1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 if (cvar("g_spawnpoints_autodrop"))
234 setsize(self, PL_MIN, PL_MAX);
238 self.use = spawnpoint_use;
239 self.team_saved = self.team;
243 if (have_team_spawns != 0)
245 have_team_spawns = 1;
247 if (cvar("r_showbboxes"))
249 // show where spawnpoints point at too
250 makevectors(self.angles);
253 e.classname = "info_player_foo";
254 setorigin(e, self.origin + v_forward * 24);
255 setsize(e, '-8 -8 -8', '8 8 8');
256 e.solid = SOLID_TRIGGER;
260 #define strstr strstrofs
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
270 len = strlen(needle);
271 endpos = strlen(haystack) - len;
272 while(offset <= endpos)
274 found = substring(haystack, offset, len);
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
297 localhead = find(world, field, value);
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301 dist = localhead.oldorigin;
303 dist = localhead.origin;
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
308 for (i = 0; i < num_nearest; ++i)
310 if (len < nearest_length[i])
314 // now i tells us where to insert at
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
316 if (i < NUM_NEAREST_ENTITIES)
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
320 nearest_length[j + 1] = nearest_length[j];
321 nearest_entity[j + 1] = nearest_entity[j];
323 nearest_length[i] = len;
324 nearest_entity[i] = localhead;
325 if (num_nearest < NUM_NEAREST_ENTITIES)
326 num_nearest = num_nearest + 1;
329 localhead = find(localhead, field, value);
332 // now use the first one from our list that we can see
333 for (i = 0; i < num_nearest; ++i)
335 traceline(point, nearest_entity[i].origin, TRUE, world);
336 if (trace_fraction == 1)
340 dprint("Nearest point (");
341 dprint(nearest_entity[0].netname);
342 dprint(") is not visible, using a visible one.\n");
344 return nearest_entity[i];
348 if (num_nearest == 0)
351 dprint("Not seeing any location point, using nearest as fallback.\n");
353 dprint("Candidates were: ");
354 for(j = 0; j < num_nearest; ++j)
358 dprint(nearest_entity[j].netname);
363 return nearest_entity[0];
366 void spawnfunc_target_location()
368 self.classname = "target_location";
369 // location name in netname
370 // eventually support: count, teamgame selectors, line of sight?
373 void spawnfunc_info_location()
375 self.classname = "target_location";
376 self.message = self.netname;
379 string NearestLocation(vector p)
384 loc = findnearest(p, classname, "target_location", '1 1 1');
391 loc = findnearest(p, target, "###item###", '1 1 4');
398 string formatmessage(string msg)
409 WarpZone_crosshair_trace(self);
410 cursor = trace_endpos;
411 cursor_ent = trace_ent;
415 break; // too many replacements
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
432 replacement = substring(msg, p, 2);
433 escape = substring(msg, p + 1, 1);
437 else if (escape == "\\")
439 else if (escape == "n")
441 else if (escape == "a")
442 replacement = ftos(floor(self.armorvalue));
443 else if (escape == "h")
444 replacement = ftos(floor(self.health));
445 else if (escape == "l")
446 replacement = NearestLocation(self.origin);
447 else if (escape == "y")
448 replacement = NearestLocation(cursor);
449 else if (escape == "d")
450 replacement = NearestLocation(self.death_origin);
451 else if (escape == "w") {
455 wep = self.switchweapon;
458 replacement = W_Name(wep);
459 } else if (escape == "W") {
460 if (self.items & IT_SHELLS) replacement = "shells";
461 else if (self.items & IT_NAILS) replacement = "bullets";
462 else if (self.items & IT_ROCKETS) replacement = "rockets";
463 else if (self.items & IT_CELLS) replacement = "cells";
464 else replacement = "batteries"; // ;)
465 } else if (escape == "x") {
466 replacement = cursor_ent.netname;
467 if (!replacement || !cursor_ent)
468 replacement = "nothing";
469 } else if (escape == "p") {
470 if (self.last_selected_player)
471 replacement = self.last_selected_player.netname;
473 replacement = "(nobody)";
474 } else if (escape == "s")
475 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476 else if (escape == "S")
477 replacement = ftos(vlen(self.velocity));
478 else if (escape == "v") {
482 if(self.classname == "spectator")
487 weapon_number = stats.weapon;
490 weapon_number = stats.switchweapon;
493 weapon_number = stats.cnt;
495 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
498 replacement = "~"; // or something to indicate NULL, not available
501 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502 p = p + strlen(replacement);
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508 return (value == 0) ? FALSE : TRUE;
517 >0: receives a cvar from name=argv(f) value=argv(f+1)
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
524 strunzone(self.field);
525 self.field = string_null;
529 if (thisname == name)
532 strunzone(self.field);
533 self.field = strzone(argv(f + 1));
537 stuffcmd(self, strcat("sendcvar ", name, "\n"));
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
541 GetCvars_handleString(thisname, f, field, name);
542 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543 if (thisname == name)
546 s = func(strcat1(self.field));
549 strunzone(self.field);
550 self.field = strzone(s);
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
561 if (thisname == name)
562 self.field = stof(argv(f + 1));
565 stuffcmd(self, strcat("sendcvar ", name, "\n"));
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
574 if (thisname == name)
578 self.field = stof(argv(f + 1));
587 stuffcmd(self, strcat("sendcvar ", name, "\n"));
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
597 s = strcat1(argv(f));
598 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
599 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
600 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
601 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
602 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
603 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
616 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
617 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
618 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
619 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
620 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
621 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
623 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
624 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
626 #ifdef ALLOW_FORCEMODELS
627 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
628 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromnexuiz, "cl_forceplayermodelsfromnexuiz");
630 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
632 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
635 if (s == "cl_weaponpriority")
636 self.switchweapon = w_getbestweapon(self);
640 float fexists(string f)
643 fh = fopen(f, FILE_READ);
650 void backtrace(string msg)
653 dev = cvar("developer");
654 war = cvar("prvm_backtraceforwarnings");
655 cvar_set("developer", "1");
656 cvar_set("prvm_backtraceforwarnings", "1");
658 print("--- CUT HERE ---\nWARNING: ");
661 remove(world); // isn't there any better way to cause a backtrace?
662 print("\n--- CUT UNTIL HERE ---\n");
663 cvar_set("developer", ftos(dev));
664 cvar_set("prvm_backtraceforwarnings", ftos(war));
667 string Team_ColorCode(float teamid)
669 if (teamid == COLOR_TEAM1)
671 else if (teamid == COLOR_TEAM2)
673 else if (teamid == COLOR_TEAM3)
675 else if (teamid == COLOR_TEAM4)
681 string Team_ColorName(float t)
683 // fixme: Search for team entities and get their .netname's!
684 if (t == COLOR_TEAM1)
686 if (t == COLOR_TEAM2)
688 if (t == COLOR_TEAM3)
690 if (t == COLOR_TEAM4)
695 string Team_ColorNameLowerCase(float t)
697 // fixme: Search for team entities and get their .netname's!
698 if (t == COLOR_TEAM1)
700 if (t == COLOR_TEAM2)
702 if (t == COLOR_TEAM3)
704 if (t == COLOR_TEAM4)
709 float ColourToNumber(string team_colour)
711 if (team_colour == "red")
714 if (team_colour == "blue")
717 if (team_colour == "yellow")
720 if (team_colour == "pink")
723 if (team_colour == "auto")
729 float NumberToTeamNumber(float number)
746 #define CENTERPRIO_POINT 1
747 #define CENTERPRIO_SPAM 2
748 #define CENTERPRIO_VOTE 4
749 #define CENTERPRIO_NORMAL 5
750 #define CENTERPRIO_SHIELDING 7
751 #define CENTERPRIO_MAPVOTE 9
752 #define CENTERPRIO_IDLEKICK 50
753 #define CENTERPRIO_ADMIN 99
754 .float centerprint_priority;
755 .float centerprint_expires;
756 void centerprint_atprio(entity e, float prio, string s)
758 if (intermission_running)
759 if (prio < CENTERPRIO_MAPVOTE)
761 if (time > e.centerprint_expires)
762 e.centerprint_priority = 0;
763 if (prio >= e.centerprint_priority)
765 e.centerprint_priority = prio;
766 if (timeoutStatus == 2)
767 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
769 e.centerprint_expires = time + e.cvar_scr_centertime;
770 centerprint_builtin(e, s);
773 void centerprint_expire(entity e, float prio)
775 if (prio == e.centerprint_priority)
777 e.centerprint_priority = 0;
778 centerprint_builtin(e, "");
781 void centerprint(entity e, string s)
783 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
786 // decolorizes and team colors the player name when needed
787 string playername(entity p)
790 if (teams_matter && !intermission_running && p.classname == "player")
792 t = Team_ColorCode(p.team);
793 return strcat(t, strdecolorize(p.netname));
799 vector randompos(vector m1, vector m2)
803 v_x = m2_x * random() + m1_x;
804 v_y = m2_y * random() + m1_y;
805 v_z = m2_z * random() + m1_z;
809 float g_pickup_shells;
810 float g_pickup_shells_max;
811 float g_pickup_nails;
812 float g_pickup_nails_max;
813 float g_pickup_rockets;
814 float g_pickup_rockets_max;
815 float g_pickup_cells;
816 float g_pickup_cells_max;
818 float g_pickup_fuel_jetpack;
819 float g_pickup_fuel_max;
820 float g_pickup_armorsmall;
821 float g_pickup_armorsmall_max;
822 float g_pickup_armormedium;
823 float g_pickup_armormedium_max;
824 float g_pickup_armorbig;
825 float g_pickup_armorbig_max;
826 float g_pickup_armorlarge;
827 float g_pickup_armorlarge_max;
828 float g_pickup_healthsmall;
829 float g_pickup_healthsmall_max;
830 float g_pickup_healthmedium;
831 float g_pickup_healthmedium_max;
832 float g_pickup_healthlarge;
833 float g_pickup_healthlarge_max;
834 float g_pickup_healthmega;
835 float g_pickup_healthmega_max;
837 float g_weaponarena_random;
838 string g_weaponarena_list;
839 float g_weaponspeedfactor;
840 float g_weaponratefactor;
841 float g_weapondamagefactor;
842 float g_weaponforcefactor;
843 float g_weaponspreadfactor;
847 float start_ammo_shells;
848 float start_ammo_nails;
849 float start_ammo_rockets;
850 float start_ammo_cells;
851 float start_ammo_fuel;
853 float start_armorvalue;
854 float warmup_start_weapons;
855 float warmup_start_ammo_shells;
856 float warmup_start_ammo_nails;
857 float warmup_start_ammo_rockets;
858 float warmup_start_ammo_cells;
859 float warmup_start_ammo_fuel;
860 float warmup_start_health;
861 float warmup_start_armorvalue;
865 entity get_weaponinfo(float w);
867 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 var float i = weaponinfo.weapon;
874 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876 if (t < 0) // "default" weapon selection
878 if (g_lms || g_ca || allguns)
879 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
882 else if (g_race || g_cts)
883 t = (i == WEP_LASER);
885 t = 0; // weapon is set a few lines later
887 t = (i == WEP_LASER || i == WEP_SHOTGUN);
888 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
889 t |= (i == WEP_HOOK);
892 // we cannot disable porto in Nexball, we must force it
893 if(g_nexball && i == WEP_PORTO)
899 float NixNex_CanChooseWeapon(float wpn);
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
923 g_weaponarena_list = "All Weapons";
924 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
931 else if (s == "most")
933 g_weaponarena_list = "Most Weapons";
934 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936 e = get_weaponinfo(j);
937 if (e.spawnflags & WEP_FLAG_NORMAL)
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "none")
946 g_weaponarena_list = "No Weapons";
947 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951 t = tokenize_console(s);
952 g_weaponarena_list = "";
953 for (i = 0; i < t; ++i)
956 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958 e = get_weaponinfo(j);
961 g_weaponarena |= e.weapons;
962 weapon_action(e.weapon, WR_PRECACHE);
963 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976 g_weaponarena_random = cvar("g_weaponarena_random");
978 g_weaponarena_random = 0;
983 // will be done later
984 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
985 if (NixNex_CanChooseWeapon(i))
986 weapon_action(i, WR_PRECACHE);
987 if(!cvar("g_use_ammunition"))
988 start_items |= IT_UNLIMITED_AMMO;
990 else if (g_weaponarena)
992 start_weapons = g_weaponarena;
993 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
994 start_ammo_rockets = 999;
995 if (g_weaponarena & WEPBIT_SHOTGUN)
996 start_ammo_shells = 999;
997 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
998 start_ammo_cells = 999;
999 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1000 start_ammo_nails = 999;
1001 if (g_weaponarena & WEPBIT_HOOK)
1002 start_ammo_fuel = 999;
1003 start_items |= IT_UNLIMITED_AMMO;
1005 else if (g_minstagib)
1008 start_armorvalue = 0;
1009 start_weapons = WEPBIT_MINSTANEX;
1010 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1011 start_ammo_cells = cvar("g_minstagib_ammo_start");
1012 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1013 start_ammo_fuel = cvar("g_start_ammo_fuel");
1015 if (g_minstagib_invis_alpha <= 0)
1016 g_minstagib_invis_alpha = -1;
1022 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1023 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1024 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1025 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1026 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1027 start_health = cvar("g_lms_start_health");
1028 start_armorvalue = cvar("g_lms_start_armor");
1030 else if (cvar("g_use_ammunition"))
1032 start_ammo_shells = cvar("g_start_ammo_shells");
1033 start_ammo_nails = cvar("g_start_ammo_nails");
1034 start_ammo_rockets = cvar("g_start_ammo_rockets");
1035 start_ammo_cells = cvar("g_start_ammo_cells");
1036 start_ammo_fuel = cvar("g_start_ammo_fuel");
1040 start_ammo_shells = cvar("g_pickup_shells_max");
1041 start_ammo_nails = cvar("g_pickup_nails_max");
1042 start_ammo_rockets = cvar("g_pickup_rockets_max");
1043 start_ammo_cells = cvar("g_pickup_cells_max");
1044 start_ammo_fuel = cvar("g_pickup_fuel_max");
1045 start_items |= IT_UNLIMITED_AMMO;
1048 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1050 e = get_weaponinfo(i);
1051 if(want_weapon("g_start_weapon_", e, FALSE))
1053 start_weapons |= e.weapons;
1054 weapon_action(e.weapon, WR_PRECACHE);
1061 warmup_start_ammo_shells = start_ammo_shells;
1062 warmup_start_ammo_nails = start_ammo_nails;
1063 warmup_start_ammo_rockets = start_ammo_rockets;
1064 warmup_start_ammo_cells = start_ammo_cells;
1065 warmup_start_ammo_fuel = start_ammo_fuel;
1066 warmup_start_health = start_health;
1067 warmup_start_armorvalue = start_armorvalue;
1068 warmup_start_weapons = start_weapons;
1070 if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
1072 if (cvar("g_use_ammunition"))
1074 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1075 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1076 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1077 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1078 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1080 warmup_start_health = cvar("g_warmup_start_health");
1081 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1082 warmup_start_weapons = 0;
1083 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1085 e = get_weaponinfo(i);
1086 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1088 warmup_start_weapons |= e.weapons;
1089 weapon_action(e.weapon, WR_PRECACHE);
1095 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1097 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1098 start_items |= IT_FUEL_REGEN;
1099 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1100 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1104 start_items |= IT_JETPACK;
1106 if (g_weapon_stay == 2)
1108 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1109 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1110 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1111 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1112 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1113 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1114 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1115 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1116 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1117 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1120 start_ammo_shells = max(0, start_ammo_shells);
1121 start_ammo_nails = max(0, start_ammo_nails);
1122 start_ammo_cells = max(0, start_ammo_cells);
1123 start_ammo_rockets = max(0, start_ammo_rockets);
1124 start_ammo_fuel = max(0, start_ammo_fuel);
1126 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1160 float sv_pitch_fixyaw;
1162 float sv_accuracy_data_share;
1164 void readlevelcvars(void)
1166 g_bugrigs = cvar("g_bugrigs");
1167 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1168 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1169 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1170 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1171 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1172 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1173 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1174 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1175 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1176 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1177 g_bugrigs_accel = cvar("g_bugrigs_accel");
1178 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1179 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1180 g_bugrigs_steer = cvar("g_bugrigs_steer");
1182 g_touchexplode = cvar("g_touchexplode");
1183 g_touchexplode_radius = cvar("g_touchexplode_radius");
1184 g_touchexplode_damage = cvar("g_touchexplode_damage");
1185 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1186 g_touchexplode_force = cvar("g_touchexplode_force");
1188 #ifdef ALLOW_FORCEMODELS
1189 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1191 sv_loddistance1 = cvar("sv_loddistance1");
1192 sv_loddistance2 = cvar("sv_loddistance2");
1194 if(sv_loddistance2 <= sv_loddistance1)
1195 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1197 sv_clones = cvar("sv_clones");
1198 sv_gentle = cvar("sv_gentle");
1199 sv_foginterval = cvar("sv_foginterval");
1200 g_cloaked = cvar("g_cloaked");
1201 g_jump_grunt = cvar("g_jump_grunt");
1202 g_footsteps = cvar("g_footsteps");
1203 g_grappling_hook = cvar("g_grappling_hook");
1204 g_jetpack = cvar("g_jetpack");
1205 g_laserguided_missile = cvar("g_laserguided_missile");
1206 g_midair = cvar("g_midair");
1207 g_minstagib = cvar("g_minstagib");
1208 g_nixnex = cvar("g_nixnex");
1209 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1210 g_norecoil = cvar("g_norecoil");
1211 g_vampire = cvar("g_vampire");
1212 g_bloodloss = cvar("g_bloodloss");
1213 sv_maxidle = cvar("sv_maxidle");
1214 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1215 sv_pogostick = cvar("sv_pogostick");
1216 sv_doublejump = cvar("sv_doublejump");
1217 g_ctf_reverse = cvar("g_ctf_reverse");
1218 sv_autotaunt = cvar("sv_autotaunt");
1219 sv_taunt = cvar("sv_taunt");
1221 inWarmupStage = cvar("g_warmup");
1222 g_warmup_limit = cvar("g_warmup_limit");
1223 g_warmup_allguns = cvar("g_warmup_allguns");
1224 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1226 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1227 inWarmupStage = 0; // these modes cannot work together, sorry
1229 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1230 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1231 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1232 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1233 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1234 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1235 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1236 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1237 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1238 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1239 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1240 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1242 if (g_minstagib) g_nixnex = g_weaponarena = 0;
1243 if (g_nixnex) g_weaponarena = 0;
1246 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247 g_weaponratefactor = cvar("g_weaponratefactor");
1248 g_weapondamagefactor = cvar("g_weapondamagefactor");
1249 g_weaponforcefactor = cvar("g_weaponforcefactor");
1250 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1252 g_pickup_shells = cvar("g_pickup_shells");
1253 g_pickup_shells_max = cvar("g_pickup_shells_max");
1254 g_pickup_nails = cvar("g_pickup_nails");
1255 g_pickup_nails_max = cvar("g_pickup_nails_max");
1256 g_pickup_rockets = cvar("g_pickup_rockets");
1257 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258 g_pickup_cells = cvar("g_pickup_cells");
1259 g_pickup_cells_max = cvar("g_pickup_cells_max");
1260 g_pickup_fuel = cvar("g_pickup_fuel");
1261 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265 g_pickup_armormedium = cvar("g_pickup_armormedium");
1266 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1267 g_pickup_armorbig = cvar("g_pickup_armorbig");
1268 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1269 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1270 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1271 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1272 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1273 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1274 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1275 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1276 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1277 g_pickup_healthmega = cvar("g_pickup_healthmega");
1278 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1280 g_pinata = cvar("g_pinata");
1282 g_weapon_stay = cvar("g_weapon_stay");
1284 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1287 g_ghost_items = cvar("g_ghost_items");
1289 if(g_ghost_items >= 1)
1290 g_ghost_items = 0.25; // default alpha value
1292 if not(inWarmupStage && !g_ca)
1293 game_starttime = cvar("g_start_delay");
1295 sv_pitch_min = cvar("sv_pitch_min");
1296 sv_pitch_max = cvar("sv_pitch_max");
1297 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1299 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1301 readplayerstartcvars();
1305 // TODO sound pack system
1308 string precache_sound_builtin (string s) = #19;
1309 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1310 string precache_sound(string s)
1312 return precache_sound_builtin(strcat(soundpack, s));
1314 void play2(entity e, string filename)
1316 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1318 void sound(entity e, float chan, string samp, float vol, float atten)
1320 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1325 string precache_sound (string s) = #19;
1326 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1327 float precache_sound_index (string s) = #19;
1329 #define SND_VOLUME 1
1330 #define SND_ATTENUATION 2
1331 #define SND_LARGEENTITY 8
1332 #define SND_LARGESOUND 16
1334 float sound_allowed(float dest, entity e)
1336 // sounds from world may always pass
1339 if (e.classname == "body")
1341 if (e.owner && e.owner != e)
1346 // sounds to self may always pass
1347 if (dest == MSG_ONE)
1348 if (e == msg_entity)
1350 // sounds by players can be removed
1351 if (cvar("bot_sound_monopoly"))
1352 if (clienttype(e) == CLIENTTYPE_REAL)
1354 // anything else may pass
1358 void sound(entity e, float chan, string samp, float vol, float atten)
1360 if (!sound_allowed(MSG_BROADCAST, e))
1362 sound_builtin(e, chan, samp, vol, atten);
1364 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1368 if (!sound_allowed(dest, e))
1371 entno = num_for_edict(e);
1372 idx = precache_sound_index(samp);
1377 atten = floor(atten * 64);
1378 vol = floor(vol * 255);
1381 sflags |= SND_VOLUME;
1383 sflags |= SND_ATTENUATION;
1385 sflags |= SND_LARGEENTITY;
1387 sflags |= SND_LARGESOUND;
1389 WriteByte(dest, SVC_SOUND);
1390 WriteByte(dest, sflags);
1391 if (sflags & SND_VOLUME)
1392 WriteByte(dest, vol);
1393 if (sflags & SND_ATTENUATION)
1394 WriteByte(dest, atten);
1395 if (sflags & SND_LARGEENTITY)
1397 WriteShort(dest, entno);
1398 WriteByte(dest, chan);
1402 WriteShort(dest, entno * 8 + chan);
1404 if (sflags & SND_LARGESOUND)
1405 WriteShort(dest, idx);
1407 WriteByte(dest, idx);
1409 WriteCoord(dest, o_x);
1410 WriteCoord(dest, o_y);
1411 WriteCoord(dest, o_z);
1413 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1417 if (!sound_allowed(dest, e))
1420 o = e.origin + 0.5 * (e.mins + e.maxs);
1421 soundtoat(dest, e, o, chan, samp, vol, atten);
1423 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1425 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1427 void stopsoundto(float dest, entity e, float chan)
1431 if (!sound_allowed(dest, e))
1434 entno = num_for_edict(e);
1439 idx = precache_sound_index("misc/null.wav");
1440 sflags = SND_LARGEENTITY;
1442 sflags |= SND_LARGESOUND;
1443 WriteByte(dest, SVC_SOUND);
1444 WriteByte(dest, sflags);
1445 WriteShort(dest, entno);
1446 WriteByte(dest, chan);
1447 if (sflags & SND_LARGESOUND)
1448 WriteShort(dest, idx);
1450 WriteByte(dest, idx);
1451 WriteCoord(dest, e.origin_x);
1452 WriteCoord(dest, e.origin_y);
1453 WriteCoord(dest, e.origin_z);
1457 WriteByte(dest, SVC_STOPSOUND);
1458 WriteShort(dest, entno * 8 + chan);
1461 void stopsound(entity e, float chan)
1463 if (!sound_allowed(MSG_BROADCAST, e))
1466 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1467 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1470 void play2(entity e, string filename)
1472 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1474 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1477 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1479 float spamsound(entity e, float chan, string samp, float vol, float atten)
1481 if (!sound_allowed(MSG_BROADCAST, e))
1484 if (time > e.spamtime)
1487 sound(e, chan, samp, vol, atten);
1493 void play2team(float t, string filename)
1497 if (cvar("bot_sound_monopoly"))
1500 FOR_EACH_REALPLAYER(head)
1503 play2(head, filename);
1507 void play2all(string samp)
1509 if (cvar("bot_sound_monopoly"))
1512 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1515 void PrecachePlayerSounds(string f);
1516 void precache_all_models(string pattern)
1518 float globhandle, i, n;
1521 globhandle = search_begin(pattern, TRUE, FALSE);
1524 n = search_getsize(globhandle);
1525 for (i = 0; i < n; ++i)
1527 //print(search_getfilename(globhandle, i), "\n");
1528 f = search_getfilename(globhandle, i);
1531 if(substring(f, -9,5) == "_lod1")
1533 if(substring(f, -9,5) == "_lod2")
1535 if(!sv_loddistance1)
1537 PrecachePlayerSounds(strcat(f, ".sounds"));
1539 search_end(globhandle);
1544 // gamemode related things
1545 precache_model ("models/misc/chatbubble.spr");
1546 precache_model ("models/misc/teambubble.spr");
1549 precache_model ("models/runematch/curse.mdl");
1550 precache_model ("models/runematch/rune.mdl");
1553 #ifdef TTURRETS_ENABLED
1554 if (cvar("g_turrets"))
1558 // Precache all player models if desired
1559 if (cvar("sv_precacheplayermodels"))
1561 PrecachePlayerSounds("sound/player/default.sounds");
1562 precache_all_models("models/player/*.zym");
1563 precache_all_models("models/player/*.dpm");
1564 precache_all_models("models/player/*.md3");
1565 precache_all_models("models/player/*.psk");
1566 //precache_model("models/player/carni.zym");
1567 //precache_model("models/player/crash.zym");
1568 //precache_model("models/player/grunt.zym");
1569 //precache_model("models/player/headhunter.zym");
1570 //precache_model("models/player/insurrectionist.zym");
1571 //precache_model("models/player/jeandarc.zym");
1572 //precache_model("models/player/lurk.zym");
1573 //precache_model("models/player/lycanthrope.zym");
1574 //precache_model("models/player/marine.zym");
1575 //precache_model("models/player/nexus.zym");
1576 //precache_model("models/player/pyria.zym");
1577 //precache_model("models/player/shock.zym");
1578 //precache_model("models/player/skadi.zym");
1579 //precache_model("models/player/specop.zym");
1580 //precache_model("models/player/visitant.zym");
1583 if (cvar("sv_defaultcharacter"))
1586 s = cvar_string("sv_defaultplayermodel_red");
1590 PrecachePlayerSounds(strcat(s, ".sounds"));
1592 s = cvar_string("sv_defaultplayermodel_blue");
1596 PrecachePlayerSounds(strcat(s, ".sounds"));
1598 s = cvar_string("sv_defaultplayermodel_yellow");
1602 PrecachePlayerSounds(strcat(s, ".sounds"));
1604 s = cvar_string("sv_defaultplayermodel_pink");
1608 PrecachePlayerSounds(strcat(s, ".sounds"));
1610 s = cvar_string("sv_defaultplayermodel");
1614 PrecachePlayerSounds(strcat(s, ".sounds"));
1620 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1621 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1624 // gore and miscellaneous sounds
1625 //precache_sound ("misc/h2ohit.wav");
1626 precache_model ("models/hook.md3");
1627 precache_sound ("misc/armorimpact.wav");
1628 precache_sound ("misc/bodyimpact1.wav");
1629 precache_sound ("misc/bodyimpact2.wav");
1630 precache_sound ("misc/gib.wav");
1631 precache_sound ("misc/gib_splat01.wav");
1632 precache_sound ("misc/gib_splat02.wav");
1633 precache_sound ("misc/gib_splat03.wav");
1634 precache_sound ("misc/gib_splat04.wav");
1635 precache_sound ("misc/hit.wav");
1636 precache_sound ("misc/typehit.wav");
1637 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1638 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1639 precache_sound ("misc/null.wav");
1640 precache_sound ("misc/spawn.wav");
1641 precache_sound ("misc/talk.wav");
1642 precache_sound ("misc/teleport.wav");
1643 precache_sound ("misc/poweroff.wav");
1644 precache_sound ("player/lava.wav");
1645 precache_sound ("player/slime.wav");
1648 precache_sound ("misc/jetpack_fly.wav");
1650 precache_model ("models/sprites/0.spr32");
1651 precache_model ("models/sprites/1.spr32");
1652 precache_model ("models/sprites/2.spr32");
1653 precache_model ("models/sprites/3.spr32");
1654 precache_model ("models/sprites/4.spr32");
1655 precache_model ("models/sprites/5.spr32");
1656 precache_model ("models/sprites/6.spr32");
1657 precache_model ("models/sprites/7.spr32");
1658 precache_model ("models/sprites/8.spr32");
1659 precache_model ("models/sprites/9.spr32");
1660 precache_model ("models/sprites/10.spr32");
1662 // common weapon precaches
1663 precache_sound ("weapons/weapon_switch.wav");
1664 precache_sound ("weapons/weaponpickup.wav");
1665 precache_sound ("weapons/unavailable.wav");
1666 if (g_grappling_hook)
1668 precache_sound ("weapons/hook_fire.wav"); // hook
1669 precache_sound ("weapons/hook_impact.wav"); // hook
1672 if (cvar("sv_precacheweapons") || g_nixnex)
1674 //precache weapon models/sounds
1677 while (wep <= WEP_LAST)
1679 weapon_action(wep, WR_PRECACHE);
1684 precache_model("models/elaser.mdl");
1685 precache_model("models/laser.mdl");
1686 precache_model("models/ebomb.mdl");
1689 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1691 if (!self.noise && self.music) // quake 3 uses the music field
1692 self.noise = self.music;
1694 // plays music for the level if there is any
1697 precache_sound (self.noise);
1698 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1703 // sorry, but using \ in macros breaks line numbers
1704 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1705 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1706 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1708 // WARNING: this kills the trace globals
1709 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1710 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1712 #define INITPRIO_FIRST 0
1713 #define INITPRIO_GAMETYPE 0
1714 #define INITPRIO_GAMETYPE_FALLBACK 1
1715 #define INITPRIO_CVARS 5
1716 #define INITPRIO_FINDTARGET 10
1717 #define INITPRIO_DROPTOFLOOR 20
1718 #define INITPRIO_SETLOCATION 90
1719 #define INITPRIO_LINKDOORS 91
1720 #define INITPRIO_LAST 99
1722 .void(void) initialize_entity;
1723 .float initialize_entity_order;
1724 .entity initialize_entity_next;
1725 entity initialize_entity_first;
1727 void make_safe_for_remove(entity e)
1729 if (e.initialize_entity)
1732 for (ent = initialize_entity_first; ent; )
1734 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1736 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1737 // skip it in linked list
1740 prev.initialize_entity_next = ent.initialize_entity_next;
1741 ent = prev.initialize_entity_next;
1745 initialize_entity_first = ent.initialize_entity_next;
1746 ent = initialize_entity_first;
1752 ent = ent.initialize_entity_next;
1758 void objerror(string s)
1760 make_safe_for_remove(self);
1761 objerror_builtin(s);
1764 void remove_unsafely(entity e)
1769 void remove_safely(entity e)
1771 make_safe_for_remove(e);
1775 void InitializeEntity(entity e, void(void) func, float order)
1779 if (!e || e.initialize_entity)
1781 // make a proxy initializer entity
1785 e.classname = "initialize_entity";
1789 e.initialize_entity = func;
1790 e.initialize_entity_order = order;
1792 cur = initialize_entity_first;
1795 if (!cur || cur.initialize_entity_order > order)
1797 // insert between prev and cur
1799 prev.initialize_entity_next = e;
1801 initialize_entity_first = e;
1802 e.initialize_entity_next = cur;
1806 cur = cur.initialize_entity_next;
1809 void InitializeEntitiesRun()
1812 startoflist = initialize_entity_first;
1813 initialize_entity_first = world;
1814 for (self = startoflist; self; )
1817 var void(void) func;
1818 e = self.initialize_entity_next;
1819 func = self.initialize_entity;
1820 self.initialize_entity_order = 0;
1821 self.initialize_entity = func_null;
1822 self.initialize_entity_next = world;
1823 if (self.classname == "initialize_entity")
1827 remove_builtin(self);
1830 //dprint("Delayed initialization: ", self.classname, "\n");
1836 .float uncustomizeentityforclient_set;
1837 .void(void) uncustomizeentityforclient;
1838 void(void) SUB_Nullpointer = #0;
1839 void UncustomizeEntitiesRun()
1843 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1844 self.uncustomizeentityforclient();
1847 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1849 e.customizeentityforclient = customizer;
1850 e.uncustomizeentityforclient = uncustomizer;
1851 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1855 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1858 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1862 if (e.classname == "")
1863 e.classname = "net_linked";
1865 if (e.model == "" || self.modelindex == 0)
1869 setmodel(e, "null");
1873 e.SendEntity = sendfunc;
1874 e.SendFlags = 0xFFFFFF;
1877 e.effects |= EF_NODEPTHTEST;
1881 e.nextthink = time + dt;
1882 e.think = SUB_Remove;
1886 void adaptor_think2touch()
1895 void adaptor_think2use()
1907 // deferred dropping
1908 void DropToFloor_Handler()
1910 droptofloor_builtin();
1911 self.dropped_origin = self.origin;
1916 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1921 float trace_hits_box_a0, trace_hits_box_a1;
1923 float trace_hits_box_1d(float end, float thmi, float thma)
1927 // just check if x is in range
1935 // do the trace with respect to x
1936 // 0 -> end has to stay in thmi -> thma
1937 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1938 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1939 if (trace_hits_box_a0 > trace_hits_box_a1)
1945 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1950 // now it is a trace from 0 to end
1952 trace_hits_box_a0 = 0;
1953 trace_hits_box_a1 = 1;
1955 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1957 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1959 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1965 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1967 return trace_hits_box(start, end, thmi - ma, thma - mi);
1970 float SUB_NoImpactCheck()
1972 // zero hitcontents = this is not the real impact, but either the
1973 // mirror-impact of something hitting the projectile instead of the
1974 // projectile hitting the something, or a touchareagrid one. Neither of
1975 // these stop the projectile from moving, so...
1976 if(trace_dphitcontents == 0)
1978 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1981 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1983 if (other == world && self.size != '0 0 0')
1986 tic = self.velocity * sys_frametime;
1987 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1988 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1989 if (trace_fraction >= 1)
1991 dprint("Odd... did not hit...?\n");
1993 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 dprint("Detected and prevented the sky-grapple bug.\n");
2003 #define SUB_OwnerCheck() (other && (other == self.owner))
2005 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2007 if(SUB_OwnerCheck())
2009 if(SUB_NoImpactCheck())
2014 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2015 UpdateCSQCProjectileNextFrame(self);
2018 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2020 float MAX_IPBAN_URIS = 16;
2022 float URI_GET_DISCARD = 0;
2023 float URI_GET_IPBAN = 1;
2024 float URI_GET_IPBAN_END = 16;
2026 void URI_Get_Callback(float id, float status, string data)
2028 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2030 dprint("\nEnd of data.\n");
2032 if (id == URI_GET_DISCARD)
2036 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2039 OnlineBanList_URI_Get_Callback(id, status, data);
2043 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2047 void print_to(entity e, string s)
2050 sprint(e, strcat(s, "\n"));
2055 string getrecords(float page) // 50 records per page
2069 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2071 if (MapInfo_Get_ByID(i))
2073 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2076 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2077 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2085 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2087 if (MapInfo_Get_ByID(i))
2089 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2092 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2093 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2101 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2103 if (MapInfo_Get_ByID(i))
2105 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2108 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2109 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2115 MapInfo_ClearTemps();
2117 if (s == "" && page == 0)
2118 return "No records are available on this server.\n";
2123 string getrankings()
2136 for (i = 1; i <= RANKINGS_CNT; ++i)
2138 t = race_GetTime(i);
2141 n = race_GetName(i);
2142 p = race_PlaceName(i);
2143 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2146 MapInfo_ClearTemps();
2149 return strcat("No records are available for the map: ", map, "\n");
2151 return strcat("Records for ", map, ":\n", s);
2154 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2157 vector start, org, delta, end, enddown, mstart;
2159 m = e.dphitcontentsmask;
2160 e.dphitcontentsmask = goodcontents | badcontents;
2163 delta = world.maxs - world.mins;
2165 for (i = 0; i < attempts; ++i)
2167 start_x = org_x + random() * delta_x;
2168 start_y = org_y + random() * delta_y;
2169 start_z = org_z + random() * delta_z;
2171 // rule 1: start inside world bounds, and outside
2172 // solid, and don't start from somewhere where you can
2173 // fall down to evil
2174 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2175 if (trace_fraction >= 1)
2177 if (trace_startsolid)
2179 if (trace_dphitcontents & badcontents)
2181 if (trace_dphitq3surfaceflags & badsurfaceflags)
2184 // rule 2: if we are too high, lower the point
2185 if (trace_fraction * delta_z > maxaboveground)
2186 start = trace_endpos + '0 0 1' * maxaboveground;
2187 enddown = trace_endpos;
2189 // rule 3: make sure we aren't outside the map. This only works
2190 // for somewhat well formed maps. A good rule of thumb is that
2191 // the map should have a convex outside hull.
2192 // these can be traceLINES as we already verified the starting box
2193 mstart = start + 0.5 * (e.mins + e.maxs);
2194 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2195 if (trace_fraction >= 1)
2197 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2198 if (trace_fraction >= 1)
2200 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2201 if (trace_fraction >= 1)
2203 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2204 if (trace_fraction >= 1)
2206 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2207 if (trace_fraction >= 1)
2210 // find a random vector to "look at"
2211 end_x = org_x + random() * delta_x;
2212 end_y = org_y + random() * delta_y;
2213 end_z = org_z + random() * delta_z;
2214 end = start + normalize(end - start) * vlen(delta);
2216 // rule 4: start TO end must not be too short
2217 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2218 if (trace_startsolid)
2220 if (trace_fraction < minviewdistance / vlen(delta))
2223 // rule 5: don't want to look at sky
2224 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2227 // rule 6: we must not end up in trigger_hurt
2228 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2230 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2237 e.dphitcontentsmask = m;
2241 setorigin(e, start);
2242 e.angles = vectoangles(end - start);
2243 dprint("Needed ", ftos(i + 1), " attempts\n");
2250 float zcurveparticles_effectno;
2251 vector zcurveparticles_start;
2252 float zcurveparticles_spd;
2254 void endzcurveparticles()
2256 if(zcurveparticles_effectno)
2259 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2261 zcurveparticles_effectno = 0;
2264 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2266 spd = bound(0, floor(spd / 16), 32767);
2267 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2269 endzcurveparticles();
2270 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2271 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2272 WriteShort(MSG_BROADCAST, effectno);
2273 WriteCoord(MSG_BROADCAST, start_x);
2274 WriteCoord(MSG_BROADCAST, start_y);
2275 WriteCoord(MSG_BROADCAST, start_z);
2276 zcurveparticles_effectno = effectno;
2277 zcurveparticles_start = start;
2280 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2281 WriteCoord(MSG_BROADCAST, end_x);
2282 WriteCoord(MSG_BROADCAST, end_y);
2283 WriteCoord(MSG_BROADCAST, end_z);
2284 WriteCoord(MSG_BROADCAST, end_dz);
2285 zcurveparticles_spd = spd;
2288 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2291 vector vecxy, velxy;
2293 vecxy = end - start;
2298 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2300 endzcurveparticles();
2301 trailparticles(world, effectno, start, end);
2305 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2306 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2309 string GetGametype(); // g_world.qc
2310 void write_recordmarker(entity pl, float tstart, float dt)
2312 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2314 // also write a marker into demo files for demotc-race-record-extractor to find
2317 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2318 " ", ftos(tstart), " ", ftos(dt), "\n"));
2321 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2323 switch(self.owner.cvar_cl_gunalign)
2334 if(allowcenter) // 2: allow center handedness
2347 if(allowcenter) // 2: allow center handedness
2363 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2368 if (cvar("g_shootfromeye"))
2372 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2380 else if (cvar("g_shootfromcenter"))
2384 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2392 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2402 else if (cvar("g_shootfromclient"))
2404 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2411 void attach_sameorigin(entity e, entity to, string tag)
2413 vector org, t_forward, t_left, t_up, e_forward, e_up;
2420 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2421 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2422 t_forward = v_forward * tagscale;
2423 t_left = v_right * -tagscale;
2424 t_up = v_up * tagscale;
2426 e.origin_x = org * t_forward;
2427 e.origin_y = org * t_left;
2428 e.origin_z = org * t_up;
2430 // current forward and up directions
2431 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2432 e.angles = AnglesTransform_FromVAngles(e.angles);
2434 e.angles = AnglesTransform_FromAngles(e.angles);
2435 fixedmakevectors(e.angles);
2437 // untransform forward, up!
2438 e_forward_x = v_forward * t_forward;
2439 e_forward_y = v_forward * t_left;
2440 e_forward_z = v_forward * t_up;
2441 e_up_x = v_up * t_forward;
2442 e_up_y = v_up * t_left;
2443 e_up_z = v_up * t_up;
2445 e.angles = fixedvectoangles2(e_forward, e_up);
2446 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2447 e.angles = AnglesTransform_ToVAngles(e.angles);
2449 e.angles = AnglesTransform_ToAngles(e.angles);
2451 setattachment(e, to, tag);
2452 setorigin(e, e.origin);
2455 void detach_sameorigin(entity e)
2458 org = gettaginfo(e, 0);
2459 e.angles = fixedvectoangles2(v_forward, v_up);
2460 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2461 e.angles = AnglesTransform_ToVAngles(e.angles);
2463 e.angles = AnglesTransform_ToAngles(e.angles);
2465 setattachment(e, world, "");
2466 setorigin(e, e.origin);
2469 void follow_sameorigin(entity e, entity to)
2471 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2472 e.aiment = to; // make the hole follow bmodel
2473 e.punchangle = to.angles; // the original angles of bmodel
2474 e.view_ofs = e.origin - to.origin; // relative origin
2475 e.v_angle = e.angles - to.angles; // relative angles
2478 void unfollow_sameorigin(entity e)
2480 e.movetype = MOVETYPE_NONE;
2483 entity gettaginfo_relative_ent;
2484 vector gettaginfo_relative(entity e, float tag)
2486 if (!gettaginfo_relative_ent)
2488 gettaginfo_relative_ent = spawn();
2489 gettaginfo_relative_ent.effects = EF_NODRAW;
2491 gettaginfo_relative_ent.model = e.model;
2492 gettaginfo_relative_ent.modelindex = e.modelindex;
2493 gettaginfo_relative_ent.frame = e.frame;
2494 return gettaginfo(gettaginfo_relative_ent, tag);
2497 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2501 if (pl.soundentity.cnt & p)
2503 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2504 pl.soundentity.cnt |= p;
2507 void SoundEntity_StopSound(entity pl, float chan)
2511 if (pl.soundentity.cnt & p)
2513 stopsoundto(MSG_ALL, pl.soundentity, chan);
2514 pl.soundentity.cnt &~= p;
2518 void SoundEntity_Attach(entity pl)
2520 pl.soundentity = spawn();
2521 pl.soundentity.classname = "soundentity";
2522 pl.soundentity.owner = pl;
2523 setattachment(pl.soundentity, pl, "");
2524 setmodel(pl.soundentity, "null");
2527 void SoundEntity_Detach(entity pl)
2530 for (i = 0; i <= 7; ++i)
2531 SoundEntity_StopSound(pl, i);
2535 float ParseCommandPlayerSlotTarget_firsttoken;
2536 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2544 ParseCommandPlayerSlotTarget_firsttoken = -1;
2548 if (substring(argv(idx), 0, 1) == "#")
2550 s = substring(argv(idx), 1, -1);
2558 ParseCommandPlayerSlotTarget_firsttoken = idx;
2559 if (s == ftos(stof(s)))
2561 e = edict_num(stof(s));
2562 if (e.flags & FL_CLIENT)
2568 // it must be a nick name
2571 ParseCommandPlayerSlotTarget_firsttoken = idx;
2574 FOR_EACH_CLIENT(head)
2575 if (head.netname == s)
2583 s = strdecolorize(s);
2585 FOR_EACH_CLIENT(head)
2586 if (strdecolorize(head.netname) == s)
2601 float modeleffect_SendEntity(entity to, float sf)
2604 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2607 if(self.velocity != '0 0 0')
2609 if(self.angles != '0 0 0')
2611 if(self.avelocity != '0 0 0')
2614 WriteByte(MSG_ENTITY, f);
2615 WriteShort(MSG_ENTITY, self.modelindex);
2616 WriteByte(MSG_ENTITY, self.skin);
2617 WriteByte(MSG_ENTITY, self.frame);
2618 WriteCoord(MSG_ENTITY, self.origin_x);
2619 WriteCoord(MSG_ENTITY, self.origin_y);
2620 WriteCoord(MSG_ENTITY, self.origin_z);
2623 WriteCoord(MSG_ENTITY, self.velocity_x);
2624 WriteCoord(MSG_ENTITY, self.velocity_y);
2625 WriteCoord(MSG_ENTITY, self.velocity_z);
2629 WriteCoord(MSG_ENTITY, self.angles_x);
2630 WriteCoord(MSG_ENTITY, self.angles_y);
2631 WriteCoord(MSG_ENTITY, self.angles_z);
2635 WriteCoord(MSG_ENTITY, self.avelocity_x);
2636 WriteCoord(MSG_ENTITY, self.avelocity_y);
2637 WriteCoord(MSG_ENTITY, self.avelocity_z);
2639 WriteShort(MSG_ENTITY, self.scale * 256.0);
2640 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2641 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2642 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2643 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2648 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2653 e.classname = "modeleffect";
2661 e.teleport_time = t1;
2665 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2669 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2672 sz = max(e.scale, e.scale2);
2673 setsize(e, e.mins * sz, e.maxs * sz);
2674 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2677 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2679 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2682 float randombit(float bits)
2684 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2693 for(f = 1; f <= bits; f *= 2)
2702 r = (r - 1) / (n - 1);
2709 float randombits(float bits, float k, float error_return)
2713 while(k > 0 && bits != r)
2715 r += randombit(bits - r);
2724 void randombit_test(float bits, float iter)
2728 print(ftos(randombit(bits)), "\n");
2733 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2735 if(halflifedist > 0)
2736 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2737 else if(halflifedist < 0)
2738 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2747 #define cvar_string_normal cvar_string_builtin
2748 #define cvar_normal cvar_builtin
2750 string cvar_string_normal(string n)
2752 if not(cvar_type(n) & 1)
2753 backtrace(strcat("Attempt to access undefined cvar: ", n));
2754 return cvar_string_builtin(n);
2757 float cvar_normal(string n)
2759 return stof(cvar_string_normal(n));
2762 #define cvar_set_normal cvar_set_builtin
2770 oself.think = SUB_Remove;
2771 oself.nextthink = time;
2777 Execute func() after time + fdelay.
2778 self when func is executed = self when defer is called
2780 void defer(float fdelay, void() func)
2787 e.think = defer_think;
2788 e.nextthink = time + fdelay;