2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride())
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
261 BADPREFIX("net_slist_");
267 BADPREFIX("sensitivity");
268 BADPREFIX("userbind");
271 BADPREFIX("crosshair");
272 BADCVAR("mod_q3bsp_lightmapmergepower");
273 BADCVAR("mod_q3bsp_nolightmaps");
275 BADCVAR("mastervolume");
277 BADCVAR("bgmvolume");
280 BADCVAR("developer");
281 BADCVAR("g_banned_list");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_heartbeatperiod");
290 BADCVAR("sv_vote_master_password");
291 BADCVAR("sys_colortranslation");
292 BADCVAR("sys_specialcharactertranslation");
293 BADCVAR("timeformat");
294 BADCVAR("timestamps");
295 BADPREFIX("developer_");
297 BADPREFIX("g_chat_flood_");
298 BADPREFIX("g_voice_flood_");
300 BADPREFIX("settemp_");
301 BADPREFIX("sv_allowdownloads_");
302 BADPREFIX("sv_autodemo");
303 BADPREFIX("sv_curl_");
304 BADPREFIX("sv_eventlog");
305 BADPREFIX("sv_logscores_");
306 BADPREFIX("sv_master");
307 BADPREFIX("sv_weaponstats_");
309 // these can contain player IDs, so better hide
310 BADCVAR("g_forced_team_red");
311 BADCVAR("g_forced_team_blue");
312 BADCVAR("g_forced_team_yellow");
313 BADCVAR("g_forced_team_pink");
316 BADCVAR("fraglimit");
318 BADCVAR("g_assault");
323 BADCVAR("g_domination");
324 BADCVAR("g_domination_default_teams");
325 BADCVAR("g_freezetag");
326 BADCVAR("g_keepaway");
327 BADCVAR("g_keyhunt");
328 BADCVAR("g_keyhunt_teams");
329 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_nexball");
332 BADCVAR("g_onslaught");
334 BADCVAR("g_race_qualifying_timelimit");
335 BADCVAR("g_runematch");
337 BADCVAR("g_tdm_teams");
338 BADCVAR("leadlimit");
341 BADCVAR("timelimit");
345 BADCVAR("g_maplist");
346 BADCVAR("g_maplist_mostrecent");
350 d = cvar_defstring(k);
356 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
357 if(strlen(cvar_changes) > 16384)
359 cvar_changes = "// too many settings have been changed to show them here\n";
364 // now check if the changes are actually gameplay relevant
366 // does nothing visible
367 BADCVAR("captureleadlimit_override");
368 BADCVAR("g_arena_point_leadlimit");
369 BADCVAR("g_balance_kill_delay");
370 BADCVAR("g_ca_point_leadlimit");
371 BADCVAR("g_ctf_captimerecord_always");
372 BADCVAR("g_ctf_capture_leadlimit");
373 BADCVAR("g_ctf_flag_capture_effects");
374 BADCVAR("g_ctf_flag_glowtrails");
375 BADCVAR("g_ctf_flag_pickup_effects");
376 BADCVAR("g_domination_point_leadlimit");
377 BADCVAR("g_forced_respawn");
378 BADCVAR("g_keyhunt_point_leadlimit");
379 BADCVAR("g_nexball_goalleadlimit");
380 BADCVAR("g_runematch_point_leadlimit");
381 BADCVAR("leadlimit_and_fraglimit");
382 BADCVAR("leadlimit_override");
384 BADCVAR("sv_checkforpacketsduringsleep");
385 BADCVAR("sv_timeout");
386 BADCVAR("welcome_message_time");
387 BADPREFIX("crypto_");
388 BADPREFIX("g_chat_");
389 BADPREFIX("g_ctf_captimerecord_");
390 BADPREFIX("g_maplist_votable_");
394 BADPREFIX("sv_fragmessage_");
395 BADPREFIX("sv_maxidle_");
396 BADPREFIX("sv_vote_");
397 BADPREFIX("timelimit_");
399 // allowed changes to server admins (please sync this to server.cfg)
403 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
405 // yes, this does contain some redundant stuff, don't really care
406 BADCVAR("bot_number");
407 BADCVAR("bot_prefix");
408 BADCVAR("bot_suffix");
409 BADCVAR("capturelimit_override");
410 BADCVAR("fraglimit_override");
412 BADCVAR("g_antilag");
413 BADCVAR("g_balance_teams");
414 BADCVAR("g_balance_teams_force");
415 BADCVAR("g_ban_sync_trusted_servers");
416 BADCVAR("g_ban_sync_uri");
417 BADCVAR("g_ctf_capture_limit");
418 BADCVAR("g_ctf_ignore_frags");
419 BADCVAR("g_ctf_win_mode");
420 BADCVAR("g_domination_point_limit");
421 BADCVAR("g_fullbrightitems");
422 BADCVAR("g_fullbrightplayers");
423 BADCVAR("g_keyhunt_point_limit");
424 BADCVAR("g_keyhunt_teams_override");
425 BADCVAR("g_lms_lives_override");
426 BADCVAR("g_maplist");
427 BADCVAR("g_maplist_check_waypoints");
428 BADCVAR("g_maplist_mostrecent_count");
429 BADCVAR("g_maplist_shuffle");
430 BADCVAR("g_maplist_votable");
431 BADCVAR("g_maplist_votable_abstain");
432 BADCVAR("g_maplist_votable_nodetail");
433 BADCVAR("g_maplist_votable_suggestions");
434 BADCVAR("g_minstagib");
435 BADCVAR("g_nexball_goallimit");
436 BADCVAR("g_runematch_point_limit");
437 BADCVAR("g_start_delay");
438 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
441 BADCVAR("maxplayers");
442 BADCVAR("g_maxplayers");
443 BADCVAR("minplayers");
444 BADCVAR("net_address");
446 BADCVAR("rcon_password");
447 BADCVAR("rcon_restricted_commands");
448 BADCVAR("rcon_restricted_password");
450 BADCVAR("sv_adminnick");
451 BADCVAR("sv_autoscreenshot");
452 BADCVAR("sv_curl_defaulturl");
453 BADCVAR("sv_defaultcharacter");
454 BADCVAR("sv_defaultplayercolors");
455 BADCVAR("sv_defaultplayermodel");
456 BADCVAR("sv_defaultplayerskin");
457 BADCVAR("sv_maxidle");
458 BADCVAR("sv_maxrate");
460 BADCVAR("sv_public");
461 BADCVAR("sv_ready_restart");
462 BADCVAR("sv_status_privacy");
463 BADCVAR("sv_vote_call");
464 BADCVAR("sv_vote_commands");
465 BADCVAR("sv_vote_majority_factor");
466 BADCVAR("sv_vote_master");
467 BADCVAR("sv_vote_master_commands");
468 BADCVAR("sv_vote_master_password");
469 BADCVAR("sv_vote_simple_majority_factor");
470 BADCVAR("timelimit_override");
472 BADPREFIX("g_warmup_");
473 BADCVAR("teamplay_mode");
475 if(autocvar_g_minstagib)
477 BADCVAR("g_grappling_hook");
478 BADCVAR("g_jetpack");
485 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
486 if(strlen(cvar_purechanges) > 16384)
488 cvar_purechanges = "// too many settings have been changed to show them here\n";
492 ++cvar_purechanges_count;
493 // WARNING: this variable is used for the server list
494 // NEVER dare to skip this code!
495 // Hacks to intentionally appearing as "pure server" even though you DO have
496 // modified settings may be punished by removal from the server list.
497 // You can do to the variables cvar_changes and cvar_purechanges all you want,
501 if(cvar_changes == "")
502 cvar_changes = "// this server runs at default server settings\n";
504 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
505 cvar_changes = strzone(cvar_changes);
506 if(cvar_purechanges == "")
507 cvar_purechanges = "// this server runs at default gameplay settings\n";
509 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
510 cvar_purechanges = strzone(cvar_purechanges);
513 void detect_maptype()
522 o_x += random() * (world.maxs_x - world.mins_x);
523 o_y += random() * (world.maxs_y - world.mins_y);
524 o_z += random() * (world.maxs_z - world.mins_z);
526 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
527 if(trace_fraction == 1)
532 for(i = 0; i < 64; i += 4)
534 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
535 if(trace_fraction == 1)
537 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
546 float RandomSeed_Send(entity to, float sf)
548 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
549 WriteShort(MSG_ENTITY, self.cnt);
552 void RandomSeed_Think()
554 self.cnt = bound(0, floor(random() * 65536), 65535);
555 self.nextthink = time + 5;
559 void RandomSeed_Spawn()
561 randomseed = spawn();
562 randomseed.think = RandomSeed_Think;
563 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
568 self.think(); // sets random seed and nextthink
572 void spawnfunc___init_dedicated_server(void)
574 // handler for _init/_init map (only for dedicated server initialization)
576 world_initialized = -1; // don't complain
578 cvar_string = cvar_string_normal;
579 cvar_set = cvar_set_normal;
581 remove = remove_unsafely;
585 e.think = GotoFirstMap;
586 e.nextthink = time; // this is usually 1 at this point
589 e.classname = "info_player_deathmatch"; // safeguard against player joining
591 self.classname = "worldspawn"; // safeguard against various stuff ;)
594 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
597 void Map_MarkAsRecent(string m);
598 float world_already_spawned;
599 void RegisterWeapons();
601 void ClientInit_Spawn();
602 void WeaponStats_Init();
603 void WeaponStats_Shutdown();
604 void spawnfunc_worldspawn (void)
606 float fd, l, i, j, n;
610 cvar_string = cvar_string_normal;
611 cvar_set = cvar_set_normal;
613 if(world_already_spawned)
614 error("world already spawned - you may have EXACTLY ONE worldspawn!");
615 world_already_spawned = TRUE;
617 remove = remove_safely; // during spawning, watch what you remove!
619 check_unacceptable_compiler_bugs();
621 cvar_changes_init(); // do this very early now so it REALLY matches the server config
623 compressShortVector_init();
625 allowed_to_spawn = TRUE;
628 head = nextent(world);
633 head = nextent(head);
636 // needs to be done so early as they would still spawn
639 ServerProgsDB = db_load("server.db");
641 TemporaryDB = db_create();
646 // 1 FLICKER (first variety)
647 lightstyle(1, "mmnmmommommnonmmonqnmmo");
649 // 2 SLOW STRONG PULSE
650 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
652 // 3 CANDLE (first variety)
653 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
656 lightstyle(4, "mamamamamama");
659 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
661 // 6 FLICKER (second variety)
662 lightstyle(6, "nmonqnmomnmomomno");
664 // 7 CANDLE (second variety)
665 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
667 // 8 CANDLE (third variety)
668 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
670 // 9 SLOW STROBE (fourth variety)
671 lightstyle(9, "aaaaaaaazzzzzzzz");
673 // 10 FLUORESCENT FLICKER
674 lightstyle(10, "mmamammmmammamamaaamammma");
676 // 11 SLOW PULSE NOT FADE TO BLACK
677 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
679 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
684 if(autocvar_g_campaign)
687 Map_MarkAsRecent(mapname);
689 precache_model ("null"); // we need this one before InitGameplayMode
697 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
698 if(bot_waypoints_for_items == 1)
699 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
700 bot_waypoints_for_items = 0;
702 // for setting by mapinfo
703 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
704 cvar_set("sv_q3acompat_machineshotgunswap", "0");
708 WaypointSprite_Init();
713 GameLogInit(); // prepare everything
714 if(autocvar_sv_eventlog)
716 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
717 matchid = strzone(s);
719 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
720 s = ":gameinfo:mutators:LIST";
723 MUTATOR_CALLHOOK(BuildMutatorsString);
726 // simple, probably not good in the mutator system
727 if(autocvar_g_grappling_hook)
728 s = strcat(s, ":grappling_hook");
730 // initialiation stuff, not good in the mutator system
731 if(!autocvar_g_use_ammunition)
732 s = strcat(s, ":no_use_ammunition");
734 // initialiation stuff, not good in the mutator system
735 if(!autocvar_g_pickup_items)
736 s = strcat(s, ":no_pickup_items");
738 // initialiation stuff, not good in the mutator system
739 if(autocvar_g_weaponarena != "0")
740 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
742 // TODO to mutator system
743 if(autocvar_g_norecoil)
744 s = strcat(s, ":norecoil");
746 // TODO to mutator system
747 if(autocvar_g_midair)
748 s = strcat(s, ":midair");
750 // TODO to mutator system
751 if(autocvar_g_minstagib)
752 s = strcat(s, ":minstagib");
755 GameLogEcho(":gameinfo:end");
758 matchid = strzone(ftos(random()));
760 cvar_set("nextmap", "");
764 if(autocvar_g_campaign)
772 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
774 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
776 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
779 while((s = fgets(fd)))
781 l = tokenize_console(s);
786 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
787 print(" cdtrack ", argv(2), "\n");
789 else if(argv(0) == "fog")
791 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
792 print(" \"fog\" \"", s, "\"\n");
794 else if(argv(0) == "set")
796 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
797 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
799 else if(argv(0) != "//")
801 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
802 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
811 addstat(STAT_WEAPONS, AS_INT, weapons);
812 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
813 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
814 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
817 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
818 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
819 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
820 addstat(STAT_FUEL, AS_INT, ammo_fuel);
821 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
822 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
823 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
824 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
825 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
826 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
827 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
828 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
830 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
831 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
833 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
835 if(g_ca || g_freezetag)
837 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
838 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
839 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
840 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
844 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
845 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
848 // g_movementspeed hack
849 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
850 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
851 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
852 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
854 next_pingtime = time + 5;
858 lsmaps_reply = "^7Maps available: ";
859 lsnewmaps_reply = "^7Maps without a record set: ";
860 for(i = 0, j = 0; i < MapInfo_count; ++i)
862 if(MapInfo_Get_ByID(i))
863 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
870 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
871 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
872 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
873 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
874 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
877 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
878 if (!g_race && !g_cts)
879 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
880 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
882 maplist_reply = "^7Maps in list: ";
883 n = tokenize_console(autocvar_g_maplist);
884 for(i = 0, j = 0; i < n; ++i)
886 if(MapInfo_CheckMap(argv(i)))
892 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
896 maplist_reply = strzone(strcat(maplist_reply, "\n"));
897 MapInfo_ClearTemps();
899 for(i = 0; i < 10; ++i)
901 records_reply[i] = strzone(getrecords(i));
904 ladder_reply = strzone(getladder());
906 rankings_reply = strzone(getrankings());
910 PingPLReport_Spawn();
914 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
916 // fill sv_curl_serverpackages from .serverpackage files
917 if(autocvar_sv_curl_serverpackages_auto)
920 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
921 for(i = 0; i < n; ++i)
922 if(substring(argv(i), -14, -1) != ".serverpackage")
923 s = strcat(s, " ", argv(i));
924 fd = search_begin("*.serverpackage", TRUE, FALSE);
927 j = search_getsize(fd);
928 for(i = 0; i < j; ++i)
929 s = strcat(s, " ", search_getfilename(fd, i));
932 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
937 world_initialized = 1;
940 void spawnfunc_light (void)
942 //makestatic (self); // Who the f___ did that?
948 return GametypeNameFromType(game);
951 string getmapname_stored;
957 float Map_Count, Map_Current;
958 string Map_Current_Name;
960 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
961 float GetMaplistPosition()
967 idx = autocvar_g_maplist_index;
974 for(pos = 0; pos < Map_Count; ++pos)
978 // resume normal maplist rotation if current map is not in g_maplist
982 float MapHasRightSize(string map)
985 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
986 if(autocvar_g_maplist_check_waypoints)
988 dprint("checkwp "); dprint(map);
989 if(!fexists(strcat("maps/", map, ".waypoints")))
991 dprint(": no waypoints\n");
994 dprint(": has waypoints\n");
997 // open map size restriction file
998 dprint("opensize "); dprint(map);
999 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1002 float mapmin, mapmax;
1004 mapmin = stof(fgets(fh));
1005 mapmax = stof(fgets(fh));
1007 if(player_count < mapmin)
1009 dprint("not enough\n");
1012 if(player_count > mapmax)
1014 dprint("too many\n");
1017 dprint("right size\n");
1020 dprint(": not found\n");
1024 string Map_Filename(float position)
1026 return strcat("maps/", argv(position), ".bsp");
1029 string strwords(string s, float w)
1032 for(endpos = 0; w && endpos >= 0; --w)
1033 endpos = strstrofs(s, " ", endpos + 1);
1037 return substring(s, 0, endpos);
1040 float strhasword(string s, string w)
1042 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1045 void Map_MarkAsRecent(string m)
1047 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1050 float Map_IsRecent(string m)
1052 return strhasword(autocvar_g_maplist_mostrecent, m);
1055 float Map_Check(float position, float pass)
1059 map_next = argv(position);
1062 if(Map_IsRecent(map_next))
1065 filename = Map_Filename(position);
1066 if(MapInfo_CheckMap(map_next))
1070 if(MapHasRightSize(map_next))
1075 dprint( "Couldn't select '", filename, "'..\n" );
1080 void Map_Goto_SetStr(string nextmapname)
1082 if(getmapname_stored != "")
1083 strunzone(getmapname_stored);
1084 if(nextmapname == "")
1085 getmapname_stored = "";
1087 getmapname_stored = strzone(nextmapname);
1090 void Map_Goto_SetFloat(float position)
1092 cvar_set("g_maplist_index", ftos(position));
1093 Map_Goto_SetStr(argv(position));
1098 // settings persist, except...
1099 localcmd("\nsettemp_restore\n");
1105 MapInfo_LoadMap(getmapname_stored);
1108 // return codes of map selectors:
1109 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1110 // -2 = permanent failure
1111 float() MaplistMethod_Iterate = // usual method
1115 for(pass = 1; pass <= 2; ++pass)
1117 for(i = 1; i < Map_Count; ++i)
1120 mapindex = mod(i + Map_Current, Map_Count);
1121 if(Map_Check(mapindex, pass))
1128 float() MaplistMethod_Repeat = // fallback method
1130 if(Map_Check(Map_Current, 2))
1135 float() MaplistMethod_Random = // random map selection
1141 for(i = 0; i <= imax; ++i)
1144 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1145 if(Map_Check(mapindex, 1))
1151 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1152 // the exponent sets a bias on the map selection:
1153 // the higher the exponent, the less likely "shortly repeated" same maps are
1155 float i, j, imax, insertpos;
1159 for(i = 0; i <= imax; ++i)
1163 // now reinsert this at another position
1164 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1165 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1166 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1167 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1169 // insert the current map there
1171 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1172 newlist = strcat(newlist, " ", argv(j));
1173 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1174 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1175 newlist = strcat(newlist, " ", argv(j));
1176 newlist = substring(newlist, 1, strlen(newlist) - 1);
1177 cvar_set("g_maplist", newlist);
1178 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1181 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1182 if(Map_Check(Map_Current, 1))
1190 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1194 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1195 if(autocvar_g_maplist_shuffle)
1197 localcmd("\nmenu_cmd sync\n");
1198 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201 error("empty maplist, cannot select a new map");
1202 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1204 if(Map_Current_Name)
1205 strunzone(Map_Current_Name);
1206 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1207 // this may or may not be correct, but who cares, in the worst case a map
1208 // isn't chosen in the first pass that should have been
1219 if(autocvar_g_maplist_shuffle > 0)
1220 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1223 if(autocvar_g_maplist_selectrandom)
1224 nextMap = MaplistMethod_Random();
1227 nextMap = MaplistMethod_Iterate();
1230 nextMap = MaplistMethod_Repeat();
1234 Map_Goto_SetFloat(nextMap);
1235 return getmapname_stored;
1241 float DoNextMapOverride()
1243 if(autocvar_g_campaign)
1245 CampaignPostIntermission();
1246 alreadychangedlevel = TRUE;
1249 if(autocvar_quit_when_empty)
1251 if(player_count <= currentbots)
1254 alreadychangedlevel = TRUE;
1258 if(autocvar_quit_and_redirect != "")
1260 redirection_target = strzone(autocvar_quit_and_redirect);
1261 alreadychangedlevel = TRUE;
1264 if (autocvar_samelevel) // if samelevel is set, stay on same level
1266 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1267 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1268 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1269 localcmd("restart\n");
1270 //changelevel (mapname);
1271 alreadychangedlevel = TRUE;
1274 if(autocvar_nextmap != "")
1275 if(MapInfo_CheckMap(autocvar_nextmap))
1277 Map_Goto_SetStr(autocvar_nextmap);
1279 alreadychangedlevel = TRUE;
1282 if(autocvar_lastlevel)
1285 localcmd("set lastlevel 0\ntogglemenu\n");
1286 alreadychangedlevel = TRUE;
1294 //local string nextmap;
1295 //local float n, nummaps;
1297 if (alreadychangedlevel)
1299 alreadychangedlevel = TRUE;
1305 for(allowReset = 1; allowReset >= 0; --allowReset)
1307 nextMap = GetNextMap();
1313 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1314 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1315 if(autocvar_g_maplist_shuffle)
1317 localcmd("\nmenu_cmd sync\n");
1321 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1333 When the player presses attack or jump, change to the next level
1336 .float autoscreenshot;
1337 void() MapVote_Start;
1338 void() MapVote_Think;
1339 float mapvote_initialized;
1340 void IntermissionThink()
1342 FixIntermissionClient(self);
1344 if(autocvar_sv_autoscreenshot)
1345 if(self.autoscreenshot > 0)
1346 if(time > self.autoscreenshot)
1348 self.autoscreenshot = -1;
1349 if(clienttype(self) == CLIENTTYPE_REAL)
1350 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1354 if (time < intermission_exittime)
1357 if(!mapvote_initialized)
1358 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1368 Returns the entity to view from
1372 entity FindIntermission()
1377 // look for info_intermission first
1378 spot = find (world, classname, "info_intermission");
1380 { // pick a random one
1384 spot = find (spot, classname, "info_intermission");
1386 spot = find (spot, classname, "info_intermission");
1392 // then look for the start position
1393 spot = find (world, classname, "info_player_start");
1397 // testinfo_player_start is only found in regioned levels
1398 spot = find (world, classname, "testplayerstart");
1402 // then look for the start position
1403 spot = find (world, classname, "info_player_deathmatch");
1407 //objerror ("FindIntermission: no spot");
1413 ===============================================================================
1417 ===============================================================================
1420 void DumpStats(float final)
1429 to_console = autocvar_sv_logscores_console;
1430 to_eventlog = autocvar_sv_eventlog;
1431 to_file = autocvar_sv_logscores_file;
1435 to_console = TRUE; // always print printstats replies
1436 to_eventlog = FALSE; // but never print them to the event log
1440 if(autocvar_sv_eventlog_console)
1441 to_console = FALSE; // otherwise we get the output twice
1447 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1455 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1459 fputs(file, strcat(s, "\n"));
1462 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1468 fputs(file, strcat(s, "\n"));
1470 FOR_EACH_CLIENT(other)
1472 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1474 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1475 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1476 if(other.classname == "player" || g_arena || g_ca || g_lms)
1477 s = strcat(s, ftos(other.team), ":");
1479 s = strcat(s, "spectator:");
1482 print(s, other.netname, "\n");
1484 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1486 fputs(file, strcat(s, other.netname, "\n"));
1492 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1498 fputs(file, strcat(s, "\n"));
1500 for(i = 1; i < 16; ++i)
1502 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1503 s = strcat(s, ":", ftos(i));
1509 fputs(file, strcat(s, "\n"));
1516 GameLogEcho(":end");
1519 fputs(file, ":end\n");
1524 void FixIntermissionClient(entity e)
1527 if(!e.autoscreenshot) // initial call
1529 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1531 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1532 e.solid = SOLID_NOT;
1533 e.movetype = MOVETYPE_NONE;
1534 e.takedamage = DAMAGE_NO;
1537 e.weaponentity.effects = EF_NODRAW;
1538 if (e.weaponentity.weaponentity)
1539 e.weaponentity.weaponentity.effects = EF_NODRAW;
1541 if(clienttype(e) == CLIENTTYPE_REAL)
1543 stuffcmd(e, "\nscr_printspeed 1000000\n");
1544 s = autocvar_sv_intermission_cdtrack;
1546 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1548 WriteByte(MSG_ONE, SVC_INTERMISSION);
1555 go to the next level for deathmatch
1556 only called if a time or frag limit has expired
1562 intermission_running = 1;
1564 // enforce a wait time before allowing changelevel
1565 if(player_count > 0)
1566 intermission_exittime = time + autocvar_sv_mapchange_delay;
1568 intermission_exittime = -1;
1571 WriteByte (MSG_ALL, SVC_CDTRACK);
1572 WriteByte (MSG_ALL, 3);
1573 WriteByte (MSG_ALL, 3);
1574 // done in FixIntermission
1577 //pos = FindIntermission ();
1585 PlayerStats_EndMatch(1);
1587 PlayerStats_AddGlobalInfo(e);
1588 PlayerStats_Shutdown();
1589 WeaponStats_Shutdown();
1591 if(autocvar_sv_eventlog)
1592 GameLogEcho(":gameover");
1596 FOR_EACH_PLAYER(other) {
1597 FixIntermissionClient(other);
1599 bprint(other.netname, " ^7wins.\n");
1602 if(autocvar_g_campaign)
1603 CampaignPreIntermission();
1605 localcmd("\nsv_hook_gameend\n");
1612 Exit deathmatch games upon conditions
1615 void CheckRules_Player()
1617 if (gameover) // someone else quit the game already
1620 if(self.deadflag == DEAD_NO)
1621 self.play_time += frametime;
1623 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1624 // (div0: and that in CheckRules_World please)
1627 float checkrules_equality;
1628 float checkrules_suddendeathwarning;
1629 float checkrules_suddendeathend;
1630 float checkrules_overtimesadded; //how many overtimes have been already added
1632 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1633 float WINNING_YES = 1; // winner found
1634 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1635 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1637 float InitiateSuddenDeath()
1639 // Check first whether normal overtimes could be added before initiating suddendeath mode
1640 // - for this timelimit_overtime needs to be >0 of course
1641 // - also check the winning condition calculated in the previous frame and only add normal overtime
1642 // again, if at the point at which timelimit would be extended again, still no winner was found
1643 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1645 return 1; // need to call InitiateOvertime later
1649 if(!checkrules_suddendeathend)
1651 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1652 if(g_race && !g_race_qualifying)
1653 race_StartCompleting();
1659 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1661 ++checkrules_overtimesadded;
1662 //add one more overtime by simply extending the timelimit
1664 tl = autocvar_timelimit;
1665 tl += autocvar_timelimit_overtime;
1666 cvar_set("timelimit", ftos(tl));
1667 string minutesPlural;
1668 if (autocvar_timelimit_overtime == 1)
1669 minutesPlural = " ^3minute";
1671 minutesPlural = " ^3minutes";
1675 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1676 ftos(autocvar_timelimit_overtime),
1683 float GetWinningCode(float fraglimitreached, float equality)
1685 if(autocvar_g_campaign == 1)
1686 if(fraglimitreached)
1693 if(fraglimitreached)
1694 return WINNING_STARTSUDDENDEATHOVERTIME;
1696 return WINNING_NEVER;
1698 if(fraglimitreached)
1704 // set the .winning flag for exactly those players with a given field value
1705 void SetWinners(.float field, float value)
1708 FOR_EACH_PLAYER(head)
1709 head.winning = (head.field == value);
1712 // set the .winning flag for those players with a given field value
1713 void AddWinners(.float field, float value)
1716 FOR_EACH_PLAYER(head)
1717 if(head.field == value)
1721 // clear the .winning flags
1722 void ClearWinners(void)
1725 FOR_EACH_PLAYER(head)
1729 // Onslaught winning condition:
1730 // game terminates if only one team has a working generator (or none)
1731 float WinningCondition_Onslaught()
1734 local float t1, t2, t3, t4;
1736 WinningConditionHelper(); // set worldstatus
1741 // first check if the game has ended
1742 t1 = t2 = t3 = t4 = 0;
1743 head = find(world, classname, "onslaught_generator");
1746 if (head.health > 0)
1748 if (head.team == COLOR_TEAM1) t1 = 1;
1749 if (head.team == COLOR_TEAM2) t2 = 1;
1750 if (head.team == COLOR_TEAM3) t3 = 1;
1751 if (head.team == COLOR_TEAM4) t4 = 1;
1753 head = find(head, classname, "onslaught_generator");
1755 if (t1 + t2 + t3 + t4 < 2)
1757 // game over, only one team remains (or none)
1759 if (t1) SetWinners(team, COLOR_TEAM1);
1760 if (t2) SetWinners(team, COLOR_TEAM2);
1761 if (t3) SetWinners(team, COLOR_TEAM3);
1762 if (t4) SetWinners(team, COLOR_TEAM4);
1763 dprint("Have a winner, ending game.\n");
1767 // Two or more teams remain
1771 float LMS_NewPlayerLives()
1774 fl = autocvar_fraglimit;
1778 // first player has left the game for dying too much? Nobody else can get in.
1779 if(lms_lowest_lives < 1)
1782 if(!autocvar_g_lms_join_anytime)
1783 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1786 return bound(1, lms_lowest_lives, fl);
1789 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1790 // they win. Otherwise the defending team wins once the timelimit passes.
1791 void assault_new_round();
1792 float WinningCondition_Assault()
1796 WinningConditionHelper(); // set worldstatus
1798 status = WINNING_NO;
1799 // as the timelimit has not yet passed just assume the defending team will win
1800 if(assault_attacker_team == COLOR_TEAM1)
1802 SetWinners(team, COLOR_TEAM2);
1806 SetWinners(team, COLOR_TEAM1);
1810 ent = find(world, classname, "target_assault_roundend");
1813 if(ent.winning) // round end has been triggered by attacking team
1815 bprint("ASSAULT: round completed...\n");
1816 SetWinners(team, assault_attacker_team);
1818 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1820 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1822 status = WINNING_YES;
1826 local entity oldself;
1829 assault_new_round();
1838 // LMS winning condition: game terminates if and only if there's at most one
1839 // one player who's living lives. Top two scores being equal cancels the time
1841 float WinningCondition_LMS()
1848 have_player = FALSE;
1849 have_players = FALSE;
1850 l = LMS_NewPlayerLives();
1852 head = find(world, classname, "player");
1855 head2 = find(head, classname, "player");
1857 have_players = TRUE;
1861 // we have at least one player
1864 // two or more active players - continue with the game
1868 // exactly one player?
1871 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1875 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1881 // and assign him his first place
1882 PlayerScore_Add(head, SP_LMS_RANK, 1);
1889 // nobody is playing at all...
1892 // wait for players...
1896 // SNAFU (maybe a draw game?)
1898 dprint("No players, ending game.\n");
1903 // When we get here, we have at least two players who are actually LIVING,
1904 // now check if the top two players have equal score.
1905 WinningConditionHelper();
1908 if(WinningConditionHelper_winner)
1909 WinningConditionHelper_winner.winning = TRUE;
1910 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1911 return WINNING_NEVER;
1913 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1917 void ShuffleMaplist()
1919 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1923 float WinningCondition_Scores(float limit, float leadlimit)
1927 // TODO make everything use THIS winning condition (except LMS)
1928 WinningConditionHelper();
1932 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1933 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1934 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1935 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1939 if(WinningConditionHelper_winner)
1940 WinningConditionHelper_winner.winning = 1;
1941 if(WinningConditionHelper_winnerteam >= 0)
1942 SetWinners(team, WinningConditionHelper_winnerteam);
1944 if(WinningConditionHelper_lowerisbetter)
1946 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1947 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1951 if(WinningConditionHelper_zeroisworst)
1952 leadlimit = 0; // not supported in this mode
1954 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1955 // these modes always score in increments of 1, thus this makes sense
1957 if(leaderfrags != WinningConditionHelper_topscore)
1959 leaderfrags = WinningConditionHelper_topscore;
1962 if (leaderfrags == limit - 1)
1963 Announce("1fragleft");
1964 else if (leaderfrags == limit - 2)
1965 Announce("2fragsleft");
1966 else if (leaderfrags == limit - 3)
1967 Announce("3fragsleft");
1971 limitreached = FALSE;
1973 if(WinningConditionHelper_topscore >= limit)
1974 limitreached = TRUE;
1977 float leadlimitreached;
1978 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1979 if(autocvar_leadlimit_and_fraglimit)
1980 limitreached = (limitreached && leadlimitreached);
1982 limitreached = (limitreached || leadlimitreached);
1985 return GetWinningCode(
1986 WinningConditionHelper_topscore && limitreached,
1987 WinningConditionHelper_equality
1991 float WinningCondition_Race(float fraglimit)
2002 if(p.race_completed)
2007 wc = WinningCondition_Scores(fraglimit, 0);
2009 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2010 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2011 // do NOT support equality when the laps are all raced!
2012 return WINNING_STARTSUDDENDEATHOVERTIME;
2014 return WINNING_NEVER;
2018 void ReadyRestart();
2019 float WinningCondition_QualifyingThenRace(float limit)
2022 wc = WinningCondition_Scores(limit, 0);
2024 // NEVER initiate overtime
2025 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2033 float WinningCondition_RanOutOfSpawns()
2037 if(have_team_spawns <= 0)
2040 if(!some_spawn_has_been_used)
2043 team1_score = team2_score = team3_score = team4_score = 0;
2045 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2047 if(head.team == COLOR_TEAM1)
2049 else if(head.team == COLOR_TEAM2)
2051 else if(head.team == COLOR_TEAM3)
2053 else if(head.team == COLOR_TEAM4)
2057 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2059 if(head.team == COLOR_TEAM1)
2061 else if(head.team == COLOR_TEAM2)
2063 else if(head.team == COLOR_TEAM3)
2065 else if(head.team == COLOR_TEAM4)
2070 if(team1_score + team2_score + team3_score + team4_score == 0)
2072 checkrules_equality = TRUE;
2075 else if(team1_score + team2_score + team3_score + team4_score == 1)
2078 if(team1_score) t = COLOR_TEAM1;
2079 if(team2_score) t = COLOR_TEAM2;
2080 if(team3_score) t = COLOR_TEAM3;
2081 if(team4_score) t = COLOR_TEAM4;
2082 CheckAllowedTeams(world);
2083 for(i = 0; i < MAX_TEAMSCORE; ++i)
2085 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2086 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2087 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2088 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2091 AddWinners(team, t);
2102 Exit deathmatch games upon conditions
2105 void CheckRules_World()
2117 MapVote_Think should now do that part
2118 if (intermission_running)
2119 if (time >= intermission_exittime + 60)
2121 if(!DoNextMapOverride())
2127 if (gameover) // someone else quit the game already
2129 if(player_count == 0) // Nobody there? Then let's go to the next map
2131 // this will actually check the player count in the next frame
2132 // again, but this shouldn't hurt
2136 timelimit = autocvar_timelimit * 60;
2137 fraglimit = autocvar_fraglimit;
2138 leadlimit = autocvar_leadlimit;
2140 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2143 timelimit = 0; // timelimit is not made for warmup
2145 fraglimit = 0; // no fraglimit for now
2146 leadlimit = 0; // no leadlimit for now
2150 timelimit = 0; // ONS has its own overtime rule
2154 timelimit += game_starttime;
2156 else if (timelimit < 0)
2166 if(checkrules_suddendeathend)
2168 if(!checkrules_suddendeathwarning)
2170 checkrules_suddendeathwarning = TRUE;
2171 if(g_race && !g_race_qualifying)
2172 bcenterprint("^3Everyone, finish your lap! The race is over!");
2174 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2179 if (timelimit && time >= timelimit)
2181 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2184 float playerswithlaps;
2187 totalplayers = playerswithlaps = readyplayers = 0;
2188 FOR_EACH_PLAYER(head)
2191 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2197 // at least 2 of the players have completed a lap: start the RACE
2198 // otherwise, the players should end the qualifying on their own
2199 if(readyplayers || playerswithlaps >= 2)
2201 checkrules_suddendeathend = 0;
2202 ReadyRestart(); // go to race
2206 wantovertime |= InitiateSuddenDeath();
2209 wantovertime |= InitiateSuddenDeath();
2213 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2219 float checkrules_status;
2220 checkrules_status = WinningCondition_RanOutOfSpawns();
2221 if(checkrules_status == WINNING_YES)
2223 bprint("Hey! Someone ran out of spawns!\n");
2225 else if(g_race && !g_race_qualifying && timelimit >= 0)
2227 checkrules_status = WinningCondition_Race(fraglimit);
2228 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2230 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2232 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2233 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2237 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2241 checkrules_status = WinningCondition_LMS();
2243 else if (g_onslaught)
2245 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2249 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2250 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2253 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2255 checkrules_status = WINNING_NEVER;
2256 checkrules_overtimesadded = -1;
2257 wantovertime |= InitiateSuddenDeath();
2260 if(checkrules_status == WINNING_NEVER)
2261 // equality cases! Nobody wins if the overtime ends in a draw.
2266 if(checkrules_status == WINNING_NEVER)
2269 checkrules_status = WINNING_YES;
2272 if(checkrules_suddendeathend)
2273 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2274 checkrules_status = WINNING_YES;
2276 if(checkrules_status == WINNING_YES)
2278 //print("WINNING\n");
2283 float mapvote_nextthink;
2284 float mapvote_initialized;
2285 float mapvote_keeptwotime;
2286 float mapvote_timeout;
2287 string mapvote_message;
2288 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2289 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2290 float mapvote_screenshot_dirs_count;
2292 float mapvote_count;
2293 float mapvote_count_real;
2294 string mapvote_maps[MAPVOTE_COUNT];
2295 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2296 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2297 float mapvote_maps_suggested[MAPVOTE_COUNT];
2298 string mapvote_suggestions[MAPVOTE_COUNT];
2299 float mapvote_suggestion_ptr;
2300 float mapvote_voters;
2301 float mapvote_votes[MAPVOTE_COUNT];
2303 float mapvote_detail;
2304 float mapvote_abstain;
2307 void MapVote_ClearAllVotes()
2309 FOR_EACH_CLIENT(other)
2313 string MapVote_Suggest(string m)
2317 return "That's not how to use this command.";
2318 if(!autocvar_g_maplist_votable_suggestions)
2319 return "Suggestions are not accepted on this server.";
2320 if(mapvote_initialized)
2321 return "Can't suggest - voting is already in progress!";
2322 m = MapInfo_FixName(m);
2324 return "The map you suggested is not available on this server.";
2325 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2327 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2329 if(!MapInfo_CheckMap(m))
2330 return "The map you suggested does not support the current game mode.";
2331 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2332 if(mapvote_suggestions[i] == m)
2333 return "This map was already suggested.";
2334 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2336 i = floor(random() * mapvote_suggestion_ptr);
2340 i = mapvote_suggestion_ptr;
2341 mapvote_suggestion_ptr += 1;
2343 if(mapvote_suggestions[i] != "")
2344 strunzone(mapvote_suggestions[i]);
2345 mapvote_suggestions[i] = strzone(m);
2346 if(autocvar_sv_eventlog)
2347 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2348 return strcat("Suggestion of ", m, " accepted.");
2351 void MapVote_AddVotable(string nextMap, float isSuggestion)
2354 string pakfile, mapfile;
2358 for(j = 0; j < mapvote_count; ++j)
2359 if(mapvote_maps[j] == nextMap)
2361 // suggestions might be no longer valid/allowed after gametype switch!
2363 if(!MapInfo_CheckMap(nextMap))
2365 mapvote_maps[mapvote_count] = strzone(nextMap);
2366 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2368 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2370 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2371 pakfile = whichpack(strcat(mapfile, ".tga"));
2373 pakfile = whichpack(strcat(mapfile, ".jpg"));
2375 pakfile = whichpack(strcat(mapfile, ".png"));
2379 if(i >= mapvote_screenshot_dirs_count)
2380 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2381 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2382 pakfile = substring(pakfile, o, -1);
2384 mapvote_maps_screenshot_dir[mapvote_count] = i;
2385 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2390 void MapVote_Spawn();
2396 MapVote_ClearAllVotes();
2399 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2400 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2403 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2405 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2406 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2408 // we need this for AddVotable, as that cycles through the screenshot dirs
2409 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2410 if(mapvote_screenshot_dirs_count == 0)
2411 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2412 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2413 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2414 mapvote_screenshot_dirs[i] = strzone(argv(i));
2416 if(mapvote_suggestion_ptr)
2417 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2418 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2420 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2421 MapVote_AddVotable(GetNextMap(), FALSE);
2423 if(mapvote_count == 0)
2425 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2426 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2427 if(autocvar_g_maplist_shuffle)
2429 localcmd("\nmenu_cmd sync\n");
2430 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2431 MapVote_AddVotable(GetNextMap(), FALSE);
2434 mapvote_count_real = mapvote_count;
2436 MapVote_AddVotable("don't care", 0);
2438 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2440 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2441 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2442 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2443 mapvote_keeptwotime = 0;
2444 mapvote_message = "Choose a map and press its key!";
2449 void MapVote_SendPicture(float id)
2452 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2453 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2454 WriteByte(MSG_ONE, id);
2455 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2458 float GameCommand_MapVote(string cmd)
2460 if(!intermission_running)
2463 if(cmd == "mv_getpic")
2465 MapVote_SendPicture(stof(argv(1)));
2472 float MapVote_GetMapMask()
2474 float mask, i, power;
2476 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2477 if(mapvote_maps[i] != "")
2483 float MapVote_SendEntity(entity to, float sf)
2488 sf &~= 2; // if we send 1, we don't need to also send 2
2490 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2491 WriteByte(MSG_ENTITY, sf);
2495 // flag 1 == initialization
2496 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2497 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2498 WriteString(MSG_ENTITY, "");
2499 WriteByte(MSG_ENTITY, mapvote_count);
2500 WriteByte(MSG_ENTITY, mapvote_abstain);
2501 WriteByte(MSG_ENTITY, mapvote_detail);
2502 WriteCoord(MSG_ENTITY, mapvote_timeout);
2503 if(mapvote_count <= 8)
2504 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2506 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2507 for(i = 0; i < mapvote_count; ++i)
2508 if(mapvote_maps[i] != "")
2510 if(mapvote_abstain && i == mapvote_count - 1)
2512 WriteString(MSG_ENTITY, ""); // abstain needs no text
2513 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2514 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2518 WriteString(MSG_ENTITY, mapvote_maps[i]);
2519 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2520 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2527 // flag 2 == update of mask
2528 if(mapvote_count <= 8)
2529 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2531 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2537 for(i = 0; i < mapvote_count; ++i)
2538 if(mapvote_maps[i] != "")
2539 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2541 WriteByte(MSG_ENTITY, to.mapvote);
2547 void MapVote_Spawn()
2549 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2552 void MapVote_TouchMask()
2554 mapvote_ent.SendFlags |= 2;
2557 void MapVote_TouchVotes(entity voter)
2559 mapvote_ent.SendFlags |= 4;
2562 float MapVote_Finished(float mappos)
2568 if(autocvar_sv_eventlog)
2570 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2571 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2572 didntvote = mapvote_voters;
2573 for(i = 0; i < mapvote_count; ++i)
2574 if(mapvote_maps[i] != "")
2576 didntvote -= mapvote_votes[i];
2579 result = strcat(result, ":", mapvote_maps[i]);
2580 result = strcat(result, ":", ftos(mapvote_votes[i]));
2583 result = strcat(result, ":didn't vote:", ftos(didntvote));
2585 GameLogEcho(result);
2586 if(mapvote_maps_suggested[mappos])
2587 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2590 FOR_EACH_REALCLIENT(other)
2591 FixClientCvars(other);
2593 Map_Goto_SetStr(mapvote_maps[mappos]);
2595 alreadychangedlevel = TRUE;
2598 void MapVote_CheckRules_1()
2602 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2604 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2605 mapvote_votes[i] = 0;
2609 FOR_EACH_REALCLIENT(other)
2614 i = other.mapvote - 1;
2615 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2616 mapvote_votes[i] = mapvote_votes[i] + 1;
2621 float MapVote_CheckRules_2()
2624 float firstPlace, secondPlace;
2625 float firstPlaceVotes, secondPlaceVotes;
2626 float mapvote_voters_real;
2629 if(mapvote_count_real == 1)
2630 return MapVote_Finished(0);
2632 mapvote_voters_real = mapvote_voters;
2634 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2636 RandomSelection_Init();
2637 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2638 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2639 firstPlace = RandomSelection_chosen_float;
2640 firstPlaceVotes = RandomSelection_best_priority;
2641 //dprint("First place: ", ftos(firstPlace), "\n");
2642 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2644 RandomSelection_Init();
2645 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2647 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2648 secondPlace = RandomSelection_chosen_float;
2649 secondPlaceVotes = RandomSelection_best_priority;
2650 //dprint("Second place: ", ftos(secondPlace), "\n");
2651 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2653 if(firstPlace == -1)
2654 error("No first place in map vote... WTF?");
2656 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2657 return MapVote_Finished(firstPlace);
2659 if(mapvote_keeptwotime)
2660 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2663 MapVote_TouchMask();
2664 mapvote_message = "Now decide between the TOP TWO!";
2665 mapvote_keeptwotime = 0;
2666 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2667 result = strcat(result, ":", ftos(firstPlaceVotes));
2668 result = strcat(result, ":", mapvote_maps[secondPlace]);
2669 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2670 didntvote = mapvote_voters;
2671 for(i = 0; i < mapvote_count; ++i)
2672 if(mapvote_maps[i] != "")
2674 didntvote -= mapvote_votes[i];
2676 if(i != secondPlace)
2678 result = strcat(result, ":", mapvote_maps[i]);
2679 result = strcat(result, ":", ftos(mapvote_votes[i]));
2680 if(i < mapvote_count_real)
2682 strunzone(mapvote_maps[i]);
2683 mapvote_maps[i] = "";
2684 strunzone(mapvote_maps_pakfile[i]);
2685 mapvote_maps_pakfile[i] = "";
2689 result = strcat(result, ":didn't vote:", ftos(didntvote));
2690 if(autocvar_sv_eventlog)
2691 GameLogEcho(result);
2701 keeptwo = mapvote_keeptwotime;
2702 MapVote_CheckRules_1(); // count
2703 if(MapVote_CheckRules_2()) // decide
2707 FOR_EACH_REALCLIENT(other)
2709 // hide scoreboard again
2710 if(other.health != 2342)
2712 other.health = 2342;
2714 if(clienttype(other) == CLIENTTYPE_REAL)
2717 WriteByte(MSG_ONE, SVC_FINALE);
2718 WriteString(MSG_ONE, "");
2722 // clear possibly invalid votes
2723 if(mapvote_maps[other.mapvote - 1] == "")
2725 // use impulses as new vote
2726 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2727 if(mapvote_maps[other.impulse - 1] != "")
2729 other.mapvote = other.impulse;
2730 MapVote_TouchVotes(other);
2738 MapVote_CheckRules_1(); // just count
2740 void MapVote_Start()
2745 // wait for stats to be sent first
2746 if(!playerstats_waitforme)
2749 MapInfo_Enumerate();
2750 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2753 void MapVote_Think()
2758 if(alreadychangedlevel)
2761 if(time < mapvote_nextthink)
2765 mapvote_nextthink = time + 0.5;
2767 if(!mapvote_initialized)
2769 if(autocvar_rescan_pending == 1)
2771 cvar_set("rescan_pending", "2");
2772 localcmd("fs_rescan\nrescan_pending 3\n");
2775 else if(autocvar_rescan_pending == 2)
2779 else if(autocvar_rescan_pending == 3)
2781 // now build missing mapinfo files
2782 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2785 // we're done, start the timer
2786 cvar_set("rescan_pending", "0");
2789 mapvote_initialized = TRUE;
2790 if(DoNextMapOverride())
2792 if(!autocvar_g_maplist_votable || player_count <= 0)
2803 string GotoMap(string m)
2805 if(!MapInfo_CheckMap(m))
2806 return "The map you chose is not available on this server.";
2807 cvar_set("nextmap", m);
2808 cvar_set("timelimit", "-1");
2809 if(mapvote_initialized || alreadychangedlevel)
2811 if(DoNextMapOverride())
2812 return "Map switch initiated.";
2814 return "Hm... no. For some reason I like THIS map more.";
2817 return "Map switch will happen after scoreboard.";
2824 FOR_EACH_REALCLIENT(self)
2826 if(self.classname == "spectator")
2828 if(self.enemy.typehitsound)
2829 self.typehit_time = time;
2830 else if(self.enemy.hitsound)
2831 self.hit_time = time;
2835 if(self.typehitsound)
2836 self.typehit_time = time;
2837 else if(self.hitsound)
2838 self.hit_time = time;
2841 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2842 // add 1 frametime because after this, engine SV_Physics
2843 // increases time by a frametime and then networks the frame
2844 // add another frametime because client shows everything with
2845 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2847 FOR_EACH_CLIENT(self)
2849 self.hitsound = FALSE;
2850 self.typehitsound = FALSE;
2851 antilag_record(self, altime);
2858 * returns TRUE if redirecting
2860 float redirection_timeout;
2861 float redirection_nextthink;
2862 float RedirectionThink()
2864 float clients_found;
2866 if(redirection_target == "")
2869 if(!redirection_timeout)
2871 cvar_set("sv_public", "-2");
2872 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2873 if(redirection_target == "self")
2874 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2876 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2879 if(time < redirection_nextthink)
2882 redirection_nextthink = time + 1;
2885 FOR_EACH_REALCLIENT(self)
2887 print("Redirecting: sending connect command to ", self.netname, "\n");
2888 if(redirection_target == "self")
2889 stuffcmd(self, "\ndisconnect; reconnect\n");
2891 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2895 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2897 if(time > redirection_timeout || clients_found == 0)
2898 localcmd("\nwait; wait; wait; quit\n");
2903 void TargetMusic_RestoreGame();
2906 // Loaded from a save game
2907 // some things then break, so let's work around them...
2909 // Progs DB (capture records)
2910 ServerProgsDB = db_load("server.db");
2914 MapInfo_Enumerate();
2915 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2918 TargetMusic_RestoreGame();
2925 if(gameover > 1) // shutting down already?
2928 gameover = 2; // 2 = server shutting down
2930 if(world_initialized > 0)
2932 world_initialized = 0;
2933 print("Saving persistent data...\n");
2936 PlayerStats_EndMatch(0);
2938 PlayerStats_AddGlobalInfo(e);
2939 PlayerStats_Shutdown();
2941 if(!cheatcount_total)
2943 if(autocvar_sv_db_saveasdump)
2944 db_dump(ServerProgsDB, "server.db");
2946 db_save(ServerProgsDB, "server.db");
2948 if(autocvar_developer)
2950 if(autocvar_sv_db_saveasdump)
2951 db_dump(TemporaryDB, "server-temp.db");
2953 db_save(TemporaryDB, "server-temp.db");
2955 CheatShutdown(); // must be after cheatcount check
2956 db_close(ServerProgsDB);
2957 db_close(TemporaryDB);
2959 // tell the bot system the game is ending now
2962 WeaponStats_Shutdown();
2965 else if(world_initialized == 0)
2967 print("NOTE: crashed before even initializing the world, not saving persistent data\n");