2 float monster_count, totalmonsters;
3 float n_bruisers, n_dogs, n_ogres, n_shamblers, n_wyverns, n_shalraths, n_soldiers, n_hknights, n_animuses, n_zombies, n_slimes, n_fish, n_spiders;
4 float current_monsters;
5 float waterspawns_count, flyspawns_count;
6 float wave_count, max_waves;
18 .float stat_current_wave;
19 .float stat_totalwaves;
24 float SWARM_NORMAL = 0;
26 float SWARM_STRONG = 2;
31 void(float starting) wave_end;
34 void() spawnfunc_td_controller;
37 #define PHASE_COMBAT 2
41 #define SP_TD_TURKILLS 2
43 #define SP_TD_DEATHS 6
44 #define SP_TD_SUICIDES 8
61 float FL_GENERATOR = 2048;