1 float buffs_BuffModel_Customize()
3 entity player, myowner;
6 player = WaypointSprite_getviewentity(other);
8 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
10 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
13 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
15 // somewhat hide the model, but keep the glow
21 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
27 void buffs_BuffModel_Spawn(entity player)
29 player.buff_model = spawn();
30 setmodel(player.buff_model, BUFF_MODEL);
31 setsize(player.buff_model, '0 0 -40', '0 0 40');
32 setattachment(player.buff_model, player, "");
33 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
34 player.buff_model.owner = player;
35 player.buff_model.scale = 0.7;
36 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
37 player.buff_model.light_lev = 200;
38 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
41 vector buff_GlowColor(entity buff)
43 //if(buff.team) { return Team_ColorRGB(buff.team); }
47 void buff_Effect(entity player, string eff)
49 if(!autocvar_g_buffs_effects) { return; }
51 if(time >= self.buff_effect_delay)
53 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
54 self.buff_effect_delay = time + 0.05; // prevent spam
59 float buff_Waypoint_visible_for_player(entity plr)
61 if(!self.owner.buff_active && !self.owner.buff_activetime)
66 if(plr.cvar_cl_buffs_autoreplace)
68 if(plr.buffs == self.owner.buffs)
75 return WaypointSprite_visible_for_player(plr);
78 void buff_Waypoint_Spawn(entity e)
80 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
81 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
82 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
85 void buff_SetCooldown(float cd)
89 if(!self.buff_waypoint)
90 buff_Waypoint_Spawn(self);
92 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
93 self.buff_activetime = cd;
94 self.buff_active = !cd;
97 void buff_Respawn(entity ent)
99 if(gameover) { return; }
101 vector oldbufforigin = ent.origin;
103 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
105 entity spot = SelectSpawnPoint(true);
106 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
107 ent.angles = spot.angles;
110 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
112 setorigin(ent, trace_endpos); // attempt to unstick
114 ent.movetype = MOVETYPE_TOSS;
116 makevectors(ent.angles);
117 ent.velocity = '0 0 200';
118 ent.angles = '0 0 0';
119 if(autocvar_g_buffs_random_lifetime > 0)
120 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
122 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
123 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
125 WaypointSprite_Ping(ent.buff_waypoint);
127 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
132 if(gameover) { return; }
134 if(ITEM_TOUCH_NEEDKILL())
140 if((self.team && DIFF_TEAM(other, self))
143 || (!IS_PLAYER(other))
144 || (!self.buff_active)
153 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
155 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
156 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
159 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
161 else { return; } // do nothing
165 self.buff_active = false;
168 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
169 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
171 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
172 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
173 other.buffs |= (self.buffs);
176 float buff_Available(float buffid)
178 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
181 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
184 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
190 void buff_NewType(entity ent, float cb)
193 RandomSelection_Init();
194 for(e = Buff_Type_first; e; e = e.enemy)
195 if(buff_Available(e.items))
197 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
200 ent.buffs = RandomSelection_chosen_float;
205 if(self.buffs != self.oldbuffs)
207 self.color = Buff_Color(self.buffs);
208 self.glowmod = buff_GlowColor(self);
209 self.skin = Buff_Skin(self.buffs);
211 setmodel(self, BUFF_MODEL);
213 if(self.buff_waypoint)
215 //WaypointSprite_Disown(self.buff_waypoint, 1);
216 WaypointSprite_Kill(self.buff_waypoint);
217 buff_Waypoint_Spawn(self);
218 if(self.buff_activetime)
219 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
222 self.oldbuffs = self.buffs;
226 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
227 if(!self.buff_activetime_updated)
229 buff_SetCooldown(self.buff_activetime);
230 self.buff_activetime_updated = true;
233 if(!self.buff_active && !self.buff_activetime)
234 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
236 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
238 if(autocvar_g_buffs_randomize)
239 buff_NewType(self, self.buffs);
241 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
245 if(self.buff_activetime)
247 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
249 self.buff_activetime = max(0, self.buff_activetime - frametime);
251 if(!self.buff_activetime)
253 self.buff_active = true;
254 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
255 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
261 if(self.team && !self.buff_waypoint)
262 buff_Waypoint_Spawn(self);
265 if(time >= self.lifetime)
269 self.nextthink = time;
270 //self.angles_y = time * 110.1;
273 void buff_Waypoint_Reset()
275 WaypointSprite_Kill(self.buff_waypoint);
277 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
282 if(autocvar_g_buffs_randomize)
283 buff_NewType(self, self.buffs);
285 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
286 buff_Waypoint_Reset();
287 self.buff_activetime_updated = false;
289 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
293 float buff_Customize()
295 entity player = WaypointSprite_getviewentity(other);
296 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
299 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
305 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
306 self.light_lev = 220 + 36 * sin(time);
307 self.pflags = PFLAGS_FULLDYNAMIC;
312 void buff_Init(entity ent)
314 if(!cvar("g_buffs")) { remove(self); return; }
316 if(!teamplay && self.team) { self.team = 0; }
318 entity oldself = self;
320 if(!self.buffs || buff_Available(self.buffs))
321 buff_NewType(self, 0);
323 self.classname = "item_buff";
324 self.solid = SOLID_TRIGGER;
325 self.flags = FL_ITEM;
326 self.think = buff_Think;
327 self.touch = buff_Touch;
328 self.reset = buff_Reset;
329 self.nextthink = time + 0.1;
331 self.movetype = MOVETYPE_TOSS;
333 self.skin = Buff_Skin(self.buffs);
334 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
335 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
336 self.customizeentityforclient = buff_Customize;
337 //self.gravity = 100;
338 self.color = Buff_Color(self.buffs);
339 self.glowmod = buff_GlowColor(self);
340 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
341 self.buff_active = !self.buff_activetime;
342 self.pflags = PFLAGS_FULLDYNAMIC;
345 self.movetype = MOVETYPE_NONE; // reset by random location
347 setmodel(self, BUFF_MODEL);
348 setsize(self, BUFF_MIN, BUFF_MAX);
350 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
356 void buff_Init_Compat(entity ent, float replacement)
358 if(ent.spawnflags & 2)
359 ent.team = NUM_TEAM_1;
360 else if(ent.spawnflags & 4)
361 ent.team = NUM_TEAM_2;
363 ent.buffs = replacement;
368 void buff_SpawnReplacement(entity ent, entity old)
370 setorigin(ent, old.origin);
371 ent.angles = old.angles;
372 ent.noalign = old.noalign;
377 void buff_Vengeance_DelayedDamage()
380 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
386 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
388 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
392 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
394 if(frag_deathtype == DEATH_BUFF) { return false; }
396 if(frag_target.buffs & BUFF_RESISTANCE)
398 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
406 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
408 if(frag_deathtype == DEATH_BUFF) { return false; }
410 if(frag_target.buffs & BUFF_SPEED)
411 if(frag_target != frag_attacker)
412 frag_damage *= autocvar_g_buffs_speed_damage_take;
414 if(frag_target.buffs & BUFF_MEDIC)
415 if((frag_target.health - frag_damage) <= 0)
416 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
418 if(random() <= autocvar_g_buffs_medic_survive_chance)
419 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
421 if(frag_target.buffs & BUFF_JUMP)
422 if(frag_deathtype == DEATH_FALL)
425 if(frag_target.buffs & BUFF_VENGEANCE)
427 if(frag_attacker != frag_target)
428 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
430 entity dmgent = spawn();
432 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
433 dmgent.enemy = frag_attacker;
434 dmgent.owner = frag_target;
435 dmgent.think = buff_Vengeance_DelayedDamage;
436 dmgent.nextthink = time + 0.1;
439 if(frag_target.buffs & BUFF_BASH)
440 if(frag_attacker != frag_target)
442 frag_force = '0 0 0';
444 if(frag_attacker.buffs & BUFF_BASH)
446 if(frag_attacker == frag_target)
447 frag_force *= autocvar_g_buffs_bash_force_self;
449 frag_force *= autocvar_g_buffs_bash_force;
451 if(frag_attacker.buffs & BUFF_DISABILITY)
452 if(frag_target != frag_attacker)
453 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
455 if(frag_attacker.buffs & BUFF_MEDIC)
456 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
457 if(SAME_TEAM(frag_attacker, frag_target))
458 if(frag_attacker != frag_target)
460 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
464 if(frag_attacker.buffs & BUFF_INFERNO)
465 if(frag_target != frag_attacker) {
466 float time = buff_Inferno_CalculateTime(
469 autocvar_g_buffs_inferno_burntime_min_time,
470 autocvar_g_buffs_inferno_burntime_target_damage,
471 autocvar_g_buffs_inferno_burntime_target_time,
472 autocvar_g_buffs_inferno_burntime_factor
474 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
477 // this... is ridiculous (TODO: fix!)
478 if(frag_attacker.buffs & BUFF_VAMPIRE)
479 if(!frag_target.vehicle)
480 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
481 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
482 if(frag_target.deadflag == DEAD_NO)
483 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
484 if(frag_attacker != frag_target)
485 if(!frag_target.frozen)
486 if(frag_target.takedamage)
487 if(DIFF_TEAM(frag_attacker, frag_target))
489 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
490 if(frag_target.armorvalue)
491 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
497 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
500 // reset timers here to prevent them continuing after re-spawn
501 self.buff_disability_time = 0;
502 self.buff_disability_effect_time = 0;
506 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
508 if(self.buffs & BUFF_SPEED)
510 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
511 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
514 if(time < self.buff_disability_time)
516 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
517 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
523 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
525 if(self.buffs & BUFF_JUMP)
526 player_jumpheight = autocvar_g_buffs_jump_height;
527 self.stat_jumpheight = player_jumpheight;
532 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
534 if(time < self.buff_disability_time)
536 monster_speed_walk *= autocvar_g_buffs_disability_speed;
537 monster_speed_run *= autocvar_g_buffs_disability_speed;
543 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
547 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
552 remove(self.buff_model);
553 self.buff_model = world;
559 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
561 if(MUTATOR_RETURNVALUE || gameover) { return false; }
564 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
565 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
568 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
574 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
576 if(MUTATOR_RETURNVALUE || gameover) { return false; }
578 if(self.buffs & BUFF_SWAPPER)
580 float best_distance = autocvar_g_buffs_swapper_range;
581 entity closest = world;
583 FOR_EACH_PLAYER(player)
584 if(DIFF_TEAM(self, player))
585 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
586 if(vlen(self.origin - player.origin) <= best_distance)
588 best_distance = vlen(self.origin - player.origin);
594 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
596 my_org = self.origin;
597 my_vel = self.velocity;
598 my_ang = self.angles;
599 their_org = closest.origin;
600 their_vel = closest.velocity;
601 their_ang = closest.angles;
603 if(closest.ballcarried)
604 if(g_keepaway) { ka_DropEvent(closest); }
605 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
606 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
607 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
609 MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
611 setorigin(self, their_org);
612 setorigin(closest, my_org);
614 closest.velocity = my_vel;
615 closest.angles = my_ang;
616 closest.fixangle = true;
617 closest.oldorigin = my_org;
618 closest.oldvelocity = my_vel;
619 self.velocity = their_vel;
620 self.angles = their_ang;
621 self.fixangle = true;
622 self.oldorigin = their_org;
623 self.oldvelocity = their_vel;
625 // set pusher so self gets the kill if they fall into void
626 closest.pusher = self;
627 closest.pushltime = time + autocvar_g_maxpushtime;
628 closest.istypefrag = closest.BUTTON_CHAT;
630 pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
631 pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
633 sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
634 sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
636 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
644 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
648 remove(self.buff_model);
649 self.buff_model = world;
652 // also reset timers here to prevent them continuing after spectating
653 self.buff_disability_time = 0;
654 self.buff_disability_effect_time = 0;
659 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
661 entity e = WaypointSprite_getviewentity(other);
663 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
664 // but only apply this to real players, not to spectators
665 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
666 if(DIFF_TEAM(self.owner, e))
672 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
674 if(autocvar_g_buffs_replace_powerups)
675 switch(self.classname)
677 case "item_strength":
678 case "item_invincible":
681 buff_SpawnReplacement(e, self);
688 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
690 if(self.buffs & BUFF_SPEED)
691 weapon_rate *= autocvar_g_buffs_speed_rate;
693 if(time < self.buff_disability_time)
694 weapon_rate *= autocvar_g_buffs_disability_rate;
699 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
701 if(self.buffs & BUFF_SPEED)
702 ret_float *= autocvar_g_buffs_speed_weaponspeed;
704 if(time < self.buff_disability_time)
705 ret_float *= autocvar_g_buffs_disability_weaponspeed;
710 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
712 if(gameover || self.deadflag != DEAD_NO) { return false; }
714 if(time < self.buff_disability_time)
715 if(time >= self.buff_disability_effect_time)
717 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
718 self.buff_disability_effect_time = time + 0.5;
721 // handle buff lost status
722 // 1: notify everyone else
723 // 2: notify carrier as well
727 if(time >= self.buff_time)
730 if(self.frozen) { buff_lost = 1; }
736 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
739 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
740 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
746 if(self.buffs & BUFF_MAGNET)
748 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
749 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
750 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
752 entity oldself = self;
762 if(self.buffs & BUFF_AMMO)
764 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
766 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
767 if(self.alpha != autocvar_g_buffs_invisible_alpha)
768 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
770 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
771 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
773 if(self.buffs != self.oldbuffs)
775 if(self.buffs && Buff_Timer(self.buffs))
776 self.buff_time = time + Buff_Timer(self.buffs);
780 BUFF_ONADD(BUFF_AMMO)
782 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
783 self.items |= IT_UNLIMITED_WEAPON_AMMO;
786 self.buff_ammo_prev_clipload = self.clip_load;
787 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
790 BUFF_ONREM(BUFF_AMMO)
792 if(self.buff_ammo_prev_infitems)
793 self.items |= IT_UNLIMITED_WEAPON_AMMO;
795 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
797 if(self.buff_ammo_prev_clipload)
798 self.clip_load = self.buff_ammo_prev_clipload;
801 BUFF_ONADD(BUFF_INVISIBLE)
803 if(time < self.strength_finished && g_instagib)
804 self.alpha = autocvar_g_instagib_invis_alpha;
806 self.alpha = self.buff_invisible_prev_alpha;
807 self.alpha = autocvar_g_buffs_invisible_alpha;
810 BUFF_ONREM(BUFF_INVISIBLE)
811 self.alpha = self.buff_invisible_prev_alpha;
813 BUFF_ONADD(BUFF_FLIGHT)
815 self.buff_flight_prev_gravity = self.gravity;
816 self.gravity = autocvar_g_buffs_flight_gravity;
819 BUFF_ONREM(BUFF_FLIGHT)
820 self.gravity = self.buff_flight_prev_gravity;
822 self.oldbuffs = self.buffs;
826 buffs_BuffModel_Spawn(self);
828 self.buff_model.color = Buff_Color(self.buffs);
829 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
830 self.buff_model.skin = Buff_Skin(self.buffs);
832 self.effects |= EF_NOSHADOW;
836 remove(self.buff_model);
837 self.buff_model = world;
839 self.effects &= ~(EF_NOSHADOW);
845 self.buff_model.effects = self.effects;
846 self.buff_model.effects |= EF_LOWPRECISION;
847 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
849 self.buff_model.alpha = self.alpha;
857 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
859 self.buffs = other.buffs;
863 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
865 vh_vehicle.buffs = vh_player.buffs;
870 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
872 vh_player.buffs = vh_vehicle.buffs;
873 vh_vehicle.buffs = 0;
877 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
879 if(self.buffs & BUFF_MEDIC)
881 regen_mod_rot = autocvar_g_buffs_medic_rot;
882 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
883 regen_mod_regen = autocvar_g_buffs_medic_regen;
886 if(self.buffs & BUFF_SPEED)
887 regen_mod_regen = autocvar_g_buffs_speed_regen;
892 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
894 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
898 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
900 ret_string = strcat(ret_string, ":Buffs");
904 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
906 ret_string = strcat(ret_string, ", Buffs");
910 void buffs_DelayedInit()
912 if(autocvar_g_buffs_spawn_count > 0)
913 if(find(world, classname, "item_buff") == world)
916 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
919 e.spawnflags |= 1; // always randomize
920 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
926 void buffs_Initialize()
928 precache_model(BUFF_MODEL);
929 precache_sound("misc/strength_respawn.wav");
930 precache_sound("misc/shield_respawn.wav");
931 precache_sound("relics/relic_effect.wav");
932 precache_sound("weapons/rocket_impact.wav");
933 precache_sound("keepaway/respawn.wav");
935 addstat(STAT_BUFFS, AS_INT, buffs);
936 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
937 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
939 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
942 MUTATOR_DEFINITION(mutator_buffs)
944 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
945 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
946 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
947 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
948 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
949 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
950 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
951 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
952 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
953 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
954 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
955 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
956 MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
957 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
958 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
959 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
960 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
961 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
962 MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
963 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
964 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
965 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
966 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);