2 float monster_count, totalmonsters;
3 float n_knights, n_dogs, n_ogres, n_shamblers, n_wizards, n_shalraths, n_soldiers, n_hknights, n_demons, n_zombies, n_tarbabies, n_fish, n_spiders;
4 float current_monsters;
5 float waterspawns_count, flyspawns_count;
6 float wave_count, max_waves;
18 .float stat_current_wave;
19 .float stat_totalwaves;
24 float SWARM_NORMAL = 0;
26 float SWARM_STRONG = 2;
31 void(float starting) wave_end;
34 void() spawnfunc_td_controller;
37 #define PHASE_COMBAT 2
41 #define SP_TD_TURKILLS 2
43 #define SP_TD_DEATHS 6
44 #define SP_TD_SUICIDES 8
61 #define GENERATOR_MIN '-52 -52 -14'
62 #define GENERATOR_MAX '52 52 75'