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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: November 8th, 2011
4 // =====================================================
5
6 #define GC_REQUEST_COMMAND 1
7 #define GC_REQUEST_USAGE 2
8
9 float RadarMap_Make(float argc);
10
11 string GotoMap(string m);
12
13 void race_deleteTime(string map, float pos);
14
15 #define SHUFFLETEAMS_MAX_PLAYERS 255
16 #define SHUFFLETEAMS_MAX_TEAMS 4
17 float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
18 float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
19
20
21 // ============================
22 //  Misc. Supporting Functions
23 // ============================
24
25 //  used by GameCommand_make_mapinfo()
26 void make_mapinfo_Think()
27 {
28         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
29         {
30                 print("Done rebuiling mapinfos.\n");
31                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
32                 remove(self);
33         }
34         else
35         {
36                 self.think = make_mapinfo_Think;
37                 self.nextthink = time;
38         }
39 }
40
41 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
42 void changematchtime(float delta, float mi, float ma)
43 {
44         float cur;
45         float new;
46         float lim;
47
48         if(delta == 0)
49                 return;
50         if(autocvar_timelimit < 0)
51                 return;
52
53         if(mi <= 10)
54                 mi = 10; // at least ten sec in the future
55         cur = time - game_starttime;
56         if(cur > 0)
57                 mi += cur; // from current time!
58
59         lim = autocvar_timelimit * 60;
60
61         if(delta > 0)
62         {
63                 if(lim == 0)
64                         return; // cannot increase any further
65                 else if(lim < ma)
66                         new = min(ma, lim + delta);
67                 else // already above maximum: FAIL
68                         return;
69         }
70         else
71         {
72                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
73                         new = max(mi, ma);
74                 else if(lim > mi) // above minimum: decrease
75                         new = max(mi, lim + delta);
76                 else // already below minimum: FAIL
77                         return;
78         }
79
80         cvar_set("timelimit", ftos(new / 60));
81 }
82
83 //  used by GameCommand_modelbug() // TODO: is this even needed?
84 float g_clientmodel_genericsendentity (entity to, float sf);
85 void modelbug_make_svqc();
86 void modelbug_make_csqc()
87 {
88         Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
89         self.think = modelbug_make_svqc;
90         self.nextthink = time + 1;
91         setorigin(self, self.origin - '0 0 8');
92 }
93 void modelbug_make_svqc()
94 {
95         self.SendEntity = func_null;
96         self.think = modelbug_make_csqc;
97         self.nextthink = time + 1;
98         setorigin(self, self.origin + '0 0 8');
99 }
100 void modelbug()
101 {
102         entity e;
103         e = spawn();
104         setorigin(e, nextent(world).origin);
105         precache_model("models_portal.md3");
106         setmodel(e, "models/portal.md3");
107         e.think = modelbug_make_svqc;
108         e.nextthink = time + 1;
109 }
110
111
112 // =======================
113 //  Command Sub-Functions
114 // =======================
115
116 void GameCommand_adminmsg(float request, float argc)
117 {
118         switch(request)
119         {
120                 case GC_REQUEST_COMMAND:
121                 {
122                         entity client;
123                         float entno = stof(argv(1)); 
124                         float n, i;
125                         string s;
126                         
127                         if(argc >= 3 && argc <= 4) {
128                                 if((entno < 0) | (entno > maxclients)) {
129                                         print("Player ", argv(1), " doesn't exist\n");
130                                         return;
131                                 }
132                                 n = 0;
133                                 for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
134                                 {
135                                         client = edict_num(i);
136                                         if(client.flags & FL_CLIENT)
137                                         {
138                                                 if(argc == 4)
139                                                 {
140                                                         // make the string console safe
141                                                         s = argv(2);
142                                                         s = strreplace("\n", "", s);
143                                                         s = strreplace("\\", "\\\\", s);
144                                                         s = strreplace("$", "$$", s);
145                                                         s = strreplace("\"", "\\\"", s);
146                                                         stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
147                                                 }
148                                                 else
149                                                 {
150                                                         centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
151                                                         sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
152                                                 }
153                                                 dprint("Message sent to ", client.netname, "\n");
154                                                 ++n;
155                                         }
156                                 }
157                                 if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } 
158                                 return;
159                         }
160                 }
161                 
162                 default:
163                         print("Incorrect parameters for ^2adminmsg^7\n");
164                 case GC_REQUEST_USAGE:
165                 {
166                         print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
167                         print("  If infobartime is provided, the message will be sent to infobar.\n");
168                         print("  Otherwise, it will just be sent as a centerprint message.\n");
169                         print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
170                         print("          adminmsg 2 \"this message will be a centerprint\"\n");
171                         return;
172                 }
173         }
174 }
175
176 void GameCommand_allready(float request)
177 {
178         switch(request)
179         {
180                 case GC_REQUEST_COMMAND:
181                 {
182                         ReadyRestart();
183                         return;
184                 }
185                         
186                 default:
187                 case GC_REQUEST_USAGE:
188                 {
189                         print("\nUsage:^3 sv_cmd allready\n");
190                         print("  No arguments required.\n");
191                         return;
192                 }
193         }
194 }
195
196 void GameCommand_allspec(float request, float argc)
197 {       
198         switch(request)
199         {
200                 case GC_REQUEST_COMMAND:
201                 {
202                         entity client;
203                         string reason = argv(1);
204                         float i;
205                         
206                         FOR_EACH_PLAYER(client)
207                         {
208                                 self = client;
209                                 PutObserverInServer();
210                                 ++i;
211                         }
212                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
213                         else { print("No players found to spectate.\n"); }
214                         return;
215                 }
216                         
217                 default:
218                 case GC_REQUEST_USAGE:
219                 {
220                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
221                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
222                         print("See also: ^2moveplayer, shuffleteams^7\n");
223                         return;
224                 }
225         }
226 }
227
228 void GameCommand_anticheat(float request, float argc)
229 {
230         switch(request)
231         {
232                 case GC_REQUEST_COMMAND:
233                 {
234                         entity client;
235                         float entno = stof(argv(1)); 
236                         
237                         if((entno < 1) | (entno > maxclients)) {
238                                 print("Player ", argv(1), " doesn't exist\n");
239                                 return;
240                         }
241                         client = edict_num(entno);
242                         if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
243                                 print("Player ", client.netname, " is not active\n");
244                                 return;
245                         }
246                         self = client;
247                         anticheat_report();
248                         return;
249                 }
250                         
251                 default:
252                         print("Incorrect parameters for ^2anticheat^7\n");
253                 case GC_REQUEST_USAGE:
254                 {
255                         print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
256                         print("  where 'clientnumber' is player entity number.\n");
257                         return;
258                 }
259         }
260 }
261
262 void GameCommand_bbox(float request)
263 {
264         switch(request)
265         {
266                 case GC_REQUEST_COMMAND:
267                 {
268                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
269                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
270                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
271                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
272                         print("Solid bounding box size:");
273
274                         tracebox('1 0 0' * world.absmin_x,
275                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
276                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
277                                                         '1 0 0' * world.absmax_x,
278                                         MOVE_WORLDONLY,
279                                         world);
280                         if(trace_startsolid)
281                                 print(" ", ftos(world.absmin_x));
282                         else
283                                 print(" ", ftos(trace_endpos_x));
284
285                         tracebox('0 1 0' * world.absmin_y,
286                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
287                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
288                                                         '0 1 0' * world.absmax_y,
289                                         MOVE_WORLDONLY,
290                                         world);
291                         if(trace_startsolid)
292                                 print(" ", ftos(world.absmin_y));
293                         else
294                                 print(" ", ftos(trace_endpos_y));
295
296                         tracebox('0 0 1' * world.absmin_z,
297                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
298                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
299                                                         '0 0 1' * world.absmax_z,
300                                         MOVE_WORLDONLY,
301                                         world);
302                         if(trace_startsolid)
303                                 print(" ", ftos(world.absmin_z));
304                         else
305                                 print(" ", ftos(trace_endpos_z));
306
307                         tracebox('1 0 0' * world.absmax_x,
308                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
309                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
310                                                         '1 0 0' * world.absmin_x,
311                                         MOVE_WORLDONLY,
312                                         world);
313                         if(trace_startsolid)
314                                 print(" ", ftos(world.absmax_x));
315                         else
316                                 print(" ", ftos(trace_endpos_x));
317
318                         tracebox('0 1 0' * world.absmax_y,
319                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
320                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
321                                                         '0 1 0' * world.absmin_y,
322                                         MOVE_WORLDONLY,
323                                         world);
324                         if(trace_startsolid)
325                                 print(" ", ftos(world.absmax_y));
326                         else
327                                 print(" ", ftos(trace_endpos_y));
328
329                         tracebox('0 0 1' * world.absmax_z,
330                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
331                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
332                                                         '0 0 1' * world.absmin_z,
333                                         MOVE_WORLDONLY,
334                                         world);
335                         if(trace_startsolid)
336                                 print(" ", ftos(world.absmax_z));
337                         else
338                                 print(" ", ftos(trace_endpos_z));
339                                 
340                         print("\n");
341                         return;
342                 }
343                         
344                 default:
345                 case GC_REQUEST_USAGE:
346                 {
347                         print("\nUsage:^3 sv_cmd bbox\n");
348                         print("  No arguments required.\n");
349                         print("See also: ^2gettaginfo^7\n");
350                         return;
351                 }
352         }
353 }
354
355 void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
356 {
357         switch(request)
358         {
359                 case GC_REQUEST_COMMAND:
360                 {
361                         entity bot;
362                         
363                         if(argv(1) == "reset")
364                         {
365                                 bot_resetqueues();
366                                 return;
367                         }
368                         else if(argv(1) == "load" && argc == 3)
369                         {
370                                 float fh, i;
371                                 string s;
372                                 fh = fopen(argv(2), FILE_READ);
373                                 if(fh < 0)
374                                 {
375                                         print("cannot open the file\n");
376                                         return;
377                                 }
378
379                                 i = 0;
380                                 while((s = fgets(fh)))
381                                 {
382                                         argc = tokenize_console(s);
383
384                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
385                                         {
386                                                 if(argv(2) == "reset")
387                                                 {
388                                                         bot_resetqueues();
389                                                 }
390                                                 else if(argv(2) == "setbots")
391                                                 {
392                                                         cvar_settemp("minplayers", "0");
393                                                         cvar_settemp("bot_number", argv(3));
394                                                         if(!bot_fixcount())
395                                                                 print("Sorry, could not set requested bot count\n");
396                                                 }
397                                                 else
398                                                 {
399                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
400                                                         bot = find_bot_by_number(stof(argv(2)));
401                                                         if(bot == world)
402                                                                 bot = find_bot_by_name(argv(2));
403                                                         if(bot)
404                                                                 bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
405                                                 }
406                                         }
407                                         else
408                                                 localcmd(strcat(s, "\n"));
409
410                                         ++i;
411                                 }
412                                 print(ftos(i), " commands read\n");
413                                 fclose(fh);
414                                 return;
415                         }
416                         else if(argv(1) == "help")
417                         {
418                                 if(argv(2))
419                                         bot_cmdhelp(argv(2));
420                                 else
421                                         bot_list_commands();
422                                 return;
423                         }
424                         else if(argc >= 3) // this comes last
425                         {
426                                 bot = find_bot_by_number(stof(argv(1)));
427                                 if(bot == world)
428                                         bot = find_bot_by_name(argv(1));
429                                 if(bot)
430                                 {
431                                         print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
432                                         bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
433                                         return;
434                                 }
435                                 else
436                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
437                         }
438                 }
439                         
440                 default:
441                         print("Incorrect parameters for ^2bot_cmd^7\n");
442                 case GC_REQUEST_USAGE:
443                 {
444                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
445                         print("  'client' can be either the name or entity id of the bot\n");
446                         print("  For full list of commands, see bot_cmd help [command].\n");
447                         print("Examples: bot_cmd <id> cc \"say something\"\n");
448                         print("          bot_cmd <id> presskey jump\n");
449                         return;
450                 }
451         }
452 }
453
454 void GameCommand_cointoss(float request, float argc)
455 {
456         switch(request)
457         {
458                 case GC_REQUEST_COMMAND:
459                 {
460                         entity client;
461                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
462                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
463                         string choice = ((random() > 0.5) ? result1 : result2);
464                         
465                         FOR_EACH_CLIENT(client)
466                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
467                         bprint(strcat("^3Throwing coin... Result: ", choice));
468                         return;
469                 }
470                 
471                 default:
472                 case GC_REQUEST_USAGE:
473                 {
474                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
475                         print("  Where 'result1' and 'result2' are user created options.\n");
476                         return;
477                 }
478         }
479 }
480
481 void GameCommand_cvar_changes(float request)
482 {
483         switch(request)
484         {
485                 case GC_REQUEST_COMMAND:
486                 {
487                         print(cvar_changes);
488                         return;
489                 }
490                         
491                 default:
492                 case GC_REQUEST_USAGE:
493                 {
494                         print("\nUsage:^3 sv_cmd cvar_changes\n");
495                         print("  No arguments required.\n");
496                         print("See also: ^2cvar_purechanges^7\n");
497                         return;
498                 }
499         }
500 }
501
502 void GameCommand_cvar_purechanges(float request)
503 {
504         switch(request)
505         {
506                 case GC_REQUEST_COMMAND:
507                 {
508                         print(cvar_purechanges);
509                         return;
510                 }
511                         
512                 default:
513                 case GC_REQUEST_USAGE:
514                 {
515                         print("\nUsage:^3 sv_cmd cvar_purechanges\n");
516                         print("  No arguments required.\n");
517                         print("See also: ^2cvar_changes^7\n");
518                         return;
519                 }
520         }
521 }
522
523 void GameCommand_database(float request, float argc)
524 {
525         switch(request)
526         {
527                 case GC_REQUEST_COMMAND:
528                 {
529                         if(argc == 3)
530                         {
531                                 if(argv(1) == "save")
532                                 {
533                                         db_save(ServerProgsDB, argv(2));
534                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
535                                         return;
536                                 }
537                                 else if(argv(1) == "dump")
538                                 {
539                                         db_dump(ServerProgsDB, argv(2));
540                                         print("DB dumped.\n"); // wtf does this do?
541                                         return;
542                                 }
543                                 else if(argv(1) == "load")
544                                 {
545                                         db_close(ServerProgsDB);
546                                         ServerProgsDB = db_load(argv(2));
547                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
548                                         return;
549                                 }
550                         }
551                 }
552                         
553                 default:
554                         print("Incorrect parameters for ^2database^7\n");
555                 case GC_REQUEST_USAGE:
556                 {
557                         print("\nUsage:^3 sv_cmd database action filename\n");
558                         print("  Where 'action' is the command to complete,\n");
559                         print("  and 'filename' is what it acts upon.\n");
560                         print("  Full list of commands here: \"save, dump, load.\"\n");
561                         return;
562                 }
563         }
564 }
565
566 void GameCommand_defer_clear(float request, float argc)
567 {       
568         switch(request)
569         {
570                 case GC_REQUEST_COMMAND:
571                 {
572                         entity client;
573                         float entno = stof(argv(1));
574                         
575                         if(argc == 2)
576                         {
577                                 // player_id is out of range
578                                 if((entno < 1) | (entno > maxclients)) {
579                                         print("Player ", argv(1), " doesn't exist\n");
580                                         return;
581                                 }
582                                 client = edict_num(entno);
583                                 if not(client.flags & FL_CLIENT) {
584                                         print("Player ", argv(1), " doesn't exist\n");
585                                         return;
586                                 }
587                                 if(clienttype(client) == CLIENTTYPE_BOT) {
588                                         print("Player ", argv(1), " (", client.netname, ") is a bot\n");
589                                         return;
590                                 }
591                                 stuffcmd(client, "defer clear\n");
592                                 print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
593                                 return;
594                         }
595                 }
596                 
597                 default:
598                         print("Incorrect parameters for ^2defer_clear^7\n");
599                 case GC_REQUEST_USAGE:
600                 {
601                         print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
602                         print("  where 'clientnumber' is player entity number.\n");
603                         print("See also: ^2defer_clear_all^7\n");
604                         return;
605                 }
606         }
607 }
608
609 void GameCommand_defer_clear_all(float request)
610 {       
611         switch(request)
612         {
613                 case GC_REQUEST_COMMAND:
614                 {
615                         entity client;
616                         float i;
617                         float argc;
618                         
619                         FOR_EACH_CLIENT(client)
620                         {
621                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
622                                 GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);      
623                                 ++i;
624                         }
625                         if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
626                         return;
627                 }
628                 
629                 default:
630                 case GC_REQUEST_USAGE:
631                 {
632                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
633                         print("  No arguments required.\n");
634                         print("See also: ^2defer_clear^7\n");
635                         return;
636                 }
637         }
638 }
639
640 void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
641 {
642         switch(request)
643         {
644                 case GC_REQUEST_COMMAND:
645                 {
646                         if(argv(1))
647                         {
648                                 if(argv(2))
649                                         race_deleteTime(argv(2), stof(argv(1)));
650                                 else
651                                         race_deleteTime(GetMapname(), stof(argv(1)));
652                                 return;
653                         }
654                 }       
655                 
656                 default:
657                         print("Incorrect parameters for ^2delrec^7\n");
658                 case GC_REQUEST_USAGE:
659                 {
660                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
661                         print("  'ranking' is which ranking level to clear up to, \n");
662                         print("  it will clear all records up to nth place.\n");
663                         print("  if 'map' is not provided it will use current map.\n");
664                         return;
665                 }
666         }
667 }
668
669 void GameCommand_effectindexdump(float request)
670 {
671         switch(request)
672         {
673                 case GC_REQUEST_COMMAND:
674                 {
675                         float fh, d;
676                         string s;
677                         
678                         d = db_create();
679                         print("begin of effects list\n");
680                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
681                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
682                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
683                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
684                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
685                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
686                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
687                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
688                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
689                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
690                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
691                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
692                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
693                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
694                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
695                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
696                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
697                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
698                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
699                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
700                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
701                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
702                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
703                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
704                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
705                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
706                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
707                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
708                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
709                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
710                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
711                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
712                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
713                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
714                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
715                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
716
717                         fh = fopen("effectinfo.txt", FILE_READ);
718                         while((s = fgets(fh)))
719                         {
720                                 tokenize_console(s);
721                                 if(argv(0) == "effect")
722                                 {
723                                         if(db_get(d, argv(1)) != "1")
724                                         {
725                                                 if(particleeffectnum(argv(1)) >= 0)
726                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
727                                                 db_put(d, argv(1), "1");
728                                         }
729                                 }
730                         }
731                         print("end of effects list\n");
732
733                         db_close(d);
734                         return;
735                 }
736                         
737                 default:
738                 case GC_REQUEST_USAGE:
739                 {
740                         print("\nUsage:^3 sv_cmd effectindexdump\n");
741                         print("  No arguments required.\n");
742                         return;
743                 }
744         }
745 }
746
747 void GameCommand_extendmatchtime(float request)
748 {
749         switch(request)
750         {
751                 case GC_REQUEST_COMMAND:
752                 {
753                         changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
754                         return;
755                 }
756                         
757                 default:
758                 case GC_REQUEST_USAGE:
759                 {
760                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
761                         print("  No arguments required.\n");
762                         print("See also: ^2reducematchtime^7\n");
763                         return;
764                 }
765         }
766 }
767
768 void GameCommand_find(float request, float argc)
769 {       
770         switch(request)
771         {
772                 case GC_REQUEST_COMMAND:
773                 {
774                         entity client;
775                         
776                         for(client = world; (client = find(client, classname, argv(1))); )
777                                 print(etos(client), "\n");
778                                 
779                         return;
780                 }
781                         
782                 default:
783                         print("Incorrect parameters for ^2find^7\n");
784                 case GC_REQUEST_USAGE:
785                 {
786                         print("\nUsage:^3 sv_cmd find classname\n");
787                         print("  Where 'classname' is the classname to search for.\n");
788                         return;
789                 }
790         }
791 }
792
793 void GameCommand_gametype(float request, float argc)
794 {       
795         switch(request)
796         {
797                 case GC_REQUEST_COMMAND:
798                 {
799                         string s = argv(1);
800                         float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
801                         
802                         if(t)
803                         {
804                                 MapInfo_SwitchGameType(t);
805                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
806                                 if(MapInfo_count > 0)
807                                         bprint("Game type successfully switched to ", s, "\n");
808                                 else
809                                 {
810                                         bprint("Cannot use this game type: no map for it found\n");
811                                         MapInfo_SwitchGameType(tsave);
812                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
813                                 }
814                         }
815                         else
816                                 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
817                         return;
818                 }
819                         
820                 default:
821                         print("Incorrect parameters for ^2gametype^7\n");
822                 case GC_REQUEST_USAGE:
823                 {
824                         print("\nUsage:^3 sv_cmd gametype mode\n");
825                         print("  Where 'mode' is the gametype mode to switch to.\n");
826                         print("See also: ^2gotomap^7\n");
827                         return;
828                 }
829         }
830 }
831
832 void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
833 {       
834         switch(request)
835         {
836                 case GC_REQUEST_COMMAND:
837                 {
838                         entity tmp_entity;
839                         float i;
840                         vector v;
841                         
842                         if(argc >= 4)
843                         {
844                                 tmp_entity = spawn();
845                                 if(argv(1) == "w")
846                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
847                                 else
848                                 {
849                                         precache_model(argv(1));
850                                         setmodel(tmp_entity, argv(1));
851                                 }
852                                 tmp_entity.frame = stof(argv(2));
853                                 if(substring(argv(3), 0, 1) == "#")
854                                         i = stof(substring(argv(3), 1, -1));
855                                 else
856                                         i = gettagindex(tmp_entity, argv(3));
857                                 if(i)
858                                 {
859                                         v = gettaginfo(tmp_entity, i);
860                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
861                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
862                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
863                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
864                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
865                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
866                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
867                                         if(argc >= 6)
868                                         {
869                                                 v_y = -v_y;
870                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
871                                         }
872                                 }
873                                 else
874                                         print("bone not found\n");
875                                         
876                                 remove(tmp_entity);
877                                 return;
878                         }
879                 }
880                         
881                 default:
882                         print("Incorrect parameters for ^2gettaginfo^7\n");
883                 case GC_REQUEST_USAGE:
884                 {
885                         print("\nUsage:^3 sv_cmd gettaginfo\n");
886                         print("  FIXME: Arguments currently unknown\n");
887                         print("See also: ^2bbox^7\n");
888                         return;
889                 }
890         }
891 }
892
893 void GameCommand_gotomap(float request, float argc)
894 {
895         switch(request)
896         {
897                 case GC_REQUEST_COMMAND:
898                 {
899                         if(argc == 2)
900                         {
901                                 print(GotoMap(argv(1)), "\n");
902                                 return;
903                         }
904                 }
905                         
906                 default:
907                         print("Incorrect parameters for ^2gotomap^7\n");
908                 case GC_REQUEST_USAGE:
909                 {
910                         print("\nUsage:^3 sv_cmd gotomap map\n");
911                         print("  Where 'map' is the *.bsp file to change to.\n");
912                         print("See also: ^2gametype^7\n");
913                         return;
914                 }
915         }
916 }
917
918 void GameCommand_ladder(float request)
919 {
920         switch(request)
921         {
922                 case GC_REQUEST_COMMAND:
923                 {
924                         print(ladder_reply);
925                         return;
926                 }
927                         
928                 default:
929                 case GC_REQUEST_USAGE:
930                 {
931                         print("\nUsage:^3 sv_cmd ladder\n");
932                         print("  No arguments required.\n");
933                         return;
934                 }
935         }
936 }
937
938 void GameCommand_lockteams(float request)
939 {
940         switch(request)
941         {
942                 case GC_REQUEST_COMMAND:
943                 {
944                         if(teamplay)
945                         {
946                                 lockteams = 1;
947                                 bprint("^1The teams are now locked.\n");
948                         }
949                         else
950                                 bprint("That command can only be used in a team-based gamemode.\n");
951                         return;
952                 }
953                         
954                 default:
955                 case GC_REQUEST_USAGE:
956                 {
957                         print("\nUsage:^3 sv_cmd lockteams\n");
958                         print("  No arguments required.\n");
959                         print("See also: ^2unlockteams^7\n");
960                         return;
961                 }
962         }
963 }
964
965 void GameCommand_make_mapinfo(float request) // UNTESTED
966 {
967         switch(request)
968         {
969                 case GC_REQUEST_COMMAND:
970                 { 
971                         entity tmp_entity;
972                         
973                         tmp_entity = spawn();
974                         tmp_entity.classname = "make_mapinfo";
975                         tmp_entity.think = make_mapinfo_Think;
976                         tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
977                         MapInfo_Enumerate();
978                         return;
979                 }
980                         
981                 default:
982                 case GC_REQUEST_USAGE:
983                 {
984                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
985                         print("  No arguments required.\n");
986                         return;
987                 }
988         }
989 }
990
991 void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? 
992 {
993         switch(request)
994         {
995                 case GC_REQUEST_COMMAND:
996                 {
997                         modelbug();
998                         return;
999                 }
1000                         
1001                 default:
1002                 case GC_REQUEST_USAGE:
1003                 {
1004                         print("\nUsage:^3 sv_cmd modelbug\n");
1005                         print("  No arguments required.\n");
1006                         return;
1007                 }
1008         }
1009 }
1010
1011 void GameCommand_moveplayer(float request, float argc)
1012 {
1013         switch(request)
1014         {
1015                 case GC_REQUEST_COMMAND:
1016                 {
1017                         entity client;
1018         
1019                         string targets = strreplace(",", " ", argv(1));
1020                         string original_targets = strreplace(" ", ", ", targets);
1021                         string destination = argv(2);
1022                         string notify = argv(3);
1023                         
1024                         string successful, t;
1025                         
1026                         // lets see if the target(s) even actually exist.
1027                         if((targets) && (destination))
1028                         { 
1029                                 for(;targets;)
1030                                 {
1031                                         t = car(targets); targets = cdr(targets);
1032
1033                                         // Check to see if the player is a valid target
1034                                         if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
1035                                         {
1036                                                 print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
1037                                                 continue; 
1038                                         }
1039                                         client = edict_num(GetFilteredNumber(t));
1040                                         if not(client.flags & FL_CLIENT) // player entity is not a client
1041                                         {
1042                                                 print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
1043                                                 continue;
1044                                         }
1045                                         
1046                                         // Where are we putting this player?
1047                                         if(destination == "spec" || destination == "spectator") 
1048                                         {
1049                                                 if(client.classname != "spectator" && client.classname != "observer")
1050                                                 {
1051                                                         self = client;
1052                                                         PutObserverInServer();
1053                                                         
1054                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1055                                                 }
1056                                                 else
1057                                                 {
1058                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1059                                                 }
1060                                                 continue;
1061                                         }
1062                                         else
1063                                         {
1064                                                 if(client.classname != "spectator" && client.classname != "observer")
1065                                                 {
1066                                                         if(teamplay)
1067                                                         {
1068                                                                 // set up
1069                                                                 float team_color;
1070                                                                 float save = client.team_forced;
1071                                                                 client.team_forced = 0;
1072
1073                                                                 // find the team to move the player to
1074                                                                 team_color = ColourToNumber(destination);
1075                                                                 if(team_color == client.team) // already on the destination team
1076                                                                 {
1077                                                                         // keep the forcing undone
1078                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
1079                                                                         continue;
1080                                                                 } 
1081                                                                 else if(team_color == 0)  // auto team
1082                                                                 {
1083                                                                         team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
1084                                                                 }
1085                                                                 else
1086                                                                 {
1087                                                                         CheckAllowedTeams(client);
1088                                                                 }
1089                                                                 client.team_forced = save;
1090                                                                 
1091                                                                 // Check to see if the destination team is even available
1092                                                                 switch(team_color) 
1093                                                                 {
1094                                                                         case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1095                                                                         case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1096                                                                         case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1097                                                                         case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1098                                                                         
1099                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1100                                                                 }
1101                                                                 
1102                                                                 // If so, lets continue and finally move the player
1103                                                                 client.team_forced = 0;
1104                                                                 MoveToTeam(client, team_color, 6, stof(notify));
1105                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1106                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
1107                                                                 continue;
1108                                                         }
1109                                                         else
1110                                                         {
1111                                                                 print("Can't change teams when currently not playing a team game.\n");
1112                                                                 return;
1113                                                         }
1114                                                 }
1115                                                 else
1116                                                 {
1117                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1118                                                         return;
1119                                                 }
1120                                         }
1121                                 }
1122                                 
1123                                 if(successful)
1124                                         print("Successfully moved players ", successful, " to destination ", destination, ".\n");
1125                                 else
1126                                         print("No players given (", original_targets, ") are able to move.\n");
1127                                         
1128                                 return; // still correct parameters so return to avoid usage print
1129                         }
1130                 }
1131                         
1132                 default:
1133                         print("Incorrect parameters for ^2moveplayer^7\n");
1134                 case GC_REQUEST_USAGE:
1135                 {
1136                         print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
1137                         print("  'clientnumbers' is a list (separated by commas) of player entity ID's\n");
1138                         print("  'destination' is what to send the player to, be it team or spectating\n");
1139                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1140                         print("  'notify' is whether or not to send messages notifying of the move. Detail below.\n");
1141                         print("    0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
1142                         print("    2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
1143                         print("Examples: moveplayer 1,3,5 red 3\n");
1144                         print("          moveplayer 2 spec \n");
1145                         print("See also: ^2allspec, shuffleteams^7\n");
1146                         return;
1147                 }
1148         }
1149 }
1150
1151 void GameCommand_nospectators(float request)
1152 {
1153         switch(request)
1154         {
1155                 case GC_REQUEST_COMMAND:
1156                 {
1157                         blockSpectators = 1;
1158                         entity plr;
1159                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1160                         {
1161                                 if(plr.classname == "spectator" || plr.classname == "observer")
1162                                 {
1163                                         plr.spectatortime = time;
1164                                         sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1165                                 }
1166                         }
1167                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1168                         return;
1169                 }
1170                         
1171                 default:
1172                 case GC_REQUEST_USAGE:
1173                 {
1174                         print("\nUsage:^3 sv_cmd nospectators\n");
1175                         print("  No arguments required.\n");
1176                         return;
1177                 }
1178         }
1179 }
1180
1181 void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
1182 {
1183         switch(request)
1184         {
1185                 case GC_REQUEST_COMMAND:
1186                 {
1187                         onslaught_updatelinks();
1188                         print("ONS links updated\n");
1189                         return;
1190                 }
1191                         
1192                 default:
1193                 case GC_REQUEST_USAGE:
1194                 {
1195                         print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
1196                         print("  No arguments required.\n");
1197                         return;
1198                 }
1199         }
1200 }
1201
1202 void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
1203 {       
1204         switch(request)
1205         {
1206                 case GC_REQUEST_COMMAND:
1207                 {
1208                         entity client;
1209                         float i, n, entno;
1210                         string s;
1211                         
1212                         if(argv(1) == "read")
1213                         {
1214                                 // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
1215                                 entno = stof(argv(2));
1216                                 if((entno < 1) | (entno > maxclients)) {
1217                                         print("Player ", argv(2), " doesn't exist\n");
1218                                         return;
1219                                 }
1220                                 client = edict_num(entno);
1221                                 if(clienttype(client) != CLIENTTYPE_BOT) {
1222                                         print("Player ", client.netname, " is not a bot\n");
1223                                         return;
1224                                 }
1225                                 self = client;
1226                                 playerdemo_open_read(argv(3));
1227                                 return;
1228                         }
1229                         else if(argv(1) == "write")
1230                         {
1231                                 entno = stof(argv(2));
1232                                 if((entno < 1) | (entno > maxclients)) {
1233                                         print("Player ", argv(2), " doesn't exist\n");
1234                                         return;
1235                                 }
1236                                 client = edict_num(entno);
1237                                 self = client;
1238                                 playerdemo_open_write(argv(3));
1239                                 return;
1240                         }
1241                         else if(argv(1) == "auto_read_and_write")
1242                         {
1243                                 s = argv(2);
1244                                 n = stof(argv(3));
1245                                 cvar_set("bot_number", ftos(n));
1246                                 localcmd("wait; wait; wait\n");
1247                                 for(i = 0; i < n; ++i)
1248                                         localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1249                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1250                                 return;
1251                         }
1252                         else if(argv(1) == "auto_read")
1253                         {
1254                                 s = argv(2);
1255                                 n = stof(argv(3));
1256                                 cvar_set("bot_number", ftos(n));
1257                                 localcmd("wait; wait; wait\n");
1258                                 for(i = 0; i < n; ++i)
1259                                         localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
1260                                 return;
1261                         }
1262                         return;
1263                 }
1264                         
1265                 default:
1266                         print("Incorrect parameters for ^2radarmap^7\n");
1267                 case GC_REQUEST_USAGE:
1268                 {
1269                         print("\nUsage:^3 sv_cmd \n");
1270                         print("  FIXME: Arguments currently unknown\n");
1271                         return;
1272                 }
1273         }
1274 }
1275
1276 void GameCommand_printstats(float request)
1277 {
1278         switch(request)
1279         {
1280                 case GC_REQUEST_COMMAND:
1281                 {
1282                         DumpStats(FALSE);
1283                         print("stats dumped.\n");
1284                         return;
1285                 }
1286                         
1287                 default:
1288                 case GC_REQUEST_USAGE:
1289                 {
1290                         print("\nUsage:^3 sv_cmd printstats\n");
1291                         print("  No arguments required.\n");
1292                         return;
1293                 }
1294         }
1295 }
1296
1297 void GameCommand_radarmap(float request, float argc)
1298 {
1299         switch(request)
1300         {
1301                 case GC_REQUEST_COMMAND:
1302                 {
1303                         if(RadarMap_Make(argc))
1304                                 return;
1305                 }
1306                         
1307                 default:
1308                         print("Incorrect parameters for ^2radarmap^7\n");
1309                 case GC_REQUEST_USAGE:
1310                 {
1311                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1312                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1313                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1314                         return;
1315                 }
1316         }
1317 }
1318
1319 void GameCommand_rankings(float request) // this is OLD.... jeez.
1320 {
1321         switch(request)
1322         {
1323                 case GC_REQUEST_COMMAND:
1324                 {
1325                         strunzone(rankings_reply);
1326                         rankings_reply = strzone(getrankings());
1327                         print(rankings_reply);
1328                         return;
1329                 }
1330                         
1331                 default:
1332                 case GC_REQUEST_USAGE:
1333                 {
1334                         print("\nUsage:^3 sv_cmd rankings\n");
1335                         print("  No arguments required.\n");
1336                         return;
1337                 }
1338         }
1339 }
1340
1341 void GameCommand_records(float request)
1342 {
1343         switch(request)
1344         {
1345                 case GC_REQUEST_COMMAND:
1346                 {
1347                         float i;
1348                         
1349                         for (i = 0; i < 10; ++i)
1350                                 print(records_reply[i]);
1351                                 
1352                         return;
1353                 }
1354                         
1355                 default:
1356                 case GC_REQUEST_USAGE:
1357                 {
1358                         print("\nUsage:^3 sv_cmd records\n");
1359                         print("  No arguments required.\n");
1360                         return;
1361                 }
1362         }
1363 }
1364
1365 void GameCommand_reducematchtime(float request)
1366 {
1367         switch(request)
1368         {
1369                 case GC_REQUEST_COMMAND:
1370                 {
1371                         changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
1372                         return;
1373                 }
1374                         
1375                 default:
1376                 case GC_REQUEST_USAGE:
1377                 {
1378                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1379                         print("  No arguments required.\n");
1380                         print("See also: ^2extendmatchtime^7\n");
1381                         return;
1382                 }
1383         }
1384 }
1385
1386 void GameCommand_setbots(float request, float argc)
1387 {
1388         switch(request)
1389         {
1390                 case GC_REQUEST_COMMAND:
1391                 {
1392                         if(argc >= 3 && argv(1) == "setbots")
1393                         {
1394                                 cvar_settemp("minplayers", "0");
1395                                 cvar_settemp("bot_number", argv(2));
1396                                 bot_fixcount();
1397                                 return;
1398                         }
1399                 }
1400                         
1401                 default:
1402                 case GC_REQUEST_USAGE:
1403                 {
1404                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1405                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1406                         print("See also: ^2bot_cmd^7\n");
1407                         return;
1408                 }
1409         }
1410 }
1411
1412 void GameCommand_shuffleteams(float request)
1413 {
1414         switch(request)
1415         {
1416                 case GC_REQUEST_COMMAND:
1417                 {
1418                         if(teamplay)
1419                         {
1420                                 entity tmp_player;
1421                                 float i, x, z, t_teams, t_players, random_number, team_color;
1422
1423                                 // count the total amount of players and total amount of teams
1424                                 FOR_EACH_PLAYER(tmp_player)
1425                                 {
1426                                         CheckAllowedTeams(tmp_player);
1427                                         
1428                                         if(c1 >= 0) t_teams = max(1, t_teams);
1429                                         if(c2 >= 0) t_teams = max(2, t_teams);
1430                                         if(c3 >= 0) t_teams = max(3, t_teams);
1431                                         if(c4 >= 0) t_teams = max(4, t_teams);
1432                                         
1433                                         ++t_players;
1434                                 }
1435                                 
1436                                 // build a list of the players in a random order
1437                                 FOR_EACH_PLAYER(tmp_player)
1438                                 {
1439                                         for(;;)
1440                                         {
1441                                                 random_number = bound(1, floor(random() * maxclients) + 1, maxclients);
1442                                                 
1443                                                 if(shuffleteams_players[random_number])
1444                                                 {
1445                                                         continue; // a player is already assigned to this slot
1446                                                 }
1447                                                 else
1448                                                 {
1449                                                         shuffleteams_players[random_number] = num_for_edict(tmp_player);
1450                                                         break;
1451                                                 }
1452                                         }
1453                                 }
1454
1455                                 // finally, from the list made earlier, re-join the players in different order. 
1456                                 for(i = 1; i <= t_teams; ++i)
1457                                 {
1458                                         // find out how many players to assign to this team
1459                                         x = (t_players / t_teams);
1460                                         x = ((i == 1) ? ceil(x) : floor(x));
1461                                         
1462                                         team_color = NumberToTeamNumber(i);
1463                                         
1464                                         // sort through the random list of players made earlier 
1465                                         for(z = 1; z <= maxclients; ++z)
1466                                         {
1467                                                 if(shuffleteams_teams[i] >= x)
1468                                                         break; // move on to next team
1469                                                 
1470                                                 if not(shuffleteams_players[z])
1471                                                         continue; // not a player, move on to next random slot
1472                                                         
1473                                                 self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
1474                                                 if(self.team != team_color) 
1475                                                 {
1476                                                         MoveToTeam(self, team_color, 6, 0);
1477                                                         shuffleteams_players[z] = 0;
1478                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1479                                                 }
1480                                         }
1481                                 }
1482                                 
1483                                 print("Successfully shuffled around all the players in the game.\n");
1484                                 
1485                                 // clear the buffers now
1486                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1487                                         shuffleteams_players[i] = 0;
1488                                 
1489                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1490                                         shuffleteams_teams[i] = 0;
1491                         }
1492                         else
1493                         {
1494                                 print("Can't shuffle teams when currently not playing a team game.\n");
1495                         }
1496                         
1497                         return;
1498                 }
1499                         
1500                 default:
1501                 case GC_REQUEST_USAGE:
1502                 {
1503                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1504                         print("  No arguments required.\n");
1505                         print("See also: ^2moveplayer, allspec^7\n");
1506                         return;
1507                 }
1508         }
1509 }
1510
1511 void GameCommand_stuffto(float request, float argc)
1512 {
1513         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1514         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1515         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1516         
1517         #ifdef STUFFTO_ENABLED
1518         switch(request)
1519         {
1520                 case GC_REQUEST_COMMAND:
1521                 {
1522                         entity client;
1523                         float entno;
1524                         
1525                         if(argc == 3)
1526                         {
1527                                 entno = stof(argv(1));
1528                                 client = world;
1529                                 if(entno <= maxclients)
1530                                         client = edict_num(entno);
1531                                 if(client.flags & FL_CLIENT)
1532                                 {
1533                                         stuffcmd(client, strcat("\n", argv(2), "\n"));
1534                                         print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
1535                                 }
1536                                 else
1537                                         print(strcat("Client (", argv(1) ,") not found.\n"));
1538                                 
1539                                 return;
1540                         }
1541                 }
1542                         
1543                 default:
1544                         print("Incorrect parameters for ^2stuffto^7\n");
1545                 case GC_REQUEST_USAGE:
1546                 {
1547                         print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
1548                         print("  FIXME: Arguments currently unknown\n");
1549                         return;
1550                 }
1551         }
1552         #else
1553         if(request)
1554         {
1555                 print("stuffto command is not enabled on this server.\n");
1556                 return;
1557         }
1558         #endif
1559 }
1560
1561 void GameCommand_teamstatus(float request)
1562 {
1563         switch(request)
1564         {
1565                 case GC_REQUEST_COMMAND:
1566                 {
1567                         Score_NicePrint(world);
1568                         return;
1569                 }
1570                         
1571                 default:
1572                 case GC_REQUEST_USAGE:
1573                 {
1574                         print("\nUsage:^3 sv_cmd teamstatus\n");
1575                         print("  No arguments required.\n");
1576                         return;
1577                 }
1578         }
1579 }
1580
1581 void GameCommand_time(float request)
1582 {
1583         switch(request)
1584         {
1585                 case GC_REQUEST_COMMAND:
1586                 {
1587                         print("time = ", ftos(time), "\n");
1588                         print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
1589                         print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
1590                         print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
1591                         print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
1592                         print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
1593                         print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
1594                         return;
1595                 }
1596                         
1597                 default:
1598                 case GC_REQUEST_USAGE:
1599                 {
1600                         print("\nUsage:^3 sv_cmd time\n");
1601                         print("  No arguments required.\n");
1602                         return;
1603                 }
1604         }
1605 }
1606
1607 void GameCommand_trace(float request, float argc)
1608 {                                               
1609         switch(request)
1610         {
1611                 case GC_REQUEST_COMMAND:
1612                 {
1613                         // TODO: Clean up all of these variables and merge the code below to use only a few
1614                         entity e;
1615                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1616                         float i, f, safe, unsafe, dq, dqf;
1617         
1618                         switch(argv(1))
1619                         {
1620                                 case "debug":
1621                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1622                                         for(;;)
1623                                         {
1624                                                 org = world.mins;
1625                                                 delta = world.maxs - world.mins;
1626
1627                                                 start_x = org_x + random() * delta_x;
1628                                                 start_y = org_y + random() * delta_y;
1629                                                 start_z = org_z + random() * delta_z;
1630
1631                                                 end_x = org_x + random() * delta_x;
1632                                                 end_y = org_y + random() * delta_y;
1633                                                 end_z = org_z + random() * delta_z;
1634
1635                                                 start = stov(vtos(start));
1636                                                 end = stov(vtos(end));
1637
1638                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1639                                                 if(!trace_startsolid)
1640                                                 {
1641                                                         p = trace_endpos;
1642                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1643                                                         if(trace_startsolid || trace_fraction == 1)
1644                                                         {
1645                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1646                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1647                                                                 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1648
1649                                                                 if(trace_startsolid)
1650                                                                 {
1651                                                                         // how much do we need to back off?
1652                                                                         safe = 1;
1653                                                                         unsafe = 0;
1654                                                                         for(;;)
1655                                                                         {
1656                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1657                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1658                                                                                 if(trace_startsolid)
1659                                                                                 {
1660                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1661                                                                                                 break;
1662                                                                                         unsafe = (safe + unsafe) * 0.5;
1663                                                                                 }
1664                                                                                 else
1665                                                                                 {
1666                                                                                         if((safe + unsafe) * 0.5 == safe)
1667                                                                                                 break;
1668                                                                                         safe = (safe + unsafe) * 0.5;
1669                                                                                 }
1670                                                                         }
1671
1672                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1673                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1674
1675                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1676                                                                         if(trace_startsolid)
1677                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1678                                                                         else
1679                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1680                                                                         break;
1681                                                                 }
1682
1683                                                                 q0 = p;
1684                                                                 dq = 0;
1685                                                                 dqf = 1;
1686                                                                 for(;;)
1687                                                                 {
1688                                                                         q = p + normalize(end - p) * (dq + dqf);
1689                                                                         if(q == q0)
1690                                                                                 break;
1691                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1692                                                                         if(trace_startsolid)
1693                                                                                 error("THIS ONE cannot happen");
1694                                                                         if(trace_fraction > 0)
1695                                                                                 dq += dqf * trace_fraction;
1696                                                                         dqf *= 0.5;
1697                                                                         q0 = q;
1698                                                                 }
1699                                                                 if(dq > 0)
1700                                                                 {
1701                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1702                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1703                                                                         break;
1704                                                                 }
1705                                                         }
1706                                                 }
1707                                         }
1708                                         return;
1709                                         
1710                                 case "debug2":
1711                                         e = nextent(world);
1712                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1713                                         vv = trace_endpos;
1714                                         if(trace_fraction == 1)
1715                                         {
1716                                                 print("not above ground, aborting\n");
1717                                                 return;
1718                                         }
1719                                         f = 0;
1720                                         for(i = 0; i < 100000; ++i)
1721                                         {
1722                                                 dv = randomvec();
1723                                                 if(dv_z > 0)
1724                                                         dv = -1 * dv;
1725                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1726                                                 if(trace_startsolid)
1727                                                         print("bug 1\n");
1728                                                 if(trace_fraction == 1)
1729                                                 if(dv_z < f)
1730                                                 {
1731                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1732                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1733                                                         f = dv_z;
1734                                                 }
1735                                         }
1736                                         print("highest possible dist: ", ftos(f), "\n");
1737                                         return;
1738                                 
1739                                 case "walk":
1740                                         if(argc == 3)
1741                                         {
1742                                                 e = nextent(world);
1743                                                 if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
1744                                                         print("can walk\n");
1745                                                 else
1746                                                         print("cannot walk\n");
1747                                                 return;
1748                                         }
1749                                                 
1750                                 case "showline":
1751                                         if(argc == 3)
1752                                         {
1753                                                 vv = stov(argv(1));
1754                                                 dv = stov(argv(2));
1755                                                 traceline(vv, dv, MOVE_NORMAL, world);
1756                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1757                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1758                                                 return;
1759                                         }
1760                                 // no default case, just go straight to "invalid arguments"
1761                         }
1762                 }
1763                         
1764                 default:
1765                 case GC_REQUEST_USAGE:
1766                 {
1767                         print("\nUsage:^3 sv_cmd trace command [arguments]\n");
1768                         print("  FIXME: Arguments currently unknown\n");
1769                         return;
1770                 }
1771         }
1772 }
1773
1774 void GameCommand_unlockteams(float request)
1775 {
1776         switch(request)
1777         {
1778                 case GC_REQUEST_COMMAND:
1779                 {
1780                         if(teamplay)
1781                         {
1782                                 lockteams = 0;
1783                                 bprint("^1The teams are now unlocked.\n");
1784                         }
1785                         else
1786                                 bprint("That command can only be used in a team-based gamemode.\n");
1787                         return;
1788                 }
1789                         
1790                 default:
1791                 case GC_REQUEST_USAGE:
1792                 {
1793                         print("\nUsage:^3 sv_cmd unlockteams\n");
1794                         print("  No arguments required.\n");
1795                         print("See also: ^2lockteams^7\n");
1796                         return;
1797                 }
1798         }
1799 }
1800
1801 void GameCommand_warp(float request, float argc)
1802 {
1803         switch (request)
1804         {
1805                 case GC_REQUEST_COMMAND:
1806                 {
1807                         if(autocvar_g_campaign)
1808                         {
1809                                 if(argc >= 2)
1810                                 {
1811                                         CampaignLevelWarp(stof(argv(1)));
1812                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1813                                 }       
1814                                 else
1815                                 {
1816                                         CampaignLevelWarp(-1);
1817                                         print("Successfully warped to next campaign level.\n");
1818                                 }
1819                         }
1820                         else
1821                                 print("Not in campaign, can't level warp\n");
1822                         return;
1823                 }
1824                 
1825                 default:
1826                 case GC_REQUEST_USAGE:
1827                 {
1828                         print("\nUsage:^3 sv_cmd level\n");
1829                         print("  'level' is the level to change campaign mode to.\n");
1830                         return;
1831                 }
1832         }
1833 }
1834
1835 /* use this when creating a new command, making sure to place it in alphabetical order.
1836 void GameCommand_(float request)
1837 {
1838         switch(request)
1839         {
1840                 case GC_REQUEST_COMMAND:
1841                 {
1842                         
1843                         return;
1844                 }
1845                         
1846                 default:
1847                 case GC_REQUEST_USAGE:
1848                 {
1849                         print("\nUsage:^3 sv_cmd \n");
1850                         print("  No arguments required.\n");
1851                         return;
1852                 }
1853         }
1854 }
1855 */
1856
1857
1858 // ===========================
1859 //  Macro system for commands
1860 // ===========================
1861
1862 // For now, the list has to be split up due to the suckage called fteqcc which limits macros to only 1024 characters
1863 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1864 #define SERVER_COMMANDS_1(request,arguments) \
1865         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1866         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1867         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1868         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1869         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1870         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
1871         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1872         SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
1873         /* nothing */
1874         
1875 #define SERVER_COMMANDS_2(request,arguments) \
1876         SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
1877         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1878         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1879         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1880         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1881         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1882         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1883                 /* nothing */
1884
1885 #define SERVER_COMMANDS_3(request,arguments) \
1886         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1887         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1888         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1889         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1890         SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
1891         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1892         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1893         SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
1894         /* nothing */
1895
1896 #define SERVER_COMMANDS_4(request,arguments) \
1897         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1898         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1899         SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
1900         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1901         SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
1902         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1903         SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
1904         SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
1905         /* nothing */
1906
1907 #define SERVER_COMMANDS_5(request,arguments) \
1908         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1909         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1910         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1911         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1912         SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
1913         SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
1914         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1915         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1916         /* nothing */
1917         
1918 #define SERVER_COMMANDS_6(request,arguments) \
1919         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1920         /* nothing */
1921
1922 void GameCommand_macro_help()
1923 {
1924         #define SERVER_COMMAND(name,function,description) \
1925                 { print("  ^2", name, "^7: ", description, "\n"); }
1926                 
1927         SERVER_COMMANDS_1(0, 0)
1928         SERVER_COMMANDS_2(0, 0)
1929         SERVER_COMMANDS_3(0, 0)
1930         SERVER_COMMANDS_4(0, 0)
1931         SERVER_COMMANDS_5(0, 0)
1932         SERVER_COMMANDS_6(0, 0)
1933         #undef SERVER_COMMAND
1934         
1935         return;
1936 }
1937
1938 float GameCommand_macro_command(float argc)
1939 {
1940         #define SERVER_COMMAND(name,function,description) \
1941                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1942                 
1943         SERVER_COMMANDS_1(GC_REQUEST_COMMAND, argc)
1944         SERVER_COMMANDS_2(GC_REQUEST_COMMAND, argc)
1945         SERVER_COMMANDS_3(GC_REQUEST_COMMAND, argc)
1946         SERVER_COMMANDS_4(GC_REQUEST_COMMAND, argc)
1947         SERVER_COMMANDS_5(GC_REQUEST_COMMAND, argc)
1948         SERVER_COMMANDS_6(GC_REQUEST_COMMAND, argc)
1949         #undef SERVER_COMMAND
1950         
1951         return FALSE;
1952 }
1953
1954 float GameCommand_macro_usage(float argc)
1955 {
1956         #define SERVER_COMMAND(name,function,description) \
1957                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1958                 
1959         SERVER_COMMANDS_1(GC_REQUEST_USAGE, argc)
1960         SERVER_COMMANDS_2(GC_REQUEST_USAGE, argc)
1961         SERVER_COMMANDS_3(GC_REQUEST_USAGE, argc)
1962         SERVER_COMMANDS_4(GC_REQUEST_USAGE, argc)
1963         SERVER_COMMANDS_5(GC_REQUEST_USAGE, argc)
1964         SERVER_COMMANDS_6(GC_REQUEST_USAGE, argc)
1965         #undef SERVER_COMMAND
1966         
1967         return FALSE;
1968 }
1969         
1970
1971 // =========================================
1972 //  Main Function Called By Engine (sv_cmd)
1973 // =========================================
1974 // If this function exists, game code handles gamecommand instead of the engine code.
1975
1976 void GameCommand(string command)
1977 {
1978         float argc = tokenize_console(command);
1979
1980         if(strtolower(argv(0)) == "help") 
1981         {
1982                 if(argc == 1) 
1983                 {
1984                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
1985                         GameCommand_macro_help();
1986                         GameCommand_Vote("help", world);
1987                         GameCommand_Ban("help");
1988                         GameCommand_Generic("help");
1989                         print("For help about specific commands, type sv_cmd help COMMAND\n");
1990                         return;
1991                 } 
1992                 else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1993                 {
1994                         return;
1995                 }
1996         } 
1997         else if(GameCommand_Vote(command, world)) 
1998         {
1999                 return; // handled by server/vote.qc 
2000         }
2001         else if(GameCommand_Ban(command)) 
2002         {
2003                 return; // handled by server/ipban.qc
2004         }
2005         else if(GameCommand_Generic(command)) 
2006         {
2007                 return; // handled by common/gamecommand.qc
2008         }
2009         else if(GameCommand_macro_command(argc)) // continue as usual and scan for normal commands
2010         {
2011                 return; // handled by one of the above GameCommand_* functions
2012         }
2013         
2014         // nothing above caught the command, must be invalid
2015         print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
2016         
2017         return;
2018 }