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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, " ^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     self.use = spawnpoint_use;
233     self.team_saved = self.team;
234     if (!self.cnt)
235         self.cnt = 1;
236
237     if (have_team_spawns != 0)
238         if (self.team)
239             have_team_spawns = 1;
240
241     if (cvar("r_showbboxes"))
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "p") {
464                         if (self.last_selected_player)
465                                 replacement = self.last_selected_player.netname;
466                         else
467                                 replacement = "(nobody)";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472                 else if (escape == "v") {
473                         float weapon_number;
474                         local entity stats;
475
476                         if(self.classname == "spectator")
477                                 stats = self.enemy;
478                         else
479                                 stats = self;
480
481                         weapon_number = stats.weapon;
482
483                         if (!weapon_number)
484                                 weapon_number = stats.switchweapon;
485
486                         if (!weapon_number)
487                                 weapon_number = stats.cnt;
488
489                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
490                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
491                         else
492                                 replacement = "~"; // or something to indicate NULL, not available
493                 }
494
495                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
496                 p = p + strlen(replacement);
497         }
498         return msg;
499 }
500
501 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
502         return (value == 0) ? FALSE : TRUE;
503 }
504
505 /*
506 =============
507 GetCvars
508 =============
509 Called with:
510   0:  sends the request
511   >0: receives a cvar from name=argv(f) value=argv(f+1)
512 */
513 void GetCvars_handleString(string thisname, float f, .string field, string name)
514 {
515         if (f < 0)
516         {
517                 if (self.field)
518                         strunzone(self.field);
519                 self.field = string_null;
520         }
521         else if (f > 0)
522         {
523                 if (thisname == name)
524                 {
525                         if (self.field)
526                                 strunzone(self.field);
527                         self.field = strzone(argv(f + 1));
528                 }
529         }
530         else
531                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
532 }
533 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
534 {
535         GetCvars_handleString(thisname, f, field, name);
536         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
537                 if (thisname == name)
538                 {
539                         string s;
540                         s = func(strcat1(self.field));
541                         if (s != self.field)
542                         {
543                                 strunzone(self.field);
544                                 self.field = strzone(s);
545                         }
546                 }
547 }
548 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
549 {
550         if (f < 0)
551         {
552         }
553         else if (f > 0)
554         {
555                 if (thisname == name)
556                         self.field = stof(argv(f + 1));
557         }
558         else
559                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560 }
561 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
562 {
563         if (f < 0)
564         {
565         }
566         else if (f > 0)
567         {
568                 if (thisname == name)
569                 {
570                         if(!self.field)
571                         {
572                                 self.field = stof(argv(f + 1));
573                                 if(!self.field)
574                                         self.field = -1;
575                         }
576                 }
577         }
578         else
579         {
580                 if(!self.field)
581                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
582         }
583 }
584 string W_FixWeaponOrder_ForceComplete(string s);
585 string W_FixWeaponOrder_AllowIncomplete(string s);
586 string W_FixWeaponOrder_BuildImpulseList(string s);
587 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
588 {
589         string o, s;
590         o = W_FixWeaponOrder_ForceComplete(wo);
591         if(self.weaponorder_byimpulse)
592         {
593                 strunzone(self.weaponorder_byimpulse);
594                 self.weaponorder_byimpulse = string_null;
595         }
596         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
597         return o;
598 }
599 void GetCvars(float f)
600 {
601         string s;
602
603         if (f > 0)
604                 s = strcat1(argv(f));
605
606         get_cvars_f = f;
607         get_cvars_s = s;
608         MUTATOR_CALLHOOK(GetCvars);
609         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
610         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
611         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
612         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
613         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
614         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
621         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
622         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
623         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
624         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
625         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
626         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
627         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
628         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
629         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
630         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
631         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
632         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
633         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
634
635         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
636         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
637
638 #ifdef ALLOW_FORCEMODELS
639         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
640         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
641 #endif
642         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
643
644         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
645         if (f > 0)
646         {
647                 if (s == "cl_weaponpriority")
648                         self.switchweapon = w_getbestweapon(self);
649         }
650 }
651
652 float fexists(string f)
653 {
654     float fh;
655     fh = fopen(f, FILE_READ);
656     if (fh < 0)
657         return FALSE;
658     fclose(fh);
659     return TRUE;
660 }
661
662 void backtrace(string msg)
663 {
664     float dev, war;
665     dev = cvar("developer");
666     war = cvar("prvm_backtraceforwarnings");
667     cvar_set("developer", "1");
668     cvar_set("prvm_backtraceforwarnings", "1");
669     print("\n");
670     print("--- CUT HERE ---\nWARNING: ");
671     print(msg);
672     print("\n");
673     remove(world); // isn't there any better way to cause a backtrace?
674     print("\n--- CUT UNTIL HERE ---\n");
675     cvar_set("developer", ftos(dev));
676     cvar_set("prvm_backtraceforwarnings", ftos(war));
677 }
678
679 string Team_ColorCode(float teamid)
680 {
681     if (teamid == COLOR_TEAM1)
682         return "^1";
683     else if (teamid == COLOR_TEAM2)
684         return "^4";
685     else if (teamid == COLOR_TEAM3)
686         return "^3";
687     else if (teamid == COLOR_TEAM4)
688         return "^6";
689     else
690         return "^7";
691 }
692
693 string Team_ColorName(float t)
694 {
695     // fixme: Search for team entities and get their .netname's!
696     if (t == COLOR_TEAM1)
697         return "Red";
698     if (t == COLOR_TEAM2)
699         return "Blue";
700     if (t == COLOR_TEAM3)
701         return "Yellow";
702     if (t == COLOR_TEAM4)
703         return "Pink";
704     return "Neutral";
705 }
706
707 string Team_ColorNameLowerCase(float t)
708 {
709     // fixme: Search for team entities and get their .netname's!
710     if (t == COLOR_TEAM1)
711         return "red";
712     if (t == COLOR_TEAM2)
713         return "blue";
714     if (t == COLOR_TEAM3)
715         return "yellow";
716     if (t == COLOR_TEAM4)
717         return "pink";
718     return "neutral";
719 }
720
721 float ColourToNumber(string team_colour)
722 {
723         if (team_colour == "red")
724                 return COLOR_TEAM1;
725
726         if (team_colour == "blue")
727                 return COLOR_TEAM2;
728
729         if (team_colour == "yellow")
730                 return COLOR_TEAM3;
731
732         if (team_colour == "pink")
733                 return COLOR_TEAM4;
734
735         if (team_colour == "auto")
736                 return 0;
737
738         return -1;
739 }
740
741 float NumberToTeamNumber(float number)
742 {
743         if (number == 1)
744                 return COLOR_TEAM1;
745
746         if (number == 2)
747                 return COLOR_TEAM2;
748
749         if (number == 3)
750                 return COLOR_TEAM3;
751
752         if (number == 4)
753                 return COLOR_TEAM4;
754
755         return -1;
756 }
757
758 #define CENTERPRIO_POINT 1
759 #define CENTERPRIO_SPAM 2
760 #define CENTERPRIO_VOTE 4
761 #define CENTERPRIO_NORMAL 5
762 #define CENTERPRIO_SHIELDING 7
763 #define CENTERPRIO_MAPVOTE 9
764 #define CENTERPRIO_IDLEKICK 50
765 #define CENTERPRIO_ADMIN 99
766 .float centerprint_priority;
767 .float centerprint_expires;
768 void centerprint_atprio(entity e, float prio, string s)
769 {
770     if (intermission_running)
771         if (prio < CENTERPRIO_MAPVOTE)
772             return;
773     if (time > e.centerprint_expires)
774         e.centerprint_priority = 0;
775     if (prio >= e.centerprint_priority)
776     {
777         e.centerprint_priority = prio;
778         if (timeoutStatus == 2)
779             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
780         else
781             e.centerprint_expires = time + e.cvar_scr_centertime;
782         centerprint_builtin(e, s);
783     }
784 }
785 void centerprint_expire(entity e, float prio)
786 {
787     if (prio == e.centerprint_priority)
788     {
789         e.centerprint_priority = 0;
790         centerprint_builtin(e, "");
791     }
792 }
793 void centerprint(entity e, string s)
794 {
795     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
796 }
797
798 // decolorizes and team colors the player name when needed
799 string playername(entity p)
800 {
801     string t;
802     if (teams_matter && !intermission_running && p.classname == "player")
803     {
804         t = Team_ColorCode(p.team);
805         return strcat(t, strdecolorize(p.netname));
806     }
807     else
808         return p.netname;
809 }
810
811 vector randompos(vector m1, vector m2)
812 {
813     local vector v;
814     m2 = m2 - m1;
815     v_x = m2_x * random() + m1_x;
816     v_y = m2_y * random() + m1_y;
817     v_z = m2_z * random() + m1_z;
818     return  v;
819 };
820
821 float g_pickup_shells;
822 float g_pickup_shells_max;
823 float g_pickup_nails;
824 float g_pickup_nails_max;
825 float g_pickup_rockets;
826 float g_pickup_rockets_max;
827 float g_pickup_cells;
828 float g_pickup_cells_max;
829 float g_pickup_fuel;
830 float g_pickup_fuel_jetpack;
831 float g_pickup_fuel_max;
832 float g_pickup_armorsmall;
833 float g_pickup_armorsmall_max;
834 float g_pickup_armorsmall_anyway;
835 float g_pickup_armormedium;
836 float g_pickup_armormedium_max;
837 float g_pickup_armormedium_anyway;
838 float g_pickup_armorbig;
839 float g_pickup_armorbig_max;
840 float g_pickup_armorbig_anyway;
841 float g_pickup_armorlarge;
842 float g_pickup_armorlarge_max;
843 float g_pickup_armorlarge_anyway;
844 float g_pickup_healthsmall;
845 float g_pickup_healthsmall_max;
846 float g_pickup_healthsmall_anyway;
847 float g_pickup_healthmedium;
848 float g_pickup_healthmedium_max;
849 float g_pickup_healthmedium_anyway;
850 float g_pickup_healthlarge;
851 float g_pickup_healthlarge_max;
852 float g_pickup_healthlarge_anyway;
853 float g_pickup_healthmega;
854 float g_pickup_healthmega_max;
855 float g_pickup_healthmega_anyway;
856 float g_pickup_ammo_anyway;
857 float g_pickup_weapons_anyway;
858 float g_weaponarena;
859 float g_weaponarena_random;
860 string g_weaponarena_list;
861 float g_weaponspeedfactor;
862 float g_weaponratefactor;
863 float g_weapondamagefactor;
864 float g_weaponforcefactor;
865 float g_weaponspreadfactor;
866
867 float start_weapons;
868 float start_items;
869 float start_ammo_shells;
870 float start_ammo_nails;
871 float start_ammo_rockets;
872 float start_ammo_cells;
873 float start_ammo_fuel;
874 float start_health;
875 float start_armorvalue;
876 float warmup_start_weapons;
877 float warmup_start_ammo_shells;
878 float warmup_start_ammo_nails;
879 float warmup_start_ammo_rockets;
880 float warmup_start_ammo_cells;
881 float warmup_start_ammo_fuel;
882 float warmup_start_health;
883 float warmup_start_armorvalue;
884 float g_weapon_stay;
885 float g_ghost_items;
886
887 entity get_weaponinfo(float w);
888
889 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
890 {
891         var float i = weaponinfo.weapon;
892
893         if (!i)
894                 return 0;
895
896         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
897
898         if (t < 0) // "default" weapon selection
899         {
900                 if (g_lms || g_ca || allguns)
901                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
902                 else if(t < -1)
903                         t = 0;
904                 else if (g_race || g_cts)
905                         t = (i == WEP_LASER);
906                 else if (g_nexball)
907                         t = 0; // weapon is set a few lines later
908                 else
909                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
910                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
911                         t |= (i == WEP_HOOK);
912         }
913
914         // we cannot disable porto in Nexball, we must force it
915         if(g_nexball && i == WEP_PORTO)
916                 t = 1;
917
918         return t;
919 }
920
921 void readplayerstartcvars()
922 {
923         entity e;
924         float i, j, t;
925         string s;
926
927         // initialize starting values for players
928         start_weapons = 0;
929         start_items = 0;
930         start_ammo_shells = 0;
931         start_ammo_nails = 0;
932         start_ammo_rockets = 0;
933         start_ammo_cells = 0;
934         start_health = cvar("g_balance_health_start");
935         start_armorvalue = cvar("g_balance_armor_start");
936
937         g_weaponarena = 0;
938         s = cvar_string("g_weaponarena");
939         if (s == "0")
940         {
941         }
942         else if (s == "all")
943         {
944                 g_weaponarena_list = "All Weapons";
945                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
946                 {
947                         e = get_weaponinfo(j);
948                         g_weaponarena |= e.weapons;
949                         weapon_action(e.weapon, WR_PRECACHE);
950                 }
951         }
952         else if (s == "most")
953         {
954                 g_weaponarena_list = "Most Weapons";
955                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
956                 {
957                         e = get_weaponinfo(j);
958                         if (e.spawnflags & WEP_FLAG_NORMAL)
959                         {
960                                 g_weaponarena |= e.weapons;
961                                 weapon_action(e.weapon, WR_PRECACHE);
962                         }
963                 }
964         }
965         else if (s == "none")
966         {
967                 g_weaponarena_list = "No Weapons";
968                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
969         }
970         else
971         {
972                 t = tokenize_console(s);
973                 g_weaponarena_list = "";
974                 for (i = 0; i < t; ++i)
975                 {
976                         s = argv(i);
977                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
978                         {
979                                 e = get_weaponinfo(j);
980                                 if (e.netname == s)
981                                 {
982                                         g_weaponarena |= e.weapons;
983                                         weapon_action(e.weapon, WR_PRECACHE);
984                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
985                                         break;
986                                 }
987                         }
988                         if (j > WEP_LAST)
989                         {
990                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
991                         }
992                 }
993                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
994         }
995
996         if(g_weaponarena)
997                 g_weaponarena_random = cvar("g_weaponarena_random");
998         else
999                 g_weaponarena_random = 0;
1000
1001         if (g_weaponarena)
1002         {
1003                 start_weapons = g_weaponarena;
1004                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1005                         start_ammo_rockets = 999;
1006                 if (g_weaponarena & WEPBIT_SHOTGUN)
1007                         start_ammo_shells = 999;
1008                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1009                         start_ammo_cells = 999;
1010                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1011                         start_ammo_nails = 999;
1012                 if (g_weaponarena & WEPBIT_HOOK)
1013                         start_ammo_fuel = 999;
1014                 start_items |= IT_UNLIMITED_AMMO;
1015         }
1016         else if (g_minstagib)
1017         {
1018                 start_health = 100;
1019                 start_armorvalue = 0;
1020                 start_weapons = WEPBIT_MINSTANEX;
1021                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1022                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1023                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1024                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1025
1026                 if (g_minstagib_invis_alpha <= 0)
1027                         g_minstagib_invis_alpha = -1;
1028         }
1029         else
1030         {
1031                 if (g_lms || g_ca)
1032                 {
1033                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1034                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1035                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1036                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1037                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1038                         start_health = cvar("g_lms_start_health");
1039                         start_armorvalue = cvar("g_lms_start_armor");
1040                 }
1041                 else
1042                 {
1043                         start_ammo_shells = cvar("g_start_ammo_shells");
1044                         start_ammo_nails = cvar("g_start_ammo_nails");
1045                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1046                         start_ammo_cells = cvar("g_start_ammo_cells");
1047                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1048                 }
1049
1050                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1051                 {
1052                         e = get_weaponinfo(i);
1053                         if(want_weapon("g_start_weapon_", e, FALSE))
1054                                 start_weapons |= e.weapons;
1055                 }
1056         }
1057
1058         if (inWarmupStage)
1059         {
1060                 warmup_start_ammo_shells = start_ammo_shells;
1061                 warmup_start_ammo_nails = start_ammo_nails;
1062                 warmup_start_ammo_rockets = start_ammo_rockets;
1063                 warmup_start_ammo_cells = start_ammo_cells;
1064                 warmup_start_ammo_fuel = start_ammo_fuel;
1065                 warmup_start_health = start_health;
1066                 warmup_start_armorvalue = start_armorvalue;
1067                 warmup_start_weapons = start_weapons;
1068
1069                 if (!g_weaponarena && !g_minstagib && !g_ca)
1070                 {
1071                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1072                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1073                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1074                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1075                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1076                         warmup_start_health = cvar("g_warmup_start_health");
1077                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1078                         warmup_start_weapons = 0;
1079                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1080                         {
1081                                 e = get_weaponinfo(i);
1082                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1083                                         warmup_start_weapons |= e.weapons;
1084                         }
1085                 }
1086         }
1087
1088         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1089         {
1090                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1091                 start_items |= IT_FUEL_REGEN;
1092                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1093                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1094         }
1095
1096         if(!cvar("g_use_ammunition"))
1097         {
1098                 start_ammo_shells = cvar("g_pickup_shells_max");
1099                 start_ammo_nails = cvar("g_pickup_nails_max");
1100                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1101                 start_ammo_cells = cvar("g_pickup_cells_max");
1102                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1103                 start_items |= IT_UNLIMITED_AMMO;
1104                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1105                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1106                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1107                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1108                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1109                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1110         }
1111
1112         if (g_jetpack)
1113                 start_items |= IT_JETPACK;
1114
1115         if (g_weapon_stay == 2)
1116         {
1117                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1118                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1119                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1120                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1121                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1122                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1123                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1124                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1125                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1126                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1127         }
1128
1129         MUTATOR_CALLHOOK(SetStartItems);
1130
1131         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1132         {
1133                 e = get_weaponinfo(i);
1134                 if(e.weapons & (start_weapons | warmup_start_weapons))
1135                         weapon_action(e.weapon, WR_PRECACHE);
1136         }
1137
1138         start_ammo_shells = max(0, start_ammo_shells);
1139         start_ammo_nails = max(0, start_ammo_nails);
1140         start_ammo_cells = max(0, start_ammo_cells);
1141         start_ammo_rockets = max(0, start_ammo_rockets);
1142         start_ammo_fuel = max(0, start_ammo_fuel);
1143
1144         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1145         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1146         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1147         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1148         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1149 }
1150
1151 float g_bugrigs;
1152 float g_bugrigs_planar_movement;
1153 float g_bugrigs_planar_movement_car_jumping;
1154 float g_bugrigs_reverse_spinning;
1155 float g_bugrigs_reverse_speeding;
1156 float g_bugrigs_reverse_stopping;
1157 float g_bugrigs_air_steering;
1158 float g_bugrigs_angle_smoothing;
1159 float g_bugrigs_friction_floor;
1160 float g_bugrigs_friction_brake;
1161 float g_bugrigs_friction_air;
1162 float g_bugrigs_accel;
1163 float g_bugrigs_speed_ref;
1164 float g_bugrigs_speed_pow;
1165 float g_bugrigs_steer;
1166
1167 float g_touchexplode;
1168 float g_touchexplode_radius;
1169 float g_touchexplode_damage;
1170 float g_touchexplode_edgedamage;
1171 float g_touchexplode_force;
1172
1173 float sv_autotaunt;
1174 float sv_taunt;
1175
1176 float sv_pitch_min;
1177 float sv_pitch_max;
1178 float sv_pitch_fixyaw;
1179
1180 float sv_accuracy_data_share;
1181
1182 void readlevelcvars(void)
1183 {
1184         // first load all the mutators
1185         if(cvar("g_nix"))
1186                 MUTATOR_ADD(mutator_nix);
1187         if(cvar("g_dodging"))
1188                 MUTATOR_ADD(mutator_dodging);
1189         if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1190                 MUTATOR_ADD(mutator_rocketflying);
1191
1192     g_bugrigs = cvar("g_bugrigs");
1193     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1194     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1195     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1196     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1197     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1198     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1199     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1200     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1201     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1202     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1203     g_bugrigs_accel = cvar("g_bugrigs_accel");
1204     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1205     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1206     g_bugrigs_steer = cvar("g_bugrigs_steer");
1207
1208     g_touchexplode = cvar("g_touchexplode");
1209     g_touchexplode_radius = cvar("g_touchexplode_radius");
1210     g_touchexplode_damage = cvar("g_touchexplode_damage");
1211     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1212     g_touchexplode_force = cvar("g_touchexplode_force");
1213
1214 #ifdef ALLOW_FORCEMODELS
1215         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1216 #endif
1217         sv_loddistance1 = cvar("sv_loddistance1");
1218         sv_loddistance2 = cvar("sv_loddistance2");
1219
1220         if(sv_loddistance2 <= sv_loddistance1)
1221                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1222
1223         sv_clones = cvar("sv_clones");
1224         sv_gentle = cvar("sv_gentle");
1225         sv_foginterval = cvar("sv_foginterval");
1226         g_cloaked = cvar("g_cloaked");
1227         g_jump_grunt = cvar("g_jump_grunt");
1228         g_footsteps = cvar("g_footsteps");
1229         g_grappling_hook = cvar("g_grappling_hook");
1230         g_jetpack = cvar("g_jetpack");
1231         g_laserguided_missile = cvar("g_laserguided_missile");
1232         g_midair = cvar("g_midair");
1233         g_minstagib = cvar("g_minstagib");
1234         g_norecoil = cvar("g_norecoil");
1235         g_vampire = cvar("g_vampire");
1236         g_bloodloss = cvar("g_bloodloss");
1237         sv_maxidle = cvar("sv_maxidle");
1238         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1239         sv_pogostick = cvar("sv_pogostick");
1240         g_ctf_reverse = cvar("g_ctf_reverse");
1241         sv_autotaunt = cvar("sv_autotaunt");
1242         sv_taunt = cvar("sv_taunt");
1243
1244         inWarmupStage = cvar("g_warmup");
1245         g_warmup_limit = cvar("g_warmup_limit");
1246         g_warmup_allguns = cvar("g_warmup_allguns");
1247         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1248
1249         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1250                 inWarmupStage = 0; // these modes cannot work together, sorry
1251
1252         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1253         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1254         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1255         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1256         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1257         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1258         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1259         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1260         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1261         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1262         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1263         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1264
1265         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1266         g_weaponratefactor = cvar("g_weaponratefactor");
1267         g_weapondamagefactor = cvar("g_weapondamagefactor");
1268         g_weaponforcefactor = cvar("g_weaponforcefactor");
1269         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1270
1271         g_pickup_shells = cvar("g_pickup_shells");
1272         g_pickup_shells_max = cvar("g_pickup_shells_max");
1273         g_pickup_nails = cvar("g_pickup_nails");
1274         g_pickup_nails_max = cvar("g_pickup_nails_max");
1275         g_pickup_rockets = cvar("g_pickup_rockets");
1276         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1277         g_pickup_cells = cvar("g_pickup_cells");
1278         g_pickup_cells_max = cvar("g_pickup_cells_max");
1279         g_pickup_fuel = cvar("g_pickup_fuel");
1280         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1281         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1282         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1283         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1284         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1285         g_pickup_armormedium = cvar("g_pickup_armormedium");
1286         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1287         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1288         g_pickup_armorbig = cvar("g_pickup_armorbig");
1289         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1290         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1291         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1292         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1293         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1294         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1295         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1296         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1297         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1298         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1299         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1300         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1301         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1302         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1303         g_pickup_healthmega = cvar("g_pickup_healthmega");
1304         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1305         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1306
1307         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1308         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1309
1310         g_pinata = cvar("g_pinata");
1311
1312         g_weapon_stay = cvar("g_weapon_stay");
1313
1314         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1315                 g_weapon_stay = 1;
1316
1317         g_ghost_items = cvar("g_ghost_items");
1318
1319         if(g_ghost_items >= 1)
1320                 g_ghost_items = 0.25; // default alpha value
1321
1322         if not(inWarmupStage && !g_ca)
1323                 game_starttime = cvar("g_start_delay");
1324
1325         sv_pitch_min = cvar("sv_pitch_min");
1326         sv_pitch_max = cvar("sv_pitch_max");
1327         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1328
1329         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1330
1331         readplayerstartcvars();
1332 }
1333
1334 /*
1335 // TODO sound pack system
1336 string soundpack;
1337
1338 string precache_sound_builtin (string s) = #19;
1339 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1340 string precache_sound(string s)
1341 {
1342         return precache_sound_builtin(strcat(soundpack, s));
1343 }
1344 void play2(entity e, string filename)
1345 {
1346         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1347 }
1348 void sound(entity e, float chan, string samp, float vol, float atten)
1349 {
1350         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1351 }
1352 */
1353
1354 // Sound functions
1355 string precache_sound (string s) = #19;
1356 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1357 float precache_sound_index (string s) = #19;
1358
1359 #define SND_VOLUME      1
1360 #define SND_ATTENUATION 2
1361 #define SND_LARGEENTITY 8
1362 #define SND_LARGESOUND  16
1363
1364 float sound_allowed(float dest, entity e)
1365 {
1366     // sounds from world may always pass
1367     for (;;)
1368     {
1369         if (e.classname == "body")
1370             e = e.enemy;
1371         if (e.owner && e.owner != e)
1372             e = e.owner;
1373         else
1374             break;
1375     }
1376     // sounds to self may always pass
1377     if (dest == MSG_ONE)
1378         if (e == msg_entity)
1379             return TRUE;
1380     // sounds by players can be removed
1381     if (cvar("bot_sound_monopoly"))
1382         if (clienttype(e) == CLIENTTYPE_REAL)
1383             return FALSE;
1384     // anything else may pass
1385     return TRUE;
1386 }
1387
1388 void sound(entity e, float chan, string samp, float vol, float atten)
1389 {
1390     if (!sound_allowed(MSG_BROADCAST, e))
1391         return;
1392     sound_builtin(e, chan, samp, vol, atten);
1393 }
1394 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1395 {
1396     float entno, idx;
1397
1398     if (!sound_allowed(dest, e))
1399         return;
1400
1401     entno = num_for_edict(e);
1402     idx = precache_sound_index(samp);
1403
1404     float sflags;
1405     sflags = 0;
1406
1407     atten = floor(atten * 64);
1408     vol = floor(vol * 255);
1409
1410     if (vol != 255)
1411         sflags |= SND_VOLUME;
1412     if (atten != 64)
1413         sflags |= SND_ATTENUATION;
1414     if (entno >= 8192)
1415         sflags |= SND_LARGEENTITY;
1416     if (idx >= 256)
1417         sflags |= SND_LARGESOUND;
1418
1419     WriteByte(dest, SVC_SOUND);
1420     WriteByte(dest, sflags);
1421     if (sflags & SND_VOLUME)
1422         WriteByte(dest, vol);
1423     if (sflags & SND_ATTENUATION)
1424         WriteByte(dest, atten);
1425     if (sflags & SND_LARGEENTITY)
1426     {
1427         WriteShort(dest, entno);
1428         WriteByte(dest, chan);
1429     }
1430     else
1431     {
1432         WriteShort(dest, entno * 8 + chan);
1433     }
1434     if (sflags & SND_LARGESOUND)
1435         WriteShort(dest, idx);
1436     else
1437         WriteByte(dest, idx);
1438
1439     WriteCoord(dest, o_x);
1440     WriteCoord(dest, o_y);
1441     WriteCoord(dest, o_z);
1442 }
1443 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1444 {
1445     vector o;
1446
1447     if (!sound_allowed(dest, e))
1448         return;
1449
1450     o = e.origin + 0.5 * (e.mins + e.maxs);
1451     soundtoat(dest, e, o, chan, samp, vol, atten);
1452 }
1453 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1454 {
1455     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1456 }
1457 void stopsoundto(float dest, entity e, float chan)
1458 {
1459     float entno;
1460
1461     if (!sound_allowed(dest, e))
1462         return;
1463
1464     entno = num_for_edict(e);
1465
1466     if (entno >= 8192)
1467     {
1468         float idx, sflags;
1469         idx = precache_sound_index("misc/null.wav");
1470         sflags = SND_LARGEENTITY;
1471         if (idx >= 256)
1472             sflags |= SND_LARGESOUND;
1473         WriteByte(dest, SVC_SOUND);
1474         WriteByte(dest, sflags);
1475         WriteShort(dest, entno);
1476         WriteByte(dest, chan);
1477         if (sflags & SND_LARGESOUND)
1478             WriteShort(dest, idx);
1479         else
1480             WriteByte(dest, idx);
1481         WriteCoord(dest, e.origin_x);
1482         WriteCoord(dest, e.origin_y);
1483         WriteCoord(dest, e.origin_z);
1484     }
1485     else
1486     {
1487         WriteByte(dest, SVC_STOPSOUND);
1488         WriteShort(dest, entno * 8 + chan);
1489     }
1490 }
1491 void stopsound(entity e, float chan)
1492 {
1493     if (!sound_allowed(MSG_BROADCAST, e))
1494         return;
1495
1496     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1497     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1498 }
1499
1500 void play2(entity e, string filename)
1501 {
1502     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1503     msg_entity = e;
1504     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1505 }
1506
1507 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1508 .float spamtime;
1509 float spamsound(entity e, float chan, string samp, float vol, float atten)
1510 {
1511     if (!sound_allowed(MSG_BROADCAST, e))
1512         return FALSE;
1513
1514     if (time > e.spamtime)
1515     {
1516         e.spamtime = time;
1517         sound(e, chan, samp, vol, atten);
1518         return TRUE;
1519     }
1520     return FALSE;
1521 }
1522
1523 void play2team(float t, string filename)
1524 {
1525     local entity head;
1526
1527     if (cvar("bot_sound_monopoly"))
1528         return;
1529
1530     FOR_EACH_REALPLAYER(head)
1531     {
1532         if (head.team == t)
1533             play2(head, filename);
1534     }
1535 }
1536
1537 void play2all(string samp)
1538 {
1539     if (cvar("bot_sound_monopoly"))
1540         return;
1541
1542     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1543 }
1544
1545 void PrecachePlayerSounds(string f);
1546 void precache_playermodel(string m)
1547 {
1548         float globhandle, i, n;
1549         string f;
1550
1551         if(substring(m, -9,5) == "_lod1")
1552                 return;
1553         if(substring(m, -9,5) == "_lod2")
1554                 return;
1555         precache_model(m);
1556         if(sv_loddistance1)
1557         {
1558                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1559                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1560         }
1561
1562         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1563         if (globhandle < 0)
1564                 return;
1565         n = search_getsize(globhandle);
1566         for (i = 0; i < n; ++i)
1567         {
1568                 //print(search_getfilename(globhandle, i), "\n");
1569                 f = search_getfilename(globhandle, i);
1570                 PrecachePlayerSounds(f);
1571         }
1572         search_end(globhandle);
1573 }
1574 void precache_all_playermodels(string pattern)
1575 {
1576         float globhandle, i, n;
1577         string f;
1578
1579         globhandle = search_begin(pattern, TRUE, FALSE);
1580         if (globhandle < 0)
1581                 return;
1582         n = search_getsize(globhandle);
1583         for (i = 0; i < n; ++i)
1584         {
1585                 //print(search_getfilename(globhandle, i), "\n");
1586                 f = search_getfilename(globhandle, i);
1587                 precache_playermodel(f);
1588         }
1589         search_end(globhandle);
1590 }
1591
1592 void precache()
1593 {
1594     // gamemode related things
1595     precache_model ("models/misc/chatbubble.spr");
1596     precache_model ("models/misc/teambubble.spr");
1597     if (g_runematch)
1598     {
1599         precache_model ("models/runematch/curse.mdl");
1600         precache_model ("models/runematch/rune.mdl");
1601     }
1602
1603 #ifdef TTURRETS_ENABLED
1604     if (cvar("g_turrets"))
1605         turrets_precash();
1606 #endif
1607
1608     // Precache all player models if desired
1609     if (cvar("sv_precacheplayermodels"))
1610     {
1611         PrecachePlayerSounds("sound/player/default.sounds");
1612         precache_all_playermodels("models/player/*.zym");
1613         precache_all_playermodels("models/player/*.dpm");
1614         precache_all_playermodels("models/player/*.md3");
1615         precache_all_playermodels("models/player/*.psk");
1616         precache_all_playermodels("models/player/*.iqm");
1617     }
1618
1619     if (cvar("sv_defaultcharacter"))
1620     {
1621         string s;
1622         s = cvar_string("sv_defaultplayermodel_red");
1623         if (s != "")
1624             precache_playermodel(s);
1625         s = cvar_string("sv_defaultplayermodel_blue");
1626         if (s != "")
1627             precache_playermodel(s);
1628         s = cvar_string("sv_defaultplayermodel_yellow");
1629         if (s != "")
1630             precache_playermodel(s);
1631         s = cvar_string("sv_defaultplayermodel_pink");
1632         if (s != "")
1633             precache_playermodel(s);
1634         s = cvar_string("sv_defaultplayermodel");
1635         if (s != "")
1636             precache_playermodel(s);
1637     }
1638
1639     if (g_footsteps)
1640     {
1641         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1642         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1643     }
1644
1645     // gore and miscellaneous sounds
1646     //precache_sound ("misc/h2ohit.wav");
1647     precache_model ("models/hook.md3");
1648     precache_sound ("misc/armorimpact.wav");
1649     precache_sound ("misc/bodyimpact1.wav");
1650     precache_sound ("misc/bodyimpact2.wav");
1651     precache_sound ("misc/gib.wav");
1652     precache_sound ("misc/gib_splat01.wav");
1653     precache_sound ("misc/gib_splat02.wav");
1654     precache_sound ("misc/gib_splat03.wav");
1655     precache_sound ("misc/gib_splat04.wav");
1656     precache_sound ("misc/hit.wav");
1657         precache_sound ("misc/typehit.wav");
1658     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1659     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1660     precache_sound ("misc/null.wav");
1661     precache_sound ("misc/spawn.wav");
1662     precache_sound ("misc/talk.wav");
1663     precache_sound ("misc/teleport.wav");
1664     precache_sound ("misc/poweroff.wav");
1665     precache_sound ("player/lava.wav");
1666     precache_sound ("player/slime.wav");
1667
1668     if (g_jetpack)
1669         precache_sound ("misc/jetpack_fly.wav");
1670
1671     precache_model ("models/sprites/0.spr32");
1672     precache_model ("models/sprites/1.spr32");
1673     precache_model ("models/sprites/2.spr32");
1674     precache_model ("models/sprites/3.spr32");
1675     precache_model ("models/sprites/4.spr32");
1676     precache_model ("models/sprites/5.spr32");
1677     precache_model ("models/sprites/6.spr32");
1678     precache_model ("models/sprites/7.spr32");
1679     precache_model ("models/sprites/8.spr32");
1680     precache_model ("models/sprites/9.spr32");
1681     precache_model ("models/sprites/10.spr32");
1682
1683     // common weapon precaches
1684     precache_sound ("weapons/weapon_switch.wav");
1685     precache_sound ("weapons/weaponpickup.wav");
1686     precache_sound ("weapons/unavailable.wav");
1687     precache_sound ("weapons/dryfire.wav");
1688     if (g_grappling_hook)
1689     {
1690         precache_sound ("weapons/hook_fire.wav"); // hook
1691         precache_sound ("weapons/hook_impact.wav"); // hook
1692     }
1693
1694     if(cvar("sv_precacheweapons"))
1695     {
1696         //precache weapon models/sounds
1697         local float wep;
1698         wep = WEP_FIRST;
1699         while (wep <= WEP_LAST)
1700         {
1701             weapon_action(wep, WR_PRECACHE);
1702             wep = wep + 1;
1703         }
1704     }
1705
1706     precache_model("models/elaser.mdl");
1707     precache_model("models/laser.mdl");
1708     precache_model("models/ebomb.mdl");
1709
1710 #if 0
1711     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1712
1713     if (!self.noise && self.music) // quake 3 uses the music field
1714         self.noise = self.music;
1715
1716     // plays music for the level if there is any
1717     if (self.noise)
1718     {
1719         precache_sound (self.noise);
1720         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1721     }
1722 #endif
1723 }
1724
1725 // sorry, but using \ in macros breaks line numbers
1726 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1727 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1728 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1729
1730 // WARNING: this kills the trace globals
1731 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1732 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1733
1734 #define INITPRIO_FIRST              0
1735 #define INITPRIO_GAMETYPE           0
1736 #define INITPRIO_GAMETYPE_FALLBACK  1
1737 #define INITPRIO_CVARS              5
1738 #define INITPRIO_FINDTARGET        10
1739 #define INITPRIO_DROPTOFLOOR       20
1740 #define INITPRIO_SETLOCATION       90
1741 #define INITPRIO_LINKDOORS         91
1742 #define INITPRIO_LAST              99
1743
1744 .void(void) initialize_entity;
1745 .float initialize_entity_order;
1746 .entity initialize_entity_next;
1747 entity initialize_entity_first;
1748
1749 void make_safe_for_remove(entity e)
1750 {
1751     if (e.initialize_entity)
1752     {
1753         entity ent, prev;
1754         for (ent = initialize_entity_first; ent; )
1755         {
1756             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1757             {
1758                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1759                 // skip it in linked list
1760                 if (prev)
1761                 {
1762                     prev.initialize_entity_next = ent.initialize_entity_next;
1763                     ent = prev.initialize_entity_next;
1764                 }
1765                 else
1766                 {
1767                     initialize_entity_first = ent.initialize_entity_next;
1768                     ent = initialize_entity_first;
1769                 }
1770             }
1771             else
1772             {
1773                 prev = ent;
1774                 ent = ent.initialize_entity_next;
1775             }
1776         }
1777     }
1778 }
1779
1780 void objerror(string s)
1781 {
1782     make_safe_for_remove(self);
1783     objerror_builtin(s);
1784 }
1785
1786 void remove_unsafely(entity e)
1787 {
1788     remove_builtin(e);
1789 }
1790
1791 void remove_safely(entity e)
1792 {
1793     make_safe_for_remove(e);
1794     remove_builtin(e);
1795 }
1796
1797 void InitializeEntity(entity e, void(void) func, float order)
1798 {
1799     entity prev, cur;
1800
1801     if (!e || e.initialize_entity)
1802     {
1803         // make a proxy initializer entity
1804         entity e_old;
1805         e_old = e;
1806         e = spawn();
1807         e.classname = "initialize_entity";
1808         e.enemy = e_old;
1809     }
1810
1811     e.initialize_entity = func;
1812     e.initialize_entity_order = order;
1813
1814     cur = initialize_entity_first;
1815     for (;;)
1816     {
1817         if (!cur || cur.initialize_entity_order > order)
1818         {
1819             // insert between prev and cur
1820             if (prev)
1821                 prev.initialize_entity_next = e;
1822             else
1823                 initialize_entity_first = e;
1824             e.initialize_entity_next = cur;
1825             return;
1826         }
1827         prev = cur;
1828         cur = cur.initialize_entity_next;
1829     }
1830 }
1831 void InitializeEntitiesRun()
1832 {
1833     entity startoflist;
1834     startoflist = initialize_entity_first;
1835     initialize_entity_first = world;
1836     for (self = startoflist; self; )
1837     {
1838         entity e;
1839         var void(void) func;
1840         e = self.initialize_entity_next;
1841         func = self.initialize_entity;
1842         self.initialize_entity_order = 0;
1843         self.initialize_entity = func_null;
1844         self.initialize_entity_next = world;
1845         if (self.classname == "initialize_entity")
1846         {
1847             entity e_old;
1848             e_old = self.enemy;
1849             remove_builtin(self);
1850             self = e_old;
1851         }
1852         //dprint("Delayed initialization: ", self.classname, "\n");
1853         func();
1854         self = e;
1855     }
1856 }
1857
1858 .float uncustomizeentityforclient_set;
1859 .void(void) uncustomizeentityforclient;
1860 void(void) SUB_Nullpointer = #0;
1861 void UncustomizeEntitiesRun()
1862 {
1863     entity oldself;
1864     oldself = self;
1865     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1866         self.uncustomizeentityforclient();
1867     self = oldself;
1868 }
1869 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1870 {
1871     e.customizeentityforclient = customizer;
1872     e.uncustomizeentityforclient = uncustomizer;
1873     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1874 }
1875
1876 .float nottargeted;
1877 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1878
1879 void() SUB_Remove;
1880 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1881 {
1882     vector mi, ma;
1883
1884     if (e.classname == "")
1885         e.classname = "net_linked";
1886
1887     if (e.model == "" || self.modelindex == 0)
1888     {
1889         mi = e.mins;
1890         ma = e.maxs;
1891         setmodel(e, "null");
1892         setsize(e, mi, ma);
1893     }
1894
1895     e.SendEntity = sendfunc;
1896     e.SendFlags = 0xFFFFFF;
1897
1898     if (!docull)
1899         e.effects |= EF_NODEPTHTEST;
1900
1901     if (dt)
1902     {
1903         e.nextthink = time + dt;
1904         e.think = SUB_Remove;
1905     }
1906 }
1907
1908 void adaptor_think2touch()
1909 {
1910     entity o;
1911     o = other;
1912     other = world;
1913     self.touch();
1914     other = o;
1915 }
1916
1917 void adaptor_think2use()
1918 {
1919     entity o, a;
1920     o = other;
1921     a = activator;
1922     activator = world;
1923     other = world;
1924     self.use();
1925     other = o;
1926     activator = a;
1927 }
1928
1929 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1930 {
1931         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1932                 self.projectiledeathtype |= HITTYPE_SPLASH;
1933         adaptor_think2use();
1934 }
1935
1936 // deferred dropping
1937 void DropToFloor_Handler()
1938 {
1939     droptofloor_builtin();
1940     self.dropped_origin = self.origin;
1941 }
1942
1943 void droptofloor()
1944 {
1945     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1946 }
1947
1948
1949
1950 float trace_hits_box_a0, trace_hits_box_a1;
1951
1952 float trace_hits_box_1d(float end, float thmi, float thma)
1953 {
1954     if (end == 0)
1955     {
1956         // just check if x is in range
1957         if (0 < thmi)
1958             return FALSE;
1959         if (0 > thma)
1960             return FALSE;
1961     }
1962     else
1963     {
1964         // do the trace with respect to x
1965         // 0 -> end has to stay in thmi -> thma
1966         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1967         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1968         if (trace_hits_box_a0 > trace_hits_box_a1)
1969             return FALSE;
1970     }
1971     return TRUE;
1972 }
1973
1974 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1975 {
1976     end -= start;
1977     thmi -= start;
1978     thma -= start;
1979     // now it is a trace from 0 to end
1980
1981     trace_hits_box_a0 = 0;
1982     trace_hits_box_a1 = 1;
1983
1984     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1985         return FALSE;
1986     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1987         return FALSE;
1988     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1989         return FALSE;
1990
1991     return TRUE;
1992 }
1993
1994 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1995 {
1996     return trace_hits_box(start, end, thmi - ma, thma - mi);
1997 }
1998
1999 float SUB_NoImpactCheck()
2000 {
2001         // zero hitcontents = this is not the real impact, but either the
2002         // mirror-impact of something hitting the projectile instead of the
2003         // projectile hitting the something, or a touchareagrid one. Neither of
2004         // these stop the projectile from moving, so...
2005         if(trace_dphitcontents == 0)
2006         {
2007                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2008                 checkclient();
2009         }
2010     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2011         return 1;
2012     if (other == world && self.size != '0 0 0')
2013     {
2014         vector tic;
2015         tic = self.velocity * sys_frametime;
2016         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2017         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2018         if (trace_fraction >= 1)
2019         {
2020             dprint("Odd... did not hit...?\n");
2021         }
2022         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2023         {
2024             dprint("Detected and prevented the sky-grapple bug.\n");
2025             return 1;
2026         }
2027     }
2028
2029     return 0;
2030 }
2031
2032 #define SUB_OwnerCheck() (other && (other == self.owner))
2033
2034 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2035 {
2036         if(SUB_OwnerCheck())
2037                 return TRUE;
2038         if(SUB_NoImpactCheck())
2039         {
2040                 remove(self);
2041                 return TRUE;
2042         }
2043         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2044                 UpdateCSQCProjectileNextFrame(self);
2045         return FALSE;
2046 }
2047 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2048
2049 float MAX_IPBAN_URIS = 16;
2050
2051 float URI_GET_DISCARD   = 0;
2052 float URI_GET_IPBAN     = 1;
2053 float URI_GET_IPBAN_END = 16;
2054
2055 void URI_Get_Callback(float id, float status, string data)
2056 {
2057     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2058     dprint(data);
2059     dprint("\nEnd of data.\n");
2060
2061     if (id == URI_GET_DISCARD)
2062     {
2063         // discard
2064     }
2065     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2066     {
2067         // online ban list
2068         OnlineBanList_URI_Get_Callback(id, status, data);
2069     }
2070     else
2071     {
2072         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2073     }
2074 }
2075
2076 void print_to(entity e, string s)
2077 {
2078     if (e)
2079         sprint(e, strcat(s, "\n"));
2080     else
2081         print(s, "\n");
2082 }
2083
2084 string getrecords(float page) // 50 records per page
2085 {
2086     float rec;
2087     string h;
2088     float r;
2089     float i;
2090     string s;
2091
2092     rec = 0;
2093
2094     s = "";
2095
2096     if (g_ctf)
2097     {
2098         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2099         {
2100             if (MapInfo_Get_ByID(i))
2101             {
2102                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2103                 if (r == 0)
2104                     continue;
2105                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2106                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2107                 ++rec;
2108             }
2109         }
2110     }
2111
2112     if (g_race)
2113     {
2114         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2115         {
2116             if (MapInfo_Get_ByID(i))
2117             {
2118                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2119                 if (r == 0)
2120                     continue;
2121                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2122                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2123                 ++rec;
2124             }
2125         }
2126     }
2127
2128     if (g_cts)
2129     {
2130         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2131         {
2132             if (MapInfo_Get_ByID(i))
2133             {
2134                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2135                 if (r == 0)
2136                     continue;
2137                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2138                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2139                 ++rec;
2140             }
2141         }
2142     }
2143
2144     MapInfo_ClearTemps();
2145
2146     if (s == "" && page == 0)
2147         return "No records are available on this server.\n";
2148     else
2149         return s;
2150 }
2151
2152 string getrankings()
2153 {
2154     string n;
2155     float t;
2156     float i;
2157     string s;
2158     string p;
2159     string map;
2160
2161     s = "";
2162
2163     map = GetMapname();
2164
2165     for (i = 1; i <= RANKINGS_CNT; ++i)
2166     {
2167         t = race_GetTime(i);
2168         if (t == 0)
2169             continue;
2170         n = race_GetName(i);
2171         p = race_PlaceName(i);
2172         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2173     }
2174
2175     MapInfo_ClearTemps();
2176
2177     if (s == "")
2178         return strcat("No records are available for the map: ", map, "\n");
2179     else
2180         return strcat("Records for ", map, ":\n", s);
2181 }
2182
2183 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2184 {
2185     float m, i;
2186     vector start, org, delta, end, enddown, mstart;
2187
2188     m = e.dphitcontentsmask;
2189     e.dphitcontentsmask = goodcontents | badcontents;
2190
2191     org = world.mins;
2192     delta = world.maxs - world.mins;
2193
2194     for (i = 0; i < attempts; ++i)
2195     {
2196         start_x = org_x + random() * delta_x;
2197         start_y = org_y + random() * delta_y;
2198         start_z = org_z + random() * delta_z;
2199
2200         // rule 1: start inside world bounds, and outside
2201         // solid, and don't start from somewhere where you can
2202         // fall down to evil
2203         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2204         if (trace_fraction >= 1)
2205             continue;
2206         if (trace_startsolid)
2207             continue;
2208         if (trace_dphitcontents & badcontents)
2209             continue;
2210         if (trace_dphitq3surfaceflags & badsurfaceflags)
2211             continue;
2212
2213         // rule 2: if we are too high, lower the point
2214         if (trace_fraction * delta_z > maxaboveground)
2215             start = trace_endpos + '0 0 1' * maxaboveground;
2216         enddown = trace_endpos;
2217
2218         // rule 3: make sure we aren't outside the map. This only works
2219         // for somewhat well formed maps. A good rule of thumb is that
2220         // the map should have a convex outside hull.
2221         // these can be traceLINES as we already verified the starting box
2222         mstart = start + 0.5 * (e.mins + e.maxs);
2223         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2224         if (trace_fraction >= 1)
2225             continue;
2226         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2227         if (trace_fraction >= 1)
2228             continue;
2229         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2230         if (trace_fraction >= 1)
2231             continue;
2232         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2233         if (trace_fraction >= 1)
2234             continue;
2235         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2236         if (trace_fraction >= 1)
2237             continue;
2238
2239         // find a random vector to "look at"
2240         end_x = org_x + random() * delta_x;
2241         end_y = org_y + random() * delta_y;
2242         end_z = org_z + random() * delta_z;
2243         end = start + normalize(end - start) * vlen(delta);
2244
2245         // rule 4: start TO end must not be too short
2246         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2247         if (trace_startsolid)
2248             continue;
2249         if (trace_fraction < minviewdistance / vlen(delta))
2250             continue;
2251
2252         // rule 5: don't want to look at sky
2253         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2254             continue;
2255
2256         // rule 6: we must not end up in trigger_hurt
2257         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2258         {
2259             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2260             continue;
2261         }
2262
2263         break;
2264     }
2265
2266     e.dphitcontentsmask = m;
2267
2268     if (i < attempts)
2269     {
2270         setorigin(e, start);
2271         e.angles = vectoangles(end - start);
2272         dprint("Needed ", ftos(i + 1), " attempts\n");
2273         return TRUE;
2274     }
2275     else
2276         return FALSE;
2277 }
2278
2279 float zcurveparticles_effectno;
2280 vector zcurveparticles_start;
2281 float zcurveparticles_spd;
2282
2283 void endzcurveparticles()
2284 {
2285         if(zcurveparticles_effectno)
2286         {
2287                 // terminator
2288                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2289         }
2290         zcurveparticles_effectno = 0;
2291 }
2292
2293 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2294 {
2295         spd = bound(0, floor(spd / 16), 32767);
2296         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2297         {
2298                 endzcurveparticles();
2299                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2300                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2301                 WriteShort(MSG_BROADCAST, effectno);
2302                 WriteCoord(MSG_BROADCAST, start_x);
2303                 WriteCoord(MSG_BROADCAST, start_y);
2304                 WriteCoord(MSG_BROADCAST, start_z);
2305                 zcurveparticles_effectno = effectno;
2306                 zcurveparticles_start = start;
2307         }
2308         else
2309                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2310         WriteCoord(MSG_BROADCAST, end_x);
2311         WriteCoord(MSG_BROADCAST, end_y);
2312         WriteCoord(MSG_BROADCAST, end_z);
2313         WriteCoord(MSG_BROADCAST, end_dz);
2314         zcurveparticles_spd = spd;
2315 }
2316
2317 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2318 {
2319         float end_dz;
2320         vector vecxy, velxy;
2321
2322         vecxy = end - start;
2323         vecxy_z = 0;
2324         velxy = vel;
2325         velxy_z = 0;
2326
2327         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2328         {
2329                 endzcurveparticles();
2330                 trailparticles(world, effectno, start, end);
2331                 return;
2332         }
2333
2334         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2335         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2336 }
2337
2338 string GetGametype(); // g_world.qc
2339 void write_recordmarker(entity pl, float tstart, float dt)
2340 {
2341     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2342
2343     // also write a marker into demo files for demotc-race-record-extractor to find
2344     stuffcmd(pl,
2345              strcat(
2346                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2347                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2348 }
2349
2350 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2351 {
2352         switch(algn)
2353         {
2354                 case 1: // right
2355                         break;
2356
2357                 case 2: // left
2358                         vecs_y = -vecs_y;
2359                         break;
2360
2361                 default:
2362                 case 3:
2363                         if(allowcenter) // 2: allow center handedness
2364                         {
2365                                 // center
2366                                 vecs_y = 0;
2367                                 vecs_z -= 2;
2368                         }
2369                         else
2370                         {
2371                                 // right
2372                         }
2373                         break;
2374
2375                 case 4:
2376                         if(allowcenter) // 2: allow center handedness
2377                         {
2378                                 // center
2379                                 vecs_y = 0;
2380                                 vecs_z -= 2;
2381                         }
2382                         else
2383                         {
2384                                 // left
2385                                 vecs_y = -vecs_y;
2386                         }
2387                         break;
2388         }
2389         return vecs;
2390 }
2391
2392 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2393 {
2394         string s;
2395         vector v;
2396
2397         if (cvar("g_shootfromeye"))
2398         {
2399                 if (visual)
2400                 {
2401                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2402                 }
2403                 else
2404                 {
2405                         vecs_y = 0;
2406                         vecs_z = 0;
2407                 }
2408         }
2409         else if (cvar("g_shootfromcenter"))
2410         {
2411                 if (visual)
2412                 {
2413                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2414                 }
2415                 else
2416                 {
2417                         vecs_y = 0;
2418                         vecs_z -= 2;
2419                 }
2420         }
2421         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2422         {
2423                 v = stov(s);
2424                 if (y_is_right)
2425                         v_y = -v_y;
2426                 if (v_x != 0)
2427                         vecs_x = v_x;
2428                 vecs_y = v_y;
2429                 vecs_z = v_z;
2430         }
2431         else if (cvar("g_shootfromclient"))
2432         {
2433                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2434         }
2435         return vecs;
2436 }
2437
2438 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2439 {
2440         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2441 }
2442
2443
2444 void attach_sameorigin(entity e, entity to, string tag)
2445 {
2446     vector org, t_forward, t_left, t_up, e_forward, e_up;
2447     vector org0, ang0;
2448     float tagscale;
2449
2450     ang0 = e.angles;
2451     org0 = e.origin;
2452
2453     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2454     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2455     t_forward = v_forward * tagscale;
2456     t_left = v_right * -tagscale;
2457     t_up = v_up * tagscale;
2458
2459     e.origin_x = org * t_forward;
2460     e.origin_y = org * t_left;
2461     e.origin_z = org * t_up;
2462
2463     // current forward and up directions
2464     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2465                 e.angles = AnglesTransform_FromVAngles(e.angles);
2466         else
2467                 e.angles = AnglesTransform_FromAngles(e.angles);
2468     fixedmakevectors(e.angles);
2469
2470     // untransform forward, up!
2471     e_forward_x = v_forward * t_forward;
2472     e_forward_y = v_forward * t_left;
2473     e_forward_z = v_forward * t_up;
2474     e_up_x = v_up * t_forward;
2475     e_up_y = v_up * t_left;
2476     e_up_z = v_up * t_up;
2477
2478     e.angles = fixedvectoangles2(e_forward, e_up);
2479     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2480                 e.angles = AnglesTransform_ToVAngles(e.angles);
2481         else
2482                 e.angles = AnglesTransform_ToAngles(e.angles);
2483
2484     setattachment(e, to, tag);
2485     setorigin(e, e.origin);
2486 }
2487
2488 void detach_sameorigin(entity e)
2489 {
2490     vector org;
2491     org = gettaginfo(e, 0);
2492     e.angles = fixedvectoangles2(v_forward, v_up);
2493     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2494                 e.angles = AnglesTransform_ToVAngles(e.angles);
2495         else
2496                 e.angles = AnglesTransform_ToAngles(e.angles);
2497     setorigin(e, org);
2498     setattachment(e, world, "");
2499     setorigin(e, e.origin);
2500 }
2501
2502 void follow_sameorigin(entity e, entity to)
2503 {
2504     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2505     e.aiment = to; // make the hole follow bmodel
2506     e.punchangle = to.angles; // the original angles of bmodel
2507     e.view_ofs = e.origin - to.origin; // relative origin
2508     e.v_angle = e.angles - to.angles; // relative angles
2509 }
2510
2511 void unfollow_sameorigin(entity e)
2512 {
2513     e.movetype = MOVETYPE_NONE;
2514 }
2515
2516 entity gettaginfo_relative_ent;
2517 vector gettaginfo_relative(entity e, float tag)
2518 {
2519     if (!gettaginfo_relative_ent)
2520     {
2521         gettaginfo_relative_ent = spawn();
2522         gettaginfo_relative_ent.effects = EF_NODRAW;
2523     }
2524     gettaginfo_relative_ent.model = e.model;
2525     gettaginfo_relative_ent.modelindex = e.modelindex;
2526     gettaginfo_relative_ent.frame = e.frame;
2527     return gettaginfo(gettaginfo_relative_ent, tag);
2528 }
2529
2530 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2531 {
2532     float p;
2533     p = pow(2, chan);
2534     if (pl.soundentity.cnt & p)
2535         return;
2536     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2537     pl.soundentity.cnt |= p;
2538 }
2539
2540 void SoundEntity_StopSound(entity pl, float chan)
2541 {
2542     float p;
2543     p = pow(2, chan);
2544     if (pl.soundentity.cnt & p)
2545     {
2546         stopsoundto(MSG_ALL, pl.soundentity, chan);
2547         pl.soundentity.cnt &~= p;
2548     }
2549 }
2550
2551 void SoundEntity_Attach(entity pl)
2552 {
2553     pl.soundentity = spawn();
2554     pl.soundentity.classname = "soundentity";
2555     pl.soundentity.owner = pl;
2556     setattachment(pl.soundentity, pl, "");
2557     setmodel(pl.soundentity, "null");
2558 }
2559
2560 void SoundEntity_Detach(entity pl)
2561 {
2562     float i;
2563     for (i = 0; i <= 7; ++i)
2564         SoundEntity_StopSound(pl, i);
2565 }
2566
2567
2568 float ParseCommandPlayerSlotTarget_firsttoken;
2569 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2570 {
2571     string s;
2572     entity e, head;
2573     float n;
2574
2575     s = string_null;
2576
2577     ParseCommandPlayerSlotTarget_firsttoken = -1;
2578
2579     if (tokens > idx)
2580     {
2581         if (substring(argv(idx), 0, 1) == "#")
2582         {
2583             s = substring(argv(idx), 1, -1);
2584             ++idx;
2585             if (s == "")
2586                 if (tokens > idx)
2587                 {
2588                     s = argv(idx);
2589                     ++idx;
2590                 }
2591                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2592             if (s == ftos(stof(s)))
2593             {
2594                 e = edict_num(stof(s));
2595                 if (e.flags & FL_CLIENT)
2596                     return e;
2597             }
2598         }
2599         else
2600         {
2601             // it must be a nick name
2602             s = argv(idx);
2603             ++idx;
2604                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2605
2606             n = 0;
2607             FOR_EACH_CLIENT(head)
2608             if (head.netname == s)
2609             {
2610                 e = head;
2611                 ++n;
2612             }
2613             if (n == 1)
2614                 return e;
2615
2616             s = strdecolorize(s);
2617             n = 0;
2618             FOR_EACH_CLIENT(head)
2619             if (strdecolorize(head.netname) == s)
2620             {
2621                 e = head;
2622                 ++n;
2623             }
2624             if (n == 1)
2625                 return e;
2626         }
2627     }
2628
2629     return world;
2630 }
2631
2632 .float scale2;
2633
2634 float modeleffect_SendEntity(entity to, float sf)
2635 {
2636         float f;
2637         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2638
2639         f = 0;
2640         if(self.velocity != '0 0 0')
2641                 f |= 1;
2642         if(self.angles != '0 0 0')
2643                 f |= 2;
2644         if(self.avelocity != '0 0 0')
2645                 f |= 4;
2646
2647         WriteByte(MSG_ENTITY, f);
2648         WriteShort(MSG_ENTITY, self.modelindex);
2649         WriteByte(MSG_ENTITY, self.skin);
2650         WriteByte(MSG_ENTITY, self.frame);
2651         WriteCoord(MSG_ENTITY, self.origin_x);
2652         WriteCoord(MSG_ENTITY, self.origin_y);
2653         WriteCoord(MSG_ENTITY, self.origin_z);
2654         if(f & 1)
2655         {
2656                 WriteCoord(MSG_ENTITY, self.velocity_x);
2657                 WriteCoord(MSG_ENTITY, self.velocity_y);
2658                 WriteCoord(MSG_ENTITY, self.velocity_z);
2659         }
2660         if(f & 2)
2661         {
2662                 WriteCoord(MSG_ENTITY, self.angles_x);
2663                 WriteCoord(MSG_ENTITY, self.angles_y);
2664                 WriteCoord(MSG_ENTITY, self.angles_z);
2665         }
2666         if(f & 4)
2667         {
2668                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2669                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2670                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2671         }
2672         WriteShort(MSG_ENTITY, self.scale * 256.0);
2673         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2674         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2675         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2676         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2677
2678         return TRUE;
2679 }
2680
2681 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2682 {
2683         entity e;
2684         float sz;
2685         e = spawn();
2686         e.classname = "modeleffect";
2687         setmodel(e, m);
2688         e.frame = f;
2689         setorigin(e, o);
2690         e.velocity = v;
2691         e.angles = ang;
2692         e.avelocity = angv;
2693         e.alpha = a;
2694         e.teleport_time = t1;
2695         e.fade_time = t2;
2696         e.skin = s;
2697         if(s0 >= 0)
2698                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2699         else
2700                 e.scale = -s0;
2701         if(s2 >= 0)
2702                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2703         else
2704                 e.scale2 = -s2;
2705         sz = max(e.scale, e.scale2);
2706         setsize(e, e.mins * sz, e.maxs * sz);
2707         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2708 }
2709
2710 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2711 {
2712         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2713 }
2714
2715 float randombit(float bits)
2716 {
2717         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2718                 return bits;
2719
2720         float n, f, b, r;
2721
2722         r = random();
2723         b = 0;
2724         n = 0;
2725
2726         for(f = 1; f <= bits; f *= 2)
2727         {
2728                 if(bits & f)
2729                 {
2730                         ++n;
2731                         r *= n;
2732                         if(r <= 1)
2733                                 b = f;
2734                         else
2735                                 r = (r - 1) / (n - 1);
2736                 }
2737         }
2738
2739         return b;
2740 }
2741
2742 float randombits(float bits, float k, float error_return)
2743 {
2744         float r;
2745         r = 0;
2746         while(k > 0 && bits != r)
2747         {
2748                 r += randombit(bits - r);
2749                 --k;
2750         }
2751         if(error_return)
2752                 if(k > 0)
2753                         return -1; // all
2754         return r;
2755 }
2756
2757 void randombit_test(float bits, float iter)
2758 {
2759         while(iter > 0)
2760         {
2761                 print(ftos(randombit(bits)), "\n");
2762                 --iter;
2763         }
2764 }
2765
2766 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2767 {
2768         if(halflifedist > 0)
2769                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2770         else if(halflifedist < 0)
2771                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2772         else
2773                 return 1;
2774 }
2775
2776
2777
2778
2779 #ifdef RELEASE
2780 #define cvar_string_normal cvar_string_builtin
2781 #define cvar_normal cvar_builtin
2782 #else
2783 string cvar_string_normal(string n)
2784 {
2785         if not(cvar_type(n) & 1)
2786                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2787         return cvar_string_builtin(n);
2788 }
2789
2790 float cvar_normal(string n)
2791 {
2792         return stof(cvar_string_normal(n));
2793 }
2794 #endif
2795 #define cvar_set_normal cvar_set_builtin
2796
2797 void defer_think()
2798 {
2799     entity oself;
2800
2801     oself           = self;
2802     self            = self.owner;
2803     oself.think     = SUB_Remove;
2804     oself.nextthink = time;
2805
2806     oself.use();
2807 }
2808
2809 /*
2810     Execute func() after time + fdelay.
2811     self when func is executed = self when defer is called
2812 */
2813 void defer(float fdelay, void() func)
2814 {
2815     entity e;
2816
2817     e           = spawn();
2818     e.owner     = self;
2819     e.use       = func;
2820     e.think     = defer_think;
2821     e.nextthink = time + fdelay;
2822 }