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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
751
752 float start_weapons;
753 float start_items;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
759 float start_health;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
769 float g_weapon_stay;
770
771 entity get_weaponinfo(float w);
772
773 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
774 {
775         var float i = weaponinfo.weapon;
776
777         if (!i)
778                 return 0;
779
780         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
781
782         if (t < 0) // "default" weapon selection
783         {
784                 if (g_lms || g_ca || allguns)
785                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
786                 else if(t < -1)
787                         t = 0;
788                 else if (g_cts)
789                         t = (i == WEP_SHOTGUN);
790                 else if (g_nexball)
791                         t = 0; // weapon is set a few lines later
792                 else
793                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
794                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
795                         t |= (i == WEP_HOOK);
796         }
797
798         return t;
799 }
800
801 void readplayerstartcvars()
802 {
803         entity e;
804         float i, j, t;
805         string s;
806
807         // initialize starting values for players
808         start_weapons = 0;
809         start_items = 0;
810         start_ammo_shells = 0;
811         start_ammo_nails = 0;
812         start_ammo_rockets = 0;
813         start_ammo_cells = 0;
814         start_health = cvar("g_balance_health_start");
815         start_armorvalue = cvar("g_balance_armor_start");
816
817         g_weaponarena = 0;
818         s = cvar_string("g_weaponarena");
819         if (s == "0" || s == "")
820         {
821                 if(g_lms || g_ca)
822                         s = "most";
823         }
824
825         if (s == "0" || s == "")
826         {
827                 // no arena
828         }
829         else if (s == "off")
830         {
831                 // forcibly turn off weaponarena
832         }
833         else if (s == "all")
834         {
835                 g_weaponarena_list = "All Weapons";
836                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
837                 {
838                         e = get_weaponinfo(j);
839                         g_weaponarena |= e.weapons;
840                         weapon_action(e.weapon, WR_PRECACHE);
841                 }
842         }
843         else if (s == "most")
844         {
845                 g_weaponarena_list = "Most Weapons";
846                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
847                 {
848                         e = get_weaponinfo(j);
849                         if (e.spawnflags & WEP_FLAG_NORMAL)
850                         {
851                                 g_weaponarena |= e.weapons;
852                                 weapon_action(e.weapon, WR_PRECACHE);
853                         }
854                 }
855         }
856         else if (s == "none")
857         {
858                 g_weaponarena_list = "No Weapons";
859                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
860         }
861         else
862         {
863                 t = tokenize_console(s);
864                 g_weaponarena_list = "";
865                 for (i = 0; i < t; ++i)
866                 {
867                         s = argv(i);
868                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
869                         {
870                                 e = get_weaponinfo(j);
871                                 if (e.netname == s)
872                                 {
873                                         g_weaponarena |= e.weapons;
874                                         weapon_action(e.weapon, WR_PRECACHE);
875                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
876                                         break;
877                                 }
878                         }
879                         if (j > WEP_LAST)
880                         {
881                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
882                         }
883                 }
884                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
885         }
886
887         if(g_weaponarena)
888                 g_weaponarena_random = cvar("g_weaponarena_random");
889         else
890                 g_weaponarena_random = 0;
891         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
892
893         if (g_weaponarena)
894         {
895                 g_minstagib = 0; // incompatible
896                 g_pinata = 0; // incompatible
897                 g_weapon_stay = 0; // incompatible
898                 start_weapons = g_weaponarena;
899                 if(!(g_lms || g_ca))
900                         start_items |= IT_UNLIMITED_AMMO;
901         }
902         else if (g_minstagib)
903         {
904                 g_pinata = 0; // incompatible
905                 g_weapon_stay = 0; // incompatible
906                 g_bloodloss = 0; // incompatible
907                 start_health = 100;
908                 start_armorvalue = 0;
909                 start_weapons = WEPBIT_MINSTANEX;
910                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
911                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
912                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
913
914                 if (g_minstagib_invis_alpha <= 0)
915                         g_minstagib_invis_alpha = -1;
916         }
917         else
918         {
919                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
920                 {
921                         e = get_weaponinfo(i);
922                         if(want_weapon("g_start_weapon_", e, FALSE))
923                                 start_weapons |= e.weapons;
924                 }
925         }
926
927         if(!cvar("g_use_ammunition"))
928                 start_items |= IT_UNLIMITED_AMMO;
929
930         if(cvar("g_nexball"))
931                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
932
933         if(g_minstagib)
934         {
935                 start_ammo_cells = cvar("g_minstagib_ammo_start");
936                 start_ammo_fuel = cvar("g_start_ammo_fuel");
937         }
938         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
939         {
940                 start_ammo_rockets = 999;
941                 start_ammo_shells = 999;
942                 start_ammo_cells = 999;
943                 start_ammo_nails = 999;
944                 start_ammo_fuel = 999;
945         }
946         else
947         {
948                 if(g_lms || g_ca)
949                 {
950                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
951                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
952                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
953                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
954                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
955                 }
956                 else
957                 {
958                         start_ammo_shells = cvar("g_start_ammo_shells");
959                         start_ammo_nails = cvar("g_start_ammo_nails");
960                         start_ammo_rockets = cvar("g_start_ammo_rockets");
961                         start_ammo_cells = cvar("g_start_ammo_cells");
962                         start_ammo_fuel = cvar("g_start_ammo_fuel");
963                 }
964         }
965
966         if (g_lms || g_ca)
967         {
968                 start_health = cvar("g_lms_start_health");
969                 start_armorvalue = cvar("g_lms_start_armor");
970         }
971
972         if (inWarmupStage)
973         {
974                 warmup_start_ammo_shells = start_ammo_shells;
975                 warmup_start_ammo_nails = start_ammo_nails;
976                 warmup_start_ammo_rockets = start_ammo_rockets;
977                 warmup_start_ammo_cells = start_ammo_cells;
978                 warmup_start_ammo_fuel = start_ammo_fuel;
979                 warmup_start_health = start_health;
980                 warmup_start_armorvalue = start_armorvalue;
981                 warmup_start_weapons = start_weapons;
982
983                 if (!g_weaponarena && !g_minstagib && !g_ca)
984                 {
985                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
986                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
987                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
988                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
989                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
990                         warmup_start_health = cvar("g_warmup_start_health");
991                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
992                         warmup_start_weapons = 0;
993                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
994                         {
995                                 e = get_weaponinfo(i);
996                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
997                                         warmup_start_weapons |= e.weapons;
998                         }
999                 }
1000         }
1001
1002         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1003         {
1004                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1005                 start_items |= IT_FUEL_REGEN;
1006                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1007                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1008         }
1009
1010         if (g_jetpack)
1011                 start_items |= IT_JETPACK;
1012
1013         MUTATOR_CALLHOOK(SetStartItems);
1014
1015         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1016         {
1017                 e = get_weaponinfo(i);
1018                 if(e.weapons & (start_weapons | warmup_start_weapons))
1019                         weapon_action(e.weapon, WR_PRECACHE);
1020         }
1021
1022         start_ammo_shells = max(0, start_ammo_shells);
1023         start_ammo_nails = max(0, start_ammo_nails);
1024         start_ammo_cells = max(0, start_ammo_cells);
1025         start_ammo_rockets = max(0, start_ammo_rockets);
1026         start_ammo_fuel = max(0, start_ammo_fuel);
1027
1028         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1029         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1030         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1031         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1032         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1033 }
1034
1035 float g_bugrigs;
1036 float g_bugrigs_planar_movement;
1037 float g_bugrigs_planar_movement_car_jumping;
1038 float g_bugrigs_reverse_spinning;
1039 float g_bugrigs_reverse_speeding;
1040 float g_bugrigs_reverse_stopping;
1041 float g_bugrigs_air_steering;
1042 float g_bugrigs_angle_smoothing;
1043 float g_bugrigs_friction_floor;
1044 float g_bugrigs_friction_brake;
1045 float g_bugrigs_friction_air;
1046 float g_bugrigs_accel;
1047 float g_bugrigs_speed_ref;
1048 float g_bugrigs_speed_pow;
1049 float g_bugrigs_steer;
1050
1051 float g_touchexplode;
1052 float g_touchexplode_radius;
1053 float g_touchexplode_damage;
1054 float g_touchexplode_edgedamage;
1055 float g_touchexplode_force;
1056
1057 float sv_autotaunt;
1058 float sv_taunt;
1059
1060 float sv_pitch_min;
1061 float sv_pitch_max;
1062 float sv_pitch_fixyaw;
1063
1064 string GetGametype(); // g_world.qc
1065 void readlevelcvars(void)
1066 {
1067         // first load all the mutators
1068         if(cvar("g_invincible_projectiles"))
1069                 MUTATOR_ADD(mutator_invincibleprojectiles);
1070         if(cvar("g_nix"))
1071                 MUTATOR_ADD(mutator_nix);
1072         if(cvar("g_dodging"))
1073                 MUTATOR_ADD(mutator_dodging);
1074         if(cvar("g_rocket_flying"))
1075                 MUTATOR_ADD(mutator_rocketflying);
1076         if(cvar("g_vampire"))
1077                 MUTATOR_ADD(mutator_vampire);
1078         if(cvar("g_spawn_near_teammate"))
1079                 MUTATOR_ADD(mutator_spawn_near_teammate);
1080
1081         // is this a mutator? is this a mode?
1082         if(cvar("g_sandbox"))
1083                 MUTATOR_ADD(sandbox);
1084
1085         if(cvar("sv_allow_fullbright"))
1086                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1087
1088     g_bugrigs = cvar("g_bugrigs");
1089     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1090     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1091     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1092     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1093     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1094     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1095     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1096     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1097     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1098     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1099     g_bugrigs_accel = cvar("g_bugrigs_accel");
1100     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1101     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1102     g_bugrigs_steer = cvar("g_bugrigs_steer");
1103
1104     g_touchexplode = cvar("g_touchexplode");
1105     g_touchexplode_radius = cvar("g_touchexplode_radius");
1106     g_touchexplode_damage = cvar("g_touchexplode_damage");
1107     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1108     g_touchexplode_force = cvar("g_touchexplode_force");
1109
1110 #ifdef ALLOW_FORCEMODELS
1111         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1112 #endif
1113
1114         sv_clones = cvar("sv_clones");
1115         sv_gentle = cvar("sv_gentle");
1116         sv_foginterval = cvar("sv_foginterval");
1117         g_cloaked = cvar("g_cloaked");
1118     if(g_cts)
1119         g_cloaked = 1; // always enable cloak in CTS
1120         g_jump_grunt = cvar("g_jump_grunt");
1121         g_footsteps = cvar("g_footsteps");
1122         g_grappling_hook = cvar("g_grappling_hook");
1123         g_jetpack = cvar("g_jetpack");
1124         g_midair = cvar("g_midair");
1125         g_minstagib = cvar("g_minstagib");
1126         g_norecoil = cvar("g_norecoil");
1127         g_bloodloss = cvar("g_bloodloss");
1128         sv_maxidle = cvar("sv_maxidle");
1129         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1130         g_ctf_reverse = cvar("g_ctf_reverse");
1131         sv_autotaunt = cvar("sv_autotaunt");
1132         sv_taunt = cvar("sv_taunt");
1133
1134         inWarmupStage = cvar("g_warmup");
1135         g_warmup_limit = cvar("g_warmup_limit");
1136         g_warmup_allguns = cvar("g_warmup_allguns");
1137         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1138
1139         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1140                 inWarmupStage = 0; // these modes cannot work together, sorry
1141
1142         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1143         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1144         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1145         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1146         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1147         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1148         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1149         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1150         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1151         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1152         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1153         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1154         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1155         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1156
1157         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1158         g_weaponratefactor = cvar("g_weaponratefactor");
1159         g_weapondamagefactor = cvar("g_weapondamagefactor");
1160         g_weaponforcefactor = cvar("g_weaponforcefactor");
1161         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1162
1163         g_pickup_shells = cvar("g_pickup_shells");
1164         g_pickup_shells_max = cvar("g_pickup_shells_max");
1165         g_pickup_nails = cvar("g_pickup_nails");
1166         g_pickup_nails_max = cvar("g_pickup_nails_max");
1167         g_pickup_rockets = cvar("g_pickup_rockets");
1168         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1169         g_pickup_cells = cvar("g_pickup_cells");
1170         g_pickup_cells_max = cvar("g_pickup_cells_max");
1171         g_pickup_fuel = cvar("g_pickup_fuel");
1172         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1173         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1174         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1175         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1176         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1177         g_pickup_armormedium = cvar("g_pickup_armormedium");
1178         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1179         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1180         g_pickup_armorbig = cvar("g_pickup_armorbig");
1181         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1182         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1183         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1184         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1185         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1186         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1187         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1188         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1189         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1190         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1191         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1192         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1193         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1194         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1195         g_pickup_healthmega = cvar("g_pickup_healthmega");
1196         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1197         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1198
1199         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1200         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1201
1202         g_pinata = cvar("g_pinata");
1203
1204     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1205     if(!g_weapon_stay)
1206         g_weapon_stay = cvar("g_weapon_stay");
1207
1208         if not(inWarmupStage && !g_ca)
1209                 game_starttime = cvar("g_start_delay");
1210
1211         sv_pitch_min = cvar("sv_pitch_min");
1212         sv_pitch_max = cvar("sv_pitch_max");
1213         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1214
1215         readplayerstartcvars();
1216 }
1217
1218 //#NO AUTOCVARS END
1219
1220 // Sound functions
1221 string precache_sound (string s) = #19;
1222 float precache_sound_index (string s) = #19;
1223
1224 #define SND_VOLUME      1
1225 #define SND_ATTENUATION 2
1226 #define SND_LARGEENTITY 8
1227 #define SND_LARGESOUND  16
1228
1229 float sound_allowed(float dest, entity e)
1230 {
1231     // sounds from world may always pass
1232     for (;;)
1233     {
1234         if (e.classname == "body")
1235             e = e.enemy;
1236         else if (e.realowner && e.realowner != e)
1237             e = e.realowner;
1238         else if (e.owner && e.owner != e)
1239             e = e.owner;
1240         else
1241             break;
1242     }
1243     // sounds to self may always pass
1244     if (dest == MSG_ONE)
1245         if (e == msg_entity)
1246             return TRUE;
1247     // sounds by players can be removed
1248     if (autocvar_bot_sound_monopoly)
1249         if (clienttype(e) == CLIENTTYPE_REAL)
1250             return FALSE;
1251     // anything else may pass
1252     return TRUE;
1253 }
1254
1255 #ifdef COMPAT_XON010_CHANNELS
1256 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1257 void sound(entity e, float chan, string samp, float vol, float atten)
1258 {
1259     if (!sound_allowed(MSG_BROADCAST, e))
1260         return;
1261     builtin_sound(e, chan, samp, vol, atten);
1262 }
1263 #else
1264 #undef sound
1265 void sound(entity e, float chan, string samp, float vol, float atten)
1266 {
1267     if (!sound_allowed(MSG_BROADCAST, e))
1268         return;
1269     sound7(e, chan, samp, vol, atten, 0, 0);
1270 }
1271 #endif
1272
1273 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1274 {
1275     float entno, idx;
1276
1277     if (!sound_allowed(dest, e))
1278         return;
1279
1280     entno = num_for_edict(e);
1281     idx = precache_sound_index(samp);
1282
1283     float sflags;
1284     sflags = 0;
1285
1286     atten = floor(atten * 64);
1287     vol = floor(vol * 255);
1288
1289     if (vol != 255)
1290         sflags |= SND_VOLUME;
1291     if (atten != 64)
1292         sflags |= SND_ATTENUATION;
1293     if (entno >= 8192 || chan < 0 || chan > 7)
1294         sflags |= SND_LARGEENTITY;
1295     if (idx >= 256)
1296         sflags |= SND_LARGESOUND;
1297
1298     WriteByte(dest, SVC_SOUND);
1299     WriteByte(dest, sflags);
1300     if (sflags & SND_VOLUME)
1301         WriteByte(dest, vol);
1302     if (sflags & SND_ATTENUATION)
1303         WriteByte(dest, atten);
1304     if (sflags & SND_LARGEENTITY)
1305     {
1306         WriteShort(dest, entno);
1307         WriteByte(dest, chan);
1308     }
1309     else
1310     {
1311         WriteShort(dest, entno * 8 + chan);
1312     }
1313     if (sflags & SND_LARGESOUND)
1314         WriteShort(dest, idx);
1315     else
1316         WriteByte(dest, idx);
1317
1318     WriteCoord(dest, o_x);
1319     WriteCoord(dest, o_y);
1320     WriteCoord(dest, o_z);
1321 }
1322 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1323 {
1324     vector o;
1325
1326     if (!sound_allowed(dest, e))
1327         return;
1328
1329     o = e.origin + 0.5 * (e.mins + e.maxs);
1330     soundtoat(dest, e, o, chan, samp, vol, atten);
1331 }
1332 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1333 {
1334     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1335 }
1336 void stopsoundto(float dest, entity e, float chan)
1337 {
1338     float entno;
1339
1340     if (!sound_allowed(dest, e))
1341         return;
1342
1343     entno = num_for_edict(e);
1344
1345     if (entno >= 8192 || chan < 0 || chan > 7)
1346     {
1347         float idx, sflags;
1348         idx = precache_sound_index("misc/null.wav");
1349         sflags = SND_LARGEENTITY;
1350         if (idx >= 256)
1351             sflags |= SND_LARGESOUND;
1352         WriteByte(dest, SVC_SOUND);
1353         WriteByte(dest, sflags);
1354         WriteShort(dest, entno);
1355         WriteByte(dest, chan);
1356         if (sflags & SND_LARGESOUND)
1357             WriteShort(dest, idx);
1358         else
1359             WriteByte(dest, idx);
1360         WriteCoord(dest, e.origin_x);
1361         WriteCoord(dest, e.origin_y);
1362         WriteCoord(dest, e.origin_z);
1363     }
1364     else
1365     {
1366         WriteByte(dest, SVC_STOPSOUND);
1367         WriteShort(dest, entno * 8 + chan);
1368     }
1369 }
1370 void stopsound(entity e, float chan)
1371 {
1372     if (!sound_allowed(MSG_BROADCAST, e))
1373         return;
1374
1375     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1376     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1377 }
1378
1379 void play2(entity e, string filename)
1380 {
1381     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1382     msg_entity = e;
1383     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1384 }
1385
1386 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1387 .float spamtime;
1388 float spamsound(entity e, float chan, string samp, float vol, float atten)
1389 {
1390     if (!sound_allowed(MSG_BROADCAST, e))
1391         return FALSE;
1392
1393     if (time > e.spamtime)
1394     {
1395         e.spamtime = time;
1396         sound(e, chan, samp, vol, atten);
1397         return TRUE;
1398     }
1399     return FALSE;
1400 }
1401
1402 void play2team(float t, string filename)
1403 {
1404     entity head;
1405
1406     if (autocvar_bot_sound_monopoly)
1407         return;
1408
1409     FOR_EACH_REALPLAYER(head)
1410     {
1411         if (head.team == t)
1412             play2(head, filename);
1413     }
1414 }
1415
1416 void play2all(string samp)
1417 {
1418     if (autocvar_bot_sound_monopoly)
1419         return;
1420
1421     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1422 }
1423
1424 void PrecachePlayerSounds(string f);
1425 void precache_playermodel(string m)
1426 {
1427         float globhandle, i, n;
1428         string f;
1429
1430         if(substring(m, -9,5) == "_lod1")
1431                 return;
1432         if(substring(m, -9,5) == "_lod2")
1433                 return;
1434         precache_model(m);
1435         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1436         if(fexists(f))
1437                 precache_model(f);
1438         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1439         if(fexists(f))
1440                 precache_model(f);
1441
1442         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1443         if (globhandle < 0)
1444                 return;
1445         n = search_getsize(globhandle);
1446         for (i = 0; i < n; ++i)
1447         {
1448                 //print(search_getfilename(globhandle, i), "\n");
1449                 f = search_getfilename(globhandle, i);
1450                 PrecachePlayerSounds(f);
1451         }
1452         search_end(globhandle);
1453 }
1454 void precache_all_playermodels(string pattern)
1455 {
1456         float globhandle, i, n;
1457         string f;
1458
1459         globhandle = search_begin(pattern, TRUE, FALSE);
1460         if (globhandle < 0)
1461                 return;
1462         n = search_getsize(globhandle);
1463         for (i = 0; i < n; ++i)
1464         {
1465                 //print(search_getfilename(globhandle, i), "\n");
1466                 f = search_getfilename(globhandle, i);
1467                 precache_playermodel(f);
1468         }
1469         search_end(globhandle);
1470 }
1471
1472 void precache()
1473 {
1474     // gamemode related things
1475     precache_model ("models/misc/chatbubble.spr");
1476     if (g_runematch)
1477     {
1478         precache_model ("models/runematch/curse.mdl");
1479         precache_model ("models/runematch/rune.mdl");
1480     }
1481
1482 #ifdef TTURRETS_ENABLED
1483     if (autocvar_g_turrets)
1484         turrets_precash();
1485 #endif
1486
1487     // Precache all player models if desired
1488     if (autocvar_sv_precacheplayermodels)
1489     {
1490         PrecachePlayerSounds("sound/player/default.sounds");
1491         precache_all_playermodels("models/player/*.zym");
1492         precache_all_playermodels("models/player/*.dpm");
1493         precache_all_playermodels("models/player/*.md3");
1494         precache_all_playermodels("models/player/*.psk");
1495         precache_all_playermodels("models/player/*.iqm");
1496     }
1497
1498     if (autocvar_sv_defaultcharacter)
1499     {
1500         string s;
1501         s = autocvar_sv_defaultplayermodel_red;
1502         if (s != "")
1503             precache_playermodel(s);
1504         s = autocvar_sv_defaultplayermodel_blue;
1505         if (s != "")
1506             precache_playermodel(s);
1507         s = autocvar_sv_defaultplayermodel_yellow;
1508         if (s != "")
1509             precache_playermodel(s);
1510         s = autocvar_sv_defaultplayermodel_pink;
1511         if (s != "")
1512             precache_playermodel(s);
1513         s = autocvar_sv_defaultplayermodel;
1514         if (s != "")
1515             precache_playermodel(s);
1516     }
1517
1518     if (g_footsteps)
1519     {
1520         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1521         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1522     }
1523
1524     // gore and miscellaneous sounds
1525     //precache_sound ("misc/h2ohit.wav");
1526     precache_model ("models/hook.md3");
1527     precache_sound ("misc/armorimpact.wav");
1528     precache_sound ("misc/bodyimpact1.wav");
1529     precache_sound ("misc/bodyimpact2.wav");
1530     precache_sound ("misc/gib.wav");
1531     precache_sound ("misc/gib_splat01.wav");
1532     precache_sound ("misc/gib_splat02.wav");
1533     precache_sound ("misc/gib_splat03.wav");
1534     precache_sound ("misc/gib_splat04.wav");
1535     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1536     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1537     precache_sound ("misc/null.wav");
1538     precache_sound ("misc/spawn.wav");
1539     precache_sound ("misc/talk.wav");
1540     precache_sound ("misc/teleport.wav");
1541     precache_sound ("misc/poweroff.wav");
1542     precache_sound ("player/lava.wav");
1543     precache_sound ("player/slime.wav");
1544
1545     if (g_jetpack)
1546         precache_sound ("misc/jetpack_fly.wav");
1547
1548     precache_model ("models/sprites/0.spr32");
1549     precache_model ("models/sprites/1.spr32");
1550     precache_model ("models/sprites/2.spr32");
1551     precache_model ("models/sprites/3.spr32");
1552     precache_model ("models/sprites/4.spr32");
1553     precache_model ("models/sprites/5.spr32");
1554     precache_model ("models/sprites/6.spr32");
1555     precache_model ("models/sprites/7.spr32");
1556     precache_model ("models/sprites/8.spr32");
1557     precache_model ("models/sprites/9.spr32");
1558     precache_model ("models/sprites/10.spr32");
1559
1560     // common weapon precaches
1561         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1562     precache_sound ("weapons/weapon_switch.wav");
1563     precache_sound ("weapons/weaponpickup.wav");
1564     precache_sound ("weapons/unavailable.wav");
1565     precache_sound ("weapons/dryfire.wav");
1566     if (g_grappling_hook)
1567     {
1568         precache_sound ("weapons/hook_fire.wav"); // hook
1569         precache_sound ("weapons/hook_impact.wav"); // hook
1570     }
1571
1572     if(autocvar_sv_precacheweapons)
1573     {
1574         //precache weapon models/sounds
1575         float wep;
1576         wep = WEP_FIRST;
1577         while (wep <= WEP_LAST)
1578         {
1579             weapon_action(wep, WR_PRECACHE);
1580             wep = wep + 1;
1581         }
1582     }
1583
1584     precache_model("models/elaser.mdl");
1585     precache_model("models/laser.mdl");
1586     precache_model("models/ebomb.mdl");
1587
1588 #if 0
1589     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1590
1591     if (!self.noise && self.music) // quake 3 uses the music field
1592         self.noise = self.music;
1593
1594     // plays music for the level if there is any
1595     if (self.noise)
1596     {
1597         precache_sound (self.noise);
1598         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1599     }
1600 #endif
1601 }
1602
1603 // sorry, but using \ in macros breaks line numbers
1604 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1605 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1606 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1607
1608
1609 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1610 {
1611         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1612         {
1613                 msg_entity = e;
1614                 WRITESPECTATABLE_MSG_ONE({
1615                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1616                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1617                         WriteByte(MSG_ONE, id);
1618                         WriteString(MSG_ONE, s);
1619                         if (id != 0 && s != "")
1620                         {
1621                                 WriteByte(MSG_ONE, duration);
1622                                 WriteByte(MSG_ONE, countdown_num);
1623                         }
1624                 });
1625         }
1626 }
1627 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1628 {
1629         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1630 }
1631 // WARNING: this kills the trace globals
1632 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1633 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1634
1635 #define INITPRIO_FIRST              0
1636 #define INITPRIO_GAMETYPE           0
1637 #define INITPRIO_GAMETYPE_FALLBACK  1
1638 #define INITPRIO_FINDTARGET        10
1639 #define INITPRIO_DROPTOFLOOR       20
1640 #define INITPRIO_SETLOCATION       90
1641 #define INITPRIO_LINKDOORS         91
1642 #define INITPRIO_LAST              99
1643
1644 .void(void) initialize_entity;
1645 .float initialize_entity_order;
1646 .entity initialize_entity_next;
1647 entity initialize_entity_first;
1648
1649 void make_safe_for_remove(entity e)
1650 {
1651     if (e.initialize_entity)
1652     {
1653         entity ent, prev;
1654         for (ent = initialize_entity_first; ent; )
1655         {
1656             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1657             {
1658                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1659                 // skip it in linked list
1660                 if (prev)
1661                 {
1662                     prev.initialize_entity_next = ent.initialize_entity_next;
1663                     ent = prev.initialize_entity_next;
1664                 }
1665                 else
1666                 {
1667                     initialize_entity_first = ent.initialize_entity_next;
1668                     ent = initialize_entity_first;
1669                 }
1670             }
1671             else
1672             {
1673                 prev = ent;
1674                 ent = ent.initialize_entity_next;
1675             }
1676         }
1677     }
1678 }
1679
1680 void objerror(string s)
1681 {
1682     make_safe_for_remove(self);
1683     builtin_objerror(s);
1684 }
1685
1686 .float remove_except_protected_forbidden;
1687 void remove_except_protected(entity e)
1688 {
1689         if(e.remove_except_protected_forbidden)
1690                 error("not allowed to remove this at this point");
1691         builtin_remove(e);
1692 }
1693
1694 void remove_unsafely(entity e)
1695 {
1696     if(e.classname == "spike")
1697         error("Removing spikes is forbidden (crylink bug), please report");
1698     builtin_remove(e);
1699 }
1700
1701 void remove_safely(entity e)
1702 {
1703     make_safe_for_remove(e);
1704     builtin_remove(e);
1705 }
1706
1707 void InitializeEntity(entity e, void(void) func, float order)
1708 {
1709     entity prev, cur;
1710
1711     if (!e || e.initialize_entity)
1712     {
1713         // make a proxy initializer entity
1714         entity e_old;
1715         e_old = e;
1716         e = spawn();
1717         e.classname = "initialize_entity";
1718         e.enemy = e_old;
1719     }
1720
1721     e.initialize_entity = func;
1722     e.initialize_entity_order = order;
1723
1724     cur = initialize_entity_first;
1725     for (;;)
1726     {
1727         if (!cur || cur.initialize_entity_order > order)
1728         {
1729             // insert between prev and cur
1730             if (prev)
1731                 prev.initialize_entity_next = e;
1732             else
1733                 initialize_entity_first = e;
1734             e.initialize_entity_next = cur;
1735             return;
1736         }
1737         prev = cur;
1738         cur = cur.initialize_entity_next;
1739     }
1740 }
1741 void InitializeEntitiesRun()
1742 {
1743     entity startoflist;
1744     startoflist = initialize_entity_first;
1745     initialize_entity_first = world;
1746     remove = remove_except_protected;
1747     for (self = startoflist; self; self = self.initialize_entity_next)
1748     {
1749         self.remove_except_protected_forbidden = 1;
1750     }
1751     for (self = startoflist; self; )
1752     {
1753         entity e;
1754         var void(void) func;
1755         e = self.initialize_entity_next;
1756         func = self.initialize_entity;
1757         self.initialize_entity_order = 0;
1758         self.initialize_entity = func_null;
1759         self.initialize_entity_next = world;
1760         self.remove_except_protected_forbidden = 0;
1761         if (self.classname == "initialize_entity")
1762         {
1763             entity e_old;
1764             e_old = self.enemy;
1765             builtin_remove(self);
1766             self = e_old;
1767         }
1768         //dprint("Delayed initialization: ", self.classname, "\n");
1769         if(func != func_null)
1770             func();
1771         else
1772         {
1773             eprint(self);
1774             backtrace(strcat("Null function in: ", self.classname, "\n"));
1775         }
1776         self = e;
1777     }
1778     remove = remove_unsafely;
1779 }
1780
1781 .float uncustomizeentityforclient_set;
1782 .void(void) uncustomizeentityforclient;
1783 void(void) SUB_Nullpointer = #0;
1784 void UncustomizeEntitiesRun()
1785 {
1786     entity oldself;
1787     oldself = self;
1788     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1789         self.uncustomizeentityforclient();
1790     self = oldself;
1791 }
1792 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1793 {
1794     e.customizeentityforclient = customizer;
1795     e.uncustomizeentityforclient = uncustomizer;
1796     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1797 }
1798
1799 .float nottargeted;
1800 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1801
1802 void() SUB_Remove;
1803 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1804 {
1805     vector mi, ma;
1806
1807     if (e.classname == "")
1808         e.classname = "net_linked";
1809
1810     if (e.model == "" || self.modelindex == 0)
1811     {
1812         mi = e.mins;
1813         ma = e.maxs;
1814         setmodel(e, "null");
1815         setsize(e, mi, ma);
1816     }
1817
1818     e.SendEntity = sendfunc;
1819     e.SendFlags = 0xFFFFFF;
1820
1821     if (!docull)
1822         e.effects |= EF_NODEPTHTEST;
1823
1824     if (dt)
1825     {
1826         e.nextthink = time + dt;
1827         e.think = SUB_Remove;
1828     }
1829 }
1830
1831 void adaptor_think2touch()
1832 {
1833     entity o;
1834     o = other;
1835     other = world;
1836     self.touch();
1837     other = o;
1838 }
1839
1840 void adaptor_think2use()
1841 {
1842     entity o, a;
1843     o = other;
1844     a = activator;
1845     activator = world;
1846     other = world;
1847     self.use();
1848     other = o;
1849     activator = a;
1850 }
1851
1852 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1853 {
1854         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1855                 self.projectiledeathtype |= HITTYPE_SPLASH;
1856         adaptor_think2use();
1857 }
1858
1859 // deferred dropping
1860 void DropToFloor_Handler()
1861 {
1862     builtin_droptofloor();
1863     self.dropped_origin = self.origin;
1864 }
1865
1866 void droptofloor()
1867 {
1868     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1869 }
1870
1871
1872
1873 float trace_hits_box_a0, trace_hits_box_a1;
1874
1875 float trace_hits_box_1d(float end, float thmi, float thma)
1876 {
1877     if (end == 0)
1878     {
1879         // just check if x is in range
1880         if (0 < thmi)
1881             return FALSE;
1882         if (0 > thma)
1883             return FALSE;
1884     }
1885     else
1886     {
1887         // do the trace with respect to x
1888         // 0 -> end has to stay in thmi -> thma
1889         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1890         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1891         if (trace_hits_box_a0 > trace_hits_box_a1)
1892             return FALSE;
1893     }
1894     return TRUE;
1895 }
1896
1897 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1898 {
1899     end -= start;
1900     thmi -= start;
1901     thma -= start;
1902     // now it is a trace from 0 to end
1903
1904     trace_hits_box_a0 = 0;
1905     trace_hits_box_a1 = 1;
1906
1907     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1908         return FALSE;
1909     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1910         return FALSE;
1911     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1912         return FALSE;
1913
1914     return TRUE;
1915 }
1916
1917 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1918 {
1919     return trace_hits_box(start, end, thmi - ma, thma - mi);
1920 }
1921
1922 float SUB_NoImpactCheck()
1923 {
1924         // zero hitcontents = this is not the real impact, but either the
1925         // mirror-impact of something hitting the projectile instead of the
1926         // projectile hitting the something, or a touchareagrid one. Neither of
1927         // these stop the projectile from moving, so...
1928         if(trace_dphitcontents == 0)
1929         {
1930                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1931                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1932                 checkclient();
1933         }
1934     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1935         return 1;
1936     if (other == world && self.size != '0 0 0')
1937     {
1938         vector tic;
1939         tic = self.velocity * sys_frametime;
1940         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1941         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1942         if (trace_fraction >= 1)
1943         {
1944             dprint("Odd... did not hit...?\n");
1945         }
1946         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1947         {
1948             dprint("Detected and prevented the sky-grapple bug.\n");
1949             return 1;
1950         }
1951     }
1952
1953     return 0;
1954 }
1955
1956 #define SUB_OwnerCheck() (other && (other == self.owner))
1957
1958 void RemoveGrapplingHook(entity pl);
1959 void W_Crylink_Dequeue(entity e);
1960 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1961 {
1962         if(SUB_OwnerCheck())
1963                 return TRUE;
1964         if(SUB_NoImpactCheck())
1965         {
1966                 if(self.classname == "grapplinghook")
1967                         RemoveGrapplingHook(self.realowner);
1968                 else if(self.classname == "spike")
1969                 {
1970                         W_Crylink_Dequeue(self);
1971                         remove(self);
1972                 }
1973                 else
1974                         remove(self);
1975                 return TRUE;
1976         }
1977         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1978                 UpdateCSQCProjectile(self);
1979         return FALSE;
1980 }
1981 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1982
1983 void URI_Get_Callback(float id, float status, string data)
1984 {
1985         if(url_URI_Get_Callback(id, status, data))
1986         {
1987                 // handled
1988         }
1989         else if (id == URI_GET_DISCARD)
1990         {
1991                 // discard
1992         }
1993         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1994         {
1995                 // sv_cmd curl
1996                 Curl_URI_Get_Callback(id, status, data);
1997         }
1998         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1999         {
2000                 // online ban list
2001                 OnlineBanList_URI_Get_Callback(id, status, data);
2002         }
2003         else
2004         {
2005                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2006         }
2007 }
2008
2009 string uid2name(string myuid) {
2010         string s;
2011         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2012
2013         // FIXME remove this later after 0.6 release
2014         // convert old style broken records to correct style
2015         if(s == "")
2016         {
2017                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2018                 if(s != "")
2019                 {
2020                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2021                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2022                 }
2023         }
2024         
2025         if(s == "")
2026                 s = "^1Unregistered Player";
2027         return s;
2028 }
2029
2030 float race_readTime(string map, float pos)
2031 {
2032         string rr;
2033         if(g_cts)
2034                 rr = CTS_RECORD;
2035         else
2036                 rr = RACE_RECORD;
2037
2038         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2039 }
2040
2041 string race_readUID(string map, float pos)
2042 {
2043         string rr;
2044         if(g_cts)
2045                 rr = CTS_RECORD;
2046         else
2047                 rr = RACE_RECORD;
2048
2049         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2050 }
2051
2052 float race_readPos(string map, float t) {
2053         float i;
2054         for (i = 1; i <= RANKINGS_CNT; ++i)
2055                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2056                         return i;
2057
2058         return 0; // pos is zero if unranked
2059 }
2060
2061 void race_writeTime(string map, float t, string myuid)
2062 {
2063         string rr;
2064         if(g_cts)
2065                 rr = CTS_RECORD;
2066         else
2067                 rr = RACE_RECORD;
2068
2069         float newpos;
2070         newpos = race_readPos(map, t);
2071
2072         float i, prevpos;
2073         for(i = 1; i <= RANKINGS_CNT; ++i)
2074         {
2075                 if(race_readUID(map, i) == myuid)
2076                         prevpos = i;
2077         }
2078         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2079                 for (i = prevpos; i > newpos; --i) {
2080                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2081                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2082                 }
2083         } else { // player has no ranked record yet
2084                 for (i = RANKINGS_CNT; i > newpos; --i) {
2085                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2086                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2087                 }
2088         }
2089
2090         // store new time itself
2091         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2092         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2093 }
2094
2095 string race_readName(string map, float pos)
2096 {
2097         string rr;
2098         if(g_cts)
2099                 rr = CTS_RECORD;
2100         else
2101                 rr = RACE_RECORD;
2102
2103         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2104 }
2105
2106 string race_placeName(float pos) {
2107         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2108         {
2109                 if(mod(pos, 10) == 1)
2110                         return strcat(ftos(pos), "st");
2111                 else if(mod(pos, 10) == 2)
2112                         return strcat(ftos(pos), "nd");
2113                 else if(mod(pos, 10) == 3)
2114                         return strcat(ftos(pos), "rd");
2115                 else
2116                         return strcat(ftos(pos), "th");
2117         }
2118         else
2119                 return strcat(ftos(pos), "th");
2120 }
2121
2122 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2123 {
2124     float m, i;
2125     vector start, org, delta, end, enddown, mstart;
2126     entity sp;
2127
2128     m = e.dphitcontentsmask;
2129     e.dphitcontentsmask = goodcontents | badcontents;
2130
2131     org = world.mins;
2132     delta = world.maxs - world.mins;
2133
2134     for (i = 0; i < attempts; ++i)
2135     {
2136         start_x = org_x + random() * delta_x;
2137         start_y = org_y + random() * delta_y;
2138         start_z = org_z + random() * delta_z;
2139
2140         // rule 1: start inside world bounds, and outside
2141         // solid, and don't start from somewhere where you can
2142         // fall down to evil
2143         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2144         if (trace_fraction >= 1)
2145             continue;
2146         if (trace_startsolid)
2147             continue;
2148         if (trace_dphitcontents & badcontents)
2149             continue;
2150         if (trace_dphitq3surfaceflags & badsurfaceflags)
2151             continue;
2152
2153         // rule 2: if we are too high, lower the point
2154         if (trace_fraction * delta_z > maxaboveground)
2155             start = trace_endpos + '0 0 1' * maxaboveground;
2156         enddown = trace_endpos;
2157
2158         // rule 3: make sure we aren't outside the map. This only works
2159         // for somewhat well formed maps. A good rule of thumb is that
2160         // the map should have a convex outside hull.
2161         // these can be traceLINES as we already verified the starting box
2162         mstart = start + 0.5 * (e.mins + e.maxs);
2163         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2164         if (trace_fraction >= 1)
2165             continue;
2166         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2167         if (trace_fraction >= 1)
2168             continue;
2169         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2170         if (trace_fraction >= 1)
2171             continue;
2172         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2173         if (trace_fraction >= 1)
2174             continue;
2175         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2176         if (trace_fraction >= 1)
2177             continue;
2178
2179         // rule 4: we must "see" some spawnpoint
2180         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2181                 if(checkpvs(mstart, sp))
2182                         break;
2183         if(!sp)
2184         {
2185                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2186                         if(checkpvs(mstart, sp))
2187                                 break;
2188                 if(!sp)
2189                         continue;
2190         }
2191
2192         // find a random vector to "look at"
2193         end_x = org_x + random() * delta_x;
2194         end_y = org_y + random() * delta_y;
2195         end_z = org_z + random() * delta_z;
2196         end = start + normalize(end - start) * vlen(delta);
2197
2198         // rule 4: start TO end must not be too short
2199         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2200         if (trace_startsolid)
2201             continue;
2202         if (trace_fraction < minviewdistance / vlen(delta))
2203             continue;
2204
2205         // rule 5: don't want to look at sky
2206         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2207             continue;
2208
2209         // rule 6: we must not end up in trigger_hurt
2210         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2211             continue;
2212
2213         break;
2214     }
2215
2216     e.dphitcontentsmask = m;
2217
2218     if (i < attempts)
2219     {
2220         setorigin(e, start);
2221         e.angles = vectoangles(end - start);
2222         dprint("Needed ", ftos(i + 1), " attempts\n");
2223         return TRUE;
2224     }
2225     else
2226         return FALSE;
2227 }
2228
2229 float zcurveparticles_effectno;
2230 vector zcurveparticles_start;
2231 float zcurveparticles_spd;
2232
2233 void endzcurveparticles()
2234 {
2235         if(zcurveparticles_effectno)
2236         {
2237                 // terminator
2238                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2239         }
2240         zcurveparticles_effectno = 0;
2241 }
2242
2243 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2244 {
2245         spd = bound(0, floor(spd / 16), 32767);
2246         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2247         {
2248                 endzcurveparticles();
2249                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2250                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2251                 WriteShort(MSG_BROADCAST, effectno);
2252                 WriteCoord(MSG_BROADCAST, start_x);
2253                 WriteCoord(MSG_BROADCAST, start_y);
2254                 WriteCoord(MSG_BROADCAST, start_z);
2255                 zcurveparticles_effectno = effectno;
2256                 zcurveparticles_start = start;
2257         }
2258         else
2259                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2260         WriteCoord(MSG_BROADCAST, end_x);
2261         WriteCoord(MSG_BROADCAST, end_y);
2262         WriteCoord(MSG_BROADCAST, end_z);
2263         WriteCoord(MSG_BROADCAST, end_dz);
2264         zcurveparticles_spd = spd;
2265 }
2266
2267 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2268 {
2269         float end_dz;
2270         vector vecxy, velxy;
2271
2272         vecxy = end - start;
2273         vecxy_z = 0;
2274         velxy = vel;
2275         velxy_z = 0;
2276
2277         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2278         {
2279                 endzcurveparticles();
2280                 trailparticles(world, effectno, start, end);
2281                 return;
2282         }
2283
2284         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2285         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2286 }
2287
2288 void write_recordmarker(entity pl, float tstart, float dt)
2289 {
2290     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2291
2292     // also write a marker into demo files for demotc-race-record-extractor to find
2293     stuffcmd(pl,
2294              strcat(
2295                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2296                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2297 }
2298
2299 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2300 {
2301         switch(algn)
2302         {
2303                 default:
2304                 case 3: // right
2305                         break;
2306
2307                 case 4: // left
2308                         vecs_y = -vecs_y;
2309                         break;
2310
2311                 case 1:
2312                         if(allowcenter) // 2: allow center handedness
2313                         {
2314                                 // center
2315                                 vecs_y = 0;
2316                                 vecs_z -= 2;
2317                         }
2318                         else
2319                         {
2320                                 // right
2321                         }
2322                         break;
2323
2324                 case 2:
2325                         if(allowcenter) // 2: allow center handedness
2326                         {
2327                                 // center
2328                                 vecs_y = 0;
2329                                 vecs_z -= 2;
2330                         }
2331                         else
2332                         {
2333                                 // left
2334                                 vecs_y = -vecs_y;
2335                         }
2336                         break;
2337         }
2338         return vecs;
2339 }
2340
2341 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2342 {
2343         string s;
2344         vector v;
2345
2346         if (autocvar_g_shootfromeye)
2347         {
2348                 if (visual)
2349                 {
2350                         vecs_y = 0;
2351                         vecs_z -= 2;
2352                 }
2353                 else
2354                 {
2355                         vecs_y = 0;
2356                         vecs_z = 0;
2357                 }
2358         }
2359         else if (autocvar_g_shootfromcenter)
2360         {
2361                 vecs_y = 0;
2362                 vecs_z -= 2;
2363         }
2364         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2365         {
2366                 v = stov(s);
2367                 if (y_is_right)
2368                         v_y = -v_y;
2369                 if (v_x != 0)
2370                         vecs_x = v_x;
2371                 vecs_y = v_y;
2372                 vecs_z = v_z;
2373         }
2374         else if (autocvar_g_shootfromclient)
2375         {
2376                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2377         }
2378         return vecs;
2379 }
2380
2381 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2382 {
2383         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2384 }
2385
2386
2387 void attach_sameorigin(entity e, entity to, string tag)
2388 {
2389     vector org, t_forward, t_left, t_up, e_forward, e_up;
2390     vector org0, ang0;
2391     float tagscale;
2392
2393     ang0 = e.angles;
2394     org0 = e.origin;
2395
2396     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2397     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2398     t_forward = v_forward * tagscale;
2399     t_left = v_right * -tagscale;
2400     t_up = v_up * tagscale;
2401
2402     e.origin_x = org * t_forward;
2403     e.origin_y = org * t_left;
2404     e.origin_z = org * t_up;
2405
2406     // current forward and up directions
2407     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2408                 e.angles = AnglesTransform_FromVAngles(e.angles);
2409         else
2410                 e.angles = AnglesTransform_FromAngles(e.angles);
2411     fixedmakevectors(e.angles);
2412
2413     // untransform forward, up!
2414     e_forward_x = v_forward * t_forward;
2415     e_forward_y = v_forward * t_left;
2416     e_forward_z = v_forward * t_up;
2417     e_up_x = v_up * t_forward;
2418     e_up_y = v_up * t_left;
2419     e_up_z = v_up * t_up;
2420
2421     e.angles = fixedvectoangles2(e_forward, e_up);
2422     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2423                 e.angles = AnglesTransform_ToVAngles(e.angles);
2424         else
2425                 e.angles = AnglesTransform_ToAngles(e.angles);
2426
2427     setattachment(e, to, tag);
2428     setorigin(e, e.origin);
2429 }
2430
2431 void detach_sameorigin(entity e)
2432 {
2433     vector org;
2434     org = gettaginfo(e, 0);
2435     e.angles = fixedvectoangles2(v_forward, v_up);
2436     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2437                 e.angles = AnglesTransform_ToVAngles(e.angles);
2438         else
2439                 e.angles = AnglesTransform_ToAngles(e.angles);
2440     setorigin(e, org);
2441     setattachment(e, world, "");
2442     setorigin(e, e.origin);
2443 }
2444
2445 void follow_sameorigin(entity e, entity to)
2446 {
2447     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2448     e.aiment = to; // make the hole follow bmodel
2449     e.punchangle = to.angles; // the original angles of bmodel
2450     e.view_ofs = e.origin - to.origin; // relative origin
2451     e.v_angle = e.angles - to.angles; // relative angles
2452 }
2453
2454 void unfollow_sameorigin(entity e)
2455 {
2456     e.movetype = MOVETYPE_NONE;
2457 }
2458
2459 entity gettaginfo_relative_ent;
2460 vector gettaginfo_relative(entity e, float tag)
2461 {
2462     if (!gettaginfo_relative_ent)
2463     {
2464         gettaginfo_relative_ent = spawn();
2465         gettaginfo_relative_ent.effects = EF_NODRAW;
2466     }
2467     gettaginfo_relative_ent.model = e.model;
2468     gettaginfo_relative_ent.modelindex = e.modelindex;
2469     gettaginfo_relative_ent.frame = e.frame;
2470     return gettaginfo(gettaginfo_relative_ent, tag);
2471 }
2472
2473 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2474 {
2475     float p;
2476     p = pow(2, chan);
2477     if (pl.soundentity.cnt & p)
2478         return;
2479     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2480     pl.soundentity.cnt |= p;
2481 }
2482
2483 void SoundEntity_StopSound(entity pl, float chan)
2484 {
2485     float p;
2486     p = pow(2, chan);
2487     if (pl.soundentity.cnt & p)
2488     {
2489         stopsoundto(MSG_ALL, pl.soundentity, chan);
2490         pl.soundentity.cnt &~= p;
2491     }
2492 }
2493
2494 void SoundEntity_Attach(entity pl)
2495 {
2496     pl.soundentity = spawn();
2497     pl.soundentity.classname = "soundentity";
2498     pl.soundentity.owner = pl;
2499     setattachment(pl.soundentity, pl, "");
2500     setmodel(pl.soundentity, "null");
2501 }
2502
2503 void SoundEntity_Detach(entity pl)
2504 {
2505     float i;
2506     for (i = 0; i <= 7; ++i)
2507         SoundEntity_StopSound(pl, i);
2508 }
2509
2510 .float scale2;
2511
2512 float modeleffect_SendEntity(entity to, float sf)
2513 {
2514         float f;
2515         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2516
2517         f = 0;
2518         if(self.velocity != '0 0 0')
2519                 f |= 1;
2520         if(self.angles != '0 0 0')
2521                 f |= 2;
2522         if(self.avelocity != '0 0 0')
2523                 f |= 4;
2524
2525         WriteByte(MSG_ENTITY, f);
2526         WriteShort(MSG_ENTITY, self.modelindex);
2527         WriteByte(MSG_ENTITY, self.skin);
2528         WriteByte(MSG_ENTITY, self.frame);
2529         WriteCoord(MSG_ENTITY, self.origin_x);
2530         WriteCoord(MSG_ENTITY, self.origin_y);
2531         WriteCoord(MSG_ENTITY, self.origin_z);
2532         if(f & 1)
2533         {
2534                 WriteCoord(MSG_ENTITY, self.velocity_x);
2535                 WriteCoord(MSG_ENTITY, self.velocity_y);
2536                 WriteCoord(MSG_ENTITY, self.velocity_z);
2537         }
2538         if(f & 2)
2539         {
2540                 WriteCoord(MSG_ENTITY, self.angles_x);
2541                 WriteCoord(MSG_ENTITY, self.angles_y);
2542                 WriteCoord(MSG_ENTITY, self.angles_z);
2543         }
2544         if(f & 4)
2545         {
2546                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2547                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2548                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2549         }
2550         WriteShort(MSG_ENTITY, self.scale * 256.0);
2551         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2552         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2553         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2554         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2555
2556         return TRUE;
2557 }
2558
2559 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2560 {
2561         entity e;
2562         float sz;
2563         e = spawn();
2564         e.classname = "modeleffect";
2565         setmodel(e, m);
2566         e.frame = f;
2567         setorigin(e, o);
2568         e.velocity = v;
2569         e.angles = ang;
2570         e.avelocity = angv;
2571         e.alpha = a;
2572         e.teleport_time = t1;
2573         e.fade_time = t2;
2574         e.skin = s;
2575         if(s0 >= 0)
2576                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2577         else
2578                 e.scale = -s0;
2579         if(s2 >= 0)
2580                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2581         else
2582                 e.scale2 = -s2;
2583         sz = max(e.scale, e.scale2);
2584         setsize(e, e.mins * sz, e.maxs * sz);
2585         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2586 }
2587
2588 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2589 {
2590         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2591 }
2592
2593 float randombit(float bits)
2594 {
2595         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2596                 return bits;
2597
2598         float n, f, b, r;
2599
2600         r = random();
2601         b = 0;
2602         n = 0;
2603
2604         for(f = 1; f <= bits; f *= 2)
2605         {
2606                 if(bits & f)
2607                 {
2608                         ++n;
2609                         r *= n;
2610                         if(r <= 1)
2611                                 b = f;
2612                         else
2613                                 r = (r - 1) / (n - 1);
2614                 }
2615         }
2616
2617         return b;
2618 }
2619
2620 float randombits(float bits, float k, float error_return)
2621 {
2622         float r;
2623         r = 0;
2624         while(k > 0 && bits != r)
2625         {
2626                 r += randombit(bits - r);
2627                 --k;
2628         }
2629         if(error_return)
2630                 if(k > 0)
2631                         return -1; // all
2632         return r;
2633 }
2634
2635 void randombit_test(float bits, float iter)
2636 {
2637         while(iter > 0)
2638         {
2639                 print(ftos(randombit(bits)), "\n");
2640                 --iter;
2641         }
2642 }
2643
2644 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2645 {
2646         if(halflifedist > 0)
2647                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2648         else if(halflifedist < 0)
2649                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2650         else
2651                 return 1;
2652 }
2653
2654
2655
2656
2657 #ifdef RELEASE
2658 #define cvar_string_normal builtin_cvar_string
2659 #define cvar_normal builtin_cvar
2660 #else
2661 string cvar_string_normal(string n)
2662 {
2663         if not(cvar_type(n) & 1)
2664                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2665         return builtin_cvar_string(n);
2666 }
2667
2668 float cvar_normal(string n)
2669 {
2670         return stof(cvar_string_normal(n));
2671 }
2672 #endif
2673 #define cvar_set_normal builtin_cvar_set
2674
2675 void defer_think()
2676 {
2677     entity oself;
2678
2679     oself           = self;
2680     self            = self.owner;
2681     oself.think     = SUB_Remove;
2682     oself.nextthink = time;
2683
2684     oself.use();
2685 }
2686
2687 /*
2688     Execute func() after time + fdelay.
2689     self when func is executed = self when defer is called
2690 */
2691 void defer(float fdelay, void() func)
2692 {
2693     entity e;
2694
2695     e           = spawn();
2696     e.owner     = self;
2697     e.use       = func;
2698     e.think     = defer_think;
2699     e.nextthink = time + fdelay;
2700 }
2701
2702 .string aiment_classname;
2703 .float aiment_deadflag;
2704 void SetMovetypeFollow(entity ent, entity e)
2705 {
2706         // FIXME this may not be warpzone aware
2707         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2708         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2709         ent.aiment = e; // make the hole follow bmodel
2710         ent.punchangle = e.angles; // the original angles of bmodel
2711         ent.view_ofs = ent.origin - e.origin; // relative origin
2712         ent.v_angle = ent.angles - e.angles; // relative angles
2713         ent.aiment_classname = strzone(e.classname);
2714         ent.aiment_deadflag = e.deadflag;
2715 }
2716 void UnsetMovetypeFollow(entity ent)
2717 {
2718         ent.movetype = MOVETYPE_FLY;
2719         PROJECTILE_MAKETRIGGER(ent);
2720         ent.aiment = world;
2721 }
2722 float LostMovetypeFollow(entity ent)
2723 {
2724 /*
2725         if(ent.movetype != MOVETYPE_FOLLOW)
2726                 if(ent.aiment)
2727                         error("???");
2728 */
2729         if(ent.aiment)
2730         {
2731                 if(ent.aiment.classname != ent.aiment_classname)
2732                         return 1;
2733                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2734                         return 1;
2735         }
2736         return 0;
2737 }
2738
2739 float isPushable(entity e)
2740 {
2741         if(e.iscreature)
2742                 return TRUE;
2743         switch(e.classname)
2744         {
2745                 case "body":
2746                 case "droppedweapon":
2747                 case "keepawayball":
2748                 case "nexball_basketball":
2749                 case "nexball_football":
2750                         return TRUE;
2751                 case "bullet": // antilagged bullets can't hit this either
2752                         return FALSE;
2753         }
2754         if (e.projectiledeathtype)
2755                 return TRUE;
2756         return FALSE;
2757 }