3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
14 #include <server/gamelog.qh>
16 #include "mapvoting.qh"
17 #include <server/mutators/_mod.qh>
20 #include "scores_rules.qh"
21 #include "teamplay.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/constants.qh"
24 #include <common/net_linked.qh>
25 #include "../common/deathtypes/all.qh"
26 #include "../common/gamemodes/sv_rules.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/_mod.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/vehicles/all.qh"
31 #include "../common/notifications/all.qh"
32 #include "../common/physics/player.qh"
33 #include "../common/playerstats.qh"
34 #include "../common/stats.qh"
35 #include "../common/teams.qh"
36 #include "../common/mapobjects/trigger/secret.qh"
37 #include "../common/mapobjects/target/music.qh"
38 #include "../common/util.qh"
39 #include "../common/items/_mod.qh"
40 #include <common/weapons/_all.qh>
41 #include "../common/state.qh"
43 const float LATENCY_THINKRATE = 10;
48 void PingPLReport_Think(entity this)
53 delta = 3 / maxclients;
54 if(delta < sys_frametime)
56 this.nextthink = time + delta;
58 e = edict_num(this.cnt + 1);
59 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
61 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
62 WriteByte(MSG_BROADCAST, this.cnt);
63 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
65 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
67 // record latency times for clients throughout the match so we can report it to playerstats
68 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
70 CS(e).latency_sum += CS(e).ping;
71 CS(e).latency_cnt += 1;
72 CS(e).latency_time = time;
73 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
78 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
79 WriteByte(MSG_BROADCAST, this.cnt);
80 WriteShort(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
82 WriteByte(MSG_BROADCAST, 0);
84 this.cnt = (this.cnt + 1) % maxclients;
86 void PingPLReport_Spawn()
88 pingplreport = new_pure(pingplreport);
89 setthink(pingplreport, PingPLReport_Think);
90 pingplreport.nextthink = time;
93 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
94 string redirection_target;
95 float world_initialized;
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
148 strfree(cvar_changes);
149 strfree(cvar_purechanges);
150 cvar_purechanges_count = 0;
153 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159 for(i = 0; i < n; ++i)
161 k = bufstr_get(h, i);
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
167 // general excludes and namespaces for server admin used cvars
168 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172 BADPREFIX("cvar_check_");
174 BADCVAR("g_configversion");
175 BADCVAR("halflifebsp");
176 BADCVAR("sv_mapformat_is_quake2");
177 BADCVAR("sv_mapformat_is_quake3");
178 BADPREFIX("sv_world");
184 BADPREFIX("scoreboard_");
185 BADPREFIX("g_campaign");
186 BADPREFIX("g_waypointsprite_");
192 BADPREFIX("net_slist_");
198 BADPREFIX("sensitivity");
199 BADPREFIX("userbind");
202 BADPREFIX("crosshair");
203 BADCVAR("mod_q3bsp_lightmapmergepower");
204 BADCVAR("mod_q3bsp_nolightmaps");
206 BADCVAR("mastervolume");
208 BADCVAR("bgmvolume");
209 BADCVAR("in_pitch_min");
210 BADCVAR("in_pitch_max");
213 BADCVAR("developer");
214 BADCVAR("log_dest_udp");
215 BADCVAR("net_address");
216 BADCVAR("net_address_ipv6");
218 BADCVAR("savedgamecfg");
219 BADCVAR("serverconfig");
220 BADCVAR("sv_autoscreenshot");
221 BADCVAR("sv_heartbeatperiod");
222 BADCVAR("sv_vote_master_password");
223 BADCVAR("sys_colortranslation");
224 BADCVAR("sys_specialcharactertranslation");
225 BADCVAR("timeformat");
226 BADCVAR("timestamps");
227 BADCVAR("g_require_stats");
228 BADPREFIX("developer_");
230 BADPREFIX("g_banned_list");
231 BADPREFIX("g_require_stats_");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
251 BADCVAR("sv_muteban_list");
252 BADCVAR("sv_voteban_list");
253 BADCVAR("sv_allow_customplayermodels_idlist");
254 BADCVAR("sv_allow_customplayermodels_speciallist");
257 BADCVAR("fraglimit");
259 BADCVAR("g_assault");
261 BADCVAR("g_ca_teams");
262 BADCVAR("g_conquest");
263 BADCVAR("g_conquest_teams");
268 BADCVAR("g_domination");
269 BADCVAR("g_domination_default_teams");
271 BADCVAR("g_duel_not_dm_maps");
272 BADCVAR("g_freezetag");
273 BADCVAR("g_freezetag_teams");
274 BADCVAR("g_invasion_teams");
275 BADCVAR("g_invasion_type");
276 BADCVAR("g_jailbreak");
277 BADCVAR("g_jailbreak_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_laps_limit");
286 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_race_qualifying_timelimit_override");
288 BADCVAR("g_runematch");
289 BADCVAR("g_shootfromeye");
291 BADCVAR("g_survival");
292 BADCVAR("g_survival_not_dm_maps");
294 BADCVAR("g_tdm_on_dm_maps");
295 BADCVAR("g_tdm_teams");
297 BADCVAR("leadlimit");
300 BADCVAR("timelimit");
301 BADCVAR("g_mapinfo_settemp_acl");
302 BADCVAR("g_mapinfo_ignore_warnings");
303 BADCVAR("g_maplist_ignore_sizes");
304 BADCVAR("g_maplist_sizes_count_bots");
308 BADCVAR("g_maplist");
309 BADCVAR("g_maplist_mostrecent");
313 d = cvar_defstring(k);
319 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
320 if(strlen(cvar_changes) > 16384)
322 cvar_changes = "// too many settings have been changed to show them here\n";
327 // now check if the changes are actually gameplay relevant
329 // does nothing gameplay relevant
330 BADCVAR("captureleadlimit_override");
331 BADCVAR("condump_stripcolors");
332 BADCVAR("gameversion");
333 BADCVAR("fs_gamedir");
334 BADCVAR("g_allow_oldvortexbeam");
335 BADCVAR("g_balance_kill_delay");
336 BADCVAR("g_buffs_pickup_anyway");
337 BADCVAR("g_buffs_randomize");
338 BADCVAR("g_buffs_randomize_teamplay");
339 BADCVAR("g_campcheck_distance");
340 BADCVAR("g_chatsounds");
341 BADCVAR("g_ca_point_leadlimit");
342 BADCVAR("g_ca_point_limit");
343 BADCVAR("g_ctf_captimerecord_always");
344 BADCVAR("g_ctf_flag_glowtrails");
345 BADCVAR("g_ctf_dynamiclights");
346 BADCVAR("g_ctf_flag_pickup_verbosename");
347 BADPRESUFFIX("g_ctf_flag_", "_model");
348 BADPRESUFFIX("g_ctf_flag_", "_skin");
349 BADCVAR("g_domination_point_leadlimit");
350 BADCVAR("g_forced_respawn");
351 BADCVAR("g_freezetag_point_leadlimit");
352 BADCVAR("g_freezetag_point_limit");
353 BADCVAR("g_glowtrails");
355 BADCVAR("g_casings");
356 BADCVAR("g_invasion_point_limit");
357 BADCVAR("g_jump_grunt");
358 BADCVAR("g_keepaway_ballcarrier_effects");
359 BADCVAR("g_keepawayball_effects");
360 BADCVAR("g_keyhunt_point_leadlimit");
361 BADCVAR("g_nexball_goalleadlimit");
362 BADCVAR("g_new_toys_autoreplace");
363 BADCVAR("g_new_toys_use_pickupsound");
364 BADCVAR("g_physics_predictall");
365 BADCVAR("g_piggyback");
366 BADCVAR("g_playerclip_collisions");
367 BADCVAR("g_spawn_alloweffects");
368 BADCVAR("g_tdm_point_leadlimit");
369 BADCVAR("g_tdm_point_limit");
370 BADCVAR("leadlimit_and_fraglimit");
371 BADCVAR("leadlimit_override");
373 BADCVAR("sv_announcer");
374 BADCVAR("sv_checkforpacketsduringsleep");
375 BADCVAR("sv_damagetext");
376 BADCVAR("sv_db_saveasdump");
377 BADCVAR("sv_intermission_cdtrack");
378 BADCVAR("sv_mapchange_delay");
379 BADCVAR("sv_minigames");
380 BADCVAR("sv_namechangetimer");
381 BADCVAR("sv_precacheplayermodels");
383 BADCVAR("sv_stepheight");
384 BADCVAR("sv_timeout");
385 BADCVAR("sv_weapons_modeloverride");
386 BADCVAR("w_prop_interval");
388 BADPREFIX("crypto_");
389 BADPREFIX("gameversion_");
390 BADPREFIX("g_chat_");
391 BADPREFIX("g_ctf_captimerecord_");
392 BADPREFIX("g_hats_");
393 BADPREFIX("g_maplist_");
395 BADPREFIX("g_respawn_");
397 BADPREFIX("notification_");
400 BADPREFIX("sv_allow_");
401 BADPREFIX("sv_cullentities_");
402 BADPREFIX("sv_maxidle_");
403 BADPREFIX("sv_minigames_");
404 BADPREFIX("sv_radio_");
405 BADPREFIX("sv_timeout_");
406 BADPREFIX("sv_vote_");
407 BADPREFIX("timelimit_");
409 // allowed changes to server admins (please sync this to server.cfg)
413 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
415 // yes, this does contain some redundant stuff, don't really care
416 BADPREFIX("bot_ai_");
417 BADCVAR("bot_config_file");
418 BADCVAR("bot_number");
419 BADCVAR("bot_prefix");
420 BADCVAR("bot_suffix");
421 BADCVAR("capturelimit_override");
422 BADCVAR("fraglimit_override");
424 BADCVAR("g_antilag");
425 BADCVAR("g_balance_teams");
426 BADCVAR("g_balance_teams_prevent_imbalance");
427 BADCVAR("g_balance_teams_scorefactor");
428 BADCVAR("g_ban_sync_trusted_servers");
429 BADCVAR("g_ban_sync_uri");
431 BADCVAR("g_ca_teams_override");
432 BADCVAR("g_ctf_fullbrightflags");
433 BADCVAR("g_ctf_ignore_frags");
434 BADCVAR("g_ctf_leaderboard");
435 BADCVAR("g_domination_point_limit");
436 BADCVAR("g_domination_teams_override");
437 BADCVAR("g_freezetag_teams_override");
438 BADCVAR("g_friendlyfire");
439 BADCVAR("g_fullbrightitems");
440 BADCVAR("g_fullbrightplayers");
441 BADCVAR("g_keyhunt_point_limit");
442 BADCVAR("g_keyhunt_teams_override");
443 BADCVAR("g_lms_lives_override");
444 BADCVAR("g_maplist");
445 BADCVAR("g_maxplayers");
446 BADCVAR("g_mirrordamage");
447 BADCVAR("g_nexball_goallimit");
448 BADCVAR("g_norecoil");
449 BADCVAR("g_physics_clientselect");
451 BADCVAR("g_powerups");
452 BADCVAR("g_player_brightness");
453 BADCVAR("g_rocket_flying");
454 BADCVAR("g_rocket_flying_disabledelays");
455 BADCVAR("g_spawnshieldtime");
456 BADCVAR("g_start_delay");
457 BADCVAR("g_superspectate");
458 BADCVAR("g_tdm_teams_override");
460 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
463 BADCVAR("maxplayers");
464 BADCVAR("minplayers");
465 BADCVAR("minplayers_per_team");
466 BADCVAR("net_address");
468 BADCVAR("rcon_password");
469 BADCVAR("rcon_restricted_commands");
470 BADCVAR("rcon_restricted_password");
472 BADCVAR("sv_adminnick");
473 BADCVAR("sv_autoscreenshot");
474 BADCVAR("sv_autotaunt");
475 BADCVAR("sv_curl_defaulturl");
476 BADCVAR("sv_defaultcharacter");
477 BADCVAR("sv_defaultcharacterskin");
478 BADCVAR("sv_defaultplayercolors");
479 BADCVAR("sv_defaultplayermodel");
480 BADCVAR("sv_defaultplayerskin");
481 BADCVAR("sv_maxidle");
482 BADCVAR("sv_maxrate");
484 BADCVAR("sv_public");
485 BADCVAR("sv_ready_restart");
486 BADCVAR("sv_status_privacy");
488 BADCVAR("sv_vote_call");
489 BADCVAR("sv_vote_commands");
490 BADCVAR("sv_vote_majority_factor");
491 BADCVAR("sv_vote_master");
492 BADCVAR("sv_vote_master_commands");
493 BADCVAR("sv_vote_master_password");
494 BADCVAR("sv_vote_simple_majority_factor");
495 BADCVAR("teamplay_mode");
496 BADCVAR("timelimit_override");
497 BADPREFIX("g_warmup_");
498 BADPREFIX("sv_info_");
499 BADPREFIX("sv_ready_restart_");
501 // mutators that announce themselves properly to the server browser
502 BADCVAR("g_instagib");
503 BADCVAR("g_new_toys");
505 BADCVAR("g_grappling_hook");
506 BADCVAR("g_jetpack");
508 // temporary for testing
509 // TODO remove before 0.8.3 release
510 BADCVAR("g_ca_weaponarena");
511 BADCVAR("g_freezetag_weaponarena");
512 BADCVAR("g_lms_weaponarena");
513 BADCVAR("g_ctf_stalemate_time");
515 if(cvar_string("g_mod_balance") == "Testing")
517 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
518 BADPREFIX("g_balance_");
527 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
528 if(strlen(cvar_purechanges) > 16384)
530 cvar_purechanges = "// too many settings have been changed to show them here\n";
534 ++cvar_purechanges_count;
535 // WARNING: this variable is used for the server list
536 // NEVER dare to skip this code!
537 // Hacks to intentionally appearing as "pure server" even though you DO have
538 // modified settings may be punished by removal from the server list.
539 // You can do to the variables cvar_changes and cvar_purechanges all you want,
543 if(cvar_changes == "")
544 cvar_changes = "// this server runs at default server settings\n";
546 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
547 cvar_changes = strzone(cvar_changes);
548 if(cvar_purechanges == "")
549 cvar_purechanges = "// this server runs at default gameplay settings\n";
551 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
552 cvar_purechanges = strzone(cvar_purechanges);
556 bool RandomSeed_Send(entity this, entity to, int sf)
558 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
559 WriteShort(MSG_ENTITY, this.cnt);
562 void RandomSeed_Think(entity this)
564 this.cnt = bound(0, floor(random() * 65536), 65535);
565 this.nextthink = time + 5;
569 void RandomSeed_Spawn()
571 randomseed = new_pure(randomseed);
572 setthink(randomseed, RandomSeed_Think);
573 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
575 getthink(randomseed)(randomseed); // sets random seed and nextthink
578 spawnfunc(__init_dedicated_server)
580 // handler for _init/_init map (only for dedicated server initialization)
582 world_initialized = -1; // don't complain
584 delete_fn = remove_unsafely;
587 setthink(e, GotoFirstMap);
588 e.nextthink = time; // this is usually 1 at this point
590 e = new(info_player_deathmatch); // safeguard against player joining
592 // assign reflectively to avoid "assignment to world" warning
593 for (int i = 0, n = numentityfields(); i < n; ++i) {
594 string k = entityfieldname(i);
595 if (k == "classname") {
596 // safeguard against various stuff ;)
597 putentityfieldstring(i, this, "worldspawn");
602 // needs to be done so early because of the constants they create
605 static_init_precache();
607 IL_PUSH(g_spawnpoints, e); // just incase
610 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
613 void __init_dedicated_server_shutdown() {
617 STATIC_INIT_EARLY(maxclients)
620 for (entity head = nextent(NULL); head; head = nextent(head)) {
625 void default_delayedinit(entity this)
627 if(!scores_initialized)
628 ScoreRules_generic();
631 void InitGameplayMode()
635 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
637 // assign reflectively to avoid "assignment to world" warning
638 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
639 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
641 putentityfieldstring(i, world, sprintf("%v", v));
642 if (++done == 2) break;
645 // currently, NetRadiant's limit is 131072 qu for each side
646 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
647 // set the distance according to map size but don't go over the limit to avoid issues with float precision
648 // in case somebody makes extremely large maps
649 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
651 MapInfo_LoadMapSettings(mapname);
652 GameRules_teams(false);
654 if (!cvar_value_issafe(world.fog))
656 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
657 world.fog = string_null;
659 if(MapInfo_Map_fog != "")
661 if(MapInfo_Map_fog == "none")
662 world.fog = string_null;
664 world.fog = strzone(MapInfo_Map_fog);
666 clientstuff = strzone(MapInfo_Map_clientstuff);
668 MapInfo_ClearTemps();
670 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
672 cache_mutatormsg = strzone("");
673 cache_lastmutatormsg = strzone("");
675 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
678 void Map_MarkAsRecent(string m);
679 float world_already_spawned;
680 spawnfunc(worldspawn)
682 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
684 bool wantrestart = false;
686 if (!server_is_dedicated)
688 // force unloading of server pk3 files when starting a listen server
689 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
690 // restore csqc_progname too
691 string expect = "csprogs.dat";
692 wantrestart = cvar_string("csqc_progname") != expect;
693 cvar_set("csqc_progname", expect);
697 // Try to use versioned csprogs from pk3
698 // Only ever use versioned csprogs.dat files on dedicated servers;
699 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
700 string pk3csprogs = "csprogs-" WATERMARK ".dat";
701 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
702 string select = "csprogs.dat";
703 if (fexists(pk3csprogs)) select = pk3csprogs;
704 if (cvar_string("csqc_progname") != select)
706 cvar_set("csqc_progname", select);
709 // Check for updates on startup
710 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
711 int sentinel = fopen("progs.txt", FILE_READ);
714 string switchversion = fgets(sentinel);
716 if (switchversion != "" && switchversion != WATERMARK)
718 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
719 // if it doesn't exist, assume either:
720 // a) the current program was overwritten
721 // b) this is a client only update
722 string newprogs = sprintf("progs-%s.dat", switchversion);
723 if (fexists(newprogs))
725 cvar_set("sv_progs", newprogs);
728 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
729 if (fexists(newcsprogs))
731 cvar_set("csqc_progname", newcsprogs);
739 LOG_INFO("Restart requested");
740 changelevel(mapname);
741 // let initialization continue, shutdown depends on it
745 if(world_already_spawned)
746 error("world already spawned - you may have EXACTLY ONE worldspawn!");
747 world_already_spawned = true;
749 delete_fn = remove_safely; // during spawning, watch what you remove!
751 cvar_changes_init(); // do this very early now so it REALLY matches the server config
753 // needs to be done so early because of the constants they create
756 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
758 TemporaryDB = db_create();
763 // 1 FLICKER (first variety)
764 lightstyle(1, "mmnmmommommnonmmonqnmmo");
766 // 2 SLOW STRONG PULSE
767 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
769 // 3 CANDLE (first variety)
770 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
773 lightstyle(4, "mamamamamama");
776 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
778 // 6 FLICKER (second variety)
779 lightstyle(6, "nmonqnmomnmomomno");
781 // 7 CANDLE (second variety)
782 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
784 // 8 CANDLE (third variety)
785 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
787 // 9 SLOW STROBE (fourth variety)
788 lightstyle(9, "aaaaaaaazzzzzzzz");
790 // 10 FLUORESCENT FLICKER
791 lightstyle(10, "mmamammmmammamamaaamammma");
793 // 11 SLOW PULSE NOT FADE TO BLACK
794 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
796 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
801 if(autocvar_g_campaign)
804 Map_MarkAsRecent(mapname);
806 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
810 static_init_precache();
814 GameRules_limit_fallbacks();
816 if(warmup_limit == 0)
817 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
820 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
821 if(bot_waypoints_for_items == 1)
822 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
823 bot_waypoints_for_items = 0;
825 WaypointSprite_Init();
827 GameLogInit(); // prepare everything
829 // changing the logic generating it is okay. But:
830 // it HAS to stay <= 64 chars
831 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
832 if(autocvar_sv_eventlog)
834 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
835 matchid = strzone(s);
837 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
838 s = ":gameinfo:mutators:LIST";
840 MUTATOR_CALLHOOK(BuildMutatorsString, s);
841 s = M_ARGV(0, string);
843 // initialiation stuff, not good in the mutator system
844 if(!autocvar_g_use_ammunition)
845 s = strcat(s, ":no_use_ammunition");
847 // initialiation stuff, not good in the mutator system
848 if(autocvar_g_pickup_items == 0)
849 s = strcat(s, ":no_pickup_items");
850 if(autocvar_g_pickup_items > 0)
851 s = strcat(s, ":pickup_items");
853 // initialiation stuff, not good in the mutator system
854 if(autocvar_g_weaponarena != "0")
855 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
857 // TODO to mutator system
858 if(autocvar_g_norecoil)
859 s = strcat(s, ":norecoil");
861 // TODO to mutator system
862 if(autocvar_g_powerups == 0)
863 s = strcat(s, ":no_powerups");
864 if(autocvar_g_powerups > 0)
865 s = strcat(s, ":powerups");
868 GameLogEcho(":gameinfo:end");
871 matchid = strzone(ftos(random()));
873 cvar_set("nextmap", "");
877 if(autocvar_g_campaign)
883 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
885 if(fexists(strcat("scripts/", mapname, ".arena")))
886 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
888 if(fexists(strcat("scripts/", mapname, ".defi")))
889 cvar_settemp("sv_q3defragcompat", "1");
891 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
893 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
897 while((s = fgets(fd)))
899 int l = tokenize_console(s);
904 string trackname = argv(2);
905 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
906 LOG_INFO(" cdtrack ", trackname);
907 if (cvar_value_issafe(trackname))
909 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
910 strcpy(clientstuff, newstuff);
913 else if(argv(0) == "fog")
915 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
916 LOG_INFO(" \"fog\" \"", s, "\"");
918 else if(argv(0) == "set")
920 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
921 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
923 else if(argv(0) != "//")
925 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
926 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
937 next_pingtime = time + 5;
939 // set up information replies for clients and server to use
940 maplist_reply = strzone(getmaplist());
941 lsmaps_reply = strzone(getlsmaps());
942 monsterlist_reply = strzone(getmonsterlist());
943 for(int i = 0; i < 10; ++i)
945 string s = getrecords(i);
947 records_reply[i] = strzone(s);
949 ladder_reply = strzone(getladder());
950 rankings_reply = strzone(getrankings());
955 PingPLReport_Spawn();
959 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
961 // fill sv_curl_serverpackages from .serverpackage files
962 if (autocvar_sv_curl_serverpackages_auto)
964 string s = "csprogs-" WATERMARK ".txt";
965 // remove automatically managed files from the list to prevent duplicates
966 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
968 string pkg = argv(i);
969 if (startsWith(pkg, "csprogs-")) continue;
970 if (endsWith(pkg, "-serverpackage.txt")) continue;
971 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
974 // add automatically managed files to the list
975 #define X(match) MACRO_BEGIN \
976 int fd = search_begin(match, true, false); \
979 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
981 s = cons(s, search_getfilename(fd, i)); \
986 X("*-serverpackage.txt");
987 X("*.serverpackage");
989 cvar_set("sv_curl_serverpackages", s);
992 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
994 // physics/balance/config changes that count as mod
995 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
996 modname = cvar_string("g_mod_physics");
997 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
998 modname = cvar_string("g_mod_balance");
999 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1000 modname = cvar_string("g_mod_config");
1001 // extra mutators that deserve to count as mod
1002 MUTATOR_CALLHOOK(SetModname, modname);
1003 modname = M_ARGV(0, string);
1005 // save it for later
1006 modname = strzone(modname);
1008 WinningConditionHelper(this); // set worldstatus
1010 world_initialized = 1;
1011 __spawnfunc_spawn_all();
1016 //makestatic (this); // Who the f___ did that?
1020 string GetGametype()
1022 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1030 float Map_Count, Map_Current;
1031 string Map_Current_Name;
1033 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1034 int GetMaplistPosition()
1036 string map = GetMapname();
1037 int idx = autocvar_g_maplist_index;
1043 if(map == argv(idx))
1050 for(int pos = 0; pos < Map_Count; ++pos)
1052 if(map == argv(pos))
1056 // resume normal maplist rotation if current map is not in g_maplist
1060 bool MapHasRightSize(string map)
1062 int minplayers = max(0, floor(autocvar_minplayers));
1064 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1065 if (autocvar_g_maplist_check_waypoints
1066 && (currentbots || autocvar_bot_number || player_count < minplayers))
1068 string checkwp_msg = strcat("checkwp ", map);
1069 if(!fexists(strcat("maps/", map, ".waypoints")))
1071 LOG_TRACE(checkwp_msg, ": no waypoints");
1074 LOG_TRACE(checkwp_msg, ": has waypoints");
1077 if(autocvar_g_maplist_ignore_sizes)
1080 // open map size restriction file
1081 string opensize_msg = strcat("opensize ", map);
1082 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1083 int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1084 int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1085 if(!autocvar_g_maplist_sizes_count_bots)
1086 pcount -= currentbots;
1089 opensize_msg = strcat(opensize_msg, ": ok, ");
1090 int mapmin = stoi(fgets(fh));
1091 int mapmax = stoi(fgets(fh));
1095 LOG_TRACE(opensize_msg, "not enough");
1098 if(mapmax && pcount > mapmax)
1100 LOG_TRACE(opensize_msg, "too many");
1103 LOG_TRACE(opensize_msg, "right size");
1106 LOG_TRACE(opensize_msg, ": not found");
1110 string Map_Filename(float position)
1112 return strcat("maps/", argv(position), ".bsp");
1115 void Map_MarkAsRecent(string m)
1117 cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1120 float Map_IsRecent(string m)
1122 return strhasword(autocvar_g_maplist_mostrecent, m);
1125 float Map_Check(float position, float pass)
1129 map_next = argv(position);
1132 if(Map_IsRecent(map_next))
1135 filename = Map_Filename(position);
1136 if(MapInfo_CheckMap(map_next))
1140 if(MapHasRightSize(map_next))
1145 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1150 void Map_Goto_SetStr(string nextmapname)
1152 if(getmapname_stored != "")
1153 strunzone(getmapname_stored);
1154 if(nextmapname == "")
1155 getmapname_stored = "";
1157 getmapname_stored = strzone(nextmapname);
1160 void Map_Goto_SetFloat(float position)
1162 cvar_set("g_maplist_index", ftos(position));
1163 Map_Goto_SetStr(argv(position));
1166 void Map_Goto(float reinit)
1168 MapInfo_LoadMap(getmapname_stored, reinit);
1171 // return codes of map selectors:
1172 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1173 // -2 = permanent failure
1174 float MaplistMethod_Iterate() // usual method
1178 LOG_TRACE("Trying MaplistMethod_Iterate");
1180 for(pass = 1; pass <= 2; ++pass)
1182 for(i = 1; i < Map_Count; ++i)
1185 mapindex = (i + Map_Current) % Map_Count;
1186 if(Map_Check(mapindex, pass))
1193 float MaplistMethod_Repeat() // fallback method
1195 LOG_TRACE("Trying MaplistMethod_Repeat");
1197 if(Map_Check(Map_Current, 2))
1202 float MaplistMethod_Random() // random map selection
1206 LOG_TRACE("Trying MaplistMethod_Random");
1210 for(i = 0; i <= imax; ++i)
1213 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1214 if(Map_Check(mapindex, 1))
1220 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1221 // the exponent sets a bias on the map selection:
1222 // the higher the exponent, the less likely "shortly repeated" same maps are
1224 float i, j, imax, insertpos;
1226 LOG_TRACE("Trying MaplistMethod_Shuffle");
1230 for(i = 0; i <= imax; ++i)
1234 // now reinsert this at another position
1235 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1236 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1237 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1238 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1240 // insert the current map there
1242 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1243 newlist = strcat(newlist, " ", argv(j));
1244 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1245 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1246 newlist = strcat(newlist, " ", argv(j));
1247 newlist = substring(newlist, 1, strlen(newlist) - 1);
1248 cvar_set("g_maplist", newlist);
1249 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1251 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1252 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1253 if(Map_Check(Map_Current, 1))
1261 float i = Map_Count = 0;
1262 if(autocvar_g_maplist != "")
1264 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1265 for (i = 0; i < Map_Count; ++i)
1267 if (Map_Check(i, 2))
1274 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1275 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1276 if(autocvar_g_maplist_shuffle)
1278 if(!server_is_dedicated)
1279 localcmd("\nmenu_cmd sync\n");
1280 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1283 error("empty maplist, cannot select a new map");
1284 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1286 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1287 // this may or may not be correct, but who cares, in the worst case a map
1288 // isn't chosen in the first pass that should have been
1297 if(autocvar_g_maplist_shuffle > 0)
1298 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1301 if(autocvar_g_maplist_selectrandom)
1302 nextMap = MaplistMethod_Random();
1305 nextMap = MaplistMethod_Iterate();
1308 nextMap = MaplistMethod_Repeat();
1312 Map_Goto_SetFloat(nextMap);
1313 return getmapname_stored;
1319 float DoNextMapOverride(float reinit)
1321 if(autocvar_g_campaign)
1323 CampaignPostIntermission();
1324 alreadychangedlevel = true;
1327 if(autocvar_quit_when_empty)
1329 if(player_count <= currentbots)
1332 alreadychangedlevel = true;
1336 if(autocvar_quit_and_redirect != "")
1338 redirection_target = strzone(autocvar_quit_and_redirect);
1339 alreadychangedlevel = true;
1342 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1344 localcmd("restart\n");
1345 alreadychangedlevel = true;
1348 if(autocvar_nextmap != "")
1351 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1352 cvar_set("nextmap",m);
1354 if(!m || gametypevote)
1356 if(autocvar_sv_vote_gametype)
1362 if(MapInfo_CheckMap(m))
1366 alreadychangedlevel = true;
1370 if(!reinit && autocvar_lastlevel)
1372 cvar_settemp_restore();
1373 localcmd("set lastlevel 0\ntogglemenu 1\n");
1374 alreadychangedlevel = true;
1380 void GotoNextMap(float reinit)
1385 if (alreadychangedlevel)
1387 alreadychangedlevel = true;
1389 string nextMap = GetNextMap();
1391 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1400 When the player presses attack or jump, change to the next level
1403 .float autoscreenshot;
1404 void IntermissionThink(entity this)
1406 FixIntermissionClient(this);
1408 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1409 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1411 if( (server_screenshot || client_screenshot)
1412 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1414 this.autoscreenshot = -1;
1415 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1419 if (time < intermission_exittime)
1422 if(!mapvote_initialized)
1423 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1430 ===============================================================================
1434 ===============================================================================
1437 void DumpStats(float final)
1446 to_console = autocvar_sv_logscores_console;
1447 to_eventlog = autocvar_sv_eventlog;
1448 to_file = autocvar_sv_logscores_file;
1452 to_console = true; // always print printstats replies
1453 to_eventlog = false; // but never print them to the event log
1457 if(autocvar_sv_eventlog_console)
1458 to_console = false; // otherwise we get the output twice
1464 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1474 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1478 fputs(file, strcat(s, "\n"));
1481 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1487 fputs(file, strcat(s, "\n"));
1489 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1490 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1491 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1492 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1493 s = strcat(s, ftos(it.team), ":");
1495 s = strcat(s, "spectator:");
1498 LOG_INFO(s, playername(it, false));
1500 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1502 fputs(file, strcat(s, playername(it, false), "\n"));
1507 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1513 fputs(file, strcat(s, "\n"));
1515 for(i = 1; i < 16; ++i)
1517 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1518 s = strcat(s, ":", ftos(i));
1524 fputs(file, strcat(s, "\n"));
1531 GameLogEcho(":end");
1534 fputs(file, ":end\n");
1539 void FixIntermissionClient(entity e)
1541 if(!e.autoscreenshot) // initial call
1543 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1544 SetResourceExplicit(e, RES_HEALTH, -2342);
1545 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1546 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1548 .entity weaponentity = weaponentities[slot];
1549 if(e.(weaponentity))
1551 e.(weaponentity).effects = EF_NODRAW;
1552 if (e.(weaponentity).weaponchild)
1553 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1556 if(IS_REAL_CLIENT(e))
1558 stuffcmd(e, "\nscr_printspeed 1000000\n");
1559 RandomSelection_Init();
1560 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1561 RandomSelection_AddString(it, 1, 1);
1563 if (RandomSelection_chosen_string != "")
1565 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1568 WriteByte(MSG_ONE, SVC_INTERMISSION);
1574 go to the next level for deathmatch
1575 only called if a time or frag limit has expired
1579 game_stopped = true;
1580 intermission_running = 1; // game over
1582 // enforce a wait time before allowing changelevel
1583 if(player_count > 0)
1584 intermission_exittime = time + autocvar_sv_mapchange_delay;
1586 intermission_exittime = -1;
1589 WriteByte (MSG_ALL, SVC_CDTRACK);
1590 WriteByte (MSG_ALL, 3);
1591 WriteByte (MSG_ALL, 3);
1592 // done in FixIntermission
1595 //pos = FindIntermission ();
1602 PlayerStats_GameReport(true);
1603 WeaponStats_Shutdown();
1605 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1607 if(autocvar_sv_eventlog)
1608 GameLogEcho(":gameover");
1612 FOREACH_CLIENT(IS_PLAYER(it), {
1613 FixIntermissionClient(it);
1615 bprint(playername(it, false), " ^7wins.\n");
1618 target_music_kill();
1620 if(autocvar_g_campaign)
1621 CampaignPreIntermission();
1623 MUTATOR_CALLHOOK(MatchEnd);
1625 localcmd("\nsv_hook_gameend\n");
1629 float InitiateSuddenDeath()
1631 // Check first whether normal overtimes could be added before initiating suddendeath mode
1632 // - for this timelimit_overtime needs to be >0 of course
1633 // - also check the winning condition calculated in the previous frame and only add normal overtime
1634 // again, if at the point at which timelimit would be extended again, still no winner was found
1635 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1636 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1637 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1639 return 1; // need to call InitiateOvertime later
1643 if(!checkrules_suddendeathend)
1645 if(autocvar_g_campaign)
1646 checkrules_suddendeathend = time; // no suddendeath in campaign
1648 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1649 if(g_race && !g_race_qualifying)
1650 race_StartCompleting();
1656 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1658 ++checkrules_overtimesadded;
1659 //add one more overtime by simply extending the timelimit
1660 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1661 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1664 float GetWinningCode(float fraglimitreached, float equality)
1666 if(autocvar_g_campaign == 1)
1668 if(fraglimitreached)
1677 if(fraglimitreached)
1678 return WINNING_STARTSUDDENDEATHOVERTIME;
1680 return WINNING_NEVER;
1684 if(fraglimitreached)
1692 // set the .winning flag for exactly those players with a given field value
1693 void SetWinners(.float field, float value)
1695 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1698 // set the .winning flag for those players with a given field value
1699 void AddWinners(.float field, float value)
1701 FOREACH_CLIENT(IS_PLAYER(it), {
1702 if(it.(field) == value)
1707 // clear the .winning flags
1710 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1713 void ShuffleMaplist()
1715 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1719 float WinningCondition_Scores(float limit, float leadlimit)
1721 // TODO make everything use THIS winning condition (except LMS)
1722 WinningConditionHelper(NULL);
1726 for (int i = 1; i < 5; ++i)
1728 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1729 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1734 if(WinningConditionHelper_winner)
1735 WinningConditionHelper_winner.winning = 1;
1736 if(WinningConditionHelper_winnerteam >= 0)
1737 SetWinners(team, WinningConditionHelper_winnerteam);
1739 if(WinningConditionHelper_lowerisbetter)
1741 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1742 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1746 if(WinningConditionHelper_zeroisworst)
1747 leadlimit = 0; // not supported in this mode
1749 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1752 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1758 fragsleft = FLOAT_MAX;
1759 float leadingfragsleft = FLOAT_MAX;
1761 fragsleft = limit - WinningConditionHelper_topscore;
1763 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1765 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1766 fragsleft = max(fragsleft, leadingfragsleft);
1768 fragsleft = min(fragsleft, leadingfragsleft);
1771 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1774 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1775 else if (fragsleft == 2)
1776 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1777 else if (fragsleft == 3)
1778 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1780 fragsleft_last = fragsleft;
1784 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1785 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1788 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1789 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1790 limit_reached = (fraglimit_reached && leadlimit_reached);
1792 limit_reached = (fraglimit_reached || leadlimit_reached);
1794 return GetWinningCode(
1795 WinningConditionHelper_topscore && limit_reached,
1796 WinningConditionHelper_equality
1800 float WinningCondition_RanOutOfSpawns()
1802 if(have_team_spawns <= 0)
1805 if(!autocvar_g_spawn_useallspawns)
1808 if(!some_spawn_has_been_used)
1811 for (int i = 1; i < 5; ++i)
1813 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1816 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1818 if (Team_IsValidTeam(it.team))
1820 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1824 IL_EACH(g_spawnpoints, true,
1826 if (Team_IsValidTeam(it.team))
1828 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1833 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1834 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1835 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1836 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1837 if(team1_score + team2_score + team3_score + team4_score == 0)
1839 checkrules_equality = true;
1842 else if(team1_score + team2_score + team3_score + team4_score == 1)
1847 else if(team2_score)
1849 else if(team3_score)
1851 else // if(team4_score)
1853 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1854 for(i = 0; i < MAX_TEAMSCORE; ++i)
1856 for (int j = 1; j <= NUM_TEAMS; ++j)
1862 if (!TeamBalance_IsTeamAllowed(balance, j))
1866 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1870 AddWinners(team, t);
1881 Exit deathmatch games upon conditions
1884 void CheckRules_World()
1891 if (intermission_running) // someone else quit the game already
1893 if(player_count == 0) // Nobody there? Then let's go to the next map
1895 // this will actually check the player count in the next frame
1896 // again, but this shouldn't hurt
1900 float timelimit = autocvar_timelimit * 60;
1901 float fraglimit = autocvar_fraglimit;
1902 float leadlimit = autocvar_leadlimit;
1903 if (leadlimit < 0) leadlimit = 0;
1905 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1908 timelimit = 0; // timelimit is not made for warmup
1910 fraglimit = 0; // no fraglimit for now
1911 leadlimit = 0; // no leadlimit for now
1916 timelimit += game_starttime;
1918 else if (timelimit < 0)
1928 if(checkrules_suddendeathend)
1930 if(!checkrules_suddendeathwarning)
1932 checkrules_suddendeathwarning = true;
1933 if(g_race && !g_race_qualifying)
1934 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1936 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1941 if (timelimit && time >= timelimit)
1943 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1946 float playerswithlaps;
1948 totalplayers = playerswithlaps = readyplayers = 0;
1949 FOREACH_CLIENT(IS_PLAYER(it), {
1951 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1957 // at least 2 of the players have completed a lap: start the RACE
1958 // otherwise, the players should end the qualifying on their own
1959 if(readyplayers || playerswithlaps >= 2)
1961 checkrules_suddendeathend = 0;
1962 ReadyRestart(); // go to race
1966 wantovertime |= InitiateSuddenDeath();
1969 wantovertime |= InitiateSuddenDeath();
1973 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1979 int checkrules_status = WinningCondition_RanOutOfSpawns();
1980 if(checkrules_status == WINNING_YES)
1981 bprint("Hey! Someone ran out of spawns!\n");
1982 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1983 checkrules_status = M_ARGV(0, float);
1985 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1987 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1989 checkrules_status = WINNING_NEVER;
1990 checkrules_overtimesadded = -1;
1991 wantovertime |= InitiateSuddenDeath();
1994 if(checkrules_status == WINNING_NEVER)
1995 // equality cases! Nobody wins if the overtime ends in a draw.
2000 if(checkrules_status == WINNING_NEVER)
2003 checkrules_status = WINNING_YES;
2006 if(checkrules_suddendeathend)
2007 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2008 checkrules_status = WINNING_YES;
2010 if(checkrules_status == WINNING_YES)
2012 //print("WINNING\n");
2017 string GotoMap(string m)
2019 m = GameTypeVote_MapInfo_FixName(m);
2021 return "The map you suggested is not available on this server.";
2022 if (!autocvar_sv_vote_gametype)
2023 if(!MapInfo_CheckMap(m))
2024 return "The map you suggested does not support the current game mode.";
2025 cvar_set("nextmap", m);
2026 cvar_set("timelimit", "-1");
2027 if(mapvote_initialized || alreadychangedlevel)
2029 if(DoNextMapOverride(0))
2030 return "Map switch initiated.";
2032 return "Hm... no. For some reason I like THIS map more.";
2035 return "Map switch will happen after scoreboard.";
2038 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2039 void RunThink(entity this)
2041 // don't let things stay in the past.
2042 // it is possible to start that way by a trigger with a local time.
2043 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2046 float oldtime = time; // do we need to save this?
2048 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2050 time = max(oldtime, this.nextthink);
2054 getthink(this)(this);
2055 // mods often set nextthink to time to cause a think every frame,
2056 // we don't want to loop in that case, so exit if the new nextthink is
2057 // <= the time the qc was told, also exit if it is past the end of the
2059 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2066 bool autocvar_sv_freezenonclients;
2067 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2068 void Physics_Frame()
2070 if(autocvar_sv_freezenonclients)
2073 IL_EACH(g_moveables, true,
2075 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PHYSICS)
2078 //set_movetype(it, it.move_movetype);
2079 // inline the set_movetype function, since this is called a lot
2080 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2082 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2083 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2085 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2087 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2088 continue; // these movetypes have no regular think function
2089 // handle thinking here
2090 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2095 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2098 IL_EACH(g_moveables, it.move_qcphysics,
2100 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2102 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2106 void systems_update();
2109 anticheat_endframe();
2113 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2114 entity e = IS_SPEC(it) ? it.enemy : it;
2115 if (e.typehitsound) {
2116 STAT(TYPEHIT_TIME, it) = time;
2117 } else if (e.killsound) {
2118 STAT(KILL_TIME, it) = time;
2119 } else if (e.damage_dealt) {
2120 STAT(HIT_TIME, it) = time;
2121 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2124 // add 1 frametime because after this, engine SV_Physics
2125 // increases time by a frametime and then networks the frame
2126 // add another frametime because client shows everything with
2127 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2129 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2130 FOREACH_CLIENT(true, {
2131 it.typehitsound = false;
2132 it.damage_dealt = 0;
2133 it.killsound = false;
2134 antilag_record(it, CS(it), altime);
2136 IL_EACH(g_monsters, true,
2138 antilag_record(it, it, altime);
2140 IL_EACH(g_projectiles, it.classname == "nade",
2142 antilag_record(it, it, altime);
2151 * returns true if redirecting
2153 float redirection_timeout;
2154 float redirection_nextthink;
2155 float RedirectionThink()
2157 float clients_found;
2159 if(redirection_target == "")
2162 if(!redirection_timeout)
2164 cvar_set("sv_public", "-2");
2165 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2166 if(redirection_target == "self")
2167 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2169 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2172 if(time < redirection_nextthink)
2175 redirection_nextthink = time + 1;
2178 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2180 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2181 if(redirection_target == "self")
2182 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2184 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2188 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2190 if(time > redirection_timeout || clients_found == 0)
2191 localcmd("\nwait; wait; wait; quit\n");
2198 // Loaded from a save game
2199 // some things then break, so let's work around them...
2201 // Progs DB (capture records)
2202 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2206 MapInfo_Enumerate();
2207 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2210 TargetMusic_RestoreGame();
2217 if(world_initialized > 0)
2219 world_initialized = 0;
2221 // if a timeout is active, reset the slowmo value to normal
2222 if(timeout_status == TIMEOUT_ACTIVE)
2223 cvar_set("slowmo", ftos(orig_slowmo));
2225 LOG_TRACE("Saving persistent data...");
2228 // playerstats with unfinished match
2229 PlayerStats_GameReport(false);
2231 if(!cheatcount_total)
2233 if(autocvar_sv_db_saveasdump)
2234 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2236 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2238 if(autocvar_developer > 0)
2240 if(autocvar_sv_db_saveasdump)
2241 db_dump(TemporaryDB, "server-temp.db");
2243 db_save(TemporaryDB, "server-temp.db");
2245 CheatShutdown(); // must be after cheatcount check
2246 db_close(ServerProgsDB);
2247 db_close(TemporaryDB);
2248 LOG_TRACE("Saving persistent data... done!");
2249 // tell the bot system the game is ending now
2252 WeaponStats_Shutdown();
2255 else if(world_initialized == 0)
2257 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2261 __init_dedicated_server_shutdown();