set lastlevel 0\ntogglemenu 1\n");
1268 alreadychangedlevel = true;
1274 void GotoNextMap(float reinit)
1279 if (alreadychangedlevel)
1281 alreadychangedlevel = true;
1285 nextMap = GetNextMap();
1287 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1296 When the player presses attack or jump, change to the next level
1299 .float autoscreenshot;
1300 void IntermissionThink()
1302 FixIntermissionClient(self);
1304 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1305 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1307 if( (server_screenshot || client_screenshot)
1308 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1310 self.autoscreenshot = -1;
1311 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1315 if (time < intermission_exittime)
1318 if(!mapvote_initialized)
1319 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1329 Returns the entity to view from
1333 entity FindIntermission()
1338 // look for info_intermission first
1339 spot = find (world, classname, "info_intermission");
1341 { // pick a random one
1345 spot = find (spot, classname, "info_intermission");
1347 spot = find (spot, classname, "info_intermission");
1353 // then look for the start position
1354 spot = find (world, classname, "info_player_start");
1358 // testinfo_player_start is only found in regioned levels
1359 spot = find (world, classname, "testplayerstart");
1363 // then look for the start position
1364 spot = find (world, classname, "info_player_deathmatch");
1368 //objerror ("FindIntermission: no spot");
1374 ===============================================================================
1378 ===============================================================================
1381 void DumpStats(float final)
1390 to_console = autocvar_sv_logscores_console;
1391 to_eventlog = autocvar_sv_eventlog;
1392 to_file = autocvar_sv_logscores_file;
1396 to_console = true; // always print printstats replies
1397 to_eventlog = false; // but never print them to the event log
1401 if(autocvar_sv_eventlog_console)
1402 to_console = false; // otherwise we get the output twice
1408 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1418 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1422 fputs(file, strcat(s, "\n"));
1425 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1431 fputs(file, strcat(s, "\n"));
1433 FOR_EACH_CLIENT(other)
1435 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1437 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1438 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1439 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1440 s = strcat(s, ftos(other.team), ":");
1442 s = strcat(s, "spectator:");
1445 print(s, other.netname, "\n");
1447 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1449 fputs(file, strcat(s, other.netname, "\n"));
1455 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1461 fputs(file, strcat(s, "\n"));
1463 for(i = 1; i < 16; ++i)
1465 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1466 s = strcat(s, ":", ftos(i));
1472 fputs(file, strcat(s, "\n"));
1479 GameLogEcho(":end");
1482 fputs(file, ":end\n");
1487 void FixIntermissionClient(entity e)
1490 if(!e.autoscreenshot) // initial call
1492 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1494 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1495 e.solid = SOLID_NOT;
1496 e.movetype = MOVETYPE_NONE;
1497 e.takedamage = DAMAGE_NO;
1500 e.weaponentity.effects = EF_NODRAW;
1501 if (e.weaponentity.weaponentity)
1502 e.weaponentity.weaponentity.effects = EF_NODRAW;
1504 if(IS_REAL_CLIENT(e))
1506 stuffcmd(e, "\nscr_printspeed 1000000\n");
1507 s = autocvar_sv_intermission_cdtrack;
1509 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1511 WriteByte(MSG_ONE, SVC_INTERMISSION);
1517 go to the next level for deathmatch
1518 only called if a time or frag limit has expired
1524 intermission_running = 1;
1526 // enforce a wait time before allowing changelevel
1527 if(player_count > 0)
1528 intermission_exittime = time + autocvar_sv_mapchange_delay;
1530 intermission_exittime = -1;
1533 WriteByte (MSG_ALL, SVC_CDTRACK);
1534 WriteByte (MSG_ALL, 3);
1535 WriteByte (MSG_ALL, 3);
1536 // done in FixIntermission
1539 //pos = FindIntermission ();
1546 PlayerStats_GameReport(true);
1547 WeaponStats_Shutdown();
1549 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1551 if(autocvar_sv_eventlog)
1552 GameLogEcho(":gameover");
1556 FOR_EACH_PLAYER(other) {
1557 FixIntermissionClient(other);
1559 bprint(other.netname, " ^7wins.\n");
1562 if(autocvar_g_campaign)
1563 CampaignPreIntermission();
1565 MUTATOR_CALLHOOK(MatchEnd);
1567 localcmd("\nsv_hook_gameend\n");
1574 Exit deathmatch games upon conditions
1577 void CheckRules_Player()
1579 if (gameover) // someone else quit the game already
1582 if(self.deadflag == DEAD_NO)
1583 self.play_time += frametime;
1585 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1586 // (div0: and that in CheckRules_World please)
1590 float InitiateSuddenDeath()
1592 // Check first whether normal overtimes could be added before initiating suddendeath mode
1593 // - for this timelimit_overtime needs to be >0 of course
1594 // - also check the winning condition calculated in the previous frame and only add normal overtime
1595 // again, if at the point at which timelimit would be extended again, still no winner was found
1596 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1598 return 1; // need to call InitiateOvertime later
1602 if(!checkrules_suddendeathend)
1604 if(autocvar_g_campaign)
1605 checkrules_suddendeathend = time; // no suddendeath in campaign
1607 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1608 if(g_race && !g_race_qualifying)
1609 race_StartCompleting();
1615 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1617 ++checkrules_overtimesadded;
1618 //add one more overtime by simply extending the timelimit
1620 tl = autocvar_timelimit;
1621 tl += autocvar_timelimit_overtime;
1622 cvar_set("timelimit", ftos(tl));
1624 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1627 float GetWinningCode(float fraglimitreached, float equality)
1629 if(autocvar_g_campaign == 1)
1630 if(fraglimitreached)
1637 if(fraglimitreached)
1638 return WINNING_STARTSUDDENDEATHOVERTIME;
1640 return WINNING_NEVER;
1642 if(fraglimitreached)
1648 // set the .winning flag for exactly those players with a given field value
1649 void SetWinners(.float field, float value)
1652 FOR_EACH_PLAYER(head)
1653 head.winning = (head.field == value);
1656 // set the .winning flag for those players with a given field value
1657 void AddWinners(.float field, float value)
1660 FOR_EACH_PLAYER(head)
1661 if(head.field == value)
1665 // clear the .winning flags
1666 void ClearWinners(void)
1669 FOR_EACH_PLAYER(head)
1673 // Onslaught winning condition:
1674 // game terminates if only one team has a working generator (or none)
1675 float WinningCondition_Onslaught()
1678 float t1, t2, t3, t4;
1680 WinningConditionHelper(); // set worldstatus
1685 // first check if the game has ended
1686 t1 = t2 = t3 = t4 = 0;
1687 head = find(world, classname, "onslaught_generator");
1690 if (head.health > 0)
1692 if (head.team == NUM_TEAM_1) t1 = 1;
1693 if (head.team == NUM_TEAM_2) t2 = 1;
1694 if (head.team == NUM_TEAM_3) t3 = 1;
1695 if (head.team == NUM_TEAM_4) t4 = 1;
1697 head = find(head, classname, "onslaught_generator");
1699 if (t1 + t2 + t3 + t4 < 2)
1701 // game over, only one team remains (or none)
1703 if (t1) SetWinners(team, NUM_TEAM_1);
1704 if (t2) SetWinners(team, NUM_TEAM_2);
1705 if (t3) SetWinners(team, NUM_TEAM_3);
1706 if (t4) SetWinners(team, NUM_TEAM_4);
1707 dprint("Have a winner, ending game.\n");
1711 // Two or more teams remain
1715 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1716 // they win. Otherwise the defending team wins once the timelimit passes.
1717 void assault_new_round();
1718 float WinningCondition_Assault()
1722 WinningConditionHelper(); // set worldstatus
1724 status = WINNING_NO;
1725 // as the timelimit has not yet passed just assume the defending team will win
1726 if(assault_attacker_team == NUM_TEAM_1)
1728 SetWinners(team, NUM_TEAM_2);
1732 SetWinners(team, NUM_TEAM_1);
1736 ent = find(world, classname, "target_assault_roundend");
1739 if(ent.winning) // round end has been triggered by attacking team
1741 bprint("ASSAULT: round completed...\n");
1742 SetWinners(team, assault_attacker_team);
1744 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1746 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1748 status = WINNING_YES;
1755 assault_new_round();
1764 // LMS winning condition: game terminates if and only if there's at most one
1765 // one player who's living lives. Top two scores being equal cancels the time
1767 float WinningCondition_LMS()
1774 have_player = false;
1775 have_players = false;
1776 l = LMS_NewPlayerLives();
1778 head = find(world, classname, "player");
1781 head2 = find(head, classname, "player");
1783 have_players = true;
1787 // we have at least one player
1790 // two or more active players - continue with the game
1794 // exactly one player?
1797 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1801 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1807 // and assign him his first place
1808 PlayerScore_Add(head, SP_LMS_RANK, 1);
1815 // nobody is playing at all...
1818 // wait for players...
1822 // SNAFU (maybe a draw game?)
1824 dprint("No players, ending game.\n");
1829 // When we get here, we have at least two players who are actually LIVING,
1830 // now check if the top two players have equal score.
1831 WinningConditionHelper();
1834 if(WinningConditionHelper_winner)
1835 WinningConditionHelper_winner.winning = true;
1836 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1837 return WINNING_NEVER;
1839 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1843 void ShuffleMaplist()
1845 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1849 float WinningCondition_Scores(float limit, float leadlimit)
1853 // TODO make everything use THIS winning condition (except LMS)
1854 WinningConditionHelper();
1858 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1859 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1860 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1861 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1865 if(WinningConditionHelper_winner)
1866 WinningConditionHelper_winner.winning = 1;
1867 if(WinningConditionHelper_winnerteam >= 0)
1868 SetWinners(team, WinningConditionHelper_winnerteam);
1870 if(WinningConditionHelper_lowerisbetter)
1872 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1873 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1877 if(WinningConditionHelper_zeroisworst)
1878 leadlimit = 0; // not supported in this mode
1880 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1881 // these modes always score in increments of 1, thus this makes sense
1883 if(leaderfrags != WinningConditionHelper_topscore)
1885 leaderfrags = WinningConditionHelper_topscore;
1888 if (leaderfrags == limit - 1)
1889 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1890 else if (leaderfrags == limit - 2)
1891 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1892 else if (leaderfrags == limit - 3)
1893 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1897 limitreached = false;
1899 if(WinningConditionHelper_topscore >= limit)
1900 limitreached = true;
1903 float leadlimitreached;
1904 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1905 if(autocvar_leadlimit_and_fraglimit)
1906 limitreached = (limitreached && leadlimitreached);
1908 limitreached = (limitreached || leadlimitreached);
1912 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1914 return GetWinningCode(
1915 WinningConditionHelper_topscore && limitreached,
1916 WinningConditionHelper_equality
1920 float WinningCondition_Race(float fraglimit)
1931 if(p.race_completed)
1936 wc = WinningCondition_Scores(fraglimit, 0);
1938 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1939 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1940 // do NOT support equality when the laps are all raced!
1941 return WINNING_STARTSUDDENDEATHOVERTIME;
1943 return WINNING_NEVER;
1946 float WinningCondition_QualifyingThenRace(float limit)
1949 wc = WinningCondition_Scores(limit, 0);
1951 // NEVER initiate overtime
1952 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1960 float WinningCondition_RanOutOfSpawns()
1964 if(have_team_spawns <= 0)
1967 if(autocvar_g_spawn_useallspawns <= 0)
1970 if(!some_spawn_has_been_used)
1973 team1_score = team2_score = team3_score = team4_score = 0;
1975 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1977 if(head.team == NUM_TEAM_1)
1979 else if(head.team == NUM_TEAM_2)
1981 else if(head.team == NUM_TEAM_3)
1983 else if(head.team == NUM_TEAM_4)
1987 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1989 if(head.team == NUM_TEAM_1)
1991 else if(head.team == NUM_TEAM_2)
1993 else if(head.team == NUM_TEAM_3)
1995 else if(head.team == NUM_TEAM_4)
2000 if(team1_score + team2_score + team3_score + team4_score == 0)
2002 checkrules_equality = true;
2005 else if(team1_score + team2_score + team3_score + team4_score == 1)
2010 else if(team2_score)
2012 else if(team3_score)
2014 else // if(team4_score)
2016 CheckAllowedTeams(world);
2017 for(i = 0; i < MAX_TEAMSCORE; ++i)
2019 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2020 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2021 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2022 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2025 AddWinners(team, t);
2036 Exit deathmatch games upon conditions
2039 void ReadyRestart();
2040 void CheckRules_World()
2051 if (gameover) // someone else quit the game already
2053 if(player_count == 0) // Nobody there? Then let's go to the next map
2055 // this will actually check the player count in the next frame
2056 // again, but this shouldn't hurt
2060 timelimit = autocvar_timelimit * 60;
2061 fraglimit = autocvar_fraglimit;
2062 leadlimit = autocvar_leadlimit;
2064 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2067 timelimit = 0; // timelimit is not made for warmup
2069 fraglimit = 0; // no fraglimit for now
2070 leadlimit = 0; // no leadlimit for now
2075 timelimit += game_starttime;
2077 else if (timelimit < 0)
2085 timelimit = 0; // ONS has its own overtime rule
2090 if(timelimit > game_starttime)
2091 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2093 game_completion_ratio = 0;
2095 if(checkrules_suddendeathend)
2097 if(!checkrules_suddendeathwarning)
2099 checkrules_suddendeathwarning = true;
2100 if(g_race && !g_race_qualifying)
2101 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2103 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2108 if (timelimit && time >= timelimit)
2110 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2113 float playerswithlaps;
2116 totalplayers = playerswithlaps = readyplayers = 0;
2117 FOR_EACH_PLAYER(head)
2120 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2126 // at least 2 of the players have completed a lap: start the RACE
2127 // otherwise, the players should end the qualifying on their own
2128 if(readyplayers || playerswithlaps >= 2)
2130 checkrules_suddendeathend = 0;
2131 ReadyRestart(); // go to race
2135 wantovertime |= InitiateSuddenDeath();
2138 wantovertime |= InitiateSuddenDeath();
2142 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2148 float checkrules_status;
2149 checkrules_status = WinningCondition_RanOutOfSpawns();
2150 if(checkrules_status == WINNING_YES)
2152 bprint("Hey! Someone ran out of spawns!\n");
2154 else if(g_race && !g_race_qualifying && timelimit >= 0)
2156 checkrules_status = WinningCondition_Race(fraglimit);
2157 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2159 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2161 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2162 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2166 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2170 checkrules_status = WinningCondition_LMS();
2172 else if (g_onslaught)
2174 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2178 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2179 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2182 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2184 checkrules_status = WINNING_NEVER;
2185 checkrules_overtimesadded = -1;
2186 wantovertime |= InitiateSuddenDeath();
2189 if(checkrules_status == WINNING_NEVER)
2190 // equality cases! Nobody wins if the overtime ends in a draw.
2195 if(checkrules_status == WINNING_NEVER)
2198 checkrules_status = WINNING_YES;
2201 if(checkrules_suddendeathend)
2202 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2203 checkrules_status = WINNING_YES;
2205 if(checkrules_status == WINNING_YES)
2207 //print("WINNING\n");
2212 string GotoMap(string m)
2214 m = GameTypeVote_MapInfo_FixName(m);
2216 return "The map you suggested is not available on this server.";
2217 if (!autocvar_sv_vote_gametype)
2218 if(!MapInfo_CheckMap(m))
2219 return "The map you suggested does not support the current game mode.";
2220 cvar_set("nextmap", m);
2221 cvar_set("timelimit", "-1");
2222 if(mapvote_initialized || alreadychangedlevel)
2224 if(DoNextMapOverride(0))
2225 return "Map switch initiated.";
2227 return "Hm... no. For some reason I like THIS map more.";
2230 return "Map switch will happen after scoreboard.";
2236 anticheat_endframe();
2239 FOR_EACH_REALCLIENT(self)
2241 entity e = IS_SPEC(self) ? self.enemy : self;
2243 self.typehit_time = time;
2244 else if(e.damage_dealt)
2246 self.hit_time = time;
2247 self.damage_dealt_total += ceil(e.damage_dealt);
2250 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2251 // add 1 frametime because after this, engine SV_Physics
2252 // increases time by a frametime and then networks the frame
2253 // add another frametime because client shows everything with
2254 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2256 FOR_EACH_CLIENT(self)
2258 self.typehitsound = false;
2259 self.damage_dealt = 0;
2260 antilag_record(self, altime);
2262 FOR_EACH_MONSTER(self)
2263 antilag_record(self, altime);
2269 * returns true if redirecting
2271 float redirection_timeout;
2272 float redirection_nextthink;
2273 float RedirectionThink()
2275 float clients_found;
2277 if(redirection_target == "")
2280 if(!redirection_timeout)
2282 cvar_set("sv_public", "-2");
2283 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2284 if(redirection_target == "self")
2285 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2287 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2290 if(time < redirection_nextthink)
2293 redirection_nextthink = time + 1;
2296 FOR_EACH_REALCLIENT(self)
2299 print("Redirecting: sending connect command to ", self.netname, "\n");
2300 if(redirection_target == "self")
2301 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2303 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2307 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2309 if(time > redirection_timeout || clients_found == 0)
2310 localcmd("\nwait; wait; wait; quit\n");
2315 void TargetMusic_RestoreGame();
2318 // Loaded from a save game
2319 // some things then break, so let's work around them...
2321 // Progs DB (capture records)
2322 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2326 MapInfo_Enumerate();
2327 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2330 TargetMusic_RestoreGame();
2337 if(world_initialized > 0)
2339 world_initialized = 0;
2340 print("Saving persistent data...\n");
2343 // playerstats with unfinished match
2344 PlayerStats_GameReport(false);
2346 if(!cheatcount_total)
2348 if(autocvar_sv_db_saveasdump)
2349 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2351 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2353 if(autocvar_developer)
2355 if(autocvar_sv_db_saveasdump)
2356 db_dump(TemporaryDB, "server-temp.db");
2358 db_save(TemporaryDB, "server-temp.db");
2360 CheatShutdown(); // must be after cheatcount check
2361 db_close(ServerProgsDB);
2362 db_close(TemporaryDB);
2364 // tell the bot system the game is ending now
2367 WeaponStats_Shutdown();
2370 else if(world_initialized == 0)
2372 print("NOTE: crashed before even initializing the world, not saving persistent data\n");