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1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(IsDifferentTeam(e, p))
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if(!other.ctf_captureshielded) { return FALSE; }
126         if(!IsDifferentTeam(self, other)) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if(!other.ctf_captureshielded) { return; }
134         if(!IsDifferentTeam(self, other)) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230         ctf_EventLog("recieve", flag.team, player);
231         
232         FOR_EACH_REALPLAYER(tmp_player)
233         {
234                 if(tmp_player == sender)
235                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
236                 else if(tmp_player == player)
237                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
238                 else if(!IsDifferentTeam(tmp_player, sender))
239                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
240         }
241         
242         // create new waypoint
243         ctf_FlagcarrierWaypoints(player);
244         
245         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
246         player.throw_antispam = sender.throw_antispam;
247         
248         flag.pass_sender = world;
249         flag.pass_target = world;
250 }
251
252 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
253 {
254         entity flag = player.flagcarried;
255         
256         if(!flag) { return; }
257         if((droptype == DROP_PASS) && !reciever) { return; }
258         
259         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
260         
261         // reset the flag
262         setattachment(flag, world, "");
263         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
264         flag.owner.flagcarried = world;
265         flag.owner = world;
266         flag.solid = SOLID_TRIGGER;
267         flag.ctf_droptime = time;
268         
269         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
270         
271         switch(droptype)
272         {
273                 case DROP_PASS:
274                 {
275                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
276                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
277                         break;
278                 }
279                 
280                 case DROP_THROW:
281                 {
282                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
283                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
284                         break;
285                 }
286                 
287                 case DROP_RESET:
288                 {
289                         flag.velocity = '0 0 0'; // do nothing
290                         break;
291                 }
292                 
293                 default:
294                 case DROP_NORMAL:
295                 {
296                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
297                         break;
298                 }
299         }
300         
301         switch(droptype)
302         {
303                 case DROP_PASS:
304                 {
305                         // main
306                         flag.movetype = MOVETYPE_FLY;
307                         flag.takedamage = DAMAGE_NO;
308                         flag.pass_sender = player;
309                         flag.pass_target = reciever;
310                         flag.ctf_status = FLAG_PASSING;
311                         
312                         // other
313                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
314                         ctf_EventLog("pass", flag.team, player);
315                         te_lightning2(world, reciever.origin, player.origin);
316                         break;
317                 }
318
319                 case DROP_RESET: 
320                 {
321                         // do nothing
322                         break;
323                 }
324                 
325                 default:
326                 case DROP_THROW:
327                 case DROP_NORMAL:
328                 {
329                         ctf_Handle_Drop(flag, player, droptype);
330                         break;
331                 }
332         }
333
334         // kill old waypointsprite
335         WaypointSprite_Ping(player.wps_flagcarrier);
336         WaypointSprite_Kill(player.wps_flagcarrier);
337         
338         if(player.wps_enemyflagcarrier)
339                 WaypointSprite_Kill(player.wps_enemyflagcarrier);
340         
341         // captureshield
342         ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
343 }
344
345
346 // ==============
347 // Event Handlers
348 // ==============
349
350 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
351 {
352         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
353         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
354         
355         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
356         
357         // messages and sounds
358         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
359         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
360         
361         switch(capturetype)
362         {
363                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
364                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
365                 default: break;
366         }
367         
368         // scoring
369         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
370         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
371
372         // effects
373         if(autocvar_g_ctf_flag_capture_effects) 
374         {
375                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
376                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377         }
378
379         // other
380         if(capturetype == CAPTURE_NORMAL)
381         {
382                 WaypointSprite_Kill(player.wps_flagcarrier);
383                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
384         }
385         
386         // reset the flag
387         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388         ctf_RespawnFlag(enemy_flag);
389 }
390
391 void ctf_Handle_Return(entity flag, entity player)
392 {
393         // messages and sounds
394         //centerprint(player, strcat("You returned the ", flag.netname));
395         Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397         ctf_EventLog("return", flag.team, player);
398
399         // scoring
400         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
401         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
402
403         TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
404         
405         if(flag.ctf_dropper) 
406         {
407                 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); // punish the player who dropped the flag
408                 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag 
409                 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
410         }
411         
412         // reset the flag
413         ctf_RespawnFlag(flag);
414 }
415
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
417 {
418         // declarations
419         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421         float pickup_dropped_score; // used to calculate dropped pickup score
422         
423         // attach the flag to the player
424         flag.owner = player;
425         player.flagcarried = flag;
426         setattachment(flag, player, "");
427         setorigin(flag, FLAG_CARRY_OFFSET);
428         
429         // flag setup
430         flag.movetype = MOVETYPE_NONE;
431         flag.takedamage = DAMAGE_NO;
432         flag.solid = SOLID_NOT;
433         flag.angles = '0 0 0';
434         flag.ctf_carrier = player;
435         flag.ctf_status = FLAG_CARRY;
436         
437         switch(pickuptype)
438         {
439                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
441                 default: break;
442         }
443
444         // messages and sounds
445         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448         
449         FOR_EACH_REALPLAYER(tmp_player)
450         {
451                 if(tmp_player == player)
452                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
453                 else if(!IsDifferentTeam(tmp_player, player))
454                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
455                 else if(!IsDifferentTeam(tmp_player, flag))
456                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
457         }
458                 
459         switch(pickuptype)
460         {
461                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
463                 default: break;
464         }
465         
466         // scoring
467         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
468         switch(pickuptype)
469         {               
470                 case PICKUP_BASE:
471                 {
472                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
473                         break;
474                 }
475                 
476                 case PICKUP_DROPPED:
477                 {
478                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
482                         break;
483                 }
484                 
485                 default: break;
486         }
487         
488         // speedrunning
489         if(pickuptype == PICKUP_BASE)
490         {
491                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492                 if((player.speedrunning) && (ctf_captimerecord))
493                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
494         }
495                 
496         // effects
497         if(autocvar_g_ctf_flag_pickup_effects)
498                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
499         
500         // waypoints 
501         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502         ctf_FlagcarrierWaypoints(player);
503         WaypointSprite_Ping(player.wps_flagcarrier);
504 }
505
506
507 // ===================
508 // Main Flag Functions
509 // ===================
510
511 void ctf_CheckFlagReturn(entity flag, float returntype)
512 {
513         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
514         
515         if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
516         {
517                 switch(returntype)
518                 {
519                         case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
520                         case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
521                         case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
522                         case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
523                         
524                         default:
525                         case RETURN_TIMEOUT:
526                                 { bprint("The ", flag.netname, " has returned to base\n"); break; }
527                 }
528                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
529                 ctf_EventLog("returned", flag.team, world);
530                 ctf_RespawnFlag(flag);
531         }
532 }
533
534 void ctf_CheckStalemate(void)
535 {
536         // declarations
537         float stale_red_flags, stale_blue_flags;
538         entity tmp_entity;
539
540         entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
541
542         // build list of stale flags
543         for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
544         {
545                 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
546                 if(tmp_entity.ctf_status != FLAG_BASE)
547                 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
548                 {
549                         tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
550                         ctf_staleflaglist = tmp_entity;
551                         
552                         switch(tmp_entity.team)
553                         {
554                                 case COLOR_TEAM1: ++stale_red_flags; break;
555                                 case COLOR_TEAM2: ++stale_blue_flags; break;
556                         }
557                 }
558         }
559
560         if(stale_red_flags && stale_blue_flags)
561                 ctf_stalemate = TRUE;
562         else if(!stale_red_flags && !stale_blue_flags)
563                 ctf_stalemate = FALSE;
564         
565         // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
566         if(ctf_stalemate)
567         {
568                 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
569                 {
570                         if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
571                                 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
572                 }
573                 
574                 if not(wpforenemy_announced)
575                 {
576                         FOR_EACH_REALPLAYER(tmp_entity)
577                                 if(tmp_entity.flagcarried)
578                                         centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
579                                 else
580                                         centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
581                         
582                         wpforenemy_announced = TRUE;
583                 }
584         }
585 }
586
587 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
588 {
589         if(ITEM_DAMAGE_NEEDKILL(deathtype))
590         {
591                 // automatically kill the flag and return it
592                 self.health = 0;
593                 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
594                 return;
595         }
596         if(autocvar_g_ctf_flag_return_damage) 
597         {
598                 // reduce health and check if it should be returned
599                 self.health = self.health - damage;
600                 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
601                 return;
602         }
603 }
604
605 void ctf_FlagThink()
606 {
607         // declarations
608         entity tmp_entity;
609
610         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
611
612         // captureshield
613         if(self == ctf_worldflaglist) // only for the first flag
614                 FOR_EACH_CLIENT(tmp_entity)
615                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
616
617         // sanity checks
618         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
619                 dprint("wtf the flag got squashed?\n");
620                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
621                 if(!trace_startsolid) // can we resize it without getting stuck?
622                         setsize(self, FLAG_MIN, FLAG_MAX); }
623                         
624         switch(self.ctf_status) // reset flag angles in case warpzones adjust it
625         {
626                 case FLAG_DROPPED:
627                 case FLAG_PASSING:
628                 {
629                         self.angles = '0 0 0';
630                         break;
631                 }
632                 
633                 default: break;
634         }
635
636         // main think method
637         switch(self.ctf_status)
638         {       
639                 case FLAG_BASE:
640                 {
641                         if(autocvar_g_ctf_dropped_capture_radius)
642                         {
643                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
644                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
645                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
646                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
647                         }
648                         return;
649                 }
650                 
651                 case FLAG_DROPPED:
652                 {
653                         if(autocvar_g_ctf_flag_dropped_floatinwater && (self.flags & FL_INWATER))
654                                 self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater;
655                 
656                         if(autocvar_g_ctf_flag_return_dropped)
657                         {
658                                 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
659                                 {
660                                         self.health = 0;
661                                         ctf_CheckFlagReturn(self, RETURN_DROPPED);
662                                         return;
663                                 }
664                         }
665                         if(autocvar_g_ctf_flag_return_time)
666                         {
667                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
668                                 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
669                                 return;
670                         } 
671                         return;
672                 }
673                         
674                 case FLAG_CARRY:
675                 {
676                         if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
677                         {
678                                 self.health = 0;
679                                 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
680
681                                 tmp_entity = self;
682                                 self = self.owner;
683                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
684                                 ImpulseCommands();
685                                 self = tmp_entity;
686                         }
687                         if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
688                         {
689                                 if(time >= wpforenemy_nextthink)
690                                 {
691                                         ctf_CheckStalemate();
692                                         wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
693                                 }
694                         }
695                         return;
696                 }
697                 
698                 case FLAG_PASSING: // todo make work with warpzones
699                 {                       
700                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
701                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
702                         
703                         if((self.pass_target.deadflag != DEAD_NO)
704                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
705                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
706                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
707                         {
708                                 ctf_Handle_Drop(self, world, DROP_PASS);
709                         }
710                         else // still a viable target, go for it
711                         {
712                                 vector desired_direction = normalize(targ_origin - self.origin);
713                                 vector current_direction = normalize(self.velocity);
714                                 
715                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
716                         }
717                         return;
718                 }
719
720                 default: // this should never happen
721                 {
722                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
723                         return;
724                 }
725         }
726 }
727
728 void ctf_FlagTouch()
729 {
730         if(gameover) { return; }
731         
732         entity toucher = other;
733         
734         // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
735         if(ITEM_TOUCH_NEEDKILL())
736         {
737                 self.health = 0;
738                 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
739                 return;
740         }
741         
742         // special touch behaviors
743         if(toucher.vehicle_flags & VHF_ISVEHICLE)
744         {
745                 if(autocvar_g_ctf_allow_vehicle_touch)
746                         toucher = toucher.owner; // the player is actually the vehicle owner, not other
747                 else
748                         return; // do nothing
749         }
750         else if(toucher.classname != "player") // The flag just touched an object, most likely the world
751         {
752                 if(time > self.wait) // if we haven't in a while, play a sound/effect
753                 {
754                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
755                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
756                         self.wait = time + FLAG_TOUCHRATE;
757                 }
758                 return;
759         }
760         else if(toucher.deadflag != DEAD_NO) { return; }
761
762         switch(self.ctf_status) 
763         {       
764                 case FLAG_BASE:
765                 {
766                         if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
767                                 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
768                         else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
769                                 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
770                         break;
771                 }
772                 
773                 case FLAG_DROPPED:
774                 {
775                         if(!IsDifferentTeam(toucher, self))
776                                 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
777                         else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
778                                 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
779                         break;
780                 }
781                         
782                 case FLAG_CARRY:
783                 {
784                         dprint("Someone touched a flag even though it was being carried?\n");
785                         break;
786                 }
787                 
788                 case FLAG_PASSING:
789                 {
790                         if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
791                         {
792                                 if(IsDifferentTeam(toucher, self.pass_sender))
793                                         ctf_Handle_Return(self, toucher);
794                                 else
795                                         ctf_Handle_Retrieve(self, toucher);
796                         }
797                         break;
798                 }
799         }
800 }
801
802 void ctf_RespawnFlag(entity flag)
803 {
804         // reset the player (if there is one)
805         if((flag.owner) && (flag.owner.flagcarried == flag))
806         {
807                 if(flag.owner.wps_enemyflagcarrier)
808                         WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
809                         
810                 WaypointSprite_Kill(flag.wps_flagcarrier);
811                 
812                 flag.owner.flagcarried = world;
813
814                 if(flag.speedrunning)
815                         ctf_FakeTimeLimit(flag.owner, -1);
816         }
817
818         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
819                 { WaypointSprite_Kill(flag.wps_flagdropped); }
820
821         // reset the flag
822         setattachment(flag, world, "");
823         setorigin(flag, flag.ctf_spawnorigin);
824         
825         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
826         flag.takedamage = DAMAGE_NO;
827         flag.health = flag.max_flag_health;
828         flag.solid = SOLID_TRIGGER;
829         flag.velocity = '0 0 0';
830         flag.angles = flag.mangle;
831         flag.flags = FL_ITEM | FL_NOTARGET;
832         
833         flag.ctf_status = FLAG_BASE;
834         flag.owner = world;
835         flag.pass_sender = world;
836         flag.pass_target = world;
837         flag.ctf_carrier = world;
838         flag.ctf_dropper = world;
839         flag.ctf_pickuptime = 0;
840         flag.ctf_droptime = 0;
841
842         wpforenemy_announced = FALSE;
843 }
844
845 void ctf_Reset()
846 {
847         if(self.owner)
848                 if(self.owner.classname == "player")
849                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
850                         
851         ctf_RespawnFlag(self);
852 }
853
854 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
855 {
856         // bot waypoints
857         waypoint_spawnforitem_force(self, self.origin);
858         self.nearestwaypointtimeout = 0; // activate waypointing again
859         self.bot_basewaypoint = self.nearestwaypoint;
860
861         // waypointsprites
862         WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
863         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
864
865         // captureshield setup
866         ctf_CaptureShield_Spawn(self);
867 }
868
869 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
870 {       
871         // declarations
872         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
873         self = flag; // for later usage with droptofloor()
874         
875         // main setup
876         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
877         ctf_worldflaglist = flag;
878
879         setattachment(flag, world, ""); 
880
881         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
882         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
883         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
884         flag.classname = "item_flag_team";
885         flag.target = "###item###"; // wut?
886         flag.flags = FL_ITEM | FL_NOTARGET;
887         flag.solid = SOLID_TRIGGER;
888         flag.takedamage = DAMAGE_NO;
889         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
890         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
891         flag.health = flag.max_flag_health;
892         flag.event_damage = ctf_FlagDamage;
893         flag.pushable = TRUE;
894         flag.teleportable = TELEPORT_NORMAL;
895         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
896         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
897         flag.velocity = '0 0 0';
898         flag.mangle = flag.angles;
899         flag.reset = ctf_Reset;
900         flag.touch = ctf_FlagTouch;
901         flag.think = ctf_FlagThink;
902         flag.nextthink = time + FLAG_THINKRATE;
903         flag.ctf_status = FLAG_BASE;
904         
905         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
906         if(!flag.scale) { flag.scale = FLAG_SCALE; }
907         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
908         
909         // sound 
910         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
911         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
912         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
913         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
914         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
915         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
916         
917         // precache
918         precache_sound(flag.snd_flag_taken);
919         precache_sound(flag.snd_flag_returned);
920         precache_sound(flag.snd_flag_capture);
921         precache_sound(flag.snd_flag_respawn);
922         precache_sound(flag.snd_flag_dropped);
923         precache_sound(flag.snd_flag_touch);
924         precache_model(flag.model);
925         precache_model("models/ctf/shield.md3");
926         precache_model("models/ctf/shockwavetransring.md3");
927
928         // appearence
929         setmodel(flag, flag.model); // precision set below
930         setsize(flag, FLAG_MIN, FLAG_MAX);
931         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
932         
933         if(autocvar_g_ctf_flag_glowtrails)
934         {
935                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
936                 flag.glow_size = 25;
937                 flag.glow_trail = 1;
938         }
939         
940         flag.effects |= EF_LOWPRECISION;
941         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
942         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
943         
944         // flag placement
945         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
946         {       
947                 flag.dropped_origin = flag.origin; 
948                 flag.noalign = TRUE;
949                 flag.movetype = MOVETYPE_NONE;
950         }
951         else // drop to floor, automatically find a platform and set that as spawn origin
952         { 
953                 flag.noalign = FALSE;
954                 self = flag;
955                 droptofloor();
956                 flag.movetype = MOVETYPE_TOSS; 
957         }       
958         
959         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
960 }
961
962
963 // ==============
964 // Hook Functions
965 // ==============
966
967 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
968 {
969         entity flag;
970         
971         // initially clear items so they can be set as necessary later.
972         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
973                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
974
975         // scan through all the flags and notify the client about them 
976         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
977         {
978                 switch(flag.ctf_status)
979                 {
980                         case FLAG_CARRY:
981                         {
982                                 if(flag.owner == self)
983                                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
984                                 else 
985                                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
986                                 break;
987                         }
988                         case FLAG_DROPPED:
989                         {
990                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
991                                 break;
992                         }
993                 }
994         }
995         
996         // item for stopping players from capturing the flag too often
997         if(self.ctf_captureshielded)
998                 self.items |= IT_CTF_SHIELDED;
999         
1000         // update the health of the flag carrier waypointsprite
1001         if(self.wps_flagcarrier) 
1002                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
1003         
1004         return 0;
1005 }
1006
1007 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1008 {
1009         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1010         {
1011                 if(frag_target == frag_attacker) // damage done to yourself
1012                 {
1013                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1014                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1015                 }
1016                 else // damage done to everyone else
1017                 {
1018                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1019                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1020                 }
1021         }
1022         else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1023         {
1024                 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > frag_target.health)
1025                         WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
1026         }
1027         return 0;
1028 }
1029
1030 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1031 {
1032         if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1033         {
1034                 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
1035                 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1036         }
1037                                 
1038         if(frag_target.flagcarried)
1039                 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1040                 
1041         return 0;
1042 }
1043
1044 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1045 {
1046         frag_score = 0;
1047         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1048 }
1049
1050 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1051 {
1052         if(self.flagcarried)
1053                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1054                 
1055         return 0;
1056 }
1057
1058 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1059 {
1060         if(self.flagcarried) 
1061         if(!autocvar_g_ctf_portalteleport)
1062                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1063
1064         return 0;
1065 }
1066
1067 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1068 {
1069         entity player = self;
1070
1071         if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1072         {
1073                 // pass the flag to a team mate
1074                 if(autocvar_g_ctf_pass)
1075                 {
1076                         entity head, closest_target;
1077                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1078                         
1079                         while(head) // find the closest acceptable target to pass to
1080                         {
1081                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
1082                                 if(head != player && !IsDifferentTeam(head, player))
1083                                 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1084                                 {
1085                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1086                                         if not((trace_fraction < 1) && (trace_ent != head))
1087                                         {
1088                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
1089                                                 { 
1090                                                         if(clienttype(head) == CLIENTTYPE_BOT)
1091                                                         {
1092                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1093                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
1094                                                         }
1095                                                         else
1096                                                         {
1097                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
1098                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1099                                                         }
1100                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
1101                                                         return 0; 
1102                                                 }
1103                                                 else if(player.flagcarried)
1104                                                 {
1105                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1106                                                         else { closest_target = head; }
1107                                                 }
1108                                         }
1109                                 }
1110                                 head = head.chain;
1111                         }
1112                         
1113                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1114                 }
1115                 
1116                 // throw the flag in front of you
1117                 if(autocvar_g_ctf_drop && player.flagcarried)
1118                         { ctf_Handle_Throw(player, world, DROP_THROW); }
1119         }
1120                 
1121         return 0;
1122 }
1123
1124 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1125 {
1126         if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1127         {
1128                 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1129         } 
1130         else // create a normal help me waypointsprite
1131         {
1132                 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1133                 WaypointSprite_Ping(self.wps_helpme);
1134         }
1135
1136         return 1;
1137 }
1138
1139 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1140 {
1141         if(other.flagcarried)
1142         {
1143                 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1144                 {
1145                         ctf_Handle_Throw(self, world, DROP_NORMAL);
1146                 }
1147                 else
1148                 {            
1149                         setattachment(other.flagcarried, self, ""); 
1150                         setorigin(other, VEHICLE_FLAG_OFFSET);
1151                         other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1152                         //other.flagcarried.angles = '0 0 0';   
1153                 }
1154         }
1155                 
1156         return 0;
1157 }
1158
1159 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1160 {
1161         if(self.owner.flagcarried)
1162         {
1163                 setattachment(self.owner.flagcarried, self.owner, ""); 
1164                 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1165                 self.owner.flagcarried.scale = FLAG_SCALE;
1166                 self.owner.flagcarried.angles = '0 0 0';        
1167         }
1168
1169         return 0;
1170 }
1171
1172 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1173 {
1174         if(self.flagcarried)
1175         {
1176                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1177                 ctf_RespawnFlag(self);
1178         }
1179         
1180         return 0;
1181 }
1182
1183 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1184 {
1185         entity flag; // temporary entity for the search method
1186         
1187         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1188         {
1189                 switch(flag.ctf_status)
1190                 {
1191                         case FLAG_DROPPED:
1192                         case FLAG_PASSING:
1193                         {
1194                                 // lock the flag, game is over
1195                                 flag.movetype = MOVETYPE_NONE;
1196                                 flag.takedamage = DAMAGE_NO;
1197                                 flag.solid = SOLID_NOT;
1198                                 flag.nextthink = 0; // stop thinking
1199                                 
1200                                 print("stopping the ", flag.netname, " from moving.\n");
1201                                 break;
1202                         }
1203                         
1204                         default:
1205                         case FLAG_BASE:
1206                         case FLAG_CARRY:
1207                         {
1208                                 // do nothing for these flags
1209                                 break;
1210                         }
1211                 }
1212         }
1213         
1214         return 0;
1215 }
1216
1217
1218 // ==========
1219 // Spawnfuncs
1220 // ==========
1221
1222 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1223 CTF Starting point for a player in team one (Red).
1224 Keys: "angle" viewing angle when spawning. */
1225 void spawnfunc_info_player_team1()
1226 {
1227         if(g_assault) { remove(self); return; }
1228         
1229         self.team = COLOR_TEAM1; // red
1230         spawnfunc_info_player_deathmatch();
1231 }
1232
1233
1234 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1235 CTF Starting point for a player in team two (Blue).
1236 Keys: "angle" viewing angle when spawning. */
1237 void spawnfunc_info_player_team2()
1238 {
1239         if(g_assault) { remove(self); return; }
1240         
1241         self.team = COLOR_TEAM2; // blue
1242         spawnfunc_info_player_deathmatch();
1243 }
1244
1245 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1246 CTF Starting point for a player in team three (Yellow).
1247 Keys: "angle" viewing angle when spawning. */
1248 void spawnfunc_info_player_team3()
1249 {
1250         if(g_assault) { remove(self); return; }
1251         
1252         self.team = COLOR_TEAM3; // yellow
1253         spawnfunc_info_player_deathmatch();
1254 }
1255
1256
1257 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1258 CTF Starting point for a player in team four (Purple).
1259 Keys: "angle" viewing angle when spawning. */
1260 void spawnfunc_info_player_team4()
1261 {
1262         if(g_assault) { remove(self); return; }
1263         
1264         self.team = COLOR_TEAM4; // purple
1265         spawnfunc_info_player_deathmatch();
1266 }
1267
1268 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1269 CTF flag for team one (Red).
1270 Keys: 
1271 "angle" Angle the flag will point (minus 90 degrees)... 
1272 "model" model to use, note this needs red and blue as skins 0 and 1...
1273 "noise" sound played when flag is picked up...
1274 "noise1" sound played when flag is returned by a teammate...
1275 "noise2" sound played when flag is captured...
1276 "noise3" sound played when flag is lost in the field and respawns itself... 
1277 "noise4" sound played when flag is dropped by a player...
1278 "noise5" sound played when flag touches the ground... */
1279 void spawnfunc_item_flag_team1()
1280 {
1281         if(!g_ctf) { remove(self); return; }
1282
1283         ctf_FlagSetup(1, self); // 1 = red
1284 }
1285
1286 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1287 CTF flag for team two (Blue).
1288 Keys: 
1289 "angle" Angle the flag will point (minus 90 degrees)... 
1290 "model" model to use, note this needs red and blue as skins 0 and 1...
1291 "noise" sound played when flag is picked up...
1292 "noise1" sound played when flag is returned by a teammate...
1293 "noise2" sound played when flag is captured...
1294 "noise3" sound played when flag is lost in the field and respawns itself... 
1295 "noise4" sound played when flag is dropped by a player...
1296 "noise5" sound played when flag touches the ground... */
1297 void spawnfunc_item_flag_team2()
1298 {
1299         if(!g_ctf) { remove(self); return; }
1300
1301         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1302 }
1303
1304 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1305 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1306 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1307 Keys:
1308 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1309 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1310 void spawnfunc_ctf_team()
1311 {
1312         if(!g_ctf) { remove(self); return; }
1313         
1314         self.classname = "ctf_team";
1315         self.team = self.cnt + 1;
1316 }
1317
1318
1319 // ==============
1320 // Initialization
1321 // ==============
1322
1323 // code from here on is just to support maps that don't have flag and team entities
1324 void ctf_SpawnTeam (string teamname, float teamcolor)
1325 {
1326         entity oldself;
1327         oldself = self;
1328         self = spawn();
1329         self.classname = "ctf_team";
1330         self.netname = teamname;
1331         self.cnt = teamcolor;
1332
1333         spawnfunc_ctf_team();
1334
1335         self = oldself;
1336 }
1337
1338 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1339 {
1340         // if no teams are found, spawn defaults
1341         if(find(world, classname, "ctf_team") == world)
1342         {
1343                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1344                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1345                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1346         }
1347         
1348         ScoreRules_ctf();
1349 }
1350
1351 void ctf_Initialize()
1352 {
1353         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1354
1355         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1356         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1357         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1358         
1359         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1360 }
1361
1362
1363 MUTATOR_DEFINITION(gamemode_ctf)
1364 {
1365         MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1366         MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1367         MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1368         MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1369         MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1370         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1371         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1372         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1373         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1374         MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1375         MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1376         MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1377         MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1378         
1379         MUTATOR_ONADD
1380         {
1381                 if(time > 1) // game loads at time 1
1382                         error("This is a game type and it cannot be added at runtime.");
1383                 g_ctf = 1;
1384                 ctf_Initialize();
1385         }
1386
1387         MUTATOR_ONREMOVE
1388         {
1389                 g_ctf = 0;
1390                 error("This is a game type and it cannot be removed at runtime.");
1391         }
1392
1393         return 0;
1394 }