1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
83 string STR_PLAYER = "player";
84 string STR_SPECTATOR = "spectator";
85 string STR_OBSERVER = "observer";
88 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
89 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
90 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
91 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
93 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
94 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
95 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
96 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
97 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
98 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
101 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103 // copies a string to a tempstring (so one can strunzone it)
104 string strcat1(string s) = #115; // FRIK_FILE
109 void bcenterprint(string s)
111 // TODO replace by MSG_ALL (would show it to spectators too, though)?
113 FOR_EACH_PLAYER(head)
114 if (clienttype(head) == CLIENTTYPE_REAL)
115 centerprint(head, s);
118 void GameLogEcho(string s)
123 if (autocvar_sv_eventlog_files)
128 matches = autocvar_sv_eventlog_files_counter + 1;
129 cvar_set("sv_eventlog_files_counter", ftos(matches));
132 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
133 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
134 logfile = fopen(fn, FILE_APPEND);
135 fputs(logfile, ":logversion:3\n");
139 if (autocvar_sv_eventlog_files_timestamps)
140 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
142 fputs(logfile, strcat(s, "\n"));
145 if (autocvar_sv_eventlog_console)
154 // will be opened later
159 if (logfile_open && logfile >= 0)
166 float spawnpoint_nag;
167 void relocate_spawnpoint()
169 // nudge off the floor
170 setorigin(self, self.origin + '0 0 1');
172 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
173 if (trace_startsolid)
179 if (!move_out_of_solid(self))
180 objerror("could not get out of solid at all!");
181 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
182 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
183 print(" ", ftos(self.origin_y - o_y));
184 print(" ", ftos(self.origin_z - o_z), "'\n");
185 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
188 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
194 self.mins = self.maxs = '0 0 0';
195 objerror("player spawn point in solid, mapper sucks!\n");
200 self.use = spawnpoint_use;
201 self.team_saved = self.team;
205 if (have_team_spawns != 0)
207 have_team_spawns = 1;
208 have_team_spawns_forteam[self.team] = 1;
210 if (autocvar_r_showbboxes)
212 // show where spawnpoints point at too
213 makevectors(self.angles);
216 e.classname = "info_player_foo";
217 setorigin(e, self.origin + v_forward * 24);
218 setsize(e, '-8 -8 -8', '8 8 8');
219 e.solid = SOLID_TRIGGER;
223 #define strstr strstrofs
225 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
226 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
227 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
228 // BE CONSTANT OR strzoneD!
229 float strstr(string haystack, string needle, float offset)
233 len = strlen(needle);
234 endpos = strlen(haystack) - len;
235 while(offset <= endpos)
237 found = substring(haystack, offset, len);
246 float NUM_NEAREST_ENTITIES = 4;
247 entity nearest_entity[NUM_NEAREST_ENTITIES];
248 float nearest_length[NUM_NEAREST_ENTITIES];
249 entity findnearest(vector point, .string field, string value, vector axismod)
260 localhead = find(world, field, value);
263 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
264 dist = localhead.oldorigin;
266 dist = localhead.origin;
268 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
271 for (i = 0; i < num_nearest; ++i)
273 if (len < nearest_length[i])
277 // now i tells us where to insert at
278 // INSERTION SORT! YOU'VE SEEN IT! RUN!
279 if (i < NUM_NEAREST_ENTITIES)
281 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
283 nearest_length[j + 1] = nearest_length[j];
284 nearest_entity[j + 1] = nearest_entity[j];
286 nearest_length[i] = len;
287 nearest_entity[i] = localhead;
288 if (num_nearest < NUM_NEAREST_ENTITIES)
289 num_nearest = num_nearest + 1;
292 localhead = find(localhead, field, value);
295 // now use the first one from our list that we can see
296 for (i = 0; i < num_nearest; ++i)
298 traceline(point, nearest_entity[i].origin, TRUE, world);
299 if (trace_fraction == 1)
303 dprint("Nearest point (");
304 dprint(nearest_entity[0].netname);
305 dprint(") is not visible, using a visible one.\n");
307 return nearest_entity[i];
311 if (num_nearest == 0)
314 dprint("Not seeing any location point, using nearest as fallback.\n");
316 dprint("Candidates were: ");
317 for(j = 0; j < num_nearest; ++j)
321 dprint(nearest_entity[j].netname);
326 return nearest_entity[0];
329 void spawnfunc_target_location()
331 self.classname = "target_location";
332 // location name in netname
333 // eventually support: count, teamgame selectors, line of sight?
336 void spawnfunc_info_location()
338 self.classname = "target_location";
339 self.message = self.netname;
342 string NearestLocation(vector p)
347 loc = findnearest(p, classname, "target_location", '1 1 1');
354 loc = findnearest(p, target, "###item###", '1 1 4');
361 string formatmessage(string msg)
372 WarpZone_crosshair_trace(self);
373 cursor = trace_endpos;
374 cursor_ent = trace_ent;
378 break; // too many replacements
381 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
382 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
395 replacement = substring(msg, p, 2);
396 escape = substring(msg, p + 1, 1);
400 else if (escape == "\\")
402 else if (escape == "n")
404 else if (escape == "a")
405 replacement = ftos(floor(self.armorvalue));
406 else if (escape == "h")
407 replacement = ftos(floor(self.health));
408 else if (escape == "l")
409 replacement = NearestLocation(self.origin);
410 else if (escape == "y")
411 replacement = NearestLocation(cursor);
412 else if (escape == "d")
413 replacement = NearestLocation(self.death_origin);
414 else if (escape == "w") {
418 wep = self.switchweapon;
421 replacement = W_Name(wep);
422 } else if (escape == "W") {
423 if (self.items & IT_SHELLS) replacement = "shells";
424 else if (self.items & IT_NAILS) replacement = "bullets";
425 else if (self.items & IT_ROCKETS) replacement = "rockets";
426 else if (self.items & IT_CELLS) replacement = "cells";
427 else replacement = "batteries"; // ;)
428 } else if (escape == "x") {
429 replacement = cursor_ent.netname;
430 if (replacement == "" || !cursor_ent)
431 replacement = "nothing";
432 } else if (escape == "s")
433 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
434 else if (escape == "S")
435 replacement = ftos(vlen(self.velocity));
437 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
438 p = p + strlen(replacement);
443 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
444 return (value == 0) ? FALSE : TRUE;
453 >0: receives a cvar from name=argv(f) value=argv(f+1)
455 void GetCvars_handleString(string thisname, float f, .string field, string name)
460 strunzone(self.field);
461 self.field = string_null;
465 if (thisname == name)
468 strunzone(self.field);
469 self.field = strzone(argv(f + 1));
473 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
475 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
477 GetCvars_handleString(thisname, f, field, name);
478 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
479 if (thisname == name)
482 s = func(strcat1(self.field));
485 strunzone(self.field);
486 self.field = strzone(s);
490 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
497 if (thisname == name)
498 self.field = stof(argv(f + 1));
501 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
503 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
510 if (thisname == name)
514 self.field = stof(argv(f + 1));
523 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
526 float w_getbestweapon(entity e);
527 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
530 o = W_FixWeaponOrder_ForceComplete(wo);
531 if(self.weaponorder_byimpulse)
533 strunzone(self.weaponorder_byimpulse);
534 self.weaponorder_byimpulse = string_null;
536 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
539 void GetCvars(float f)
541 string s = string_null;
544 s = strcat1(argv(f));
548 MUTATOR_CALLHOOK(GetCvars);
549 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
550 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
551 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
552 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
553 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
566 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
567 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
568 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
570 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
573 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
574 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
576 #ifdef ALLOW_FORCEMODELS
577 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
580 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
581 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
583 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
584 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
586 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
589 if (s == "cl_weaponpriority")
590 self.switchweapon = w_getbestweapon(self);
591 if (s == "cl_allow_uidtracking")
592 PlayerStats_AddPlayer(self);
596 // decolorizes and team colors the player name when needed
597 string playername(entity p)
600 if (teamplay && !intermission_running && p.classname == "player")
602 t = Team_ColorCode(p.team);
603 return strcat(t, strdecolorize(p.netname));
609 vector randompos(vector m1, vector m2)
613 v_x = m2_x * random() + m1_x;
614 v_y = m2_y * random() + m1_y;
615 v_z = m2_z * random() + m1_z;
619 //#NO AUTOCVARS START
621 float g_pickup_shells;
622 float g_pickup_shells_max;
623 float g_pickup_nails;
624 float g_pickup_nails_max;
625 float g_pickup_rockets;
626 float g_pickup_rockets_max;
627 float g_pickup_cells;
628 float g_pickup_cells_max;
630 float g_pickup_fuel_jetpack;
631 float g_pickup_fuel_max;
632 float g_pickup_armorsmall;
633 float g_pickup_armorsmall_max;
634 float g_pickup_armorsmall_anyway;
635 float g_pickup_armormedium;
636 float g_pickup_armormedium_max;
637 float g_pickup_armormedium_anyway;
638 float g_pickup_armorbig;
639 float g_pickup_armorbig_max;
640 float g_pickup_armorbig_anyway;
641 float g_pickup_armorlarge;
642 float g_pickup_armorlarge_max;
643 float g_pickup_armorlarge_anyway;
644 float g_pickup_healthsmall;
645 float g_pickup_healthsmall_max;
646 float g_pickup_healthsmall_anyway;
647 float g_pickup_healthmedium;
648 float g_pickup_healthmedium_max;
649 float g_pickup_healthmedium_anyway;
650 float g_pickup_healthlarge;
651 float g_pickup_healthlarge_max;
652 float g_pickup_healthlarge_anyway;
653 float g_pickup_healthmega;
654 float g_pickup_healthmega_max;
655 float g_pickup_healthmega_anyway;
656 float g_pickup_ammo_anyway;
657 float g_pickup_weapons_anyway;
659 WEPSET_DECLARE_A(g_weaponarena_weapons);
660 float g_weaponarena_random;
661 float g_weaponarena_random_with_laser;
662 string g_weaponarena_list;
663 float g_weaponspeedfactor;
664 float g_weaponratefactor;
665 float g_weapondamagefactor;
666 float g_weaponforcefactor;
667 float g_weaponspreadfactor;
669 WEPSET_DECLARE_A(start_weapons);
670 WEPSET_DECLARE_A(start_weapons_default);
671 WEPSET_DECLARE_A(start_weapons_defaultmask);
673 float start_ammo_shells;
674 float start_ammo_nails;
675 float start_ammo_rockets;
676 float start_ammo_cells;
677 float start_ammo_fuel;
679 float start_armorvalue;
680 WEPSET_DECLARE_A(warmup_start_weapons);
681 WEPSET_DECLARE_A(warmup_start_weapons_default);
682 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
683 float warmup_start_ammo_shells;
684 float warmup_start_ammo_nails;
685 float warmup_start_ammo_rockets;
686 float warmup_start_ammo_cells;
687 float warmup_start_ammo_fuel;
688 float warmup_start_health;
689 float warmup_start_armorvalue;
692 entity get_weaponinfo(float w);
694 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
696 var float i = weaponinfo.weapon;
702 if (g_lms || g_ca || allguns)
704 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
710 d = (i == WEP_SHOTGUN);
712 d = 0; // weapon is set a few lines later
714 d = (i == WEP_LASER || i == WEP_SHOTGUN);
716 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
717 d |= (i == WEP_HOOK);
718 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
721 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
723 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
728 // 4: is set by default?
737 void readplayerstartcvars()
743 // initialize starting values for players
744 WEPSET_CLEAR_A(start_weapons);
745 WEPSET_CLEAR_A(start_weapons_default);
746 WEPSET_CLEAR_A(start_weapons_defaultmask);
748 start_ammo_shells = 0;
749 start_ammo_nails = 0;
750 start_ammo_rockets = 0;
751 start_ammo_cells = 0;
752 start_health = cvar("g_balance_health_start");
753 start_armorvalue = cvar("g_balance_armor_start");
756 WEPSET_CLEAR_A(g_weaponarena_weapons);
758 s = cvar_string("g_weaponarena");
759 if (s == "0" || s == "")
765 if (s == "0" || s == "")
771 // forcibly turn off weaponarena
776 g_weaponarena_list = "All Weapons";
777 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
779 e = get_weaponinfo(j);
780 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
781 WEPSET_OR_AW(g_weaponarena_weapons, j);
784 else if (s == "most")
787 g_weaponarena_list = "Most Weapons";
788 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
790 e = get_weaponinfo(j);
791 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
792 if (e.spawnflags & WEP_FLAG_NORMAL)
793 WEPSET_OR_AW(g_weaponarena_weapons, j);
796 else if (s == "none")
799 g_weaponarena_list = "No Weapons";
804 t = tokenize_console(s);
805 g_weaponarena_list = "";
806 for (i = 0; i < t; ++i)
809 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
811 e = get_weaponinfo(j);
814 WEPSET_OR_AW(g_weaponarena_weapons, j);
815 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
821 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
824 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
828 g_weaponarena_random = cvar("g_weaponarena_random");
830 g_weaponarena_random = 0;
831 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
835 g_minstagib = 0; // incompatible
836 g_pinata = 0; // incompatible
837 g_weapon_stay = 0; // incompatible
838 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
840 start_items |= IT_UNLIMITED_AMMO;
842 else if (g_minstagib)
844 g_pinata = 0; // incompatible
845 g_weapon_stay = 0; // incompatible
846 g_bloodloss = 0; // incompatible
848 start_armorvalue = 0;
849 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
850 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
851 start_items |= IT_UNLIMITED_SUPERWEAPONS;
853 if (g_minstagib_invis_alpha <= 0)
854 g_minstagib_invis_alpha = -1;
858 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
860 e = get_weaponinfo(i);
861 float w = want_weapon("g_start_weapon_", e, FALSE);
863 WEPSET_OR_AW(start_weapons, i);
865 WEPSET_OR_AW(start_weapons_default, i);
867 WEPSET_OR_AW(start_weapons_defaultmask, i);
871 if(!cvar("g_use_ammunition"))
872 start_items |= IT_UNLIMITED_AMMO;
874 if(cvar("g_nexball"))
875 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
879 start_ammo_cells = cvar("g_minstagib_ammo_start");
880 start_ammo_fuel = cvar("g_start_ammo_fuel");
882 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
884 start_ammo_rockets = 999;
885 start_ammo_shells = 999;
886 start_ammo_cells = 999;
887 start_ammo_nails = 999;
888 start_ammo_fuel = 999;
894 start_ammo_shells = cvar("g_lms_start_ammo_shells");
895 start_ammo_nails = cvar("g_lms_start_ammo_nails");
896 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
897 start_ammo_cells = cvar("g_lms_start_ammo_cells");
898 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
902 start_ammo_shells = cvar("g_start_ammo_shells");
903 start_ammo_nails = cvar("g_start_ammo_nails");
904 start_ammo_rockets = cvar("g_start_ammo_rockets");
905 start_ammo_cells = cvar("g_start_ammo_cells");
906 start_ammo_fuel = cvar("g_start_ammo_fuel");
912 start_health = cvar("g_lms_start_health");
913 start_armorvalue = cvar("g_lms_start_armor");
918 warmup_start_ammo_shells = start_ammo_shells;
919 warmup_start_ammo_nails = start_ammo_nails;
920 warmup_start_ammo_rockets = start_ammo_rockets;
921 warmup_start_ammo_cells = start_ammo_cells;
922 warmup_start_ammo_fuel = start_ammo_fuel;
923 warmup_start_health = start_health;
924 warmup_start_armorvalue = start_armorvalue;
925 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
926 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
927 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
929 if (!g_weaponarena && !g_minstagib && !g_ca)
931 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
932 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
933 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
934 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
935 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
936 warmup_start_health = cvar("g_warmup_start_health");
937 warmup_start_armorvalue = cvar("g_warmup_start_armor");
938 WEPSET_CLEAR_A(warmup_start_weapons);
939 WEPSET_CLEAR_A(warmup_start_weapons_default);
940 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
941 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
943 e = get_weaponinfo(i);
944 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
946 WEPSET_OR_AW(warmup_start_weapons, i);
948 WEPSET_OR_AW(warmup_start_weapons_default, i);
950 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
956 start_items |= IT_JETPACK;
958 MUTATOR_CALLHOOK(SetStartItems);
960 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
962 g_grappling_hook = 0; // these two can't coexist, as they use the same button
963 start_items |= IT_FUEL_REGEN;
964 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
965 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
968 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
970 e = get_weaponinfo(i);
971 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
972 weapon_action(i, WR_PRECACHE);
975 start_ammo_shells = max(0, start_ammo_shells);
976 start_ammo_nails = max(0, start_ammo_nails);
977 start_ammo_cells = max(0, start_ammo_cells);
978 start_ammo_rockets = max(0, start_ammo_rockets);
979 start_ammo_fuel = max(0, start_ammo_fuel);
981 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
982 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
983 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
984 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
985 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
989 float g_bugrigs_planar_movement;
990 float g_bugrigs_planar_movement_car_jumping;
991 float g_bugrigs_reverse_spinning;
992 float g_bugrigs_reverse_speeding;
993 float g_bugrigs_reverse_stopping;
994 float g_bugrigs_air_steering;
995 float g_bugrigs_angle_smoothing;
996 float g_bugrigs_friction_floor;
997 float g_bugrigs_friction_brake;
998 float g_bugrigs_friction_air;
999 float g_bugrigs_accel;
1000 float g_bugrigs_speed_ref;
1001 float g_bugrigs_speed_pow;
1002 float g_bugrigs_steer;
1004 float g_touchexplode;
1005 float g_touchexplode_radius;
1006 float g_touchexplode_damage;
1007 float g_touchexplode_edgedamage;
1008 float g_touchexplode_force;
1013 string GetGametype(); // g_world.qc
1014 void readlevelcvars(void)
1016 g_minstagib = cvar("g_minstagib");
1018 // load ALL the mutators
1019 if(cvar("g_dodging"))
1020 MUTATOR_ADD(mutator_dodging);
1021 if(cvar("g_spawn_near_teammate"))
1022 MUTATOR_ADD(mutator_spawn_near_teammate);
1023 if(cvar("g_physical_items"))
1024 MUTATOR_ADD(mutator_physical_items);
1027 if(cvar("g_invincible_projectiles"))
1028 MUTATOR_ADD(mutator_invincibleprojectiles);
1029 if(cvar("g_new_toys"))
1030 MUTATOR_ADD(mutator_new_toys);
1032 MUTATOR_ADD(mutator_nix);
1033 if(cvar("g_rocket_flying"))
1034 MUTATOR_ADD(mutator_rocketflying);
1035 if(cvar("g_vampire"))
1036 MUTATOR_ADD(mutator_vampire);
1037 if(cvar("g_superspectate"))
1038 MUTATOR_ADD(mutator_superspec);
1041 // is this a mutator? is this a mode?
1042 if(cvar("g_sandbox"))
1043 MUTATOR_ADD(sandbox);
1045 if(cvar("sv_allow_fullbright"))
1046 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1048 g_bugrigs = cvar("g_bugrigs");
1049 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1050 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1051 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1052 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1053 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1054 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1055 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1056 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1057 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1058 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1059 g_bugrigs_accel = cvar("g_bugrigs_accel");
1060 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1061 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1062 g_bugrigs_steer = cvar("g_bugrigs_steer");
1064 g_touchexplode = cvar("g_touchexplode");
1065 g_touchexplode_radius = cvar("g_touchexplode_radius");
1066 g_touchexplode_damage = cvar("g_touchexplode_damage");
1067 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1068 g_touchexplode_force = cvar("g_touchexplode_force");
1070 #ifdef ALLOW_FORCEMODELS
1071 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1074 sv_clones = cvar("sv_clones");
1075 sv_foginterval = cvar("sv_foginterval");
1076 g_cloaked = cvar("g_cloaked");
1078 g_cloaked = 1; // always enable cloak in CTS
1079 g_jump_grunt = cvar("g_jump_grunt");
1080 g_footsteps = cvar("g_footsteps");
1081 g_grappling_hook = cvar("g_grappling_hook");
1082 g_jetpack = cvar("g_jetpack");
1083 g_midair = cvar("g_midair");
1084 g_norecoil = cvar("g_norecoil");
1085 g_bloodloss = cvar("g_bloodloss");
1086 sv_maxidle = cvar("sv_maxidle");
1087 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1088 sv_autotaunt = cvar("sv_autotaunt");
1089 sv_taunt = cvar("sv_taunt");
1091 inWarmupStage = cvar("g_warmup");
1092 g_warmup_limit = cvar("g_warmup_limit");
1093 g_warmup_allguns = cvar("g_warmup_allguns");
1094 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1096 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1097 inWarmupStage = 0; // these modes cannot work together, sorry
1099 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1100 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1101 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1102 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1103 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1104 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1105 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1106 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1107 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1108 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1109 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1110 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1111 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1112 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1114 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1115 g_weaponratefactor = cvar("g_weaponratefactor");
1116 g_weapondamagefactor = cvar("g_weapondamagefactor");
1117 g_weaponforcefactor = cvar("g_weaponforcefactor");
1118 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1120 g_pickup_shells = cvar("g_pickup_shells");
1121 g_pickup_shells_max = cvar("g_pickup_shells_max");
1122 g_pickup_nails = cvar("g_pickup_nails");
1123 g_pickup_nails_max = cvar("g_pickup_nails_max");
1124 g_pickup_rockets = cvar("g_pickup_rockets");
1125 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1126 g_pickup_cells = cvar("g_pickup_cells");
1127 g_pickup_cells_max = cvar("g_pickup_cells_max");
1128 g_pickup_fuel = cvar("g_pickup_fuel");
1129 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1130 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1131 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1132 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1133 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1134 g_pickup_armormedium = cvar("g_pickup_armormedium");
1135 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1136 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1137 g_pickup_armorbig = cvar("g_pickup_armorbig");
1138 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1139 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1140 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1141 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1142 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1143 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1144 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1145 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1146 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1147 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1148 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1149 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1150 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1151 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1152 g_pickup_healthmega = cvar("g_pickup_healthmega");
1153 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1154 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1156 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1157 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1159 g_pinata = cvar("g_pinata");
1161 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1163 g_weapon_stay = cvar("g_weapon_stay");
1165 if not(inWarmupStage && !g_ca)
1166 game_starttime = cvar("g_start_delay");
1168 readplayerstartcvars();
1174 string precache_sound (string s) = #19;
1175 float precache_sound_index (string s) = #19;
1177 #define SND_VOLUME 1
1178 #define SND_ATTENUATION 2
1179 #define SND_LARGEENTITY 8
1180 #define SND_LARGESOUND 16
1182 float sound_allowed(float dest, entity e)
1184 // sounds from world may always pass
1187 if (e.classname == "body")
1189 else if (e.realowner && e.realowner != e)
1191 else if (e.owner && e.owner != e)
1196 // sounds to self may always pass
1197 if (dest == MSG_ONE)
1198 if (e == msg_entity)
1200 // sounds by players can be removed
1201 if (autocvar_bot_sound_monopoly)
1202 if (clienttype(e) == CLIENTTYPE_REAL)
1204 // anything else may pass
1208 #ifdef COMPAT_XON010_CHANNELS
1209 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1210 void sound(entity e, float chan, string samp, float vol, float atten)
1212 if (!sound_allowed(MSG_BROADCAST, e))
1214 builtin_sound(e, chan, samp, vol, atten);
1218 void sound(entity e, float chan, string samp, float vol, float atten)
1220 if (!sound_allowed(MSG_BROADCAST, e))
1222 sound7(e, chan, samp, vol, atten, 0, 0);
1226 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1230 if (!sound_allowed(dest, e))
1233 entno = num_for_edict(e);
1234 idx = precache_sound_index(samp);
1239 atten = floor(atten * 64);
1240 vol = floor(vol * 255);
1243 sflags |= SND_VOLUME;
1245 sflags |= SND_ATTENUATION;
1246 if (entno >= 8192 || chan < 0 || chan > 7)
1247 sflags |= SND_LARGEENTITY;
1249 sflags |= SND_LARGESOUND;
1251 WriteByte(dest, SVC_SOUND);
1252 WriteByte(dest, sflags);
1253 if (sflags & SND_VOLUME)
1254 WriteByte(dest, vol);
1255 if (sflags & SND_ATTENUATION)
1256 WriteByte(dest, atten);
1257 if (sflags & SND_LARGEENTITY)
1259 WriteShort(dest, entno);
1260 WriteByte(dest, chan);
1264 WriteShort(dest, entno * 8 + chan);
1266 if (sflags & SND_LARGESOUND)
1267 WriteShort(dest, idx);
1269 WriteByte(dest, idx);
1271 WriteCoord(dest, o_x);
1272 WriteCoord(dest, o_y);
1273 WriteCoord(dest, o_z);
1275 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1279 if (!sound_allowed(dest, e))
1282 o = e.origin + 0.5 * (e.mins + e.maxs);
1283 soundtoat(dest, e, o, chan, samp, vol, atten);
1285 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1287 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1289 void stopsoundto(float dest, entity e, float chan)
1293 if (!sound_allowed(dest, e))
1296 entno = num_for_edict(e);
1298 if (entno >= 8192 || chan < 0 || chan > 7)
1301 idx = precache_sound_index("misc/null.wav");
1302 sflags = SND_LARGEENTITY;
1304 sflags |= SND_LARGESOUND;
1305 WriteByte(dest, SVC_SOUND);
1306 WriteByte(dest, sflags);
1307 WriteShort(dest, entno);
1308 WriteByte(dest, chan);
1309 if (sflags & SND_LARGESOUND)
1310 WriteShort(dest, idx);
1312 WriteByte(dest, idx);
1313 WriteCoord(dest, e.origin_x);
1314 WriteCoord(dest, e.origin_y);
1315 WriteCoord(dest, e.origin_z);
1319 WriteByte(dest, SVC_STOPSOUND);
1320 WriteShort(dest, entno * 8 + chan);
1323 void stopsound(entity e, float chan)
1325 if (!sound_allowed(MSG_BROADCAST, e))
1328 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1329 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1332 void play2(entity e, string filename)
1334 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1336 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1339 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1341 float spamsound(entity e, float chan, string samp, float vol, float atten)
1343 if (!sound_allowed(MSG_BROADCAST, e))
1346 if (time > e.spamtime)
1349 sound(e, chan, samp, vol, atten);
1355 void play2team(float t, string filename)
1359 if (autocvar_bot_sound_monopoly)
1362 FOR_EACH_REALPLAYER(head)
1365 play2(head, filename);
1369 void play2all(string samp)
1371 if (autocvar_bot_sound_monopoly)
1374 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1377 void PrecachePlayerSounds(string f);
1378 void precache_playermodel(string m)
1380 float globhandle, i, n;
1383 if(substring(m, -9,5) == "_lod1")
1385 if(substring(m, -9,5) == "_lod2")
1388 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1391 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1395 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1398 n = search_getsize(globhandle);
1399 for (i = 0; i < n; ++i)
1401 //print(search_getfilename(globhandle, i), "\n");
1402 f = search_getfilename(globhandle, i);
1403 PrecachePlayerSounds(f);
1405 search_end(globhandle);
1407 void precache_all_playermodels(string pattern)
1409 float globhandle, i, n;
1412 globhandle = search_begin(pattern, TRUE, FALSE);
1415 n = search_getsize(globhandle);
1416 for (i = 0; i < n; ++i)
1418 //print(search_getfilename(globhandle, i), "\n");
1419 f = search_getfilename(globhandle, i);
1420 precache_playermodel(f);
1422 search_end(globhandle);
1427 // gamemode related things
1428 precache_model ("models/misc/chatbubble.spr");
1431 precache_model ("models/runematch/curse.mdl");
1432 precache_model ("models/runematch/rune.mdl");
1435 #ifdef TTURRETS_ENABLED
1436 if (autocvar_g_turrets)
1440 // Precache all player models if desired
1441 if (autocvar_sv_precacheplayermodels)
1443 PrecachePlayerSounds("sound/player/default.sounds");
1444 precache_all_playermodels("models/player/*.zym");
1445 precache_all_playermodels("models/player/*.dpm");
1446 precache_all_playermodels("models/player/*.md3");
1447 precache_all_playermodels("models/player/*.psk");
1448 precache_all_playermodels("models/player/*.iqm");
1451 if (autocvar_sv_defaultcharacter)
1454 s = autocvar_sv_defaultplayermodel_red;
1456 precache_playermodel(s);
1457 s = autocvar_sv_defaultplayermodel_blue;
1459 precache_playermodel(s);
1460 s = autocvar_sv_defaultplayermodel_yellow;
1462 precache_playermodel(s);
1463 s = autocvar_sv_defaultplayermodel_pink;
1465 precache_playermodel(s);
1466 s = autocvar_sv_defaultplayermodel;
1468 precache_playermodel(s);
1473 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1474 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1477 // gore and miscellaneous sounds
1478 //precache_sound ("misc/h2ohit.wav");
1479 precache_model ("models/hook.md3");
1480 precache_sound ("misc/armorimpact.wav");
1481 precache_sound ("misc/bodyimpact1.wav");
1482 precache_sound ("misc/bodyimpact2.wav");
1483 precache_sound ("misc/gib.wav");
1484 precache_sound ("misc/gib_splat01.wav");
1485 precache_sound ("misc/gib_splat02.wav");
1486 precache_sound ("misc/gib_splat03.wav");
1487 precache_sound ("misc/gib_splat04.wav");
1488 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1489 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1490 precache_sound ("misc/null.wav");
1491 precache_sound ("misc/spawn.wav");
1492 precache_sound ("misc/talk.wav");
1493 precache_sound ("misc/teleport.wav");
1494 precache_sound ("misc/poweroff.wav");
1495 precache_sound ("player/lava.wav");
1496 precache_sound ("player/slime.wav");
1498 precache_model ("models/sprites/0.spr32");
1499 precache_model ("models/sprites/1.spr32");
1500 precache_model ("models/sprites/2.spr32");
1501 precache_model ("models/sprites/3.spr32");
1502 precache_model ("models/sprites/4.spr32");
1503 precache_model ("models/sprites/5.spr32");
1504 precache_model ("models/sprites/6.spr32");
1505 precache_model ("models/sprites/7.spr32");
1506 precache_model ("models/sprites/8.spr32");
1507 precache_model ("models/sprites/9.spr32");
1508 precache_model ("models/sprites/10.spr32");
1510 // common weapon precaches
1511 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1512 precache_sound ("weapons/weapon_switch.wav");
1513 precache_sound ("weapons/weaponpickup.wav");
1514 precache_sound ("weapons/unavailable.wav");
1515 precache_sound ("weapons/dryfire.wav");
1516 if (g_grappling_hook)
1518 precache_sound ("weapons/hook_fire.wav"); // hook
1519 precache_sound ("weapons/hook_impact.wav"); // hook
1522 if(autocvar_sv_precacheweapons)
1524 //precache weapon models/sounds
1527 while (wep <= WEP_LAST)
1529 weapon_action(wep, WR_PRECACHE);
1534 precache_model("models/elaser.mdl");
1535 precache_model("models/laser.mdl");
1536 precache_model("models/ebomb.mdl");
1539 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1541 if (!self.noise && self.music) // quake 3 uses the music field
1542 self.noise = self.music;
1544 // plays music for the level if there is any
1547 precache_sound (self.noise);
1548 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1553 // WARNING: this kills the trace globals
1554 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1555 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1557 #define INITPRIO_FIRST 0
1558 #define INITPRIO_GAMETYPE 0
1559 #define INITPRIO_GAMETYPE_FALLBACK 1
1560 #define INITPRIO_FINDTARGET 10
1561 #define INITPRIO_DROPTOFLOOR 20
1562 #define INITPRIO_SETLOCATION 90
1563 #define INITPRIO_LINKDOORS 91
1564 #define INITPRIO_LAST 99
1566 .void(void) initialize_entity;
1567 .float initialize_entity_order;
1568 .entity initialize_entity_next;
1569 entity initialize_entity_first;
1571 void make_safe_for_remove(entity e)
1573 if (e.initialize_entity)
1575 entity ent, prev = world;
1576 for (ent = initialize_entity_first; ent; )
1578 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1580 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1581 // skip it in linked list
1584 prev.initialize_entity_next = ent.initialize_entity_next;
1585 ent = prev.initialize_entity_next;
1589 initialize_entity_first = ent.initialize_entity_next;
1590 ent = initialize_entity_first;
1596 ent = ent.initialize_entity_next;
1602 void objerror(string s)
1604 make_safe_for_remove(self);
1605 builtin_objerror(s);
1608 .float remove_except_protected_forbidden;
1609 void remove_except_protected(entity e)
1611 if(e.remove_except_protected_forbidden)
1612 error("not allowed to remove this at this point");
1616 void remove_unsafely(entity e)
1618 if(e.classname == "spike")
1619 error("Removing spikes is forbidden (crylink bug), please report");
1623 void remove_safely(entity e)
1625 make_safe_for_remove(e);
1629 void InitializeEntity(entity e, void(void) func, float order)
1633 if (!e || e.initialize_entity)
1635 // make a proxy initializer entity
1639 e.classname = "initialize_entity";
1643 e.initialize_entity = func;
1644 e.initialize_entity_order = order;
1646 cur = initialize_entity_first;
1650 if (!cur || cur.initialize_entity_order > order)
1652 // insert between prev and cur
1654 prev.initialize_entity_next = e;
1656 initialize_entity_first = e;
1657 e.initialize_entity_next = cur;
1661 cur = cur.initialize_entity_next;
1664 void InitializeEntitiesRun()
1667 startoflist = initialize_entity_first;
1668 initialize_entity_first = world;
1669 remove = remove_except_protected;
1670 for (self = startoflist; self; self = self.initialize_entity_next)
1672 self.remove_except_protected_forbidden = 1;
1674 for (self = startoflist; self; )
1677 var void(void) func;
1678 e = self.initialize_entity_next;
1679 func = self.initialize_entity;
1680 self.initialize_entity_order = 0;
1681 self.initialize_entity = func_null;
1682 self.initialize_entity_next = world;
1683 self.remove_except_protected_forbidden = 0;
1684 if (self.classname == "initialize_entity")
1688 builtin_remove(self);
1691 //dprint("Delayed initialization: ", self.classname, "\n");
1697 backtrace(strcat("Null function in: ", self.classname, "\n"));
1701 remove = remove_unsafely;
1704 .float uncustomizeentityforclient_set;
1705 .void(void) uncustomizeentityforclient;
1706 void UncustomizeEntitiesRun()
1710 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1711 self.uncustomizeentityforclient();
1714 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1716 e.customizeentityforclient = customizer;
1717 e.uncustomizeentityforclient = uncustomizer;
1718 e.uncustomizeentityforclient_set = !!uncustomizer;
1722 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1725 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1729 if (e.classname == "")
1730 e.classname = "net_linked";
1732 if (e.model == "" || self.modelindex == 0)
1736 setmodel(e, "null");
1740 e.SendEntity = sendfunc;
1741 e.SendFlags = 0xFFFFFF;
1744 e.effects |= EF_NODEPTHTEST;
1748 e.nextthink = time + dt;
1749 e.think = SUB_Remove;
1753 void adaptor_think2touch()
1762 void adaptor_think2use()
1774 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1776 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1777 self.projectiledeathtype |= HITTYPE_SPLASH;
1778 adaptor_think2use();
1781 // deferred dropping
1782 void DropToFloor_Handler()
1784 builtin_droptofloor();
1785 self.dropped_origin = self.origin;
1790 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1795 float trace_hits_box_a0, trace_hits_box_a1;
1797 float trace_hits_box_1d(float end, float thmi, float thma)
1801 // just check if x is in range
1809 // do the trace with respect to x
1810 // 0 -> end has to stay in thmi -> thma
1811 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1812 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1813 if (trace_hits_box_a0 > trace_hits_box_a1)
1819 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1824 // now it is a trace from 0 to end
1826 trace_hits_box_a0 = 0;
1827 trace_hits_box_a1 = 1;
1829 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1831 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1833 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1839 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1841 return trace_hits_box(start, end, thmi - ma, thma - mi);
1844 float SUB_NoImpactCheck()
1846 // zero hitcontents = this is not the real impact, but either the
1847 // mirror-impact of something hitting the projectile instead of the
1848 // projectile hitting the something, or a touchareagrid one. Neither of
1849 // these stop the projectile from moving, so...
1850 if(trace_dphitcontents == 0)
1852 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1853 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1856 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1858 if (other == world && self.size != '0 0 0')
1861 tic = self.velocity * sys_frametime;
1862 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1863 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1864 if (trace_fraction >= 1)
1866 dprint("Odd... did not hit...?\n");
1868 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1870 dprint("Detected and prevented the sky-grapple bug.\n");
1878 #define SUB_OwnerCheck() (other && (other == self.owner))
1880 void RemoveGrapplingHook(entity pl);
1881 void W_Crylink_Dequeue(entity e);
1882 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1884 if(SUB_OwnerCheck())
1886 if(SUB_NoImpactCheck())
1888 if(self.classname == "grapplinghook")
1889 RemoveGrapplingHook(self.realowner);
1890 else if(self.classname == "spike")
1892 W_Crylink_Dequeue(self);
1899 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1900 UpdateCSQCProjectile(self);
1903 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1905 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1906 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1908 void URI_Get_Callback(float id, float status, string data)
1910 if(url_URI_Get_Callback(id, status, data))
1914 else if (id == URI_GET_DISCARD)
1918 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1921 Curl_URI_Get_Callback(id, status, data);
1923 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1926 OnlineBanList_URI_Get_Callback(id, status, data);
1930 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1934 string uid2name(string myuid) {
1936 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1938 // FIXME remove this later after 0.6 release
1939 // convert old style broken records to correct style
1942 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1945 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1946 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1951 s = "^1Unregistered Player";
1955 float race_readTime(string map, float pos)
1963 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1966 string race_readUID(string map, float pos)
1974 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1977 float race_readPos(string map, float t) {
1979 for (i = 1; i <= RANKINGS_CNT; ++i)
1980 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1983 return 0; // pos is zero if unranked
1986 void race_writeTime(string map, float t, string myuid)
1995 newpos = race_readPos(map, t);
1997 float i, prevpos = 0;
1998 for(i = 1; i <= RANKINGS_CNT; ++i)
2000 if(race_readUID(map, i) == myuid)
2003 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2004 for (i = prevpos; i > newpos; --i) {
2005 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2006 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2008 } else { // player has no ranked record yet
2009 for (i = RANKINGS_CNT; i > newpos; --i) {
2010 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2011 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2015 // store new time itself
2016 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2017 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2020 string race_readName(string map, float pos)
2028 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2031 string race_placeName(float pos) {
2032 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2034 if(mod(pos, 10) == 1)
2035 return strcat(ftos(pos), "st");
2036 else if(mod(pos, 10) == 2)
2037 return strcat(ftos(pos), "nd");
2038 else if(mod(pos, 10) == 3)
2039 return strcat(ftos(pos), "rd");
2041 return strcat(ftos(pos), "th");
2044 return strcat(ftos(pos), "th");
2047 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2050 vector start, org, delta, end, enddown, mstart;
2053 m = e.dphitcontentsmask;
2054 e.dphitcontentsmask = goodcontents | badcontents;
2057 delta = world.maxs - world.mins;
2061 for (i = 0; i < attempts; ++i)
2063 start_x = org_x + random() * delta_x;
2064 start_y = org_y + random() * delta_y;
2065 start_z = org_z + random() * delta_z;
2067 // rule 1: start inside world bounds, and outside
2068 // solid, and don't start from somewhere where you can
2069 // fall down to evil
2070 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2071 if (trace_fraction >= 1)
2073 if (trace_startsolid)
2075 if (trace_dphitcontents & badcontents)
2077 if (trace_dphitq3surfaceflags & badsurfaceflags)
2080 // rule 2: if we are too high, lower the point
2081 if (trace_fraction * delta_z > maxaboveground)
2082 start = trace_endpos + '0 0 1' * maxaboveground;
2083 enddown = trace_endpos;
2085 // rule 3: make sure we aren't outside the map. This only works
2086 // for somewhat well formed maps. A good rule of thumb is that
2087 // the map should have a convex outside hull.
2088 // these can be traceLINES as we already verified the starting box
2089 mstart = start + 0.5 * (e.mins + e.maxs);
2090 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2091 if (trace_fraction >= 1)
2093 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2094 if (trace_fraction >= 1)
2096 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2097 if (trace_fraction >= 1)
2099 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2100 if (trace_fraction >= 1)
2102 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2103 if (trace_fraction >= 1)
2106 // rule 4: we must "see" some spawnpoint
2107 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2108 if(checkpvs(mstart, sp))
2112 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2113 if(checkpvs(mstart, sp))
2119 // find a random vector to "look at"
2120 end_x = org_x + random() * delta_x;
2121 end_y = org_y + random() * delta_y;
2122 end_z = org_z + random() * delta_z;
2123 end = start + normalize(end - start) * vlen(delta);
2125 // rule 4: start TO end must not be too short
2126 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2127 if (trace_startsolid)
2129 if (trace_fraction < minviewdistance / vlen(delta))
2132 // rule 5: don't want to look at sky
2133 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2136 // rule 6: we must not end up in trigger_hurt
2137 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2143 e.dphitcontentsmask = m;
2147 setorigin(e, start);
2148 e.angles = vectoangles(end - start);
2149 dprint("Needed ", ftos(i + 1), " attempts\n");
2156 float zcurveparticles_effectno;
2157 vector zcurveparticles_start;
2158 float zcurveparticles_spd;
2160 void endzcurveparticles()
2162 if(zcurveparticles_effectno)
2165 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2167 zcurveparticles_effectno = 0;
2170 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2172 spd = bound(0, floor(spd / 16), 32767);
2173 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2175 endzcurveparticles();
2176 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2177 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2178 WriteShort(MSG_BROADCAST, effectno);
2179 WriteCoord(MSG_BROADCAST, start_x);
2180 WriteCoord(MSG_BROADCAST, start_y);
2181 WriteCoord(MSG_BROADCAST, start_z);
2182 zcurveparticles_effectno = effectno;
2183 zcurveparticles_start = start;
2186 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2187 WriteCoord(MSG_BROADCAST, end_x);
2188 WriteCoord(MSG_BROADCAST, end_y);
2189 WriteCoord(MSG_BROADCAST, end_z);
2190 WriteCoord(MSG_BROADCAST, end_dz);
2191 zcurveparticles_spd = spd;
2194 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2197 vector vecxy, velxy;
2199 vecxy = end - start;
2204 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2206 endzcurveparticles();
2207 trailparticles(world, effectno, start, end);
2211 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2212 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2215 void write_recordmarker(entity pl, float tstart, float dt)
2217 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2219 // also write a marker into demo files for demotc-race-record-extractor to find
2222 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2223 " ", ftos(tstart), " ", ftos(dt), "\n"));
2226 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2239 if(allowcenter) // 2: allow center handedness
2252 if(allowcenter) // 2: allow center handedness
2268 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2273 if (autocvar_g_shootfromeye)
2277 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2278 else { vecs_y = 0; vecs_z -= 2; }
2286 else if (autocvar_g_shootfromcenter)
2291 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2301 else if (autocvar_g_shootfromclient)
2303 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2308 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2310 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2314 void attach_sameorigin(entity e, entity to, string tag)
2316 vector org, t_forward, t_left, t_up, e_forward, e_up;
2319 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2320 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2321 t_forward = v_forward * tagscale;
2322 t_left = v_right * -tagscale;
2323 t_up = v_up * tagscale;
2325 e.origin_x = org * t_forward;
2326 e.origin_y = org * t_left;
2327 e.origin_z = org * t_up;
2329 // current forward and up directions
2330 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2331 e.angles = AnglesTransform_FromVAngles(e.angles);
2333 e.angles = AnglesTransform_FromAngles(e.angles);
2334 fixedmakevectors(e.angles);
2336 // untransform forward, up!
2337 e_forward_x = v_forward * t_forward;
2338 e_forward_y = v_forward * t_left;
2339 e_forward_z = v_forward * t_up;
2340 e_up_x = v_up * t_forward;
2341 e_up_y = v_up * t_left;
2342 e_up_z = v_up * t_up;
2344 e.angles = fixedvectoangles2(e_forward, e_up);
2345 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2346 e.angles = AnglesTransform_ToVAngles(e.angles);
2348 e.angles = AnglesTransform_ToAngles(e.angles);
2350 setattachment(e, to, tag);
2351 setorigin(e, e.origin);
2354 void detach_sameorigin(entity e)
2357 org = gettaginfo(e, 0);
2358 e.angles = fixedvectoangles2(v_forward, v_up);
2359 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2360 e.angles = AnglesTransform_ToVAngles(e.angles);
2362 e.angles = AnglesTransform_ToAngles(e.angles);
2364 setattachment(e, world, "");
2365 setorigin(e, e.origin);
2368 void follow_sameorigin(entity e, entity to)
2370 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2371 e.aiment = to; // make the hole follow bmodel
2372 e.punchangle = to.angles; // the original angles of bmodel
2373 e.view_ofs = e.origin - to.origin; // relative origin
2374 e.v_angle = e.angles - to.angles; // relative angles
2377 void unfollow_sameorigin(entity e)
2379 e.movetype = MOVETYPE_NONE;
2382 entity gettaginfo_relative_ent;
2383 vector gettaginfo_relative(entity e, float tag)
2385 if (!gettaginfo_relative_ent)
2387 gettaginfo_relative_ent = spawn();
2388 gettaginfo_relative_ent.effects = EF_NODRAW;
2390 gettaginfo_relative_ent.model = e.model;
2391 gettaginfo_relative_ent.modelindex = e.modelindex;
2392 gettaginfo_relative_ent.frame = e.frame;
2393 return gettaginfo(gettaginfo_relative_ent, tag);
2398 float modeleffect_SendEntity(entity to, float sf)
2401 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2404 if(self.velocity != '0 0 0')
2406 if(self.angles != '0 0 0')
2408 if(self.avelocity != '0 0 0')
2411 WriteByte(MSG_ENTITY, f);
2412 WriteShort(MSG_ENTITY, self.modelindex);
2413 WriteByte(MSG_ENTITY, self.skin);
2414 WriteByte(MSG_ENTITY, self.frame);
2415 WriteCoord(MSG_ENTITY, self.origin_x);
2416 WriteCoord(MSG_ENTITY, self.origin_y);
2417 WriteCoord(MSG_ENTITY, self.origin_z);
2420 WriteCoord(MSG_ENTITY, self.velocity_x);
2421 WriteCoord(MSG_ENTITY, self.velocity_y);
2422 WriteCoord(MSG_ENTITY, self.velocity_z);
2426 WriteCoord(MSG_ENTITY, self.angles_x);
2427 WriteCoord(MSG_ENTITY, self.angles_y);
2428 WriteCoord(MSG_ENTITY, self.angles_z);
2432 WriteCoord(MSG_ENTITY, self.avelocity_x);
2433 WriteCoord(MSG_ENTITY, self.avelocity_y);
2434 WriteCoord(MSG_ENTITY, self.avelocity_z);
2436 WriteShort(MSG_ENTITY, self.scale * 256.0);
2437 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2438 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2439 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2440 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2445 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2450 e.classname = "modeleffect";
2458 e.teleport_time = t1;
2462 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2466 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2469 sz = max(e.scale, e.scale2);
2470 setsize(e, e.mins * sz, e.maxs * sz);
2471 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2474 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2476 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2479 float randombit(float bits)
2481 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2490 for(f = 1; f <= bits; f *= 2)
2499 r = (r - 1) / (n - 1);
2506 float randombits(float bits, float k, float error_return)
2510 while(k > 0 && bits != r)
2512 r += randombit(bits - r);
2521 void randombit_test(float bits, float iter)
2525 print(ftos(randombit(bits)), "\n");
2530 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2532 if(halflifedist > 0)
2533 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2534 else if(halflifedist < 0)
2535 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2544 #define cvar_string_normal builtin_cvar_string
2545 #define cvar_normal builtin_cvar
2547 string cvar_string_normal(string n)
2549 if not(cvar_type(n) & 1)
2550 backtrace(strcat("Attempt to access undefined cvar: ", n));
2551 return builtin_cvar_string(n);
2554 float cvar_normal(string n)
2556 return stof(cvar_string_normal(n));
2559 #define cvar_set_normal builtin_cvar_set
2567 oself.think = SUB_Remove;
2568 oself.nextthink = time;
2574 Execute func() after time + fdelay.
2575 self when func is executed = self when defer is called
2577 void defer(float fdelay, void() func)
2584 e.think = defer_think;
2585 e.nextthink = time + fdelay;
2588 .string aiment_classname;
2589 .float aiment_deadflag;
2590 void SetMovetypeFollow(entity ent, entity e)
2592 // FIXME this may not be warpzone aware
2593 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2594 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2595 ent.aiment = e; // make the hole follow bmodel
2596 ent.punchangle = e.angles; // the original angles of bmodel
2597 ent.view_ofs = ent.origin - e.origin; // relative origin
2598 ent.v_angle = ent.angles - e.angles; // relative angles
2599 ent.aiment_classname = strzone(e.classname);
2600 ent.aiment_deadflag = e.deadflag;
2602 void UnsetMovetypeFollow(entity ent)
2604 ent.movetype = MOVETYPE_FLY;
2605 PROJECTILE_MAKETRIGGER(ent);
2608 float LostMovetypeFollow(entity ent)
2611 if(ent.movetype != MOVETYPE_FOLLOW)
2617 if(ent.aiment.classname != ent.aiment_classname)
2619 if(ent.aiment.deadflag != ent.aiment_deadflag)
2625 float isPushable(entity e)
2634 case "droppedweapon":
2635 case "keepawayball":
2636 case "nexball_basketball":
2637 case "nexball_football":
2639 case "bullet": // antilagged bullets can't hit this either
2642 if (e.projectiledeathtype)
2647 void dedicated_print(string input) // print(), but only print if the server is not local
2649 if not(server_is_local) { print(input); }