1 #include "mutator_buffs.qh"
6 #include "../../common/buffs.qh"
10 float buffs_BuffModel_Customize()
12 entity player, myowner;
15 player = WaypointSprite_getviewentity(other);
17 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
19 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
22 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
24 // somewhat hide the model, but keep the glow
30 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
36 void buffs_BuffModel_Spawn(entity player)
38 player.buff_model = spawn();
39 setmodel(player.buff_model, BUFF_MODEL);
40 setsize(player.buff_model, '0 0 -40', '0 0 40');
41 setattachment(player.buff_model, player, "");
42 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
43 player.buff_model.owner = player;
44 player.buff_model.scale = 0.7;
45 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
46 player.buff_model.light_lev = 200;
47 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
50 vector buff_GlowColor(entity buff)
52 //if(buff.team) { return Team_ColorRGB(buff.team); }
56 void buff_Effect(entity player, string eff)
58 if(!autocvar_g_buffs_effects) { return; }
60 if(time >= self.buff_effect_delay)
62 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
63 self.buff_effect_delay = time + 0.05; // prevent spam
68 float buff_Waypoint_visible_for_player(entity plr)
70 if(!self.owner.buff_active && !self.owner.buff_activetime)
75 if(plr.cvar_cl_buffs_autoreplace)
77 if(plr.buffs == self.owner.buffs)
84 return WaypointSprite_visible_for_player(plr);
87 void buff_Waypoint_Spawn(entity e)
89 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
90 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
91 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
94 void buff_SetCooldown(float cd)
98 if(!self.buff_waypoint)
99 buff_Waypoint_Spawn(self);
101 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
102 self.buff_activetime = cd;
103 self.buff_active = !cd;
106 void buff_Respawn(entity ent)
108 if(gameover) { return; }
110 vector oldbufforigin = ent.origin;
112 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
114 entity spot = SelectSpawnPoint(true);
115 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
116 ent.angles = spot.angles;
119 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
121 setorigin(ent, trace_endpos); // attempt to unstick
123 ent.movetype = MOVETYPE_TOSS;
125 makevectors(ent.angles);
126 ent.velocity = '0 0 200';
127 ent.angles = '0 0 0';
128 if(autocvar_g_buffs_random_lifetime > 0)
129 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
131 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
132 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
134 WaypointSprite_Ping(ent.buff_waypoint);
136 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
141 if(gameover) { return; }
143 if(ITEM_TOUCH_NEEDKILL())
149 if((self.team && DIFF_TEAM(other, self))
152 || (!IS_PLAYER(other))
153 || (!self.buff_active)
162 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
164 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
165 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
168 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
170 else { return; } // do nothing
174 self.buff_active = false;
177 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
178 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
180 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
181 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
182 other.buffs |= (self.buffs);
185 float buff_Available(float buffid)
187 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
190 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
193 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
199 void buff_NewType(entity ent, float cb)
202 RandomSelection_Init();
203 for(e = Buff_Type_first; e; e = e.enemy)
204 if(buff_Available(e.items))
206 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
209 ent.buffs = RandomSelection_chosen_float;
214 if(self.buffs != self.oldbuffs)
216 self.color = Buff_Color(self.buffs);
217 self.glowmod = buff_GlowColor(self);
218 self.skin = Buff_Skin(self.buffs);
220 setmodel(self, BUFF_MODEL);
222 if(self.buff_waypoint)
224 //WaypointSprite_Disown(self.buff_waypoint, 1);
225 WaypointSprite_Kill(self.buff_waypoint);
226 buff_Waypoint_Spawn(self);
227 if(self.buff_activetime)
228 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
231 self.oldbuffs = self.buffs;
235 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
236 if(!self.buff_activetime_updated)
238 buff_SetCooldown(self.buff_activetime);
239 self.buff_activetime_updated = true;
242 if(!self.buff_active && !self.buff_activetime)
243 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
245 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
247 if(autocvar_g_buffs_randomize)
248 buff_NewType(self, self.buffs);
250 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
254 if(self.buff_activetime)
256 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
258 self.buff_activetime = max(0, self.buff_activetime - frametime);
260 if(!self.buff_activetime)
262 self.buff_active = true;
263 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
264 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
270 if(self.team && !self.buff_waypoint)
271 buff_Waypoint_Spawn(self);
274 if(time >= self.lifetime)
278 self.nextthink = time;
279 //self.angles_y = time * 110.1;
282 void buff_Waypoint_Reset()
284 WaypointSprite_Kill(self.buff_waypoint);
286 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
291 if(autocvar_g_buffs_randomize)
292 buff_NewType(self, self.buffs);
294 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
295 buff_Waypoint_Reset();
296 self.buff_activetime_updated = false;
298 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
302 float buff_Customize()
304 entity player = WaypointSprite_getviewentity(other);
305 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
308 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
314 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
315 self.light_lev = 220 + 36 * sin(time);
316 self.pflags = PFLAGS_FULLDYNAMIC;
321 void buff_Init(entity ent)
323 if(!cvar("g_buffs")) { remove(self); return; }
325 if(!teamplay && self.team) { self.team = 0; }
327 entity oldself = self;
329 if(!self.buffs || buff_Available(self.buffs))
330 buff_NewType(self, 0);
332 self.classname = "item_buff";
333 self.solid = SOLID_TRIGGER;
334 self.flags = FL_ITEM;
335 self.think = buff_Think;
336 self.touch = buff_Touch;
337 self.reset = buff_Reset;
338 self.nextthink = time + 0.1;
340 self.movetype = MOVETYPE_TOSS;
342 self.skin = Buff_Skin(self.buffs);
343 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
344 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
345 self.customizeentityforclient = buff_Customize;
346 //self.gravity = 100;
347 self.color = Buff_Color(self.buffs);
348 self.glowmod = buff_GlowColor(self);
349 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
350 self.buff_active = !self.buff_activetime;
351 self.pflags = PFLAGS_FULLDYNAMIC;
354 self.movetype = MOVETYPE_NONE; // reset by random location
356 setmodel(self, BUFF_MODEL);
357 setsize(self, BUFF_MIN, BUFF_MAX);
359 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
365 void buff_Init_Compat(entity ent, float replacement)
367 if(ent.spawnflags & 2)
368 ent.team = NUM_TEAM_1;
369 else if(ent.spawnflags & 4)
370 ent.team = NUM_TEAM_2;
372 ent.buffs = replacement;
377 void buff_SpawnReplacement(entity ent, entity old)
379 setorigin(ent, old.origin);
380 ent.angles = old.angles;
381 ent.noalign = old.noalign;
386 void buff_Vengeance_DelayedDamage()
389 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
395 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
397 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
401 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
403 if(frag_deathtype == DEATH_BUFF) { return false; }
405 if(frag_target.buffs & BUFF_RESISTANCE)
407 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
415 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
417 if(frag_deathtype == DEATH_BUFF) { return false; }
419 if(frag_target.buffs & BUFF_SPEED)
420 if(frag_target != frag_attacker)
421 frag_damage *= autocvar_g_buffs_speed_damage_take;
423 if(frag_target.buffs & BUFF_MEDIC)
424 if((frag_target.health - frag_damage) <= 0)
425 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
427 if(random() <= autocvar_g_buffs_medic_survive_chance)
428 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
430 if(frag_target.buffs & BUFF_JUMP)
431 if(frag_deathtype == DEATH_FALL)
434 if(frag_target.buffs & BUFF_VENGEANCE)
436 if(frag_attacker != frag_target)
437 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
439 entity dmgent = spawn();
441 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
442 dmgent.enemy = frag_attacker;
443 dmgent.owner = frag_target;
444 dmgent.think = buff_Vengeance_DelayedDamage;
445 dmgent.nextthink = time + 0.1;
448 if(frag_target.buffs & BUFF_BASH)
449 if(frag_attacker != frag_target)
451 frag_force = '0 0 0';
453 if(frag_attacker.buffs & BUFF_BASH)
455 if(frag_attacker == frag_target)
456 frag_force *= autocvar_g_buffs_bash_force_self;
458 frag_force *= autocvar_g_buffs_bash_force;
460 if(frag_attacker.buffs & BUFF_DISABILITY)
461 if(frag_target != frag_attacker)
462 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
464 if(frag_attacker.buffs & BUFF_MEDIC)
465 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
466 if(SAME_TEAM(frag_attacker, frag_target))
467 if(frag_attacker != frag_target)
469 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
473 if(frag_attacker.buffs & BUFF_INFERNO)
474 if(frag_target != frag_attacker) {
475 float time = buff_Inferno_CalculateTime(
478 autocvar_g_buffs_inferno_burntime_min_time,
479 autocvar_g_buffs_inferno_burntime_target_damage,
480 autocvar_g_buffs_inferno_burntime_target_time,
481 autocvar_g_buffs_inferno_burntime_factor
483 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
486 // this... is ridiculous (TODO: fix!)
487 if(frag_attacker.buffs & BUFF_VAMPIRE)
488 if(!frag_target.vehicle)
489 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
490 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
491 if(frag_target.deadflag == DEAD_NO)
492 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
493 if(frag_attacker != frag_target)
494 if(!frag_target.frozen)
495 if(frag_target.takedamage)
496 if(DIFF_TEAM(frag_attacker, frag_target))
498 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
499 if(frag_target.armorvalue)
500 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
506 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
509 // reset timers here to prevent them continuing after re-spawn
510 self.buff_disability_time = 0;
511 self.buff_disability_effect_time = 0;
515 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
517 if(self.buffs & BUFF_SPEED)
519 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
520 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
523 if(time < self.buff_disability_time)
525 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
526 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
532 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
534 if(self.buffs & BUFF_JUMP)
535 player_jumpheight = autocvar_g_buffs_jump_height;
540 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
542 if(time < self.buff_disability_time)
544 monster_speed_walk *= autocvar_g_buffs_disability_speed;
545 monster_speed_run *= autocvar_g_buffs_disability_speed;
551 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
555 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
560 remove(self.buff_model);
561 self.buff_model = world;
567 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
569 if(MUTATOR_RETURNVALUE || gameover) { return false; }
572 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
573 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
576 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
582 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
584 if(MUTATOR_RETURNVALUE || gameover) { return false; }
586 if(self.buffs & BUFF_SWAPPER)
588 float best_distance = autocvar_g_buffs_swapper_range;
589 entity closest = world;
591 FOR_EACH_PLAYER(player)
592 if(DIFF_TEAM(self, player))
593 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
594 if(vlen(self.origin - player.origin) <= best_distance)
596 best_distance = vlen(self.origin - player.origin);
602 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
604 my_org = self.origin;
605 my_vel = self.velocity;
606 my_ang = self.angles;
607 their_org = closest.origin;
608 their_vel = closest.velocity;
609 their_ang = closest.angles;
611 if(closest.ballcarried)
612 if(g_keepaway) { ka_DropEvent(closest); }
613 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
614 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
615 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
617 MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
619 setorigin(self, their_org);
620 setorigin(closest, my_org);
622 closest.velocity = my_vel;
623 closest.angles = my_ang;
624 closest.fixangle = true;
625 closest.oldorigin = my_org;
626 closest.oldvelocity = my_vel;
627 self.velocity = their_vel;
628 self.angles = their_ang;
629 self.fixangle = true;
630 self.oldorigin = their_org;
631 self.oldvelocity = their_vel;
633 // set pusher so self gets the kill if they fall into void
634 closest.pusher = self;
635 closest.pushltime = time + autocvar_g_maxpushtime;
636 closest.istypefrag = closest.BUTTON_CHAT;
638 pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
639 pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
641 sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
642 sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
644 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
652 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
656 remove(self.buff_model);
657 self.buff_model = world;
660 // also reset timers here to prevent them continuing after spectating
661 self.buff_disability_time = 0;
662 self.buff_disability_effect_time = 0;
667 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
669 entity e = WaypointSprite_getviewentity(other);
671 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
672 // but only apply this to real players, not to spectators
673 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
674 if(DIFF_TEAM(self.owner, e))
680 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
682 if(autocvar_g_buffs_replace_powerups)
683 switch(self.classname)
685 case "item_strength":
686 case "item_invincible":
689 buff_SpawnReplacement(e, self);
696 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
698 if(self.buffs & BUFF_SPEED)
699 weapon_rate *= autocvar_g_buffs_speed_rate;
701 if(time < self.buff_disability_time)
702 weapon_rate *= autocvar_g_buffs_disability_rate;
707 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
709 if(self.buffs & BUFF_SPEED)
710 ret_float *= autocvar_g_buffs_speed_weaponspeed;
712 if(time < self.buff_disability_time)
713 ret_float *= autocvar_g_buffs_disability_weaponspeed;
718 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
720 if(gameover || self.deadflag != DEAD_NO) { return false; }
722 if(time < self.buff_disability_time)
723 if(time >= self.buff_disability_effect_time)
725 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
726 self.buff_disability_effect_time = time + 0.5;
729 // handle buff lost status
730 // 1: notify everyone else
731 // 2: notify carrier as well
735 if(time >= self.buff_time)
738 if(self.frozen) { buff_lost = 1; }
744 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
747 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
748 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
754 if(self.buffs & BUFF_MAGNET)
756 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
757 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
758 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
760 entity oldself = self;
770 if(self.buffs & BUFF_AMMO)
772 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
774 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
775 if(self.alpha != autocvar_g_buffs_invisible_alpha)
776 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
778 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
779 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
781 if(self.buffs != self.oldbuffs)
783 if(self.buffs && Buff_Timer(self.buffs))
784 self.buff_time = time + Buff_Timer(self.buffs);
788 BUFF_ONADD(BUFF_AMMO)
790 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
791 self.items |= IT_UNLIMITED_WEAPON_AMMO;
794 self.buff_ammo_prev_clipload = self.clip_load;
795 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
798 BUFF_ONREM(BUFF_AMMO)
800 if(self.buff_ammo_prev_infitems)
801 self.items |= IT_UNLIMITED_WEAPON_AMMO;
803 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
805 if(self.buff_ammo_prev_clipload)
806 self.clip_load = self.buff_ammo_prev_clipload;
809 BUFF_ONADD(BUFF_INVISIBLE)
811 if(time < self.strength_finished && g_instagib)
812 self.alpha = autocvar_g_instagib_invis_alpha;
814 self.alpha = self.buff_invisible_prev_alpha;
815 self.alpha = autocvar_g_buffs_invisible_alpha;
818 BUFF_ONREM(BUFF_INVISIBLE)
819 self.alpha = self.buff_invisible_prev_alpha;
821 BUFF_ONADD(BUFF_FLIGHT)
823 self.buff_flight_prev_gravity = self.gravity;
824 self.gravity = autocvar_g_buffs_flight_gravity;
827 BUFF_ONREM(BUFF_FLIGHT)
828 self.gravity = self.buff_flight_prev_gravity;
830 self.oldbuffs = self.buffs;
834 buffs_BuffModel_Spawn(self);
836 self.buff_model.color = Buff_Color(self.buffs);
837 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
838 self.buff_model.skin = Buff_Skin(self.buffs);
840 self.effects |= EF_NOSHADOW;
844 remove(self.buff_model);
845 self.buff_model = world;
847 self.effects &= ~(EF_NOSHADOW);
853 self.buff_model.effects = self.effects;
854 self.buff_model.effects |= EF_LOWPRECISION;
855 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
857 self.buff_model.alpha = self.alpha;
865 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
867 self.buffs = other.buffs;
871 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
873 vh_vehicle.buffs = vh_player.buffs;
878 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
880 vh_player.buffs = vh_vehicle.buffs;
881 vh_vehicle.buffs = 0;
885 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
887 if(self.buffs & BUFF_MEDIC)
889 regen_mod_rot = autocvar_g_buffs_medic_rot;
890 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
891 regen_mod_regen = autocvar_g_buffs_medic_regen;
894 if(self.buffs & BUFF_SPEED)
895 regen_mod_regen = autocvar_g_buffs_speed_regen;
900 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
902 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
906 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
908 ret_string = strcat(ret_string, ":Buffs");
912 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
914 ret_string = strcat(ret_string, ", Buffs");
918 void buffs_DelayedInit()
920 if(autocvar_g_buffs_spawn_count > 0)
921 if(find(world, classname, "item_buff") == world)
924 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
927 e.spawnflags |= 1; // always randomize
928 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
934 void buffs_Initialize()
936 precache_model(BUFF_MODEL);
937 precache_sound("misc/strength_respawn.wav");
938 precache_sound("misc/shield_respawn.wav");
939 precache_sound("relics/relic_effect.wav");
940 precache_sound("weapons/rocket_impact.wav");
941 precache_sound("keepaway/respawn.wav");
943 addstat(STAT_BUFFS, AS_INT, buffs);
944 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
946 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
949 MUTATOR_DEFINITION(mutator_buffs)
951 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
952 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
953 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
954 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
955 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
956 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
957 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
958 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
959 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
960 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
961 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
962 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
963 MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
964 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
965 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
966 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
967 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
968 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
969 MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
970 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
971 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
972 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
973 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);