1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
39 const float KH_KEY_WP_ZSHIFT = 20;
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
45 bool kh_no_radar_circles;
48 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .int kh_state = _STAT(KH_KEYS);
53 .float siren_time; // time delay the siren
54 //.float stuff_time; // time delay to stuffcmd a cvar
57 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
58 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
59 //for(i = 0; i < maxplayers; ++i)
60 // kh_keystatus[i] = "0";
62 int kh_Team_ByID(int t)
64 if(t == 0) return NUM_TEAM_1;
65 if(t == 1) return NUM_TEAM_2;
66 if(t == 2) return NUM_TEAM_3;
67 if(t == 3) return NUM_TEAM_4;
71 //entity kh_worldkeylist;
72 .entity kh_worldkeynext;
74 //bool kh_tracking_enabled;
76 int kh_interferemsg_team;
77 float kh_interferemsg_time;
78 .entity kh_next, kh_prev; // linked list
81 .entity kh_previous_owner;
82 .int kh_previous_owner_playerid;
84 int kh_key_dropped, kh_key_carried;
86 int kh_Key_AllOwnedByWhichTeam();
88 const float ST_KH_CAPS = 1;
89 void kh_ScoreRules(int teams)
91 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
92 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
93 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
94 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
95 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
96 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
97 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
98 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
99 ScoreRules_basics_end();
102 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
104 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
105 if(!kh_tracking_enabled)
111 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
113 if(!kh_tracking_enabled)
117 if(!this.owner.owner)
119 return false; // draw only when key is not owned
122 void kh_update_state()
133 s |= (32 ** key.count) * f;
136 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
141 key.owner.kh_state |= (32 ** key.count) * 31;
143 //print(ftos((nextent(NULL)).kh_state), "\n");
149 var kh_Think_t kh_Controller_Thinkfunc;
150 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
152 kh_Controller_Thinkfunc = func;
153 kh_controller.cnt = ceil(t);
155 kh_controller.nextthink = time; // force
157 void kh_WaitForPlayers();
158 void kh_Controller_Think(entity this) // called a lot
164 if(getthink(this) != kh_WaitForPlayers)
167 else if(this.cnt == 0)
170 kh_Controller_Thinkfunc();
172 this.nextthink = time + 1;
175 // frags f: take from cvar * f
177 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
184 UpdateFrags(player, frags_player);
186 if(key && key.owner && frags_owner)
187 UpdateFrags(key.owner, frags_owner);
189 if(!autocvar_sv_eventlog) //output extra info to the console or text file
192 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
195 s = strcat(s, ":", ftos(key.owner.playerid));
199 s = strcat(s, ":", ftos(frags_owner), ":");
202 s = strcat(s, key.netname);
207 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
211 makevectors(e.tag_entity.angles);
212 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
218 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
220 #ifdef KH_PLAYER_USE_ATTACHMENT
221 entity first = key.owner.kh_next;
224 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
227 setattachment(key.kh_next, key, "");
228 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
230 key.kh_next.angles = '0 0 0';
233 setorigin(key, KH_PLAYER_ATTACHMENT);
234 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
238 setattachment(key, key.kh_prev, "");
240 setattachment(key.kh_next, key, "");
241 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
242 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
243 key.angles = '0 0 0';
246 setattachment(key, key.owner, "");
247 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
248 key.angles_y -= key.owner.angles.y;
251 IL_REMOVE(g_items, key);
252 key.solid = SOLID_NOT;
253 set_movetype(key, MOVETYPE_NONE);
254 key.team = key.owner.team;
255 key.nextthink = time;
256 key.damageforcescale = 0;
257 key.takedamage = DAMAGE_NO;
258 key.modelindex = kh_key_carried;
259 navigation_dynamicgoal_unset(key);
262 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
264 #ifdef KH_PLAYER_USE_ATTACHMENT
265 entity first = key.owner.kh_next;
270 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
271 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
272 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
278 setattachment(key.kh_next, key.kh_prev, "");
279 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
282 setattachment(key, NULL, "");
283 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
284 key.angles = key.owner.angles;
286 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
287 setattachment(key, NULL, "");
288 key.angles_y += key.owner.angles.y;
291 IL_PUSH(g_items, key);
292 key.solid = SOLID_TRIGGER;
293 set_movetype(key, MOVETYPE_TOSS);
294 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
295 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
296 key.takedamage = DAMAGE_YES;
298 key.modelindex = kh_key_dropped;
299 navigation_dynamicgoal_set(key);
300 key.kh_previous_owner = key.owner;
301 key.kh_previous_owner_playerid = key.owner.playerid;
304 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
306 if(key.owner == player)
309 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
315 // remove from linked list
317 key.kh_next.kh_prev = key.kh_prev;
318 key.kh_prev.kh_next = key.kh_next;
322 if(key.owner.kh_next == NULL)
324 // No longer a key carrier
325 if(!kh_no_radar_circles)
326 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
327 WaypointSprite_DetachCarrier(key.owner);
335 // insert into linked list
336 key.kh_next = player.kh_next;
337 key.kh_prev = player;
338 player.kh_next = key;
340 key.kh_next.kh_prev = key;
343 i = kh_keystatus[key.owner.playerid];
344 if(key.netname == "^1red key")
346 if(key.netname == "^4blue key")
348 if(key.netname == "^3yellow key")
350 if(key.netname == "^6pink key")
352 kh_keystatus[key.owner.playerid] = i;
356 if(key.kh_next == NULL)
358 // player is now a key carrier
359 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
360 wp.colormod = colormapPaletteColor(player.team - 1, 0);
361 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
362 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
363 if(player.team == NUM_TEAM_1)
364 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
365 else if(player.team == NUM_TEAM_2)
366 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
367 else if(player.team == NUM_TEAM_3)
368 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
369 else if(player.team == NUM_TEAM_4)
370 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
371 if(!kh_no_radar_circles)
372 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
376 // moved that here, also update if there's no player
381 int ownerteam = kh_Key_AllOwnedByWhichTeam();
382 if(ownerteam != ownerteam0)
387 kh_interferemsg_time = time + 0.2;
388 kh_interferemsg_team = player.team;
390 // audit all key carrier sprites, update them to "Run here"
393 if (!k.owner) continue;
394 entity first = WP_Null;
395 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
396 entity third = WP_Null;
397 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
398 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
403 kh_interferemsg_time = 0;
405 // audit all key carrier sprites, update them to "Key Carrier"
408 if (!k.owner) continue;
409 entity first = WP_Null;
410 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
411 entity third = WP_Null;
412 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
413 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
419 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
423 if(ITEM_DAMAGE_NEEDKILL(deathtype))
425 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
430 if(time > this.pushltime)
431 if(IS_PLAYER(attacker))
432 this.team = attacker.team;
435 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
437 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
439 if(key.kh_dropperteam != player.team)
441 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
442 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
444 key.kh_dropperteam = 0;
445 int realteam = kh_Team_ByID(key.count);
446 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
448 kh_Key_AssignTo(key, player); // this also updates .kh_state
451 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
456 if(this.owner) // already carried
459 if(ITEM_TOUCH_NEEDKILL())
461 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
465 if (!IS_PLAYER(toucher))
469 if(toucher == this.enemy)
470 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
471 return; // you just dropped it!
472 kh_Key_Collect(this, toucher);
475 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
477 entity o = key.owner;
478 kh_Key_AssignTo(key, NULL);
479 if(o) // it was attached
480 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
481 else // it was dropped
482 WaypointSprite_DetachCarrier(key);
484 // remove key from key list
485 if (kh_worldkeylist == key)
486 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
492 if (o.kh_worldkeynext == key)
494 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
497 o = o.kh_worldkeynext;
506 void kh_FinishRound() // runs when a team captures the keys
508 // prepare next round
509 kh_interferemsg_time = 0;
512 kh_no_radar_circles = true;
515 kh_no_radar_circles = false;
517 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
518 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
521 void nades_GiveBonus(entity player, float score);
523 void kh_WinnerTeam(int winner_team) // runs when a team wins
525 // all key carriers get some points
527 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
528 DistributeEvenly_Init(score, NumTeams(kh_teams));
529 // twice the score for 3 team games, three times the score for 4 team games!
530 // note: for a win by destroying the key, this should NOT be applied
533 float f = DistributeEvenly_Get(1);
534 kh_Scores_Event(key.owner, key, "capture", f, 0);
535 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
536 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
540 string keyowner = "";
542 if(key.owner.kh_next == key)
545 keyowner = strcat(keyowner, ", ");
546 keyowner = key.owner.netname;
550 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
551 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
554 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
557 vector thisorigin = kh_AttachedOrigin(key);
558 //dprint("Key origin: ", vtos(thisorigin), "\n");
559 midpoint += thisorigin;
562 te_lightning2(NULL, lastorigin, thisorigin);
563 lastorigin = thisorigin;
565 firstorigin = thisorigin;
568 if(NumTeams(kh_teams) > 2)
570 te_lightning2(NULL, lastorigin, firstorigin);
572 midpoint = midpoint * (1 / NumTeams(kh_teams));
573 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
575 play2all(SND(KH_CAPTURE));
579 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
582 entity attacker = NULL;
584 if(lostkey.pusher.team != loser_team)
585 if(IS_PLAYER(lostkey.pusher))
586 attacker = lostkey.pusher;
590 if(lostkey.kh_previous_owner)
591 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
592 // don't actually GIVE him the -nn points, just log
593 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
594 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
595 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
600 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
602 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players));
607 if(key.owner && key.team != loser_team)
610 if(lostkey.kh_previous_owner)
611 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
612 // don't actually GIVE him the -nn points, just log
614 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
615 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
617 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
620 if(key.owner && key.team != loser_team)
622 f = DistributeEvenly_Get(of);
623 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
626 int fragsleft = DistributeEvenly_Get(players);
628 // Now distribute these among all other teams...
629 int j = NumTeams(kh_teams) - 1;
630 for(int i = 0; i < NumTeams(kh_teams); ++i)
632 int thisteam = kh_Team_ByID(i);
633 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
637 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
639 DistributeEvenly_Init(fragsleft, j);
640 fragsleft = DistributeEvenly_Get(j - 1);
641 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
643 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
644 f = DistributeEvenly_Get(1);
645 kh_Scores_Event(it, NULL, "destroyed", f, 0);
652 int realteam = kh_Team_ByID(lostkey.count);
653 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
655 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
657 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
659 play2all(SND(KH_DESTROY));
660 te_tarexplosion(lostkey.origin);
665 void kh_Key_Think(entity this) // runs all the time
672 #ifndef KH_PLAYER_USE_ATTACHMENT
673 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
674 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
678 // if in nodrop or time over, end the round
680 if(time > this.pain_finished)
681 kh_LoserTeam(this.team, this);
684 if(kh_Key_AllOwnedByWhichTeam() != -1)
686 if(this.siren_time < time)
688 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
689 this.siren_time = time + 2.5; // repeat every 2.5 seconds
693 vector p = this.owner.origin;
695 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
697 kh_WinnerTeam(this.team);
701 if(kh_interferemsg_time && time > kh_interferemsg_time)
703 kh_interferemsg_time = 0;
704 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
705 if(it.team == kh_interferemsg_team)
707 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
709 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
711 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
715 this.nextthink = time + 0.05;
718 void key_reset(entity this)
720 kh_Key_AssignTo(this, NULL);
724 const string STR_ITEM_KH_KEY = "item_kh_key";
725 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
727 entity key = spawn();
729 key.classname = STR_ITEM_KH_KEY;
730 settouch(key, kh_Key_Touch);
731 setthink(key, kh_Key_Think);
732 key.nextthink = time;
733 key.items = IT_KEY1 | IT_KEY2;
735 key.angles = '0 360 0' * random();
736 key.event_damage = kh_Key_Damage;
737 key.takedamage = DAMAGE_YES;
738 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
739 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
740 key.modelindex = kh_key_dropped;
742 key.kh_dropperteam = 0;
743 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
744 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
745 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
746 key.reset = key_reset;
747 navigation_dynamicgoal_init(key, false);
749 switch(initial_owner.team)
752 key.netname = "^1red key";
755 key.netname = "^4blue key";
758 key.netname = "^3yellow key";
761 key.netname = "^6pink key";
764 key.netname = "NETGIER key";
768 // link into key list
769 key.kh_worldkeynext = kh_worldkeylist;
770 kh_worldkeylist = key;
772 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
774 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
775 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
777 kh_Key_AssignTo(key, initial_owner);
780 // -1 when no team completely owns all keys yet
781 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
785 int keys = NumTeams(kh_teams);
792 else if(teem != key.team)
801 void kh_Key_DropOne(entity key)
803 // prevent collecting this one for some time
804 entity player = key.owner;
806 key.kh_droptime = time;
809 kh_Scores_Event(player, key, "dropkey", 0, 0);
810 PlayerScore_Add(player, SP_KH_LOSSES, 1);
811 int realteam = kh_Team_ByID(key.count);
812 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
814 kh_Key_AssignTo(key, NULL);
815 makevectors(player.v_angle);
816 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
818 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
819 key.kh_dropperteam = key.team;
821 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
824 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
828 entity mypusher = NULL;
830 if(time < player.pushltime)
831 mypusher = player.pusher;
834 while((key = player.kh_next))
836 kh_Scores_Event(player, key, "losekey", 0, 0);
837 PlayerScore_Add(player, SP_KH_LOSSES, 1);
838 int realteam = kh_Team_ByID(key.count);
839 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
840 kh_Key_AssignTo(key, NULL);
841 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
842 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
843 key.pusher = mypusher;
844 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
846 key.kh_dropperteam = player.team;
848 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
852 int kh_GetMissingTeams()
854 int missing_teams = 0;
855 for(int i = 0; i < NumTeams(kh_teams); ++i)
857 int teem = kh_Team_ByID(i);
859 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
860 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
864 missing_teams |= (2 ** i);
866 return missing_teams;
869 void kh_WaitForPlayers() // delay start of the round until enough players are present
871 static int prev_missing_teams_mask;
872 if(time < game_starttime)
874 if (prev_missing_teams_mask > 0)
875 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
876 prev_missing_teams_mask = -1;
877 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
881 int missing_teams_mask = kh_GetMissingTeams();
882 if(!missing_teams_mask)
884 if(prev_missing_teams_mask > 0)
885 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
886 prev_missing_teams_mask = -1;
887 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
888 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
892 if(player_count == 0)
894 if(prev_missing_teams_mask > 0)
895 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
896 prev_missing_teams_mask = -1;
900 if(prev_missing_teams_mask != missing_teams_mask)
902 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
903 prev_missing_teams_mask = missing_teams_mask;
906 kh_Controller_SetThink(1, kh_WaitForPlayers);
910 void kh_EnableTrackingDevice() // runs after each round
912 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
913 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
915 kh_tracking_enabled = true;
918 void kh_StartRound() // runs at the start of each round
920 if(time < game_starttime)
922 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
926 if(kh_GetMissingTeams())
928 kh_Controller_SetThink(1, kh_WaitForPlayers);
932 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
933 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
935 for(int i = 0; i < NumTeams(kh_teams); ++i)
937 int teem = kh_Team_ByID(i);
939 entity my_player = NULL;
940 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
941 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
944 if(random() * players <= 1)
948 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
951 kh_tracking_enabled = false;
952 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
953 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
956 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
963 if(attacker.team == targ.team)
966 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
968 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
972 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
973 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
974 // the frag gets added later
981 void kh_Initialize() // sets up th KH environment
984 kh_teams = autocvar_g_keyhunt_teams_override;
986 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
987 kh_teams = bound(2, kh_teams, 4);
990 if(kh_teams >= 1) teams |= BIT(0);
991 if(kh_teams >= 2) teams |= BIT(1);
992 if(kh_teams >= 3) teams |= BIT(2);
993 if(kh_teams >= 4) teams |= BIT(3);
995 kh_teams = teams; // now set it?
997 // make a KH entity for controlling the game
998 kh_controller = spawn();
999 setthink(kh_controller, kh_Controller_Think);
1000 kh_Controller_SetThink(0, kh_WaitForPlayers);
1002 setmodel(kh_controller, MDL_KH_KEY);
1003 kh_key_dropped = kh_controller.modelindex;
1005 dprint(vtos(kh_controller.mins));
1006 dprint(vtos(kh_controller.maxs));
1009 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1010 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1011 kh_key_carried = kh_controller.modelindex;
1013 kh_key_carried = kh_key_dropped;
1016 kh_controller.model = "";
1017 kh_controller.modelindex = 0;
1019 kh_ScoreRules(kh_teams);
1024 // to be called before intermission
1026 delete(kh_controller);
1027 kh_controller = NULL;
1032 void(entity this) havocbot_role_kh_carrier;
1033 void(entity this) havocbot_role_kh_defense;
1034 void(entity this) havocbot_role_kh_offense;
1035 void(entity this) havocbot_role_kh_freelancer;
1038 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1041 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1043 if(head.owner == this)
1045 if(!kh_tracking_enabled)
1047 // if it's carried by our team we know about it
1048 // otherwise we have to see it to know about it
1049 if(!head.owner || head.team != this.team)
1051 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1052 if (trace_fraction < 1 && trace_ent != head)
1053 continue; // skip what I can't see
1057 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1058 else if(head.team == this.team)
1059 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1061 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1064 havocbot_goalrating_items(this, 1, this.origin, 10000);
1067 void havocbot_role_kh_carrier(entity this)
1072 if (!(this.kh_next))
1074 LOG_TRACE("changing role to freelancer");
1075 this.havocbot_role = havocbot_role_kh_freelancer;
1076 this.havocbot_role_timeout = 0;
1080 if (this.bot_strategytime < time)
1082 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1083 navigation_goalrating_start(this);
1085 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1086 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1088 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1090 navigation_goalrating_end(this);
1094 void havocbot_role_kh_defense(entity this)
1101 LOG_TRACE("changing role to carrier");
1102 this.havocbot_role = havocbot_role_kh_carrier;
1103 this.havocbot_role_timeout = 0;
1107 if (!this.havocbot_role_timeout)
1108 this.havocbot_role_timeout = time + random() * 10 + 20;
1109 if (time > this.havocbot_role_timeout)
1111 LOG_TRACE("changing role to freelancer");
1112 this.havocbot_role = havocbot_role_kh_freelancer;
1113 this.havocbot_role_timeout = 0;
1117 if (this.bot_strategytime < time)
1119 float key_owner_team;
1120 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1121 navigation_goalrating_start(this);
1123 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1124 if(key_owner_team == this.team)
1125 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1126 else if(key_owner_team == -1)
1127 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1129 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1131 navigation_goalrating_end(this);
1135 void havocbot_role_kh_offense(entity this)
1142 LOG_TRACE("changing role to carrier");
1143 this.havocbot_role = havocbot_role_kh_carrier;
1144 this.havocbot_role_timeout = 0;
1148 if (!this.havocbot_role_timeout)
1149 this.havocbot_role_timeout = time + random() * 10 + 20;
1150 if (time > this.havocbot_role_timeout)
1152 LOG_TRACE("changing role to freelancer");
1153 this.havocbot_role = havocbot_role_kh_freelancer;
1154 this.havocbot_role_timeout = 0;
1158 if (this.bot_strategytime < time)
1160 float key_owner_team;
1162 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1163 navigation_goalrating_start(this);
1165 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1166 if(key_owner_team == this.team)
1167 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1168 else if(key_owner_team == -1)
1169 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1171 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1173 navigation_goalrating_end(this);
1177 void havocbot_role_kh_freelancer(entity this)
1184 LOG_TRACE("changing role to carrier");
1185 this.havocbot_role = havocbot_role_kh_carrier;
1186 this.havocbot_role_timeout = 0;
1190 if (!this.havocbot_role_timeout)
1191 this.havocbot_role_timeout = time + random() * 10 + 10;
1192 if (time > this.havocbot_role_timeout)
1196 LOG_TRACE("changing role to offense");
1197 this.havocbot_role = havocbot_role_kh_offense;
1201 LOG_TRACE("changing role to defense");
1202 this.havocbot_role = havocbot_role_kh_defense;
1204 this.havocbot_role_timeout = 0;
1208 if (this.bot_strategytime < time)
1210 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1211 navigation_goalrating_start(this);
1213 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1214 if(key_owner_team == this.team)
1215 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1216 else if(key_owner_team == -1)
1217 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1219 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1221 navigation_goalrating_end(this);
1226 // register this as a mutator
1228 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1230 entity player = M_ARGV(0, entity);
1232 kh_Key_DropAll(player, true);
1235 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1237 entity player = M_ARGV(0, entity);
1239 kh_Key_DropAll(player, true);
1242 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1244 entity frag_attacker = M_ARGV(1, entity);
1245 entity frag_target = M_ARGV(2, entity);
1247 if(frag_target == frag_attacker)
1248 kh_Key_DropAll(frag_target, true);
1249 else if(IS_PLAYER(frag_attacker))
1250 kh_Key_DropAll(frag_target, false);
1252 kh_Key_DropAll(frag_target, true);
1255 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1257 entity frag_attacker = M_ARGV(0, entity);
1258 entity frag_target = M_ARGV(1, entity);
1259 float frag_score = M_ARGV(2, float);
1260 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1263 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1268 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1270 M_ARGV(0, float) = kh_teams;
1273 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1275 entity spectatee = M_ARGV(0, entity);
1276 entity client = M_ARGV(1, entity);
1278 client.kh_state = spectatee.kh_state;
1281 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1283 entity player = M_ARGV(0, entity);
1285 if(MUTATOR_RETURNVALUE == 0)
1287 entity k = player.kh_next;
1296 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1298 entity bot = M_ARGV(0, entity);
1303 float r = random() * 3;
1305 bot.havocbot_role = havocbot_role_kh_offense;
1307 bot.havocbot_role = havocbot_role_kh_defense;
1309 bot.havocbot_role = havocbot_role_kh_freelancer;
1314 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1316 entity frag_target = M_ARGV(0, entity);
1318 kh_Key_DropAll(frag_target, false);
1321 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1323 kh_WaitForPlayers(); // takes care of killing the "missing teams" message