1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: September, 2012
4 // ================================================================
6 void ctf_FakeTimeLimit(entity e, float t)
9 WriteByte(MSG_ONE, 3); // svc_updatestat
10 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
12 WriteCoord(MSG_ONE, autocvar_timelimit);
14 WriteCoord(MSG_ONE, (t + 1) / 60);
17 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
19 if(autocvar_sv_eventlog)
20 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
23 void ctf_CaptureRecord(entity flag, entity player)
26 float cap_record = ctf_captimerecord;
27 float cap_time = (time - flag.ctf_pickuptime);
28 string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
31 FOR_EACH_REALCLIENT(tmp_entity)
33 if(tmp_entity.CAPTURE_VERBOSE)
35 if(!ctf_captimerecord) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
36 else if(cap_time < cap_record) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
37 else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
39 else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_), player.netname); }
42 // the previous notification broadcast is only sent to real clients, this will notify server log too
43 if(server_is_dedicated)
45 if(autocvar_notification_ctf_capture_verbose)
47 if(!ctf_captimerecord) { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
48 else if(cap_time < cap_record) { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
49 else { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
51 else { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_), player.netname); }
54 // write that shit in the database
55 if((!ctf_captimerecord) || (cap_time < cap_record))
57 ctf_captimerecord = cap_time;
58 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
59 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
60 write_recordmarker(player, (time - cap_time), cap_time);
64 void ctf_FlagcarrierWaypoints(entity player)
66 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
67 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
68 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
69 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
74 float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
75 float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
76 float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
77 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
80 if(current_height) // make sure we can actually do this arcing path
82 targpos = (to + ('0 0 1' * current_height));
83 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
84 if(trace_fraction < 1)
86 //print("normal arc line failed, trying to find new pos...");
87 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
88 targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
89 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
90 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
91 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
94 else { targpos = to; }
96 //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
98 vector desired_direction = normalize(targpos - from);
99 if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
100 else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
103 float ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
105 if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
107 // directional tracing only
109 makevectors(passer_angle);
111 // find the closest point on the enemy to the center of the attack
112 float ang; // angle between shotdir and h
113 float h; // hypotenuse, which is the distance between attacker to head
114 float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
116 h = vlen(head_center - passer_center);
117 ang = acos(dotproduct(normalize(head_center - passer_center), v_forward));
120 vector nearest_on_line = (passer_center + a * v_forward);
121 float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
123 spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
124 spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
126 if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
131 else { return TRUE; }
134 float ctf_IsDifferentTeam(entity a, entity b)
136 float f = IsDifferentTeam(a, b);
137 return (autocvar_g_ctf_reverse) ? !f : f;
140 float ctf_Stalemate_customizeentityforclient()
142 // make spectators see what the player would see
144 e = WaypointSprite_getviewentity(other);
145 wp_owner = self.owner;
148 if(!ctf_IsDifferentTeam(wp_owner.flagcarried, wp_owner))
158 // =======================
159 // CaptureShield Functions
160 // =======================
162 float ctf_CaptureShield_CheckStatus(entity p)
164 float s, s2, s3, s4, se, se2, se3, se4, sr, ser;
166 float players_worseeq, players_total;
168 if(ctf_captureshield_max_ratio <= 0)
171 s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
172 s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
173 s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
174 s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
176 sr = ((s - s2) + (s3 + s4));
178 if(sr >= -ctf_captureshield_min_negscore)
181 players_total = players_worseeq = 0;
184 if(IsDifferentTeam(e, p))
186 se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
187 se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
188 se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
189 se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
191 ser = ((se - se2) + (se3 + se4));
198 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
199 // use this rule here
201 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
207 void ctf_CaptureShield_Update(entity player, float wanted_status)
209 float updated_status = ctf_CaptureShield_CheckStatus(player);
210 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
212 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
213 player.ctf_captureshielded = updated_status;
217 float ctf_CaptureShield_Customize()
219 if(!other.ctf_captureshielded) { return FALSE; }
220 if(!ctf_IsDifferentTeam(self, other)) { return FALSE; }
225 void ctf_CaptureShield_Touch()
227 if(!other.ctf_captureshielded) { return; }
228 if(!ctf_IsDifferentTeam(self, other)) { return; }
230 vector mymid = (self.absmin + self.absmax) * 0.5;
231 vector othermid = (other.absmin + other.absmax) * 0.5;
233 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
234 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED);
237 void ctf_CaptureShield_Spawn(entity flag)
239 entity shield = spawn();
242 shield.team = self.team;
243 shield.touch = ctf_CaptureShield_Touch;
244 shield.customizeentityforclient = ctf_CaptureShield_Customize;
245 shield.classname = "ctf_captureshield";
246 shield.effects = EF_ADDITIVE;
247 shield.movetype = MOVETYPE_NOCLIP;
248 shield.solid = SOLID_TRIGGER;
249 shield.avelocity = '7 0 11';
252 setorigin(shield, self.origin);
253 setmodel(shield, "models/ctf/shield.md3");
254 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
258 // ====================
259 // Drop/Pass/Throw Code
260 // ====================
262 void ctf_Handle_Drop(entity flag, entity player, float droptype)
265 player = (player ? player : flag.pass_sender);
268 flag.movetype = MOVETYPE_TOSS;
269 flag.takedamage = DAMAGE_YES;
270 flag.angles = '0 0 0';
271 flag.health = flag.max_flag_health;
272 flag.ctf_droptime = time;
273 flag.ctf_dropper = player;
274 flag.ctf_status = FLAG_DROPPED;
276 // messages and sounds
277 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_LOST_), player.netname);
278 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
279 ctf_EventLog("dropped", player.team, player);
282 PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
283 PlayerScore_Add(player, SP_CTF_DROPS, 1);
286 if(autocvar_g_ctf_flag_dropped_waypoint)
287 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
289 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
291 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
292 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
295 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
297 if(droptype == DROP_PASS)
299 flag.pass_distance = 0;
300 flag.pass_sender = world;
301 flag.pass_target = world;
305 void ctf_Handle_Retrieve(entity flag, entity player)
307 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
308 entity sender = flag.pass_sender;
310 // transfer flag to player
312 flag.owner.flagcarried = flag;
315 setattachment(flag, player, "");
316 setorigin(flag, FLAG_CARRY_OFFSET);
317 flag.movetype = MOVETYPE_NONE;
318 flag.takedamage = DAMAGE_NO;
319 flag.solid = SOLID_NOT;
320 flag.angles = '0 0 0';
321 flag.ctf_status = FLAG_CARRY;
323 // messages and sounds
324 sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
325 ctf_EventLog("receive", flag.team, player);
327 FOR_EACH_REALPLAYER(tmp_player)
329 if(tmp_player == sender)
330 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_), player.netname);
331 else if(tmp_player == player)
332 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
333 else if(!IsDifferentTeam(tmp_player, sender))
334 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
337 // create new waypoint
338 ctf_FlagcarrierWaypoints(player);
340 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
341 player.throw_antispam = sender.throw_antispam;
343 flag.pass_distance = 0;
344 flag.pass_sender = world;
345 flag.pass_target = world;
348 void ctf_Handle_Throw(entity player, entity receiver, float droptype)
350 entity flag = player.flagcarried;
351 vector targ_origin, flag_velocity;
353 if(!flag) { return; }
354 if((droptype == DROP_PASS) && !receiver) { return; }
356 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
359 setattachment(flag, world, "");
360 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
361 flag.owner.flagcarried = world;
363 flag.solid = SOLID_TRIGGER;
364 flag.ctf_dropper = player;
365 flag.ctf_droptime = time;
367 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
374 // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
375 // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
376 WarpZone_RefSys_Copy(flag, receiver);
377 WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
378 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
380 flag.pass_distance = vlen((('1 0 0' * targ_origin_x) + ('0 1 0' * targ_origin_y)) - (('1 0 0' * player.origin_x) + ('0 1 0' * player.origin_y))); // for the sake of this check, exclude Z axis
381 ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
384 flag.movetype = MOVETYPE_FLY;
385 flag.takedamage = DAMAGE_NO;
386 flag.pass_sender = player;
387 flag.pass_target = receiver;
388 flag.ctf_status = FLAG_PASSING;
391 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
392 WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), player.origin, targ_origin);
393 ctf_EventLog("pass", flag.team, player);
399 makevectors((player.v_angle_y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle_x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
401 flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
402 flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
403 ctf_Handle_Drop(flag, player, droptype);
409 flag.velocity = '0 0 0'; // do nothing
416 flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), FALSE);
417 ctf_Handle_Drop(flag, player, droptype);
422 // kill old waypointsprite
423 WaypointSprite_Ping(player.wps_flagcarrier);
424 WaypointSprite_Kill(player.wps_flagcarrier);
426 if(player.wps_enemyflagcarrier)
427 WaypointSprite_Kill(player.wps_enemyflagcarrier);
430 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
438 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
440 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
441 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
442 float old_time, new_time;
444 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
445 if(ctf_IsDifferentTeam(player, flag)) { return; }
447 // messages and sounds
448 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_));
449 ctf_CaptureRecord(enemy_flag, player);
450 sound(player, CH_TRIGGER, ((IsDifferentTeam(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture), VOL_BASE, ATTEN_NONE);
454 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
455 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
460 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
461 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
463 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
464 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
465 if(!old_time || new_time < old_time)
466 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
469 pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
470 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
473 if(capturetype == CAPTURE_NORMAL)
475 WaypointSprite_Kill(player.wps_flagcarrier);
476 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
478 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
479 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
483 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
484 ctf_RespawnFlag(enemy_flag);
487 void ctf_Handle_Return(entity flag, entity player)
489 // messages and sounds
490 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
491 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
492 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
493 ctf_EventLog("return", flag.team, player);
496 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
497 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
499 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
503 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
504 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
505 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
509 ctf_RespawnFlag(flag);
512 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
515 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
516 float pickup_dropped_score; // used to calculate dropped pickup score
518 // attach the flag to the player
520 player.flagcarried = flag;
521 setattachment(flag, player, "");
522 setorigin(flag, FLAG_CARRY_OFFSET);
525 flag.movetype = MOVETYPE_NONE;
526 flag.takedamage = DAMAGE_NO;
527 flag.solid = SOLID_NOT;
528 flag.angles = '0 0 0';
529 flag.ctf_status = FLAG_CARRY;
533 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
534 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
538 // messages and sounds
539 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_), player.netname);
540 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
542 FOR_EACH_REALPLAYER(tmp_player)
544 if(tmp_player == player)
546 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_));
547 if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
549 else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
551 if(tmp_player.PICKUP_TEAM_VERBOSE)
552 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_TEAM_VERBOSE_), Team_ColorCode(player.team), player.netname);
554 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_TEAM_), Team_ColorCode(player.team));
556 else if(IsDifferentTeam(tmp_player, player) && !ctf_IsDifferentTeam(flag, tmp_player))
558 if(tmp_player.PICKUP_ENEMY_VERBOSE)
559 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_VERBOSE, Team_ColorCode(player.team), player.netname);
561 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, Team_ColorCode(player.team));
566 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
571 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
572 ctf_EventLog("steal", flag.team, player);
578 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
579 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
580 dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
581 PlayerTeamScore_AddScore(player, pickup_dropped_score);
582 ctf_EventLog("pickup", flag.team, player);
590 if(pickuptype == PICKUP_BASE)
592 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
593 if((player.speedrunning) && (ctf_captimerecord))
594 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
598 pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
601 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
602 ctf_FlagcarrierWaypoints(player);
603 WaypointSprite_Ping(player.wps_flagcarrier);
607 // ===================
608 // Main Flag Functions
609 // ===================
611 void ctf_CheckFlagReturn(entity flag, float returntype)
613 if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
615 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
617 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
621 case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
622 case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
623 case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
624 case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
628 { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
630 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
631 ctf_EventLog("returned", flag.team, world);
632 ctf_RespawnFlag(flag);
637 void ctf_CheckStalemate(void)
640 float stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0;
643 entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
645 // build list of stale flags
646 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
648 if(autocvar_g_ctf_stalemate)
649 if(tmp_entity.ctf_status != FLAG_BASE)
650 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
652 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
653 ctf_staleflaglist = tmp_entity;
655 switch(tmp_entity.team)
657 case NUM_TEAM_1: ++stale_red_flags; break;
658 case NUM_TEAM_2: ++stale_blue_flags; break;
659 case NUM_TEAM_3: ++stale_yellow_flags; break;
660 case NUM_TEAM_4: ++stale_pink_flags; break;
665 stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
667 if(stale_flags == ctf_teams)
668 ctf_stalemate = TRUE;
669 else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
670 { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
671 else if(stale_flags < ctf_teams && autocvar_g_ctf_stalemate_endcondition == 1)
672 { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
674 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
677 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
679 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
681 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
682 tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_customizeentityforclient;
686 if not(wpforenemy_announced)
688 FOR_EACH_REALPLAYER(tmp_entity)
689 Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
691 wpforenemy_announced = TRUE;
696 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
698 if(ITEM_DAMAGE_NEEDKILL(deathtype))
700 // automatically kill the flag and return it
702 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
705 if(autocvar_g_ctf_flag_return_damage)
707 // reduce health and check if it should be returned
708 self.health = self.health - damage;
709 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
719 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
722 if(self == ctf_worldflaglist) // only for the first flag
723 FOR_EACH_CLIENT(tmp_entity)
724 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
727 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
728 dprint("wtf the flag got squashed?\n");
729 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
730 if(!trace_startsolid) // can we resize it without getting stuck?
731 setsize(self, FLAG_MIN, FLAG_MAX); }
733 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
737 self.angles = '0 0 0';
745 switch(self.ctf_status)
749 if(autocvar_g_ctf_dropped_capture_radius)
751 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
752 if(tmp_entity.ctf_status == FLAG_DROPPED)
753 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
754 if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
755 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
762 if(autocvar_g_ctf_flag_dropped_floatinwater)
764 vector midpoint = ((self.absmin + self.absmax) * 0.5);
765 if(pointcontents(midpoint) == CONTENT_WATER)
767 self.velocity = self.velocity * 0.5;
769 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
770 { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
772 { self.movetype = MOVETYPE_FLY; }
774 else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
776 if(autocvar_g_ctf_flag_return_dropped)
778 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
781 ctf_CheckFlagReturn(self, RETURN_DROPPED);
785 if(autocvar_g_ctf_flag_return_time)
787 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
788 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
796 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
799 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
803 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
807 if(autocvar_g_ctf_stalemate)
809 if(time >= wpforenemy_nextthink)
811 ctf_CheckStalemate();
812 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
815 if(!ctf_IsDifferentTeam(self, self.owner))
817 // drop the flag if reverse status has changed
818 ctf_Handle_Throw(self.owner, world, DROP_THROW);
825 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
826 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
827 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
829 if((self.pass_target == world)
830 || (self.pass_target.deadflag != DEAD_NO)
831 || (self.pass_target.flagcarried)
832 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
833 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
834 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
836 // give up, pass failed
837 ctf_Handle_Drop(self, world, DROP_PASS);
841 // still a viable target, go for it
842 ctf_CalculatePassVelocity(self, targ_origin, self.origin, TRUE);
847 default: // this should never happen
849 dprint("ctf_FlagThink(): Flag exists with no status?\n");
857 if(gameover) { return; }
859 entity toucher = other;
861 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
862 if(ITEM_TOUCH_NEEDKILL())
865 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
869 // special touch behaviors
870 if(toucher.vehicle_flags & VHF_ISVEHICLE)
872 if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
873 toucher = toucher.owner; // the player is actually the vehicle owner, not other
875 return; // do nothing
877 else if not(IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
879 if(time > self.wait) // if we haven't in a while, play a sound/effect
881 pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
882 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTEN_NORM);
883 self.wait = time + FLAG_TOUCHRATE;
887 else if(toucher.deadflag != DEAD_NO) { return; }
889 switch(self.ctf_status)
893 if(!ctf_IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
894 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
895 else if(ctf_IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
896 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
902 if(!ctf_IsDifferentTeam(toucher, self))
903 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
904 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
905 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
911 dprint("Someone touched a flag even though it was being carried?\n");
917 if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
919 if(IsDifferentTeam(toucher, self.pass_sender))
920 ctf_Handle_Return(self, toucher);
922 ctf_Handle_Retrieve(self, toucher);
930 void ctf_RespawnFlag(entity flag)
932 // check for flag respawn being called twice in a row
933 if(flag.last_respawn > time - 0.5)
934 { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
936 flag.last_respawn = time;
938 // reset the player (if there is one)
939 if((flag.owner) && (flag.owner.flagcarried == flag))
941 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
942 WaypointSprite_Kill(flag.wps_flagcarrier);
944 flag.owner.flagcarried = world;
946 if(flag.speedrunning)
947 ctf_FakeTimeLimit(flag.owner, -1);
950 if(flag.ctf_status == FLAG_DROPPED)
951 { WaypointSprite_Kill(flag.wps_flagdropped); }
954 setattachment(flag, world, "");
955 setorigin(flag, flag.ctf_spawnorigin);
957 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
958 flag.takedamage = DAMAGE_NO;
959 flag.health = flag.max_flag_health;
960 flag.solid = SOLID_TRIGGER;
961 flag.velocity = '0 0 0';
962 flag.angles = flag.mangle;
963 flag.flags = FL_ITEM | FL_NOTARGET;
965 flag.ctf_status = FLAG_BASE;
967 flag.pass_distance = 0;
968 flag.pass_sender = world;
969 flag.pass_target = world;
970 flag.ctf_dropper = world;
971 flag.ctf_pickuptime = 0;
972 flag.ctf_droptime = 0;
978 if(IS_PLAYER(self.owner))
979 ctf_Handle_Throw(self.owner, world, DROP_RESET);
981 ctf_RespawnFlag(self);
984 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
987 waypoint_spawnforitem_force(self, self.origin);
988 self.nearestwaypointtimeout = 0; // activate waypointing again
989 self.bot_basewaypoint = self.nearestwaypoint;
992 string basename = "base";
996 case NUM_TEAM_1: basename = "redbase"; break;
997 case NUM_TEAM_2: basename = "bluebase"; break;
998 case NUM_TEAM_3: basename = "yellowbase"; break;
999 case NUM_TEAM_4: basename = "pinkbase"; break;
1002 WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
1003 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
1005 // captureshield setup
1006 ctf_CaptureShield_Spawn(self);
1009 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
1012 self = flag; // for later usage with droptofloor()
1015 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
1016 ctf_worldflaglist = flag;
1018 setattachment(flag, world, "");
1020 flag.netname = strcat(Static_Team_ColorName_Upper(teamnumber), "^7 flag");
1021 flag.team = teamnumber;
1022 flag.classname = "item_flag_team";
1023 flag.target = "###item###"; // wut?
1024 flag.flags = FL_ITEM | FL_NOTARGET;
1025 flag.solid = SOLID_TRIGGER;
1026 flag.takedamage = DAMAGE_NO;
1027 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
1028 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
1029 flag.health = flag.max_flag_health;
1030 flag.event_damage = ctf_FlagDamage;
1031 flag.pushable = TRUE;
1032 flag.teleportable = TELEPORT_NORMAL;
1033 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
1034 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
1035 flag.velocity = '0 0 0';
1036 flag.mangle = flag.angles;
1037 flag.reset = ctf_Reset;
1038 flag.touch = ctf_FlagTouch;
1039 flag.think = ctf_FlagThink;
1040 flag.nextthink = time + FLAG_THINKRATE;
1041 flag.ctf_status = FLAG_BASE;
1044 if(flag.model == "") { flag.model = strzone(cvar_string(strcat("g_ctf_flag_", Static_Team_ColorName_Lower(teamnumber), "_model"))); }
1045 if(!flag.scale) { flag.scale = FLAG_SCALE; }
1046 if(!flag.skin) { flag.skin = cvar(strcat("g_ctf_flag_", Static_Team_ColorName_Lower(teamnumber), "_skin")); }
1047 if(flag.toucheffect == "") { flag.toucheffect = strzone(strcat(Static_Team_ColorName_Lower(teamnumber), "_touch")); }
1048 if(flag.passeffect == "") { flag.passeffect = strzone(strcat(Static_Team_ColorName_Lower(teamnumber), "_pass")); }
1049 if(flag.capeffect == "") { flag.capeffect = strzone(strcat(Static_Team_ColorName_Lower(teamnumber), "_cap")); }
1052 if(flag.snd_flag_taken == "") { flag.snd_flag_taken = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_taken.wav")); }
1053 if(flag.snd_flag_returned == "") { flag.snd_flag_returned = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_returned.wav")); }
1054 if(flag.snd_flag_capture == "") { flag.snd_flag_capture = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_capture.wav")); } // blue team scores by capturing the red flag
1055 if(flag.snd_flag_respawn == "") { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
1056 if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_dropped.wav")); }
1057 if(flag.snd_flag_touch == "") { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
1058 if(flag.snd_flag_pass == "") { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
1061 precache_sound(flag.snd_flag_taken);
1062 precache_sound(flag.snd_flag_returned);
1063 precache_sound(flag.snd_flag_capture);
1064 precache_sound(flag.snd_flag_respawn);
1065 precache_sound(flag.snd_flag_dropped);
1066 precache_sound(flag.snd_flag_touch);
1067 precache_sound(flag.snd_flag_pass);
1068 precache_model(flag.model);
1069 precache_model("models/ctf/shield.md3");
1070 precache_model("models/ctf/shockwavetransring.md3");
1073 setmodel(flag, flag.model); // precision set below
1074 setsize(flag, FLAG_MIN, FLAG_MAX);
1075 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
1077 if(autocvar_g_ctf_flag_glowtrails)
1081 case NUM_TEAM_1: flag.glow_color = 251; break; // red
1082 case NUM_TEAM_2: flag.glow_color = 210; break; // blue
1083 case NUM_TEAM_3: flag.glow_color = 110; break; // yellow
1084 case NUM_TEAM_4: flag.glow_color = 145; break; // pink
1086 flag.glow_size = 25;
1087 flag.glow_trail = 1;
1090 flag.effects |= EF_LOWPRECISION;
1091 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
1092 if(autocvar_g_ctf_dynamiclights)
1096 case NUM_TEAM_1: flag.effects |= EF_RED; break;
1097 case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
1098 case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
1099 case NUM_TEAM_4: flag.effects |= EF_RED; break;
1104 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
1106 flag.dropped_origin = flag.origin;
1107 flag.noalign = TRUE;
1108 flag.movetype = MOVETYPE_NONE;
1110 else // drop to floor, automatically find a platform and set that as spawn origin
1112 flag.noalign = FALSE;
1115 flag.movetype = MOVETYPE_TOSS;
1118 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
1126 // NOTE: LEGACY CODE, needs to be re-written!
1128 void havocbot_calculate_middlepoint()
1132 vector fo = '0 0 0';
1135 f = ctf_worldflaglist;
1140 f = f.ctf_worldflagnext;
1144 havocbot_ctf_middlepoint = s * (1.0 / n);
1145 havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
1149 entity havocbot_ctf_find_flag(entity bot)
1152 f = ctf_worldflaglist;
1155 if (!ctf_IsDifferentTeam(bot, f))
1157 f = f.ctf_worldflagnext;
1162 entity havocbot_ctf_find_enemy_flag(entity bot)
1165 f = ctf_worldflaglist;
1168 if (ctf_IsDifferentTeam(bot, f))
1170 f = f.ctf_worldflagnext;
1175 float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
1183 FOR_EACH_PLAYER(head)
1185 if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
1188 if(vlen(head.origin - org) < tc_radius)
1195 void havocbot_goalrating_ctf_ourflag(float ratingscale)
1198 head = ctf_worldflaglist;
1201 if (!ctf_IsDifferentTeam(self, head))
1203 head = head.ctf_worldflagnext;
1206 navigation_routerating(head, ratingscale, 10000);
1209 void havocbot_goalrating_ctf_ourbase(float ratingscale)
1212 head = ctf_worldflaglist;
1215 if (!ctf_IsDifferentTeam(self, head))
1217 head = head.ctf_worldflagnext;
1222 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1225 void havocbot_goalrating_ctf_enemyflag(float ratingscale)
1228 head = ctf_worldflaglist;
1231 if (ctf_IsDifferentTeam(self, head))
1233 head = head.ctf_worldflagnext;
1236 navigation_routerating(head, ratingscale, 10000);
1239 void havocbot_goalrating_ctf_enemybase(float ratingscale)
1241 if not(bot_waypoints_for_items)
1243 havocbot_goalrating_ctf_enemyflag(ratingscale);
1249 head = havocbot_ctf_find_enemy_flag(self);
1254 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1257 void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
1261 mf = havocbot_ctf_find_flag(self);
1263 if(mf.ctf_status == FLAG_BASE)
1267 navigation_routerating(mf.tag_entity, ratingscale, 10000);
1270 void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
1273 head = ctf_worldflaglist;
1276 // flag is out in the field
1277 if(head.ctf_status != FLAG_BASE)
1278 if(head.tag_entity==world) // dropped
1282 if(vlen(org-head.origin)<df_radius)
1283 navigation_routerating(head, ratingscale, 10000);
1286 navigation_routerating(head, ratingscale, 10000);
1289 head = head.ctf_worldflagnext;
1293 void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
1297 head = findchainfloat(bot_pickup, TRUE);
1300 // gather health and armor only
1302 if (head.health || head.armorvalue)
1303 if (vlen(head.origin - org) < sradius)
1305 // get the value of the item
1306 t = head.bot_pickupevalfunc(self, head) * 0.0001;
1308 navigation_routerating(head, t * ratingscale, 500);
1314 void havocbot_ctf_reset_role(entity bot)
1316 float cdefense, cmiddle, coffense;
1317 entity mf, ef, head;
1320 if(bot.deadflag != DEAD_NO)
1323 if(vlen(havocbot_ctf_middlepoint)==0)
1324 havocbot_calculate_middlepoint();
1327 if (bot.flagcarried)
1329 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
1333 mf = havocbot_ctf_find_flag(bot);
1334 ef = havocbot_ctf_find_enemy_flag(bot);
1336 // Retrieve stolen flag
1337 if(mf.ctf_status!=FLAG_BASE)
1339 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
1343 // If enemy flag is taken go to the middle to intercept pursuers
1344 if(ef.ctf_status!=FLAG_BASE)
1346 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1350 // if there is only me on the team switch to offense
1352 FOR_EACH_PLAYER(head)
1353 if(head.team==bot.team)
1358 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1362 // Evaluate best position to take
1363 // Count mates on middle position
1364 cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
1366 // Count mates on defense position
1367 cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
1369 // Count mates on offense position
1370 coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
1372 if(cdefense<=coffense)
1373 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
1374 else if(coffense<=cmiddle)
1375 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1377 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1380 void havocbot_role_ctf_carrier()
1382 if(self.deadflag != DEAD_NO)
1384 havocbot_ctf_reset_role(self);
1388 if (self.flagcarried == world)
1390 havocbot_ctf_reset_role(self);
1394 if (self.bot_strategytime < time)
1396 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1398 navigation_goalrating_start();
1399 havocbot_goalrating_ctf_ourbase(50000);
1402 havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
1404 navigation_goalrating_end();
1406 if (self.navigation_hasgoals)
1407 self.havocbot_cantfindflag = time + 10;
1408 else if (time > self.havocbot_cantfindflag)
1410 // Can't navigate to my own base, suicide!
1411 // TODO: drop it and wander around
1412 //Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1418 void havocbot_role_ctf_escort()
1422 if(self.deadflag != DEAD_NO)
1424 havocbot_ctf_reset_role(self);
1428 if (self.flagcarried)
1430 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1434 // If enemy flag is back on the base switch to previous role
1435 ef = havocbot_ctf_find_enemy_flag(self);
1436 if(ef.ctf_status==FLAG_BASE)
1438 self.havocbot_role = self.havocbot_previous_role;
1439 self.havocbot_role_timeout = 0;
1443 // If the flag carrier reached the base switch to defense
1444 mf = havocbot_ctf_find_flag(self);
1445 if(mf.ctf_status!=FLAG_BASE)
1446 if(vlen(ef.origin - mf.dropped_origin) < 300)
1448 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
1452 // Set the role timeout if necessary
1453 if (!self.havocbot_role_timeout)
1455 self.havocbot_role_timeout = time + random() * 30 + 60;
1458 // If nothing happened just switch to previous role
1459 if (time > self.havocbot_role_timeout)
1461 self.havocbot_role = self.havocbot_previous_role;
1462 self.havocbot_role_timeout = 0;
1466 // Chase the flag carrier
1467 if (self.bot_strategytime < time)
1469 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1470 navigation_goalrating_start();
1471 havocbot_goalrating_ctf_enemyflag(30000);
1472 havocbot_goalrating_ctf_ourstolenflag(40000);
1473 havocbot_goalrating_items(10000, self.origin, 10000);
1474 navigation_goalrating_end();
1478 void havocbot_role_ctf_offense()
1483 if(self.deadflag != DEAD_NO)
1485 havocbot_ctf_reset_role(self);
1489 if (self.flagcarried)
1491 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1496 mf = havocbot_ctf_find_flag(self);
1497 ef = havocbot_ctf_find_enemy_flag(self);
1500 if(mf.ctf_status!=FLAG_BASE)
1503 pos = mf.tag_entity.origin;
1507 // Try to get it if closer than the enemy base
1508 if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
1510 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1515 // Escort flag carrier
1516 if(ef.ctf_status!=FLAG_BASE)
1519 pos = ef.tag_entity.origin;
1523 if(vlen(pos-mf.dropped_origin)>700)
1525 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
1530 // About to fail, switch to middlefield
1533 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
1537 // Set the role timeout if necessary
1538 if (!self.havocbot_role_timeout)
1539 self.havocbot_role_timeout = time + 120;
1541 if (time > self.havocbot_role_timeout)
1543 havocbot_ctf_reset_role(self);
1547 if (self.bot_strategytime < time)
1549 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1550 navigation_goalrating_start();
1551 havocbot_goalrating_ctf_ourstolenflag(50000);
1552 havocbot_goalrating_ctf_enemybase(20000);
1553 havocbot_goalrating_items(5000, self.origin, 1000);
1554 havocbot_goalrating_items(1000, self.origin, 10000);
1555 navigation_goalrating_end();
1559 // Retriever (temporary role):
1560 void havocbot_role_ctf_retriever()
1564 if(self.deadflag != DEAD_NO)
1566 havocbot_ctf_reset_role(self);
1570 if (self.flagcarried)
1572 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1576 // If flag is back on the base switch to previous role
1577 mf = havocbot_ctf_find_flag(self);
1578 if(mf.ctf_status==FLAG_BASE)
1580 havocbot_ctf_reset_role(self);
1584 if (!self.havocbot_role_timeout)
1585 self.havocbot_role_timeout = time + 20;
1587 if (time > self.havocbot_role_timeout)
1589 havocbot_ctf_reset_role(self);
1593 if (self.bot_strategytime < time)
1598 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1599 navigation_goalrating_start();
1600 havocbot_goalrating_ctf_ourstolenflag(50000);
1601 havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
1602 havocbot_goalrating_ctf_enemybase(30000);
1603 havocbot_goalrating_items(500, self.origin, rt_radius);
1604 navigation_goalrating_end();
1608 void havocbot_role_ctf_middle()
1612 if(self.deadflag != DEAD_NO)
1614 havocbot_ctf_reset_role(self);
1618 if (self.flagcarried)
1620 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1624 mf = havocbot_ctf_find_flag(self);
1625 if(mf.ctf_status!=FLAG_BASE)
1627 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1631 if (!self.havocbot_role_timeout)
1632 self.havocbot_role_timeout = time + 10;
1634 if (time > self.havocbot_role_timeout)
1636 havocbot_ctf_reset_role(self);
1640 if (self.bot_strategytime < time)
1644 org = havocbot_ctf_middlepoint;
1645 org_z = self.origin_z;
1647 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1648 navigation_goalrating_start();
1649 havocbot_goalrating_ctf_ourstolenflag(50000);
1650 havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
1651 havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
1652 havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
1653 havocbot_goalrating_items(2500, self.origin, 10000);
1654 havocbot_goalrating_ctf_enemybase(2500);
1655 navigation_goalrating_end();
1659 void havocbot_role_ctf_defense()
1663 if(self.deadflag != DEAD_NO)
1665 havocbot_ctf_reset_role(self);
1669 if (self.flagcarried)
1671 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1675 // If own flag was captured
1676 mf = havocbot_ctf_find_flag(self);
1677 if(mf.ctf_status!=FLAG_BASE)
1679 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1683 if (!self.havocbot_role_timeout)
1684 self.havocbot_role_timeout = time + 30;
1686 if (time > self.havocbot_role_timeout)
1688 havocbot_ctf_reset_role(self);
1691 if (self.bot_strategytime < time)
1696 org = mf.dropped_origin;
1697 mp_radius = havocbot_ctf_middlepoint_radius;
1699 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1700 navigation_goalrating_start();
1702 // if enemies are closer to our base, go there
1703 entity head, closestplayer = world;
1704 float distance, bestdistance = 10000;
1705 FOR_EACH_PLAYER(head)
1707 if(head.deadflag!=DEAD_NO)
1710 distance = vlen(org - head.origin);
1711 if(distance<bestdistance)
1713 closestplayer = head;
1714 bestdistance = distance;
1719 if(closestplayer.team!=self.team)
1720 if(vlen(org - self.origin)>1000)
1721 if(checkpvs(self.origin,closestplayer)||random()<0.5)
1722 havocbot_goalrating_ctf_ourbase(30000);
1724 havocbot_goalrating_ctf_ourstolenflag(20000);
1725 havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
1726 havocbot_goalrating_enemyplayers(15000, org, mp_radius);
1727 havocbot_goalrating_items(10000, org, mp_radius);
1728 havocbot_goalrating_items(5000, self.origin, 10000);
1729 navigation_goalrating_end();
1733 void havocbot_role_ctf_setrole(entity bot, float role)
1735 dprint(strcat(bot.netname," switched to "));
1738 case HAVOCBOT_CTF_ROLE_CARRIER:
1740 bot.havocbot_role = havocbot_role_ctf_carrier;
1741 bot.havocbot_role_timeout = 0;
1742 bot.havocbot_cantfindflag = time + 10;
1743 bot.bot_strategytime = 0;
1745 case HAVOCBOT_CTF_ROLE_DEFENSE:
1747 bot.havocbot_role = havocbot_role_ctf_defense;
1748 bot.havocbot_role_timeout = 0;
1750 case HAVOCBOT_CTF_ROLE_MIDDLE:
1752 bot.havocbot_role = havocbot_role_ctf_middle;
1753 bot.havocbot_role_timeout = 0;
1755 case HAVOCBOT_CTF_ROLE_OFFENSE:
1757 bot.havocbot_role = havocbot_role_ctf_offense;
1758 bot.havocbot_role_timeout = 0;
1760 case HAVOCBOT_CTF_ROLE_RETRIEVER:
1761 dprint("retriever");
1762 bot.havocbot_previous_role = bot.havocbot_role;
1763 bot.havocbot_role = havocbot_role_ctf_retriever;
1764 bot.havocbot_role_timeout = time + 10;
1765 bot.bot_strategytime = 0;
1767 case HAVOCBOT_CTF_ROLE_ESCORT:
1769 bot.havocbot_previous_role = bot.havocbot_role;
1770 bot.havocbot_role = havocbot_role_ctf_escort;
1771 bot.havocbot_role_timeout = time + 30;
1772 bot.bot_strategytime = 0;
1783 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
1787 float t = 0, t2 = 0, t3 = 0;
1789 // initially clear items so they can be set as necessary later.
1790 self.items &= ~(IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
1791 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST
1792 | IT_YELLOW_FLAG_CARRYING | IT_YELLOW_FLAG_TAKEN | IT_YELLOW_FLAG_LOST
1793 | IT_PINK_FLAG_CARRYING | IT_PINK_FLAG_TAKEN | IT_PINK_FLAG_LOST
1796 // scan through all the flags and notify the client about them
1797 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1799 if(flag.team == NUM_TEAM_1) { t = IT_RED_FLAG_CARRYING; t2 = IT_RED_FLAG_TAKEN; t3 = IT_RED_FLAG_LOST; }
1800 if(flag.team == NUM_TEAM_2) { t = IT_BLUE_FLAG_CARRYING; t2 = IT_BLUE_FLAG_TAKEN; t3 = IT_BLUE_FLAG_LOST; }
1801 if(flag.team == NUM_TEAM_3) { t = IT_YELLOW_FLAG_CARRYING; t2 = IT_YELLOW_FLAG_TAKEN; t3 = IT_YELLOW_FLAG_LOST; }
1802 if(flag.team == NUM_TEAM_4) { t = IT_PINK_FLAG_CARRYING; t2 = IT_PINK_FLAG_TAKEN; t3 = IT_PINK_FLAG_LOST; }
1804 switch(flag.ctf_status)
1809 if((flag.owner == self) || (flag.pass_sender == self))
1810 self.items |= t; // carrying: self is currently carrying the flag
1812 self.items |= t2; // taken: someone else is carrying the flag
1817 self.items |= t3; // lost: the flag is dropped somewhere on the map
1823 // item for stopping players from capturing the flag too often
1824 if(self.ctf_captureshielded)
1825 self.items |= IT_CTF_SHIELDED;
1827 // update the health of the flag carrier waypointsprite
1828 if(self.wps_flagcarrier)
1829 WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
1834 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1836 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1838 if(frag_target == frag_attacker) // damage done to yourself
1840 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1841 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1843 else // damage done to everyone else
1845 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1846 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1849 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && ctf_IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1851 if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
1852 if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
1854 frag_target.wps_helpme_time = time;
1855 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
1857 // todo: add notification for when flag carrier needs help?
1862 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1864 if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
1866 PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
1867 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1870 if(frag_target.flagcarried)
1871 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1876 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1879 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1882 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1884 entity flag; // temporary entity for the search method
1886 if(self.flagcarried)
1887 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1889 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1891 if(flag.pass_sender == self) { flag.pass_sender = world; }
1892 if(flag.pass_target == self) { flag.pass_target = world; }
1893 if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
1899 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1901 if(self.flagcarried)
1902 if(!autocvar_g_ctf_portalteleport)
1903 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1908 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1910 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
1912 entity player = self;
1914 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1916 // pass the flag to a team mate
1917 if(autocvar_g_ctf_pass)
1919 entity head, closest_target = world;
1920 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
1922 while(head) // find the closest acceptable target to pass to
1924 if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
1925 if(head != player && !IsDifferentTeam(head, player))
1926 if(!head.speedrunning && !head.vehicle)
1928 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
1929 vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
1930 vector passer_center = CENTER_OR_VIEWOFS(player);
1932 if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
1934 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1936 if(IS_BOT_CLIENT(head))
1938 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
1939 ctf_Handle_Throw(head, player, DROP_PASS);
1943 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
1944 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
1946 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1949 else if(player.flagcarried)
1953 vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
1954 if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
1955 { closest_target = head; }
1957 else { closest_target = head; }
1964 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
1967 // throw the flag in front of you
1968 if(autocvar_g_ctf_throw && player.flagcarried)
1970 if(player.throw_count == -1)
1972 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
1974 player.throw_prevtime = time;
1975 player.throw_count = 1;
1976 ctf_Handle_Throw(player, world, DROP_THROW);
1981 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
1987 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
1988 else { player.throw_count += 1; }
1989 if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
1991 player.throw_prevtime = time;
1992 ctf_Handle_Throw(player, world, DROP_THROW);
2001 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
2003 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
2005 self.wps_helpme_time = time;
2006 WaypointSprite_HelpMePing(self.wps_flagcarrier);
2008 else // create a normal help me waypointsprite
2010 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
2011 WaypointSprite_Ping(self.wps_helpme);
2017 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
2019 if(vh_player.flagcarried)
2021 if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
2023 ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
2027 setattachment(vh_player.flagcarried, vh_vehicle, "");
2028 setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
2029 vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
2030 //vh_player.flagcarried.angles = '0 0 0';
2038 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
2040 if(vh_player.flagcarried)
2042 setattachment(vh_player.flagcarried, vh_player, "");
2043 setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
2044 vh_player.flagcarried.scale = FLAG_SCALE;
2045 vh_player.flagcarried.angles = '0 0 0';
2052 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
2054 if(self.flagcarried)
2056 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
2057 ctf_RespawnFlag(self.flagcarried);
2064 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
2066 entity flag; // temporary entity for the search method
2068 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2070 switch(flag.ctf_status)
2075 // lock the flag, game is over
2076 flag.movetype = MOVETYPE_NONE;
2077 flag.takedamage = DAMAGE_NO;
2078 flag.solid = SOLID_NOT;
2079 flag.nextthink = FALSE; // stop thinking
2081 //dprint("stopping the ", flag.netname, " from moving.\n");
2089 // do nothing for these flags
2098 MUTATOR_HOOKFUNCTION(ctf_BotRoles)
2100 havocbot_ctf_reset_role(self);
2104 MUTATOR_HOOKFUNCTION(ctf_GetCvars)
2106 GetCvars_handleFloat(get_cvars_s, get_cvars_f, CAPTURE_VERBOSE, "notification_ctf_capture_verbose");
2107 GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_TEAM_VERBOSE, "notification_ctf_pickup_team_verbose");
2108 GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_ENEMY_VERBOSE, "notification_ctf_pickup_enemy_verbose");
2112 MUTATOR_HOOKFUNCTION(ctf_GetTeamCount)
2114 ret_float = ctf_teams;
2123 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
2124 CTF Starting point for a player in team one (Red).
2125 Keys: "angle" viewing angle when spawning. */
2126 void spawnfunc_info_player_team1()
2128 if(g_assault) { remove(self); return; }
2130 self.team = NUM_TEAM_1; // red
2131 spawnfunc_info_player_deathmatch();
2135 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
2136 CTF Starting point for a player in team two (Blue).
2137 Keys: "angle" viewing angle when spawning. */
2138 void spawnfunc_info_player_team2()
2140 if(g_assault) { remove(self); return; }
2142 self.team = NUM_TEAM_2; // blue
2143 spawnfunc_info_player_deathmatch();
2146 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
2147 CTF Starting point for a player in team three (Yellow).
2148 Keys: "angle" viewing angle when spawning. */
2149 void spawnfunc_info_player_team3()
2151 if(g_assault) { remove(self); return; }
2153 self.team = NUM_TEAM_3; // yellow
2154 spawnfunc_info_player_deathmatch();
2158 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
2159 CTF Starting point for a player in team four (Purple).
2160 Keys: "angle" viewing angle when spawning. */
2161 void spawnfunc_info_player_team4()
2163 if(g_assault) { remove(self); return; }
2165 self.team = NUM_TEAM_4; // purple
2166 spawnfunc_info_player_deathmatch();
2169 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2170 CTF flag for team one (Red).
2172 "angle" Angle the flag will point (minus 90 degrees)...
2173 "model" model to use, note this needs red and blue as skins 0 and 1...
2174 "noise" sound played when flag is picked up...
2175 "noise1" sound played when flag is returned by a teammate...
2176 "noise2" sound played when flag is captured...
2177 "noise3" sound played when flag is lost in the field and respawns itself...
2178 "noise4" sound played when flag is dropped by a player...
2179 "noise5" sound played when flag touches the ground... */
2180 void spawnfunc_item_flag_team1()
2182 if(!g_ctf) { remove(self); return; }
2184 ctf_FlagSetup(NUM_TEAM_1, self);
2187 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2188 CTF flag for team two (Blue).
2190 "angle" Angle the flag will point (minus 90 degrees)...
2191 "model" model to use, note this needs red and blue as skins 0 and 1...
2192 "noise" sound played when flag is picked up...
2193 "noise1" sound played when flag is returned by a teammate...
2194 "noise2" sound played when flag is captured...
2195 "noise3" sound played when flag is lost in the field and respawns itself...
2196 "noise4" sound played when flag is dropped by a player...
2197 "noise5" sound played when flag touches the ground... */
2198 void spawnfunc_item_flag_team2()
2200 if(!g_ctf) { remove(self); return; }
2202 ctf_FlagSetup(NUM_TEAM_2, self);
2205 /*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2206 CTF flag for team three (Yellow).
2208 "angle" Angle the flag will point (minus 90 degrees)...
2209 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2210 "noise" sound played when flag is picked up...
2211 "noise1" sound played when flag is returned by a teammate...
2212 "noise2" sound played when flag is captured...
2213 "noise3" sound played when flag is lost in the field and respawns itself...
2214 "noise4" sound played when flag is dropped by a player...
2215 "noise5" sound played when flag touches the ground... */
2216 void spawnfunc_item_flag_team3()
2218 if(!g_ctf) { remove(self); return; }
2220 ctf_FlagSetup(NUM_TEAM_3, self);
2223 /*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2224 CTF flag for team two (Pink).
2226 "angle" Angle the flag will point (minus 90 degrees)...
2227 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2228 "noise" sound played when flag is picked up...
2229 "noise1" sound played when flag is returned by a teammate...
2230 "noise2" sound played when flag is captured...
2231 "noise3" sound played when flag is lost in the field and respawns itself...
2232 "noise4" sound played when flag is dropped by a player...
2233 "noise5" sound played when flag touches the ground... */
2234 void spawnfunc_item_flag_team4()
2236 if(!g_ctf) { remove(self); return; }
2238 ctf_FlagSetup(NUM_TEAM_4, self);
2241 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
2242 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
2243 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
2245 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
2246 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
2247 void spawnfunc_ctf_team()
2249 if(!g_ctf) { remove(self); return; }
2251 self.classname = "ctf_team";
2252 self.team = self.cnt + 1;
2255 // compatibility for quake maps
2256 void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
2257 void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
2258 void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
2259 void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
2260 void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
2261 void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
2269 void ctf_ScoreRules(float teams)
2271 CheckAllowedTeams(world);
2272 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
2273 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
2274 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2275 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
2276 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
2277 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
2278 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
2279 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
2280 ScoreRules_basics_end();
2283 // code from here on is just to support maps that don't have flag and team entities
2284 void ctf_SpawnTeam (string teamname, float teamcolor)
2289 self.classname = "ctf_team";
2290 self.netname = teamname;
2291 self.cnt = teamcolor;
2293 spawnfunc_ctf_team();
2298 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
2303 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
2305 if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
2306 if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
2309 ctf_teams = bound(2, ctf_teams, 4);
2311 // if no teams are found, spawn defaults
2312 if(find(world, classname, "ctf_team") == world)
2314 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
2315 ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
2316 ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
2318 ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
2320 ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
2323 ctf_ScoreRules(ctf_teams);
2326 void ctf_Initialize()
2328 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
2330 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
2331 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
2332 ctf_captureshield_force = autocvar_g_ctf_shield_force;
2334 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
2338 MUTATOR_DEFINITION(gamemode_ctf)
2340 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
2341 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
2342 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
2343 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
2344 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
2345 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
2346 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
2347 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
2348 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
2349 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
2350 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
2351 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
2352 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
2353 MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
2354 MUTATOR_HOOK(GetCvars, ctf_GetCvars, CBC_ORDER_ANY);
2355 MUTATOR_HOOK(GetTeamCount, ctf_GetTeamCount, CBC_ORDER_ANY);
2359 if(time > 1) // game loads at time 1
2360 error("This is a game type and it cannot be added at runtime.");
2364 MUTATOR_ONROLLBACK_OR_REMOVE
2366 // we actually cannot roll back ctf_Initialize here
2367 // BUT: we don't need to! If this gets called, adding always
2373 print("This is a game type and it cannot be removed at runtime.");