1 float buffs_BuffModel_Customize()
3 float same_team = (SAME_TEAM(other, self.owner) || (IS_SPEC(other) && SAME_TEAM(other.enemy, self.owner)));
4 if(self.owner.alpha <= 0.5 && !same_team && self.owner.alpha != 0)
7 if(other == self.owner || (IS_SPEC(other) && other.enemy == self.owner))
9 // somewhat hide the model, but keep the glow
15 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
22 float buff_Waypoint_visible_for_player(entity plr)
24 if(!self.owner.buff_active && !self.owner.buff_activetime)
29 if(plr.cvar_cl_buffs_autoreplace)
31 if(plr.buffs == self.owner.buffs)
38 return WaypointSprite_visible_for_player(plr);
41 void buff_Waypoint_Spawn(entity e)
43 WaypointSprite_Spawn(Buff_PrettyName(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
44 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
45 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
48 void buff_SetCooldown(float cd)
52 if(!self.buff_waypoint)
53 buff_Waypoint_Spawn(self);
55 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
56 self.buff_activetime = cd;
57 self.buff_active = !cd;
60 void buff_Respawn(entity ent)
62 if(gameover) { return; }
64 vector oldbufforigin = ent.origin;
66 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
68 entity spot = SelectSpawnPoint(TRUE);
69 setorigin(self, (spot.origin + '0 0 200') + (randomvec() * 300));
70 self.angles = spot.angles;
73 makevectors(ent.angles);
74 ent.velocity = '0 0 200';
76 if(autocvar_g_buffs_random_lifetime > 0)
77 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
79 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
80 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
82 WaypointSprite_Ping(ent.buff_waypoint);
84 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
89 if(gameover) { return; }
91 if(ITEM_TOUCH_NEEDKILL())
97 if((self.team && DIFF_TEAM(other, self))
98 || (other.freezetag_frozen)
100 || (!IS_PLAYER(other))
101 || (!self.buff_active)
110 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
112 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
113 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
116 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
118 else { return; } // do nothing
122 self.buff_active = FALSE;
125 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
126 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
128 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
129 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
130 other.buffs |= (self.buffs);
133 float buff_Available(float buffid)
135 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
138 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
141 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
147 void buff_NewType(entity ent, float cb)
150 RandomSelection_Init();
151 for(e = Buff_Type_first; e; e = e.enemy)
152 if(buff_Available(e.items))
154 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
157 ent.buffs = RandomSelection_chosen_float;
162 if(self.buffs != self.oldbuffs)
164 self.color = Buff_Color(self.buffs);
165 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
166 self.skin = Buff_Skin(self.buffs);
168 setmodel(self, "models/relics/relic.md3");
170 if(self.buff_waypoint)
172 //WaypointSprite_Disown(self.buff_waypoint, 1);
173 WaypointSprite_Kill(self.buff_waypoint);
174 buff_Waypoint_Spawn(self);
175 if(self.buff_activetime)
176 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
179 self.oldbuffs = self.buffs;
183 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
184 if(!self.buff_activetime_updated)
186 buff_SetCooldown(self.buff_activetime);
187 self.buff_activetime_updated = TRUE;
190 if(!self.buff_active && !self.buff_activetime)
191 if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
193 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
195 if(autocvar_g_buffs_randomize)
196 buff_NewType(self, self.buffs);
198 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
202 if(self.buff_activetime)
204 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
206 self.buff_activetime = max(0, self.buff_activetime - frametime);
208 if(!self.buff_activetime)
210 self.buff_active = TRUE;
211 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
212 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
216 if(!self.buff_active)
219 self.effects &= ~(EF_FULLBRIGHT);
225 self.effects |= EF_FULLBRIGHT;
226 self.light_lev = 220 + 36 * sin(time);
227 self.pflags = PFLAGS_FULLDYNAMIC;
229 if(self.team && !self.buff_waypoint)
230 buff_Waypoint_Spawn(self);
233 if(time >= self.lifetime)
237 self.nextthink = time;
238 //self.angles_y = time * 110.1;
241 void buff_Waypoint_Reset()
243 WaypointSprite_Kill(self.buff_waypoint);
245 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
250 if(autocvar_g_buffs_randomize)
251 buff_NewType(self, self.buffs);
253 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
254 buff_Waypoint_Reset();
255 self.buff_activetime_updated = FALSE;
257 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
261 void buff_Init(entity ent)
263 if(!cvar("g_buffs")) { remove(self); return; }
265 if(!teamplay && self.team) { self.team = 0; }
267 entity oldself = self;
269 if(!self.buffs || buff_Available(self.buffs))
270 buff_NewType(self, 0);
272 self.classname = "item_buff";
273 self.solid = SOLID_TRIGGER;
274 self.flags = FL_ITEM;
275 self.think = buff_Think;
276 self.touch = buff_Touch;
277 self.reset = buff_Reset;
278 self.nextthink = time + 0.1;
280 self.movetype = MOVETYPE_TOSS;
282 self.skin = Buff_Skin(self.buffs);
283 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
284 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
285 //self.gravity = 100;
286 self.color = Buff_Color(self.buffs);
287 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
288 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
289 self.buff_active = !self.buff_activetime;
290 self.pflags = PFLAGS_FULLDYNAMIC;
292 setmodel(self, "models/relics/relic.md3");
293 setsize(self, BUFF_MIN, BUFF_MAX);
295 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
301 void buff_Init_Compat(entity ent, float replacement)
303 if(ent.spawnflags & 2)
304 ent.team = NUM_TEAM_1;
305 else if(ent.spawnflags & 4)
306 ent.team = NUM_TEAM_2;
308 ent.buffs = replacement;
313 void buff_SpawnReplacement(entity ent, entity old)
315 setorigin(ent, old.origin);
316 ent.angles = old.angles;
317 ent.noalign = old.noalign;
323 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
325 if(DEATH_ISBUFF(frag_deathtype)) { return FALSE; } // oh no you don't
327 if(frag_target.buffs & BUFF_RESISTANCE)
329 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
337 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
339 if(DEATH_ISBUFF(frag_deathtype)) { return FALSE; } // oh no you don't
341 if(frag_target.buffs & BUFF_SPEED)
342 if(frag_target != frag_attacker)
343 frag_damage *= autocvar_g_buffs_speed_damage_take;
345 if(frag_target.buffs & BUFF_MEDIC)
346 if((frag_target.health - frag_damage) <= 0)
347 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
349 if(random() <= autocvar_g_buffs_medic_survive_chance)
350 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
352 if(frag_target.buffs & BUFF_VENGEANCE)
354 if(frag_attacker != frag_target)
355 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
357 vector v = healtharmor_applydamage(frag_attacker.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_BUFF_VENGEANCE, frag_damage * autocvar_g_buffs_vengeance_damage_multiplier);
359 Damage(frag_attacker, frag_target, frag_target, take, DEATH_BUFF_VENGEANCE, frag_attacker.origin, '0 0 0');
362 if(frag_target.buffs & BUFF_BASH)
363 if(frag_attacker != frag_target)
365 frag_force = '0 0 0';
367 if(frag_attacker.buffs & BUFF_BASH)
369 if(frag_attacker == frag_target)
370 frag_force *= autocvar_g_buffs_bash_force_self;
372 frag_force *= autocvar_g_buffs_bash_force;
374 if(frag_attacker.buffs & BUFF_DISABILITY)
375 if(frag_target != frag_attacker)
376 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
378 if(frag_attacker.buffs & BUFF_MEDIC)
379 if(SAME_TEAM(frag_attacker, frag_target))
380 if(frag_attacker != frag_target)
382 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
386 // this... is ridiculous (TODO: fix!)
387 if(frag_attacker.buffs & BUFF_VAMPIRE)
388 if(!frag_target.vehicle)
389 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
390 if(frag_target.deadflag == DEAD_NO)
391 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
392 if(frag_attacker != frag_target)
393 if(!frag_target.freezetag_frozen)
394 if(frag_target.takedamage)
395 if(DIFF_TEAM(frag_attacker, frag_target))
396 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
401 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
404 // reset timers here to prevent them continuing after re-spawn
405 self.buff_disability_time = 0;
406 self.buff_disability_effect_time = 0;
410 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
412 if(self.buffs & BUFF_SPEED)
414 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
415 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
418 if(time < self.buff_disability_time)
420 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
421 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
427 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
429 if(self.buffs & BUFF_JUMP)
430 player_jumpheight = autocvar_g_buffs_jump_height;
435 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
437 if(time < self.buff_disability_time)
439 monster_speed_walk *= autocvar_g_buffs_disability_speed;
440 monster_speed_run *= autocvar_g_buffs_disability_speed;
446 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
450 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
455 remove(self.buff_model);
456 self.buff_model = world;
462 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
464 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
467 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
468 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
471 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
477 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
481 remove(self.buff_model);
482 self.buff_model = world;
485 // also reset timers here to prevent them continuing after spectating
486 self.buff_disability_time = 0;
487 self.buff_disability_effect_time = 0;
492 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
494 if(autocvar_g_buffs_replace_powerups)
495 switch(self.classname)
497 case "item_strength":
498 case "item_invincible":
501 buff_SpawnReplacement(e, self);
508 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
510 if(self.buffs & BUFF_SPEED)
511 weapon_rate *= autocvar_g_buffs_speed_rate;
513 if(time < self.buff_disability_time)
514 weapon_rate *= autocvar_g_buffs_disability_rate;
519 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
521 if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
523 if(time < self.buff_disability_time)
524 if(time >= self.buff_disability_effect_time)
526 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
527 self.buff_disability_effect_time = time + 0.5;
530 if(self.freezetag_frozen)
534 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
539 if(!(self.oldbuffs & BUFF_JUMP) && !(self.buffs & BUFF_JUMP))
540 self.stat_jumpheight = autocvar_sv_jumpvelocity; // reset so we don't break anything
541 else if((self.buffs & BUFF_JUMP) && self.stat_jumpheight != autocvar_g_buffs_jump_height)
542 self.stat_jumpheight = autocvar_g_buffs_jump_height;
544 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
545 if(self.alpha != autocvar_g_buffs_invisible_alpha)
546 self.alpha = autocvar_g_buffs_invisible_alpha;
548 if(self.buffs != self.oldbuffs)
550 if(self.oldbuffs & BUFF_AMMO)
552 if(self.buff_ammo_prev_infitems)
553 self.items |= IT_UNLIMITED_WEAPON_AMMO;
555 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
557 else if(self.buffs & BUFF_AMMO)
559 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
560 self.items |= IT_UNLIMITED_WEAPON_AMMO;
561 if(!self.ammo_shells) { self.ammo_shells = 20; }
562 if(!self.ammo_cells) { self.ammo_cells = 20; }
563 if(!self.ammo_rockets) { self.ammo_rockets = 20; }
564 if(!self.ammo_nails) { self.ammo_nails = 20; }
565 if(!self.ammo_fuel) { self.ammo_fuel = 20; }
568 if(self.oldbuffs & BUFF_JUMP)
569 self.stat_jumpheight = autocvar_sv_jumpvelocity;
570 else if(self.buffs & BUFF_JUMP)
571 self.stat_jumpheight = autocvar_g_buffs_jump_height;
573 if(self.oldbuffs & BUFF_INVISIBLE)
575 if(time < self.strength_finished && g_minstagib)
576 self.alpha = autocvar_g_minstagib_invis_alpha;
578 self.alpha = self.buff_invisible_prev_alpha;
580 else if(self.buffs & BUFF_INVISIBLE)
582 if(time < self.strength_finished && g_minstagib)
583 self.buff_invisible_prev_alpha = default_player_alpha;
585 self.buff_invisible_prev_alpha = self.alpha;
586 self.alpha = autocvar_g_buffs_invisible_alpha;
589 if(self.oldbuffs & BUFF_FLIGHT)
590 self.gravity = self.buff_flight_prev_gravity;
591 else if(self.buffs & BUFF_FLIGHT)
593 self.buff_flight_prev_gravity = self.gravity;
594 self.gravity = autocvar_g_buffs_flight_gravity;
597 self.oldbuffs = self.buffs;
602 self.buff_model = spawn();
603 setmodel(self.buff_model, "models/relics/relic.md3");
604 setsize(self.buff_model, '0 0 -40', '0 0 40');
605 setattachment(self.buff_model, self, "");
606 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
607 self.buff_model.owner = self;
608 self.buff_model.scale = 0.7;
609 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
610 self.buff_model.light_lev = 200;
611 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
613 self.buff_model.color = Buff_Color(self.buffs);
614 self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
615 self.buff_model.skin = Buff_Skin(self.buffs);
617 self.effects |= EF_NOSHADOW;
621 remove(self.buff_model);
622 self.buff_model = world;
624 self.effects &= ~(EF_NOSHADOW);
630 self.buff_model.effects = self.effects;
631 self.buff_model.effects |= EF_LOWPRECISION;
632 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
634 self.buff_model.alpha = self.alpha;
640 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
642 self.buffs = other.buffs;
646 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
648 vh_vehicle.buffs = vh_player.buffs;
653 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
655 vh_player.buffs = vh_vehicle.buffs;
656 vh_vehicle.buffs = 0;
660 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
662 if(self.buffs & BUFF_MEDIC)
664 regen_mod_rot = autocvar_g_buffs_medic_rot;
665 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
666 regen_mod_regen = autocvar_g_buffs_medic_regen;
669 if(self.buffs & BUFF_SPEED)
670 regen_mod_regen = autocvar_g_buffs_speed_regen;
675 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
677 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
681 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
683 ret_string = strcat(ret_string, ":Buffs");
687 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
689 ret_string = strcat(ret_string, ", Buffs");
693 void buffs_DelayedInit()
695 if(autocvar_g_buffs_spawn_count > 0)
696 if(find(world, classname, "item_buff") == world)
699 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
702 e.spawnflags |= 1; // always randomize
703 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
709 void buffs_Initialize()
711 precache_model("models/relics/relic.md3");
712 precache_sound("misc/strength_respawn.wav");
713 precache_sound("misc/shield_respawn.wav");
714 precache_sound("relics/relic_effect.wav");
715 precache_sound("weapons/rocket_impact.wav");
716 precache_sound("keepaway/respawn.wav");
718 addstat(STAT_BUFFS, AS_INT, buffs);
719 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
721 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
724 MUTATOR_DEFINITION(mutator_buffs)
726 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
727 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_LAST);
728 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
729 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
730 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
731 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
732 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
733 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
734 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
735 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
736 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
737 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
738 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
739 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
740 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
741 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
742 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
743 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
744 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
745 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);