1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
63 void SetDefaultAlpha()
65 if(autocvar_g_running_guns)
67 default_player_alpha = -1;
68 default_weapon_alpha = +1;
72 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73 default_weapon_alpha = default_player_alpha;
77 default_player_alpha = autocvar_g_player_alpha;
78 if(default_player_alpha == 0)
79 default_player_alpha = 1;
80 default_weapon_alpha = default_player_alpha;
84 void fteqcc_testbugs()
88 if(!autocvar_developer_fteqccbugs)
91 dprint("*** fteqcc test: checking for bugs...\n");
95 if(sqrt(a) - sqrt(b - a) == 0)
96 dprint("*** fteqcc test: found same-function-twice bug\n");
98 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
102 world.enemy.cnt += 10;
103 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
104 dprint("*** fteqcc test: found += bug\n");
106 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
113 if(autocvar__sv_init)
115 // cvar_set("_sv_init", "0");
116 // we do NOT set this to 0 any more, so someone "accidentally" changing
117 // to this "init" map on a dedicated server will cause no permanent
119 if(autocvar_g_maplist_shuffle)
121 n = tokenizebyseparator(autocvar_g_maplist, " ");
122 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
125 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127 if(!DoNextMapOverride(1))
135 self.nextthink = time;
139 self.nextthink = time + 1;
140 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
144 void cvar_changes_init()
148 float n, i, adding, pureadding;
151 strunzone(cvar_changes);
152 cvar_changes = string_null;
154 strunzone(cvar_purechanges);
155 cvar_purechanges = string_null;
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
173 // general excludes and namespaces for server admin used cvars
174 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178 BADPREFIX("cvar_check_");
180 BADCVAR("g_configversion");
181 BADCVAR("g_maplist_index");
182 BADCVAR("halflifebsp");
183 BADPREFIX("sv_world");
189 BADPREFIX("scoreboard_");
190 BADPREFIX("g_campaign");
191 BADPREFIX("g_waypointsprite_");
197 BADPREFIX("net_slist_");
203 BADPREFIX("sensitivity");
204 BADPREFIX("userbind");
207 BADPREFIX("crosshair");
208 BADCVAR("mod_q3bsp_lightmapmergepower");
209 BADCVAR("mod_q3bsp_nolightmaps");
211 BADCVAR("mastervolume");
213 BADCVAR("bgmvolume");
216 BADCVAR("developer");
217 BADCVAR("log_dest_udp");
218 BADCVAR("net_address");
219 BADCVAR("net_address_ipv6");
221 BADCVAR("savedgamecfg");
222 BADCVAR("serverconfig");
223 BADCVAR("sv_autoscreenshot");
224 BADCVAR("sv_heartbeatperiod");
225 BADCVAR("sv_vote_master_password");
226 BADCVAR("sys_colortranslation");
227 BADCVAR("sys_specialcharactertranslation");
228 BADCVAR("timeformat");
229 BADCVAR("timestamps");
230 BADPREFIX("developer_");
232 BADPREFIX("g_banned_list");
233 BADPREFIX("g_chat_flood_");
234 BADPREFIX("g_ghost_items");
235 BADPREFIX("g_playerstats_");
236 BADPREFIX("g_respawn_ghosts");
237 BADPREFIX("g_voice_flood_");
238 BADPREFIX("log_file");
240 BADPREFIX("sv_allowdownloads");
241 BADPREFIX("sv_autodemo");
242 BADPREFIX("sv_curl_");
243 BADPREFIX("sv_eventlog");
244 BADPREFIX("sv_logscores_");
245 BADPREFIX("sv_master");
246 BADPREFIX("sv_weaponstats_");
247 BADPREFIX("sv_waypointsprite_");
248 BADCVAR("rescan_pending");
250 // these can contain player IDs, so better hide
251 BADPREFIX("g_forced_team_");
254 BADCVAR("fraglimit");
255 BADCVAR("g_assault");
257 BADCVAR("g_ca_teams");
261 BADCVAR("g_domination");
262 BADCVAR("g_domination_default_teams");
263 BADCVAR("g_freezetag");
264 BADCVAR("g_freezetag_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_tdm_teams");
275 BADCVAR("leadlimit");
278 BADCVAR("timelimit");
282 BADCVAR("g_maplist");
283 BADCVAR("g_maplist_mostrecent");
287 d = cvar_defstring(k);
293 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294 if(strlen(cvar_changes) > 16384)
296 cvar_changes = "// too many settings have been changed to show them here\n";
301 // now check if the changes are actually gameplay relevant
303 // does nothing visible
304 BADCVAR("captureleadlimit_override");
305 BADCVAR("g_balance_kill_delay");
306 BADCVAR("g_ca_point_leadlimit");
307 BADCVAR("g_ctf_captimerecord_always");
308 BADCVAR("g_ctf_flag_glowtrails");
309 BADCVAR("g_ctf_flag_pickup_verbosename");
310 BADCVAR("g_domination_point_leadlimit");
311 BADCVAR("g_forced_respawn");
312 BADCVAR("g_keyhunt_point_leadlimit");
314 BADCVAR("g_nexball_goalleadlimit");
315 BADCVAR("leadlimit_and_fraglimit");
316 BADCVAR("leadlimit_override");
318 BADCVAR("sv_allow_fullbright");
319 BADCVAR("sv_checkforpacketsduringsleep");
320 BADCVAR("sv_fraginfo");
321 BADCVAR("sv_timeout");
322 BADPREFIX("sv_timeout_");
323 BADPREFIX("crypto_");
324 BADPREFIX("g_chat_");
325 BADPREFIX("g_ctf_captimerecord_");
326 BADPREFIX("g_maplist_votable_");
330 BADPREFIX("sv_cullentities_");
331 BADPREFIX("sv_fraginfo_");
332 BADPREFIX("sv_maxidle_");
333 BADPREFIX("sv_vote_");
334 BADPREFIX("timelimit_");
335 BADCVAR("gameversion");
336 BADPREFIX("gameversion_");
337 BADCVAR("sv_namechangetimer");
339 // allowed changes to server admins (please sync this to server.cfg)
343 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
345 // yes, this does contain some redundant stuff, don't really care
346 BADCVAR("bot_config_file");
347 BADCVAR("bot_number");
348 BADCVAR("bot_prefix");
349 BADCVAR("bot_suffix");
350 BADCVAR("capturelimit_override");
351 BADCVAR("fraglimit_override");
353 BADCVAR("g_antilag");
354 BADCVAR("g_balance_teams");
355 BADCVAR("g_balance_teams_prevent_imbalance");
356 BADCVAR("g_balance_teams_scorefactor");
357 BADCVAR("g_ban_sync_trusted_servers");
358 BADCVAR("g_ban_sync_uri");
359 BADCVAR("g_ca_teams_override");
360 BADCVAR("g_ctf_ignore_frags");
361 BADCVAR("g_domination_point_limit");
362 BADCVAR("g_freezetag_teams_override");
363 BADCVAR("g_friendlyfire");
364 BADCVAR("g_fullbrightitems");
365 BADCVAR("g_fullbrightplayers");
366 BADCVAR("g_keyhunt_point_limit");
367 BADCVAR("g_keyhunt_teams_override");
368 BADCVAR("g_lms_lives_override");
369 BADCVAR("g_maplist");
370 BADCVAR("g_maplist_check_waypoints");
371 BADCVAR("g_maplist_mostrecent_count");
372 BADCVAR("g_maplist_shuffle");
373 BADCVAR("g_maplist_votable");
374 BADCVAR("g_maplist_votable_abstain");
375 BADCVAR("g_maplist_votable_nodetail");
376 BADCVAR("g_maplist_votable_suggestions");
377 BADCVAR("g_maxplayers");
378 BADCVAR("g_mirrordamage");
379 BADCVAR("g_nexball_goallimit");
380 BADCVAR("g_powerups");
381 BADCVAR("g_start_delay");
383 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
386 BADCVAR("maxplayers");
387 BADCVAR("minplayers");
388 BADCVAR("net_address");
390 BADCVAR("rcon_password");
391 BADCVAR("rcon_restricted_commands");
392 BADCVAR("rcon_restricted_password");
394 BADCVAR("sv_adminnick");
395 BADCVAR("sv_autoscreenshot");
396 BADCVAR("sv_autotaunt");
397 BADCVAR("sv_curl_defaulturl");
398 BADCVAR("sv_defaultcharacter");
399 BADCVAR("sv_defaultplayercolors");
400 BADCVAR("sv_defaultplayermodel");
401 BADCVAR("sv_defaultplayerskin");
402 BADCVAR("sv_maxidle");
403 BADCVAR("sv_maxrate");
405 BADCVAR("sv_public");
406 BADCVAR("sv_ready_restart");
407 BADCVAR("sv_status_privacy");
409 BADCVAR("sv_vote_call");
410 BADCVAR("sv_vote_commands");
411 BADCVAR("sv_vote_majority_factor");
412 BADCVAR("sv_vote_master");
413 BADCVAR("sv_vote_master_commands");
414 BADCVAR("sv_vote_master_password");
415 BADCVAR("sv_vote_simple_majority_factor");
416 BADCVAR("teamplay_mode");
417 BADCVAR("timelimit_override");
418 BADCVAR("g_spawnshieldtime");
419 BADPREFIX("g_warmup_");
420 BADPREFIX("sv_ready_restart_");
422 // mutators that announce themselves properly to the server browser
423 BADCVAR("g_instagib");
424 BADCVAR("g_new_toys");
426 BADCVAR("g_grappling_hook");
427 BADCVAR("g_jetpack");
434 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
435 if(strlen(cvar_purechanges) > 16384)
437 cvar_purechanges = "// too many settings have been changed to show them here\n";
441 ++cvar_purechanges_count;
442 // WARNING: this variable is used for the server list
443 // NEVER dare to skip this code!
444 // Hacks to intentionally appearing as "pure server" even though you DO have
445 // modified settings may be punished by removal from the server list.
446 // You can do to the variables cvar_changes and cvar_purechanges all you want,
450 if(cvar_changes == "")
451 cvar_changes = "// this server runs at default server settings\n";
453 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
454 cvar_changes = strzone(cvar_changes);
455 if(cvar_purechanges == "")
456 cvar_purechanges = "// this server runs at default gameplay settings\n";
458 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
459 cvar_purechanges = strzone(cvar_purechanges);
462 void detect_maptype()
471 o_x += random() * (world.maxs_x - world.mins_x);
472 o_y += random() * (world.maxs_y - world.mins_y);
473 o_z += random() * (world.maxs_z - world.mins_z);
475 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
476 if(trace_fraction == 1)
481 for(i = 0; i < 64; i += 4)
483 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
484 if(trace_fraction == 1)
486 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
495 float RandomSeed_Send(entity to, float sf)
497 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
498 WriteShort(MSG_ENTITY, self.cnt);
501 void RandomSeed_Think()
503 self.cnt = bound(0, floor(random() * 65536), 65535);
504 self.nextthink = time + 5;
508 void RandomSeed_Spawn()
510 randomseed = spawn();
511 randomseed.think = RandomSeed_Think;
512 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
517 self.think(); // sets random seed and nextthink
521 void spawnfunc___init_dedicated_server(void)
523 // handler for _init/_init map (only for dedicated server initialization)
525 world_initialized = -1; // don't complain
527 cvar_string = cvar_string_normal;
528 cvar_set = cvar_set_normal;
530 remove = remove_unsafely;
534 e.think = GotoFirstMap;
535 e.nextthink = time; // this is usually 1 at this point
538 e.classname = "info_player_deathmatch"; // safeguard against player joining
540 self.classname = "worldspawn"; // safeguard against various stuff ;)
542 // needs to be done so early because of the constants they create
543 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
544 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
545 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
546 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
547 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
548 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void spawnfunc_worldspawn (void)
562 float fd, l, i, j, n;
566 cvar_string = cvar_string_normal;
567 cvar_set = cvar_set_normal;
569 if(world_already_spawned)
570 error("world already spawned - you may have EXACTLY ONE worldspawn!");
571 world_already_spawned = TRUE;
573 remove = remove_safely; // during spawning, watch what you remove!
575 check_unacceptable_compiler_bugs();
577 cvar_changes_init(); // do this very early now so it REALLY matches the server config
579 compressShortVector_init();
582 head = nextent(world);
587 head = nextent(head);
590 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
592 // needs to be done so early because of the constants they create
593 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
594 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
595 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
598 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
600 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
602 TemporaryDB = db_create();
607 // 1 FLICKER (first variety)
608 lightstyle(1, "mmnmmommommnonmmonqnmmo");
610 // 2 SLOW STRONG PULSE
611 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613 // 3 CANDLE (first variety)
614 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
617 lightstyle(4, "mamamamamama");
620 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622 // 6 FLICKER (second variety)
623 lightstyle(6, "nmonqnmomnmomomno");
625 // 7 CANDLE (second variety)
626 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628 // 8 CANDLE (third variety)
629 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631 // 9 SLOW STROBE (fourth variety)
632 lightstyle(9, "aaaaaaaazzzzzzzz");
634 // 10 FLUORESCENT FLICKER
635 lightstyle(10, "mmamammmmammamamaaamammma");
637 // 11 SLOW PULSE NOT FADE TO BLACK
638 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
645 if(autocvar_g_campaign)
648 Map_MarkAsRecent(mapname);
650 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
652 precache_model ("null"); // we need this one before InitGameplayMode
660 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
661 if(bot_waypoints_for_items == 1)
662 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
663 bot_waypoints_for_items = 0;
667 WaypointSprite_Init();
669 GameLogInit(); // prepare everything
671 // changing the logic generating it is okay. But:
672 // it HAS to stay <= 64 chars
673 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
674 if(autocvar_sv_eventlog)
676 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
677 matchid = strzone(s);
679 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
680 s = ":gameinfo:mutators:LIST";
683 MUTATOR_CALLHOOK(BuildMutatorsString);
686 // simple, probably not good in the mutator system
687 if(autocvar_g_grappling_hook)
688 s = strcat(s, ":grappling_hook");
690 // initialiation stuff, not good in the mutator system
691 if(!autocvar_g_use_ammunition)
692 s = strcat(s, ":no_use_ammunition");
694 // initialiation stuff, not good in the mutator system
695 if(autocvar_g_pickup_items == 0)
696 s = strcat(s, ":no_pickup_items");
697 if(autocvar_g_pickup_items > 0)
698 s = strcat(s, ":pickup_items");
700 // initialiation stuff, not good in the mutator system
701 if(autocvar_g_weaponarena != "0")
702 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
704 // TODO to mutator system
705 if(autocvar_g_norecoil)
706 s = strcat(s, ":norecoil");
708 // TODO to mutator system
709 if(autocvar_g_powerups == 0)
710 s = strcat(s, ":no_powerups");
711 if(autocvar_g_powerups > 0)
712 s = strcat(s, ":powerups");
715 GameLogEcho(":gameinfo:end");
718 matchid = strzone(ftos(random()));
720 cvar_set("nextmap", "");
724 if(autocvar_g_campaign)
732 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
734 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
736 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
739 while((s = fgets(fd)))
741 l = tokenize_console(s);
746 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747 print(" cdtrack ", argv(2), "\n");
749 else if(argv(0) == "fog")
751 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752 print(" \"fog\" \"", s, "\"\n");
754 else if(argv(0) == "set")
756 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
759 else if(argv(0) != "//")
761 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
772 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
774 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
775 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
776 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
779 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
780 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
781 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
782 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
783 addstat(STAT_FUEL, AS_INT, ammo_fuel);
784 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
785 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
786 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
787 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
788 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
789 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
790 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
791 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
793 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
794 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
796 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
799 addstat(STAT_FROZEN, AS_INT, frozen);
800 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
802 // g_movementspeed hack
803 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
804 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
805 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
806 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
807 addstat(STAT_MOVEVARS_HIGHSPEED, AS_FLOAT, stat_movement_highspeed);
810 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
811 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
814 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
815 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
818 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
820 next_pingtime = time + 5;
824 // set up information replies for clients and server to use
825 maplist_reply = strzone(getmaplist());
826 lsmaps_reply = strzone(getlsmaps());
827 monsterlist_reply = strzone(getmonsterlist());
828 for(i = 0; i < 10; ++i)
832 records_reply[i] = strzone(s);
834 ladder_reply = strzone(getladder());
835 rankings_reply = strzone(getrankings());
840 PingPLReport_Spawn();
844 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
846 // fill sv_curl_serverpackages from .serverpackage files
847 if(autocvar_sv_curl_serverpackages_auto)
850 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
851 for(i = 0; i < n; ++i)
852 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
853 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
854 s = strcat(s, " ", argv(i));
855 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
858 j = search_getsize(fd);
859 for(i = 0; i < j; ++i)
860 s = strcat(s, " ", search_getfilename(fd, i));
863 fd = search_begin("*.serverpackage", TRUE, FALSE);
866 j = search_getsize(fd);
867 for(i = 0; i < j; ++i)
868 s = strcat(s, " ", search_getfilename(fd, i));
871 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
874 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
876 // physics/balance/config changes that count as mod
877 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
878 modname = cvar_string("g_mod_physics");
879 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
880 modname = cvar_string("g_mod_balance");
881 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
882 modname = cvar_string("g_mod_config");
883 // extra mutators that deserve to count as mod
884 MUTATOR_CALLHOOK(SetModname);
887 modname = strzone(modname);
889 WinningConditionHelper(); // set worldstatus
891 world_initialized = 1;
894 void spawnfunc_light (void)
896 //makestatic (self); // Who the f___ did that?
902 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
910 float Map_Count, Map_Current;
911 string Map_Current_Name;
913 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
914 float GetMaplistPosition()
920 idx = autocvar_g_maplist_index;
927 for(pos = 0; pos < Map_Count; ++pos)
931 // resume normal maplist rotation if current map is not in g_maplist
935 float MapHasRightSize(string map)
938 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
939 if(autocvar_g_maplist_check_waypoints)
941 dprint("checkwp "); dprint(map);
942 if(!fexists(strcat("maps/", map, ".waypoints")))
944 dprint(": no waypoints\n");
947 dprint(": has waypoints\n");
950 // open map size restriction file
951 dprint("opensize "); dprint(map);
952 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
955 float mapmin, mapmax;
957 mapmin = stof(fgets(fh));
958 mapmax = stof(fgets(fh));
960 if(player_count < mapmin)
962 dprint("not enough\n");
965 if(player_count > mapmax)
967 dprint("too many\n");
970 dprint("right size\n");
973 dprint(": not found\n");
977 string Map_Filename(float position)
979 return strcat("maps/", argv(position), ".bsp");
982 string strwords(string s, float w)
985 for(endpos = 0; w && endpos >= 0; --w)
986 endpos = strstrofs(s, " ", endpos + 1);
990 return substring(s, 0, endpos);
993 float strhasword(string s, string w)
995 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
998 void Map_MarkAsRecent(string m)
1000 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1003 float Map_IsRecent(string m)
1005 return strhasword(autocvar_g_maplist_mostrecent, m);
1008 float Map_Check(float position, float pass)
1012 map_next = argv(position);
1015 if(Map_IsRecent(map_next))
1018 filename = Map_Filename(position);
1019 if(MapInfo_CheckMap(map_next))
1023 if(MapHasRightSize(map_next))
1028 dprint( "Couldn't select '", filename, "'..\n" );
1033 void Map_Goto_SetStr(string nextmapname)
1035 if(getmapname_stored != "")
1036 strunzone(getmapname_stored);
1037 if(nextmapname == "")
1038 getmapname_stored = "";
1040 getmapname_stored = strzone(nextmapname);
1043 void Map_Goto_SetFloat(float position)
1045 cvar_set("g_maplist_index", ftos(position));
1046 Map_Goto_SetStr(argv(position));
1049 void Map_Goto(float reinit)
1051 MapInfo_LoadMap(getmapname_stored, reinit);
1054 // return codes of map selectors:
1055 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1056 // -2 = permanent failure
1057 float() MaplistMethod_Iterate = // usual method
1061 dprint("Trying MaplistMethod_Iterate\n");
1063 for(pass = 1; pass <= 2; ++pass)
1065 for(i = 1; i < Map_Count; ++i)
1068 mapindex = mod(i + Map_Current, Map_Count);
1069 if(Map_Check(mapindex, pass))
1076 float() MaplistMethod_Repeat = // fallback method
1078 dprint("Trying MaplistMethod_Repeat\n");
1080 if(Map_Check(Map_Current, 2))
1085 float() MaplistMethod_Random = // random map selection
1089 dprint("Trying MaplistMethod_Random\n");
1093 for(i = 0; i <= imax; ++i)
1096 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1097 if(Map_Check(mapindex, 1))
1103 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1104 // the exponent sets a bias on the map selection:
1105 // the higher the exponent, the less likely "shortly repeated" same maps are
1107 float i, j, imax, insertpos;
1109 dprint("Trying MaplistMethod_Shuffle\n");
1113 for(i = 0; i <= imax; ++i)
1117 // now reinsert this at another position
1118 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1119 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1120 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1121 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1123 // insert the current map there
1125 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1126 newlist = strcat(newlist, " ", argv(j));
1127 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1128 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1129 newlist = strcat(newlist, " ", argv(j));
1130 newlist = substring(newlist, 1, strlen(newlist) - 1);
1131 cvar_set("g_maplist", newlist);
1132 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1134 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1135 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1136 if(Map_Check(Map_Current, 1))
1144 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1146 for (i = 0; i < Map_Count; ++i)
1147 if (Map_Check(i, 2))
1151 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1152 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1153 if(autocvar_g_maplist_shuffle)
1155 localcmd("\nmenu_cmd sync\n");
1156 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159 error("empty maplist, cannot select a new map");
1160 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1162 if(Map_Current_Name)
1163 strunzone(Map_Current_Name);
1164 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1165 // this may or may not be correct, but who cares, in the worst case a map
1166 // isn't chosen in the first pass that should have been
1177 if(autocvar_g_maplist_shuffle > 0)
1178 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1181 if(autocvar_g_maplist_selectrandom)
1182 nextMap = MaplistMethod_Random();
1185 nextMap = MaplistMethod_Iterate();
1188 nextMap = MaplistMethod_Repeat();
1192 Map_Goto_SetFloat(nextMap);
1193 return getmapname_stored;
1199 float DoNextMapOverride(float reinit)
1201 if(autocvar_g_campaign)
1203 CampaignPostIntermission();
1204 alreadychangedlevel = TRUE;
1207 if(autocvar_quit_when_empty)
1209 if(player_count <= currentbots)
1212 alreadychangedlevel = TRUE;
1216 if(autocvar_quit_and_redirect != "")
1218 redirection_target = strzone(autocvar_quit_and_redirect);
1219 alreadychangedlevel = TRUE;
1222 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1224 localcmd("restart\n");
1225 alreadychangedlevel = TRUE;
1228 if(autocvar_nextmap != "")
1231 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1232 cvar_set("nextmap",m);
1234 if(!m || gametypevote)
1236 if(autocvar_sv_vote_gametype)
1242 if(MapInfo_CheckMap(m))
1246 alreadychangedlevel = TRUE;
1250 if(!reinit && autocvar_lastlevel)
1252 cvar_settemp_restore();
1253 localcmd("set lastlevel 0\ntogglemenu 1\n");
1254 alreadychangedlevel = TRUE;
1260 void GotoNextMap(float reinit)
1265 if (alreadychangedlevel)
1267 alreadychangedlevel = TRUE;
1271 nextMap = GetNextMap();
1273 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1282 When the player presses attack or jump, change to the next level
1285 .float autoscreenshot;
1286 void IntermissionThink()
1288 FixIntermissionClient(self);
1290 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1291 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1293 if( (server_screenshot || client_screenshot)
1294 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1296 self.autoscreenshot = -1;
1297 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1301 if (time < intermission_exittime)
1304 if(!mapvote_initialized)
1305 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1315 Returns the entity to view from
1319 entity FindIntermission()
1324 // look for info_intermission first
1325 spot = find (world, classname, "info_intermission");
1327 { // pick a random one
1331 spot = find (spot, classname, "info_intermission");
1333 spot = find (spot, classname, "info_intermission");
1339 // then look for the start position
1340 spot = find (world, classname, "info_player_start");
1344 // testinfo_player_start is only found in regioned levels
1345 spot = find (world, classname, "testplayerstart");
1349 // then look for the start position
1350 spot = find (world, classname, "info_player_deathmatch");
1354 //objerror ("FindIntermission: no spot");
1360 ===============================================================================
1364 ===============================================================================
1367 void DumpStats(float final)
1376 to_console = autocvar_sv_logscores_console;
1377 to_eventlog = autocvar_sv_eventlog;
1378 to_file = autocvar_sv_logscores_file;
1382 to_console = TRUE; // always print printstats replies
1383 to_eventlog = FALSE; // but never print them to the event log
1387 if(autocvar_sv_eventlog_console)
1388 to_console = FALSE; // otherwise we get the output twice
1394 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1404 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1408 fputs(file, strcat(s, "\n"));
1411 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1417 fputs(file, strcat(s, "\n"));
1419 FOR_EACH_CLIENT(other)
1421 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1423 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1424 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1425 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1426 s = strcat(s, ftos(other.team), ":");
1428 s = strcat(s, "spectator:");
1431 print(s, other.netname, "\n");
1433 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1435 fputs(file, strcat(s, other.netname, "\n"));
1441 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1447 fputs(file, strcat(s, "\n"));
1449 for(i = 1; i < 16; ++i)
1451 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1452 s = strcat(s, ":", ftos(i));
1458 fputs(file, strcat(s, "\n"));
1465 GameLogEcho(":end");
1468 fputs(file, ":end\n");
1473 void FixIntermissionClient(entity e)
1476 if(!e.autoscreenshot) // initial call
1478 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1480 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1481 e.solid = SOLID_NOT;
1482 e.movetype = MOVETYPE_NONE;
1483 e.takedamage = DAMAGE_NO;
1486 e.weaponentity.effects = EF_NODRAW;
1487 if (e.weaponentity.weaponentity)
1488 e.weaponentity.weaponentity.effects = EF_NODRAW;
1490 if(IS_REAL_CLIENT(e))
1492 stuffcmd(e, "\nscr_printspeed 1000000\n");
1493 s = autocvar_sv_intermission_cdtrack;
1495 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1497 WriteByte(MSG_ONE, SVC_INTERMISSION);
1503 go to the next level for deathmatch
1504 only called if a time or frag limit has expired
1510 intermission_running = 1;
1512 // enforce a wait time before allowing changelevel
1513 if(player_count > 0)
1514 intermission_exittime = time + autocvar_sv_mapchange_delay;
1516 intermission_exittime = -1;
1519 WriteByte (MSG_ALL, SVC_CDTRACK);
1520 WriteByte (MSG_ALL, 3);
1521 WriteByte (MSG_ALL, 3);
1522 // done in FixIntermission
1525 //pos = FindIntermission ();
1533 PlayerStats_EndMatch(1);
1535 PlayerStats_AddGlobalInfo(e);
1536 PlayerStats_Shutdown();
1537 WeaponStats_Shutdown();
1539 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1541 if(autocvar_sv_eventlog)
1542 GameLogEcho(":gameover");
1546 FOR_EACH_PLAYER(other) {
1547 FixIntermissionClient(other);
1549 bprint(other.netname, " ^7wins.\n");
1552 if(autocvar_g_campaign)
1553 CampaignPreIntermission();
1555 MUTATOR_CALLHOOK(MatchEnd);
1557 localcmd("\nsv_hook_gameend\n");
1564 Exit deathmatch games upon conditions
1567 void CheckRules_Player()
1569 if (gameover) // someone else quit the game already
1572 if(self.deadflag == DEAD_NO)
1573 self.play_time += frametime;
1575 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1576 // (div0: and that in CheckRules_World please)
1579 float checkrules_equality;
1580 float checkrules_suddendeathwarning;
1581 float checkrules_suddendeathend;
1582 float checkrules_overtimesadded; //how many overtimes have been already added
1584 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1585 const float WINNING_YES = 1; // winner found
1586 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1587 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1589 float InitiateSuddenDeath()
1591 // Check first whether normal overtimes could be added before initiating suddendeath mode
1592 // - for this timelimit_overtime needs to be >0 of course
1593 // - also check the winning condition calculated in the previous frame and only add normal overtime
1594 // again, if at the point at which timelimit would be extended again, still no winner was found
1595 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1597 return 1; // need to call InitiateOvertime later
1601 if(!checkrules_suddendeathend)
1603 if(autocvar_g_campaign)
1604 checkrules_suddendeathend = time; // no suddendeath in campaign
1606 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1607 if(g_race && !g_race_qualifying)
1608 race_StartCompleting();
1614 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1616 ++checkrules_overtimesadded;
1617 //add one more overtime by simply extending the timelimit
1619 tl = autocvar_timelimit;
1620 tl += autocvar_timelimit_overtime;
1621 cvar_set("timelimit", ftos(tl));
1623 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1626 float GetWinningCode(float fraglimitreached, float equality)
1628 if(autocvar_g_campaign == 1)
1629 if(fraglimitreached)
1636 if(fraglimitreached)
1637 return WINNING_STARTSUDDENDEATHOVERTIME;
1639 return WINNING_NEVER;
1641 if(fraglimitreached)
1647 // set the .winning flag for exactly those players with a given field value
1648 void SetWinners(.float field, float value)
1651 FOR_EACH_PLAYER(head)
1652 head.winning = (head.field == value);
1655 // set the .winning flag for those players with a given field value
1656 void AddWinners(.float field, float value)
1659 FOR_EACH_PLAYER(head)
1660 if(head.field == value)
1664 // clear the .winning flags
1665 void ClearWinners(void)
1668 FOR_EACH_PLAYER(head)
1672 // Onslaught winning condition:
1673 // game terminates if only one team has a working generator (or none)
1674 float WinningCondition_Onslaught()
1677 float t1, t2, t3, t4;
1679 WinningConditionHelper(); // set worldstatus
1684 // first check if the game has ended
1685 t1 = t2 = t3 = t4 = 0;
1686 head = find(world, classname, "onslaught_generator");
1689 if (head.health > 0)
1691 if (head.team == NUM_TEAM_1) t1 = 1;
1692 if (head.team == NUM_TEAM_2) t2 = 1;
1693 if (head.team == NUM_TEAM_3) t3 = 1;
1694 if (head.team == NUM_TEAM_4) t4 = 1;
1696 head = find(head, classname, "onslaught_generator");
1698 if (t1 + t2 + t3 + t4 < 2)
1700 // game over, only one team remains (or none)
1702 if (t1) SetWinners(team, NUM_TEAM_1);
1703 if (t2) SetWinners(team, NUM_TEAM_2);
1704 if (t3) SetWinners(team, NUM_TEAM_3);
1705 if (t4) SetWinners(team, NUM_TEAM_4);
1706 dprint("Have a winner, ending game.\n");
1710 // Two or more teams remain
1714 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1715 // they win. Otherwise the defending team wins once the timelimit passes.
1716 void assault_new_round();
1717 float WinningCondition_Assault()
1721 WinningConditionHelper(); // set worldstatus
1723 status = WINNING_NO;
1724 // as the timelimit has not yet passed just assume the defending team will win
1725 if(assault_attacker_team == NUM_TEAM_1)
1727 SetWinners(team, NUM_TEAM_2);
1731 SetWinners(team, NUM_TEAM_1);
1735 ent = find(world, classname, "target_assault_roundend");
1738 if(ent.winning) // round end has been triggered by attacking team
1740 bprint("ASSAULT: round completed...\n");
1741 SetWinners(team, assault_attacker_team);
1743 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1745 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1747 status = WINNING_YES;
1754 assault_new_round();
1763 // LMS winning condition: game terminates if and only if there's at most one
1764 // one player who's living lives. Top two scores being equal cancels the time
1766 float WinningCondition_LMS()
1773 have_player = FALSE;
1774 have_players = FALSE;
1775 l = LMS_NewPlayerLives();
1777 head = find(world, classname, "player");
1780 head2 = find(head, classname, "player");
1782 have_players = TRUE;
1786 // we have at least one player
1789 // two or more active players - continue with the game
1793 // exactly one player?
1796 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1800 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1806 // and assign him his first place
1807 PlayerScore_Add(head, SP_LMS_RANK, 1);
1814 // nobody is playing at all...
1817 // wait for players...
1821 // SNAFU (maybe a draw game?)
1823 dprint("No players, ending game.\n");
1828 // When we get here, we have at least two players who are actually LIVING,
1829 // now check if the top two players have equal score.
1830 WinningConditionHelper();
1833 if(WinningConditionHelper_winner)
1834 WinningConditionHelper_winner.winning = TRUE;
1835 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1836 return WINNING_NEVER;
1838 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1842 void ShuffleMaplist()
1844 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1848 float WinningCondition_Scores(float limit, float leadlimit)
1852 // TODO make everything use THIS winning condition (except LMS)
1853 WinningConditionHelper();
1857 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1858 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1859 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1860 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1864 if(WinningConditionHelper_winner)
1865 WinningConditionHelper_winner.winning = 1;
1866 if(WinningConditionHelper_winnerteam >= 0)
1867 SetWinners(team, WinningConditionHelper_winnerteam);
1869 if(WinningConditionHelper_lowerisbetter)
1871 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1872 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1876 if(WinningConditionHelper_zeroisworst)
1877 leadlimit = 0; // not supported in this mode
1879 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1880 // these modes always score in increments of 1, thus this makes sense
1882 if(leaderfrags != WinningConditionHelper_topscore)
1884 leaderfrags = WinningConditionHelper_topscore;
1887 if (leaderfrags == limit - 1)
1888 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1889 else if (leaderfrags == limit - 2)
1890 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1891 else if (leaderfrags == limit - 3)
1892 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1896 limitreached = FALSE;
1898 if(WinningConditionHelper_topscore >= limit)
1899 limitreached = TRUE;
1902 float leadlimitreached;
1903 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1904 if(autocvar_leadlimit_and_fraglimit)
1905 limitreached = (limitreached && leadlimitreached);
1907 limitreached = (limitreached || leadlimitreached);
1911 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1913 return GetWinningCode(
1914 WinningConditionHelper_topscore && limitreached,
1915 WinningConditionHelper_equality
1919 float WinningCondition_Race(float fraglimit)
1930 if(p.race_completed)
1935 wc = WinningCondition_Scores(fraglimit, 0);
1937 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1938 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1939 // do NOT support equality when the laps are all raced!
1940 return WINNING_STARTSUDDENDEATHOVERTIME;
1942 return WINNING_NEVER;
1945 float WinningCondition_QualifyingThenRace(float limit)
1948 wc = WinningCondition_Scores(limit, 0);
1950 // NEVER initiate overtime
1951 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1959 float WinningCondition_RanOutOfSpawns()
1963 if(have_team_spawns <= 0)
1966 if(autocvar_g_spawn_useallspawns <= 0)
1969 if(!some_spawn_has_been_used)
1972 team1_score = team2_score = team3_score = team4_score = 0;
1974 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1976 if(head.team == NUM_TEAM_1)
1978 else if(head.team == NUM_TEAM_2)
1980 else if(head.team == NUM_TEAM_3)
1982 else if(head.team == NUM_TEAM_4)
1986 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1988 if(head.team == NUM_TEAM_1)
1990 else if(head.team == NUM_TEAM_2)
1992 else if(head.team == NUM_TEAM_3)
1994 else if(head.team == NUM_TEAM_4)
1999 if(team1_score + team2_score + team3_score + team4_score == 0)
2001 checkrules_equality = TRUE;
2004 else if(team1_score + team2_score + team3_score + team4_score == 1)
2009 else if(team2_score)
2011 else if(team3_score)
2013 else // if(team4_score)
2015 CheckAllowedTeams(world);
2016 for(i = 0; i < MAX_TEAMSCORE; ++i)
2018 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2019 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2020 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2021 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2024 AddWinners(team, t);
2035 Exit deathmatch games upon conditions
2038 void ReadyRestart();
2039 void CheckRules_World()
2050 if (gameover) // someone else quit the game already
2052 if(player_count == 0) // Nobody there? Then let's go to the next map
2054 // this will actually check the player count in the next frame
2055 // again, but this shouldn't hurt
2059 timelimit = autocvar_timelimit * 60;
2060 fraglimit = autocvar_fraglimit;
2061 leadlimit = autocvar_leadlimit;
2063 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2066 timelimit = 0; // timelimit is not made for warmup
2068 fraglimit = 0; // no fraglimit for now
2069 leadlimit = 0; // no leadlimit for now
2074 timelimit += game_starttime;
2076 else if (timelimit < 0)
2084 timelimit = 0; // ONS has its own overtime rule
2089 if(timelimit > game_starttime)
2090 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2092 game_completion_ratio = 0;
2094 if(checkrules_suddendeathend)
2096 if(!checkrules_suddendeathwarning)
2098 checkrules_suddendeathwarning = TRUE;
2099 if(g_race && !g_race_qualifying)
2100 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2102 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2107 if (timelimit && time >= timelimit)
2109 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2112 float playerswithlaps;
2115 totalplayers = playerswithlaps = readyplayers = 0;
2116 FOR_EACH_PLAYER(head)
2119 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2125 // at least 2 of the players have completed a lap: start the RACE
2126 // otherwise, the players should end the qualifying on their own
2127 if(readyplayers || playerswithlaps >= 2)
2129 checkrules_suddendeathend = 0;
2130 ReadyRestart(); // go to race
2134 wantovertime |= InitiateSuddenDeath();
2137 wantovertime |= InitiateSuddenDeath();
2141 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2147 float checkrules_status;
2148 checkrules_status = WinningCondition_RanOutOfSpawns();
2149 if(checkrules_status == WINNING_YES)
2151 bprint("Hey! Someone ran out of spawns!\n");
2153 else if(g_race && !g_race_qualifying && timelimit >= 0)
2155 checkrules_status = WinningCondition_Race(fraglimit);
2156 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2158 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2160 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2161 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2165 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2169 checkrules_status = WinningCondition_LMS();
2171 else if (g_onslaught)
2173 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2177 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2178 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2181 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2183 checkrules_status = WINNING_NEVER;
2184 checkrules_overtimesadded = -1;
2185 wantovertime |= InitiateSuddenDeath();
2188 if(checkrules_status == WINNING_NEVER)
2189 // equality cases! Nobody wins if the overtime ends in a draw.
2194 if(checkrules_status == WINNING_NEVER)
2197 checkrules_status = WINNING_YES;
2200 if(checkrules_suddendeathend)
2201 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2202 checkrules_status = WINNING_YES;
2204 if(checkrules_status == WINNING_YES)
2206 //print("WINNING\n");
2211 string GotoMap(string m)
2213 m = GameTypeVote_MapInfo_FixName(m);
2215 return "The map you suggested is not available on this server.";
2216 if (!autocvar_sv_vote_gametype)
2217 if(!MapInfo_CheckMap(m))
2218 return "The map you suggested does not support the current game mode.";
2219 cvar_set("nextmap", m);
2220 cvar_set("timelimit", "-1");
2221 if(mapvote_initialized || alreadychangedlevel)
2223 if(DoNextMapOverride(0))
2224 return "Map switch initiated.";
2226 return "Hm... no. For some reason I like THIS map more.";
2229 return "Map switch will happen after scoreboard.";
2235 anticheat_endframe();
2238 FOR_EACH_REALCLIENT(self)
2240 self.damage_dealt_total = 0;
2244 if(self.enemy.typehitsound)
2245 self.typehit_time = time;
2246 else if(self.enemy.damage_dealt)
2247 self.damage_dealt_total = ceil(self.enemy.damage_dealt);
2251 if(self.typehitsound)
2252 self.typehit_time = time;
2253 else if(self.damage_dealt)
2254 self.damage_dealt_total = ceil(self.damage_dealt);
2257 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2258 // add 1 frametime because after this, engine SV_Physics
2259 // increases time by a frametime and then networks the frame
2260 // add another frametime because client shows everything with
2261 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2263 FOR_EACH_CLIENT(self)
2265 self.typehitsound = FALSE;
2266 self.damage_dealt = 0;
2267 antilag_record(self, altime);
2269 FOR_EACH_MONSTER(self)
2270 antilag_record(self, altime);
2276 * returns TRUE if redirecting
2278 float redirection_timeout;
2279 float redirection_nextthink;
2280 float RedirectionThink()
2282 float clients_found;
2284 if(redirection_target == "")
2287 if(!redirection_timeout)
2289 cvar_set("sv_public", "-2");
2290 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2291 if(redirection_target == "self")
2292 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2294 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2297 if(time < redirection_nextthink)
2300 redirection_nextthink = time + 1;
2303 FOR_EACH_REALCLIENT(self)
2306 print("Redirecting: sending connect command to ", self.netname, "\n");
2307 if(redirection_target == "self")
2308 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2310 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2314 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2316 if(time > redirection_timeout || clients_found == 0)
2317 localcmd("\nwait; wait; wait; quit\n");
2322 void TargetMusic_RestoreGame();
2325 // Loaded from a save game
2326 // some things then break, so let's work around them...
2328 // Progs DB (capture records)
2329 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2333 MapInfo_Enumerate();
2334 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2337 TargetMusic_RestoreGame();
2346 if(world_initialized > 0)
2348 world_initialized = 0;
2349 print("Saving persistent data...\n");
2352 PlayerStats_EndMatch(0);
2354 PlayerStats_AddGlobalInfo(e);
2355 PlayerStats_Shutdown();
2357 if(!cheatcount_total)
2359 if(autocvar_sv_db_saveasdump)
2360 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2362 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2364 if(autocvar_developer)
2366 if(autocvar_sv_db_saveasdump)
2367 db_dump(TemporaryDB, "server-temp.db");
2369 db_save(TemporaryDB, "server-temp.db");
2371 CheatShutdown(); // must be after cheatcount check
2372 db_close(ServerProgsDB);
2373 db_close(TemporaryDB);
2375 // tell the bot system the game is ending now
2378 WeaponStats_Shutdown();
2381 else if(world_initialized == 0)
2383 print("NOTE: crashed before even initializing the world, not saving persistent data\n");