1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
529 string s = string_null;
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 WEPSET_DECLARE_A(g_weaponarena_weapons);
744 float g_weaponarena_random;
745 float g_weaponarena_random_with_laser;
746 string g_weaponarena_list;
747 float g_weaponspeedfactor;
748 float g_weaponratefactor;
749 float g_weapondamagefactor;
750 float g_weaponforcefactor;
751 float g_weaponspreadfactor;
753 WEPSET_DECLARE_A(start_weapons);
754 WEPSET_DECLARE_A(start_weapons_default);
755 WEPSET_DECLARE_A(start_weapons_defaultmask);
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
761 float start_ammo_fuel;
763 float start_armorvalue;
764 WEPSET_DECLARE_A(warmup_start_weapons);
765 WEPSET_DECLARE_A(warmup_start_weapons_default);
766 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
767 float warmup_start_ammo_shells;
768 float warmup_start_ammo_nails;
769 float warmup_start_ammo_rockets;
770 float warmup_start_ammo_cells;
771 float warmup_start_ammo_fuel;
772 float warmup_start_health;
773 float warmup_start_armorvalue;
776 entity get_weaponinfo(float w);
778 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
780 var float i = weaponinfo.weapon;
786 if (g_lms || g_ca || allguns)
788 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
794 d = (i == WEP_SHOTGUN);
796 d = 0; // weapon is set a few lines later
798 d = (i == WEP_LASER || i == WEP_SHOTGUN);
800 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
801 d |= (i == WEP_HOOK);
802 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
805 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
807 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
812 // 4: is set by default?
821 void readplayerstartcvars()
827 // initialize starting values for players
828 WEPSET_CLEAR_A(start_weapons);
829 WEPSET_CLEAR_A(start_weapons_default);
830 WEPSET_CLEAR_A(start_weapons_defaultmask);
832 start_ammo_shells = 0;
833 start_ammo_nails = 0;
834 start_ammo_rockets = 0;
835 start_ammo_cells = 0;
836 start_health = cvar("g_balance_health_start");
837 start_armorvalue = cvar("g_balance_armor_start");
840 WEPSET_CLEAR_A(g_weaponarena_weapons);
842 s = cvar_string("g_weaponarena");
843 if (s == "0" || s == "")
849 if (s == "0" || s == "")
855 // forcibly turn off weaponarena
860 g_weaponarena_list = "All Weapons";
861 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
863 e = get_weaponinfo(j);
864 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
865 WEPSET_OR_AW(g_weaponarena_weapons, j);
868 else if (s == "most")
871 g_weaponarena_list = "Most Weapons";
872 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
874 e = get_weaponinfo(j);
875 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
876 if (e.spawnflags & WEP_FLAG_NORMAL)
877 WEPSET_OR_AW(g_weaponarena_weapons, j);
880 else if (s == "none")
883 g_weaponarena_list = "No Weapons";
888 t = tokenize_console(s);
889 g_weaponarena_list = "";
890 for (i = 0; i < t; ++i)
893 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
895 e = get_weaponinfo(j);
898 WEPSET_OR_AW(g_weaponarena_weapons, j);
899 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
905 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
908 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
912 g_weaponarena_random = cvar("g_weaponarena_random");
914 g_weaponarena_random = 0;
915 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
919 g_minstagib = 0; // incompatible
920 g_pinata = 0; // incompatible
921 g_weapon_stay = 0; // incompatible
922 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
924 start_items |= IT_UNLIMITED_AMMO;
926 else if (g_minstagib)
928 g_pinata = 0; // incompatible
929 g_weapon_stay = 0; // incompatible
930 g_bloodloss = 0; // incompatible
932 start_armorvalue = 0;
933 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
934 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
935 start_items |= IT_UNLIMITED_SUPERWEAPONS;
937 if (g_minstagib_invis_alpha <= 0)
938 g_minstagib_invis_alpha = -1;
942 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
944 e = get_weaponinfo(i);
945 float w = want_weapon("g_start_weapon_", e, FALSE);
947 WEPSET_OR_AW(start_weapons, i);
949 WEPSET_OR_AW(start_weapons_default, i);
951 WEPSET_OR_AW(start_weapons_defaultmask, i);
955 if(!cvar("g_use_ammunition"))
956 start_items |= IT_UNLIMITED_AMMO;
958 if(cvar("g_nexball"))
959 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
963 start_ammo_cells = cvar("g_minstagib_ammo_start");
964 start_ammo_fuel = cvar("g_start_ammo_fuel");
966 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
968 start_ammo_rockets = 999;
969 start_ammo_shells = 999;
970 start_ammo_cells = 999;
971 start_ammo_nails = 999;
972 start_ammo_fuel = 999;
978 start_ammo_shells = cvar("g_lms_start_ammo_shells");
979 start_ammo_nails = cvar("g_lms_start_ammo_nails");
980 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
981 start_ammo_cells = cvar("g_lms_start_ammo_cells");
982 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
986 start_ammo_shells = cvar("g_start_ammo_shells");
987 start_ammo_nails = cvar("g_start_ammo_nails");
988 start_ammo_rockets = cvar("g_start_ammo_rockets");
989 start_ammo_cells = cvar("g_start_ammo_cells");
990 start_ammo_fuel = cvar("g_start_ammo_fuel");
996 start_health = cvar("g_lms_start_health");
997 start_armorvalue = cvar("g_lms_start_armor");
1002 warmup_start_ammo_shells = start_ammo_shells;
1003 warmup_start_ammo_nails = start_ammo_nails;
1004 warmup_start_ammo_rockets = start_ammo_rockets;
1005 warmup_start_ammo_cells = start_ammo_cells;
1006 warmup_start_ammo_fuel = start_ammo_fuel;
1007 warmup_start_health = start_health;
1008 warmup_start_armorvalue = start_armorvalue;
1009 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1010 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1011 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1013 if (!g_weaponarena && !g_minstagib && !g_ca)
1015 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1016 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1017 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1018 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1019 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1020 warmup_start_health = cvar("g_warmup_start_health");
1021 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1022 WEPSET_CLEAR_A(warmup_start_weapons);
1023 WEPSET_CLEAR_A(warmup_start_weapons_default);
1024 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1025 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1027 e = get_weaponinfo(i);
1028 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1030 WEPSET_OR_AW(warmup_start_weapons, i);
1032 WEPSET_OR_AW(warmup_start_weapons_default, i);
1034 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1040 start_items |= IT_JETPACK;
1042 MUTATOR_CALLHOOK(SetStartItems);
1044 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1046 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1047 start_items |= IT_FUEL_REGEN;
1048 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1052 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1054 e = get_weaponinfo(i);
1055 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1056 weapon_action(i, WR_PRECACHE);
1059 start_ammo_shells = max(0, start_ammo_shells);
1060 start_ammo_nails = max(0, start_ammo_nails);
1061 start_ammo_cells = max(0, start_ammo_cells);
1062 start_ammo_rockets = max(0, start_ammo_rockets);
1063 start_ammo_fuel = max(0, start_ammo_fuel);
1065 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1066 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1067 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1068 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1069 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1073 float g_bugrigs_planar_movement;
1074 float g_bugrigs_planar_movement_car_jumping;
1075 float g_bugrigs_reverse_spinning;
1076 float g_bugrigs_reverse_speeding;
1077 float g_bugrigs_reverse_stopping;
1078 float g_bugrigs_air_steering;
1079 float g_bugrigs_angle_smoothing;
1080 float g_bugrigs_friction_floor;
1081 float g_bugrigs_friction_brake;
1082 float g_bugrigs_friction_air;
1083 float g_bugrigs_accel;
1084 float g_bugrigs_speed_ref;
1085 float g_bugrigs_speed_pow;
1086 float g_bugrigs_steer;
1088 float g_touchexplode;
1089 float g_touchexplode_radius;
1090 float g_touchexplode_damage;
1091 float g_touchexplode_edgedamage;
1092 float g_touchexplode_force;
1099 float sv_pitch_fixyaw;
1101 string GetGametype(); // g_world.qc
1102 void readlevelcvars(void)
1104 g_minstagib = cvar("g_minstagib");
1106 // load ALL the mutators
1107 if(cvar("g_dodging"))
1108 MUTATOR_ADD(mutator_dodging);
1109 if(cvar("g_spawn_near_teammate"))
1110 MUTATOR_ADD(mutator_spawn_near_teammate);
1113 if(cvar("g_invincible_projectiles"))
1114 MUTATOR_ADD(mutator_invincibleprojectiles);
1115 if(cvar("g_new_toys"))
1116 MUTATOR_ADD(mutator_new_toys);
1118 MUTATOR_ADD(mutator_nix);
1119 if(cvar("g_rocket_flying"))
1120 MUTATOR_ADD(mutator_rocketflying);
1121 if(cvar("g_vampire"))
1122 MUTATOR_ADD(mutator_vampire);
1125 // is this a mutator? is this a mode?
1126 if(cvar("g_sandbox"))
1127 MUTATOR_ADD(sandbox);
1129 if(cvar("sv_allow_fullbright"))
1130 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1132 g_bugrigs = cvar("g_bugrigs");
1133 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1134 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1135 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1136 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1137 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1138 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1139 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1140 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1141 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1142 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1143 g_bugrigs_accel = cvar("g_bugrigs_accel");
1144 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1145 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1146 g_bugrigs_steer = cvar("g_bugrigs_steer");
1148 g_touchexplode = cvar("g_touchexplode");
1149 g_touchexplode_radius = cvar("g_touchexplode_radius");
1150 g_touchexplode_damage = cvar("g_touchexplode_damage");
1151 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1152 g_touchexplode_force = cvar("g_touchexplode_force");
1154 #ifdef ALLOW_FORCEMODELS
1155 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1158 sv_clones = cvar("sv_clones");
1159 sv_gentle = cvar("sv_gentle");
1160 sv_foginterval = cvar("sv_foginterval");
1161 g_cloaked = cvar("g_cloaked");
1163 g_cloaked = 1; // always enable cloak in CTS
1164 g_jump_grunt = cvar("g_jump_grunt");
1165 g_footsteps = cvar("g_footsteps");
1166 g_grappling_hook = cvar("g_grappling_hook");
1167 g_jetpack = cvar("g_jetpack");
1168 g_midair = cvar("g_midair");
1169 g_norecoil = cvar("g_norecoil");
1170 g_bloodloss = cvar("g_bloodloss");
1171 sv_maxidle = cvar("sv_maxidle");
1172 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1173 g_ctf_reverse = cvar("g_ctf_reverse");
1174 sv_autotaunt = cvar("sv_autotaunt");
1175 sv_taunt = cvar("sv_taunt");
1177 inWarmupStage = cvar("g_warmup");
1178 g_warmup_limit = cvar("g_warmup_limit");
1179 g_warmup_allguns = cvar("g_warmup_allguns");
1180 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1182 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1183 inWarmupStage = 0; // these modes cannot work together, sorry
1185 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1186 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1187 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1188 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1189 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1190 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1191 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1192 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1193 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1194 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1195 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1196 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1197 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1198 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1200 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1201 g_weaponratefactor = cvar("g_weaponratefactor");
1202 g_weapondamagefactor = cvar("g_weapondamagefactor");
1203 g_weaponforcefactor = cvar("g_weaponforcefactor");
1204 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1206 g_pickup_shells = cvar("g_pickup_shells");
1207 g_pickup_shells_max = cvar("g_pickup_shells_max");
1208 g_pickup_nails = cvar("g_pickup_nails");
1209 g_pickup_nails_max = cvar("g_pickup_nails_max");
1210 g_pickup_rockets = cvar("g_pickup_rockets");
1211 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1212 g_pickup_cells = cvar("g_pickup_cells");
1213 g_pickup_cells_max = cvar("g_pickup_cells_max");
1214 g_pickup_fuel = cvar("g_pickup_fuel");
1215 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1216 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1217 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1218 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1219 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1220 g_pickup_armormedium = cvar("g_pickup_armormedium");
1221 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1222 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1223 g_pickup_armorbig = cvar("g_pickup_armorbig");
1224 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1225 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1226 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1227 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1228 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1229 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1230 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1231 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1232 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1233 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1234 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1235 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1236 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1237 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1238 g_pickup_healthmega = cvar("g_pickup_healthmega");
1239 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1240 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1242 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1243 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1245 g_pinata = cvar("g_pinata");
1247 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1249 g_weapon_stay = cvar("g_weapon_stay");
1251 if not(inWarmupStage && !g_ca)
1252 game_starttime = cvar("g_start_delay");
1254 sv_pitch_min = cvar("sv_pitch_min");
1255 sv_pitch_max = cvar("sv_pitch_max");
1256 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1258 readplayerstartcvars();
1264 string precache_sound (string s) = #19;
1265 float precache_sound_index (string s) = #19;
1267 #define SND_VOLUME 1
1268 #define SND_ATTENUATION 2
1269 #define SND_LARGEENTITY 8
1270 #define SND_LARGESOUND 16
1272 float sound_allowed(float dest, entity e)
1274 // sounds from world may always pass
1277 if (e.classname == "body")
1279 else if (e.realowner && e.realowner != e)
1281 else if (e.owner && e.owner != e)
1286 // sounds to self may always pass
1287 if (dest == MSG_ONE)
1288 if (e == msg_entity)
1290 // sounds by players can be removed
1291 if (autocvar_bot_sound_monopoly)
1292 if (clienttype(e) == CLIENTTYPE_REAL)
1294 // anything else may pass
1298 #ifdef COMPAT_XON010_CHANNELS
1299 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1300 void sound(entity e, float chan, string samp, float vol, float atten)
1302 if (!sound_allowed(MSG_BROADCAST, e))
1304 builtin_sound(e, chan, samp, vol, atten);
1308 void sound(entity e, float chan, string samp, float vol, float atten)
1310 if (!sound_allowed(MSG_BROADCAST, e))
1312 sound7(e, chan, samp, vol, atten, 0, 0);
1316 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1320 if (!sound_allowed(dest, e))
1323 entno = num_for_edict(e);
1324 idx = precache_sound_index(samp);
1329 atten = floor(atten * 64);
1330 vol = floor(vol * 255);
1333 sflags |= SND_VOLUME;
1335 sflags |= SND_ATTENUATION;
1336 if (entno >= 8192 || chan < 0 || chan > 7)
1337 sflags |= SND_LARGEENTITY;
1339 sflags |= SND_LARGESOUND;
1341 WriteByte(dest, SVC_SOUND);
1342 WriteByte(dest, sflags);
1343 if (sflags & SND_VOLUME)
1344 WriteByte(dest, vol);
1345 if (sflags & SND_ATTENUATION)
1346 WriteByte(dest, atten);
1347 if (sflags & SND_LARGEENTITY)
1349 WriteShort(dest, entno);
1350 WriteByte(dest, chan);
1354 WriteShort(dest, entno * 8 + chan);
1356 if (sflags & SND_LARGESOUND)
1357 WriteShort(dest, idx);
1359 WriteByte(dest, idx);
1361 WriteCoord(dest, o_x);
1362 WriteCoord(dest, o_y);
1363 WriteCoord(dest, o_z);
1365 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1369 if (!sound_allowed(dest, e))
1372 o = e.origin + 0.5 * (e.mins + e.maxs);
1373 soundtoat(dest, e, o, chan, samp, vol, atten);
1375 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1377 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1379 void stopsoundto(float dest, entity e, float chan)
1383 if (!sound_allowed(dest, e))
1386 entno = num_for_edict(e);
1388 if (entno >= 8192 || chan < 0 || chan > 7)
1391 idx = precache_sound_index("misc/null.wav");
1392 sflags = SND_LARGEENTITY;
1394 sflags |= SND_LARGESOUND;
1395 WriteByte(dest, SVC_SOUND);
1396 WriteByte(dest, sflags);
1397 WriteShort(dest, entno);
1398 WriteByte(dest, chan);
1399 if (sflags & SND_LARGESOUND)
1400 WriteShort(dest, idx);
1402 WriteByte(dest, idx);
1403 WriteCoord(dest, e.origin_x);
1404 WriteCoord(dest, e.origin_y);
1405 WriteCoord(dest, e.origin_z);
1409 WriteByte(dest, SVC_STOPSOUND);
1410 WriteShort(dest, entno * 8 + chan);
1413 void stopsound(entity e, float chan)
1415 if (!sound_allowed(MSG_BROADCAST, e))
1418 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1419 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1422 void play2(entity e, string filename)
1424 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1426 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1429 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1431 float spamsound(entity e, float chan, string samp, float vol, float atten)
1433 if (!sound_allowed(MSG_BROADCAST, e))
1436 if (time > e.spamtime)
1439 sound(e, chan, samp, vol, atten);
1445 void play2team(float t, string filename)
1449 if (autocvar_bot_sound_monopoly)
1452 FOR_EACH_REALPLAYER(head)
1455 play2(head, filename);
1459 void play2all(string samp)
1461 if (autocvar_bot_sound_monopoly)
1464 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1467 void PrecachePlayerSounds(string f);
1468 void precache_playermodel(string m)
1470 float globhandle, i, n;
1473 if(substring(m, -9,5) == "_lod1")
1475 if(substring(m, -9,5) == "_lod2")
1478 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1481 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1485 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1488 n = search_getsize(globhandle);
1489 for (i = 0; i < n; ++i)
1491 //print(search_getfilename(globhandle, i), "\n");
1492 f = search_getfilename(globhandle, i);
1493 PrecachePlayerSounds(f);
1495 search_end(globhandle);
1497 void precache_all_playermodels(string pattern)
1499 float globhandle, i, n;
1502 globhandle = search_begin(pattern, TRUE, FALSE);
1505 n = search_getsize(globhandle);
1506 for (i = 0; i < n; ++i)
1508 //print(search_getfilename(globhandle, i), "\n");
1509 f = search_getfilename(globhandle, i);
1510 precache_playermodel(f);
1512 search_end(globhandle);
1517 // gamemode related things
1518 precache_model ("models/misc/chatbubble.spr");
1521 precache_model ("models/runematch/curse.mdl");
1522 precache_model ("models/runematch/rune.mdl");
1525 #ifdef TTURRETS_ENABLED
1526 if (autocvar_g_turrets)
1530 // Precache all player models if desired
1531 if (autocvar_sv_precacheplayermodels)
1533 PrecachePlayerSounds("sound/player/default.sounds");
1534 precache_all_playermodels("models/player/*.zym");
1535 precache_all_playermodels("models/player/*.dpm");
1536 precache_all_playermodels("models/player/*.md3");
1537 precache_all_playermodels("models/player/*.psk");
1538 precache_all_playermodels("models/player/*.iqm");
1541 if (autocvar_sv_defaultcharacter)
1544 s = autocvar_sv_defaultplayermodel_red;
1546 precache_playermodel(s);
1547 s = autocvar_sv_defaultplayermodel_blue;
1549 precache_playermodel(s);
1550 s = autocvar_sv_defaultplayermodel_yellow;
1552 precache_playermodel(s);
1553 s = autocvar_sv_defaultplayermodel_pink;
1555 precache_playermodel(s);
1556 s = autocvar_sv_defaultplayermodel;
1558 precache_playermodel(s);
1563 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1564 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1567 // gore and miscellaneous sounds
1568 //precache_sound ("misc/h2ohit.wav");
1569 precache_model ("models/hook.md3");
1570 precache_sound ("misc/armorimpact.wav");
1571 precache_sound ("misc/bodyimpact1.wav");
1572 precache_sound ("misc/bodyimpact2.wav");
1573 precache_sound ("misc/gib.wav");
1574 precache_sound ("misc/gib_splat01.wav");
1575 precache_sound ("misc/gib_splat02.wav");
1576 precache_sound ("misc/gib_splat03.wav");
1577 precache_sound ("misc/gib_splat04.wav");
1578 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1579 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1580 precache_sound ("misc/null.wav");
1581 precache_sound ("misc/spawn.wav");
1582 precache_sound ("misc/talk.wav");
1583 precache_sound ("misc/teleport.wav");
1584 precache_sound ("misc/poweroff.wav");
1585 precache_sound ("player/lava.wav");
1586 precache_sound ("player/slime.wav");
1589 precache_sound ("misc/jetpack_fly.wav");
1591 precache_model ("models/sprites/0.spr32");
1592 precache_model ("models/sprites/1.spr32");
1593 precache_model ("models/sprites/2.spr32");
1594 precache_model ("models/sprites/3.spr32");
1595 precache_model ("models/sprites/4.spr32");
1596 precache_model ("models/sprites/5.spr32");
1597 precache_model ("models/sprites/6.spr32");
1598 precache_model ("models/sprites/7.spr32");
1599 precache_model ("models/sprites/8.spr32");
1600 precache_model ("models/sprites/9.spr32");
1601 precache_model ("models/sprites/10.spr32");
1603 // common weapon precaches
1604 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1605 precache_sound ("weapons/weapon_switch.wav");
1606 precache_sound ("weapons/weaponpickup.wav");
1607 precache_sound ("weapons/unavailable.wav");
1608 precache_sound ("weapons/dryfire.wav");
1609 if (g_grappling_hook)
1611 precache_sound ("weapons/hook_fire.wav"); // hook
1612 precache_sound ("weapons/hook_impact.wav"); // hook
1615 if(autocvar_sv_precacheweapons)
1617 //precache weapon models/sounds
1620 while (wep <= WEP_LAST)
1622 weapon_action(wep, WR_PRECACHE);
1627 precache_model("models/elaser.mdl");
1628 precache_model("models/laser.mdl");
1629 precache_model("models/ebomb.mdl");
1632 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1634 if (!self.noise && self.music) // quake 3 uses the music field
1635 self.noise = self.music;
1637 // plays music for the level if there is any
1640 precache_sound (self.noise);
1641 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1646 // sorry, but using \ in macros breaks line numbers
1647 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1648 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1649 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1652 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1654 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1657 WRITESPECTATABLE_MSG_ONE({
1658 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1659 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1660 WriteByte(MSG_ONE, id);
1661 WriteString(MSG_ONE, s);
1662 if (id != 0 && s != "")
1664 WriteByte(MSG_ONE, duration);
1665 WriteByte(MSG_ONE, countdown_num);
1670 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1672 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1674 // WARNING: this kills the trace globals
1675 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1676 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1678 #define INITPRIO_FIRST 0
1679 #define INITPRIO_GAMETYPE 0
1680 #define INITPRIO_GAMETYPE_FALLBACK 1
1681 #define INITPRIO_FINDTARGET 10
1682 #define INITPRIO_DROPTOFLOOR 20
1683 #define INITPRIO_SETLOCATION 90
1684 #define INITPRIO_LINKDOORS 91
1685 #define INITPRIO_LAST 99
1687 .void(void) initialize_entity;
1688 .float initialize_entity_order;
1689 .entity initialize_entity_next;
1690 entity initialize_entity_first;
1692 void make_safe_for_remove(entity e)
1694 if (e.initialize_entity)
1696 entity ent, prev = world;
1697 for (ent = initialize_entity_first; ent; )
1699 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1701 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1702 // skip it in linked list
1705 prev.initialize_entity_next = ent.initialize_entity_next;
1706 ent = prev.initialize_entity_next;
1710 initialize_entity_first = ent.initialize_entity_next;
1711 ent = initialize_entity_first;
1717 ent = ent.initialize_entity_next;
1723 void objerror(string s)
1725 make_safe_for_remove(self);
1726 builtin_objerror(s);
1729 .float remove_except_protected_forbidden;
1730 void remove_except_protected(entity e)
1732 if(e.remove_except_protected_forbidden)
1733 error("not allowed to remove this at this point");
1737 void remove_unsafely(entity e)
1739 if(e.classname == "spike")
1740 error("Removing spikes is forbidden (crylink bug), please report");
1744 void remove_safely(entity e)
1746 make_safe_for_remove(e);
1750 void InitializeEntity(entity e, void(void) func, float order)
1754 if (!e || e.initialize_entity)
1756 // make a proxy initializer entity
1760 e.classname = "initialize_entity";
1764 e.initialize_entity = func;
1765 e.initialize_entity_order = order;
1767 cur = initialize_entity_first;
1771 if (!cur || cur.initialize_entity_order > order)
1773 // insert between prev and cur
1775 prev.initialize_entity_next = e;
1777 initialize_entity_first = e;
1778 e.initialize_entity_next = cur;
1782 cur = cur.initialize_entity_next;
1785 void InitializeEntitiesRun()
1788 startoflist = initialize_entity_first;
1789 initialize_entity_first = world;
1790 remove = remove_except_protected;
1791 for (self = startoflist; self; self = self.initialize_entity_next)
1793 self.remove_except_protected_forbidden = 1;
1795 for (self = startoflist; self; )
1798 var void(void) func;
1799 e = self.initialize_entity_next;
1800 func = self.initialize_entity;
1801 self.initialize_entity_order = 0;
1802 self.initialize_entity = func_null;
1803 self.initialize_entity_next = world;
1804 self.remove_except_protected_forbidden = 0;
1805 if (self.classname == "initialize_entity")
1809 builtin_remove(self);
1812 //dprint("Delayed initialization: ", self.classname, "\n");
1813 if(func != func_null)
1818 backtrace(strcat("Null function in: ", self.classname, "\n"));
1822 remove = remove_unsafely;
1825 .float uncustomizeentityforclient_set;
1826 .void(void) uncustomizeentityforclient;
1827 void(void) SUB_Nullpointer = #0;
1828 void UncustomizeEntitiesRun()
1832 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1833 self.uncustomizeentityforclient();
1836 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1838 e.customizeentityforclient = customizer;
1839 e.uncustomizeentityforclient = uncustomizer;
1840 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1844 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1847 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1851 if (e.classname == "")
1852 e.classname = "net_linked";
1854 if (e.model == "" || self.modelindex == 0)
1858 setmodel(e, "null");
1862 e.SendEntity = sendfunc;
1863 e.SendFlags = 0xFFFFFF;
1866 e.effects |= EF_NODEPTHTEST;
1870 e.nextthink = time + dt;
1871 e.think = SUB_Remove;
1875 void adaptor_think2touch()
1884 void adaptor_think2use()
1896 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1898 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1899 self.projectiledeathtype |= HITTYPE_SPLASH;
1900 adaptor_think2use();
1903 // deferred dropping
1904 void DropToFloor_Handler()
1906 builtin_droptofloor();
1907 self.dropped_origin = self.origin;
1912 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1917 float trace_hits_box_a0, trace_hits_box_a1;
1919 float trace_hits_box_1d(float end, float thmi, float thma)
1923 // just check if x is in range
1931 // do the trace with respect to x
1932 // 0 -> end has to stay in thmi -> thma
1933 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1934 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1935 if (trace_hits_box_a0 > trace_hits_box_a1)
1941 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1946 // now it is a trace from 0 to end
1948 trace_hits_box_a0 = 0;
1949 trace_hits_box_a1 = 1;
1951 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1953 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1955 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1961 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1963 return trace_hits_box(start, end, thmi - ma, thma - mi);
1966 float SUB_NoImpactCheck()
1968 // zero hitcontents = this is not the real impact, but either the
1969 // mirror-impact of something hitting the projectile instead of the
1970 // projectile hitting the something, or a touchareagrid one. Neither of
1971 // these stop the projectile from moving, so...
1972 if(trace_dphitcontents == 0)
1974 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1975 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1978 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1980 if (other == world && self.size != '0 0 0')
1983 tic = self.velocity * sys_frametime;
1984 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1985 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1986 if (trace_fraction >= 1)
1988 dprint("Odd... did not hit...?\n");
1990 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1992 dprint("Detected and prevented the sky-grapple bug.\n");
2000 #define SUB_OwnerCheck() (other && (other == self.owner))
2002 void RemoveGrapplingHook(entity pl);
2003 void W_Crylink_Dequeue(entity e);
2004 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2006 if(SUB_OwnerCheck())
2008 if(SUB_NoImpactCheck())
2010 if(self.classname == "grapplinghook")
2011 RemoveGrapplingHook(self.realowner);
2012 else if(self.classname == "spike")
2014 W_Crylink_Dequeue(self);
2021 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2022 UpdateCSQCProjectile(self);
2025 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2027 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2028 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2030 void URI_Get_Callback(float id, float status, string data)
2032 if(url_URI_Get_Callback(id, status, data))
2036 else if (id == URI_GET_DISCARD)
2040 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2043 Curl_URI_Get_Callback(id, status, data);
2045 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2048 OnlineBanList_URI_Get_Callback(id, status, data);
2052 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2056 string uid2name(string myuid) {
2058 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2060 // FIXME remove this later after 0.6 release
2061 // convert old style broken records to correct style
2064 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2067 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2068 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2073 s = "^1Unregistered Player";
2077 float race_readTime(string map, float pos)
2085 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2088 string race_readUID(string map, float pos)
2096 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2099 float race_readPos(string map, float t) {
2101 for (i = 1; i <= RANKINGS_CNT; ++i)
2102 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2105 return 0; // pos is zero if unranked
2108 void race_writeTime(string map, float t, string myuid)
2117 newpos = race_readPos(map, t);
2119 float i, prevpos = 0;
2120 for(i = 1; i <= RANKINGS_CNT; ++i)
2122 if(race_readUID(map, i) == myuid)
2125 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2126 for (i = prevpos; i > newpos; --i) {
2127 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2128 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2130 } else { // player has no ranked record yet
2131 for (i = RANKINGS_CNT; i > newpos; --i) {
2132 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2133 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2137 // store new time itself
2138 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2139 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2142 string race_readName(string map, float pos)
2150 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2153 string race_placeName(float pos) {
2154 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2156 if(mod(pos, 10) == 1)
2157 return strcat(ftos(pos), "st");
2158 else if(mod(pos, 10) == 2)
2159 return strcat(ftos(pos), "nd");
2160 else if(mod(pos, 10) == 3)
2161 return strcat(ftos(pos), "rd");
2163 return strcat(ftos(pos), "th");
2166 return strcat(ftos(pos), "th");
2169 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2172 vector start, org, delta, end, enddown, mstart;
2175 m = e.dphitcontentsmask;
2176 e.dphitcontentsmask = goodcontents | badcontents;
2179 delta = world.maxs - world.mins;
2183 for (i = 0; i < attempts; ++i)
2185 start_x = org_x + random() * delta_x;
2186 start_y = org_y + random() * delta_y;
2187 start_z = org_z + random() * delta_z;
2189 // rule 1: start inside world bounds, and outside
2190 // solid, and don't start from somewhere where you can
2191 // fall down to evil
2192 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2193 if (trace_fraction >= 1)
2195 if (trace_startsolid)
2197 if (trace_dphitcontents & badcontents)
2199 if (trace_dphitq3surfaceflags & badsurfaceflags)
2202 // rule 2: if we are too high, lower the point
2203 if (trace_fraction * delta_z > maxaboveground)
2204 start = trace_endpos + '0 0 1' * maxaboveground;
2205 enddown = trace_endpos;
2207 // rule 3: make sure we aren't outside the map. This only works
2208 // for somewhat well formed maps. A good rule of thumb is that
2209 // the map should have a convex outside hull.
2210 // these can be traceLINES as we already verified the starting box
2211 mstart = start + 0.5 * (e.mins + e.maxs);
2212 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2213 if (trace_fraction >= 1)
2215 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2216 if (trace_fraction >= 1)
2218 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2219 if (trace_fraction >= 1)
2221 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2222 if (trace_fraction >= 1)
2224 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2225 if (trace_fraction >= 1)
2228 // rule 4: we must "see" some spawnpoint
2229 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2230 if(checkpvs(mstart, sp))
2234 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2235 if(checkpvs(mstart, sp))
2241 // find a random vector to "look at"
2242 end_x = org_x + random() * delta_x;
2243 end_y = org_y + random() * delta_y;
2244 end_z = org_z + random() * delta_z;
2245 end = start + normalize(end - start) * vlen(delta);
2247 // rule 4: start TO end must not be too short
2248 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2249 if (trace_startsolid)
2251 if (trace_fraction < minviewdistance / vlen(delta))
2254 // rule 5: don't want to look at sky
2255 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2258 // rule 6: we must not end up in trigger_hurt
2259 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2265 e.dphitcontentsmask = m;
2269 setorigin(e, start);
2270 e.angles = vectoangles(end - start);
2271 dprint("Needed ", ftos(i + 1), " attempts\n");
2278 float zcurveparticles_effectno;
2279 vector zcurveparticles_start;
2280 float zcurveparticles_spd;
2282 void endzcurveparticles()
2284 if(zcurveparticles_effectno)
2287 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2289 zcurveparticles_effectno = 0;
2292 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2294 spd = bound(0, floor(spd / 16), 32767);
2295 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2297 endzcurveparticles();
2298 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2299 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2300 WriteShort(MSG_BROADCAST, effectno);
2301 WriteCoord(MSG_BROADCAST, start_x);
2302 WriteCoord(MSG_BROADCAST, start_y);
2303 WriteCoord(MSG_BROADCAST, start_z);
2304 zcurveparticles_effectno = effectno;
2305 zcurveparticles_start = start;
2308 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2309 WriteCoord(MSG_BROADCAST, end_x);
2310 WriteCoord(MSG_BROADCAST, end_y);
2311 WriteCoord(MSG_BROADCAST, end_z);
2312 WriteCoord(MSG_BROADCAST, end_dz);
2313 zcurveparticles_spd = spd;
2316 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2319 vector vecxy, velxy;
2321 vecxy = end - start;
2326 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2328 endzcurveparticles();
2329 trailparticles(world, effectno, start, end);
2333 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2334 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2337 void write_recordmarker(entity pl, float tstart, float dt)
2339 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2341 // also write a marker into demo files for demotc-race-record-extractor to find
2344 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2345 " ", ftos(tstart), " ", ftos(dt), "\n"));
2348 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2361 if(allowcenter) // 2: allow center handedness
2374 if(allowcenter) // 2: allow center handedness
2390 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2395 if (autocvar_g_shootfromeye)
2408 else if (autocvar_g_shootfromcenter)
2413 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2423 else if (autocvar_g_shootfromclient)
2425 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2430 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2432 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2436 void attach_sameorigin(entity e, entity to, string tag)
2438 vector org, t_forward, t_left, t_up, e_forward, e_up;
2441 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2442 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2443 t_forward = v_forward * tagscale;
2444 t_left = v_right * -tagscale;
2445 t_up = v_up * tagscale;
2447 e.origin_x = org * t_forward;
2448 e.origin_y = org * t_left;
2449 e.origin_z = org * t_up;
2451 // current forward and up directions
2452 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2453 e.angles = AnglesTransform_FromVAngles(e.angles);
2455 e.angles = AnglesTransform_FromAngles(e.angles);
2456 fixedmakevectors(e.angles);
2458 // untransform forward, up!
2459 e_forward_x = v_forward * t_forward;
2460 e_forward_y = v_forward * t_left;
2461 e_forward_z = v_forward * t_up;
2462 e_up_x = v_up * t_forward;
2463 e_up_y = v_up * t_left;
2464 e_up_z = v_up * t_up;
2466 e.angles = fixedvectoangles2(e_forward, e_up);
2467 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2468 e.angles = AnglesTransform_ToVAngles(e.angles);
2470 e.angles = AnglesTransform_ToAngles(e.angles);
2472 setattachment(e, to, tag);
2473 setorigin(e, e.origin);
2476 void detach_sameorigin(entity e)
2479 org = gettaginfo(e, 0);
2480 e.angles = fixedvectoangles2(v_forward, v_up);
2481 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2482 e.angles = AnglesTransform_ToVAngles(e.angles);
2484 e.angles = AnglesTransform_ToAngles(e.angles);
2486 setattachment(e, world, "");
2487 setorigin(e, e.origin);
2490 void follow_sameorigin(entity e, entity to)
2492 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2493 e.aiment = to; // make the hole follow bmodel
2494 e.punchangle = to.angles; // the original angles of bmodel
2495 e.view_ofs = e.origin - to.origin; // relative origin
2496 e.v_angle = e.angles - to.angles; // relative angles
2499 void unfollow_sameorigin(entity e)
2501 e.movetype = MOVETYPE_NONE;
2504 entity gettaginfo_relative_ent;
2505 vector gettaginfo_relative(entity e, float tag)
2507 if (!gettaginfo_relative_ent)
2509 gettaginfo_relative_ent = spawn();
2510 gettaginfo_relative_ent.effects = EF_NODRAW;
2512 gettaginfo_relative_ent.model = e.model;
2513 gettaginfo_relative_ent.modelindex = e.modelindex;
2514 gettaginfo_relative_ent.frame = e.frame;
2515 return gettaginfo(gettaginfo_relative_ent, tag);
2518 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2522 if (pl.soundentity.cnt & p)
2524 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2525 pl.soundentity.cnt |= p;
2528 void SoundEntity_StopSound(entity pl, float chan)
2532 if (pl.soundentity.cnt & p)
2534 stopsoundto(MSG_ALL, pl.soundentity, chan);
2535 pl.soundentity.cnt &~= p;
2539 void SoundEntity_Attach(entity pl)
2541 pl.soundentity = spawn();
2542 pl.soundentity.classname = "soundentity";
2543 pl.soundentity.owner = pl;
2544 setattachment(pl.soundentity, pl, "");
2545 setmodel(pl.soundentity, "null");
2548 void SoundEntity_Detach(entity pl)
2551 for (i = 0; i <= 7; ++i)
2552 SoundEntity_StopSound(pl, i);
2557 float modeleffect_SendEntity(entity to, float sf)
2560 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2563 if(self.velocity != '0 0 0')
2565 if(self.angles != '0 0 0')
2567 if(self.avelocity != '0 0 0')
2570 WriteByte(MSG_ENTITY, f);
2571 WriteShort(MSG_ENTITY, self.modelindex);
2572 WriteByte(MSG_ENTITY, self.skin);
2573 WriteByte(MSG_ENTITY, self.frame);
2574 WriteCoord(MSG_ENTITY, self.origin_x);
2575 WriteCoord(MSG_ENTITY, self.origin_y);
2576 WriteCoord(MSG_ENTITY, self.origin_z);
2579 WriteCoord(MSG_ENTITY, self.velocity_x);
2580 WriteCoord(MSG_ENTITY, self.velocity_y);
2581 WriteCoord(MSG_ENTITY, self.velocity_z);
2585 WriteCoord(MSG_ENTITY, self.angles_x);
2586 WriteCoord(MSG_ENTITY, self.angles_y);
2587 WriteCoord(MSG_ENTITY, self.angles_z);
2591 WriteCoord(MSG_ENTITY, self.avelocity_x);
2592 WriteCoord(MSG_ENTITY, self.avelocity_y);
2593 WriteCoord(MSG_ENTITY, self.avelocity_z);
2595 WriteShort(MSG_ENTITY, self.scale * 256.0);
2596 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2597 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2598 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2599 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2604 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2609 e.classname = "modeleffect";
2617 e.teleport_time = t1;
2621 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2625 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2628 sz = max(e.scale, e.scale2);
2629 setsize(e, e.mins * sz, e.maxs * sz);
2630 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2633 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2635 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2638 float randombit(float bits)
2640 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2649 for(f = 1; f <= bits; f *= 2)
2658 r = (r - 1) / (n - 1);
2665 float randombits(float bits, float k, float error_return)
2669 while(k > 0 && bits != r)
2671 r += randombit(bits - r);
2680 void randombit_test(float bits, float iter)
2684 print(ftos(randombit(bits)), "\n");
2689 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2691 if(halflifedist > 0)
2692 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2693 else if(halflifedist < 0)
2694 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2703 #define cvar_string_normal builtin_cvar_string
2704 #define cvar_normal builtin_cvar
2706 string cvar_string_normal(string n)
2708 if not(cvar_type(n) & 1)
2709 backtrace(strcat("Attempt to access undefined cvar: ", n));
2710 return builtin_cvar_string(n);
2713 float cvar_normal(string n)
2715 return stof(cvar_string_normal(n));
2718 #define cvar_set_normal builtin_cvar_set
2726 oself.think = SUB_Remove;
2727 oself.nextthink = time;
2733 Execute func() after time + fdelay.
2734 self when func is executed = self when defer is called
2736 void defer(float fdelay, void() func)
2743 e.think = defer_think;
2744 e.nextthink = time + fdelay;
2747 .string aiment_classname;
2748 .float aiment_deadflag;
2749 void SetMovetypeFollow(entity ent, entity e)
2751 // FIXME this may not be warpzone aware
2752 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2753 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2754 ent.aiment = e; // make the hole follow bmodel
2755 ent.punchangle = e.angles; // the original angles of bmodel
2756 ent.view_ofs = ent.origin - e.origin; // relative origin
2757 ent.v_angle = ent.angles - e.angles; // relative angles
2758 ent.aiment_classname = strzone(e.classname);
2759 ent.aiment_deadflag = e.deadflag;
2761 void UnsetMovetypeFollow(entity ent)
2763 ent.movetype = MOVETYPE_FLY;
2764 PROJECTILE_MAKETRIGGER(ent);
2767 float LostMovetypeFollow(entity ent)
2770 if(ent.movetype != MOVETYPE_FOLLOW)
2776 if(ent.aiment.classname != ent.aiment_classname)
2778 if(ent.aiment.deadflag != ent.aiment_deadflag)
2784 float isPushable(entity e)
2791 case "droppedweapon":
2792 case "keepawayball":
2793 case "nexball_basketball":
2794 case "nexball_football":
2796 case "bullet": // antilagged bullets can't hit this either
2799 if (e.projectiledeathtype)