1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 if (cvar("g_spawnpoints_autodrop"))
234 setsize(self, PL_MIN, PL_MAX);
238 self.use = spawnpoint_use;
239 self.team_saved = self.team;
243 if (have_team_spawns != 0)
245 have_team_spawns = 1;
247 if (cvar("r_showbboxes"))
249 // show where spawnpoints point at too
250 makevectors(self.angles);
253 e.classname = "info_player_foo";
254 setorigin(e, self.origin + v_forward * 24);
255 setsize(e, '-8 -8 -8', '8 8 8');
256 e.solid = SOLID_TRIGGER;
260 #define strstr strstrofs
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
270 len = strlen(needle);
271 endpos = strlen(haystack) - len;
272 while(offset <= endpos)
274 found = substring(haystack, offset, len);
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
297 localhead = find(world, field, value);
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301 dist = localhead.oldorigin;
303 dist = localhead.origin;
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
308 for (i = 0; i < num_nearest; ++i)
310 if (len < nearest_length[i])
314 // now i tells us where to insert at
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
316 if (i < NUM_NEAREST_ENTITIES)
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
320 nearest_length[j + 1] = nearest_length[j];
321 nearest_entity[j + 1] = nearest_entity[j];
323 nearest_length[i] = len;
324 nearest_entity[i] = localhead;
325 if (num_nearest < NUM_NEAREST_ENTITIES)
326 num_nearest = num_nearest + 1;
329 localhead = find(localhead, field, value);
332 // now use the first one from our list that we can see
333 for (i = 0; i < num_nearest; ++i)
335 traceline(point, nearest_entity[i].origin, TRUE, world);
336 if (trace_fraction == 1)
340 dprint("Nearest point (");
341 dprint(nearest_entity[0].netname);
342 dprint(") is not visible, using a visible one.\n");
344 return nearest_entity[i];
348 if (num_nearest == 0)
351 dprint("Not seeing any location point, using nearest as fallback.\n");
353 dprint("Candidates were: ");
354 for(j = 0; j < num_nearest; ++j)
358 dprint(nearest_entity[j].netname);
363 return nearest_entity[0];
366 void spawnfunc_target_location()
368 self.classname = "target_location";
369 // location name in netname
370 // eventually support: count, teamgame selectors, line of sight?
373 void spawnfunc_info_location()
375 self.classname = "target_location";
376 self.message = self.netname;
379 string NearestLocation(vector p)
384 loc = findnearest(p, classname, "target_location", '1 1 1');
391 loc = findnearest(p, target, "###item###", '1 1 4');
398 string formatmessage(string msg)
409 WarpZone_crosshair_trace(self);
410 cursor = trace_endpos;
411 cursor_ent = trace_ent;
415 break; // too many replacements
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
432 replacement = substring(msg, p, 2);
433 escape = substring(msg, p + 1, 1);
437 else if (escape == "\\")
439 else if (escape == "n")
441 else if (escape == "a")
442 replacement = ftos(floor(self.armorvalue));
443 else if (escape == "h")
444 replacement = ftos(floor(self.health));
445 else if (escape == "l")
446 replacement = NearestLocation(self.origin);
447 else if (escape == "y")
448 replacement = NearestLocation(cursor);
449 else if (escape == "d")
450 replacement = NearestLocation(self.death_origin);
451 else if (escape == "w") {
455 wep = self.switchweapon;
458 replacement = W_Name(wep);
459 } else if (escape == "W") {
460 if (self.items & IT_SHELLS) replacement = "shells";
461 else if (self.items & IT_NAILS) replacement = "bullets";
462 else if (self.items & IT_ROCKETS) replacement = "rockets";
463 else if (self.items & IT_CELLS) replacement = "cells";
464 else replacement = "batteries"; // ;)
465 } else if (escape == "x") {
466 replacement = cursor_ent.netname;
467 if (!replacement || !cursor_ent)
468 replacement = "nothing";
469 } else if (escape == "p") {
470 if (self.last_selected_player)
471 replacement = self.last_selected_player.netname;
473 replacement = "(nobody)";
474 } else if (escape == "s")
475 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476 else if (escape == "S")
477 replacement = ftos(vlen(self.velocity));
478 else if (escape == "v") {
482 if(self.classname == "spectator")
487 weapon_number = stats.weapon;
490 weapon_number = stats.switchweapon;
493 weapon_number = stats.cnt;
495 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
498 replacement = "~"; // or something to indicate NULL, not available
501 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502 p = p + strlen(replacement);
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508 return (value == 0) ? FALSE : TRUE;
517 >0: receives a cvar from name=argv(f) value=argv(f+1)
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
524 strunzone(self.field);
525 self.field = string_null;
529 if (thisname == name)
532 strunzone(self.field);
533 self.field = strzone(argv(f + 1));
537 stuffcmd(self, strcat("sendcvar ", name, "\n"));
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
541 GetCvars_handleString(thisname, f, field, name);
542 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543 if (thisname == name)
546 s = func(strcat1(self.field));
549 strunzone(self.field);
550 self.field = strzone(s);
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
561 if (thisname == name)
562 self.field = stof(argv(f + 1));
565 stuffcmd(self, strcat("sendcvar ", name, "\n"));
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
574 if (thisname == name)
578 self.field = stof(argv(f + 1));
587 stuffcmd(self, strcat("sendcvar ", name, "\n"));
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
598 s = strcat1(argv(f));
601 MUTATOR_CALLHOOK(GetCvars);
602 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
603 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
604 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
605 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
606 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
607 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
620 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
621 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
622 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
623 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
624 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
625 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
627 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
628 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
630 #ifdef ALLOW_FORCEMODELS
631 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
632 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
634 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
636 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
639 if (s == "cl_weaponpriority")
640 self.switchweapon = w_getbestweapon(self);
644 float fexists(string f)
647 fh = fopen(f, FILE_READ);
654 void backtrace(string msg)
657 dev = cvar("developer");
658 war = cvar("prvm_backtraceforwarnings");
659 cvar_set("developer", "1");
660 cvar_set("prvm_backtraceforwarnings", "1");
662 print("--- CUT HERE ---\nWARNING: ");
665 remove(world); // isn't there any better way to cause a backtrace?
666 print("\n--- CUT UNTIL HERE ---\n");
667 cvar_set("developer", ftos(dev));
668 cvar_set("prvm_backtraceforwarnings", ftos(war));
671 string Team_ColorCode(float teamid)
673 if (teamid == COLOR_TEAM1)
675 else if (teamid == COLOR_TEAM2)
677 else if (teamid == COLOR_TEAM3)
679 else if (teamid == COLOR_TEAM4)
685 string Team_ColorName(float t)
687 // fixme: Search for team entities and get their .netname's!
688 if (t == COLOR_TEAM1)
690 if (t == COLOR_TEAM2)
692 if (t == COLOR_TEAM3)
694 if (t == COLOR_TEAM4)
699 string Team_ColorNameLowerCase(float t)
701 // fixme: Search for team entities and get their .netname's!
702 if (t == COLOR_TEAM1)
704 if (t == COLOR_TEAM2)
706 if (t == COLOR_TEAM3)
708 if (t == COLOR_TEAM4)
713 float ColourToNumber(string team_colour)
715 if (team_colour == "red")
718 if (team_colour == "blue")
721 if (team_colour == "yellow")
724 if (team_colour == "pink")
727 if (team_colour == "auto")
733 float NumberToTeamNumber(float number)
750 #define CENTERPRIO_POINT 1
751 #define CENTERPRIO_SPAM 2
752 #define CENTERPRIO_VOTE 4
753 #define CENTERPRIO_NORMAL 5
754 #define CENTERPRIO_SHIELDING 7
755 #define CENTERPRIO_MAPVOTE 9
756 #define CENTERPRIO_IDLEKICK 50
757 #define CENTERPRIO_ADMIN 99
758 .float centerprint_priority;
759 .float centerprint_expires;
760 void centerprint_atprio(entity e, float prio, string s)
762 if (intermission_running)
763 if (prio < CENTERPRIO_MAPVOTE)
765 if (time > e.centerprint_expires)
766 e.centerprint_priority = 0;
767 if (prio >= e.centerprint_priority)
769 e.centerprint_priority = prio;
770 if (timeoutStatus == 2)
771 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
773 e.centerprint_expires = time + e.cvar_scr_centertime;
774 centerprint_builtin(e, s);
777 void centerprint_expire(entity e, float prio)
779 if (prio == e.centerprint_priority)
781 e.centerprint_priority = 0;
782 centerprint_builtin(e, "");
785 void centerprint(entity e, string s)
787 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
790 // decolorizes and team colors the player name when needed
791 string playername(entity p)
794 if (teams_matter && !intermission_running && p.classname == "player")
796 t = Team_ColorCode(p.team);
797 return strcat(t, strdecolorize(p.netname));
803 vector randompos(vector m1, vector m2)
807 v_x = m2_x * random() + m1_x;
808 v_y = m2_y * random() + m1_y;
809 v_z = m2_z * random() + m1_z;
813 float g_pickup_shells;
814 float g_pickup_shells_max;
815 float g_pickup_nails;
816 float g_pickup_nails_max;
817 float g_pickup_rockets;
818 float g_pickup_rockets_max;
819 float g_pickup_cells;
820 float g_pickup_cells_max;
822 float g_pickup_fuel_jetpack;
823 float g_pickup_fuel_max;
824 float g_pickup_armorsmall;
825 float g_pickup_armorsmall_max;
826 float g_pickup_armormedium;
827 float g_pickup_armormedium_max;
828 float g_pickup_armorbig;
829 float g_pickup_armorbig_max;
830 float g_pickup_armorlarge;
831 float g_pickup_armorlarge_max;
832 float g_pickup_healthsmall;
833 float g_pickup_healthsmall_max;
834 float g_pickup_healthmedium;
835 float g_pickup_healthmedium_max;
836 float g_pickup_healthlarge;
837 float g_pickup_healthlarge_max;
838 float g_pickup_healthmega;
839 float g_pickup_healthmega_max;
841 float g_weaponarena_random;
842 string g_weaponarena_list;
843 float g_weaponspeedfactor;
844 float g_weaponratefactor;
845 float g_weapondamagefactor;
846 float g_weaponforcefactor;
847 float g_weaponspreadfactor;
851 float start_ammo_shells;
852 float start_ammo_nails;
853 float start_ammo_rockets;
854 float start_ammo_cells;
855 float start_ammo_fuel;
857 float start_armorvalue;
858 float warmup_start_weapons;
859 float warmup_start_ammo_shells;
860 float warmup_start_ammo_nails;
861 float warmup_start_ammo_rockets;
862 float warmup_start_ammo_cells;
863 float warmup_start_ammo_fuel;
864 float warmup_start_health;
865 float warmup_start_armorvalue;
869 entity get_weaponinfo(float w);
871 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
873 var float i = weaponinfo.weapon;
878 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
880 if (t < 0) // "default" weapon selection
882 if (g_lms || g_ca || allguns)
883 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
886 else if (g_race || g_cts)
887 t = (i == WEP_LASER);
889 t = 0; // weapon is set a few lines later
891 t = (i == WEP_LASER || i == WEP_SHOTGUN);
892 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
893 t |= (i == WEP_HOOK);
896 // we cannot disable porto in Nexball, we must force it
897 if(g_nexball && i == WEP_PORTO)
903 void readplayerstartcvars()
909 // initialize starting values for players
912 start_ammo_shells = 0;
913 start_ammo_nails = 0;
914 start_ammo_rockets = 0;
915 start_ammo_cells = 0;
916 start_health = cvar("g_balance_health_start");
917 start_armorvalue = cvar("g_balance_armor_start");
920 s = cvar_string("g_weaponarena");
926 g_weaponarena_list = "All Weapons";
927 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
929 e = get_weaponinfo(j);
930 g_weaponarena |= e.weapons;
931 weapon_action(e.weapon, WR_PRECACHE);
934 else if (s == "most")
936 g_weaponarena_list = "Most Weapons";
937 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
939 e = get_weaponinfo(j);
940 if (e.spawnflags & WEP_FLAG_NORMAL)
942 g_weaponarena |= e.weapons;
943 weapon_action(e.weapon, WR_PRECACHE);
947 else if (s == "none")
949 g_weaponarena_list = "No Weapons";
950 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
954 t = tokenize_console(s);
955 g_weaponarena_list = "";
956 for (i = 0; i < t; ++i)
959 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
961 e = get_weaponinfo(j);
964 g_weaponarena |= e.weapons;
965 weapon_action(e.weapon, WR_PRECACHE);
966 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
972 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
975 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
979 g_weaponarena_random = cvar("g_weaponarena_random");
981 g_weaponarena_random = 0;
985 start_weapons = g_weaponarena;
986 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
987 start_ammo_rockets = 999;
988 if (g_weaponarena & WEPBIT_SHOTGUN)
989 start_ammo_shells = 999;
990 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
991 start_ammo_cells = 999;
992 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
993 start_ammo_nails = 999;
994 if (g_weaponarena & WEPBIT_HOOK)
995 start_ammo_fuel = 999;
996 start_items |= IT_UNLIMITED_AMMO;
998 else if (g_minstagib)
1001 start_armorvalue = 0;
1002 start_weapons = WEPBIT_MINSTANEX;
1003 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004 start_ammo_cells = cvar("g_minstagib_ammo_start");
1005 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006 start_ammo_fuel = cvar("g_start_ammo_fuel");
1008 if (g_minstagib_invis_alpha <= 0)
1009 g_minstagib_invis_alpha = -1;
1015 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1016 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1017 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1018 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1019 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1020 start_health = cvar("g_lms_start_health");
1021 start_armorvalue = cvar("g_lms_start_armor");
1025 start_ammo_shells = cvar("g_start_ammo_shells");
1026 start_ammo_nails = cvar("g_start_ammo_nails");
1027 start_ammo_rockets = cvar("g_start_ammo_rockets");
1028 start_ammo_cells = cvar("g_start_ammo_cells");
1029 start_ammo_fuel = cvar("g_start_ammo_fuel");
1032 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1034 e = get_weaponinfo(i);
1035 if(want_weapon("g_start_weapon_", e, FALSE))
1036 start_weapons |= e.weapons;
1042 warmup_start_ammo_shells = start_ammo_shells;
1043 warmup_start_ammo_nails = start_ammo_nails;
1044 warmup_start_ammo_rockets = start_ammo_rockets;
1045 warmup_start_ammo_cells = start_ammo_cells;
1046 warmup_start_ammo_fuel = start_ammo_fuel;
1047 warmup_start_health = start_health;
1048 warmup_start_armorvalue = start_armorvalue;
1049 warmup_start_weapons = start_weapons;
1051 if (!g_weaponarena && !g_minstagib && !g_ca)
1053 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1058 warmup_start_health = cvar("g_warmup_start_health");
1059 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1060 warmup_start_weapons = 0;
1061 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1063 e = get_weaponinfo(i);
1064 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1065 warmup_start_weapons |= e.weapons;
1070 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1072 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1073 start_items |= IT_FUEL_REGEN;
1074 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1075 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1078 if(!cvar("g_use_ammunition"))
1080 start_ammo_shells = cvar("g_pickup_shells_max");
1081 start_ammo_nails = cvar("g_pickup_nails_max");
1082 start_ammo_rockets = cvar("g_pickup_rockets_max");
1083 start_ammo_cells = cvar("g_pickup_cells_max");
1084 start_ammo_fuel = cvar("g_pickup_fuel_max");
1085 start_items |= IT_UNLIMITED_AMMO;
1086 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1087 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1088 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1089 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1090 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1091 //warmup_start_items |= IT_UNLIMITED_AMMO;
1095 start_items |= IT_JETPACK;
1097 if (g_weapon_stay == 2)
1099 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1100 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1101 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1102 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1103 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1104 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1105 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1106 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1107 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1108 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1111 MUTATOR_CALLHOOK(SetStartItems);
1113 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1115 e = get_weaponinfo(i);
1116 if(e.weapons & (start_weapons | warmup_start_weapons))
1117 weapon_action(e.weapon, WR_PRECACHE);
1120 start_ammo_shells = max(0, start_ammo_shells);
1121 start_ammo_nails = max(0, start_ammo_nails);
1122 start_ammo_cells = max(0, start_ammo_cells);
1123 start_ammo_rockets = max(0, start_ammo_rockets);
1124 start_ammo_fuel = max(0, start_ammo_fuel);
1126 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1160 float sv_pitch_fixyaw;
1162 float sv_accuracy_data_share;
1164 void readlevelcvars(void)
1166 // first load all the mutators
1168 MUTATOR_ADD(mutator_nix);
1170 g_bugrigs = cvar("g_bugrigs");
1171 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1172 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1173 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1174 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1175 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1176 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1177 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1178 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1179 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1180 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1181 g_bugrigs_accel = cvar("g_bugrigs_accel");
1182 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1183 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1184 g_bugrigs_steer = cvar("g_bugrigs_steer");
1186 g_touchexplode = cvar("g_touchexplode");
1187 g_touchexplode_radius = cvar("g_touchexplode_radius");
1188 g_touchexplode_damage = cvar("g_touchexplode_damage");
1189 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1190 g_touchexplode_force = cvar("g_touchexplode_force");
1192 #ifdef ALLOW_FORCEMODELS
1193 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1195 sv_loddistance1 = cvar("sv_loddistance1");
1196 sv_loddistance2 = cvar("sv_loddistance2");
1198 if(sv_loddistance2 <= sv_loddistance1)
1199 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1201 sv_clones = cvar("sv_clones");
1202 sv_gentle = cvar("sv_gentle");
1203 sv_foginterval = cvar("sv_foginterval");
1204 g_cloaked = cvar("g_cloaked");
1205 g_jump_grunt = cvar("g_jump_grunt");
1206 g_footsteps = cvar("g_footsteps");
1207 g_grappling_hook = cvar("g_grappling_hook");
1208 g_jetpack = cvar("g_jetpack");
1209 g_laserguided_missile = cvar("g_laserguided_missile");
1210 g_midair = cvar("g_midair");
1211 g_minstagib = cvar("g_minstagib");
1212 g_norecoil = cvar("g_norecoil");
1213 g_vampire = cvar("g_vampire");
1214 g_bloodloss = cvar("g_bloodloss");
1215 sv_maxidle = cvar("sv_maxidle");
1216 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1217 sv_pogostick = cvar("sv_pogostick");
1218 sv_doublejump = cvar("sv_doublejump");
1219 g_ctf_reverse = cvar("g_ctf_reverse");
1220 sv_autotaunt = cvar("sv_autotaunt");
1221 sv_taunt = cvar("sv_taunt");
1223 inWarmupStage = cvar("g_warmup");
1224 g_warmup_limit = cvar("g_warmup_limit");
1225 g_warmup_allguns = cvar("g_warmup_allguns");
1226 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1228 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1229 inWarmupStage = 0; // these modes cannot work together, sorry
1231 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1232 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1233 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1234 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1235 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1236 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1237 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1238 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1239 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1240 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1241 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1242 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1244 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1245 g_weaponratefactor = cvar("g_weaponratefactor");
1246 g_weapondamagefactor = cvar("g_weapondamagefactor");
1247 g_weaponforcefactor = cvar("g_weaponforcefactor");
1248 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1250 g_pickup_shells = cvar("g_pickup_shells");
1251 g_pickup_shells_max = cvar("g_pickup_shells_max");
1252 g_pickup_nails = cvar("g_pickup_nails");
1253 g_pickup_nails_max = cvar("g_pickup_nails_max");
1254 g_pickup_rockets = cvar("g_pickup_rockets");
1255 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1256 g_pickup_cells = cvar("g_pickup_cells");
1257 g_pickup_cells_max = cvar("g_pickup_cells_max");
1258 g_pickup_fuel = cvar("g_pickup_fuel");
1259 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1260 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1261 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1262 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1263 g_pickup_armormedium = cvar("g_pickup_armormedium");
1264 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1265 g_pickup_armorbig = cvar("g_pickup_armorbig");
1266 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1267 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1268 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1269 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1270 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1271 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1272 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1273 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1274 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1275 g_pickup_healthmega = cvar("g_pickup_healthmega");
1276 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1278 g_pinata = cvar("g_pinata");
1280 g_weapon_stay = cvar("g_weapon_stay");
1282 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1285 g_ghost_items = cvar("g_ghost_items");
1287 if(g_ghost_items >= 1)
1288 g_ghost_items = 0.25; // default alpha value
1290 if not(inWarmupStage && !g_ca)
1291 game_starttime = cvar("g_start_delay");
1293 sv_pitch_min = cvar("sv_pitch_min");
1294 sv_pitch_max = cvar("sv_pitch_max");
1295 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1297 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1299 readplayerstartcvars();
1303 // TODO sound pack system
1306 string precache_sound_builtin (string s) = #19;
1307 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1308 string precache_sound(string s)
1310 return precache_sound_builtin(strcat(soundpack, s));
1312 void play2(entity e, string filename)
1314 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1316 void sound(entity e, float chan, string samp, float vol, float atten)
1318 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1323 string precache_sound (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 float precache_sound_index (string s) = #19;
1327 #define SND_VOLUME 1
1328 #define SND_ATTENUATION 2
1329 #define SND_LARGEENTITY 8
1330 #define SND_LARGESOUND 16
1332 float sound_allowed(float dest, entity e)
1334 // sounds from world may always pass
1337 if (e.classname == "body")
1339 if (e.owner && e.owner != e)
1344 // sounds to self may always pass
1345 if (dest == MSG_ONE)
1346 if (e == msg_entity)
1348 // sounds by players can be removed
1349 if (cvar("bot_sound_monopoly"))
1350 if (clienttype(e) == CLIENTTYPE_REAL)
1352 // anything else may pass
1356 void sound(entity e, float chan, string samp, float vol, float atten)
1358 if (!sound_allowed(MSG_BROADCAST, e))
1360 sound_builtin(e, chan, samp, vol, atten);
1362 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1366 if (!sound_allowed(dest, e))
1369 entno = num_for_edict(e);
1370 idx = precache_sound_index(samp);
1375 atten = floor(atten * 64);
1376 vol = floor(vol * 255);
1379 sflags |= SND_VOLUME;
1381 sflags |= SND_ATTENUATION;
1383 sflags |= SND_LARGEENTITY;
1385 sflags |= SND_LARGESOUND;
1387 WriteByte(dest, SVC_SOUND);
1388 WriteByte(dest, sflags);
1389 if (sflags & SND_VOLUME)
1390 WriteByte(dest, vol);
1391 if (sflags & SND_ATTENUATION)
1392 WriteByte(dest, atten);
1393 if (sflags & SND_LARGEENTITY)
1395 WriteShort(dest, entno);
1396 WriteByte(dest, chan);
1400 WriteShort(dest, entno * 8 + chan);
1402 if (sflags & SND_LARGESOUND)
1403 WriteShort(dest, idx);
1405 WriteByte(dest, idx);
1407 WriteCoord(dest, o_x);
1408 WriteCoord(dest, o_y);
1409 WriteCoord(dest, o_z);
1411 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1415 if (!sound_allowed(dest, e))
1418 o = e.origin + 0.5 * (e.mins + e.maxs);
1419 soundtoat(dest, e, o, chan, samp, vol, atten);
1421 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1423 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1425 void stopsoundto(float dest, entity e, float chan)
1429 if (!sound_allowed(dest, e))
1432 entno = num_for_edict(e);
1437 idx = precache_sound_index("misc/null.wav");
1438 sflags = SND_LARGEENTITY;
1440 sflags |= SND_LARGESOUND;
1441 WriteByte(dest, SVC_SOUND);
1442 WriteByte(dest, sflags);
1443 WriteShort(dest, entno);
1444 WriteByte(dest, chan);
1445 if (sflags & SND_LARGESOUND)
1446 WriteShort(dest, idx);
1448 WriteByte(dest, idx);
1449 WriteCoord(dest, e.origin_x);
1450 WriteCoord(dest, e.origin_y);
1451 WriteCoord(dest, e.origin_z);
1455 WriteByte(dest, SVC_STOPSOUND);
1456 WriteShort(dest, entno * 8 + chan);
1459 void stopsound(entity e, float chan)
1461 if (!sound_allowed(MSG_BROADCAST, e))
1464 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1465 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1468 void play2(entity e, string filename)
1470 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1472 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1475 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1477 float spamsound(entity e, float chan, string samp, float vol, float atten)
1479 if (!sound_allowed(MSG_BROADCAST, e))
1482 if (time > e.spamtime)
1485 sound(e, chan, samp, vol, atten);
1491 void play2team(float t, string filename)
1495 if (cvar("bot_sound_monopoly"))
1498 FOR_EACH_REALPLAYER(head)
1501 play2(head, filename);
1505 void play2all(string samp)
1507 if (cvar("bot_sound_monopoly"))
1510 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1513 void PrecachePlayerSounds(string f);
1514 void precache_all_models(string pattern)
1516 float globhandle, i, n;
1519 globhandle = search_begin(pattern, TRUE, FALSE);
1522 n = search_getsize(globhandle);
1523 for (i = 0; i < n; ++i)
1525 //print(search_getfilename(globhandle, i), "\n");
1526 f = search_getfilename(globhandle, i);
1529 if(substring(f, -9,5) == "_lod1")
1531 if(substring(f, -9,5) == "_lod2")
1533 if(!sv_loddistance1)
1535 PrecachePlayerSounds(strcat(f, ".sounds"));
1537 search_end(globhandle);
1542 // gamemode related things
1543 precache_model ("models/misc/chatbubble.spr");
1544 precache_model ("models/misc/teambubble.spr");
1547 precache_model ("models/runematch/curse.mdl");
1548 precache_model ("models/runematch/rune.mdl");
1551 #ifdef TTURRETS_ENABLED
1552 if (cvar("g_turrets"))
1556 // Precache all player models if desired
1557 if (cvar("sv_precacheplayermodels"))
1559 PrecachePlayerSounds("sound/player/default.sounds");
1560 precache_all_models("models/player/*.zym");
1561 precache_all_models("models/player/*.dpm");
1562 precache_all_models("models/player/*.md3");
1563 precache_all_models("models/player/*.psk");
1564 //precache_model("models/player/carni.zym");
1565 //precache_model("models/player/crash.zym");
1566 //precache_model("models/player/grunt.zym");
1567 //precache_model("models/player/headhunter.zym");
1568 //precache_model("models/player/insurrectionist.zym");
1569 //precache_model("models/player/jeandarc.zym");
1570 //precache_model("models/player/lurk.zym");
1571 //precache_model("models/player/lycanthrope.zym");
1572 //precache_model("models/player/marine.zym");
1573 //precache_model("models/player/nexus.zym");
1574 //precache_model("models/player/pyria.zym");
1575 //precache_model("models/player/shock.zym");
1576 //precache_model("models/player/skadi.zym");
1577 //precache_model("models/player/specop.zym");
1578 //precache_model("models/player/visitant.zym");
1581 if (cvar("sv_defaultcharacter"))
1584 s = cvar_string("sv_defaultplayermodel_red");
1588 PrecachePlayerSounds(strcat(s, ".sounds"));
1590 s = cvar_string("sv_defaultplayermodel_blue");
1594 PrecachePlayerSounds(strcat(s, ".sounds"));
1596 s = cvar_string("sv_defaultplayermodel_yellow");
1600 PrecachePlayerSounds(strcat(s, ".sounds"));
1602 s = cvar_string("sv_defaultplayermodel_pink");
1606 PrecachePlayerSounds(strcat(s, ".sounds"));
1608 s = cvar_string("sv_defaultplayermodel");
1612 PrecachePlayerSounds(strcat(s, ".sounds"));
1618 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1619 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1622 // gore and miscellaneous sounds
1623 //precache_sound ("misc/h2ohit.wav");
1624 precache_model ("models/hook.md3");
1625 precache_sound ("misc/armorimpact.wav");
1626 precache_sound ("misc/bodyimpact1.wav");
1627 precache_sound ("misc/bodyimpact2.wav");
1628 precache_sound ("misc/gib.wav");
1629 precache_sound ("misc/gib_splat01.wav");
1630 precache_sound ("misc/gib_splat02.wav");
1631 precache_sound ("misc/gib_splat03.wav");
1632 precache_sound ("misc/gib_splat04.wav");
1633 precache_sound ("misc/hit.wav");
1634 precache_sound ("misc/typehit.wav");
1635 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1636 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1637 precache_sound ("misc/null.wav");
1638 precache_sound ("misc/spawn.wav");
1639 precache_sound ("misc/talk.wav");
1640 precache_sound ("misc/teleport.wav");
1641 precache_sound ("misc/poweroff.wav");
1642 precache_sound ("player/lava.wav");
1643 precache_sound ("player/slime.wav");
1646 precache_sound ("misc/jetpack_fly.wav");
1648 precache_model ("models/sprites/0.spr32");
1649 precache_model ("models/sprites/1.spr32");
1650 precache_model ("models/sprites/2.spr32");
1651 precache_model ("models/sprites/3.spr32");
1652 precache_model ("models/sprites/4.spr32");
1653 precache_model ("models/sprites/5.spr32");
1654 precache_model ("models/sprites/6.spr32");
1655 precache_model ("models/sprites/7.spr32");
1656 precache_model ("models/sprites/8.spr32");
1657 precache_model ("models/sprites/9.spr32");
1658 precache_model ("models/sprites/10.spr32");
1660 // common weapon precaches
1661 precache_sound ("weapons/weapon_switch.wav");
1662 precache_sound ("weapons/weaponpickup.wav");
1663 precache_sound ("weapons/unavailable.wav");
1664 if (g_grappling_hook)
1666 precache_sound ("weapons/hook_fire.wav"); // hook
1667 precache_sound ("weapons/hook_impact.wav"); // hook
1670 if(cvar("sv_precacheweapons"))
1672 //precache weapon models/sounds
1675 while (wep <= WEP_LAST)
1677 weapon_action(wep, WR_PRECACHE);
1682 precache_model("models/elaser.mdl");
1683 precache_model("models/laser.mdl");
1684 precache_model("models/ebomb.mdl");
1687 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1689 if (!self.noise && self.music) // quake 3 uses the music field
1690 self.noise = self.music;
1692 // plays music for the level if there is any
1695 precache_sound (self.noise);
1696 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1701 // sorry, but using \ in macros breaks line numbers
1702 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1703 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1704 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1706 // WARNING: this kills the trace globals
1707 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1708 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1710 #define INITPRIO_FIRST 0
1711 #define INITPRIO_GAMETYPE 0
1712 #define INITPRIO_GAMETYPE_FALLBACK 1
1713 #define INITPRIO_CVARS 5
1714 #define INITPRIO_FINDTARGET 10
1715 #define INITPRIO_DROPTOFLOOR 20
1716 #define INITPRIO_SETLOCATION 90
1717 #define INITPRIO_LINKDOORS 91
1718 #define INITPRIO_LAST 99
1720 .void(void) initialize_entity;
1721 .float initialize_entity_order;
1722 .entity initialize_entity_next;
1723 entity initialize_entity_first;
1725 void make_safe_for_remove(entity e)
1727 if (e.initialize_entity)
1730 for (ent = initialize_entity_first; ent; )
1732 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1734 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1735 // skip it in linked list
1738 prev.initialize_entity_next = ent.initialize_entity_next;
1739 ent = prev.initialize_entity_next;
1743 initialize_entity_first = ent.initialize_entity_next;
1744 ent = initialize_entity_first;
1750 ent = ent.initialize_entity_next;
1756 void objerror(string s)
1758 make_safe_for_remove(self);
1759 objerror_builtin(s);
1762 void remove_unsafely(entity e)
1767 void remove_safely(entity e)
1769 make_safe_for_remove(e);
1773 void InitializeEntity(entity e, void(void) func, float order)
1777 if (!e || e.initialize_entity)
1779 // make a proxy initializer entity
1783 e.classname = "initialize_entity";
1787 e.initialize_entity = func;
1788 e.initialize_entity_order = order;
1790 cur = initialize_entity_first;
1793 if (!cur || cur.initialize_entity_order > order)
1795 // insert between prev and cur
1797 prev.initialize_entity_next = e;
1799 initialize_entity_first = e;
1800 e.initialize_entity_next = cur;
1804 cur = cur.initialize_entity_next;
1807 void InitializeEntitiesRun()
1810 startoflist = initialize_entity_first;
1811 initialize_entity_first = world;
1812 for (self = startoflist; self; )
1815 var void(void) func;
1816 e = self.initialize_entity_next;
1817 func = self.initialize_entity;
1818 self.initialize_entity_order = 0;
1819 self.initialize_entity = func_null;
1820 self.initialize_entity_next = world;
1821 if (self.classname == "initialize_entity")
1825 remove_builtin(self);
1828 //dprint("Delayed initialization: ", self.classname, "\n");
1834 .float uncustomizeentityforclient_set;
1835 .void(void) uncustomizeentityforclient;
1836 void(void) SUB_Nullpointer = #0;
1837 void UncustomizeEntitiesRun()
1841 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1842 self.uncustomizeentityforclient();
1845 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1847 e.customizeentityforclient = customizer;
1848 e.uncustomizeentityforclient = uncustomizer;
1849 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1853 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1856 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1860 if (e.classname == "")
1861 e.classname = "net_linked";
1863 if (e.model == "" || self.modelindex == 0)
1867 setmodel(e, "null");
1871 e.SendEntity = sendfunc;
1872 e.SendFlags = 0xFFFFFF;
1875 e.effects |= EF_NODEPTHTEST;
1879 e.nextthink = time + dt;
1880 e.think = SUB_Remove;
1884 void adaptor_think2touch()
1893 void adaptor_think2use()
1905 // deferred dropping
1906 void DropToFloor_Handler()
1908 droptofloor_builtin();
1909 self.dropped_origin = self.origin;
1914 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1919 float trace_hits_box_a0, trace_hits_box_a1;
1921 float trace_hits_box_1d(float end, float thmi, float thma)
1925 // just check if x is in range
1933 // do the trace with respect to x
1934 // 0 -> end has to stay in thmi -> thma
1935 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1936 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1937 if (trace_hits_box_a0 > trace_hits_box_a1)
1943 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1948 // now it is a trace from 0 to end
1950 trace_hits_box_a0 = 0;
1951 trace_hits_box_a1 = 1;
1953 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1955 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1957 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1963 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1965 return trace_hits_box(start, end, thmi - ma, thma - mi);
1968 float SUB_NoImpactCheck()
1970 // zero hitcontents = this is not the real impact, but either the
1971 // mirror-impact of something hitting the projectile instead of the
1972 // projectile hitting the something, or a touchareagrid one. Neither of
1973 // these stop the projectile from moving, so...
1974 if(trace_dphitcontents == 0)
1976 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1979 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1981 if (other == world && self.size != '0 0 0')
1984 tic = self.velocity * sys_frametime;
1985 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1986 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1987 if (trace_fraction >= 1)
1989 dprint("Odd... did not hit...?\n");
1991 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993 dprint("Detected and prevented the sky-grapple bug.\n");
2001 #define SUB_OwnerCheck() (other && (other == self.owner))
2003 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2005 if(SUB_OwnerCheck())
2007 if(SUB_NoImpactCheck())
2012 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2013 UpdateCSQCProjectileNextFrame(self);
2016 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2018 float MAX_IPBAN_URIS = 16;
2020 float URI_GET_DISCARD = 0;
2021 float URI_GET_IPBAN = 1;
2022 float URI_GET_IPBAN_END = 16;
2024 void URI_Get_Callback(float id, float status, string data)
2026 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2028 dprint("\nEnd of data.\n");
2030 if (id == URI_GET_DISCARD)
2034 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2037 OnlineBanList_URI_Get_Callback(id, status, data);
2041 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2045 void print_to(entity e, string s)
2048 sprint(e, strcat(s, "\n"));
2053 string getrecords(float page) // 50 records per page
2067 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2069 if (MapInfo_Get_ByID(i))
2071 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2074 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2075 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2083 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2085 if (MapInfo_Get_ByID(i))
2087 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2090 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2091 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2099 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2101 if (MapInfo_Get_ByID(i))
2103 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2106 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2107 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2113 MapInfo_ClearTemps();
2115 if (s == "" && page == 0)
2116 return "No records are available on this server.\n";
2121 string getrankings()
2134 for (i = 1; i <= RANKINGS_CNT; ++i)
2136 t = race_GetTime(i);
2139 n = race_GetName(i);
2140 p = race_PlaceName(i);
2141 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2144 MapInfo_ClearTemps();
2147 return strcat("No records are available for the map: ", map, "\n");
2149 return strcat("Records for ", map, ":\n", s);
2152 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2155 vector start, org, delta, end, enddown, mstart;
2157 m = e.dphitcontentsmask;
2158 e.dphitcontentsmask = goodcontents | badcontents;
2161 delta = world.maxs - world.mins;
2163 for (i = 0; i < attempts; ++i)
2165 start_x = org_x + random() * delta_x;
2166 start_y = org_y + random() * delta_y;
2167 start_z = org_z + random() * delta_z;
2169 // rule 1: start inside world bounds, and outside
2170 // solid, and don't start from somewhere where you can
2171 // fall down to evil
2172 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2173 if (trace_fraction >= 1)
2175 if (trace_startsolid)
2177 if (trace_dphitcontents & badcontents)
2179 if (trace_dphitq3surfaceflags & badsurfaceflags)
2182 // rule 2: if we are too high, lower the point
2183 if (trace_fraction * delta_z > maxaboveground)
2184 start = trace_endpos + '0 0 1' * maxaboveground;
2185 enddown = trace_endpos;
2187 // rule 3: make sure we aren't outside the map. This only works
2188 // for somewhat well formed maps. A good rule of thumb is that
2189 // the map should have a convex outside hull.
2190 // these can be traceLINES as we already verified the starting box
2191 mstart = start + 0.5 * (e.mins + e.maxs);
2192 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2193 if (trace_fraction >= 1)
2195 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2196 if (trace_fraction >= 1)
2198 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2199 if (trace_fraction >= 1)
2201 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2202 if (trace_fraction >= 1)
2204 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2205 if (trace_fraction >= 1)
2208 // find a random vector to "look at"
2209 end_x = org_x + random() * delta_x;
2210 end_y = org_y + random() * delta_y;
2211 end_z = org_z + random() * delta_z;
2212 end = start + normalize(end - start) * vlen(delta);
2214 // rule 4: start TO end must not be too short
2215 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2216 if (trace_startsolid)
2218 if (trace_fraction < minviewdistance / vlen(delta))
2221 // rule 5: don't want to look at sky
2222 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2225 // rule 6: we must not end up in trigger_hurt
2226 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2228 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2235 e.dphitcontentsmask = m;
2239 setorigin(e, start);
2240 e.angles = vectoangles(end - start);
2241 dprint("Needed ", ftos(i + 1), " attempts\n");
2248 float zcurveparticles_effectno;
2249 vector zcurveparticles_start;
2250 float zcurveparticles_spd;
2252 void endzcurveparticles()
2254 if(zcurveparticles_effectno)
2257 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2259 zcurveparticles_effectno = 0;
2262 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2264 spd = bound(0, floor(spd / 16), 32767);
2265 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2267 endzcurveparticles();
2268 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2269 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2270 WriteShort(MSG_BROADCAST, effectno);
2271 WriteCoord(MSG_BROADCAST, start_x);
2272 WriteCoord(MSG_BROADCAST, start_y);
2273 WriteCoord(MSG_BROADCAST, start_z);
2274 zcurveparticles_effectno = effectno;
2275 zcurveparticles_start = start;
2278 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2279 WriteCoord(MSG_BROADCAST, end_x);
2280 WriteCoord(MSG_BROADCAST, end_y);
2281 WriteCoord(MSG_BROADCAST, end_z);
2282 WriteCoord(MSG_BROADCAST, end_dz);
2283 zcurveparticles_spd = spd;
2286 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2289 vector vecxy, velxy;
2291 vecxy = end - start;
2296 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2298 endzcurveparticles();
2299 trailparticles(world, effectno, start, end);
2303 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2304 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2307 string GetGametype(); // g_world.qc
2308 void write_recordmarker(entity pl, float tstart, float dt)
2310 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2312 // also write a marker into demo files for demotc-race-record-extractor to find
2315 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2316 " ", ftos(tstart), " ", ftos(dt), "\n"));
2319 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2321 switch(self.owner.cvar_cl_gunalign)
2332 if(allowcenter) // 2: allow center handedness
2345 if(allowcenter) // 2: allow center handedness
2361 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2366 if (cvar("g_shootfromeye"))
2370 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2378 else if (cvar("g_shootfromcenter"))
2382 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2390 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2400 else if (cvar("g_shootfromclient"))
2402 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2409 void attach_sameorigin(entity e, entity to, string tag)
2411 vector org, t_forward, t_left, t_up, e_forward, e_up;
2418 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2419 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2420 t_forward = v_forward * tagscale;
2421 t_left = v_right * -tagscale;
2422 t_up = v_up * tagscale;
2424 e.origin_x = org * t_forward;
2425 e.origin_y = org * t_left;
2426 e.origin_z = org * t_up;
2428 // current forward and up directions
2429 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2430 e.angles = AnglesTransform_FromVAngles(e.angles);
2432 e.angles = AnglesTransform_FromAngles(e.angles);
2433 fixedmakevectors(e.angles);
2435 // untransform forward, up!
2436 e_forward_x = v_forward * t_forward;
2437 e_forward_y = v_forward * t_left;
2438 e_forward_z = v_forward * t_up;
2439 e_up_x = v_up * t_forward;
2440 e_up_y = v_up * t_left;
2441 e_up_z = v_up * t_up;
2443 e.angles = fixedvectoangles2(e_forward, e_up);
2444 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2445 e.angles = AnglesTransform_ToVAngles(e.angles);
2447 e.angles = AnglesTransform_ToAngles(e.angles);
2449 setattachment(e, to, tag);
2450 setorigin(e, e.origin);
2453 void detach_sameorigin(entity e)
2456 org = gettaginfo(e, 0);
2457 e.angles = fixedvectoangles2(v_forward, v_up);
2458 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2459 e.angles = AnglesTransform_ToVAngles(e.angles);
2461 e.angles = AnglesTransform_ToAngles(e.angles);
2463 setattachment(e, world, "");
2464 setorigin(e, e.origin);
2467 void follow_sameorigin(entity e, entity to)
2469 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2470 e.aiment = to; // make the hole follow bmodel
2471 e.punchangle = to.angles; // the original angles of bmodel
2472 e.view_ofs = e.origin - to.origin; // relative origin
2473 e.v_angle = e.angles - to.angles; // relative angles
2476 void unfollow_sameorigin(entity e)
2478 e.movetype = MOVETYPE_NONE;
2481 entity gettaginfo_relative_ent;
2482 vector gettaginfo_relative(entity e, float tag)
2484 if (!gettaginfo_relative_ent)
2486 gettaginfo_relative_ent = spawn();
2487 gettaginfo_relative_ent.effects = EF_NODRAW;
2489 gettaginfo_relative_ent.model = e.model;
2490 gettaginfo_relative_ent.modelindex = e.modelindex;
2491 gettaginfo_relative_ent.frame = e.frame;
2492 return gettaginfo(gettaginfo_relative_ent, tag);
2495 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2499 if (pl.soundentity.cnt & p)
2501 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2502 pl.soundentity.cnt |= p;
2505 void SoundEntity_StopSound(entity pl, float chan)
2509 if (pl.soundentity.cnt & p)
2511 stopsoundto(MSG_ALL, pl.soundentity, chan);
2512 pl.soundentity.cnt &~= p;
2516 void SoundEntity_Attach(entity pl)
2518 pl.soundentity = spawn();
2519 pl.soundentity.classname = "soundentity";
2520 pl.soundentity.owner = pl;
2521 setattachment(pl.soundentity, pl, "");
2522 setmodel(pl.soundentity, "null");
2525 void SoundEntity_Detach(entity pl)
2528 for (i = 0; i <= 7; ++i)
2529 SoundEntity_StopSound(pl, i);
2533 float ParseCommandPlayerSlotTarget_firsttoken;
2534 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2542 ParseCommandPlayerSlotTarget_firsttoken = -1;
2546 if (substring(argv(idx), 0, 1) == "#")
2548 s = substring(argv(idx), 1, -1);
2556 ParseCommandPlayerSlotTarget_firsttoken = idx;
2557 if (s == ftos(stof(s)))
2559 e = edict_num(stof(s));
2560 if (e.flags & FL_CLIENT)
2566 // it must be a nick name
2569 ParseCommandPlayerSlotTarget_firsttoken = idx;
2572 FOR_EACH_CLIENT(head)
2573 if (head.netname == s)
2581 s = strdecolorize(s);
2583 FOR_EACH_CLIENT(head)
2584 if (strdecolorize(head.netname) == s)
2599 float modeleffect_SendEntity(entity to, float sf)
2602 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2605 if(self.velocity != '0 0 0')
2607 if(self.angles != '0 0 0')
2609 if(self.avelocity != '0 0 0')
2612 WriteByte(MSG_ENTITY, f);
2613 WriteShort(MSG_ENTITY, self.modelindex);
2614 WriteByte(MSG_ENTITY, self.skin);
2615 WriteByte(MSG_ENTITY, self.frame);
2616 WriteCoord(MSG_ENTITY, self.origin_x);
2617 WriteCoord(MSG_ENTITY, self.origin_y);
2618 WriteCoord(MSG_ENTITY, self.origin_z);
2621 WriteCoord(MSG_ENTITY, self.velocity_x);
2622 WriteCoord(MSG_ENTITY, self.velocity_y);
2623 WriteCoord(MSG_ENTITY, self.velocity_z);
2627 WriteCoord(MSG_ENTITY, self.angles_x);
2628 WriteCoord(MSG_ENTITY, self.angles_y);
2629 WriteCoord(MSG_ENTITY, self.angles_z);
2633 WriteCoord(MSG_ENTITY, self.avelocity_x);
2634 WriteCoord(MSG_ENTITY, self.avelocity_y);
2635 WriteCoord(MSG_ENTITY, self.avelocity_z);
2637 WriteShort(MSG_ENTITY, self.scale * 256.0);
2638 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2639 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2640 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2641 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2646 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2651 e.classname = "modeleffect";
2659 e.teleport_time = t1;
2663 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2667 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2670 sz = max(e.scale, e.scale2);
2671 setsize(e, e.mins * sz, e.maxs * sz);
2672 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2675 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2677 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2680 float randombit(float bits)
2682 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2691 for(f = 1; f <= bits; f *= 2)
2700 r = (r - 1) / (n - 1);
2707 float randombits(float bits, float k, float error_return)
2711 while(k > 0 && bits != r)
2713 r += randombit(bits - r);
2722 void randombit_test(float bits, float iter)
2726 print(ftos(randombit(bits)), "\n");
2731 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2733 if(halflifedist > 0)
2734 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2735 else if(halflifedist < 0)
2736 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2745 #define cvar_string_normal cvar_string_builtin
2746 #define cvar_normal cvar_builtin
2748 string cvar_string_normal(string n)
2750 if not(cvar_type(n) & 1)
2751 backtrace(strcat("Attempt to access undefined cvar: ", n));
2752 return cvar_string_builtin(n);
2755 float cvar_normal(string n)
2757 return stof(cvar_string_normal(n));
2760 #define cvar_set_normal cvar_set_builtin
2768 oself.think = SUB_Remove;
2769 oself.nextthink = time;
2775 Execute func() after time + fdelay.
2776 self when func is executed = self when defer is called
2778 void defer(float fdelay, void() func)
2785 e.think = defer_think;
2786 e.nextthink = time + fdelay;