1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
771 entity get_weaponinfo(float w);
773 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
775 var float i = weaponinfo.weapon;
780 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
782 if (t < 0) // "default" weapon selection
784 if (g_lms || g_ca || allguns)
785 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
789 t = (i == WEP_SHOTGUN);
791 t = 0; // weapon is set a few lines later
793 t = (i == WEP_LASER || i == WEP_SHOTGUN);
794 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
795 t |= (i == WEP_HOOK);
801 void readplayerstartcvars()
807 // initialize starting values for players
810 start_ammo_shells = 0;
811 start_ammo_nails = 0;
812 start_ammo_rockets = 0;
813 start_ammo_cells = 0;
814 start_health = cvar("g_balance_health_start");
815 start_armorvalue = cvar("g_balance_armor_start");
818 s = cvar_string("g_weaponarena");
819 if (s == "0" || s == "")
825 if (s == "0" || s == "")
831 // forcibly turn off weaponarena
835 g_weaponarena_list = "All Weapons";
836 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
838 e = get_weaponinfo(j);
839 g_weaponarena |= e.weapons;
840 weapon_action(e.weapon, WR_PRECACHE);
843 else if (s == "most")
845 g_weaponarena_list = "Most Weapons";
846 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
848 e = get_weaponinfo(j);
849 if (e.spawnflags & WEP_FLAG_NORMAL)
851 g_weaponarena |= e.weapons;
852 weapon_action(e.weapon, WR_PRECACHE);
856 else if (s == "none")
858 g_weaponarena_list = "No Weapons";
859 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
863 t = tokenize_console(s);
864 g_weaponarena_list = "";
865 for (i = 0; i < t; ++i)
868 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
870 e = get_weaponinfo(j);
873 g_weaponarena |= e.weapons;
874 weapon_action(e.weapon, WR_PRECACHE);
875 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
881 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
884 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
888 g_weaponarena_random = cvar("g_weaponarena_random");
890 g_weaponarena_random = 0;
891 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
895 g_minstagib = 0; // incompatible
896 g_pinata = 0; // incompatible
897 g_weapon_stay = 0; // incompatible
898 start_weapons = g_weaponarena;
900 start_items |= IT_UNLIMITED_AMMO;
902 else if (g_minstagib)
904 g_pinata = 0; // incompatible
905 g_weapon_stay = 0; // incompatible
906 g_bloodloss = 0; // incompatible
908 start_armorvalue = 0;
909 start_weapons = WEPBIT_MINSTANEX;
910 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
911 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
912 start_items |= IT_UNLIMITED_SUPERWEAPONS;
914 if (g_minstagib_invis_alpha <= 0)
915 g_minstagib_invis_alpha = -1;
919 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
921 e = get_weaponinfo(i);
922 if(want_weapon("g_start_weapon_", e, FALSE))
923 start_weapons |= e.weapons;
927 if(!cvar("g_use_ammunition"))
928 start_items |= IT_UNLIMITED_AMMO;
930 if(cvar("g_nexball"))
931 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
935 start_ammo_cells = cvar("g_minstagib_ammo_start");
936 start_ammo_fuel = cvar("g_start_ammo_fuel");
938 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
940 start_ammo_rockets = 999;
941 start_ammo_shells = 999;
942 start_ammo_cells = 999;
943 start_ammo_nails = 999;
944 start_ammo_fuel = 999;
950 start_ammo_shells = cvar("g_lms_start_ammo_shells");
951 start_ammo_nails = cvar("g_lms_start_ammo_nails");
952 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
953 start_ammo_cells = cvar("g_lms_start_ammo_cells");
954 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
958 start_ammo_shells = cvar("g_start_ammo_shells");
959 start_ammo_nails = cvar("g_start_ammo_nails");
960 start_ammo_rockets = cvar("g_start_ammo_rockets");
961 start_ammo_cells = cvar("g_start_ammo_cells");
962 start_ammo_fuel = cvar("g_start_ammo_fuel");
968 start_health = cvar("g_lms_start_health");
969 start_armorvalue = cvar("g_lms_start_armor");
974 warmup_start_ammo_shells = start_ammo_shells;
975 warmup_start_ammo_nails = start_ammo_nails;
976 warmup_start_ammo_rockets = start_ammo_rockets;
977 warmup_start_ammo_cells = start_ammo_cells;
978 warmup_start_ammo_fuel = start_ammo_fuel;
979 warmup_start_health = start_health;
980 warmup_start_armorvalue = start_armorvalue;
981 warmup_start_weapons = start_weapons;
983 if (!g_weaponarena && !g_minstagib && !g_ca)
985 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
986 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
987 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
988 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
989 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
990 warmup_start_health = cvar("g_warmup_start_health");
991 warmup_start_armorvalue = cvar("g_warmup_start_armor");
992 warmup_start_weapons = 0;
993 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
995 e = get_weaponinfo(i);
996 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
997 warmup_start_weapons |= e.weapons;
1002 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1004 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1005 start_items |= IT_FUEL_REGEN;
1006 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1007 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1011 start_items |= IT_JETPACK;
1013 MUTATOR_CALLHOOK(SetStartItems);
1015 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1017 e = get_weaponinfo(i);
1018 if(e.weapons & (start_weapons | warmup_start_weapons))
1019 weapon_action(e.weapon, WR_PRECACHE);
1022 start_ammo_shells = max(0, start_ammo_shells);
1023 start_ammo_nails = max(0, start_ammo_nails);
1024 start_ammo_cells = max(0, start_ammo_cells);
1025 start_ammo_rockets = max(0, start_ammo_rockets);
1026 start_ammo_fuel = max(0, start_ammo_fuel);
1028 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1029 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1030 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1031 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1032 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1036 float g_bugrigs_planar_movement;
1037 float g_bugrigs_planar_movement_car_jumping;
1038 float g_bugrigs_reverse_spinning;
1039 float g_bugrigs_reverse_speeding;
1040 float g_bugrigs_reverse_stopping;
1041 float g_bugrigs_air_steering;
1042 float g_bugrigs_angle_smoothing;
1043 float g_bugrigs_friction_floor;
1044 float g_bugrigs_friction_brake;
1045 float g_bugrigs_friction_air;
1046 float g_bugrigs_accel;
1047 float g_bugrigs_speed_ref;
1048 float g_bugrigs_speed_pow;
1049 float g_bugrigs_steer;
1051 float g_touchexplode;
1052 float g_touchexplode_radius;
1053 float g_touchexplode_damage;
1054 float g_touchexplode_edgedamage;
1055 float g_touchexplode_force;
1062 float sv_pitch_fixyaw;
1064 string GetGametype(); // g_world.qc
1065 void readlevelcvars(void)
1067 // first load all the mutators
1068 if(cvar("g_invincible_projectiles"))
1069 MUTATOR_ADD(mutator_invincibleprojectiles);
1071 MUTATOR_ADD(mutator_nix);
1072 if(cvar("g_dodging"))
1073 MUTATOR_ADD(mutator_dodging);
1074 if(cvar("g_rocket_flying"))
1075 MUTATOR_ADD(mutator_rocketflying);
1076 if(cvar("g_vampire"))
1077 MUTATOR_ADD(mutator_vampire);
1078 if(cvar("g_spawn_near_teammate"))
1079 MUTATOR_ADD(mutator_spawn_near_teammate);
1081 // is this a mutator? is this a mode?
1082 if(cvar("g_sandbox"))
1083 MUTATOR_ADD(sandbox);
1085 if(cvar("sv_allow_fullbright"))
1086 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1088 g_bugrigs = cvar("g_bugrigs");
1089 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1090 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1091 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1092 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1093 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1094 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1095 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1096 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1097 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1098 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1099 g_bugrigs_accel = cvar("g_bugrigs_accel");
1100 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1101 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1102 g_bugrigs_steer = cvar("g_bugrigs_steer");
1104 g_touchexplode = cvar("g_touchexplode");
1105 g_touchexplode_radius = cvar("g_touchexplode_radius");
1106 g_touchexplode_damage = cvar("g_touchexplode_damage");
1107 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1108 g_touchexplode_force = cvar("g_touchexplode_force");
1110 #ifdef ALLOW_FORCEMODELS
1111 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1114 sv_clones = cvar("sv_clones");
1115 sv_gentle = cvar("sv_gentle");
1116 sv_foginterval = cvar("sv_foginterval");
1117 g_cloaked = cvar("g_cloaked");
1119 g_cloaked = 1; // always enable cloak in CTS
1120 g_jump_grunt = cvar("g_jump_grunt");
1121 g_footsteps = cvar("g_footsteps");
1122 g_grappling_hook = cvar("g_grappling_hook");
1123 g_jetpack = cvar("g_jetpack");
1124 g_midair = cvar("g_midair");
1125 g_minstagib = cvar("g_minstagib");
1126 g_norecoil = cvar("g_norecoil");
1127 g_bloodloss = cvar("g_bloodloss");
1128 sv_maxidle = cvar("sv_maxidle");
1129 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1130 g_ctf_reverse = cvar("g_ctf_reverse");
1131 sv_autotaunt = cvar("sv_autotaunt");
1132 sv_taunt = cvar("sv_taunt");
1134 inWarmupStage = cvar("g_warmup");
1135 g_warmup_limit = cvar("g_warmup_limit");
1136 g_warmup_allguns = cvar("g_warmup_allguns");
1137 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1139 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1140 inWarmupStage = 0; // these modes cannot work together, sorry
1142 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1143 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1144 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1145 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1146 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1147 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1148 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1149 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1150 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1151 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1152 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1153 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1154 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1155 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1157 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1158 g_weaponratefactor = cvar("g_weaponratefactor");
1159 g_weapondamagefactor = cvar("g_weapondamagefactor");
1160 g_weaponforcefactor = cvar("g_weaponforcefactor");
1161 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1163 g_pickup_shells = cvar("g_pickup_shells");
1164 g_pickup_shells_max = cvar("g_pickup_shells_max");
1165 g_pickup_nails = cvar("g_pickup_nails");
1166 g_pickup_nails_max = cvar("g_pickup_nails_max");
1167 g_pickup_rockets = cvar("g_pickup_rockets");
1168 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1169 g_pickup_cells = cvar("g_pickup_cells");
1170 g_pickup_cells_max = cvar("g_pickup_cells_max");
1171 g_pickup_fuel = cvar("g_pickup_fuel");
1172 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1173 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1174 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1175 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1176 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1177 g_pickup_armormedium = cvar("g_pickup_armormedium");
1178 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1179 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1180 g_pickup_armorbig = cvar("g_pickup_armorbig");
1181 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1182 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1183 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1184 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1185 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1186 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1187 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1188 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1189 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1190 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1191 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1192 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1193 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1194 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1195 g_pickup_healthmega = cvar("g_pickup_healthmega");
1196 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1197 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1199 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1200 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1202 g_pinata = cvar("g_pinata");
1204 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1206 g_weapon_stay = cvar("g_weapon_stay");
1208 if not(inWarmupStage && !g_ca)
1209 game_starttime = cvar("g_start_delay");
1211 sv_pitch_min = cvar("sv_pitch_min");
1212 sv_pitch_max = cvar("sv_pitch_max");
1213 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1215 readplayerstartcvars();
1221 string precache_sound (string s) = #19;
1222 float precache_sound_index (string s) = #19;
1224 #define SND_VOLUME 1
1225 #define SND_ATTENUATION 2
1226 #define SND_LARGEENTITY 8
1227 #define SND_LARGESOUND 16
1229 float sound_allowed(float dest, entity e)
1231 // sounds from world may always pass
1234 if (e.classname == "body")
1236 else if (e.realowner && e.realowner != e)
1238 else if (e.owner && e.owner != e)
1243 // sounds to self may always pass
1244 if (dest == MSG_ONE)
1245 if (e == msg_entity)
1247 // sounds by players can be removed
1248 if (autocvar_bot_sound_monopoly)
1249 if (clienttype(e) == CLIENTTYPE_REAL)
1251 // anything else may pass
1255 #ifdef COMPAT_XON010_CHANNELS
1256 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1257 void sound(entity e, float chan, string samp, float vol, float atten)
1259 if (!sound_allowed(MSG_BROADCAST, e))
1261 builtin_sound(e, chan, samp, vol, atten);
1265 void sound(entity e, float chan, string samp, float vol, float atten)
1267 if (!sound_allowed(MSG_BROADCAST, e))
1269 sound7(e, chan, samp, vol, atten, 0, 0);
1273 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1277 if (!sound_allowed(dest, e))
1280 entno = num_for_edict(e);
1281 idx = precache_sound_index(samp);
1286 atten = floor(atten * 64);
1287 vol = floor(vol * 255);
1290 sflags |= SND_VOLUME;
1292 sflags |= SND_ATTENUATION;
1293 if (entno >= 8192 || chan < 0 || chan > 7)
1294 sflags |= SND_LARGEENTITY;
1296 sflags |= SND_LARGESOUND;
1298 WriteByte(dest, SVC_SOUND);
1299 WriteByte(dest, sflags);
1300 if (sflags & SND_VOLUME)
1301 WriteByte(dest, vol);
1302 if (sflags & SND_ATTENUATION)
1303 WriteByte(dest, atten);
1304 if (sflags & SND_LARGEENTITY)
1306 WriteShort(dest, entno);
1307 WriteByte(dest, chan);
1311 WriteShort(dest, entno * 8 + chan);
1313 if (sflags & SND_LARGESOUND)
1314 WriteShort(dest, idx);
1316 WriteByte(dest, idx);
1318 WriteCoord(dest, o_x);
1319 WriteCoord(dest, o_y);
1320 WriteCoord(dest, o_z);
1322 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1326 if (!sound_allowed(dest, e))
1329 o = e.origin + 0.5 * (e.mins + e.maxs);
1330 soundtoat(dest, e, o, chan, samp, vol, atten);
1332 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1334 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1336 void stopsoundto(float dest, entity e, float chan)
1340 if (!sound_allowed(dest, e))
1343 entno = num_for_edict(e);
1345 if (entno >= 8192 || chan < 0 || chan > 7)
1348 idx = precache_sound_index("misc/null.wav");
1349 sflags = SND_LARGEENTITY;
1351 sflags |= SND_LARGESOUND;
1352 WriteByte(dest, SVC_SOUND);
1353 WriteByte(dest, sflags);
1354 WriteShort(dest, entno);
1355 WriteByte(dest, chan);
1356 if (sflags & SND_LARGESOUND)
1357 WriteShort(dest, idx);
1359 WriteByte(dest, idx);
1360 WriteCoord(dest, e.origin_x);
1361 WriteCoord(dest, e.origin_y);
1362 WriteCoord(dest, e.origin_z);
1366 WriteByte(dest, SVC_STOPSOUND);
1367 WriteShort(dest, entno * 8 + chan);
1370 void stopsound(entity e, float chan)
1372 if (!sound_allowed(MSG_BROADCAST, e))
1375 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1376 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1379 void play2(entity e, string filename)
1381 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1383 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1386 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1388 float spamsound(entity e, float chan, string samp, float vol, float atten)
1390 if (!sound_allowed(MSG_BROADCAST, e))
1393 if (time > e.spamtime)
1396 sound(e, chan, samp, vol, atten);
1402 void play2team(float t, string filename)
1406 if (autocvar_bot_sound_monopoly)
1409 FOR_EACH_REALPLAYER(head)
1412 play2(head, filename);
1416 void play2all(string samp)
1418 if (autocvar_bot_sound_monopoly)
1421 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1424 void PrecachePlayerSounds(string f);
1425 void precache_playermodel(string m)
1427 float globhandle, i, n;
1430 if(substring(m, -9,5) == "_lod1")
1432 if(substring(m, -9,5) == "_lod2")
1435 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1438 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1442 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1445 n = search_getsize(globhandle);
1446 for (i = 0; i < n; ++i)
1448 //print(search_getfilename(globhandle, i), "\n");
1449 f = search_getfilename(globhandle, i);
1450 PrecachePlayerSounds(f);
1452 search_end(globhandle);
1454 void precache_all_playermodels(string pattern)
1456 float globhandle, i, n;
1459 globhandle = search_begin(pattern, TRUE, FALSE);
1462 n = search_getsize(globhandle);
1463 for (i = 0; i < n; ++i)
1465 //print(search_getfilename(globhandle, i), "\n");
1466 f = search_getfilename(globhandle, i);
1467 precache_playermodel(f);
1469 search_end(globhandle);
1474 // gamemode related things
1475 precache_model ("models/misc/chatbubble.spr");
1478 precache_model ("models/runematch/curse.mdl");
1479 precache_model ("models/runematch/rune.mdl");
1482 #ifdef TTURRETS_ENABLED
1483 if (autocvar_g_turrets)
1487 // Precache all player models if desired
1488 if (autocvar_sv_precacheplayermodels)
1490 PrecachePlayerSounds("sound/player/default.sounds");
1491 precache_all_playermodels("models/player/*.zym");
1492 precache_all_playermodels("models/player/*.dpm");
1493 precache_all_playermodels("models/player/*.md3");
1494 precache_all_playermodels("models/player/*.psk");
1495 precache_all_playermodels("models/player/*.iqm");
1498 if (autocvar_sv_defaultcharacter)
1501 s = autocvar_sv_defaultplayermodel_red;
1503 precache_playermodel(s);
1504 s = autocvar_sv_defaultplayermodel_blue;
1506 precache_playermodel(s);
1507 s = autocvar_sv_defaultplayermodel_yellow;
1509 precache_playermodel(s);
1510 s = autocvar_sv_defaultplayermodel_pink;
1512 precache_playermodel(s);
1513 s = autocvar_sv_defaultplayermodel;
1515 precache_playermodel(s);
1520 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1521 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1524 // gore and miscellaneous sounds
1525 //precache_sound ("misc/h2ohit.wav");
1526 precache_model ("models/hook.md3");
1527 precache_sound ("misc/armorimpact.wav");
1528 precache_sound ("misc/bodyimpact1.wav");
1529 precache_sound ("misc/bodyimpact2.wav");
1530 precache_sound ("misc/gib.wav");
1531 precache_sound ("misc/gib_splat01.wav");
1532 precache_sound ("misc/gib_splat02.wav");
1533 precache_sound ("misc/gib_splat03.wav");
1534 precache_sound ("misc/gib_splat04.wav");
1535 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1536 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1537 precache_sound ("misc/null.wav");
1538 precache_sound ("misc/spawn.wav");
1539 precache_sound ("misc/talk.wav");
1540 precache_sound ("misc/teleport.wav");
1541 precache_sound ("misc/poweroff.wav");
1542 precache_sound ("player/lava.wav");
1543 precache_sound ("player/slime.wav");
1546 precache_sound ("misc/jetpack_fly.wav");
1548 precache_model ("models/sprites/0.spr32");
1549 precache_model ("models/sprites/1.spr32");
1550 precache_model ("models/sprites/2.spr32");
1551 precache_model ("models/sprites/3.spr32");
1552 precache_model ("models/sprites/4.spr32");
1553 precache_model ("models/sprites/5.spr32");
1554 precache_model ("models/sprites/6.spr32");
1555 precache_model ("models/sprites/7.spr32");
1556 precache_model ("models/sprites/8.spr32");
1557 precache_model ("models/sprites/9.spr32");
1558 precache_model ("models/sprites/10.spr32");
1560 // common weapon precaches
1561 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1562 precache_sound ("weapons/weapon_switch.wav");
1563 precache_sound ("weapons/weaponpickup.wav");
1564 precache_sound ("weapons/unavailable.wav");
1565 precache_sound ("weapons/dryfire.wav");
1566 if (g_grappling_hook)
1568 precache_sound ("weapons/hook_fire.wav"); // hook
1569 precache_sound ("weapons/hook_impact.wav"); // hook
1572 if(autocvar_sv_precacheweapons)
1574 //precache weapon models/sounds
1577 while (wep <= WEP_LAST)
1579 weapon_action(wep, WR_PRECACHE);
1584 precache_model("models/elaser.mdl");
1585 precache_model("models/laser.mdl");
1586 precache_model("models/ebomb.mdl");
1589 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1591 if (!self.noise && self.music) // quake 3 uses the music field
1592 self.noise = self.music;
1594 // plays music for the level if there is any
1597 precache_sound (self.noise);
1598 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1603 // sorry, but using \ in macros breaks line numbers
1604 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1605 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1606 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1609 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1611 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1614 WRITESPECTATABLE_MSG_ONE({
1615 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1616 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1617 WriteByte(MSG_ONE, id);
1618 WriteString(MSG_ONE, s);
1619 if (id != 0 && s != "")
1621 WriteByte(MSG_ONE, duration);
1622 WriteByte(MSG_ONE, countdown_num);
1627 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1629 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1631 // WARNING: this kills the trace globals
1632 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1633 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1635 #define INITPRIO_FIRST 0
1636 #define INITPRIO_GAMETYPE 0
1637 #define INITPRIO_GAMETYPE_FALLBACK 1
1638 #define INITPRIO_FINDTARGET 10
1639 #define INITPRIO_DROPTOFLOOR 20
1640 #define INITPRIO_SETLOCATION 90
1641 #define INITPRIO_LINKDOORS 91
1642 #define INITPRIO_LAST 99
1644 .void(void) initialize_entity;
1645 .float initialize_entity_order;
1646 .entity initialize_entity_next;
1647 entity initialize_entity_first;
1649 void make_safe_for_remove(entity e)
1651 if (e.initialize_entity)
1654 for (ent = initialize_entity_first; ent; )
1656 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1658 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1659 // skip it in linked list
1662 prev.initialize_entity_next = ent.initialize_entity_next;
1663 ent = prev.initialize_entity_next;
1667 initialize_entity_first = ent.initialize_entity_next;
1668 ent = initialize_entity_first;
1674 ent = ent.initialize_entity_next;
1680 void objerror(string s)
1682 make_safe_for_remove(self);
1683 builtin_objerror(s);
1686 .float remove_except_protected_forbidden;
1687 void remove_except_protected(entity e)
1689 if(e.remove_except_protected_forbidden)
1690 error("not allowed to remove this at this point");
1694 void remove_unsafely(entity e)
1696 if(e.classname == "spike")
1697 error("Removing spikes is forbidden (crylink bug), please report");
1701 void remove_safely(entity e)
1703 make_safe_for_remove(e);
1707 void InitializeEntity(entity e, void(void) func, float order)
1711 if (!e || e.initialize_entity)
1713 // make a proxy initializer entity
1717 e.classname = "initialize_entity";
1721 e.initialize_entity = func;
1722 e.initialize_entity_order = order;
1724 cur = initialize_entity_first;
1727 if (!cur || cur.initialize_entity_order > order)
1729 // insert between prev and cur
1731 prev.initialize_entity_next = e;
1733 initialize_entity_first = e;
1734 e.initialize_entity_next = cur;
1738 cur = cur.initialize_entity_next;
1741 void InitializeEntitiesRun()
1744 startoflist = initialize_entity_first;
1745 initialize_entity_first = world;
1746 remove = remove_except_protected;
1747 for (self = startoflist; self; self = self.initialize_entity_next)
1749 self.remove_except_protected_forbidden = 1;
1751 for (self = startoflist; self; )
1754 var void(void) func;
1755 e = self.initialize_entity_next;
1756 func = self.initialize_entity;
1757 self.initialize_entity_order = 0;
1758 self.initialize_entity = func_null;
1759 self.initialize_entity_next = world;
1760 self.remove_except_protected_forbidden = 0;
1761 if (self.classname == "initialize_entity")
1765 builtin_remove(self);
1768 //dprint("Delayed initialization: ", self.classname, "\n");
1769 if(func != func_null)
1774 backtrace(strcat("Null function in: ", self.classname, "\n"));
1778 remove = remove_unsafely;
1781 .float uncustomizeentityforclient_set;
1782 .void(void) uncustomizeentityforclient;
1783 void(void) SUB_Nullpointer = #0;
1784 void UncustomizeEntitiesRun()
1788 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1789 self.uncustomizeentityforclient();
1792 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1794 e.customizeentityforclient = customizer;
1795 e.uncustomizeentityforclient = uncustomizer;
1796 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1800 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1803 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1807 if (e.classname == "")
1808 e.classname = "net_linked";
1810 if (e.model == "" || self.modelindex == 0)
1814 setmodel(e, "null");
1818 e.SendEntity = sendfunc;
1819 e.SendFlags = 0xFFFFFF;
1822 e.effects |= EF_NODEPTHTEST;
1826 e.nextthink = time + dt;
1827 e.think = SUB_Remove;
1831 void adaptor_think2touch()
1840 void adaptor_think2use()
1852 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1854 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1855 self.projectiledeathtype |= HITTYPE_SPLASH;
1856 adaptor_think2use();
1859 // deferred dropping
1860 void DropToFloor_Handler()
1862 builtin_droptofloor();
1863 self.dropped_origin = self.origin;
1868 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1873 float trace_hits_box_a0, trace_hits_box_a1;
1875 float trace_hits_box_1d(float end, float thmi, float thma)
1879 // just check if x is in range
1887 // do the trace with respect to x
1888 // 0 -> end has to stay in thmi -> thma
1889 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1890 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1891 if (trace_hits_box_a0 > trace_hits_box_a1)
1897 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1902 // now it is a trace from 0 to end
1904 trace_hits_box_a0 = 0;
1905 trace_hits_box_a1 = 1;
1907 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1909 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1911 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1917 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1919 return trace_hits_box(start, end, thmi - ma, thma - mi);
1922 float SUB_NoImpactCheck()
1924 // zero hitcontents = this is not the real impact, but either the
1925 // mirror-impact of something hitting the projectile instead of the
1926 // projectile hitting the something, or a touchareagrid one. Neither of
1927 // these stop the projectile from moving, so...
1928 if(trace_dphitcontents == 0)
1930 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1931 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1934 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1936 if (other == world && self.size != '0 0 0')
1939 tic = self.velocity * sys_frametime;
1940 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1941 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1942 if (trace_fraction >= 1)
1944 dprint("Odd... did not hit...?\n");
1946 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1948 dprint("Detected and prevented the sky-grapple bug.\n");
1956 #define SUB_OwnerCheck() (other && (other == self.owner))
1958 void RemoveGrapplingHook(entity pl);
1959 void W_Crylink_Dequeue(entity e);
1960 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1962 if(SUB_OwnerCheck())
1964 if(SUB_NoImpactCheck())
1966 if(self.classname == "grapplinghook")
1967 RemoveGrapplingHook(self.realowner);
1968 else if(self.classname == "spike")
1970 W_Crylink_Dequeue(self);
1977 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1978 UpdateCSQCProjectile(self);
1981 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1983 void URI_Get_Callback(float id, float status, string data)
1985 if(url_URI_Get_Callback(id, status, data))
1989 else if (id == URI_GET_DISCARD)
1993 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1996 Curl_URI_Get_Callback(id, status, data);
1998 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2001 OnlineBanList_URI_Get_Callback(id, status, data);
2005 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2009 string uid2name(string myuid) {
2011 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2013 // FIXME remove this later after 0.6 release
2014 // convert old style broken records to correct style
2017 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2020 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2021 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2026 s = "^1Unregistered Player";
2030 float race_readTime(string map, float pos)
2038 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2041 string race_readUID(string map, float pos)
2049 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2052 float race_readPos(string map, float t) {
2054 for (i = 1; i <= RANKINGS_CNT; ++i)
2055 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2058 return 0; // pos is zero if unranked
2061 void race_writeTime(string map, float t, string myuid)
2070 newpos = race_readPos(map, t);
2073 for(i = 1; i <= RANKINGS_CNT; ++i)
2075 if(race_readUID(map, i) == myuid)
2078 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2079 for (i = prevpos; i > newpos; --i) {
2080 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2081 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2083 } else { // player has no ranked record yet
2084 for (i = RANKINGS_CNT; i > newpos; --i) {
2085 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2086 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2090 // store new time itself
2091 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2092 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2095 string race_readName(string map, float pos)
2103 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2106 string race_placeName(float pos) {
2107 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2109 if(mod(pos, 10) == 1)
2110 return strcat(ftos(pos), "st");
2111 else if(mod(pos, 10) == 2)
2112 return strcat(ftos(pos), "nd");
2113 else if(mod(pos, 10) == 3)
2114 return strcat(ftos(pos), "rd");
2116 return strcat(ftos(pos), "th");
2119 return strcat(ftos(pos), "th");
2122 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2125 vector start, org, delta, end, enddown, mstart;
2128 m = e.dphitcontentsmask;
2129 e.dphitcontentsmask = goodcontents | badcontents;
2132 delta = world.maxs - world.mins;
2134 for (i = 0; i < attempts; ++i)
2136 start_x = org_x + random() * delta_x;
2137 start_y = org_y + random() * delta_y;
2138 start_z = org_z + random() * delta_z;
2140 // rule 1: start inside world bounds, and outside
2141 // solid, and don't start from somewhere where you can
2142 // fall down to evil
2143 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2144 if (trace_fraction >= 1)
2146 if (trace_startsolid)
2148 if (trace_dphitcontents & badcontents)
2150 if (trace_dphitq3surfaceflags & badsurfaceflags)
2153 // rule 2: if we are too high, lower the point
2154 if (trace_fraction * delta_z > maxaboveground)
2155 start = trace_endpos + '0 0 1' * maxaboveground;
2156 enddown = trace_endpos;
2158 // rule 3: make sure we aren't outside the map. This only works
2159 // for somewhat well formed maps. A good rule of thumb is that
2160 // the map should have a convex outside hull.
2161 // these can be traceLINES as we already verified the starting box
2162 mstart = start + 0.5 * (e.mins + e.maxs);
2163 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2164 if (trace_fraction >= 1)
2166 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2167 if (trace_fraction >= 1)
2169 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2170 if (trace_fraction >= 1)
2172 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2173 if (trace_fraction >= 1)
2175 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2176 if (trace_fraction >= 1)
2179 // rule 4: we must "see" some spawnpoint
2180 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2181 if(checkpvs(mstart, sp))
2185 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2186 if(checkpvs(mstart, sp))
2192 // find a random vector to "look at"
2193 end_x = org_x + random() * delta_x;
2194 end_y = org_y + random() * delta_y;
2195 end_z = org_z + random() * delta_z;
2196 end = start + normalize(end - start) * vlen(delta);
2198 // rule 4: start TO end must not be too short
2199 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2200 if (trace_startsolid)
2202 if (trace_fraction < minviewdistance / vlen(delta))
2205 // rule 5: don't want to look at sky
2206 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2209 // rule 6: we must not end up in trigger_hurt
2210 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2216 e.dphitcontentsmask = m;
2220 setorigin(e, start);
2221 e.angles = vectoangles(end - start);
2222 dprint("Needed ", ftos(i + 1), " attempts\n");
2229 float zcurveparticles_effectno;
2230 vector zcurveparticles_start;
2231 float zcurveparticles_spd;
2233 void endzcurveparticles()
2235 if(zcurveparticles_effectno)
2238 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2240 zcurveparticles_effectno = 0;
2243 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2245 spd = bound(0, floor(spd / 16), 32767);
2246 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2248 endzcurveparticles();
2249 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2250 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2251 WriteShort(MSG_BROADCAST, effectno);
2252 WriteCoord(MSG_BROADCAST, start_x);
2253 WriteCoord(MSG_BROADCAST, start_y);
2254 WriteCoord(MSG_BROADCAST, start_z);
2255 zcurveparticles_effectno = effectno;
2256 zcurveparticles_start = start;
2259 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2260 WriteCoord(MSG_BROADCAST, end_x);
2261 WriteCoord(MSG_BROADCAST, end_y);
2262 WriteCoord(MSG_BROADCAST, end_z);
2263 WriteCoord(MSG_BROADCAST, end_dz);
2264 zcurveparticles_spd = spd;
2267 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2270 vector vecxy, velxy;
2272 vecxy = end - start;
2277 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2279 endzcurveparticles();
2280 trailparticles(world, effectno, start, end);
2284 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2285 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2288 void write_recordmarker(entity pl, float tstart, float dt)
2290 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2292 // also write a marker into demo files for demotc-race-record-extractor to find
2295 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2296 " ", ftos(tstart), " ", ftos(dt), "\n"));
2299 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2312 if(allowcenter) // 2: allow center handedness
2325 if(allowcenter) // 2: allow center handedness
2341 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2346 if (autocvar_g_shootfromeye)
2359 else if (autocvar_g_shootfromcenter)
2364 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2374 else if (autocvar_g_shootfromclient)
2376 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2381 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2383 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2387 void attach_sameorigin(entity e, entity to, string tag)
2389 vector org, t_forward, t_left, t_up, e_forward, e_up;
2396 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2397 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2398 t_forward = v_forward * tagscale;
2399 t_left = v_right * -tagscale;
2400 t_up = v_up * tagscale;
2402 e.origin_x = org * t_forward;
2403 e.origin_y = org * t_left;
2404 e.origin_z = org * t_up;
2406 // current forward and up directions
2407 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2408 e.angles = AnglesTransform_FromVAngles(e.angles);
2410 e.angles = AnglesTransform_FromAngles(e.angles);
2411 fixedmakevectors(e.angles);
2413 // untransform forward, up!
2414 e_forward_x = v_forward * t_forward;
2415 e_forward_y = v_forward * t_left;
2416 e_forward_z = v_forward * t_up;
2417 e_up_x = v_up * t_forward;
2418 e_up_y = v_up * t_left;
2419 e_up_z = v_up * t_up;
2421 e.angles = fixedvectoangles2(e_forward, e_up);
2422 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2423 e.angles = AnglesTransform_ToVAngles(e.angles);
2425 e.angles = AnglesTransform_ToAngles(e.angles);
2427 setattachment(e, to, tag);
2428 setorigin(e, e.origin);
2431 void detach_sameorigin(entity e)
2434 org = gettaginfo(e, 0);
2435 e.angles = fixedvectoangles2(v_forward, v_up);
2436 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2437 e.angles = AnglesTransform_ToVAngles(e.angles);
2439 e.angles = AnglesTransform_ToAngles(e.angles);
2441 setattachment(e, world, "");
2442 setorigin(e, e.origin);
2445 void follow_sameorigin(entity e, entity to)
2447 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2448 e.aiment = to; // make the hole follow bmodel
2449 e.punchangle = to.angles; // the original angles of bmodel
2450 e.view_ofs = e.origin - to.origin; // relative origin
2451 e.v_angle = e.angles - to.angles; // relative angles
2454 void unfollow_sameorigin(entity e)
2456 e.movetype = MOVETYPE_NONE;
2459 entity gettaginfo_relative_ent;
2460 vector gettaginfo_relative(entity e, float tag)
2462 if (!gettaginfo_relative_ent)
2464 gettaginfo_relative_ent = spawn();
2465 gettaginfo_relative_ent.effects = EF_NODRAW;
2467 gettaginfo_relative_ent.model = e.model;
2468 gettaginfo_relative_ent.modelindex = e.modelindex;
2469 gettaginfo_relative_ent.frame = e.frame;
2470 return gettaginfo(gettaginfo_relative_ent, tag);
2473 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2477 if (pl.soundentity.cnt & p)
2479 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2480 pl.soundentity.cnt |= p;
2483 void SoundEntity_StopSound(entity pl, float chan)
2487 if (pl.soundentity.cnt & p)
2489 stopsoundto(MSG_ALL, pl.soundentity, chan);
2490 pl.soundentity.cnt &~= p;
2494 void SoundEntity_Attach(entity pl)
2496 pl.soundentity = spawn();
2497 pl.soundentity.classname = "soundentity";
2498 pl.soundentity.owner = pl;
2499 setattachment(pl.soundentity, pl, "");
2500 setmodel(pl.soundentity, "null");
2503 void SoundEntity_Detach(entity pl)
2506 for (i = 0; i <= 7; ++i)
2507 SoundEntity_StopSound(pl, i);
2512 float modeleffect_SendEntity(entity to, float sf)
2515 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2518 if(self.velocity != '0 0 0')
2520 if(self.angles != '0 0 0')
2522 if(self.avelocity != '0 0 0')
2525 WriteByte(MSG_ENTITY, f);
2526 WriteShort(MSG_ENTITY, self.modelindex);
2527 WriteByte(MSG_ENTITY, self.skin);
2528 WriteByte(MSG_ENTITY, self.frame);
2529 WriteCoord(MSG_ENTITY, self.origin_x);
2530 WriteCoord(MSG_ENTITY, self.origin_y);
2531 WriteCoord(MSG_ENTITY, self.origin_z);
2534 WriteCoord(MSG_ENTITY, self.velocity_x);
2535 WriteCoord(MSG_ENTITY, self.velocity_y);
2536 WriteCoord(MSG_ENTITY, self.velocity_z);
2540 WriteCoord(MSG_ENTITY, self.angles_x);
2541 WriteCoord(MSG_ENTITY, self.angles_y);
2542 WriteCoord(MSG_ENTITY, self.angles_z);
2546 WriteCoord(MSG_ENTITY, self.avelocity_x);
2547 WriteCoord(MSG_ENTITY, self.avelocity_y);
2548 WriteCoord(MSG_ENTITY, self.avelocity_z);
2550 WriteShort(MSG_ENTITY, self.scale * 256.0);
2551 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2552 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2553 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2554 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2559 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2564 e.classname = "modeleffect";
2572 e.teleport_time = t1;
2576 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2580 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2583 sz = max(e.scale, e.scale2);
2584 setsize(e, e.mins * sz, e.maxs * sz);
2585 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2588 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2590 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2593 float randombit(float bits)
2595 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2604 for(f = 1; f <= bits; f *= 2)
2613 r = (r - 1) / (n - 1);
2620 float randombits(float bits, float k, float error_return)
2624 while(k > 0 && bits != r)
2626 r += randombit(bits - r);
2635 void randombit_test(float bits, float iter)
2639 print(ftos(randombit(bits)), "\n");
2644 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2646 if(halflifedist > 0)
2647 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2648 else if(halflifedist < 0)
2649 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2658 #define cvar_string_normal builtin_cvar_string
2659 #define cvar_normal builtin_cvar
2661 string cvar_string_normal(string n)
2663 if not(cvar_type(n) & 1)
2664 backtrace(strcat("Attempt to access undefined cvar: ", n));
2665 return builtin_cvar_string(n);
2668 float cvar_normal(string n)
2670 return stof(cvar_string_normal(n));
2673 #define cvar_set_normal builtin_cvar_set
2681 oself.think = SUB_Remove;
2682 oself.nextthink = time;
2688 Execute func() after time + fdelay.
2689 self when func is executed = self when defer is called
2691 void defer(float fdelay, void() func)
2698 e.think = defer_think;
2699 e.nextthink = time + fdelay;
2702 .string aiment_classname;
2703 .float aiment_deadflag;
2704 void SetMovetypeFollow(entity ent, entity e)
2706 // FIXME this may not be warpzone aware
2707 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2708 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2709 ent.aiment = e; // make the hole follow bmodel
2710 ent.punchangle = e.angles; // the original angles of bmodel
2711 ent.view_ofs = ent.origin - e.origin; // relative origin
2712 ent.v_angle = ent.angles - e.angles; // relative angles
2713 ent.aiment_classname = strzone(e.classname);
2714 ent.aiment_deadflag = e.deadflag;
2716 void UnsetMovetypeFollow(entity ent)
2718 ent.movetype = MOVETYPE_FLY;
2719 PROJECTILE_MAKETRIGGER(ent);
2722 float LostMovetypeFollow(entity ent)
2725 if(ent.movetype != MOVETYPE_FOLLOW)
2731 if(ent.aiment.classname != ent.aiment_classname)
2733 if(ent.aiment.deadflag != ent.aiment_deadflag)
2739 float isPushable(entity e)
2746 case "droppedweapon":
2747 case "keepawayball":
2748 case "nexball_basketball":
2749 case "nexball_football":
2751 case "bullet": // antilagged bullets can't hit this either
2754 if (e.projectiledeathtype)