1 #ifndef GAMEMODE_NEXBALL_WEAPON_H
2 #define GAMEMODE_NEXBALL_WEAPON_H
4 CLASS(BallStealer, PortoLaunch)
5 /* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
6 /* impulse */ ATTRIB(BallStealer, impulse, int, 2);
7 /* refname */ ATTRIB(BallStealer, netname, string, "ballstealer");
8 /* wepname */ ATTRIB(BallStealer, message, string, _("Ball Stealer"));
10 REGISTER_WEAPON(NEXBALL, NEW(BallStealer));