4 void spawnfunc_td_controller()
6 if not(g_td) { remove(self); return; }
8 if(autocvar_g_td_force_settings)
10 // TODO: find a better way to do this?
13 self.monstercount = 0;
21 self.ignoreturrets = 0;
24 self.netname = "Tower Defense controller entity";
25 self.classname = "td_controller";
29 td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30 max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31 totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32 wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33 max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34 build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35 m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36 m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37 spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38 max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39 ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
41 if(autocvar_g_td_monsters_skill_start)
42 monster_skill = autocvar_g_td_monsters_skill_start;
47 void td_generator_die()
49 if(autocvar_sv_eventlog)
50 GameLogEcho(":gendestroyed");
54 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
56 setmodel(self, "models/onslaught/generator_dead.md3");
57 self.solid = SOLID_NOT;
58 self.takedamage = DAMAGE_NO;
59 self.event_damage = func_null;
63 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
65 WaypointSprite_Kill(self.sprite);
68 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
70 if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE)
73 if (time > self.pain_finished)
75 self.pain_finished = time + 10;
76 play2all("onslaught/generator_underattack.wav");
79 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
81 self.health -= damage;
83 WaypointSprite_UpdateHealth(self.sprite, self.health);
89 void spawnfunc_td_generator()
91 if not(g_td) { remove(self); return; }
96 self.health = autocvar_g_td_generator_health;
98 // precache generator model
99 precache_model("models/onslaught/generator.md3");
100 precache_model("models/onslaught/generator_dead.md3");
102 self.model = "models/onslaught/generator.md3";
103 setmodel(self, self.model);
104 self.classname = "td_generator";
105 self.solid = SOLID_BBOX;
106 self.takedamage = DAMAGE_AIM;
107 self.event_damage = td_generator_damage;
110 self.think = func_null;
111 self.max_health = self.health;
112 self.movetype = MOVETYPE_NONE;
113 self.monster_attack = TRUE;
115 self.netname = "Generator";
117 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
121 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
122 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
123 WaypointSprite_UpdateHealth(self.sprite, self.health);
126 entity PickGenerator()
128 entity generator, head;
130 generator = find(world, classname, "td_generator");
133 RandomSelection_Init();
134 for(head = world;(head = find(head, classname, "td_generator")); )
136 RandomSelection_Add(head, 0, string_null, 1, 1);
138 generator = RandomSelection_chosen_ent;
143 void spawn_td_fuel(float fuel_size)
145 if not(g_td) {remove(self); return; }
147 self.ammo_fuel = fuel_size * monster_skill;
148 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
150 self.velocity = randomvec() * 175 + '0 0 325';
153 void spawnfunc_td_waypoint()
155 if not(g_td) { remove(self); return; }
157 self.classname = "td_waypoint";
160 void spawnfunc_monster_swarm()
162 if not(g_td) { remove(self); return; }
164 self.flags = SWARM_NORMAL; // marked as a spawnpoint
165 self.classname = "monster_swarm";
167 if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
168 if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
170 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
172 if(self.target == "")
173 dprint("Warning: monster_swarm entity without a set target\n");
176 void barricade_touch()
178 if not(other.flags & FL_MONSTER)
181 if(time < self.dmg_time)
184 Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
186 self.dmg_time = time + 1;
191 self.takedamage = DAMAGE_NO;
192 self.event_damage = func_null;
194 WaypointSprite_Kill(self.sprite);
196 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
197 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
200 self.realowner.turret_cnt -= 1;
202 self.think = SUB_Remove;
203 self.nextthink = time;
206 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
208 if not(attacker.flags & FL_MONSTER) return;
210 self.health -= damage;
212 WaypointSprite_UpdateHealth(self.sprite, self.health);
218 void spawn_barricade()
221 self.max_health = self.health;
222 self.dmg_time = time;
223 self.touch = barricade_touch;
224 self.think = func_null;
226 self.takedamage = DAMAGE_AIM;
227 self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
228 self.solid = SOLID_CORPSE; // hax
229 self.event_damage = barricade_damage;
230 self.netname = "Barricade";
232 WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');
233 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
234 WaypointSprite_UpdateHealth(self.sprite, self.health);
236 precache_model("models/td/barricade.md3");
237 setmodel(self, "models/td/barricade.md3");
241 self.movetype = MOVETYPE_NONE;
244 float td_checkfuel(entity ent, string tur)
246 float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
248 if(ent.ammo_fuel < turcost)
250 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
254 ent.ammo_fuel -= turcost;
259 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
261 if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
262 if not(td_checkfuel(spawnedby, turet)) { return; }
269 setorigin(self, orig);
270 self.spawnflags = TSL_NO_RESPAWN;
271 self.monster_attack = TRUE;
272 self.realowner = own;
273 self.playerid = own.playerid;
274 self.angles_y = spawnedby.v_angle_y;
275 spawnedby.turret_cnt += 1;
276 self.colormap = spawnedby.colormap;
277 self.colormod = '1 1 1';
281 case "plasma": spawnfunc_turret_plasma(); break;
282 case "mlrs": spawnfunc_turret_mlrs(); break;
283 case "walker": spawnfunc_turret_walker(); break;
284 case "flac": spawnfunc_turret_flac(); break;
285 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
286 case "barricade": spawn_barricade(); break;
287 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
290 Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
295 void buffturret (entity tur, float buff)
297 tur.turret_buff += 1;
298 tur.max_health *= buff;
299 tur.tur_health = tur.max_health;
300 tur.health = tur.max_health;
301 tur.ammo_max *= buff;
302 tur.ammo_recharge *= buff;
303 tur.shot_dmg *= buff;
304 tur.shot_refire -= buff * 0.2;
305 tur.shot_radius *= buff;
306 tur.shot_speed *= buff;
307 tur.shot_spread *= buff;
308 tur.shot_force *= buff;
311 void AnnounceSpawn(string anounce)
313 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
316 entity PickSpawn (float strngth, float type)
319 RandomSelection_Init();
320 for(e = world;(e = find(e, classname, "monster_swarm")); )
322 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
323 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
325 RandomSelection_Add(e, 0, string_null, 1, 1);
328 return RandomSelection_chosen_ent;
331 void TD_SpawnMonster(string mnster, float strngth, float type)
335 e = PickSpawn(strngth, type);
337 if(e == world) // couldn't find anything for our class, so check for normal spawns
338 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
342 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
346 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
350 mon.target = e.target2;
352 mon.target = e.target;
355 mon.target = e.target;
358 float Monster_GetStrength(string mnster)
383 float Monster_GetType(string mnster)
408 string RandomMonster()
410 RandomSelection_Init();
412 if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
413 if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
414 if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
415 if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
416 if(n_enforcers) RandomSelection_Add(world, 0, "enforcer", 1, 1);
417 if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
418 if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
419 if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
420 if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
421 if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
422 if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
423 if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
424 if(n_wizards && flyspawns_count) RandomSelection_Add(world, 0, "scrag", 1, 1);
425 if(n_fish && waterspawns_count) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
427 return RandomSelection_chosen_string;
433 float mstrength, montype;
435 current_phase = PHASE_COMBAT;
437 if(monster_count <= 0)
443 self.think = combat_phase;
445 whichmon = RandomMonster();
447 mstrength = Monster_GetStrength(whichmon);
448 montype = Monster_GetType(whichmon);
450 if(current_monsters <= max_current && whichmon != "")
452 TD_SpawnMonster(whichmon, mstrength, montype);
453 self.nextthink = time + spawn_delay;
456 self.nextthink = time + 6;
459 void queue_monsters(float maxmonsters)
461 float mc = 11; // note: shambler + tarbaby = 1
463 if(waterspawns_count > 0)
465 if(flyspawns_count > 0)
468 DistributeEvenly_Init(maxmonsters, mc);
469 n_demons = DistributeEvenly_Get(1);
470 n_ogres = DistributeEvenly_Get(1);
471 n_dogs = DistributeEvenly_Get(1);
472 n_knights = DistributeEvenly_Get(1);
473 n_shalraths = DistributeEvenly_Get(1);
474 n_soldiers = DistributeEvenly_Get(1);
475 n_hknights = DistributeEvenly_Get(1);
476 n_enforcers = DistributeEvenly_Get(1);
477 n_zombies = DistributeEvenly_Get(1);
478 n_spiders = DistributeEvenly_Get(1);
479 n_tarbabies = DistributeEvenly_Get(0.7);
480 n_shamblers = DistributeEvenly_Get(0.3);
481 if(flyspawns_count > 0)
482 n_wizards = DistributeEvenly_Get(1);
483 if(waterspawns_count > 0)
484 n_fish = DistributeEvenly_Get(1);
487 void combat_phase_begin()
489 monster_count = totalmonsters;
492 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
494 if(autocvar_sv_eventlog)
495 GameLogEcho(":combatphase");
497 self.think = combat_phase;
498 self.nextthink = time + 1;
500 for(gen = world;(gen = find(gen, classname, "td_generator")); )
501 gen.takedamage = DAMAGE_AIM;
504 float cphase_updates;
505 void combat_phase_announce() // TODO: clean up these fail nextthinks...
509 if(cphase_updates == 0)
510 Announce("prepareforbattle");
511 else if(cphase_updates == 3)
513 else if(cphase_updates == 4)
515 else if(cphase_updates == 5)
517 else if(cphase_updates == 6)
520 combat_phase_begin();
523 if(cphase_updates >= 6)
526 self.think = combat_phase_announce;
527 self.nextthink = time + 1;
533 float n_players = 0, gen_washealed = FALSE, mcount, mskill;
535 current_phase = PHASE_BUILD;
537 for(head = world;(head = find(head, classname, "td_generator")); )
539 if(head.health <= 15 && head.max_health > 100)
540 Announce("lastsecond");
542 if(head.health < head.max_health)
544 gen_washealed = TRUE;
545 head.health = head.max_health;
546 WaypointSprite_UpdateHealth(head.sprite, head.health);
548 head.takedamage = DAMAGE_NO;
551 FOR_EACH_PLAYER(head)
553 if(head.health < 100) head.health = 100;
554 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
559 mcount = autocvar_g_td_monster_count_increment * wave_count;
560 mskill = n_players * 0.02;
562 totalmonsters += mcount;
563 monster_skill += autocvar_g_td_monsters_skill_increment;
564 monster_skill += mskill;
566 if(monster_skill < 1) monster_skill = 1;
567 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
568 if(wave_count < 1) wave_count = 1;
570 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
572 FOR_EACH_MONSTER(head)
577 dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
579 WaypointSprite_Kill(head.sprite);
583 monsters_total = totalmonsters;
586 queue_monsters(totalmonsters);
590 if(autocvar_sv_eventlog)
591 GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
593 self.think = combat_phase_announce;
594 self.nextthink = time + build_time - 6;
597 void wave_end(float starting)
601 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
603 if(autocvar_sv_eventlog)
604 GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
607 if(wave_count >= max_waves)
616 self.think = build_phase;
617 self.nextthink = time + 3;
622 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
623 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
624 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
625 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
626 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
627 ScoreRules_basics_end();
630 void td_SpawnController()
632 entity oldself = self;
634 self.classname = "td_controller";
635 spawnfunc_td_controller();
639 void td_DelayedInit()
641 if(find(world, classname, "td_controller") == world)
643 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
644 td_SpawnController();
652 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
655 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
657 if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
658 if(turret_target.flags & FL_PROJECTILE)
659 if(turret_target.owner.flags & FL_MONSTER)
660 return TRUE; // flac support
662 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
664 if not(turret_target.flags & FL_MONSTER)
665 turret_target = world;
670 MUTATOR_HOOKFUNCTION(td_PlayerThink)
672 self.stat_current_wave = wave_count;
673 self.stat_totalwaves = max_waves;
678 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
680 self.bot_attack = FALSE;
685 MUTATOR_HOOKFUNCTION(td_PlayerDies)
687 if(frag_attacker.flags & FL_MONSTER)
688 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
690 if(frag_target == frag_attacker)
691 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
696 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
700 return TRUE; // no frags counted in td
703 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
705 if(frag_attacker.realowner == frag_target)
708 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
711 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
714 if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
717 if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
720 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
723 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
729 MUTATOR_HOOKFUNCTION(td_TurretDies)
732 self.realowner.turret_cnt -= 1;
737 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
739 // No minibosses in tower defense
743 MUTATOR_HOOKFUNCTION(td_MonsterMove)
747 FOR_EACH_PLAYER(player) { ++n_players; }
749 if(n_players < 1) // no players online, so do nothing
751 monster_target = world;
752 monster_speed_run = monster_speed_walk = 0;
756 if not(self.enemy) // don't change targets while attacking
757 if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && (self.flags & FL_FLY) && self.goalentity.classname == "td_waypoint"))
759 if(self.goalentity.target2)
762 self.target = self.goalentity.target2;
764 self.target = self.goalentity.target;
767 self.target = self.goalentity.target;
769 self.goalentity = find(world, targetname, self.target);
771 if(self.goalentity == world)
772 self.goalentity = PickGenerator();
775 monster_speed_run = m_speed_run * monster_skill;
776 monster_speed_walk = m_speed_walk * monster_skill;
781 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
783 if(self.realowner == world) // nothing spawned it, so kill it
785 WaypointSprite_Kill(self.sprite);
790 current_monsters += 1;
792 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
794 self.drop_size = self.health * 0.05;
796 self.target_range = 600;
798 if(self.drop_size < 1) self.drop_size = 1;
800 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_BODY;
802 self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
804 switch(self.monsterid)
806 case MONSTER_ZOMBIE: n_zombies -= 1; break;
807 case MONSTER_OGRE: n_ogres -= 1; break;
808 case MONSTER_DEMON: n_demons -= 1; break;
809 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
810 case MONSTER_KNIGHT: n_knights -= 1; break;
811 case MONSTER_MARINE: n_soldiers -= 1; break;
812 case MONSTER_SCRAG: n_wizards -= 1; break;
813 case MONSTER_DOG: n_dogs -= 1; break;
814 case MONSTER_TARBABY: n_tarbabies -= 1; break;
815 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
816 case MONSTER_FISH: n_fish -= 1; break;
817 case MONSTER_MAGE: n_shalraths -= 1; break;
818 case MONSTER_ENFORCER: n_enforcers -= 1; break;
819 case MONSTER_SPIDER: n_spiders -= 1; break;
825 MUTATOR_HOOKFUNCTION(td_MonsterDies)
831 current_monsters -= 1;
832 monsters_killed += 1;
834 if(IS_PLAYER(frag_attacker))
836 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
837 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
839 else if(IS_PLAYER(frag_attacker.realowner) && frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
841 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
842 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
845 backuporigin = self.origin;
850 setorigin(self, backuporigin + '0 0 5');
851 spawn_td_fuel(oldself.drop_size);
852 self.touch = M_Item_Touch;
858 SUB_SetFade(self, time + 5, 1);
865 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
871 FOR_EACH_PLAYER(player) { ++n_players; }
873 if(n_players < 1) // no players online, so do nothing
879 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
882 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
885 if(monster_isvalidtarget(e, self))
886 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && e.classname != "td_generator") || (vlen(trace_endpos - self.origin) < 500 && e.classname == "td_generator"))
895 MUTATOR_HOOKFUNCTION(td_SetStartItems)
897 start_ammo_fuel = 150; // to be nice...
902 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
904 if(self.realowner == world)
905 return TRUE; // wasn't spawned by a player
907 self.bot_attack = FALSE;
908 self.turret_buff = 1;
913 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
915 // you shall not spawn!
919 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
921 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
923 makevectors(self.v_angle);
924 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
926 if(cmd_name == "turretspawn")
928 if(argv(1) == "list")
930 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
933 if(!IS_PLAYER(self) || self.health <= 0)
935 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
940 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
943 if(self.turret_cnt >= max_turrets)
945 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
949 spawnturret(self, self, argv(1), trace_endpos);
953 if(cmd_name == "repairturret")
955 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
957 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
960 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)
962 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
965 if(trace_ent.health >= trace_ent.max_health)
967 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
971 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
972 trace_ent.SendFlags |= TNSF_STATUS;
973 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
974 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
975 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
979 if(cmd_name == "buffturret")
981 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
983 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
986 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)
988 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
991 if(trace_ent.turret_buff >= 3)
993 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
997 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
998 trace_ent.SendFlags |= TNSF_STATUS;
999 buffturret(trace_ent, 1.2);
1000 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1001 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1005 if(cmd_name == "turretremove")
1007 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1009 self.turret_cnt -= 1;
1010 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1011 WaypointSprite_Kill(trace_ent.sprite);
1012 remove(trace_ent.tur_head);
1016 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1023 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1027 self.turret_cnt = 0;
1029 for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1030 if(t.playerid == self.playerid)
1033 self.turret_cnt += 1;
1039 MUTATOR_DEFINITION(gamemode_td)
1041 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1042 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1043 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1044 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1045 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1046 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1047 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1048 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1049 MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1050 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1051 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1052 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1053 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1054 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1055 MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1056 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1057 MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1061 if(time > 1) // game loads at time 1
1062 error("This is a game type and it cannot be added at runtime.");
1063 cvar_settemp("g_monsters", "1");
1064 cvar_settemp("g_turrets", "1");
1068 MUTATOR_ONROLLBACK_OR_REMOVE
1070 // we actually cannot roll back td_Initialize here
1071 // BUT: we don't need to! If this gets called, adding always
1077 error("This is a game type and it cannot be removed at runtime.");