2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride())
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
261 BADPREFIX("net_slist_");
267 BADPREFIX("sensitivity");
268 BADPREFIX("userbind");
271 BADPREFIX("crosshair");
272 BADCVAR("mod_q3bsp_lightmapmergepower");
273 BADCVAR("mod_q3bsp_nolightmaps");
275 BADCVAR("mastervolume");
277 BADCVAR("bgmvolume");
280 BADCVAR("developer");
281 BADCVAR("g_banned_list");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_heartbeatperiod");
290 BADCVAR("sv_vote_master_password");
291 BADCVAR("sys_colortranslation");
292 BADCVAR("sys_specialcharactertranslation");
293 BADCVAR("timestamps");
294 BADPREFIX("developer_");
296 BADPREFIX("g_chat_flood_");
297 BADPREFIX("g_voice_flood_");
299 BADPREFIX("settemp_");
300 BADPREFIX("sv_allowdownloads_");
301 BADPREFIX("sv_autodemo");
302 BADPREFIX("sv_curl_");
303 BADPREFIX("sv_eventlog");
304 BADPREFIX("sv_logscores_");
305 BADPREFIX("sv_master");
306 BADPREFIX("sv_weaponstats_");
308 // these can contain player IDs, so better hide
309 BADCVAR("g_forced_team_red");
310 BADCVAR("g_forced_team_blue");
311 BADCVAR("g_forced_team_yellow");
312 BADCVAR("g_forced_team_pink");
315 BADCVAR("fraglimit");
317 BADCVAR("g_assault");
322 BADCVAR("g_domination");
323 BADCVAR("g_domination_default_teams");
324 BADCVAR("g_freezetag");
325 BADCVAR("g_keepaway");
326 BADCVAR("g_keyhunt");
327 BADCVAR("g_keyhunt_teams");
328 BADCVAR("g_keyhunt_teams");
330 BADCVAR("g_nexball");
331 BADCVAR("g_onslaught");
333 BADCVAR("g_race_qualifying_timelimit");
334 BADCVAR("g_runematch");
336 BADCVAR("g_tdm_teams");
337 BADCVAR("leadlimit");
340 BADCVAR("timelimit");
344 BADCVAR("g_maplist");
345 BADCVAR("g_maplist_mostrecent");
349 d = cvar_defstring(k);
355 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
356 if(strlen(cvar_changes) > 16384)
358 cvar_changes = "// too many settings have been changed to show them here\n";
363 // now check if the changes are actually gameplay relevant
365 // does nothing visible
366 BADCVAR("captureleadlimit_override");
367 BADCVAR("g_arena_point_leadlimit");
368 BADCVAR("g_balance_kill_delay");
369 BADCVAR("g_ca_point_leadlimit");
370 BADCVAR("g_ctf_captimerecord_always");
371 BADCVAR("g_ctf_capture_leadlimit");
372 BADCVAR("g_ctf_flag_capture_effects");
373 BADCVAR("g_ctf_flag_glowtrails");
374 BADCVAR("g_ctf_flag_pickup_effects");
375 BADCVAR("g_domination_point_leadlimit");
376 BADCVAR("g_forced_respawn");
377 BADCVAR("g_keyhunt_point_leadlimit");
378 BADCVAR("g_nexball_goalleadlimit");
379 BADCVAR("g_runematch_point_leadlimit");
380 BADCVAR("leadlimit_and_fraglimit");
381 BADCVAR("leadlimit_override");
383 BADCVAR("sv_checkforpacketsduringsleep");
384 BADCVAR("sv_timeout");
385 BADCVAR("welcome_message_time");
386 BADPREFIX("crypto_");
387 BADPREFIX("g_chat_");
388 BADPREFIX("g_ctf_captimerecord_");
389 BADPREFIX("g_maplist_votable_");
393 BADPREFIX("sv_fragmessage_");
394 BADPREFIX("sv_maxidle_");
395 BADPREFIX("sv_vote_");
396 BADPREFIX("timelimit_");
398 // allowed changes to server admins (please sync this to server.cfg)
402 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
404 // yes, this does contain some redundant stuff, don't really care
405 BADCVAR("bot_number");
406 BADCVAR("bot_prefix");
407 BADCVAR("bot_suffix");
408 BADCVAR("capturelimit_override");
409 BADCVAR("fraglimit_override");
411 BADCVAR("g_antilag");
412 BADCVAR("g_balance_teams");
413 BADCVAR("g_balance_teams_force");
414 BADCVAR("g_ban_sync_trusted_servers");
415 BADCVAR("g_ban_sync_uri");
416 BADCVAR("g_ctf_capture_limit");
417 BADCVAR("g_ctf_ignore_frags");
418 BADCVAR("g_ctf_win_mode");
419 BADCVAR("g_domination_point_limit");
420 BADCVAR("g_fullbrightitems");
421 BADCVAR("g_fullbrightplayers");
422 BADCVAR("g_keyhunt_point_limit");
423 BADCVAR("g_keyhunt_teams_override");
424 BADCVAR("g_lms_lives_override");
425 BADCVAR("g_maplist");
426 BADCVAR("g_maplist_check_waypoints");
427 BADCVAR("g_maplist_mostrecent_count");
428 BADCVAR("g_maplist_shuffle");
429 BADCVAR("g_maplist_votable");
430 BADCVAR("g_maplist_votable_abstain");
431 BADCVAR("g_maplist_votable_nodetail");
432 BADCVAR("g_maplist_votable_suggestions");
433 BADCVAR("g_minstagib");
434 BADCVAR("g_nexball_goallimit");
435 BADCVAR("g_runematch_point_limit");
436 BADCVAR("g_start_delay");
437 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
440 BADCVAR("maxplayers");
441 BADCVAR("g_maxplayers");
442 BADCVAR("minplayers");
443 BADCVAR("net_address");
445 BADCVAR("rcon_password");
446 BADCVAR("rcon_restricted_commands");
447 BADCVAR("rcon_restricted_password");
449 BADCVAR("sv_adminnick");
450 BADCVAR("sv_autoscreenshot");
451 BADCVAR("sv_curl_defaulturl");
452 BADCVAR("sv_defaultcharacter");
453 BADCVAR("sv_defaultplayercolors");
454 BADCVAR("sv_defaultplayermodel");
455 BADCVAR("sv_defaultplayerskin");
456 BADCVAR("sv_maxidle");
457 BADCVAR("sv_maxrate");
459 BADCVAR("sv_public");
460 BADCVAR("sv_ready_restart");
461 BADCVAR("sv_status_privacy");
462 BADCVAR("sv_vote_call");
463 BADCVAR("sv_vote_commands");
464 BADCVAR("sv_vote_majority_factor");
465 BADCVAR("sv_vote_master");
466 BADCVAR("sv_vote_master_commands");
467 BADCVAR("sv_vote_master_password");
468 BADCVAR("sv_vote_simple_majority_factor");
469 BADCVAR("timelimit_override");
471 BADPREFIX("g_warmup_");
472 BADCVAR("teamplay_mode");
474 if(autocvar_g_minstagib)
476 BADCVAR("g_grappling_hook");
477 BADCVAR("g_jetpack");
484 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
485 if(strlen(cvar_purechanges) > 16384)
487 cvar_purechanges = "// too many settings have been changed to show them here\n";
491 ++cvar_purechanges_count;
492 // WARNING: this variable is used for the server list
493 // NEVER dare to skip this code!
494 // Hacks to intentionally appearing as "pure server" even though you DO have
495 // modified settings may be punished by removal from the server list.
496 // You can do to the variables cvar_changes and cvar_purechanges all you want,
500 if(cvar_changes == "")
501 cvar_changes = "// this server runs at default server settings\n";
503 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
504 cvar_changes = strzone(cvar_changes);
505 if(cvar_purechanges == "")
506 cvar_purechanges = "// this server runs at default gameplay settings\n";
508 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
509 cvar_purechanges = strzone(cvar_purechanges);
512 void detect_maptype()
521 o_x += random() * (world.maxs_x - world.mins_x);
522 o_y += random() * (world.maxs_y - world.mins_y);
523 o_z += random() * (world.maxs_z - world.mins_z);
525 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
526 if(trace_fraction == 1)
531 for(i = 0; i < 64; i += 4)
533 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
534 if(trace_fraction == 1)
536 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
545 float RandomSeed_Send(entity to, float sf)
547 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
548 WriteShort(MSG_ENTITY, self.cnt);
551 void RandomSeed_Think()
553 self.cnt = bound(0, floor(random() * 65536), 65535);
554 self.nextthink = time + 5;
558 void RandomSeed_Spawn()
560 randomseed = spawn();
561 randomseed.think = RandomSeed_Think;
562 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
567 self.think(); // sets random seed and nextthink
571 void spawnfunc___init_dedicated_server(void)
573 // handler for _init/_init map (only for dedicated server initialization)
575 world_initialized = -1; // don't complain
577 cvar_string = cvar_string_normal;
578 cvar_set = cvar_set_normal;
580 remove = remove_unsafely;
584 e.think = GotoFirstMap;
585 e.nextthink = time; // this is usually 1 at this point
588 e.classname = "info_player_deathmatch"; // safeguard against player joining
590 self.classname = "worldspawn"; // safeguard against various stuff ;)
593 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
596 void Map_MarkAsRecent(string m);
597 float world_already_spawned;
598 void RegisterWeapons();
600 void ClientInit_Spawn();
601 void WeaponStats_Init();
602 void WeaponStats_Shutdown();
603 void spawnfunc_worldspawn (void)
605 float fd, l, i, j, n;
609 cvar_string = cvar_string_normal;
610 cvar_set = cvar_set_normal;
612 if(world_already_spawned)
613 error("world already spawned - you may have EXACTLY ONE worldspawn!");
614 world_already_spawned = TRUE;
616 remove = remove_safely; // during spawning, watch what you remove!
618 check_unacceptable_compiler_bugs();
620 cvar_changes_init(); // do this very early now so it REALLY matches the server config
622 compressShortVector_init();
624 allowed_to_spawn = TRUE;
627 head = nextent(world);
632 head = nextent(head);
635 // needs to be done so early as they would still spawn
638 ServerProgsDB = db_load("server.db");
640 TemporaryDB = db_create();
645 // 1 FLICKER (first variety)
646 lightstyle(1, "mmnmmommommnonmmonqnmmo");
648 // 2 SLOW STRONG PULSE
649 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
651 // 3 CANDLE (first variety)
652 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
655 lightstyle(4, "mamamamamama");
658 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
660 // 6 FLICKER (second variety)
661 lightstyle(6, "nmonqnmomnmomomno");
663 // 7 CANDLE (second variety)
664 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
666 // 8 CANDLE (third variety)
667 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
669 // 9 SLOW STROBE (fourth variety)
670 lightstyle(9, "aaaaaaaazzzzzzzz");
672 // 10 FLUORESCENT FLICKER
673 lightstyle(10, "mmamammmmammamamaaamammma");
675 // 11 SLOW PULSE NOT FADE TO BLACK
676 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
678 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
683 if(autocvar_g_campaign)
686 Map_MarkAsRecent(mapname);
688 precache_model ("null"); // we need this one before InitGameplayMode
696 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
697 if(bot_waypoints_for_items == 1)
698 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
699 bot_waypoints_for_items = 0;
701 // for setting by mapinfo
702 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
703 cvar_set("sv_q3acompat_machineshotgunswap", "0");
707 WaypointSprite_Init();
712 GameLogInit(); // prepare everything
713 if(autocvar_sv_eventlog)
715 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
716 s = strcat(s, ftos(random()));
717 matchid = strzone(s);
719 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
720 s = ":gameinfo:mutators:LIST";
723 MUTATOR_CALLHOOK(BuildMutatorsString);
726 // simple, probably not good in the mutator system
727 if(autocvar_g_grappling_hook)
728 s = strcat(s, ":grappling_hook");
730 // initialiation stuff, not good in the mutator system
731 if(!autocvar_g_use_ammunition)
732 s = strcat(s, ":no_use_ammunition");
734 // initialiation stuff, not good in the mutator system
735 if(!autocvar_g_pickup_items)
736 s = strcat(s, ":no_pickup_items");
738 // initialiation stuff, not good in the mutator system
739 if(autocvar_g_weaponarena != "0")
740 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
742 // TODO to mutator system
743 if(autocvar_g_norecoil)
744 s = strcat(s, ":norecoil");
746 // TODO to mutator system
747 if(autocvar_g_midair)
748 s = strcat(s, ":midair");
750 // TODO to mutator system
751 if(autocvar_g_minstagib)
752 s = strcat(s, ":minstagib");
755 GameLogEcho(":gameinfo:end");
758 matchid = strzone(ftos(random()));
760 cvar_set("nextmap", "");
764 if(autocvar_g_campaign)
772 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
774 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
776 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
779 while((s = fgets(fd)))
781 l = tokenize_console(s);
786 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
787 print(" cdtrack ", argv(2), "\n");
789 else if(argv(0) == "fog")
791 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
792 print(" \"fog\" \"", s, "\"\n");
794 else if(argv(0) == "set")
796 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
797 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
799 else if(argv(0) != "//")
801 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
802 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
811 addstat(STAT_WEAPONS, AS_INT, weapons);
812 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
813 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
814 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
817 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
818 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
819 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
820 addstat(STAT_FUEL, AS_INT, ammo_fuel);
821 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
822 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
823 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
824 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
825 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
826 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
827 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
828 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
830 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
831 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
833 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
835 if(g_ca || g_freezetag)
837 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
838 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
839 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
840 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
844 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
845 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
848 // g_movementspeed hack
849 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
850 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
851 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
852 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
854 next_pingtime = time + 5;
858 lsmaps_reply = "^7Maps available: ";
859 lsnewmaps_reply = "^7Maps without a record set: ";
860 for(i = 0, j = 0; i < MapInfo_count; ++i)
862 if(MapInfo_Get_ByID(i))
863 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
870 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
871 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
872 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
873 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
874 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
877 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
878 if (!g_race && !g_cts)
879 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
880 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
882 maplist_reply = "^7Maps in list: ";
883 n = tokenize_console(autocvar_g_maplist);
884 for(i = 0, j = 0; i < n; ++i)
886 if(MapInfo_CheckMap(argv(i)))
892 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
896 maplist_reply = strzone(strcat(maplist_reply, "\n"));
897 MapInfo_ClearTemps();
899 for(i = 0; i < 10; ++i)
901 records_reply[i] = strzone(getrecords(i));
904 ladder_reply = strzone(getladder());
906 rankings_reply = strzone(getrankings());
910 PingPLReport_Spawn();
914 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
916 // fill sv_curl_serverpackages from .serverpackage files
917 if(autocvar_sv_curl_serverpackages_auto)
920 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
921 for(i = 0; i < n; ++i)
922 if(substring(argv(i), -14, -1) != ".serverpackage")
923 s = strcat(s, " ", argv(i));
924 fd = search_begin("*.serverpackage", TRUE, FALSE);
927 j = search_getsize(fd);
928 for(i = 0; i < j; ++i)
929 s = strcat(s, " ", search_getfilename(fd, i));
932 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
937 world_initialized = 1;
940 void spawnfunc_light (void)
942 //makestatic (self); // Who the f___ did that?
948 return GametypeNameFromType(game);
951 string getmapname_stored;
957 float Map_Count, Map_Current;
958 string Map_Current_Name;
960 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
961 float GetMaplistPosition()
967 idx = autocvar_g_maplist_index;
974 for(pos = 0; pos < Map_Count; ++pos)
978 // resume normal maplist rotation if current map is not in g_maplist
982 float MapHasRightSize(string map)
985 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
986 if(autocvar_g_maplist_check_waypoints)
988 dprint("checkwp "); dprint(map);
989 if(!fexists(strcat("maps/", map, ".waypoints")))
991 dprint(": no waypoints\n");
994 dprint(": has waypoints\n");
997 // open map size restriction file
998 dprint("opensize "); dprint(map);
999 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1002 float mapmin, mapmax;
1004 mapmin = stof(fgets(fh));
1005 mapmax = stof(fgets(fh));
1007 if(player_count < mapmin)
1009 dprint("not enough\n");
1012 if(player_count > mapmax)
1014 dprint("too many\n");
1017 dprint("right size\n");
1020 dprint(": not found\n");
1024 string Map_Filename(float position)
1026 return strcat("maps/", argv(position), ".bsp");
1029 string strwords(string s, float w)
1032 for(endpos = 0; w && endpos >= 0; --w)
1033 endpos = strstrofs(s, " ", endpos + 1);
1037 return substring(s, 0, endpos);
1040 float strhasword(string s, string w)
1042 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1045 void Map_MarkAsRecent(string m)
1047 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1050 float Map_IsRecent(string m)
1052 return strhasword(autocvar_g_maplist_mostrecent, m);
1055 float Map_Check(float position, float pass)
1059 map_next = argv(position);
1062 if(Map_IsRecent(map_next))
1065 filename = Map_Filename(position);
1066 if(MapInfo_CheckMap(map_next))
1070 if(MapHasRightSize(map_next))
1075 dprint( "Couldn't select '", filename, "'..\n" );
1080 void Map_Goto_SetStr(string nextmapname)
1082 if(getmapname_stored != "")
1083 strunzone(getmapname_stored);
1084 if(nextmapname == "")
1085 getmapname_stored = "";
1087 getmapname_stored = strzone(nextmapname);
1090 void Map_Goto_SetFloat(float position)
1092 cvar_set("g_maplist_index", ftos(position));
1093 Map_Goto_SetStr(argv(position));
1098 // settings persist, except...
1099 localcmd("\nsettemp_restore\n");
1105 MapInfo_LoadMap(getmapname_stored);
1108 // return codes of map selectors:
1109 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1110 // -2 = permanent failure
1111 float() MaplistMethod_Iterate = // usual method
1115 for(pass = 1; pass <= 2; ++pass)
1117 for(i = 1; i < Map_Count; ++i)
1120 mapindex = mod(i + Map_Current, Map_Count);
1121 if(Map_Check(mapindex, pass))
1128 float() MaplistMethod_Repeat = // fallback method
1130 if(Map_Check(Map_Current, 2))
1135 float() MaplistMethod_Random = // random map selection
1141 for(i = 0; i <= imax; ++i)
1144 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1145 if(Map_Check(mapindex, 1))
1151 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1152 // the exponent sets a bias on the map selection:
1153 // the higher the exponent, the less likely "shortly repeated" same maps are
1155 float i, j, imax, insertpos;
1159 for(i = 0; i <= imax; ++i)
1163 // now reinsert this at another position
1164 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1165 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1166 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1167 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1169 // insert the current map there
1171 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1172 newlist = strcat(newlist, " ", argv(j));
1173 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1174 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1175 newlist = strcat(newlist, " ", argv(j));
1176 newlist = substring(newlist, 1, strlen(newlist) - 1);
1177 cvar_set("g_maplist", newlist);
1178 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1181 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1182 if(Map_Check(Map_Current, 1))
1190 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1194 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1195 if(autocvar_g_maplist_shuffle)
1197 localcmd("\nmenu_cmd sync\n");
1198 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201 error("empty maplist, cannot select a new map");
1202 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1204 if(Map_Current_Name)
1205 strunzone(Map_Current_Name);
1206 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1207 // this may or may not be correct, but who cares, in the worst case a map
1208 // isn't chosen in the first pass that should have been
1219 if(autocvar_g_maplist_shuffle > 0)
1220 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1223 if(autocvar_g_maplist_selectrandom)
1224 nextMap = MaplistMethod_Random();
1227 nextMap = MaplistMethod_Iterate();
1230 nextMap = MaplistMethod_Repeat();
1234 Map_Goto_SetFloat(nextMap);
1235 return getmapname_stored;
1241 float DoNextMapOverride()
1243 if(autocvar_g_campaign)
1245 CampaignPostIntermission();
1246 alreadychangedlevel = TRUE;
1249 if(autocvar_quit_when_empty)
1251 if(player_count <= currentbots)
1254 alreadychangedlevel = TRUE;
1258 if(autocvar_quit_and_redirect != "")
1260 redirection_target = strzone(autocvar_quit_and_redirect);
1261 alreadychangedlevel = TRUE;
1264 if (autocvar_samelevel) // if samelevel is set, stay on same level
1266 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1267 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1268 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1269 localcmd("restart\n");
1270 //changelevel (mapname);
1271 alreadychangedlevel = TRUE;
1274 if(autocvar_nextmap != "")
1275 if(MapInfo_CheckMap(autocvar_nextmap))
1277 Map_Goto_SetStr(autocvar_nextmap);
1279 alreadychangedlevel = TRUE;
1282 if(autocvar_lastlevel)
1285 localcmd("set lastlevel 0\ntogglemenu\n");
1286 alreadychangedlevel = TRUE;
1294 //local string nextmap;
1295 //local float n, nummaps;
1297 if (alreadychangedlevel)
1299 alreadychangedlevel = TRUE;
1305 for(allowReset = 1; allowReset >= 0; --allowReset)
1307 nextMap = GetNextMap();
1313 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1314 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1315 if(autocvar_g_maplist_shuffle)
1317 localcmd("\nmenu_cmd sync\n");
1321 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1333 When the player presses attack or jump, change to the next level
1336 .float autoscreenshot;
1337 void() MapVote_Start;
1338 void() MapVote_Think;
1339 float mapvote_initialized;
1340 void IntermissionThink()
1342 FixIntermissionClient(self);
1344 if(autocvar_sv_autoscreenshot)
1345 if(self.autoscreenshot > 0)
1346 if(time > self.autoscreenshot)
1348 self.autoscreenshot = -1;
1349 if(clienttype(self) == CLIENTTYPE_REAL)
1350 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1354 if (time < intermission_exittime)
1357 if(!mapvote_initialized)
1358 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1368 Returns the entity to view from
1372 entity FindIntermission()
1377 // look for info_intermission first
1378 spot = find (world, classname, "info_intermission");
1380 { // pick a random one
1384 spot = find (spot, classname, "info_intermission");
1386 spot = find (spot, classname, "info_intermission");
1392 // then look for the start position
1393 spot = find (world, classname, "info_player_start");
1397 // testinfo_player_start is only found in regioned levels
1398 spot = find (world, classname, "testplayerstart");
1402 // then look for the start position
1403 spot = find (world, classname, "info_player_deathmatch");
1407 //objerror ("FindIntermission: no spot");
1413 ===============================================================================
1417 ===============================================================================
1420 void DumpStats(float final)
1429 to_console = autocvar_sv_logscores_console;
1430 to_eventlog = autocvar_sv_eventlog;
1431 to_file = autocvar_sv_logscores_file;
1435 to_console = TRUE; // always print printstats replies
1436 to_eventlog = FALSE; // but never print them to the event log
1440 if(autocvar_sv_eventlog_console)
1441 to_console = FALSE; // otherwise we get the output twice
1447 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1455 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1459 fputs(file, strcat(s, "\n"));
1462 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1468 fputs(file, strcat(s, "\n"));
1470 FOR_EACH_CLIENT(other)
1472 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1474 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1475 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1476 if(other.classname == "player" || g_arena || g_ca || g_lms)
1477 s = strcat(s, ftos(other.team), ":");
1479 s = strcat(s, "spectator:");
1482 print(s, other.netname, "\n");
1484 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1486 fputs(file, strcat(s, other.netname, "\n"));
1492 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1498 fputs(file, strcat(s, "\n"));
1500 for(i = 1; i < 16; ++i)
1502 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1503 s = strcat(s, ":", ftos(i));
1509 fputs(file, strcat(s, "\n"));
1516 GameLogEcho(":end");
1519 fputs(file, ":end\n");
1524 void FixIntermissionClient(entity e)
1527 if(!e.autoscreenshot) // initial call
1529 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1531 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1532 e.solid = SOLID_NOT;
1533 e.movetype = MOVETYPE_NONE;
1534 e.takedamage = DAMAGE_NO;
1537 e.weaponentity.effects = EF_NODRAW;
1538 if (e.weaponentity.weaponentity)
1539 e.weaponentity.weaponentity.effects = EF_NODRAW;
1541 if(clienttype(e) == CLIENTTYPE_REAL)
1543 stuffcmd(e, "\nscr_printspeed 1000000\n");
1544 s = autocvar_sv_intermission_cdtrack;
1546 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1548 WriteByte(MSG_ONE, SVC_INTERMISSION);
1555 go to the next level for deathmatch
1556 only called if a time or frag limit has expired
1562 intermission_running = 1;
1564 // enforce a wait time before allowing changelevel
1565 if(player_count > 0)
1566 intermission_exittime = time + autocvar_sv_mapchange_delay;
1568 intermission_exittime = -1;
1571 WriteByte (MSG_ALL, SVC_CDTRACK);
1572 WriteByte (MSG_ALL, 3);
1573 WriteByte (MSG_ALL, 3);
1574 // done in FixIntermission
1577 //pos = FindIntermission ();
1585 PlayerStats_EndMatch(1);
1587 PlayerStats_AddGlobalInfo(e);
1588 PlayerStats_Shutdown();
1590 if(autocvar_sv_eventlog)
1591 GameLogEcho(":gameover");
1595 FOR_EACH_PLAYER(other) {
1596 FixIntermissionClient(other);
1598 bprint(other.netname, " ^7wins.\n");
1601 if(autocvar_g_campaign)
1602 CampaignPreIntermission();
1604 localcmd("\nsv_hook_gameend\n");
1611 Exit deathmatch games upon conditions
1614 void CheckRules_Player()
1616 if (gameover) // someone else quit the game already
1619 if(self.deadflag == DEAD_NO)
1620 self.play_time += frametime;
1622 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1623 // (div0: and that in CheckRules_World please)
1626 float checkrules_equality;
1627 float checkrules_suddendeathwarning;
1628 float checkrules_suddendeathend;
1629 float checkrules_overtimesadded; //how many overtimes have been already added
1631 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1632 float WINNING_YES = 1; // winner found
1633 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1634 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1636 float InitiateSuddenDeath()
1638 // Check first whether normal overtimes could be added before initiating suddendeath mode
1639 // - for this timelimit_overtime needs to be >0 of course
1640 // - also check the winning condition calculated in the previous frame and only add normal overtime
1641 // again, if at the point at which timelimit would be extended again, still no winner was found
1642 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1644 return 1; // need to call InitiateOvertime later
1648 if(!checkrules_suddendeathend)
1650 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1651 if(g_race && !g_race_qualifying)
1652 race_StartCompleting();
1658 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1660 ++checkrules_overtimesadded;
1661 //add one more overtime by simply extending the timelimit
1663 tl = autocvar_timelimit;
1664 tl += autocvar_timelimit_overtime;
1665 cvar_set("timelimit", ftos(tl));
1666 string minutesPlural;
1667 if (autocvar_timelimit_overtime == 1)
1668 minutesPlural = " ^3minute";
1670 minutesPlural = " ^3minutes";
1674 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1675 ftos(autocvar_timelimit_overtime),
1682 float GetWinningCode(float fraglimitreached, float equality)
1684 if(autocvar_g_campaign == 1)
1685 if(fraglimitreached)
1692 if(fraglimitreached)
1693 return WINNING_STARTSUDDENDEATHOVERTIME;
1695 return WINNING_NEVER;
1697 if(fraglimitreached)
1703 // set the .winning flag for exactly those players with a given field value
1704 void SetWinners(.float field, float value)
1707 FOR_EACH_PLAYER(head)
1708 head.winning = (head.field == value);
1711 // set the .winning flag for those players with a given field value
1712 void AddWinners(.float field, float value)
1715 FOR_EACH_PLAYER(head)
1716 if(head.field == value)
1720 // clear the .winning flags
1721 void ClearWinners(void)
1724 FOR_EACH_PLAYER(head)
1728 // Onslaught winning condition:
1729 // game terminates if only one team has a working generator (or none)
1730 float WinningCondition_Onslaught()
1733 local float t1, t2, t3, t4;
1735 WinningConditionHelper(); // set worldstatus
1740 // first check if the game has ended
1741 t1 = t2 = t3 = t4 = 0;
1742 head = find(world, classname, "onslaught_generator");
1745 if (head.health > 0)
1747 if (head.team == COLOR_TEAM1) t1 = 1;
1748 if (head.team == COLOR_TEAM2) t2 = 1;
1749 if (head.team == COLOR_TEAM3) t3 = 1;
1750 if (head.team == COLOR_TEAM4) t4 = 1;
1752 head = find(head, classname, "onslaught_generator");
1754 if (t1 + t2 + t3 + t4 < 2)
1756 // game over, only one team remains (or none)
1758 if (t1) SetWinners(team, COLOR_TEAM1);
1759 if (t2) SetWinners(team, COLOR_TEAM2);
1760 if (t3) SetWinners(team, COLOR_TEAM3);
1761 if (t4) SetWinners(team, COLOR_TEAM4);
1762 dprint("Have a winner, ending game.\n");
1766 // Two or more teams remain
1770 float LMS_NewPlayerLives()
1773 fl = autocvar_fraglimit;
1777 // first player has left the game for dying too much? Nobody else can get in.
1778 if(lms_lowest_lives < 1)
1781 if(!autocvar_g_lms_join_anytime)
1782 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1785 return bound(1, lms_lowest_lives, fl);
1788 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1789 // they win. Otherwise the defending team wins once the timelimit passes.
1790 void assault_new_round();
1791 float WinningCondition_Assault()
1795 WinningConditionHelper(); // set worldstatus
1797 status = WINNING_NO;
1798 // as the timelimit has not yet passed just assume the defending team will win
1799 if(assault_attacker_team == COLOR_TEAM1)
1801 SetWinners(team, COLOR_TEAM2);
1805 SetWinners(team, COLOR_TEAM1);
1809 ent = find(world, classname, "target_assault_roundend");
1812 if(ent.winning) // round end has been triggered by attacking team
1814 bprint("ASSAULT: round completed...\n");
1815 SetWinners(team, assault_attacker_team);
1817 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1819 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1821 status = WINNING_YES;
1825 local entity oldself;
1828 assault_new_round();
1837 // LMS winning condition: game terminates if and only if there's at most one
1838 // one player who's living lives. Top two scores being equal cancels the time
1840 float WinningCondition_LMS()
1847 have_player = FALSE;
1848 have_players = FALSE;
1849 l = LMS_NewPlayerLives();
1851 head = find(world, classname, "player");
1854 head2 = find(head, classname, "player");
1856 have_players = TRUE;
1860 // we have at least one player
1863 // two or more active players - continue with the game
1867 // exactly one player?
1870 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1874 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1880 // and assign him his first place
1881 PlayerScore_Add(head, SP_LMS_RANK, 1);
1888 // nobody is playing at all...
1891 // wait for players...
1895 // SNAFU (maybe a draw game?)
1897 dprint("No players, ending game.\n");
1902 // When we get here, we have at least two players who are actually LIVING,
1903 // now check if the top two players have equal score.
1904 WinningConditionHelper();
1907 if(WinningConditionHelper_winner)
1908 WinningConditionHelper_winner.winning = TRUE;
1909 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1910 return WINNING_NEVER;
1912 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1916 void ShuffleMaplist()
1918 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1922 float WinningCondition_Scores(float limit, float leadlimit)
1926 // TODO make everything use THIS winning condition (except LMS)
1927 WinningConditionHelper();
1931 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1932 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1933 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1934 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1938 if(WinningConditionHelper_winner)
1939 WinningConditionHelper_winner.winning = 1;
1940 if(WinningConditionHelper_winnerteam >= 0)
1941 SetWinners(team, WinningConditionHelper_winnerteam);
1943 if(WinningConditionHelper_lowerisbetter)
1945 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1946 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1950 if(WinningConditionHelper_zeroisworst)
1951 leadlimit = 0; // not supported in this mode
1953 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1954 // these modes always score in increments of 1, thus this makes sense
1956 if(leaderfrags != WinningConditionHelper_topscore)
1958 leaderfrags = WinningConditionHelper_topscore;
1961 if (leaderfrags == limit - 1)
1962 Announce("1fragleft");
1963 else if (leaderfrags == limit - 2)
1964 Announce("2fragsleft");
1965 else if (leaderfrags == limit - 3)
1966 Announce("3fragsleft");
1970 limitreached = FALSE;
1972 if(WinningConditionHelper_topscore >= limit)
1973 limitreached = TRUE;
1976 float leadlimitreached;
1977 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1978 if(autocvar_leadlimit_and_fraglimit)
1979 limitreached = (limitreached && leadlimitreached);
1981 limitreached = (limitreached || leadlimitreached);
1984 return GetWinningCode(
1985 WinningConditionHelper_topscore && limitreached,
1986 WinningConditionHelper_equality
1990 float WinningCondition_Race(float fraglimit)
2001 if(p.race_completed)
2006 wc = WinningCondition_Scores(fraglimit, 0);
2008 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2009 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2010 // do NOT support equality when the laps are all raced!
2011 return WINNING_STARTSUDDENDEATHOVERTIME;
2013 return WINNING_NEVER;
2017 void ReadyRestart();
2018 float WinningCondition_QualifyingThenRace(float limit)
2021 wc = WinningCondition_Scores(limit, 0);
2023 // NEVER initiate overtime
2024 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2032 float WinningCondition_RanOutOfSpawns()
2036 if(have_team_spawns <= 0)
2039 if(!some_spawn_has_been_used)
2042 team1_score = team2_score = team3_score = team4_score = 0;
2044 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2046 if(head.team == COLOR_TEAM1)
2048 else if(head.team == COLOR_TEAM2)
2050 else if(head.team == COLOR_TEAM3)
2052 else if(head.team == COLOR_TEAM4)
2056 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2058 if(head.team == COLOR_TEAM1)
2060 else if(head.team == COLOR_TEAM2)
2062 else if(head.team == COLOR_TEAM3)
2064 else if(head.team == COLOR_TEAM4)
2069 if(team1_score + team2_score + team3_score + team4_score == 0)
2071 checkrules_equality = TRUE;
2074 else if(team1_score + team2_score + team3_score + team4_score == 1)
2077 if(team1_score) t = COLOR_TEAM1;
2078 if(team2_score) t = COLOR_TEAM2;
2079 if(team3_score) t = COLOR_TEAM3;
2080 if(team4_score) t = COLOR_TEAM4;
2081 CheckAllowedTeams(world);
2082 for(i = 0; i < MAX_TEAMSCORE; ++i)
2084 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2085 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2086 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2087 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2090 AddWinners(team, t);
2101 Exit deathmatch games upon conditions
2104 void CheckRules_World()
2116 MapVote_Think should now do that part
2117 if (intermission_running)
2118 if (time >= intermission_exittime + 60)
2120 if(!DoNextMapOverride())
2126 if (gameover) // someone else quit the game already
2128 if(player_count == 0) // Nobody there? Then let's go to the next map
2130 // this will actually check the player count in the next frame
2131 // again, but this shouldn't hurt
2135 timelimit = autocvar_timelimit * 60;
2136 fraglimit = autocvar_fraglimit;
2137 leadlimit = autocvar_leadlimit;
2139 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2142 timelimit = 0; // timelimit is not made for warmup
2144 fraglimit = 0; // no fraglimit for now
2145 leadlimit = 0; // no leadlimit for now
2149 timelimit = 0; // ONS has its own overtime rule
2153 timelimit += game_starttime;
2155 else if (timelimit < 0)
2165 if(checkrules_suddendeathend)
2167 if(!checkrules_suddendeathwarning)
2169 checkrules_suddendeathwarning = TRUE;
2170 if(g_race && !g_race_qualifying)
2171 bcenterprint("^3Everyone, finish your lap! The race is over!");
2173 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2178 if (timelimit && time >= timelimit)
2180 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2183 float playerswithlaps;
2186 totalplayers = playerswithlaps = readyplayers = 0;
2187 FOR_EACH_PLAYER(head)
2190 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2196 // at least 2 of the players have completed a lap: start the RACE
2197 // otherwise, the players should end the qualifying on their own
2198 if(readyplayers || playerswithlaps >= 2)
2200 checkrules_suddendeathend = 0;
2201 ReadyRestart(); // go to race
2205 wantovertime |= InitiateSuddenDeath();
2208 wantovertime |= InitiateSuddenDeath();
2212 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2218 float checkrules_status;
2219 checkrules_status = WinningCondition_RanOutOfSpawns();
2220 if(checkrules_status == WINNING_YES)
2222 bprint("Hey! Someone ran out of spawns!\n");
2224 else if(g_race && !g_race_qualifying && timelimit >= 0)
2226 checkrules_status = WinningCondition_Race(fraglimit);
2227 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2229 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2231 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2232 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2236 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2240 checkrules_status = WinningCondition_LMS();
2242 else if (g_onslaught)
2244 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2248 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2249 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2252 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2254 checkrules_status = WINNING_NEVER;
2255 checkrules_overtimesadded = -1;
2256 wantovertime |= InitiateSuddenDeath();
2259 if(checkrules_status == WINNING_NEVER)
2260 // equality cases! Nobody wins if the overtime ends in a draw.
2265 if(checkrules_status == WINNING_NEVER)
2268 checkrules_status = WINNING_YES;
2271 if(checkrules_suddendeathend)
2272 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2273 checkrules_status = WINNING_YES;
2275 if(checkrules_status == WINNING_YES)
2277 //print("WINNING\n");
2282 float mapvote_nextthink;
2283 float mapvote_initialized;
2284 float mapvote_keeptwotime;
2285 float mapvote_timeout;
2286 string mapvote_message;
2287 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2288 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2289 float mapvote_screenshot_dirs_count;
2291 float mapvote_count;
2292 float mapvote_count_real;
2293 string mapvote_maps[MAPVOTE_COUNT];
2294 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2295 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2296 float mapvote_maps_suggested[MAPVOTE_COUNT];
2297 string mapvote_suggestions[MAPVOTE_COUNT];
2298 float mapvote_suggestion_ptr;
2299 float mapvote_maxlen;
2300 float mapvote_voters;
2301 float mapvote_votes[MAPVOTE_COUNT];
2303 float mapvote_detail;
2304 float mapvote_abstain;
2307 void MapVote_ClearAllVotes()
2309 FOR_EACH_CLIENT(other)
2313 string MapVote_Suggest(string m)
2317 return "That's not how to use this command.";
2318 if(!autocvar_g_maplist_votable_suggestions)
2319 return "Suggestions are not accepted on this server.";
2320 if(mapvote_initialized)
2321 return "Can't suggest - voting is already in progress!";
2322 m = MapInfo_FixName(m);
2324 return "The map you suggested is not available on this server.";
2325 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2327 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2329 if(!MapInfo_CheckMap(m))
2330 return "The map you suggested does not support the current game mode.";
2331 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2332 if(mapvote_suggestions[i] == m)
2333 return "This map was already suggested.";
2334 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2336 i = floor(random() * mapvote_suggestion_ptr);
2340 i = mapvote_suggestion_ptr;
2341 mapvote_suggestion_ptr += 1;
2343 if(mapvote_suggestions[i] != "")
2344 strunzone(mapvote_suggestions[i]);
2345 mapvote_suggestions[i] = strzone(m);
2346 if(autocvar_sv_eventlog)
2347 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2348 return strcat("Suggestion of ", m, " accepted.");
2351 void MapVote_AddVotable(string nextMap, float isSuggestion)
2354 string pakfile, mapfile;
2358 for(j = 0; j < mapvote_count; ++j)
2359 if(mapvote_maps[j] == nextMap)
2361 if(strlen(nextMap) > mapvote_maxlen)
2362 mapvote_maxlen = strlen(nextMap);
2363 mapvote_maps[mapvote_count] = strzone(nextMap);
2364 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2366 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2368 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2369 pakfile = whichpack(strcat(mapfile, ".tga"));
2371 pakfile = whichpack(strcat(mapfile, ".jpg"));
2373 pakfile = whichpack(strcat(mapfile, ".png"));
2377 if(i >= mapvote_screenshot_dirs_count)
2378 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2379 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2380 pakfile = substring(pakfile, o, -1);
2382 mapvote_maps_screenshot_dir[mapvote_count] = i;
2383 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2388 void MapVote_Spawn();
2394 MapVote_ClearAllVotes();
2397 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2398 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2401 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2403 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2404 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2406 // we need this for AddVotable, as that cycles through the screenshot dirs
2407 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2408 if(mapvote_screenshot_dirs_count == 0)
2409 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2410 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2411 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2412 mapvote_screenshot_dirs[i] = strzone(argv(i));
2414 if(mapvote_suggestion_ptr)
2415 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2416 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2418 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2419 MapVote_AddVotable(GetNextMap(), FALSE);
2421 if(mapvote_count == 0)
2423 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2424 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2425 if(autocvar_g_maplist_shuffle)
2427 localcmd("\nmenu_cmd sync\n");
2428 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2429 MapVote_AddVotable(GetNextMap(), FALSE);
2432 mapvote_count_real = mapvote_count;
2434 MapVote_AddVotable("don't care", 0);
2436 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2438 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2439 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2440 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2441 mapvote_keeptwotime = 0;
2442 mapvote_message = "Choose a map and press its key!";
2447 void MapVote_SendPicture(float id)
2450 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2451 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2452 WriteByte(MSG_ONE, id);
2453 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2456 float GameCommand_MapVote(string cmd)
2458 if(!intermission_running)
2461 if(cmd == "mv_getpic")
2463 MapVote_SendPicture(stof(argv(1)));
2470 float MapVote_GetMapMask()
2472 float mask, i, power;
2474 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2475 if(mapvote_maps[i] != "")
2481 float MapVote_SendEntity(entity to, float sf)
2486 sf &~= 2; // if we send 1, we don't need to also send 2
2488 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2489 WriteByte(MSG_ENTITY, sf);
2493 // flag 1 == initialization
2494 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2495 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2496 WriteString(MSG_ENTITY, "");
2497 WriteByte(MSG_ENTITY, mapvote_count);
2498 WriteByte(MSG_ENTITY, mapvote_abstain);
2499 WriteByte(MSG_ENTITY, mapvote_detail);
2500 WriteCoord(MSG_ENTITY, mapvote_timeout);
2501 if(mapvote_count <= 8)
2502 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2504 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2505 for(i = 0; i < mapvote_count; ++i)
2506 if(mapvote_maps[i] != "")
2508 if(mapvote_abstain && i == mapvote_count - 1)
2510 WriteString(MSG_ENTITY, ""); // abstain needs no text
2511 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2512 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2516 WriteString(MSG_ENTITY, mapvote_maps[i]);
2517 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2518 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2525 // flag 2 == update of mask
2526 if(mapvote_count <= 8)
2527 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2529 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2535 for(i = 0; i < mapvote_count; ++i)
2536 if(mapvote_maps[i] != "")
2537 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2539 WriteByte(MSG_ENTITY, to.mapvote);
2545 void MapVote_Spawn()
2547 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2550 void MapVote_TouchMask()
2552 mapvote_ent.SendFlags |= 2;
2555 void MapVote_TouchVotes(entity voter)
2557 mapvote_ent.SendFlags |= 4;
2560 float MapVote_Finished(float mappos)
2566 if(autocvar_sv_eventlog)
2568 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2569 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2570 didntvote = mapvote_voters;
2571 for(i = 0; i < mapvote_count; ++i)
2572 if(mapvote_maps[i] != "")
2574 didntvote -= mapvote_votes[i];
2577 result = strcat(result, ":", mapvote_maps[i]);
2578 result = strcat(result, ":", ftos(mapvote_votes[i]));
2581 result = strcat(result, ":didn't vote:", ftos(didntvote));
2583 GameLogEcho(result);
2584 if(mapvote_maps_suggested[mappos])
2585 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2588 FOR_EACH_REALCLIENT(other)
2589 FixClientCvars(other);
2591 Map_Goto_SetStr(mapvote_maps[mappos]);
2593 alreadychangedlevel = TRUE;
2596 void MapVote_CheckRules_1()
2600 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2602 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2603 mapvote_votes[i] = 0;
2607 FOR_EACH_REALCLIENT(other)
2612 i = other.mapvote - 1;
2613 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2614 mapvote_votes[i] = mapvote_votes[i] + 1;
2619 float MapVote_CheckRules_2()
2622 float firstPlace, secondPlace;
2623 float firstPlaceVotes, secondPlaceVotes;
2624 float mapvote_voters_real;
2627 if(mapvote_count_real == 1)
2628 return MapVote_Finished(0);
2630 mapvote_voters_real = mapvote_voters;
2632 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2634 RandomSelection_Init();
2635 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2636 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2637 firstPlace = RandomSelection_chosen_float;
2638 firstPlaceVotes = RandomSelection_best_priority;
2639 //dprint("First place: ", ftos(firstPlace), "\n");
2640 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2642 RandomSelection_Init();
2643 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2645 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2646 secondPlace = RandomSelection_chosen_float;
2647 secondPlaceVotes = RandomSelection_best_priority;
2648 //dprint("Second place: ", ftos(secondPlace), "\n");
2649 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2651 if(firstPlace == -1)
2652 error("No first place in map vote... WTF?");
2654 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2655 return MapVote_Finished(firstPlace);
2657 if(mapvote_keeptwotime)
2658 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2661 MapVote_TouchMask();
2662 mapvote_message = "Now decide between the TOP TWO!";
2663 mapvote_keeptwotime = 0;
2664 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2665 result = strcat(result, ":", ftos(firstPlaceVotes));
2666 result = strcat(result, ":", mapvote_maps[secondPlace]);
2667 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2668 didntvote = mapvote_voters;
2669 for(i = 0; i < mapvote_count; ++i)
2670 if(mapvote_maps[i] != "")
2672 didntvote -= mapvote_votes[i];
2674 if(i != secondPlace)
2676 result = strcat(result, ":", mapvote_maps[i]);
2677 result = strcat(result, ":", ftos(mapvote_votes[i]));
2678 if(i < mapvote_count_real)
2680 strunzone(mapvote_maps[i]);
2681 mapvote_maps[i] = "";
2682 strunzone(mapvote_maps_pakfile[i]);
2683 mapvote_maps_pakfile[i] = "";
2687 result = strcat(result, ":didn't vote:", ftos(didntvote));
2688 if(autocvar_sv_eventlog)
2689 GameLogEcho(result);
2699 keeptwo = mapvote_keeptwotime;
2700 MapVote_CheckRules_1(); // count
2701 if(MapVote_CheckRules_2()) // decide
2705 FOR_EACH_REALCLIENT(other)
2707 // hide scoreboard again
2708 if(other.health != 2342)
2710 other.health = 2342;
2712 if(clienttype(other) == CLIENTTYPE_REAL)
2715 WriteByte(MSG_ONE, SVC_FINALE);
2716 WriteString(MSG_ONE, "");
2720 // clear possibly invalid votes
2721 if(mapvote_maps[other.mapvote - 1] == "")
2723 // use impulses as new vote
2724 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2725 if(mapvote_maps[other.impulse - 1] != "")
2727 other.mapvote = other.impulse;
2728 MapVote_TouchVotes(other);
2736 MapVote_CheckRules_1(); // just count
2738 void MapVote_Start()
2743 // wait for stats to be sent first
2744 if(!playerstats_waitforme)
2747 MapInfo_Enumerate();
2748 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2751 void MapVote_Think()
2756 if(alreadychangedlevel)
2759 if(time < mapvote_nextthink)
2763 mapvote_nextthink = time + 0.5;
2765 if(!mapvote_initialized)
2767 if(autocvar_rescan_pending == 1)
2769 cvar_set("rescan_pending", "2");
2770 localcmd("fs_rescan\nrescan_pending 3\n");
2773 else if(autocvar_rescan_pending == 2)
2777 else if(autocvar_rescan_pending == 3)
2779 // now build missing mapinfo files
2780 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2783 // we're done, start the timer
2784 cvar_set("rescan_pending", "0");
2787 mapvote_initialized = TRUE;
2788 if(DoNextMapOverride())
2790 if(!autocvar_g_maplist_votable || player_count <= 0)
2801 string GotoMap(string m)
2803 if(!MapInfo_CheckMap(m))
2804 return "The map you chose is not available on this server.";
2805 cvar_set("nextmap", m);
2806 cvar_set("timelimit", "-1");
2807 if(mapvote_initialized || alreadychangedlevel)
2809 if(DoNextMapOverride())
2810 return "Map switch initiated.";
2812 return "Hm... no. For some reason I like THIS map more.";
2815 return "Map switch will happen after scoreboard.";
2822 FOR_EACH_REALCLIENT(self)
2824 if(self.classname == "spectator")
2826 if(self.enemy.typehitsound)
2827 self.typehit_time = time;
2828 else if(self.enemy.hitsound)
2829 self.hit_time = time;
2833 if(self.typehitsound)
2834 self.typehit_time = time;
2835 else if(self.hitsound)
2836 self.hit_time = time;
2839 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2840 // add 1 frametime because after this, engine SV_Physics
2841 // increases time by a frametime and then networks the frame
2842 // add another frametime because client shows everything with
2843 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2845 FOR_EACH_CLIENT(self)
2847 self.hitsound = FALSE;
2848 self.typehitsound = FALSE;
2849 antilag_record(self, altime);
2856 * returns TRUE if redirecting
2858 float redirection_timeout;
2859 float redirection_nextthink;
2860 float RedirectionThink()
2862 float clients_found;
2864 if(redirection_target == "")
2867 if(!redirection_timeout)
2869 cvar_set("sv_public", "-2");
2870 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2871 if(redirection_target == "self")
2872 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2874 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2877 if(time < redirection_nextthink)
2880 redirection_nextthink = time + 1;
2883 FOR_EACH_REALCLIENT(self)
2885 print("Redirecting: sending connect command to ", self.netname, "\n");
2886 if(redirection_target == "self")
2887 stuffcmd(self, "\ndisconnect; reconnect\n");
2889 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2893 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2895 if(time > redirection_timeout || clients_found == 0)
2896 localcmd("\nwait; wait; wait; quit\n");
2901 void TargetMusic_RestoreGame();
2904 // Loaded from a save game
2905 // some things then break, so let's work around them...
2907 // Progs DB (capture records)
2908 ServerProgsDB = db_load("server.db");
2912 MapInfo_Enumerate();
2913 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2916 TargetMusic_RestoreGame();
2923 if(gameover > 1) // shutting down already?
2926 gameover = 2; // 2 = server shutting down
2928 if(world_initialized > 0)
2930 world_initialized = 0;
2931 print("Saving persistent data...\n");
2934 PlayerStats_EndMatch(0);
2936 PlayerStats_AddGlobalInfo(e);
2937 PlayerStats_Shutdown();
2939 if(!cheatcount_total)
2941 if(autocvar_sv_db_saveasdump)
2942 db_dump(ServerProgsDB, "server.db");
2944 db_save(ServerProgsDB, "server.db");
2946 if(autocvar_developer)
2948 if(autocvar_sv_db_saveasdump)
2949 db_dump(TemporaryDB, "server-temp.db");
2951 db_save(TemporaryDB, "server-temp.db");
2953 CheatShutdown(); // must be after cheatcount check
2954 db_close(ServerProgsDB);
2955 db_close(TemporaryDB);
2957 // tell the bot system the game is ending now
2960 WeaponStats_Shutdown();
2963 else if(world_initialized == 0)
2965 print("NOTE: crashed before even initializing the world, not saving persistent data\n");