1 #include "mapvoting.qh"
3 #include <common/constants.qh>
4 #include <common/mapinfo.qh>
5 #include <common/net_linked.qh>
6 #include <common/playerstats.qh>
7 #include <common/state.qh>
8 #include <common/stats.qh>
9 #include <common/util.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/client.qh>
12 #include <server/command/cmd.qh>
13 #include <server/command/getreplies.qh>
14 #include <server/gamelog.qh>
15 #include <server/intermission.qh>
16 #include <server/world.qh>
20 float mapvote_nextthink;
21 float mapvote_keeptwotime;
22 float mapvote_timeout;
23 const int MAPVOTE_SCREENSHOT_DIRS_COUNT = 4;
24 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
25 int mapvote_screenshot_dirs_count;
28 int mapvote_count_real;
29 string mapvote_maps[MAPVOTE_COUNT];
30 int mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
31 string mapvote_maps_pakfile[MAPVOTE_COUNT];
32 bool mapvote_maps_suggested[MAPVOTE_COUNT];
33 string mapvote_suggestions[MAPVOTE_COUNT];
34 int mapvote_suggestion_ptr;
36 int mapvote_selections[MAPVOTE_COUNT];
37 int mapvote_maps_flags[MAPVOTE_COUNT];
46 * Returns the gamtype ID from its name, if type_name isn't a real gametype it
47 * checks for sv_vote_gametype_(type_name)_type
49 Gametype GameTypeVote_Type_FromString(string type_name)
51 Gametype type = MapInfo_Type_FromString(type_name, false, false);
53 type = MapInfo_Type_FromString(cvar_string(
54 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
58 int GameTypeVote_AvailabilityStatus(string type_name)
60 int flag = GTV_FORBIDDEN;
62 Gametype type = MapInfo_Type_FromString(type_name, false, false);
65 type = MapInfo_Type_FromString(cvar_string(
66 strcat("sv_vote_gametype_",type_name,"_type")), false, false);
73 if ( autocvar_nextmap != "" )
75 if ( !MapInfo_Get_ByName(autocvar_nextmap, false, NULL) )
77 if (!(MapInfo_Map_supportedGametypes & type.m_flags))
81 return flag | GTV_AVAILABLE;
84 int GameTypeVote_GetMask()
86 int n, j, gametype_mask;
87 n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
88 n = min(MAPVOTE_COUNT, n);
90 for(j = 0; j < n; ++j)
91 gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
93 if (gametype_mask == 0)
94 gametype_mask |= MapInfo_CurrentGametype().m_flags;
99 string GameTypeVote_MapInfo_FixName(string m)
101 if ( autocvar_sv_vote_gametype )
104 _MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
106 return MapInfo_FixName(m);
109 void MapVote_ClearAllVotes()
111 FOREACH_CLIENT(true, { it.mapvote = 0; });
114 void MapVote_UnzoneStrings()
116 for(int j = 0; j < mapvote_count; ++j)
118 strfree(mapvote_maps[j]);
119 strfree(mapvote_maps_pakfile[j]);
123 string MapVote_Suggest(entity this, string m)
127 return "That's not how to use this command.";
128 if(!autocvar_g_maplist_votable_suggestions)
129 return "Suggestions are not accepted on this server.";
130 if(mapvote_initialized)
132 return "Can't suggest - voting is already in progress!";
133 m = GameTypeVote_MapInfo_FixName(m);
135 return "The map you suggested is not available on this server.";
136 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
138 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
140 if (!autocvar_sv_vote_gametype)
141 if(!MapInfo_CheckMap(m))
142 return "The map you suggested does not support the current game mode.";
143 for(i = 0; i < mapvote_suggestion_ptr; ++i)
144 if(mapvote_suggestions[i] == m)
145 return "This map was already suggested.";
146 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
148 i = floor(random() * mapvote_suggestion_ptr);
152 i = mapvote_suggestion_ptr;
153 mapvote_suggestion_ptr += 1;
155 if(mapvote_suggestions[i] != "")
156 strunzone(mapvote_suggestions[i]);
157 mapvote_suggestions[i] = strzone(m);
158 if(autocvar_sv_eventlog)
159 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(this.playerid)));
160 return strcat("Suggestion of ", m, " accepted.");
163 void MapVote_AddVotable(string nextMap, bool isSuggestion)
166 string pakfile, mapfile;
170 for(j = 0; j < mapvote_count; ++j)
171 if(mapvote_maps[j] == nextMap)
173 // suggestions might be no longer valid/allowed after gametype switch!
175 if(!MapInfo_CheckMap(nextMap))
177 mapvote_maps[mapvote_count] = strzone(nextMap);
178 mapvote_maps_suggested[mapvote_count] = isSuggestion;
180 pakfile = string_null;
181 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
183 mapfile = strcat(mapvote_screenshot_dirs[i], "/", nextMap);
184 pakfile = whichpack(strcat(mapfile, ".tga"));
186 pakfile = whichpack(strcat(mapfile, ".jpg"));
188 pakfile = whichpack(strcat(mapfile, ".png"));
192 if(i >= mapvote_screenshot_dirs_count)
193 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
194 for(o = strstrofs(pakfile, "/", 0)+1; o > 0; o = strstrofs(pakfile, "/", 0)+1)
195 pakfile = substring(pakfile, o, -1);
197 mapvote_maps_screenshot_dir[mapvote_count] = i;
198 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
199 mapvote_maps_flags[mapvote_count] = GTV_AVAILABLE;
204 void MapVote_AddVotableMaps(int nmax, int smax)
206 int available_maps = 0;
207 if (autocvar_g_maplist != "")
209 int c = tokenizebyseparator(autocvar_g_maplist, " ");
210 for (int i = 0; i < c; ++i)
212 if (Map_Check(i, 1) || Map_Check(i, 2))
216 int max_attempts = available_maps;
217 if (available_maps >= 2)
218 max_attempts = min(available_maps * 5, 100);
220 if (smax && mapvote_suggestion_ptr)
221 for(int i = 0; i < max_attempts && mapvote_count < smax; ++i)
222 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
224 for (int i = 0; i < max_attempts && mapvote_count < nmax; ++i)
225 MapVote_AddVotable(GetNextMap(), false);
232 MapVote_ClearAllVotes();
233 MapVote_UnzoneStrings();
236 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
237 mapvote_abstain = boolean(autocvar_g_maplist_votable_abstain);
240 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
242 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
243 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
245 // we need this for AddVotable, as that cycles through the screenshot dirs
246 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
247 if(mapvote_screenshot_dirs_count == 0)
248 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
249 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
250 for(int i = 0; i < mapvote_screenshot_dirs_count; ++i)
251 mapvote_screenshot_dirs[i] = strzone(argv(i));
253 MapVote_AddVotableMaps(nmax, smax);
255 if(mapvote_count == 0)
257 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
258 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
259 if(autocvar_g_maplist_shuffle)
261 localcmd("\nmenu_cmd sync\n");
262 MapVote_AddVotableMaps(nmax, 0);
265 mapvote_count_real = mapvote_count;
267 MapVote_AddVotable("don't care", false);
269 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
271 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
272 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
273 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
274 mapvote_keeptwotime = 0;
279 void MapVote_SendPicture(entity to, int id)
282 WriteHeader(MSG_ONE, TE_CSQC_PICTURE);
283 WriteByte(MSG_ONE, id);
284 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
288 void MapVote_WriteMask()
290 if ( mapvote_count < 24 )
293 for(int j = 0; j < mapvote_count; ++j)
295 if(mapvote_maps_flags[j] & GTV_AVAILABLE)
299 if(mapvote_count < 8)
300 WriteByte(MSG_ENTITY, mask);
301 else if (mapvote_count < 16)
302 WriteShort(MSG_ENTITY,mask);
304 WriteLong(MSG_ENTITY, mask);
308 for (int j = 0; j < mapvote_count; ++j)
309 WriteByte(MSG_ENTITY, mapvote_maps_flags[j]);
314 * Sends a single map vote option to the client
316 void MapVote_SendOption(int i)
319 if(mapvote_abstain && i == mapvote_count - 1)
321 WriteString(MSG_ENTITY, ""); // abstain needs no text
322 WriteString(MSG_ENTITY, ""); // abstain needs no pack
323 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
327 WriteString(MSG_ENTITY, mapvote_maps[i]);
328 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
329 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
334 * Sends a single gametype vote option to the client
336 void GameTypeVote_SendOption(int i)
339 if(mapvote_abstain && i == mapvote_count - 1)
341 WriteString(MSG_ENTITY, ""); // abstain needs no text
342 WriteByte(MSG_ENTITY, GTV_AVAILABLE);
346 string type_name = mapvote_maps[i];
347 WriteString(MSG_ENTITY, type_name);
348 WriteByte(MSG_ENTITY, mapvote_maps_flags[i]);
349 if ( mapvote_maps_flags[i] & GTV_CUSTOM )
351 WriteString(MSG_ENTITY, cvar_string(
352 strcat("sv_vote_gametype_",type_name,"_name")));
353 WriteString(MSG_ENTITY, cvar_string(
354 strcat("sv_vote_gametype_",type_name,"_description")));
355 WriteString(MSG_ENTITY, cvar_string(
356 strcat("sv_vote_gametype_",type_name,"_type")));
362 float mapvote_winner_time;
363 bool MapVote_SendEntity(entity this, entity to, int sf)
368 sf &= ~2; // if we send 1, we don't need to also send 2
370 if (!mapvote_winner_time)
371 sf &= ~8; // no winner yet
373 WriteHeader(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
374 WriteByte(MSG_ENTITY, sf);
378 // flag 1 == initialization
379 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
380 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
381 WriteString(MSG_ENTITY, "");
382 WriteByte(MSG_ENTITY, mapvote_count);
383 WriteByte(MSG_ENTITY, mapvote_abstain);
384 WriteByte(MSG_ENTITY, mapvote_detail);
385 WriteCoord(MSG_ENTITY, mapvote_timeout);
390 WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
391 WriteString(MSG_ENTITY, autocvar_nextmap);
393 else if ( autocvar_sv_vote_gametype )
395 // map vote but gametype has been chosen via voting screen
396 WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
397 WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
400 WriteByte(MSG_ENTITY, 0); // map vote
404 // Send data for the vote options
405 for(i = 0; i < mapvote_count; ++i)
408 GameTypeVote_SendOption(i);
410 MapVote_SendOption(i);
416 // flag 2 == update of mask
423 for(i = 0; i < mapvote_count; ++i)
424 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
425 WriteByte(MSG_ENTITY, mapvote_selections[i]);
427 WriteByte(MSG_ENTITY, to.mapvote);
432 WriteByte(MSG_ENTITY, mapvote_winner + 1);
440 Net_LinkEntity(mapvote_ent = new(mapvote_ent), false, 0, MapVote_SendEntity);
443 void MapVote_TouchMask()
445 mapvote_ent.SendFlags |= 2;
448 void MapVote_TouchVotes(entity voter)
450 mapvote_ent.SendFlags |= 4;
453 void MapVote_Winner(int mappos)
455 mapvote_ent.SendFlags |= 8;
456 mapvote_winner_time = time;
457 mapvote_winner = mappos;
460 bool MapVote_Finished(int mappos)
462 if(alreadychangedlevel)
469 if(autocvar_sv_eventlog)
471 result = strcat(":vote:finished:", mapvote_maps[mappos]);
472 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
473 didntvote = mapvote_voters;
474 for(i = 0; i < mapvote_count; ++i)
475 if(mapvote_maps_flags[i] & GTV_AVAILABLE )
477 didntvote -= mapvote_selections[i];
480 result = strcat(result, ":", mapvote_maps[i]);
481 result = strcat(result, ":", ftos(mapvote_selections[i]));
484 result = strcat(result, ":didn't vote:", ftos(didntvote));
487 if(mapvote_maps_suggested[mappos])
488 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
491 FOREACH_CLIENT(IS_REAL_CLIENT(it), { FixClientCvars(it); });
495 if ( GameTypeVote_Finished(mappos) )
497 gametypevote = false;
498 if(autocvar_nextmap != "")
500 Map_Goto_SetStr(autocvar_nextmap);
502 alreadychangedlevel = true;
511 MapVote_Winner(mappos);
512 alreadychangedlevel = true;
517 void MapVote_CheckRules_1()
519 for (int i = 0; i < mapvote_count; ++i)
520 if (mapvote_maps_flags[i] & GTV_AVAILABLE)
522 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
523 mapvote_selections[i] = 0;
527 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
531 int idx = it.mapvote - 1;
532 //dprint("Player ", it.netname, " vote = ", ftos(idx), "\n");
533 ++mapvote_selections[idx];
538 bool MapVote_CheckRules_2()
541 int firstPlace, secondPlace, currentPlace;
542 int firstPlaceVotes, secondPlaceVotes, currentVotes;
543 int mapvote_voters_real;
546 if(mapvote_count_real == 1)
547 return MapVote_Finished(0);
549 mapvote_voters_real = mapvote_voters;
551 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
553 RandomSelection_Init();
556 for(i = 0; i < mapvote_count_real; ++i)
557 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
559 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
560 if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
562 currentVotes = mapvote_selections[i];
566 firstPlaceVotes = RandomSelection_best_priority;
567 if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
568 firstPlace = currentPlace;
570 firstPlace = RandomSelection_chosen_float;
572 //dprint("First place: ", ftos(firstPlace), "\n");
573 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
575 RandomSelection_Init();
576 for(i = 0; i < mapvote_count_real; ++i)
578 if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
579 RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
580 secondPlace = RandomSelection_chosen_float;
581 secondPlaceVotes = RandomSelection_best_priority;
582 //dprint("Second place: ", ftos(secondPlace), "\n");
583 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
586 error("No first place in map vote... WTF?");
588 if(secondPlace == -1 || time > mapvote_timeout
589 || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
590 || mapvote_selections[mapvote_count - 1] == mapvote_voters)
592 return MapVote_Finished(firstPlace);
595 if(mapvote_keeptwotime)
596 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
599 mapvote_keeptwotime = 0;
600 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
601 result = strcat(result, ":", ftos(firstPlaceVotes));
602 result = strcat(result, ":", mapvote_maps[secondPlace]);
603 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
604 int didntvote = mapvote_voters;
605 for(i = 0; i < mapvote_count; ++i)
607 didntvote -= mapvote_selections[i];
611 result = strcat(result, ":", mapvote_maps[i]);
612 result = strcat(result, ":", ftos(mapvote_selections[i]));
613 if(i < mapvote_count_real)
615 mapvote_maps_flags[i] &= ~GTV_AVAILABLE;
619 result = strcat(result, ":didn't vote:", ftos(didntvote));
620 if(autocvar_sv_eventlog)
629 MapVote_CheckRules_1(); // count
630 if(MapVote_CheckRules_2()) // decide
634 FOREACH_CLIENT(true, {
635 if(!IS_REAL_CLIENT(it))
637 // apply the same special health value to bots too for consistency's sake
638 if(GetResource(it, RES_HEALTH) != 2342)
639 SetResourceExplicit(it, RES_HEALTH, 2342);
642 // hide scoreboard again
643 if(GetResource(it, RES_HEALTH) != 2342)
645 SetResourceExplicit(it, RES_HEALTH, 2342); // health in the voting phase
649 WriteByte(MSG_ONE, SVC_FINALE);
650 WriteString(MSG_ONE, "");
653 // clear possibly invalid votes
654 if ( !(mapvote_maps_flags[it.mapvote-1] & GTV_AVAILABLE) )
656 // use impulses as new vote
657 if(CS(it).impulse >= 1 && CS(it).impulse <= mapvote_count)
658 if( mapvote_maps_flags[CS(it).impulse - 1] & GTV_AVAILABLE )
660 it.mapvote = CS(it).impulse;
661 MapVote_TouchVotes(it);
669 MapVote_CheckRules_1(); // just count
674 // if mapvote is already running, don't do this initialization again
675 if(mapvote_run) { return; }
677 // don't start mapvote until after playerstats gamereport is sent
678 if(PlayerStats_GameReport_DelayMapVote) { return; }
681 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
690 if (mapvote_winner_time)
692 if (time > mapvote_winner_time + 1)
694 Map_Goto_SetStr(mapvote_maps[mapvote_winner]);
700 if(alreadychangedlevel)
703 if(time < mapvote_nextthink)
707 mapvote_nextthink = time + 0.5;
708 if (mapvote_nextthink > mapvote_timeout - 0.1) // make sure there's no delay when map vote times out
709 mapvote_nextthink = mapvote_timeout + 0.001;
711 if(!mapvote_initialized)
713 if(autocvar_rescan_pending == 1)
715 cvar_set("rescan_pending", "2");
716 localcmd("fs_rescan\nrescan_pending 3\n");
719 else if(autocvar_rescan_pending == 2)
723 else if(autocvar_rescan_pending == 3)
725 // now build missing mapinfo files
726 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
729 // we're done, start the timer
730 cvar_set("rescan_pending", "0");
733 mapvote_initialized = true;
734 if(DoNextMapOverride(0))
736 if(!autocvar_g_maplist_votable || player_count <= 0)
742 if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
743 else if(autocvar_nextmap == "") { MapVote_Init(); }
749 bool GameTypeVote_SetGametype(Gametype type)
751 if (MapInfo_CurrentGametype() == type)
754 Gametype tsave = MapInfo_CurrentGametype();
756 MapInfo_SwitchGameType(type);
759 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
760 if(MapInfo_count > 0)
762 // update lsmaps in case the gametype changed, this way people can easily list maps for it
763 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
764 lsmaps_reply = strzone(getlsmaps());
765 bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
769 bprint("Cannot use this game type: no map for it found\n");
770 MapInfo_SwitchGameType(tsave);
771 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
775 cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
776 if(autocvar_g_maplist_shuffle)
782 bool gametypevote_finished;
783 bool GameTypeVote_Finished(int pos)
785 if(!gametypevote || gametypevote_finished)
788 localcmd("sv_vote_gametype_hook_all\n");
789 localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
791 if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
793 LOG_TRACE("Selected gametype is not supported by any map");
796 gametypevote_finished = true;
801 bool GameTypeVote_AddVotable(string nextMode)
803 if ( nextMode == "" || GameTypeVote_Type_FromString(nextMode) == NULL )
806 for(int j = 0; j < mapvote_count; ++j)
807 if(mapvote_maps[j] == nextMode)
810 mapvote_maps[mapvote_count] = strzone(nextMode);
811 mapvote_maps_suggested[mapvote_count] = false;
813 mapvote_maps_screenshot_dir[mapvote_count] = 0;
814 mapvote_maps_pakfile[mapvote_count] = strzone("");
815 mapvote_maps_flags[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
823 bool GameTypeVote_Start()
825 MapVote_ClearAllVotes();
826 MapVote_UnzoneStrings();
829 mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
830 mapvote_abstain = false;
831 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
833 int n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
834 n = min(MAPVOTE_COUNT, n);
836 int really_available, which_available;
837 really_available = 0;
838 which_available = -1;
839 for(int j = 0; j < n; ++j)
841 if ( GameTypeVote_AddVotable(argv(j)) )
842 if ( mapvote_maps_flags[j] & GTV_AVAILABLE )
849 mapvote_count_real = mapvote_count;
853 if ( really_available == 0 )
855 if ( mapvote_count > 0 )
856 strunzone(mapvote_maps[0]);
857 mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
858 //GameTypeVote_Finished(0);
862 if ( really_available == 1 )
864 //GameTypeVote_Finished(which_available);
865 MapVote_Finished(which_available);
869 mapvote_count_real = mapvote_count;
871 mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
872 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
873 mapvote_keeptwotime = 0;