5 #include "../gamemode.qh"
7 void ctf_RespawnFlag(entity flag);
9 // score rule declarations
10 const int ST_CTF_CAPS = 1;
13 ATTRIB(Flag, m_mins, vector, PL_MIN_CONST + '0 0 -13')
14 ATTRIB(Flag, m_maxs, vector, PL_MAX_CONST + '0 0 -13')
16 Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
17 void ctf_FlagTouch() { SELFPARAM(); ITEM_HANDLE(Pickup, CTF_FLAG, this, other); }
19 // flag constants // for most of these, there is just one question to be asked: WHYYYYY?
21 const float FLAG_SCALE = 0.6;
23 const float FLAG_THINKRATE = 0.2;
24 const float FLAG_TOUCHRATE = 0.5;
25 const float WPFE_THINKRATE = 0.5;
27 const vector FLAG_DROP_OFFSET = ('0 0 32');
28 const vector FLAG_CARRY_OFFSET = ('-16 0 8');
29 #define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
30 const vector FLAG_WAYPOINT_OFFSET = ('0 0 64');
31 const vector FLAG_FLOAT_OFFSET = ('0 0 32');
32 const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10');
34 const vector VEHICLE_FLAG_OFFSET = ('0 0 96');
35 const float VEHICLE_FLAG_SCALE = 1.0;
38 #define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
39 #define WPCOLOR_FLAGCARRIER(t) (WP_FlagCarrier.m_color)
40 #define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1')
43 #define snd_flag_taken noise
44 #define snd_flag_returned noise1
45 #define snd_flag_capture noise2
46 #define snd_flag_respawn noise3
47 .string snd_flag_dropped;
48 .string snd_flag_touch;
49 .string snd_flag_pass;
56 // list of flags on the map
57 entity ctf_worldflaglist;
58 .entity ctf_worldflagnext;
59 .entity ctf_staleflagnext;
62 .entity bot_basewaypoint; // flag waypointsprite
65 .entity wps_flagcarrier;
66 .entity wps_flagdropped;
67 .entity wps_enemyflagcarrier;
68 .float wps_helpme_time;
69 bool wpforenemy_announced;
70 float wpforenemy_nextthink;
73 const int FLAG_BASE = 1;
74 const int FLAG_DROPPED = 2;
75 const int FLAG_CARRY = 3;
76 const int FLAG_PASSING = 4;
78 const int DROP_NORMAL = 1;
79 const int DROP_THROW = 2;
80 const int DROP_PASS = 3;
81 const int DROP_RESET = 4;
83 const int PICKUP_BASE = 1;
84 const int PICKUP_DROPPED = 2;
86 const int CAPTURE_NORMAL = 1;
87 const int CAPTURE_DROPPED = 2;
89 const int RETURN_TIMEOUT = 1;
90 const int RETURN_DROPPED = 2;
91 const int RETURN_DAMAGE = 3;
92 const int RETURN_SPEEDRUN = 4;
93 const int RETURN_NEEDKILL = 5;
95 void ctf_Handle_Throw(entity player, entity receiver, float droptype);
98 #define ctf_spawnorigin dropped_origin
99 bool ctf_stalemate; // indicates that a stalemate is active
100 float ctf_captimerecord; // record time for capturing the flag
101 .float ctf_pickuptime;
103 .int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
104 .entity ctf_dropper; // don't allow spam of dropping the flag
105 .int max_flag_health;
106 .float next_take_time;
107 .bool ctf_flagdamaged;
110 // passing/throwing properties
111 .float pass_distance;
114 .float throw_antispam;
115 .float throw_prevtime;
118 // CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag.
119 .bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
120 float ctf_captureshield_min_negscore; // punish at -20 points
121 float ctf_captureshield_max_ratio; // punish at most 30% of each team
122 float ctf_captureshield_force; // push force of the shield
125 bool ctf_oneflag; // indicates whether or not a neutral flag has been found
128 const int HAVOCBOT_CTF_ROLE_NONE = 0;
129 const int HAVOCBOT_CTF_ROLE_DEFENSE = 2;
130 const int HAVOCBOT_CTF_ROLE_MIDDLE = 4;
131 const int HAVOCBOT_CTF_ROLE_OFFENSE = 8;
132 const int HAVOCBOT_CTF_ROLE_CARRIER = 16;
133 const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32;
134 const int HAVOCBOT_CTF_ROLE_ESCORT = 64;
136 .bool havocbot_cantfindflag;
138 vector havocbot_ctf_middlepoint;
139 float havocbot_ctf_middlepoint_radius;
141 void havocbot_role_ctf_setrole(entity bot, int role);
144 #define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
145 #define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
147 // networked flag statuses
148 .int ctf_flagstatus = _STAT(CTF_FLAGSTATUS);
151 const int CTF_RED_FLAG_TAKEN = 1;
152 const int CTF_RED_FLAG_LOST = 2;
153 const int CTF_RED_FLAG_CARRYING = 3;
154 const int CTF_BLUE_FLAG_TAKEN = 4;
155 const int CTF_BLUE_FLAG_LOST = 8;
156 const int CTF_BLUE_FLAG_CARRYING = 12;
157 const int CTF_YELLOW_FLAG_TAKEN = 16;
158 const int CTF_YELLOW_FLAG_LOST = 32;
159 const int CTF_YELLOW_FLAG_CARRYING = 48;
160 const int CTF_PINK_FLAG_TAKEN = 64;
161 const int CTF_PINK_FLAG_LOST = 128;
162 const int CTF_PINK_FLAG_CARRYING = 192;
163 const int CTF_NEUTRAL_FLAG_TAKEN = 256;
164 const int CTF_NEUTRAL_FLAG_LOST = 512;
165 const int CTF_NEUTRAL_FLAG_CARRYING = 768;
166 const int CTF_FLAG_NEUTRAL = 2048;
167 const int CTF_SHIELDED = 4096;