1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 have_noteam_spawns = 1;
242 if (autocvar_r_showbboxes)
244 // show where spawnpoints point at too
245 makevectors(self.angles);
248 e.classname = "info_player_foo";
249 setorigin(e, self.origin + v_forward * 24);
250 setsize(e, '-8 -8 -8', '8 8 8');
251 e.solid = SOLID_TRIGGER;
255 #define strstr strstrofs
257 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
258 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
259 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
260 // BE CONSTANT OR strzoneD!
261 float strstr(string haystack, string needle, float offset)
265 len = strlen(needle);
266 endpos = strlen(haystack) - len;
267 while(offset <= endpos)
269 found = substring(haystack, offset, len);
278 float NUM_NEAREST_ENTITIES = 4;
279 entity nearest_entity[NUM_NEAREST_ENTITIES];
280 float nearest_length[NUM_NEAREST_ENTITIES];
281 entity findnearest(vector point, .string field, string value, vector axismod)
292 localhead = find(world, field, value);
295 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
296 dist = localhead.oldorigin;
298 dist = localhead.origin;
300 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
303 for (i = 0; i < num_nearest; ++i)
305 if (len < nearest_length[i])
309 // now i tells us where to insert at
310 // INSERTION SORT! YOU'VE SEEN IT! RUN!
311 if (i < NUM_NEAREST_ENTITIES)
313 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
315 nearest_length[j + 1] = nearest_length[j];
316 nearest_entity[j + 1] = nearest_entity[j];
318 nearest_length[i] = len;
319 nearest_entity[i] = localhead;
320 if (num_nearest < NUM_NEAREST_ENTITIES)
321 num_nearest = num_nearest + 1;
324 localhead = find(localhead, field, value);
327 // now use the first one from our list that we can see
328 for (i = 0; i < num_nearest; ++i)
330 traceline(point, nearest_entity[i].origin, TRUE, world);
331 if (trace_fraction == 1)
335 dprint("Nearest point (");
336 dprint(nearest_entity[0].netname);
337 dprint(") is not visible, using a visible one.\n");
339 return nearest_entity[i];
343 if (num_nearest == 0)
346 dprint("Not seeing any location point, using nearest as fallback.\n");
348 dprint("Candidates were: ");
349 for(j = 0; j < num_nearest; ++j)
353 dprint(nearest_entity[j].netname);
358 return nearest_entity[0];
361 void spawnfunc_target_location()
363 self.classname = "target_location";
364 // location name in netname
365 // eventually support: count, teamgame selectors, line of sight?
368 void spawnfunc_info_location()
370 self.classname = "target_location";
371 self.message = self.netname;
374 string NearestLocation(vector p)
379 loc = findnearest(p, classname, "target_location", '1 1 1');
386 loc = findnearest(p, target, "###item###", '1 1 4');
393 string formatmessage(string msg)
404 WarpZone_crosshair_trace(self);
405 cursor = trace_endpos;
406 cursor_ent = trace_ent;
410 break; // too many replacements
413 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
414 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
427 replacement = substring(msg, p, 2);
428 escape = substring(msg, p + 1, 1);
432 else if (escape == "\\")
434 else if (escape == "n")
436 else if (escape == "a")
437 replacement = ftos(floor(self.armorvalue));
438 else if (escape == "h")
439 replacement = ftos(floor(self.health));
440 else if (escape == "l")
441 replacement = NearestLocation(self.origin);
442 else if (escape == "y")
443 replacement = NearestLocation(cursor);
444 else if (escape == "d")
445 replacement = NearestLocation(self.death_origin);
446 else if (escape == "w") {
450 wep = self.switchweapon;
453 replacement = W_Name(wep);
454 } else if (escape == "W") {
455 if (self.items & IT_SHELLS) replacement = "shells";
456 else if (self.items & IT_NAILS) replacement = "bullets";
457 else if (self.items & IT_ROCKETS) replacement = "rockets";
458 else if (self.items & IT_CELLS) replacement = "cells";
459 else replacement = "batteries"; // ;)
460 } else if (escape == "x") {
461 replacement = cursor_ent.netname;
462 if (!replacement || !cursor_ent)
463 replacement = "nothing";
464 } else if (escape == "p") {
465 if (self.last_selected_player)
466 replacement = self.last_selected_player.netname;
468 replacement = "(nobody)";
469 } else if (escape == "s")
470 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
471 else if (escape == "S")
472 replacement = ftos(vlen(self.velocity));
474 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
475 p = p + strlen(replacement);
480 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
481 return (value == 0) ? FALSE : TRUE;
490 >0: receives a cvar from name=argv(f) value=argv(f+1)
492 void GetCvars_handleString(string thisname, float f, .string field, string name)
497 strunzone(self.field);
498 self.field = string_null;
502 if (thisname == name)
505 strunzone(self.field);
506 self.field = strzone(argv(f + 1));
510 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
514 GetCvars_handleString(thisname, f, field, name);
515 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
516 if (thisname == name)
519 s = func(strcat1(self.field));
522 strunzone(self.field);
523 self.field = strzone(s);
527 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
534 if (thisname == name)
535 self.field = stof(argv(f + 1));
538 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
540 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
547 if (thisname == name)
551 self.field = stof(argv(f + 1));
560 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
563 float w_getbestweapon(entity e);
564 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
567 o = W_FixWeaponOrder_ForceComplete(wo);
568 if(self.weaponorder_byimpulse)
570 strunzone(self.weaponorder_byimpulse);
571 self.weaponorder_byimpulse = string_null;
573 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
576 void GetCvars(float f)
581 s = strcat1(argv(f));
585 MUTATOR_CALLHOOK(GetCvars);
586 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
587 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
588 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
589 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
590 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
591 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
602 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
603 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
604 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
605 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
606 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
607 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
609 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
611 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
612 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
614 #ifdef ALLOW_FORCEMODELS
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
616 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
618 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
619 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
622 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
625 if (s == "cl_weaponpriority")
626 self.switchweapon = w_getbestweapon(self);
630 float fexists(string f)
633 fh = fopen(f, FILE_READ);
640 void backtrace(string msg)
643 dev = autocvar_developer;
644 war = autocvar_prvm_backtraceforwarnings;
645 cvar_set("developer", "1");
646 cvar_set("prvm_backtraceforwarnings", "1");
648 print("--- CUT HERE ---\nWARNING: ");
651 remove(world); // isn't there any better way to cause a backtrace?
652 print("\n--- CUT UNTIL HERE ---\n");
653 cvar_set("developer", ftos(dev));
654 cvar_set("prvm_backtraceforwarnings", ftos(war));
657 string Team_ColorCode(float teamid)
659 if (teamid == COLOR_TEAM1)
661 else if (teamid == COLOR_TEAM2)
663 else if (teamid == COLOR_TEAM3)
665 else if (teamid == COLOR_TEAM4)
671 string Team_ColorName(float t)
673 // fixme: Search for team entities and get their .netname's!
674 if (t == COLOR_TEAM1)
676 if (t == COLOR_TEAM2)
678 if (t == COLOR_TEAM3)
680 if (t == COLOR_TEAM4)
685 string Team_ColorNameLowerCase(float t)
687 // fixme: Search for team entities and get their .netname's!
688 if (t == COLOR_TEAM1)
690 if (t == COLOR_TEAM2)
692 if (t == COLOR_TEAM3)
694 if (t == COLOR_TEAM4)
699 float ColourToNumber(string team_colour)
701 if (team_colour == "red")
704 if (team_colour == "blue")
707 if (team_colour == "yellow")
710 if (team_colour == "pink")
713 if (team_colour == "auto")
719 float NumberToTeamNumber(float number)
736 #define CENTERPRIO_POINT 1
737 #define CENTERPRIO_SPAM 2
738 #define CENTERPRIO_VOTE 4
739 #define CENTERPRIO_NORMAL 5
740 #define CENTERPRIO_SHIELDING 7
741 #define CENTERPRIO_MAPVOTE 9
742 #define CENTERPRIO_IDLEKICK 50
743 #define CENTERPRIO_ADMIN 99
744 .float centerprint_priority;
745 .float centerprint_expires;
746 void centerprint_atprio(entity e, float prio, string s)
748 if (intermission_running)
749 if (prio < CENTERPRIO_MAPVOTE)
751 if (time > e.centerprint_expires)
752 e.centerprint_priority = 0;
753 if (prio >= e.centerprint_priority)
755 e.centerprint_priority = prio;
756 if (timeoutStatus == 2)
757 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
759 e.centerprint_expires = time + e.cvar_scr_centertime;
760 centerprint_builtin(e, s);
763 void centerprint_expire(entity e, float prio)
765 if (prio == e.centerprint_priority)
767 e.centerprint_priority = 0;
768 centerprint_builtin(e, "");
771 void centerprint(entity e, string s)
773 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
776 // decolorizes and team colors the player name when needed
777 string playername(entity p)
780 if (teams_matter && !intermission_running && p.classname == "player")
782 t = Team_ColorCode(p.team);
783 return strcat(t, strdecolorize(p.netname));
789 vector randompos(vector m1, vector m2)
793 v_x = m2_x * random() + m1_x;
794 v_y = m2_y * random() + m1_y;
795 v_z = m2_z * random() + m1_z;
799 //#NO AUTOCVARS START
801 float g_pickup_shells;
802 float g_pickup_shells_max;
803 float g_pickup_nails;
804 float g_pickup_nails_max;
805 float g_pickup_rockets;
806 float g_pickup_rockets_max;
807 float g_pickup_cells;
808 float g_pickup_cells_max;
810 float g_pickup_fuel_jetpack;
811 float g_pickup_fuel_max;
812 float g_pickup_armorsmall;
813 float g_pickup_armorsmall_max;
814 float g_pickup_armorsmall_anyway;
815 float g_pickup_armormedium;
816 float g_pickup_armormedium_max;
817 float g_pickup_armormedium_anyway;
818 float g_pickup_armorbig;
819 float g_pickup_armorbig_max;
820 float g_pickup_armorbig_anyway;
821 float g_pickup_armorlarge;
822 float g_pickup_armorlarge_max;
823 float g_pickup_armorlarge_anyway;
824 float g_pickup_healthsmall;
825 float g_pickup_healthsmall_max;
826 float g_pickup_healthsmall_anyway;
827 float g_pickup_healthmedium;
828 float g_pickup_healthmedium_max;
829 float g_pickup_healthmedium_anyway;
830 float g_pickup_healthlarge;
831 float g_pickup_healthlarge_max;
832 float g_pickup_healthlarge_anyway;
833 float g_pickup_healthmega;
834 float g_pickup_healthmega_max;
835 float g_pickup_healthmega_anyway;
836 float g_pickup_ammo_anyway;
837 float g_pickup_weapons_anyway;
839 float g_weaponarena_random;
840 float g_weaponarena_random_with_laser;
841 string g_weaponarena_list;
842 float g_weaponspeedfactor;
843 float g_weaponratefactor;
844 float g_weapondamagefactor;
845 float g_weaponforcefactor;
846 float g_weaponspreadfactor;
850 float start_ammo_shells;
851 float start_ammo_nails;
852 float start_ammo_rockets;
853 float start_ammo_cells;
854 float start_ammo_fuel;
856 float start_armorvalue;
857 float warmup_start_weapons;
858 float warmup_start_ammo_shells;
859 float warmup_start_ammo_nails;
860 float warmup_start_ammo_rockets;
861 float warmup_start_ammo_cells;
862 float warmup_start_ammo_fuel;
863 float warmup_start_health;
864 float warmup_start_armorvalue;
868 entity get_weaponinfo(float w);
870 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
872 var float i = weaponinfo.weapon;
877 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
879 if (t < 0) // "default" weapon selection
881 if (g_lms || g_ca || allguns)
882 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
886 t = (i == WEP_SHOTGUN);
888 t = 0; // weapon is set a few lines later
890 t = (i == WEP_LASER || i == WEP_SHOTGUN);
891 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892 t |= (i == WEP_HOOK);
895 // we cannot disable porto in Nexball, we must force it
896 if(g_nexball && i == WEP_PORTO)
902 void readplayerstartcvars()
908 // initialize starting values for players
911 start_ammo_shells = 0;
912 start_ammo_nails = 0;
913 start_ammo_rockets = 0;
914 start_ammo_cells = 0;
915 start_health = cvar("g_balance_health_start");
916 start_armorvalue = cvar("g_balance_armor_start");
919 s = cvar_string("g_weaponarena");
920 if (s == "0" || s == "")
926 if (s == "0" || s == "")
932 // forcibly turn off weaponarena
936 g_weaponarena_list = "All Weapons";
937 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
939 e = get_weaponinfo(j);
940 g_weaponarena |= e.weapons;
941 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "most")
946 g_weaponarena_list = "Most Weapons";
947 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
949 e = get_weaponinfo(j);
950 if (e.spawnflags & WEP_FLAG_NORMAL)
952 g_weaponarena |= e.weapons;
953 weapon_action(e.weapon, WR_PRECACHE);
957 else if (s == "none")
959 g_weaponarena_list = "No Weapons";
960 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
964 t = tokenize_console(s);
965 g_weaponarena_list = "";
966 for (i = 0; i < t; ++i)
969 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
971 e = get_weaponinfo(j);
974 g_weaponarena |= e.weapons;
975 weapon_action(e.weapon, WR_PRECACHE);
976 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
982 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
985 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
989 g_weaponarena_random = cvar("g_weaponarena_random");
991 g_weaponarena_random = 0;
992 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
996 start_weapons = g_weaponarena;
998 start_items |= IT_UNLIMITED_AMMO;
1000 else if (g_minstagib)
1003 start_armorvalue = 0;
1004 start_weapons = WEPBIT_MINSTANEX;
1005 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1006 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1008 if (g_minstagib_invis_alpha <= 0)
1009 g_minstagib_invis_alpha = -1;
1013 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1015 e = get_weaponinfo(i);
1016 if(want_weapon("g_start_weapon_", e, FALSE))
1017 start_weapons |= e.weapons;
1021 if(!cvar("g_use_ammunition"))
1022 start_items |= IT_UNLIMITED_AMMO;
1026 start_ammo_cells = cvar("g_minstagib_ammo_start");
1027 start_ammo_fuel = cvar("g_start_ammo_fuel");
1029 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1031 start_ammo_rockets = 999;
1032 start_ammo_shells = 999;
1033 start_ammo_cells = 999;
1034 start_ammo_nails = 999;
1035 start_ammo_fuel = 999;
1041 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1042 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1043 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1044 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1045 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1049 start_ammo_shells = cvar("g_start_ammo_shells");
1050 start_ammo_nails = cvar("g_start_ammo_nails");
1051 start_ammo_rockets = cvar("g_start_ammo_rockets");
1052 start_ammo_cells = cvar("g_start_ammo_cells");
1053 start_ammo_fuel = cvar("g_start_ammo_fuel");
1059 start_health = cvar("g_lms_start_health");
1060 start_armorvalue = cvar("g_lms_start_armor");
1065 warmup_start_ammo_shells = start_ammo_shells;
1066 warmup_start_ammo_nails = start_ammo_nails;
1067 warmup_start_ammo_rockets = start_ammo_rockets;
1068 warmup_start_ammo_cells = start_ammo_cells;
1069 warmup_start_ammo_fuel = start_ammo_fuel;
1070 warmup_start_health = start_health;
1071 warmup_start_armorvalue = start_armorvalue;
1072 warmup_start_weapons = start_weapons;
1074 if (!g_weaponarena && !g_minstagib && !g_ca)
1076 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1077 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1078 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1079 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1080 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1081 warmup_start_health = cvar("g_warmup_start_health");
1082 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1083 warmup_start_weapons = 0;
1084 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1086 e = get_weaponinfo(i);
1087 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1088 warmup_start_weapons |= e.weapons;
1093 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1095 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1096 start_items |= IT_FUEL_REGEN;
1097 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1098 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1102 start_items |= IT_JETPACK;
1104 if (g_weapon_stay == 2)
1106 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1107 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1108 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1109 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1110 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1111 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1112 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1113 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1114 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1115 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1118 MUTATOR_CALLHOOK(SetStartItems);
1120 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1122 e = get_weaponinfo(i);
1123 if(e.weapons & (start_weapons | warmup_start_weapons))
1124 weapon_action(e.weapon, WR_PRECACHE);
1127 start_ammo_shells = max(0, start_ammo_shells);
1128 start_ammo_nails = max(0, start_ammo_nails);
1129 start_ammo_cells = max(0, start_ammo_cells);
1130 start_ammo_rockets = max(0, start_ammo_rockets);
1131 start_ammo_fuel = max(0, start_ammo_fuel);
1133 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1134 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1135 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1136 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1137 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1141 float g_bugrigs_planar_movement;
1142 float g_bugrigs_planar_movement_car_jumping;
1143 float g_bugrigs_reverse_spinning;
1144 float g_bugrigs_reverse_speeding;
1145 float g_bugrigs_reverse_stopping;
1146 float g_bugrigs_air_steering;
1147 float g_bugrigs_angle_smoothing;
1148 float g_bugrigs_friction_floor;
1149 float g_bugrigs_friction_brake;
1150 float g_bugrigs_friction_air;
1151 float g_bugrigs_accel;
1152 float g_bugrigs_speed_ref;
1153 float g_bugrigs_speed_pow;
1154 float g_bugrigs_steer;
1156 float g_touchexplode;
1157 float g_touchexplode_radius;
1158 float g_touchexplode_damage;
1159 float g_touchexplode_edgedamage;
1160 float g_touchexplode_force;
1167 float sv_pitch_fixyaw;
1169 string GetGametype(); // g_world.qc
1170 void readlevelcvars(void)
1172 // first load all the mutators
1174 MUTATOR_ADD(mutator_nix);
1175 if(cvar("g_dodging"))
1176 MUTATOR_ADD(mutator_dodging);
1177 if(cvar("g_rocket_flying"))
1178 MUTATOR_ADD(mutator_rocketflying);
1179 if(cvar("g_vampire"))
1180 MUTATOR_ADD(mutator_vampire);
1182 if(cvar("sv_allow_fullbright"))
1183 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1185 g_bugrigs = cvar("g_bugrigs");
1186 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1187 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1188 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1189 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1190 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1191 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1192 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1193 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1194 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1195 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1196 g_bugrigs_accel = cvar("g_bugrigs_accel");
1197 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1198 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1199 g_bugrigs_steer = cvar("g_bugrigs_steer");
1201 g_touchexplode = cvar("g_touchexplode");
1202 g_touchexplode_radius = cvar("g_touchexplode_radius");
1203 g_touchexplode_damage = cvar("g_touchexplode_damage");
1204 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1205 g_touchexplode_force = cvar("g_touchexplode_force");
1207 #ifdef ALLOW_FORCEMODELS
1208 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1210 sv_loddistance1 = cvar("sv_loddistance1");
1211 sv_loddistance2 = cvar("sv_loddistance2");
1213 if(sv_loddistance2 <= sv_loddistance1)
1214 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1216 sv_clones = cvar("sv_clones");
1217 sv_gentle = cvar("sv_gentle");
1218 sv_foginterval = cvar("sv_foginterval");
1219 g_cloaked = cvar("g_cloaked");
1221 g_cloaked = 1; // always enable cloak in CTS
1222 g_jump_grunt = cvar("g_jump_grunt");
1223 g_footsteps = cvar("g_footsteps");
1224 g_grappling_hook = cvar("g_grappling_hook");
1225 g_jetpack = cvar("g_jetpack");
1226 g_midair = cvar("g_midair");
1227 g_minstagib = cvar("g_minstagib");
1228 g_norecoil = cvar("g_norecoil");
1229 g_bloodloss = cvar("g_bloodloss");
1230 sv_maxidle = cvar("sv_maxidle");
1231 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1232 sv_pogostick = cvar("sv_pogostick");
1233 g_ctf_reverse = cvar("g_ctf_reverse");
1234 sv_autotaunt = cvar("sv_autotaunt");
1235 sv_taunt = cvar("sv_taunt");
1237 inWarmupStage = cvar("g_warmup");
1238 g_warmup_limit = cvar("g_warmup_limit");
1239 g_warmup_allguns = cvar("g_warmup_allguns");
1240 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1242 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1243 inWarmupStage = 0; // these modes cannot work together, sorry
1245 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1246 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1247 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1248 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1249 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1250 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1251 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1252 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1253 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1254 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1255 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1256 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1258 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1259 g_weaponratefactor = cvar("g_weaponratefactor");
1260 g_weapondamagefactor = cvar("g_weapondamagefactor");
1261 g_weaponforcefactor = cvar("g_weaponforcefactor");
1262 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1264 g_pickup_shells = cvar("g_pickup_shells");
1265 g_pickup_shells_max = cvar("g_pickup_shells_max");
1266 g_pickup_nails = cvar("g_pickup_nails");
1267 g_pickup_nails_max = cvar("g_pickup_nails_max");
1268 g_pickup_rockets = cvar("g_pickup_rockets");
1269 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1270 g_pickup_cells = cvar("g_pickup_cells");
1271 g_pickup_cells_max = cvar("g_pickup_cells_max");
1272 g_pickup_fuel = cvar("g_pickup_fuel");
1273 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1274 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1275 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1276 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1277 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1278 g_pickup_armormedium = cvar("g_pickup_armormedium");
1279 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1280 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1281 g_pickup_armorbig = cvar("g_pickup_armorbig");
1282 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1283 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1284 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1285 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1286 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1287 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1288 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1289 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1290 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1291 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1292 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1293 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1294 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1295 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1296 g_pickup_healthmega = cvar("g_pickup_healthmega");
1297 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1298 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1300 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1301 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1303 g_pinata = cvar("g_pinata");
1305 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1307 g_weapon_stay = cvar("g_weapon_stay");
1309 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1312 g_ghost_items = cvar("g_ghost_items");
1314 if(g_ghost_items >= 1)
1315 g_ghost_items = 0.25; // default alpha value
1317 if not(inWarmupStage && !g_ca)
1318 game_starttime = cvar("g_start_delay");
1320 sv_pitch_min = cvar("sv_pitch_min");
1321 sv_pitch_max = cvar("sv_pitch_max");
1322 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1324 readplayerstartcvars();
1330 string precache_sound (string s) = #19;
1331 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1332 float precache_sound_index (string s) = #19;
1334 #define SND_VOLUME 1
1335 #define SND_ATTENUATION 2
1336 #define SND_LARGEENTITY 8
1337 #define SND_LARGESOUND 16
1339 float sound_allowed(float dest, entity e)
1341 // sounds from world may always pass
1344 if (e.classname == "body")
1346 if (e.owner && e.owner != e)
1351 // sounds to self may always pass
1352 if (dest == MSG_ONE)
1353 if (e == msg_entity)
1355 // sounds by players can be removed
1356 if (autocvar_bot_sound_monopoly)
1357 if (clienttype(e) == CLIENTTYPE_REAL)
1359 // anything else may pass
1363 void sound(entity e, float chan, string samp, float vol, float atten)
1365 if (!sound_allowed(MSG_BROADCAST, e))
1367 sound_builtin(e, chan, samp, vol, atten);
1369 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1373 if (!sound_allowed(dest, e))
1376 entno = num_for_edict(e);
1377 idx = precache_sound_index(samp);
1382 atten = floor(atten * 64);
1383 vol = floor(vol * 255);
1386 sflags |= SND_VOLUME;
1388 sflags |= SND_ATTENUATION;
1390 sflags |= SND_LARGEENTITY;
1392 sflags |= SND_LARGESOUND;
1394 WriteByte(dest, SVC_SOUND);
1395 WriteByte(dest, sflags);
1396 if (sflags & SND_VOLUME)
1397 WriteByte(dest, vol);
1398 if (sflags & SND_ATTENUATION)
1399 WriteByte(dest, atten);
1400 if (sflags & SND_LARGEENTITY)
1402 WriteShort(dest, entno);
1403 WriteByte(dest, chan);
1407 WriteShort(dest, entno * 8 + chan);
1409 if (sflags & SND_LARGESOUND)
1410 WriteShort(dest, idx);
1412 WriteByte(dest, idx);
1414 WriteCoord(dest, o_x);
1415 WriteCoord(dest, o_y);
1416 WriteCoord(dest, o_z);
1418 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1422 if (!sound_allowed(dest, e))
1425 o = e.origin + 0.5 * (e.mins + e.maxs);
1426 soundtoat(dest, e, o, chan, samp, vol, atten);
1428 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1430 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1432 void stopsoundto(float dest, entity e, float chan)
1436 if (!sound_allowed(dest, e))
1439 entno = num_for_edict(e);
1444 idx = precache_sound_index("misc/null.wav");
1445 sflags = SND_LARGEENTITY;
1447 sflags |= SND_LARGESOUND;
1448 WriteByte(dest, SVC_SOUND);
1449 WriteByte(dest, sflags);
1450 WriteShort(dest, entno);
1451 WriteByte(dest, chan);
1452 if (sflags & SND_LARGESOUND)
1453 WriteShort(dest, idx);
1455 WriteByte(dest, idx);
1456 WriteCoord(dest, e.origin_x);
1457 WriteCoord(dest, e.origin_y);
1458 WriteCoord(dest, e.origin_z);
1462 WriteByte(dest, SVC_STOPSOUND);
1463 WriteShort(dest, entno * 8 + chan);
1466 void stopsound(entity e, float chan)
1468 if (!sound_allowed(MSG_BROADCAST, e))
1471 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1472 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1475 void play2(entity e, string filename)
1477 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1479 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1482 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1484 float spamsound(entity e, float chan, string samp, float vol, float atten)
1486 if (!sound_allowed(MSG_BROADCAST, e))
1489 if (time > e.spamtime)
1492 sound(e, chan, samp, vol, atten);
1498 void play2team(float t, string filename)
1502 if (autocvar_bot_sound_monopoly)
1505 FOR_EACH_REALPLAYER(head)
1508 play2(head, filename);
1512 void play2all(string samp)
1514 if (autocvar_bot_sound_monopoly)
1517 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1520 void PrecachePlayerSounds(string f);
1521 void precache_playermodel(string m)
1523 float globhandle, i, n;
1526 if(substring(m, -9,5) == "_lod1")
1528 if(substring(m, -9,5) == "_lod2")
1533 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1536 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1541 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1544 n = search_getsize(globhandle);
1545 for (i = 0; i < n; ++i)
1547 //print(search_getfilename(globhandle, i), "\n");
1548 f = search_getfilename(globhandle, i);
1549 PrecachePlayerSounds(f);
1551 search_end(globhandle);
1553 void precache_all_playermodels(string pattern)
1555 float globhandle, i, n;
1558 globhandle = search_begin(pattern, TRUE, FALSE);
1561 n = search_getsize(globhandle);
1562 for (i = 0; i < n; ++i)
1564 //print(search_getfilename(globhandle, i), "\n");
1565 f = search_getfilename(globhandle, i);
1566 precache_playermodel(f);
1568 search_end(globhandle);
1573 // gamemode related things
1574 precache_model ("models/misc/chatbubble.spr");
1575 precache_model ("models/misc/teambubble.spr");
1578 precache_model ("models/runematch/curse.mdl");
1579 precache_model ("models/runematch/rune.mdl");
1582 #ifdef TTURRETS_ENABLED
1583 if (autocvar_g_turrets)
1587 // Precache all player models if desired
1588 if (autocvar_sv_precacheplayermodels)
1590 PrecachePlayerSounds("sound/player/default.sounds");
1591 precache_all_playermodels("models/player/*.zym");
1592 precache_all_playermodels("models/player/*.dpm");
1593 precache_all_playermodels("models/player/*.md3");
1594 precache_all_playermodels("models/player/*.psk");
1595 precache_all_playermodels("models/player/*.iqm");
1598 if (autocvar_sv_defaultcharacter)
1601 s = autocvar_sv_defaultplayermodel_red;
1603 precache_playermodel(s);
1604 s = autocvar_sv_defaultplayermodel_blue;
1606 precache_playermodel(s);
1607 s = autocvar_sv_defaultplayermodel_yellow;
1609 precache_playermodel(s);
1610 s = autocvar_sv_defaultplayermodel_pink;
1612 precache_playermodel(s);
1613 s = autocvar_sv_defaultplayermodel;
1615 precache_playermodel(s);
1620 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1621 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1624 // gore and miscellaneous sounds
1625 //precache_sound ("misc/h2ohit.wav");
1626 precache_model ("models/hook.md3");
1627 precache_sound ("misc/armorimpact.wav");
1628 precache_sound ("misc/bodyimpact1.wav");
1629 precache_sound ("misc/bodyimpact2.wav");
1630 precache_sound ("misc/gib.wav");
1631 precache_sound ("misc/gib_splat01.wav");
1632 precache_sound ("misc/gib_splat02.wav");
1633 precache_sound ("misc/gib_splat03.wav");
1634 precache_sound ("misc/gib_splat04.wav");
1635 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1636 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1637 precache_sound ("misc/null.wav");
1638 precache_sound ("misc/spawn.wav");
1639 precache_sound ("misc/talk.wav");
1640 precache_sound ("misc/teleport.wav");
1641 precache_sound ("misc/poweroff.wav");
1642 precache_sound ("player/lava.wav");
1643 precache_sound ("player/slime.wav");
1646 precache_sound ("misc/jetpack_fly.wav");
1648 precache_model ("models/sprites/0.spr32");
1649 precache_model ("models/sprites/1.spr32");
1650 precache_model ("models/sprites/2.spr32");
1651 precache_model ("models/sprites/3.spr32");
1652 precache_model ("models/sprites/4.spr32");
1653 precache_model ("models/sprites/5.spr32");
1654 precache_model ("models/sprites/6.spr32");
1655 precache_model ("models/sprites/7.spr32");
1656 precache_model ("models/sprites/8.spr32");
1657 precache_model ("models/sprites/9.spr32");
1658 precache_model ("models/sprites/10.spr32");
1660 // common weapon precaches
1661 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1662 precache_sound ("weapons/weapon_switch.wav");
1663 precache_sound ("weapons/weaponpickup.wav");
1664 precache_sound ("weapons/unavailable.wav");
1665 precache_sound ("weapons/dryfire.wav");
1666 if (g_grappling_hook)
1668 precache_sound ("weapons/hook_fire.wav"); // hook
1669 precache_sound ("weapons/hook_impact.wav"); // hook
1672 if(autocvar_sv_precacheweapons)
1674 //precache weapon models/sounds
1677 while (wep <= WEP_LAST)
1679 weapon_action(wep, WR_PRECACHE);
1684 precache_model("models/elaser.mdl");
1685 precache_model("models/laser.mdl");
1686 precache_model("models/ebomb.mdl");
1689 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1691 if (!self.noise && self.music) // quake 3 uses the music field
1692 self.noise = self.music;
1694 // plays music for the level if there is any
1697 precache_sound (self.noise);
1698 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1703 // sorry, but using \ in macros breaks line numbers
1704 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1705 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1706 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1708 // WARNING: this kills the trace globals
1709 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1710 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1712 #define INITPRIO_FIRST 0
1713 #define INITPRIO_GAMETYPE 0
1714 #define INITPRIO_GAMETYPE_FALLBACK 1
1715 #define INITPRIO_FINDTARGET 10
1716 #define INITPRIO_DROPTOFLOOR 20
1717 #define INITPRIO_SETLOCATION 90
1718 #define INITPRIO_LINKDOORS 91
1719 #define INITPRIO_LAST 99
1721 .void(void) initialize_entity;
1722 .float initialize_entity_order;
1723 .entity initialize_entity_next;
1724 entity initialize_entity_first;
1726 void make_safe_for_remove(entity e)
1728 if (e.initialize_entity)
1731 for (ent = initialize_entity_first; ent; )
1733 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1735 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1736 // skip it in linked list
1739 prev.initialize_entity_next = ent.initialize_entity_next;
1740 ent = prev.initialize_entity_next;
1744 initialize_entity_first = ent.initialize_entity_next;
1745 ent = initialize_entity_first;
1751 ent = ent.initialize_entity_next;
1757 void objerror(string s)
1759 make_safe_for_remove(self);
1760 objerror_builtin(s);
1763 .float remove_except_protected_forbidden;
1764 void remove_except_protected(entity e)
1766 if(e.remove_except_protected_forbidden)
1767 error("not allowed to remove this at this point");
1771 void remove_unsafely(entity e)
1776 void remove_safely(entity e)
1778 make_safe_for_remove(e);
1782 void InitializeEntity(entity e, void(void) func, float order)
1786 if (!e || e.initialize_entity)
1788 // make a proxy initializer entity
1792 e.classname = "initialize_entity";
1796 e.initialize_entity = func;
1797 e.initialize_entity_order = order;
1799 cur = initialize_entity_first;
1802 if (!cur || cur.initialize_entity_order > order)
1804 // insert between prev and cur
1806 prev.initialize_entity_next = e;
1808 initialize_entity_first = e;
1809 e.initialize_entity_next = cur;
1813 cur = cur.initialize_entity_next;
1816 void InitializeEntitiesRun()
1819 startoflist = initialize_entity_first;
1820 initialize_entity_first = world;
1821 remove = remove_except_protected;
1822 for (self = startoflist; self; self = self.initialize_entity_next)
1824 self.remove_except_protected_forbidden = 1;
1826 for (self = startoflist; self; )
1829 var void(void) func;
1830 e = self.initialize_entity_next;
1831 func = self.initialize_entity;
1832 self.initialize_entity_order = 0;
1833 self.initialize_entity = func_null;
1834 self.initialize_entity_next = world;
1835 self.remove_except_protected_forbidden = 0;
1836 if (self.classname == "initialize_entity")
1840 remove_builtin(self);
1843 //dprint("Delayed initialization: ", self.classname, "\n");
1844 if(func != func_null)
1849 backtrace(strcat("Null function in: ", self.classname, "\n"));
1853 remove = remove_unsafely;
1856 .float uncustomizeentityforclient_set;
1857 .void(void) uncustomizeentityforclient;
1858 void(void) SUB_Nullpointer = #0;
1859 void UncustomizeEntitiesRun()
1863 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1864 self.uncustomizeentityforclient();
1867 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1869 e.customizeentityforclient = customizer;
1870 e.uncustomizeentityforclient = uncustomizer;
1871 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1875 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1878 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1882 if (e.classname == "")
1883 e.classname = "net_linked";
1885 if (e.model == "" || self.modelindex == 0)
1889 setmodel(e, "null");
1893 e.SendEntity = sendfunc;
1894 e.SendFlags = 0xFFFFFF;
1897 e.effects |= EF_NODEPTHTEST;
1901 e.nextthink = time + dt;
1902 e.think = SUB_Remove;
1906 void adaptor_think2touch()
1915 void adaptor_think2use()
1927 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1929 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1930 self.projectiledeathtype |= HITTYPE_SPLASH;
1931 adaptor_think2use();
1934 // deferred dropping
1935 void DropToFloor_Handler()
1937 droptofloor_builtin();
1938 self.dropped_origin = self.origin;
1943 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1948 float trace_hits_box_a0, trace_hits_box_a1;
1950 float trace_hits_box_1d(float end, float thmi, float thma)
1954 // just check if x is in range
1962 // do the trace with respect to x
1963 // 0 -> end has to stay in thmi -> thma
1964 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1965 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1966 if (trace_hits_box_a0 > trace_hits_box_a1)
1972 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1977 // now it is a trace from 0 to end
1979 trace_hits_box_a0 = 0;
1980 trace_hits_box_a1 = 1;
1982 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1984 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1986 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1992 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1994 return trace_hits_box(start, end, thmi - ma, thma - mi);
1997 float SUB_NoImpactCheck()
1999 // zero hitcontents = this is not the real impact, but either the
2000 // mirror-impact of something hitting the projectile instead of the
2001 // projectile hitting the something, or a touchareagrid one. Neither of
2002 // these stop the projectile from moving, so...
2003 if(trace_dphitcontents == 0)
2005 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2008 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2010 if (other == world && self.size != '0 0 0')
2013 tic = self.velocity * sys_frametime;
2014 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2015 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2016 if (trace_fraction >= 1)
2018 dprint("Odd... did not hit...?\n");
2020 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2022 dprint("Detected and prevented the sky-grapple bug.\n");
2030 #define SUB_OwnerCheck() (other && (other == self.owner))
2032 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2034 if(SUB_OwnerCheck())
2036 if(SUB_NoImpactCheck())
2041 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2042 UpdateCSQCProjectileNextFrame(self);
2045 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2047 float MAX_IPBAN_URIS = 16;
2049 float URI_GET_DISCARD = 0;
2050 float URI_GET_IPBAN = 1;
2051 float URI_GET_IPBAN_END = 16;
2052 float URI_GET_PLAYERSTATS_SENT = 17;
2054 void URI_Get_Callback(float id, float status, string data)
2056 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2058 dprint("\nEnd of data.\n");
2060 if (id == URI_GET_DISCARD)
2064 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2067 OnlineBanList_URI_Get_Callback(id, status, data);
2069 else if (id == URI_GET_PLAYERSTATS_SENT)
2071 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2075 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2079 void print_to(entity e, string s)
2082 sprint(e, strcat(s, "\n"));
2087 string uid2name(string myuid) {
2089 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2092 s = "^1Unregistered Player";
2096 float race_readTime(string map, float pos)
2104 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 string race_readUID(string map, float pos)
2115 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 float race_readPos(string map, float t) {
2120 for (i = 1; i <= RANKINGS_CNT; ++i)
2121 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124 return 0; // pos is zero if unranked
2127 void race_writeTime(string map, float t, string myuid)
2136 newpos = race_readPos(map, t);
2139 for(i = 1; i <= RANKINGS_CNT; ++i)
2141 if(race_readUID(map, i) == myuid)
2144 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145 for (i = prevpos; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 } else { // player has no ranked record yet
2150 for (i = RANKINGS_CNT; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 // store new time itself
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 string race_readName(string map, float pos)
2169 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 string race_placeName(float pos) {
2173 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2175 if(mod(pos, 10) == 1)
2176 return strcat(ftos(pos), "st");
2177 else if(mod(pos, 10) == 2)
2178 return strcat(ftos(pos), "nd");
2179 else if(mod(pos, 10) == 3)
2180 return strcat(ftos(pos), "rd");
2182 return strcat(ftos(pos), "th");
2185 return strcat(ftos(pos), "th");
2187 string getrecords(float page) // 50 records per page
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2209 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2218 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2220 if (MapInfo_Get_ByID(i))
2222 r = race_readTime(MapInfo_Map_bspname, 1);
2225 h = race_readName(MapInfo_Map_bspname, 1);
2226 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2234 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2236 if (MapInfo_Get_ByID(i))
2238 r = race_readTime(MapInfo_Map_bspname, 1);
2241 h = race_readName(MapInfo_Map_bspname, 1);
2242 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2248 MapInfo_ClearTemps();
2250 if (s == "" && page == 0)
2251 return "No records are available on this server.\n";
2256 string getrankings()
2269 for (i = 1; i <= RANKINGS_CNT; ++i)
2271 t = race_readTime(map, i);
2274 n = race_readName(map, i);
2275 p = race_placeName(i);
2276 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2279 MapInfo_ClearTemps();
2282 return strcat("No records are available for the map: ", map, "\n");
2284 return strcat("Records for ", map, ":\n", s);
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289 // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291 // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2296 float i, j, k, uidcnt;
2310 for (k = 0; k < MapInfo_count; ++k)
2312 if (MapInfo_Get_ByID(k))
2314 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315 if(i == 0) // speed award
2317 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2320 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2322 else // normal record, if it exists (else break)
2324 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2327 myuid = race_readUID(MapInfo_Map_bspname, i);
2330 // string s contains:
2331 // arg 0 = # of speed recs
2332 // arg 1 = # of 1st place recs
2333 // arg 2 = # of 2nd place recs
2335 // LADDER_CNT+1 = total points
2337 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2340 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2342 for (j = 0; j <= LADDER_CNT + 1; ++j)
2344 if(j != LADDER_CNT + 1)
2345 temp_s = strcat(temp_s, "0 ");
2347 temp_s = strcat(temp_s, "0");
2351 tokenize_console(temp_s);
2354 if(i == 0) // speed award
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2357 if(j == 0) // speed award
2358 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2360 s = strcat(s, " ", argv(j)); // just copy over everything else
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367 else if(j == i) // wanted rec!
2368 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2370 s = strcat(s, " ", argv(j)); // just copy over everything else
2373 // total points are (by default) calculated like this:
2374 // speedrec = floor(100 / 10) = 10 points
2375 // 1st place = floor(100 / 1) = 100 points
2376 // 2nd place = floor(100 / 2) = 50 points
2377 // 3rd place = floor(100 / 3) = 33 points
2378 // 4th place = floor(100 / 4) = 25 points
2379 // 5th place = floor(100 / 5) = 20 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2385 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2387 db_put(TemporaryDB, strcat("ladder", myuid), s);
2394 for (i = 0; i <= uidcnt; ++i) // for each known uid
2396 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398 tokenize_console(temp_s);
2399 thiscnt = stof(argv(LADDER_CNT+1));
2401 if(thiscnt > top_scores[LADDER_SIZE-1])
2402 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2404 if(thiscnt > top_scores[j])
2406 for (k = LADDER_SIZE-1; k >= j; --k)
2408 top_uids[k] = top_uids[k-1];
2409 top_scores[k] = top_scores[k-1];
2411 top_uids[j] = thisuid;
2412 top_scores[j] = thiscnt;
2418 s = "^3-----------------------\n\n";
2420 s = strcat(s, "Pos ^3|");
2421 s = strcat(s, " ^7Total ^3|");
2422 for (i = 1; i <= LADDER_CNT; ++i)
2424 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2426 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2428 s = strcat(s, "\n^3----+--------");
2429 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2431 s = strcat(s, "+-----");
2434 for (i = 1; i <= LADDER_CNT - 9; ++i)
2436 s = strcat(s, "+------");
2440 s = strcat(s, "+--------------+--------------------\n");
2442 for (i = 0; i < LADDER_SIZE; ++i)
2444 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445 tokenize_console(temp_s);
2446 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2448 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2452 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 for (j = 10; j <= LADDER_CNT; ++j)
2457 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2465 MapInfo_ClearTemps();
2468 return "No ladder on this server!\n";
2470 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2477 vector start, org, delta, end, enddown, mstart;
2479 m = e.dphitcontentsmask;
2480 e.dphitcontentsmask = goodcontents | badcontents;
2483 delta = world.maxs - world.mins;
2485 for (i = 0; i < attempts; ++i)
2487 start_x = org_x + random() * delta_x;
2488 start_y = org_y + random() * delta_y;
2489 start_z = org_z + random() * delta_z;
2491 // rule 1: start inside world bounds, and outside
2492 // solid, and don't start from somewhere where you can
2493 // fall down to evil
2494 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2497 if (trace_startsolid)
2499 if (trace_dphitcontents & badcontents)
2501 if (trace_dphitq3surfaceflags & badsurfaceflags)
2504 // rule 2: if we are too high, lower the point
2505 if (trace_fraction * delta_z > maxaboveground)
2506 start = trace_endpos + '0 0 1' * maxaboveground;
2507 enddown = trace_endpos;
2509 // rule 3: make sure we aren't outside the map. This only works
2510 // for somewhat well formed maps. A good rule of thumb is that
2511 // the map should have a convex outside hull.
2512 // these can be traceLINES as we already verified the starting box
2513 mstart = start + 0.5 * (e.mins + e.maxs);
2514 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2526 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2527 if (trace_fraction >= 1)
2530 // find a random vector to "look at"
2531 end_x = org_x + random() * delta_x;
2532 end_y = org_y + random() * delta_y;
2533 end_z = org_z + random() * delta_z;
2534 end = start + normalize(end - start) * vlen(delta);
2536 // rule 4: start TO end must not be too short
2537 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2538 if (trace_startsolid)
2540 if (trace_fraction < minviewdistance / vlen(delta))
2543 // rule 5: don't want to look at sky
2544 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2547 // rule 6: we must not end up in trigger_hurt
2548 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2554 e.dphitcontentsmask = m;
2558 setorigin(e, start);
2559 e.angles = vectoangles(end - start);
2560 dprint("Needed ", ftos(i + 1), " attempts\n");
2567 float zcurveparticles_effectno;
2568 vector zcurveparticles_start;
2569 float zcurveparticles_spd;
2571 void endzcurveparticles()
2573 if(zcurveparticles_effectno)
2576 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2578 zcurveparticles_effectno = 0;
2581 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2583 spd = bound(0, floor(spd / 16), 32767);
2584 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2586 endzcurveparticles();
2587 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2588 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2589 WriteShort(MSG_BROADCAST, effectno);
2590 WriteCoord(MSG_BROADCAST, start_x);
2591 WriteCoord(MSG_BROADCAST, start_y);
2592 WriteCoord(MSG_BROADCAST, start_z);
2593 zcurveparticles_effectno = effectno;
2594 zcurveparticles_start = start;
2597 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2598 WriteCoord(MSG_BROADCAST, end_x);
2599 WriteCoord(MSG_BROADCAST, end_y);
2600 WriteCoord(MSG_BROADCAST, end_z);
2601 WriteCoord(MSG_BROADCAST, end_dz);
2602 zcurveparticles_spd = spd;
2605 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2608 vector vecxy, velxy;
2610 vecxy = end - start;
2615 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2617 endzcurveparticles();
2618 trailparticles(world, effectno, start, end);
2622 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2623 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2626 void write_recordmarker(entity pl, float tstart, float dt)
2628 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2630 // also write a marker into demo files for demotc-race-record-extractor to find
2633 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2634 " ", ftos(tstart), " ", ftos(dt), "\n"));
2637 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2650 if(allowcenter) // 2: allow center handedness
2663 if(allowcenter) // 2: allow center handedness
2679 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2684 if (autocvar_g_shootfromeye)
2688 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2696 else if (autocvar_g_shootfromcenter)
2700 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2708 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2718 else if (autocvar_g_shootfromclient)
2720 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2725 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2727 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2731 void attach_sameorigin(entity e, entity to, string tag)
2733 vector org, t_forward, t_left, t_up, e_forward, e_up;
2740 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2741 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2742 t_forward = v_forward * tagscale;
2743 t_left = v_right * -tagscale;
2744 t_up = v_up * tagscale;
2746 e.origin_x = org * t_forward;
2747 e.origin_y = org * t_left;
2748 e.origin_z = org * t_up;
2750 // current forward and up directions
2751 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2752 e.angles = AnglesTransform_FromVAngles(e.angles);
2754 e.angles = AnglesTransform_FromAngles(e.angles);
2755 fixedmakevectors(e.angles);
2757 // untransform forward, up!
2758 e_forward_x = v_forward * t_forward;
2759 e_forward_y = v_forward * t_left;
2760 e_forward_z = v_forward * t_up;
2761 e_up_x = v_up * t_forward;
2762 e_up_y = v_up * t_left;
2763 e_up_z = v_up * t_up;
2765 e.angles = fixedvectoangles2(e_forward, e_up);
2766 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2767 e.angles = AnglesTransform_ToVAngles(e.angles);
2769 e.angles = AnglesTransform_ToAngles(e.angles);
2771 setattachment(e, to, tag);
2772 setorigin(e, e.origin);
2775 void detach_sameorigin(entity e)
2778 org = gettaginfo(e, 0);
2779 e.angles = fixedvectoangles2(v_forward, v_up);
2780 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2781 e.angles = AnglesTransform_ToVAngles(e.angles);
2783 e.angles = AnglesTransform_ToAngles(e.angles);
2785 setattachment(e, world, "");
2786 setorigin(e, e.origin);
2789 void follow_sameorigin(entity e, entity to)
2791 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2792 e.aiment = to; // make the hole follow bmodel
2793 e.punchangle = to.angles; // the original angles of bmodel
2794 e.view_ofs = e.origin - to.origin; // relative origin
2795 e.v_angle = e.angles - to.angles; // relative angles
2798 void unfollow_sameorigin(entity e)
2800 e.movetype = MOVETYPE_NONE;
2803 entity gettaginfo_relative_ent;
2804 vector gettaginfo_relative(entity e, float tag)
2806 if (!gettaginfo_relative_ent)
2808 gettaginfo_relative_ent = spawn();
2809 gettaginfo_relative_ent.effects = EF_NODRAW;
2811 gettaginfo_relative_ent.model = e.model;
2812 gettaginfo_relative_ent.modelindex = e.modelindex;
2813 gettaginfo_relative_ent.frame = e.frame;
2814 return gettaginfo(gettaginfo_relative_ent, tag);
2817 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2821 if (pl.soundentity.cnt & p)
2823 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2824 pl.soundentity.cnt |= p;
2827 void SoundEntity_StopSound(entity pl, float chan)
2831 if (pl.soundentity.cnt & p)
2833 stopsoundto(MSG_ALL, pl.soundentity, chan);
2834 pl.soundentity.cnt &~= p;
2838 void SoundEntity_Attach(entity pl)
2840 pl.soundentity = spawn();
2841 pl.soundentity.classname = "soundentity";
2842 pl.soundentity.owner = pl;
2843 setattachment(pl.soundentity, pl, "");
2844 setmodel(pl.soundentity, "null");
2847 void SoundEntity_Detach(entity pl)
2850 for (i = 0; i <= 7; ++i)
2851 SoundEntity_StopSound(pl, i);
2855 float ParseCommandPlayerSlotTarget_firsttoken;
2856 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2864 ParseCommandPlayerSlotTarget_firsttoken = -1;
2868 if (substring(argv(idx), 0, 1) == "#")
2870 s = substring(argv(idx), 1, -1);
2872 if (s == "") if (tokens > idx)
2877 ParseCommandPlayerSlotTarget_firsttoken = idx;
2879 if (s == ftos(n) && n > 0 && n <= maxclients)
2882 if (e.flags & FL_CLIENT)
2888 // it must be a nick name
2891 ParseCommandPlayerSlotTarget_firsttoken = idx;
2894 FOR_EACH_CLIENT(head)
2895 if (head.netname == s)
2903 s = strdecolorize(s);
2905 FOR_EACH_CLIENT(head)
2906 if (strdecolorize(head.netname) == s)
2921 float modeleffect_SendEntity(entity to, float sf)
2924 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2927 if(self.velocity != '0 0 0')
2929 if(self.angles != '0 0 0')
2931 if(self.avelocity != '0 0 0')
2934 WriteByte(MSG_ENTITY, f);
2935 WriteShort(MSG_ENTITY, self.modelindex);
2936 WriteByte(MSG_ENTITY, self.skin);
2937 WriteByte(MSG_ENTITY, self.frame);
2938 WriteCoord(MSG_ENTITY, self.origin_x);
2939 WriteCoord(MSG_ENTITY, self.origin_y);
2940 WriteCoord(MSG_ENTITY, self.origin_z);
2943 WriteCoord(MSG_ENTITY, self.velocity_x);
2944 WriteCoord(MSG_ENTITY, self.velocity_y);
2945 WriteCoord(MSG_ENTITY, self.velocity_z);
2949 WriteCoord(MSG_ENTITY, self.angles_x);
2950 WriteCoord(MSG_ENTITY, self.angles_y);
2951 WriteCoord(MSG_ENTITY, self.angles_z);
2955 WriteCoord(MSG_ENTITY, self.avelocity_x);
2956 WriteCoord(MSG_ENTITY, self.avelocity_y);
2957 WriteCoord(MSG_ENTITY, self.avelocity_z);
2959 WriteShort(MSG_ENTITY, self.scale * 256.0);
2960 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2961 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2962 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2963 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2968 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2973 e.classname = "modeleffect";
2981 e.teleport_time = t1;
2985 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2989 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2992 sz = max(e.scale, e.scale2);
2993 setsize(e, e.mins * sz, e.maxs * sz);
2994 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2997 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2999 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3002 float randombit(float bits)
3004 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3013 for(f = 1; f <= bits; f *= 2)
3022 r = (r - 1) / (n - 1);
3029 float randombits(float bits, float k, float error_return)
3033 while(k > 0 && bits != r)
3035 r += randombit(bits - r);
3044 void randombit_test(float bits, float iter)
3048 print(ftos(randombit(bits)), "\n");
3053 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3055 if(halflifedist > 0)
3056 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3057 else if(halflifedist < 0)
3058 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3067 #define cvar_string_normal cvar_string_builtin
3068 #define cvar_normal cvar_builtin
3070 string cvar_string_normal(string n)
3072 if not(cvar_type(n) & 1)
3073 backtrace(strcat("Attempt to access undefined cvar: ", n));
3074 return cvar_string_builtin(n);
3077 float cvar_normal(string n)
3079 return stof(cvar_string_normal(n));
3082 #define cvar_set_normal cvar_set_builtin
3090 oself.think = SUB_Remove;
3091 oself.nextthink = time;
3097 Execute func() after time + fdelay.
3098 self when func is executed = self when defer is called
3100 void defer(float fdelay, void() func)
3107 e.think = defer_think;
3108 e.nextthink = time + fdelay;