1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "resources.qh"
11 #include "weapons/accuracy.qh"
12 #include "weapons/csqcprojectile.qh"
13 #include "weapons/selection.qh"
14 #include "../common/command/_mod.qh"
15 #include "../common/constants.qh"
16 #include <common/net_linked.qh>
17 #include "../common/deathtypes/all.qh"
18 #include "../common/mapinfo.qh"
19 #include "../common/notifications/all.qh"
20 #include "../common/playerstats.qh"
21 #include "../common/teams.qh"
22 #include "../common/triggers/subs.qh"
23 #include "../common/util.qh"
24 #include "../common/turrets/sv_turrets.qh"
25 #include <common/weapons/_all.qh>
26 #include "../common/vehicles/sv_vehicles.qh"
27 #include "../common/vehicles/vehicle.qh"
28 #include "../common/items/_mod.qh"
29 #include "../common/state.qh"
30 #include "../common/effects/qc/globalsound.qh"
31 #include "../common/wepent.qh"
32 #include "../lib/csqcmodel/sv_model.qh"
33 #include "../lib/warpzone/anglestransform.qh"
34 #include "../lib/warpzone/server.qh"
36 void crosshair_trace(entity pl)
38 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
40 .bool ctrace_solidchanged;
41 void crosshair_trace_plusvisibletriggers(entity pl)
43 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
48 it.ctrace_solidchanged = true;
49 IL_PUSH(g_ctrace_changed, it);
55 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
57 it.solid = SOLID_TRIGGER;
58 it.ctrace_solidchanged = false;
61 IL_CLEAR(g_ctrace_changed);
63 void WarpZone_crosshair_trace(entity pl)
65 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
69 void GameLogEcho(string s)
74 if (autocvar_sv_eventlog_files)
79 matches = autocvar_sv_eventlog_files_counter + 1;
80 cvar_set("sv_eventlog_files_counter", itos(matches));
83 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
84 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
85 logfile = fopen(fn, FILE_APPEND);
86 fputs(logfile, ":logversion:3\n");
90 if (autocvar_sv_eventlog_files_timestamps)
91 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
93 fputs(logfile, strcat(s, "\n"));
96 if (autocvar_sv_eventlog_console)
98 dedicated_print(strcat(s, "\n"));
105 // will be opened later
110 if (logfile_open && logfile >= 0)
117 entity findnearest(vector point, bool checkitems, vector axismod)
122 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
124 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
129 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
130 float len = vlen2(dist);
133 for (l = 0; l < num_nearest; ++l)
135 if (len < nearest_length[l])
139 // now i tells us where to insert at
140 // INSERTION SORT! YOU'VE SEEN IT! RUN!
141 if (l < NUM_NEAREST_ENTITIES)
143 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
145 nearest_length[j + 1] = nearest_length[j];
146 nearest_entity[j + 1] = nearest_entity[j];
148 nearest_length[l] = len;
149 nearest_entity[l] = it;
150 if (num_nearest < NUM_NEAREST_ENTITIES)
151 num_nearest = num_nearest + 1;
155 // now use the first one from our list that we can see
156 for (int j = 0; j < num_nearest; ++j)
158 traceline(point, nearest_entity[j].origin, true, NULL);
159 if (trace_fraction == 1)
162 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
163 return nearest_entity[j];
167 if (num_nearest == 0)
170 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
172 dprint("Candidates were: ");
173 for(j = 0; j < num_nearest; ++j)
177 dprint(nearest_entity[j].netname);
182 return nearest_entity[0];
185 string NearestLocation(vector p)
187 string ret = "somewhere";
188 entity loc = findnearest(p, false, '1 1 1');
193 loc = findnearest(p, true, '1 1 4');
200 string AmmoNameFromWeaponentity(entity wpn)
202 string ammoitems = "batteries";
203 switch ((wpn.m_weapon).ammo_type)
205 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
206 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
207 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
208 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
209 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
210 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
215 string formatmessage(entity this, string msg)
226 WarpZone_crosshair_trace(this);
227 cursor = trace_endpos;
228 cursor_ent = trace_ent;
230 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
231 msg = M_ARGV(1, string);
235 break; // too many replacements
238 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
239 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
252 replacement = substring(msg, p, 2);
253 escape = substring(msg, p + 1, 1);
255 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
259 case "%": replacement = "%"; break;
260 case "\\":replacement = "\\"; break;
261 case "n": replacement = "\n"; break;
262 case "a": replacement = ftos(floor(this.armorvalue)); break;
263 case "h": replacement = ftos(floor(this.health)); break;
264 case "l": replacement = NearestLocation(this.origin); break;
265 case "y": replacement = NearestLocation(cursor); break;
266 case "d": replacement = NearestLocation(this.death_origin); break;
267 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
268 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
269 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
270 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
271 case "S": replacement = ftos(vlen(this.velocity)); break;
272 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
273 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
276 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
277 replacement = M_ARGV(2, string);
282 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
283 p = p + strlen(replacement);
294 >0: receives a cvar from name=argv(f) value=argv(f+1)
296 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
301 strunzone(store.(field));
302 store.(field) = string_null;
306 if (thisname == name)
309 strunzone(store.(field));
310 store.(field) = strzone(argv(f + 1));
314 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
316 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
318 GetCvars_handleString(this, store, thisname, f, field, name);
319 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
320 if (thisname == name)
322 string s = func(this, strcat1(store.(field)));
323 if (s != store.(field))
325 strunzone(store.(field));
326 store.(field) = strzone(s);
330 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
337 if (thisname == name)
338 store.(field) = stof(argv(f + 1));
341 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
343 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
350 if (thisname == name)
354 store.(field) = stof(argv(f + 1));
363 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
366 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
369 o = W_FixWeaponOrder_ForceComplete(wo);
370 if(this.weaponorder_byimpulse)
372 strunzone(this.weaponorder_byimpulse);
373 this.weaponorder_byimpulse = string_null;
375 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
379 REPLICATE(autoswitch, bool, "cl_autoswitch");
381 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
383 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
385 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
387 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
389 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
391 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
393 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
395 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
397 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
399 REPLICATE(cvar_cl_physics, string, "cl_physics");
401 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
403 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
405 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
407 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
410 * @param f -1: cleanup, 0: request, 1: receive
412 void GetCvars(entity this, entity store, int f)
414 string s = string_null;
417 s = strcat1(argv(f));
421 MUTATOR_CALLHOOK(GetCvars);
423 Notification_GetCvars(this);
425 ReplicateVars(this, store, s, f);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
433 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
436 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
439 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
441 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
444 if (s == "cl_weaponpriority")
446 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
448 .entity weaponentity = weaponentities[slot];
449 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
450 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
453 if (s == "cl_allow_uidtracking")
454 PlayerStats_GameReport_AddPlayer(this);
458 // decolorizes and team colors the player name when needed
459 string playername(entity p, bool team_colorize)
462 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
464 t = Team_ColorCode(p.team);
465 return strcat(t, strdecolorize(p.netname));
471 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
473 int i = weaponinfo.m_id;
475 bool allow_mutatorblocked = false;
480 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
481 d = M_ARGV(1, float);
482 allguns = M_ARGV(2, bool);
483 allow_mutatorblocked = M_ARGV(3, bool);
487 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
492 else if(!mutator_returnvalue)
493 d = !(!weaponinfo.weaponstart);
495 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
498 float t = weaponinfo.weaponstartoverride;
500 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
505 // 4: is set by default?
514 void readplayerstartcvars()
519 // initialize starting values for players
520 start_weapons = '0 0 0';
521 start_weapons_default = '0 0 0';
522 start_weapons_defaultmask = '0 0 0';
524 start_ammo_shells = 0;
525 start_ammo_nails = 0;
526 start_ammo_rockets = 0;
527 start_ammo_cells = 0;
528 start_ammo_plasma = 0;
529 if (random_start_ammo == NULL)
531 random_start_ammo = spawn();
533 start_health = cvar("g_balance_health_start");
534 start_armorvalue = cvar("g_balance_armor_start");
537 g_weaponarena_weapons = '0 0 0';
539 s = cvar_string("g_weaponarena");
541 MUTATOR_CALLHOOK(SetWeaponArena, s);
542 s = M_ARGV(0, string);
544 if (s == "0" || s == "")
550 // forcibly turn off weaponarena
552 else if (s == "all" || s == "1")
555 g_weaponarena_list = "All Weapons";
556 FOREACH(Weapons, it != WEP_Null, {
557 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
558 g_weaponarena_weapons |= (it.m_wepset);
561 else if (s == "devall")
564 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
565 FOREACH(Weapons, it != WEP_Null,
567 g_weaponarena_weapons |= (it.m_wepset);
570 else if (s == "most")
573 g_weaponarena_list = "Most Weapons";
574 FOREACH(Weapons, it != WEP_Null, {
575 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
576 if(it.spawnflags & WEP_FLAG_NORMAL)
577 g_weaponarena_weapons |= (it.m_wepset);
580 else if (s == "none")
583 g_weaponarena_list = "No Weapons";
588 t = tokenize_console(s);
589 g_weaponarena_list = "";
590 for (i = 0; i < t; ++i)
593 FOREACH(Weapons, it != WEP_Null, {
596 g_weaponarena_weapons |= (it.m_wepset);
597 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
602 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
606 g_weaponarena_random = cvar("g_weaponarena_random");
608 g_weaponarena_random = 0;
609 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
613 g_weapon_stay = 0; // incompatible
614 start_weapons = g_weaponarena_weapons;
615 start_items |= IT_UNLIMITED_AMMO;
619 FOREACH(Weapons, it != WEP_Null, {
620 int w = want_weapon(it, false);
621 WepSet s = it.m_wepset;
625 start_weapons_default |= s;
627 start_weapons_defaultmask |= s;
631 if(!cvar("g_use_ammunition"))
632 start_items |= IT_UNLIMITED_AMMO;
634 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
636 start_ammo_shells = 999;
637 start_ammo_nails = 999;
638 start_ammo_rockets = 999;
639 start_ammo_cells = 999;
640 start_ammo_plasma = 999;
641 start_ammo_fuel = 999;
645 start_ammo_shells = cvar("g_start_ammo_shells");
646 start_ammo_nails = cvar("g_start_ammo_nails");
647 start_ammo_rockets = cvar("g_start_ammo_rockets");
648 start_ammo_cells = cvar("g_start_ammo_cells");
649 start_ammo_plasma = cvar("g_start_ammo_plasma");
650 start_ammo_fuel = cvar("g_start_ammo_fuel");
651 random_start_weapons_count = cvar("g_random_start_weapons_count");
652 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
653 "g_random_start_shells"));
654 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
655 "g_random_start_bullets"));
656 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
657 cvar("g_random_start_rockets"));
658 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
659 "g_random_start_cells"));
660 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
661 "g_random_start_plasma"));
666 warmup_start_ammo_shells = start_ammo_shells;
667 warmup_start_ammo_nails = start_ammo_nails;
668 warmup_start_ammo_rockets = start_ammo_rockets;
669 warmup_start_ammo_cells = start_ammo_cells;
670 warmup_start_ammo_plasma = start_ammo_plasma;
671 warmup_start_ammo_fuel = start_ammo_fuel;
672 warmup_start_health = start_health;
673 warmup_start_armorvalue = start_armorvalue;
674 warmup_start_weapons = start_weapons;
675 warmup_start_weapons_default = start_weapons_default;
676 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
678 if (!g_weaponarena && !g_ca && !g_freezetag)
680 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
681 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
682 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
683 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
684 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
685 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
686 warmup_start_health = cvar("g_warmup_start_health");
687 warmup_start_armorvalue = cvar("g_warmup_start_armor");
688 warmup_start_weapons = '0 0 0';
689 warmup_start_weapons_default = '0 0 0';
690 warmup_start_weapons_defaultmask = '0 0 0';
691 FOREACH(Weapons, it != WEP_Null, {
692 int w = want_weapon(it, g_warmup_allguns);
693 WepSet s = (it.m_wepset);
695 warmup_start_weapons |= s;
697 warmup_start_weapons_default |= s;
699 warmup_start_weapons_defaultmask |= s;
705 start_items |= ITEM_Jetpack.m_itemid;
707 MUTATOR_CALLHOOK(SetStartItems);
709 if (start_items & ITEM_Jetpack.m_itemid)
711 start_items |= ITEM_JetpackRegen.m_itemid;
712 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
713 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
716 WepSet precache_weapons = start_weapons;
717 if (g_warmup_allguns != 1)
718 precache_weapons |= warmup_start_weapons;
719 FOREACH(Weapons, it != WEP_Null, {
720 if(precache_weapons & (it.m_wepset))
724 start_ammo_shells = max(0, start_ammo_shells);
725 start_ammo_nails = max(0, start_ammo_nails);
726 start_ammo_rockets = max(0, start_ammo_rockets);
727 start_ammo_cells = max(0, start_ammo_cells);
728 start_ammo_plasma = max(0, start_ammo_plasma);
729 start_ammo_fuel = max(0, start_ammo_fuel);
730 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
731 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
732 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
733 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
734 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
735 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
736 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
737 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
738 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
739 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
741 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
742 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
743 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
744 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
745 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
746 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
749 void precache_playermodel(string m)
751 float globhandle, i, n;
754 if(substring(m, -9,5) == "_lod1")
756 if(substring(m, -9,5) == "_lod2")
759 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
762 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
766 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
769 n = search_getsize(globhandle);
770 for (i = 0; i < n; ++i)
772 //print(search_getfilename(globhandle, i), "\n");
773 f = search_getfilename(globhandle, i);
774 PrecachePlayerSounds(f);
776 search_end(globhandle);
778 void precache_all_playermodels(string pattern)
780 int globhandle = search_begin(pattern, true, false);
781 if (globhandle < 0) return;
782 int n = search_getsize(globhandle);
783 for (int i = 0; i < n; ++i)
785 string s = search_getfilename(globhandle, i);
786 precache_playermodel(s);
788 search_end(globhandle);
791 void precache_playermodels(string s)
793 FOREACH_WORD(s, true, { precache_playermodel(it); });
798 // gamemode related things
800 // Precache all player models if desired
801 if (autocvar_sv_precacheplayermodels)
803 PrecachePlayerSounds("sound/player/default.sounds");
804 precache_all_playermodels("models/player/*.zym");
805 precache_all_playermodels("models/player/*.dpm");
806 precache_all_playermodels("models/player/*.md3");
807 precache_all_playermodels("models/player/*.psk");
808 precache_all_playermodels("models/player/*.iqm");
811 if (autocvar_sv_defaultcharacter)
813 precache_playermodels(autocvar_sv_defaultplayermodel_red);
814 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
815 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
816 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
817 precache_playermodels(autocvar_sv_defaultplayermodel);
821 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
823 if (!this.noise && this.music) // quake 3 uses the music field
824 this.noise = this.music;
826 // plays music for the level if there is any
829 precache_sound (this.noise);
830 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
836 void make_safe_for_remove(entity e)
838 if (e.initialize_entity)
840 entity ent, prev = NULL;
841 for (ent = initialize_entity_first; ent; )
843 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
845 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
846 // skip it in linked list
849 prev.initialize_entity_next = ent.initialize_entity_next;
850 ent = prev.initialize_entity_next;
854 initialize_entity_first = ent.initialize_entity_next;
855 ent = initialize_entity_first;
861 ent = ent.initialize_entity_next;
867 .float remove_except_protected_forbidden;
868 void remove_except_protected(entity e)
870 if(e.remove_except_protected_forbidden)
871 error("not allowed to remove this at this point");
875 void remove_unsafely(entity e)
877 if(e.classname == "spike")
878 error("Removing spikes is forbidden (crylink bug), please report");
882 void remove_safely(entity e)
884 make_safe_for_remove(e);
888 void InitializeEntity(entity e, void(entity this) func, float order)
892 if (!e || e.initialize_entity)
894 // make a proxy initializer entity
896 e = new(initialize_entity);
900 e.initialize_entity = func;
901 e.initialize_entity_order = order;
903 cur = initialize_entity_first;
907 if (!cur || cur.initialize_entity_order > order)
909 // insert between prev and cur
911 prev.initialize_entity_next = e;
913 initialize_entity_first = e;
914 e.initialize_entity_next = cur;
918 cur = cur.initialize_entity_next;
921 void InitializeEntitiesRun()
923 entity startoflist = initialize_entity_first;
924 initialize_entity_first = NULL;
925 delete_fn = remove_except_protected;
926 for (entity e = startoflist; e; e = e.initialize_entity_next)
928 e.remove_except_protected_forbidden = 1;
930 for (entity e = startoflist; e; )
932 e.remove_except_protected_forbidden = 0;
933 e.initialize_entity_order = 0;
934 entity next = e.initialize_entity_next;
935 e.initialize_entity_next = NULL;
936 var void(entity this) func = e.initialize_entity;
937 e.initialize_entity = func_null;
938 if (e.classname == "initialize_entity")
940 entity wrappee = e.enemy;
944 //dprint("Delayed initialization: ", e.classname, "\n");
952 backtrace(strcat("Null function in: ", e.classname, "\n"));
956 delete_fn = remove_unsafely;
959 .float(entity) isEliminated;
960 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
962 Stream out = MSG_ENTITY;
963 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
964 serialize(byte, out, sendflags);
966 for (int i = 1; i <= maxclients; i += 8) {
968 entity e = edict_num(i);
969 for (int b = 0; b < 8; ++b, e = nextent(e)) {
970 if (eliminatedPlayers.isEliminated(e)) {
974 serialize(byte, out, f);
980 void EliminatedPlayers_Init(float(entity) isEliminated_func)
982 if(eliminatedPlayers)
984 backtrace("Can't spawn eliminatedPlayers again!");
987 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
988 eliminatedPlayers.isEliminated = isEliminated_func;
994 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
996 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
997 this.projectiledeathtype |= HITTYPE_SPLASH;
998 adaptor_think2use(this);
1001 // deferred dropping
1002 void DropToFloor_Handler(entity this)
1004 WITHSELF(this, builtin_droptofloor());
1005 this.dropped_origin = this.origin;
1008 void droptofloor(entity this)
1010 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1015 float trace_hits_box_a0, trace_hits_box_a1;
1017 float trace_hits_box_1d(float end, float thmi, float thma)
1021 // just check if x is in range
1029 // do the trace with respect to x
1030 // 0 -> end has to stay in thmi -> thma
1031 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1032 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1033 if (trace_hits_box_a0 > trace_hits_box_a1)
1039 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1044 // now it is a trace from 0 to end
1046 trace_hits_box_a0 = 0;
1047 trace_hits_box_a1 = 1;
1049 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1051 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1053 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1059 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1061 return trace_hits_box(start, end, thmi - ma, thma - mi);
1064 bool SUB_NoImpactCheck(entity this, entity toucher)
1066 // zero hitcontents = this is not the real impact, but either the
1067 // mirror-impact of something hitting the projectile instead of the
1068 // projectile hitting the something, or a touchareagrid one. Neither of
1069 // these stop the projectile from moving, so...
1070 if(trace_dphitcontents == 0)
1072 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1075 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1077 if (toucher == NULL && this.size != '0 0 0')
1080 tic = this.velocity * sys_frametime;
1081 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1082 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1083 if (trace_fraction >= 1)
1085 LOG_TRACE("Odd... did not hit...?");
1087 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1089 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1097 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1099 void W_Crylink_Dequeue(entity e);
1100 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1102 if(SUB_OwnerCheck(this, toucher))
1104 if(SUB_NoImpactCheck(this, toucher))
1106 if(this.classname == "nade")
1107 return false; // no checks here
1108 else if(this.classname == "grapplinghook")
1110 else if(this.classname == "spike")
1112 W_Crylink_Dequeue(this);
1119 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1120 UpdateCSQCProjectile(this);
1124 /** engine callback */
1125 void URI_Get_Callback(float id, float status, string data)
1127 if(url_URI_Get_Callback(id, status, data))
1131 else if (id == URI_GET_DISCARD)
1135 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1138 Curl_URI_Get_Callback(id, status, data);
1140 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1143 OnlineBanList_URI_Get_Callback(id, status, data);
1145 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1147 // handled by a mutator
1151 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1155 string uid2name(string myuid) {
1157 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1159 // FIXME remove this later after 0.6 release
1160 // convert old style broken records to correct style
1163 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1166 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1167 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1172 s = "^1Unregistered Player";
1176 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1179 vector start, org, delta, end, enddown, mstart;
1181 m = e.dphitcontentsmask;
1182 e.dphitcontentsmask = goodcontents | badcontents;
1185 delta = boundmax - boundmin;
1189 for (i = 0; i < attempts; ++i)
1191 start.x = org.x + random() * delta.x;
1192 start.y = org.y + random() * delta.y;
1193 start.z = org.z + random() * delta.z;
1195 // rule 1: start inside world bounds, and outside
1196 // solid, and don't start from somewhere where you can
1197 // fall down to evil
1198 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1199 if (trace_fraction >= 1)
1201 if (trace_startsolid)
1203 if (trace_dphitcontents & badcontents)
1205 if (trace_dphitq3surfaceflags & badsurfaceflags)
1208 // rule 2: if we are too high, lower the point
1209 if (trace_fraction * delta.z > maxaboveground)
1210 start = trace_endpos + '0 0 1' * maxaboveground;
1211 enddown = trace_endpos;
1213 // rule 3: make sure we aren't outside the map. This only works
1214 // for somewhat well formed maps. A good rule of thumb is that
1215 // the map should have a convex outside hull.
1216 // these can be traceLINES as we already verified the starting box
1217 mstart = start + 0.5 * (e.mins + e.maxs);
1218 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1219 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1221 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1222 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1224 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1225 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1227 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1228 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1230 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1231 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1234 // rule 4: we must "see" some spawnpoint or item
1236 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1238 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1246 IL_EACH(g_items, checkpvs(mstart, it),
1248 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1259 // find a random vector to "look at"
1260 end.x = org.x + random() * delta.x;
1261 end.y = org.y + random() * delta.y;
1262 end.z = org.z + random() * delta.z;
1263 end = start + normalize(end - start) * vlen(delta);
1265 // rule 4: start TO end must not be too short
1266 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1267 if (trace_startsolid)
1269 if (trace_fraction < minviewdistance / vlen(delta))
1272 // rule 5: don't want to look at sky
1273 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1276 // rule 6: we must not end up in trigger_hurt
1277 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1283 e.dphitcontentsmask = m;
1287 setorigin(e, start);
1288 e.angles = vectoangles(end - start);
1289 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1296 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1298 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1301 void write_recordmarker(entity pl, float tstart, float dt)
1303 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1305 // also write a marker into demo files for demotc-race-record-extractor to find
1308 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1309 " ", ftos(tstart), " ", ftos(dt), "\n"));
1312 void attach_sameorigin(entity e, entity to, string tag)
1314 vector org, t_forward, t_left, t_up, e_forward, e_up;
1317 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1318 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1319 t_forward = v_forward * tagscale;
1320 t_left = v_right * -tagscale;
1321 t_up = v_up * tagscale;
1323 e.origin_x = org * t_forward;
1324 e.origin_y = org * t_left;
1325 e.origin_z = org * t_up;
1327 // current forward and up directions
1328 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1329 e.angles = AnglesTransform_FromVAngles(e.angles);
1331 e.angles = AnglesTransform_FromAngles(e.angles);
1332 fixedmakevectors(e.angles);
1334 // untransform forward, up!
1335 e_forward.x = v_forward * t_forward;
1336 e_forward.y = v_forward * t_left;
1337 e_forward.z = v_forward * t_up;
1338 e_up.x = v_up * t_forward;
1339 e_up.y = v_up * t_left;
1340 e_up.z = v_up * t_up;
1342 e.angles = fixedvectoangles2(e_forward, e_up);
1343 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1344 e.angles = AnglesTransform_ToVAngles(e.angles);
1346 e.angles = AnglesTransform_ToAngles(e.angles);
1348 setattachment(e, to, tag);
1349 setorigin(e, e.origin);
1352 void detach_sameorigin(entity e)
1355 org = gettaginfo(e, 0);
1356 e.angles = fixedvectoangles2(v_forward, v_up);
1357 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1358 e.angles = AnglesTransform_ToVAngles(e.angles);
1360 e.angles = AnglesTransform_ToAngles(e.angles);
1362 setattachment(e, NULL, "");
1363 setorigin(e, e.origin);
1366 void follow_sameorigin(entity e, entity to)
1368 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1369 e.aiment = to; // make the hole follow bmodel
1370 e.punchangle = to.angles; // the original angles of bmodel
1371 e.view_ofs = e.origin - to.origin; // relative origin
1372 e.v_angle = e.angles - to.angles; // relative angles
1375 void unfollow_sameorigin(entity e)
1377 set_movetype(e, MOVETYPE_NONE);
1380 entity gettaginfo_relative_ent;
1381 vector gettaginfo_relative(entity e, float tag)
1383 if (!gettaginfo_relative_ent)
1385 gettaginfo_relative_ent = spawn();
1386 gettaginfo_relative_ent.effects = EF_NODRAW;
1388 gettaginfo_relative_ent.model = e.model;
1389 gettaginfo_relative_ent.modelindex = e.modelindex;
1390 gettaginfo_relative_ent.frame = e.frame;
1391 return gettaginfo(gettaginfo_relative_ent, tag);
1394 .string aiment_classname;
1395 .float aiment_deadflag;
1396 void SetMovetypeFollow(entity ent, entity e)
1398 // FIXME this may not be warpzone aware
1399 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1400 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1401 ent.aiment = e; // make the hole follow bmodel
1402 ent.punchangle = e.angles; // the original angles of bmodel
1403 ent.view_ofs = ent.origin - e.origin; // relative origin
1404 ent.v_angle = ent.angles - e.angles; // relative angles
1405 ent.aiment_classname = strzone(e.classname);
1406 ent.aiment_deadflag = e.deadflag;
1408 void UnsetMovetypeFollow(entity ent)
1410 set_movetype(ent, MOVETYPE_FLY);
1411 PROJECTILE_MAKETRIGGER(ent);
1414 float LostMovetypeFollow(entity ent)
1417 if(ent.move_movetype != MOVETYPE_FOLLOW)
1423 if(ent.aiment.classname != ent.aiment_classname)
1425 if(ent.aiment.deadflag != ent.aiment_deadflag)
1432 bool isPushable(entity e)
1443 case "droppedweapon":
1445 case "bullet": // antilagged bullets can't hit this either
1448 if (e.projectiledeathtype)