1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 setmodel(self, "models/domination/dom_unclaimed.md3");
175 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
176 if (trace_startsolid)
182 if (!move_out_of_solid(self))
183 objerror("could not get out of solid at all!");
184 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
185 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
186 print(" ", ftos(self.origin_y - o_y));
187 print(" ", ftos(self.origin_z - o_z), "'\n");
188 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
191 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
197 self.mins = self.maxs = '0 0 0';
198 objerror("player spawn point in solid, mapper sucks!\n");
203 self.use = spawnpoint_use;
204 self.team_saved = self.team;
208 if (have_team_spawns != 0)
210 have_team_spawns = 1;
211 have_team_spawns_forteam[self.team] = 1;
213 if (autocvar_r_showbboxes)
215 // show where spawnpoints point at too
216 makevectors(self.angles);
219 e.classname = "info_player_foo";
220 setorigin(e, self.origin + v_forward * 24);
221 setsize(e, '-8 -8 -8', '8 8 8');
222 e.solid = SOLID_TRIGGER;
226 #define strstr strstrofs
228 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
229 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
230 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
231 // BE CONSTANT OR strzoneD!
232 float strstr(string haystack, string needle, float offset)
236 len = strlen(needle);
237 endpos = strlen(haystack) - len;
238 while(offset <= endpos)
240 found = substring(haystack, offset, len);
249 float NUM_NEAREST_ENTITIES = 4;
250 entity nearest_entity[NUM_NEAREST_ENTITIES];
251 float nearest_length[NUM_NEAREST_ENTITIES];
252 entity findnearest(vector point, .string field, string value, vector axismod)
263 localhead = find(world, field, value);
266 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
267 dist = localhead.oldorigin;
269 dist = localhead.origin;
271 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
274 for (i = 0; i < num_nearest; ++i)
276 if (len < nearest_length[i])
280 // now i tells us where to insert at
281 // INSERTION SORT! YOU'VE SEEN IT! RUN!
282 if (i < NUM_NEAREST_ENTITIES)
284 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
286 nearest_length[j + 1] = nearest_length[j];
287 nearest_entity[j + 1] = nearest_entity[j];
289 nearest_length[i] = len;
290 nearest_entity[i] = localhead;
291 if (num_nearest < NUM_NEAREST_ENTITIES)
292 num_nearest = num_nearest + 1;
295 localhead = find(localhead, field, value);
298 // now use the first one from our list that we can see
299 for (i = 0; i < num_nearest; ++i)
301 traceline(point, nearest_entity[i].origin, TRUE, world);
302 if (trace_fraction == 1)
306 dprint("Nearest point (");
307 dprint(nearest_entity[0].netname);
308 dprint(") is not visible, using a visible one.\n");
310 return nearest_entity[i];
314 if (num_nearest == 0)
317 dprint("Not seeing any location point, using nearest as fallback.\n");
319 dprint("Candidates were: ");
320 for(j = 0; j < num_nearest; ++j)
324 dprint(nearest_entity[j].netname);
329 return nearest_entity[0];
332 void spawnfunc_target_location()
334 self.classname = "target_location";
335 // location name in netname
336 // eventually support: count, teamgame selectors, line of sight?
339 void spawnfunc_info_location()
341 self.classname = "target_location";
342 self.message = self.netname;
345 string NearestLocation(vector p)
350 loc = findnearest(p, classname, "target_location", '1 1 1');
357 loc = findnearest(p, target, "###item###", '1 1 4');
364 string formatmessage(string msg)
375 WarpZone_crosshair_trace(self);
376 cursor = trace_endpos;
377 cursor_ent = trace_ent;
381 break; // too many replacements
384 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
385 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
398 replacement = substring(msg, p, 2);
399 escape = substring(msg, p + 1, 1);
403 else if (escape == "\\")
405 else if (escape == "n")
407 else if (escape == "a")
408 replacement = ftos(floor(self.armorvalue));
409 else if (escape == "h")
410 replacement = ftos(floor(self.health));
411 else if (escape == "l")
412 replacement = NearestLocation(self.origin);
413 else if (escape == "y")
414 replacement = NearestLocation(cursor);
415 else if (escape == "d")
416 replacement = NearestLocation(self.death_origin);
417 else if (escape == "w") {
421 wep = self.switchweapon;
424 replacement = W_Name(wep);
425 } else if (escape == "W") {
426 if (self.items & IT_SHELLS) replacement = "shells";
427 else if (self.items & IT_NAILS) replacement = "bullets";
428 else if (self.items & IT_ROCKETS) replacement = "rockets";
429 else if (self.items & IT_CELLS) replacement = "cells";
430 else replacement = "batteries"; // ;)
431 } else if (escape == "x") {
432 replacement = cursor_ent.netname;
433 if (replacement == "" || !cursor_ent)
434 replacement = "nothing";
435 } else if (escape == "s")
436 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
437 else if (escape == "S")
438 replacement = ftos(vlen(self.velocity));
440 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
441 p = p + strlen(replacement);
446 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
447 return (value == 0) ? FALSE : TRUE;
456 >0: receives a cvar from name=argv(f) value=argv(f+1)
458 void GetCvars_handleString(string thisname, float f, .string field, string name)
463 strunzone(self.field);
464 self.field = string_null;
468 if (thisname == name)
471 strunzone(self.field);
472 self.field = strzone(argv(f + 1));
476 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
478 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
480 GetCvars_handleString(thisname, f, field, name);
481 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
482 if (thisname == name)
485 s = func(strcat1(self.field));
488 strunzone(self.field);
489 self.field = strzone(s);
493 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
500 if (thisname == name)
501 self.field = stof(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
513 if (thisname == name)
517 self.field = stof(argv(f + 1));
526 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
529 float w_getbestweapon(entity e);
530 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
533 o = W_FixWeaponOrder_ForceComplete(wo);
534 if(self.weaponorder_byimpulse)
536 strunzone(self.weaponorder_byimpulse);
537 self.weaponorder_byimpulse = string_null;
539 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
542 void GetCvars(float f)
544 string s = string_null;
547 s = strcat1(argv(f));
551 MUTATOR_CALLHOOK(GetCvars);
552 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
553 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
554 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
555 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
556 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
567 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
568 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
569 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
570 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
571 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
572 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
573 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
574 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
576 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
577 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
579 #ifdef ALLOW_FORCEMODELS
580 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
581 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
583 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
584 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
585 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
586 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
587 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
589 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
592 if (s == "cl_weaponpriority")
593 self.switchweapon = w_getbestweapon(self);
594 if (s == "cl_allow_uidtracking")
595 PlayerStats_AddPlayer(self);
599 void backtrace(string msg)
602 dev = autocvar_developer;
603 war = autocvar_prvm_backtraceforwarnings;
604 cvar_set("developer", "1");
605 cvar_set("prvm_backtraceforwarnings", "1");
607 print("--- CUT HERE ---\nWARNING: ");
610 remove(world); // isn't there any better way to cause a backtrace?
611 print("\n--- CUT UNTIL HERE ---\n");
612 cvar_set("developer", ftos(dev));
613 cvar_set("prvm_backtraceforwarnings", ftos(war));
616 string Team_ColorCode(float teamid)
618 if (teamid == COLOR_TEAM1)
620 else if (teamid == COLOR_TEAM2)
622 else if (teamid == COLOR_TEAM3)
624 else if (teamid == COLOR_TEAM4)
630 string Team_ColorName(float t)
632 // fixme: Search for team entities and get their .netname's!
633 if (t == COLOR_TEAM1)
635 if (t == COLOR_TEAM2)
637 if (t == COLOR_TEAM3)
639 if (t == COLOR_TEAM4)
644 string Team_ColorNameLowerCase(float t)
646 // fixme: Search for team entities and get their .netname's!
647 if (t == COLOR_TEAM1)
649 if (t == COLOR_TEAM2)
651 if (t == COLOR_TEAM3)
653 if (t == COLOR_TEAM4)
658 float ColourToNumber(string team_colour)
660 if (team_colour == "red")
663 if (team_colour == "blue")
666 if (team_colour == "yellow")
669 if (team_colour == "pink")
672 if (team_colour == "auto")
678 float NumberToTeamNumber(float number)
695 // decolorizes and team colors the player name when needed
696 string playername(entity p)
699 if (teamplay && !intermission_running && p.classname == "player")
701 t = Team_ColorCode(p.team);
702 return strcat(t, strdecolorize(p.netname));
708 vector randompos(vector m1, vector m2)
712 v_x = m2_x * random() + m1_x;
713 v_y = m2_y * random() + m1_y;
714 v_z = m2_z * random() + m1_z;
718 //#NO AUTOCVARS START
720 float g_pickup_shells;
721 float g_pickup_shells_max;
722 float g_pickup_nails;
723 float g_pickup_nails_max;
724 float g_pickup_rockets;
725 float g_pickup_rockets_max;
726 float g_pickup_cells;
727 float g_pickup_cells_max;
729 float g_pickup_fuel_jetpack;
730 float g_pickup_fuel_max;
731 float g_pickup_armorsmall;
732 float g_pickup_armorsmall_max;
733 float g_pickup_armorsmall_anyway;
734 float g_pickup_armormedium;
735 float g_pickup_armormedium_max;
736 float g_pickup_armormedium_anyway;
737 float g_pickup_armorbig;
738 float g_pickup_armorbig_max;
739 float g_pickup_armorbig_anyway;
740 float g_pickup_armorlarge;
741 float g_pickup_armorlarge_max;
742 float g_pickup_armorlarge_anyway;
743 float g_pickup_healthsmall;
744 float g_pickup_healthsmall_max;
745 float g_pickup_healthsmall_anyway;
746 float g_pickup_healthmedium;
747 float g_pickup_healthmedium_max;
748 float g_pickup_healthmedium_anyway;
749 float g_pickup_healthlarge;
750 float g_pickup_healthlarge_max;
751 float g_pickup_healthlarge_anyway;
752 float g_pickup_healthmega;
753 float g_pickup_healthmega_max;
754 float g_pickup_healthmega_anyway;
755 float g_pickup_ammo_anyway;
756 float g_pickup_weapons_anyway;
758 WEPSET_DECLARE_A(g_weaponarena_weapons);
759 float g_weaponarena_random;
760 float g_weaponarena_random_with_laser;
761 string g_weaponarena_list;
762 float g_weaponspeedfactor;
763 float g_weaponratefactor;
764 float g_weapondamagefactor;
765 float g_weaponforcefactor;
766 float g_weaponspreadfactor;
768 WEPSET_DECLARE_A(start_weapons);
769 WEPSET_DECLARE_A(start_weapons_default);
770 WEPSET_DECLARE_A(start_weapons_defaultmask);
772 float start_ammo_shells;
773 float start_ammo_nails;
774 float start_ammo_rockets;
775 float start_ammo_cells;
776 float start_ammo_fuel;
778 float start_armorvalue;
779 WEPSET_DECLARE_A(warmup_start_weapons);
780 WEPSET_DECLARE_A(warmup_start_weapons_default);
781 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
782 float warmup_start_ammo_shells;
783 float warmup_start_ammo_nails;
784 float warmup_start_ammo_rockets;
785 float warmup_start_ammo_cells;
786 float warmup_start_ammo_fuel;
787 float warmup_start_health;
788 float warmup_start_armorvalue;
791 entity get_weaponinfo(float w);
793 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
795 var float i = weaponinfo.weapon;
801 if (g_lms || g_ca || allguns)
803 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
809 d = (i == WEP_SHOTGUN);
811 d = 0; // weapon is set a few lines later
813 d = (i == WEP_LASER || i == WEP_SHOTGUN);
815 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
816 d |= (i == WEP_HOOK);
817 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
820 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
822 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
827 // 4: is set by default?
836 void readplayerstartcvars()
842 // initialize starting values for players
843 WEPSET_CLEAR_A(start_weapons);
844 WEPSET_CLEAR_A(start_weapons_default);
845 WEPSET_CLEAR_A(start_weapons_defaultmask);
847 start_ammo_shells = 0;
848 start_ammo_nails = 0;
849 start_ammo_rockets = 0;
850 start_ammo_cells = 0;
851 start_health = cvar("g_balance_health_start");
852 start_armorvalue = cvar("g_balance_armor_start");
855 WEPSET_CLEAR_A(g_weaponarena_weapons);
857 s = cvar_string("g_weaponarena");
858 if (s == "0" || s == "")
864 if (s == "0" || s == "")
870 // forcibly turn off weaponarena
875 g_weaponarena_list = "All Weapons";
876 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
878 e = get_weaponinfo(j);
879 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
880 WEPSET_OR_AW(g_weaponarena_weapons, j);
883 else if (s == "most")
886 g_weaponarena_list = "Most Weapons";
887 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
889 e = get_weaponinfo(j);
890 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
891 if (e.spawnflags & WEP_FLAG_NORMAL)
892 WEPSET_OR_AW(g_weaponarena_weapons, j);
895 else if (s == "none")
898 g_weaponarena_list = "No Weapons";
903 t = tokenize_console(s);
904 g_weaponarena_list = "";
905 for (i = 0; i < t; ++i)
908 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
910 e = get_weaponinfo(j);
913 WEPSET_OR_AW(g_weaponarena_weapons, j);
914 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
920 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
923 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
927 g_weaponarena_random = cvar("g_weaponarena_random");
929 g_weaponarena_random = 0;
930 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
934 g_minstagib = 0; // incompatible
935 g_pinata = 0; // incompatible
936 g_weapon_stay = 0; // incompatible
937 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
939 start_items |= IT_UNLIMITED_AMMO;
941 else if (g_minstagib)
943 g_pinata = 0; // incompatible
944 g_weapon_stay = 0; // incompatible
945 g_bloodloss = 0; // incompatible
947 start_armorvalue = 0;
948 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
949 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
950 start_items |= IT_UNLIMITED_SUPERWEAPONS;
952 if (g_minstagib_invis_alpha <= 0)
953 g_minstagib_invis_alpha = -1;
957 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
959 e = get_weaponinfo(i);
960 float w = want_weapon("g_start_weapon_", e, FALSE);
962 WEPSET_OR_AW(start_weapons, i);
964 WEPSET_OR_AW(start_weapons_default, i);
966 WEPSET_OR_AW(start_weapons_defaultmask, i);
970 if(!cvar("g_use_ammunition"))
971 start_items |= IT_UNLIMITED_AMMO;
973 if(cvar("g_nexball"))
974 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
978 start_ammo_cells = cvar("g_minstagib_ammo_start");
979 start_ammo_fuel = cvar("g_start_ammo_fuel");
981 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
983 start_ammo_rockets = 999;
984 start_ammo_shells = 999;
985 start_ammo_cells = 999;
986 start_ammo_nails = 999;
987 start_ammo_fuel = 999;
993 start_ammo_shells = cvar("g_lms_start_ammo_shells");
994 start_ammo_nails = cvar("g_lms_start_ammo_nails");
995 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
996 start_ammo_cells = cvar("g_lms_start_ammo_cells");
997 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1001 start_ammo_shells = cvar("g_start_ammo_shells");
1002 start_ammo_nails = cvar("g_start_ammo_nails");
1003 start_ammo_rockets = cvar("g_start_ammo_rockets");
1004 start_ammo_cells = cvar("g_start_ammo_cells");
1005 start_ammo_fuel = cvar("g_start_ammo_fuel");
1011 start_health = cvar("g_lms_start_health");
1012 start_armorvalue = cvar("g_lms_start_armor");
1017 warmup_start_ammo_shells = start_ammo_shells;
1018 warmup_start_ammo_nails = start_ammo_nails;
1019 warmup_start_ammo_rockets = start_ammo_rockets;
1020 warmup_start_ammo_cells = start_ammo_cells;
1021 warmup_start_ammo_fuel = start_ammo_fuel;
1022 warmup_start_health = start_health;
1023 warmup_start_armorvalue = start_armorvalue;
1024 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1025 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1026 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1028 if (!g_weaponarena && !g_minstagib && !g_ca)
1030 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1031 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1032 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1033 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1034 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1035 warmup_start_health = cvar("g_warmup_start_health");
1036 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1037 WEPSET_CLEAR_A(warmup_start_weapons);
1038 WEPSET_CLEAR_A(warmup_start_weapons_default);
1039 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1040 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1042 e = get_weaponinfo(i);
1043 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1045 WEPSET_OR_AW(warmup_start_weapons, i);
1047 WEPSET_OR_AW(warmup_start_weapons_default, i);
1049 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1055 start_items |= IT_JETPACK;
1057 MUTATOR_CALLHOOK(SetStartItems);
1059 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1061 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1062 start_items |= IT_FUEL_REGEN;
1063 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1064 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1067 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1069 e = get_weaponinfo(i);
1070 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1071 weapon_action(i, WR_PRECACHE);
1074 start_ammo_shells = max(0, start_ammo_shells);
1075 start_ammo_nails = max(0, start_ammo_nails);
1076 start_ammo_cells = max(0, start_ammo_cells);
1077 start_ammo_rockets = max(0, start_ammo_rockets);
1078 start_ammo_fuel = max(0, start_ammo_fuel);
1080 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1081 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1082 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1083 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1084 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1088 float g_bugrigs_planar_movement;
1089 float g_bugrigs_planar_movement_car_jumping;
1090 float g_bugrigs_reverse_spinning;
1091 float g_bugrigs_reverse_speeding;
1092 float g_bugrigs_reverse_stopping;
1093 float g_bugrigs_air_steering;
1094 float g_bugrigs_angle_smoothing;
1095 float g_bugrigs_friction_floor;
1096 float g_bugrigs_friction_brake;
1097 float g_bugrigs_friction_air;
1098 float g_bugrigs_accel;
1099 float g_bugrigs_speed_ref;
1100 float g_bugrigs_speed_pow;
1101 float g_bugrigs_steer;
1103 float g_touchexplode;
1104 float g_touchexplode_radius;
1105 float g_touchexplode_damage;
1106 float g_touchexplode_edgedamage;
1107 float g_touchexplode_force;
1114 float sv_pitch_fixyaw;
1116 string GetGametype(); // g_world.qc
1117 void readlevelcvars(void)
1119 g_minstagib = cvar("g_minstagib");
1121 // load ALL the mutators
1122 if(cvar("g_dodging"))
1123 MUTATOR_ADD(mutator_dodging);
1124 if(cvar("g_spawn_near_teammate"))
1125 MUTATOR_ADD(mutator_spawn_near_teammate);
1126 if(cvar("g_physical_items"))
1127 MUTATOR_ADD(mutator_physical_items);
1130 if(cvar("g_invincible_projectiles"))
1131 MUTATOR_ADD(mutator_invincibleprojectiles);
1132 if(cvar("g_new_toys"))
1133 MUTATOR_ADD(mutator_new_toys);
1135 MUTATOR_ADD(mutator_nix);
1136 if(cvar("g_rocket_flying"))
1137 MUTATOR_ADD(mutator_rocketflying);
1138 if(cvar("g_vampire"))
1139 MUTATOR_ADD(mutator_vampire);
1140 if(cvar("g_superspectate"))
1141 MUTATOR_ADD(mutator_superspec);
1144 // is this a mutator? is this a mode?
1145 if(cvar("g_sandbox"))
1146 MUTATOR_ADD(sandbox);
1148 if(cvar("sv_allow_fullbright"))
1149 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1151 g_bugrigs = cvar("g_bugrigs");
1152 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1153 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1154 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1155 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1156 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1157 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1158 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1159 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1160 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1161 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1162 g_bugrigs_accel = cvar("g_bugrigs_accel");
1163 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1164 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1165 g_bugrigs_steer = cvar("g_bugrigs_steer");
1167 g_touchexplode = cvar("g_touchexplode");
1168 g_touchexplode_radius = cvar("g_touchexplode_radius");
1169 g_touchexplode_damage = cvar("g_touchexplode_damage");
1170 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1171 g_touchexplode_force = cvar("g_touchexplode_force");
1173 #ifdef ALLOW_FORCEMODELS
1174 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1177 sv_clones = cvar("sv_clones");
1178 sv_gentle = cvar("sv_gentle");
1179 sv_foginterval = cvar("sv_foginterval");
1180 g_cloaked = cvar("g_cloaked");
1182 g_cloaked = 1; // always enable cloak in CTS
1183 g_jump_grunt = cvar("g_jump_grunt");
1184 g_footsteps = cvar("g_footsteps");
1185 g_grappling_hook = cvar("g_grappling_hook");
1186 g_jetpack = cvar("g_jetpack");
1187 g_midair = cvar("g_midair");
1188 g_norecoil = cvar("g_norecoil");
1189 g_bloodloss = cvar("g_bloodloss");
1190 sv_maxidle = cvar("sv_maxidle");
1191 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1192 sv_autotaunt = cvar("sv_autotaunt");
1193 sv_taunt = cvar("sv_taunt");
1195 inWarmupStage = cvar("g_warmup");
1196 g_warmup_limit = cvar("g_warmup_limit");
1197 g_warmup_allguns = cvar("g_warmup_allguns");
1198 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1200 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1201 inWarmupStage = 0; // these modes cannot work together, sorry
1203 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1204 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1205 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1206 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1207 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1208 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1209 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1210 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1211 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1212 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1213 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1214 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1215 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1216 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1218 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1219 g_weaponratefactor = cvar("g_weaponratefactor");
1220 g_weapondamagefactor = cvar("g_weapondamagefactor");
1221 g_weaponforcefactor = cvar("g_weaponforcefactor");
1222 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1224 g_pickup_shells = cvar("g_pickup_shells");
1225 g_pickup_shells_max = cvar("g_pickup_shells_max");
1226 g_pickup_nails = cvar("g_pickup_nails");
1227 g_pickup_nails_max = cvar("g_pickup_nails_max");
1228 g_pickup_rockets = cvar("g_pickup_rockets");
1229 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1230 g_pickup_cells = cvar("g_pickup_cells");
1231 g_pickup_cells_max = cvar("g_pickup_cells_max");
1232 g_pickup_fuel = cvar("g_pickup_fuel");
1233 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1234 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1235 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1236 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1237 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1238 g_pickup_armormedium = cvar("g_pickup_armormedium");
1239 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1240 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1241 g_pickup_armorbig = cvar("g_pickup_armorbig");
1242 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1243 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1244 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1245 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1246 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1247 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1248 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1249 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1250 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1251 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1252 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1253 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1254 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1255 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1256 g_pickup_healthmega = cvar("g_pickup_healthmega");
1257 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1258 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1260 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1261 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1263 g_pinata = cvar("g_pinata");
1265 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1267 g_weapon_stay = cvar("g_weapon_stay");
1269 if not(inWarmupStage && !g_ca)
1270 game_starttime = cvar("g_start_delay");
1272 sv_pitch_min = cvar("sv_pitch_min");
1273 sv_pitch_max = cvar("sv_pitch_max");
1274 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1276 readplayerstartcvars();
1282 string precache_sound (string s) = #19;
1283 float precache_sound_index (string s) = #19;
1285 #define SND_VOLUME 1
1286 #define SND_ATTENUATION 2
1287 #define SND_LARGEENTITY 8
1288 #define SND_LARGESOUND 16
1290 float sound_allowed(float dest, entity e)
1292 // sounds from world may always pass
1295 if (e.classname == "body")
1297 else if (e.realowner && e.realowner != e)
1299 else if (e.owner && e.owner != e)
1304 // sounds to self may always pass
1305 if (dest == MSG_ONE)
1306 if (e == msg_entity)
1308 // sounds by players can be removed
1309 if (autocvar_bot_sound_monopoly)
1310 if (clienttype(e) == CLIENTTYPE_REAL)
1312 // anything else may pass
1316 #ifdef COMPAT_XON010_CHANNELS
1317 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1318 void sound(entity e, float chan, string samp, float vol, float atten)
1320 if (!sound_allowed(MSG_BROADCAST, e))
1322 builtin_sound(e, chan, samp, vol, atten);
1326 void sound(entity e, float chan, string samp, float vol, float atten)
1328 if (!sound_allowed(MSG_BROADCAST, e))
1330 sound7(e, chan, samp, vol, atten, 0, 0);
1334 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1338 if (!sound_allowed(dest, e))
1341 entno = num_for_edict(e);
1342 idx = precache_sound_index(samp);
1347 atten = floor(atten * 64);
1348 vol = floor(vol * 255);
1351 sflags |= SND_VOLUME;
1353 sflags |= SND_ATTENUATION;
1354 if (entno >= 8192 || chan < 0 || chan > 7)
1355 sflags |= SND_LARGEENTITY;
1357 sflags |= SND_LARGESOUND;
1359 WriteByte(dest, SVC_SOUND);
1360 WriteByte(dest, sflags);
1361 if (sflags & SND_VOLUME)
1362 WriteByte(dest, vol);
1363 if (sflags & SND_ATTENUATION)
1364 WriteByte(dest, atten);
1365 if (sflags & SND_LARGEENTITY)
1367 WriteShort(dest, entno);
1368 WriteByte(dest, chan);
1372 WriteShort(dest, entno * 8 + chan);
1374 if (sflags & SND_LARGESOUND)
1375 WriteShort(dest, idx);
1377 WriteByte(dest, idx);
1379 WriteCoord(dest, o_x);
1380 WriteCoord(dest, o_y);
1381 WriteCoord(dest, o_z);
1383 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1387 if (!sound_allowed(dest, e))
1390 o = e.origin + 0.5 * (e.mins + e.maxs);
1391 soundtoat(dest, e, o, chan, samp, vol, atten);
1393 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1395 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1397 void stopsoundto(float dest, entity e, float chan)
1401 if (!sound_allowed(dest, e))
1404 entno = num_for_edict(e);
1406 if (entno >= 8192 || chan < 0 || chan > 7)
1409 idx = precache_sound_index("misc/null.wav");
1410 sflags = SND_LARGEENTITY;
1412 sflags |= SND_LARGESOUND;
1413 WriteByte(dest, SVC_SOUND);
1414 WriteByte(dest, sflags);
1415 WriteShort(dest, entno);
1416 WriteByte(dest, chan);
1417 if (sflags & SND_LARGESOUND)
1418 WriteShort(dest, idx);
1420 WriteByte(dest, idx);
1421 WriteCoord(dest, e.origin_x);
1422 WriteCoord(dest, e.origin_y);
1423 WriteCoord(dest, e.origin_z);
1427 WriteByte(dest, SVC_STOPSOUND);
1428 WriteShort(dest, entno * 8 + chan);
1431 void stopsound(entity e, float chan)
1433 if (!sound_allowed(MSG_BROADCAST, e))
1436 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1437 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1440 void play2(entity e, string filename)
1442 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1444 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1447 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1449 float spamsound(entity e, float chan, string samp, float vol, float atten)
1451 if (!sound_allowed(MSG_BROADCAST, e))
1454 if (time > e.spamtime)
1457 sound(e, chan, samp, vol, atten);
1463 void play2team(float t, string filename)
1467 if (autocvar_bot_sound_monopoly)
1470 FOR_EACH_REALPLAYER(head)
1473 play2(head, filename);
1477 void play2all(string samp)
1479 if (autocvar_bot_sound_monopoly)
1482 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1485 void PrecachePlayerSounds(string f);
1486 void precache_playermodel(string m)
1488 float globhandle, i, n;
1491 if(substring(m, -9,5) == "_lod1")
1493 if(substring(m, -9,5) == "_lod2")
1496 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1499 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1503 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1506 n = search_getsize(globhandle);
1507 for (i = 0; i < n; ++i)
1509 //print(search_getfilename(globhandle, i), "\n");
1510 f = search_getfilename(globhandle, i);
1511 PrecachePlayerSounds(f);
1513 search_end(globhandle);
1515 void precache_all_playermodels(string pattern)
1517 float globhandle, i, n;
1520 globhandle = search_begin(pattern, TRUE, FALSE);
1523 n = search_getsize(globhandle);
1524 for (i = 0; i < n; ++i)
1526 //print(search_getfilename(globhandle, i), "\n");
1527 f = search_getfilename(globhandle, i);
1528 precache_playermodel(f);
1530 search_end(globhandle);
1535 // gamemode related things
1536 precache_model ("models/misc/chatbubble.spr");
1539 precache_model ("models/runematch/curse.mdl");
1540 precache_model ("models/runematch/rune.mdl");
1543 #ifdef TTURRETS_ENABLED
1544 if (autocvar_g_turrets)
1548 // Precache all player models if desired
1549 if (autocvar_sv_precacheplayermodels)
1551 PrecachePlayerSounds("sound/player/default.sounds");
1552 precache_all_playermodels("models/player/*.zym");
1553 precache_all_playermodels("models/player/*.dpm");
1554 precache_all_playermodels("models/player/*.md3");
1555 precache_all_playermodels("models/player/*.psk");
1556 precache_all_playermodels("models/player/*.iqm");
1559 if (autocvar_sv_defaultcharacter)
1562 s = autocvar_sv_defaultplayermodel_red;
1564 precache_playermodel(s);
1565 s = autocvar_sv_defaultplayermodel_blue;
1567 precache_playermodel(s);
1568 s = autocvar_sv_defaultplayermodel_yellow;
1570 precache_playermodel(s);
1571 s = autocvar_sv_defaultplayermodel_pink;
1573 precache_playermodel(s);
1574 s = autocvar_sv_defaultplayermodel;
1576 precache_playermodel(s);
1581 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1582 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1585 // gore and miscellaneous sounds
1586 //precache_sound ("misc/h2ohit.wav");
1587 precache_model ("models/hook.md3");
1588 precache_sound ("misc/armorimpact.wav");
1589 precache_sound ("misc/bodyimpact1.wav");
1590 precache_sound ("misc/bodyimpact2.wav");
1591 precache_sound ("misc/gib.wav");
1592 precache_sound ("misc/gib_splat01.wav");
1593 precache_sound ("misc/gib_splat02.wav");
1594 precache_sound ("misc/gib_splat03.wav");
1595 precache_sound ("misc/gib_splat04.wav");
1596 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1597 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1598 precache_sound ("misc/null.wav");
1599 precache_sound ("misc/spawn.wav");
1600 precache_sound ("misc/talk.wav");
1601 precache_sound ("misc/teleport.wav");
1602 precache_sound ("misc/poweroff.wav");
1603 precache_sound ("player/lava.wav");
1604 precache_sound ("player/slime.wav");
1606 precache_model ("models/sprites/0.spr32");
1607 precache_model ("models/sprites/1.spr32");
1608 precache_model ("models/sprites/2.spr32");
1609 precache_model ("models/sprites/3.spr32");
1610 precache_model ("models/sprites/4.spr32");
1611 precache_model ("models/sprites/5.spr32");
1612 precache_model ("models/sprites/6.spr32");
1613 precache_model ("models/sprites/7.spr32");
1614 precache_model ("models/sprites/8.spr32");
1615 precache_model ("models/sprites/9.spr32");
1616 precache_model ("models/sprites/10.spr32");
1618 // common weapon precaches
1619 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1620 precache_sound ("weapons/weapon_switch.wav");
1621 precache_sound ("weapons/weaponpickup.wav");
1622 precache_sound ("weapons/unavailable.wav");
1623 precache_sound ("weapons/dryfire.wav");
1624 if (g_grappling_hook)
1626 precache_sound ("weapons/hook_fire.wav"); // hook
1627 precache_sound ("weapons/hook_impact.wav"); // hook
1630 if(autocvar_sv_precacheweapons)
1632 //precache weapon models/sounds
1635 while (wep <= WEP_LAST)
1637 weapon_action(wep, WR_PRECACHE);
1642 precache_model("models/elaser.mdl");
1643 precache_model("models/laser.mdl");
1644 precache_model("models/ebomb.mdl");
1647 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1649 if (!self.noise && self.music) // quake 3 uses the music field
1650 self.noise = self.music;
1652 // plays music for the level if there is any
1655 precache_sound (self.noise);
1656 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1661 // sorry, but using \ in macros breaks line numbers
1662 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1663 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1664 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1667 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1669 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1672 WRITESPECTATABLE_MSG_ONE({
1673 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1674 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1675 WriteByte(MSG_ONE, id);
1676 WriteString(MSG_ONE, s);
1677 if (id != 0 && s != "")
1679 WriteByte(MSG_ONE, duration);
1680 WriteByte(MSG_ONE, countdown_num);
1685 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1687 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1689 // WARNING: this kills the trace globals
1690 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1691 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1693 #define INITPRIO_FIRST 0
1694 #define INITPRIO_GAMETYPE 0
1695 #define INITPRIO_GAMETYPE_FALLBACK 1
1696 #define INITPRIO_FINDTARGET 10
1697 #define INITPRIO_DROPTOFLOOR 20
1698 #define INITPRIO_SETLOCATION 90
1699 #define INITPRIO_LINKDOORS 91
1700 #define INITPRIO_LAST 99
1702 .void(void) initialize_entity;
1703 .float initialize_entity_order;
1704 .entity initialize_entity_next;
1705 entity initialize_entity_first;
1707 void make_safe_for_remove(entity e)
1709 if (e.initialize_entity)
1711 entity ent, prev = world;
1712 for (ent = initialize_entity_first; ent; )
1714 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1716 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1717 // skip it in linked list
1720 prev.initialize_entity_next = ent.initialize_entity_next;
1721 ent = prev.initialize_entity_next;
1725 initialize_entity_first = ent.initialize_entity_next;
1726 ent = initialize_entity_first;
1732 ent = ent.initialize_entity_next;
1738 void objerror(string s)
1740 make_safe_for_remove(self);
1741 builtin_objerror(s);
1744 .float remove_except_protected_forbidden;
1745 void remove_except_protected(entity e)
1747 if(e.remove_except_protected_forbidden)
1748 error("not allowed to remove this at this point");
1752 void remove_unsafely(entity e)
1754 if(e.classname == "spike")
1755 error("Removing spikes is forbidden (crylink bug), please report");
1759 void remove_safely(entity e)
1761 make_safe_for_remove(e);
1765 void InitializeEntity(entity e, void(void) func, float order)
1769 if (!e || e.initialize_entity)
1771 // make a proxy initializer entity
1775 e.classname = "initialize_entity";
1779 e.initialize_entity = func;
1780 e.initialize_entity_order = order;
1782 cur = initialize_entity_first;
1786 if (!cur || cur.initialize_entity_order > order)
1788 // insert between prev and cur
1790 prev.initialize_entity_next = e;
1792 initialize_entity_first = e;
1793 e.initialize_entity_next = cur;
1797 cur = cur.initialize_entity_next;
1800 void InitializeEntitiesRun()
1803 startoflist = initialize_entity_first;
1804 initialize_entity_first = world;
1805 remove = remove_except_protected;
1806 for (self = startoflist; self; self = self.initialize_entity_next)
1808 self.remove_except_protected_forbidden = 1;
1810 for (self = startoflist; self; )
1813 var void(void) func;
1814 e = self.initialize_entity_next;
1815 func = self.initialize_entity;
1816 self.initialize_entity_order = 0;
1817 self.initialize_entity = func_null;
1818 self.initialize_entity_next = world;
1819 self.remove_except_protected_forbidden = 0;
1820 if (self.classname == "initialize_entity")
1824 builtin_remove(self);
1827 //dprint("Delayed initialization: ", self.classname, "\n");
1833 backtrace(strcat("Null function in: ", self.classname, "\n"));
1837 remove = remove_unsafely;
1840 .float uncustomizeentityforclient_set;
1841 .void(void) uncustomizeentityforclient;
1842 void UncustomizeEntitiesRun()
1846 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1847 self.uncustomizeentityforclient();
1850 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1852 e.customizeentityforclient = customizer;
1853 e.uncustomizeentityforclient = uncustomizer;
1854 e.uncustomizeentityforclient_set = !!uncustomizer;
1858 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1861 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1865 if (e.classname == "")
1866 e.classname = "net_linked";
1868 if (e.model == "" || self.modelindex == 0)
1872 setmodel(e, "null");
1876 e.SendEntity = sendfunc;
1877 e.SendFlags = 0xFFFFFF;
1880 e.effects |= EF_NODEPTHTEST;
1884 e.nextthink = time + dt;
1885 e.think = SUB_Remove;
1889 void adaptor_think2touch()
1898 void adaptor_think2use()
1910 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1912 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1913 self.projectiledeathtype |= HITTYPE_SPLASH;
1914 adaptor_think2use();
1917 // deferred dropping
1918 void DropToFloor_Handler()
1920 builtin_droptofloor();
1921 self.dropped_origin = self.origin;
1926 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1931 float trace_hits_box_a0, trace_hits_box_a1;
1933 float trace_hits_box_1d(float end, float thmi, float thma)
1937 // just check if x is in range
1945 // do the trace with respect to x
1946 // 0 -> end has to stay in thmi -> thma
1947 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1948 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1949 if (trace_hits_box_a0 > trace_hits_box_a1)
1955 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1960 // now it is a trace from 0 to end
1962 trace_hits_box_a0 = 0;
1963 trace_hits_box_a1 = 1;
1965 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1967 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1969 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1975 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1977 return trace_hits_box(start, end, thmi - ma, thma - mi);
1980 float SUB_NoImpactCheck()
1982 // zero hitcontents = this is not the real impact, but either the
1983 // mirror-impact of something hitting the projectile instead of the
1984 // projectile hitting the something, or a touchareagrid one. Neither of
1985 // these stop the projectile from moving, so...
1986 if(trace_dphitcontents == 0)
1988 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1989 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1992 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994 if (other == world && self.size != '0 0 0')
1997 tic = self.velocity * sys_frametime;
1998 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1999 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2000 if (trace_fraction >= 1)
2002 dprint("Odd... did not hit...?\n");
2004 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006 dprint("Detected and prevented the sky-grapple bug.\n");
2014 #define SUB_OwnerCheck() (other && (other == self.owner))
2016 void RemoveGrapplingHook(entity pl);
2017 void W_Crylink_Dequeue(entity e);
2018 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2020 if(SUB_OwnerCheck())
2022 if(SUB_NoImpactCheck())
2024 if(self.classname == "grapplinghook")
2025 RemoveGrapplingHook(self.realowner);
2026 else if(self.classname == "spike")
2028 W_Crylink_Dequeue(self);
2035 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2036 UpdateCSQCProjectile(self);
2039 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2041 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2042 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2044 void URI_Get_Callback(float id, float status, string data)
2046 if(url_URI_Get_Callback(id, status, data))
2050 else if (id == URI_GET_DISCARD)
2054 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2057 Curl_URI_Get_Callback(id, status, data);
2059 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2062 OnlineBanList_URI_Get_Callback(id, status, data);
2066 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2070 string uid2name(string myuid) {
2072 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2074 // FIXME remove this later after 0.6 release
2075 // convert old style broken records to correct style
2078 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2081 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2082 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2087 s = "^1Unregistered Player";
2091 float race_readTime(string map, float pos)
2099 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2102 string race_readUID(string map, float pos)
2110 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2113 float race_readPos(string map, float t) {
2115 for (i = 1; i <= RANKINGS_CNT; ++i)
2116 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2119 return 0; // pos is zero if unranked
2122 void race_writeTime(string map, float t, string myuid)
2131 newpos = race_readPos(map, t);
2133 float i, prevpos = 0;
2134 for(i = 1; i <= RANKINGS_CNT; ++i)
2136 if(race_readUID(map, i) == myuid)
2139 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2140 for (i = prevpos; i > newpos; --i) {
2141 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2142 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2144 } else { // player has no ranked record yet
2145 for (i = RANKINGS_CNT; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2151 // store new time itself
2152 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2153 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2156 string race_readName(string map, float pos)
2164 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2167 string race_placeName(float pos) {
2168 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2170 if(mod(pos, 10) == 1)
2171 return strcat(ftos(pos), "st");
2172 else if(mod(pos, 10) == 2)
2173 return strcat(ftos(pos), "nd");
2174 else if(mod(pos, 10) == 3)
2175 return strcat(ftos(pos), "rd");
2177 return strcat(ftos(pos), "th");
2180 return strcat(ftos(pos), "th");
2183 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2186 vector start, org, delta, end, enddown, mstart;
2189 m = e.dphitcontentsmask;
2190 e.dphitcontentsmask = goodcontents | badcontents;
2193 delta = world.maxs - world.mins;
2197 for (i = 0; i < attempts; ++i)
2199 start_x = org_x + random() * delta_x;
2200 start_y = org_y + random() * delta_y;
2201 start_z = org_z + random() * delta_z;
2203 // rule 1: start inside world bounds, and outside
2204 // solid, and don't start from somewhere where you can
2205 // fall down to evil
2206 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2207 if (trace_fraction >= 1)
2209 if (trace_startsolid)
2211 if (trace_dphitcontents & badcontents)
2213 if (trace_dphitq3surfaceflags & badsurfaceflags)
2216 // rule 2: if we are too high, lower the point
2217 if (trace_fraction * delta_z > maxaboveground)
2218 start = trace_endpos + '0 0 1' * maxaboveground;
2219 enddown = trace_endpos;
2221 // rule 3: make sure we aren't outside the map. This only works
2222 // for somewhat well formed maps. A good rule of thumb is that
2223 // the map should have a convex outside hull.
2224 // these can be traceLINES as we already verified the starting box
2225 mstart = start + 0.5 * (e.mins + e.maxs);
2226 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2227 if (trace_fraction >= 1)
2229 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2230 if (trace_fraction >= 1)
2232 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2233 if (trace_fraction >= 1)
2235 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2236 if (trace_fraction >= 1)
2238 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2239 if (trace_fraction >= 1)
2242 // rule 4: we must "see" some spawnpoint
2243 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2244 if(checkpvs(mstart, sp))
2248 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2249 if(checkpvs(mstart, sp))
2255 // find a random vector to "look at"
2256 end_x = org_x + random() * delta_x;
2257 end_y = org_y + random() * delta_y;
2258 end_z = org_z + random() * delta_z;
2259 end = start + normalize(end - start) * vlen(delta);
2261 // rule 4: start TO end must not be too short
2262 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2263 if (trace_startsolid)
2265 if (trace_fraction < minviewdistance / vlen(delta))
2268 // rule 5: don't want to look at sky
2269 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2272 // rule 6: we must not end up in trigger_hurt
2273 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2279 e.dphitcontentsmask = m;
2283 setorigin(e, start);
2284 e.angles = vectoangles(end - start);
2285 dprint("Needed ", ftos(i + 1), " attempts\n");
2292 float zcurveparticles_effectno;
2293 vector zcurveparticles_start;
2294 float zcurveparticles_spd;
2296 void endzcurveparticles()
2298 if(zcurveparticles_effectno)
2301 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2303 zcurveparticles_effectno = 0;
2306 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2308 spd = bound(0, floor(spd / 16), 32767);
2309 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2311 endzcurveparticles();
2312 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2313 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2314 WriteShort(MSG_BROADCAST, effectno);
2315 WriteCoord(MSG_BROADCAST, start_x);
2316 WriteCoord(MSG_BROADCAST, start_y);
2317 WriteCoord(MSG_BROADCAST, start_z);
2318 zcurveparticles_effectno = effectno;
2319 zcurveparticles_start = start;
2322 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2323 WriteCoord(MSG_BROADCAST, end_x);
2324 WriteCoord(MSG_BROADCAST, end_y);
2325 WriteCoord(MSG_BROADCAST, end_z);
2326 WriteCoord(MSG_BROADCAST, end_dz);
2327 zcurveparticles_spd = spd;
2330 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2333 vector vecxy, velxy;
2335 vecxy = end - start;
2340 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2342 endzcurveparticles();
2343 trailparticles(world, effectno, start, end);
2347 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2348 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2351 void write_recordmarker(entity pl, float tstart, float dt)
2353 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2355 // also write a marker into demo files for demotc-race-record-extractor to find
2358 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2359 " ", ftos(tstart), " ", ftos(dt), "\n"));
2362 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2375 if(allowcenter) // 2: allow center handedness
2388 if(allowcenter) // 2: allow center handedness
2404 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2409 if (autocvar_g_shootfromeye)
2413 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2414 else { vecs_y = 0; vecs_z -= 2; }
2422 else if (autocvar_g_shootfromcenter)
2427 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2437 else if (autocvar_g_shootfromclient)
2439 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2444 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2446 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2450 void attach_sameorigin(entity e, entity to, string tag)
2452 vector org, t_forward, t_left, t_up, e_forward, e_up;
2455 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2456 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2457 t_forward = v_forward * tagscale;
2458 t_left = v_right * -tagscale;
2459 t_up = v_up * tagscale;
2461 e.origin_x = org * t_forward;
2462 e.origin_y = org * t_left;
2463 e.origin_z = org * t_up;
2465 // current forward and up directions
2466 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2467 e.angles = AnglesTransform_FromVAngles(e.angles);
2469 e.angles = AnglesTransform_FromAngles(e.angles);
2470 fixedmakevectors(e.angles);
2472 // untransform forward, up!
2473 e_forward_x = v_forward * t_forward;
2474 e_forward_y = v_forward * t_left;
2475 e_forward_z = v_forward * t_up;
2476 e_up_x = v_up * t_forward;
2477 e_up_y = v_up * t_left;
2478 e_up_z = v_up * t_up;
2480 e.angles = fixedvectoangles2(e_forward, e_up);
2481 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2482 e.angles = AnglesTransform_ToVAngles(e.angles);
2484 e.angles = AnglesTransform_ToAngles(e.angles);
2486 setattachment(e, to, tag);
2487 setorigin(e, e.origin);
2490 void detach_sameorigin(entity e)
2493 org = gettaginfo(e, 0);
2494 e.angles = fixedvectoangles2(v_forward, v_up);
2495 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2496 e.angles = AnglesTransform_ToVAngles(e.angles);
2498 e.angles = AnglesTransform_ToAngles(e.angles);
2500 setattachment(e, world, "");
2501 setorigin(e, e.origin);
2504 void follow_sameorigin(entity e, entity to)
2506 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2507 e.aiment = to; // make the hole follow bmodel
2508 e.punchangle = to.angles; // the original angles of bmodel
2509 e.view_ofs = e.origin - to.origin; // relative origin
2510 e.v_angle = e.angles - to.angles; // relative angles
2513 void unfollow_sameorigin(entity e)
2515 e.movetype = MOVETYPE_NONE;
2518 entity gettaginfo_relative_ent;
2519 vector gettaginfo_relative(entity e, float tag)
2521 if (!gettaginfo_relative_ent)
2523 gettaginfo_relative_ent = spawn();
2524 gettaginfo_relative_ent.effects = EF_NODRAW;
2526 gettaginfo_relative_ent.model = e.model;
2527 gettaginfo_relative_ent.modelindex = e.modelindex;
2528 gettaginfo_relative_ent.frame = e.frame;
2529 return gettaginfo(gettaginfo_relative_ent, tag);
2534 float modeleffect_SendEntity(entity to, float sf)
2537 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2540 if(self.velocity != '0 0 0')
2542 if(self.angles != '0 0 0')
2544 if(self.avelocity != '0 0 0')
2547 WriteByte(MSG_ENTITY, f);
2548 WriteShort(MSG_ENTITY, self.modelindex);
2549 WriteByte(MSG_ENTITY, self.skin);
2550 WriteByte(MSG_ENTITY, self.frame);
2551 WriteCoord(MSG_ENTITY, self.origin_x);
2552 WriteCoord(MSG_ENTITY, self.origin_y);
2553 WriteCoord(MSG_ENTITY, self.origin_z);
2556 WriteCoord(MSG_ENTITY, self.velocity_x);
2557 WriteCoord(MSG_ENTITY, self.velocity_y);
2558 WriteCoord(MSG_ENTITY, self.velocity_z);
2562 WriteCoord(MSG_ENTITY, self.angles_x);
2563 WriteCoord(MSG_ENTITY, self.angles_y);
2564 WriteCoord(MSG_ENTITY, self.angles_z);
2568 WriteCoord(MSG_ENTITY, self.avelocity_x);
2569 WriteCoord(MSG_ENTITY, self.avelocity_y);
2570 WriteCoord(MSG_ENTITY, self.avelocity_z);
2572 WriteShort(MSG_ENTITY, self.scale * 256.0);
2573 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2574 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2575 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2576 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2581 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2586 e.classname = "modeleffect";
2594 e.teleport_time = t1;
2598 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2602 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2605 sz = max(e.scale, e.scale2);
2606 setsize(e, e.mins * sz, e.maxs * sz);
2607 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2610 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2612 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2615 float randombit(float bits)
2617 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2626 for(f = 1; f <= bits; f *= 2)
2635 r = (r - 1) / (n - 1);
2642 float randombits(float bits, float k, float error_return)
2646 while(k > 0 && bits != r)
2648 r += randombit(bits - r);
2657 void randombit_test(float bits, float iter)
2661 print(ftos(randombit(bits)), "\n");
2666 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2668 if(halflifedist > 0)
2669 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2670 else if(halflifedist < 0)
2671 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2680 #define cvar_string_normal builtin_cvar_string
2681 #define cvar_normal builtin_cvar
2683 string cvar_string_normal(string n)
2685 if not(cvar_type(n) & 1)
2686 backtrace(strcat("Attempt to access undefined cvar: ", n));
2687 return builtin_cvar_string(n);
2690 float cvar_normal(string n)
2692 return stof(cvar_string_normal(n));
2695 #define cvar_set_normal builtin_cvar_set
2703 oself.think = SUB_Remove;
2704 oself.nextthink = time;
2710 Execute func() after time + fdelay.
2711 self when func is executed = self when defer is called
2713 void defer(float fdelay, void() func)
2720 e.think = defer_think;
2721 e.nextthink = time + fdelay;
2724 .string aiment_classname;
2725 .float aiment_deadflag;
2726 void SetMovetypeFollow(entity ent, entity e)
2728 // FIXME this may not be warpzone aware
2729 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2730 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2731 ent.aiment = e; // make the hole follow bmodel
2732 ent.punchangle = e.angles; // the original angles of bmodel
2733 ent.view_ofs = ent.origin - e.origin; // relative origin
2734 ent.v_angle = ent.angles - e.angles; // relative angles
2735 ent.aiment_classname = strzone(e.classname);
2736 ent.aiment_deadflag = e.deadflag;
2738 void UnsetMovetypeFollow(entity ent)
2740 ent.movetype = MOVETYPE_FLY;
2741 PROJECTILE_MAKETRIGGER(ent);
2744 float LostMovetypeFollow(entity ent)
2747 if(ent.movetype != MOVETYPE_FOLLOW)
2753 if(ent.aiment.classname != ent.aiment_classname)
2755 if(ent.aiment.deadflag != ent.aiment_deadflag)
2761 float isPushable(entity e)
2770 case "droppedweapon":
2771 case "keepawayball":
2772 case "nexball_basketball":
2773 case "nexball_football":
2775 case "bullet": // antilagged bullets can't hit this either
2778 if (e.projectiledeathtype)