1 #include "../../common/triggers/target/music.qh"
3 float buffs_BuffModel_Customize()
5 entity player, myowner;
8 player = WaypointSprite_getviewentity(other);
10 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
12 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
15 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
17 // somewhat hide the model, but keep the glow
23 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
30 float buff_Waypoint_visible_for_player(entity plr)
32 if(!self.owner.buff_active && !self.owner.buff_activetime)
37 if(plr.cvar_cl_buffs_autoreplace)
39 if(plr.buffs == self.owner.buffs)
46 return WaypointSprite_visible_for_player(plr);
49 void buff_Waypoint_Spawn(entity e)
51 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
52 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
53 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
56 void buff_SetCooldown(float cd)
60 if(!self.buff_waypoint)
61 buff_Waypoint_Spawn(self);
63 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
64 self.buff_activetime = cd;
65 self.buff_active = !cd;
68 void buff_Respawn(entity ent)
70 if(gameover) { return; }
72 vector oldbufforigin = ent.origin;
74 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
76 entity spot = SelectSpawnPoint(true);
77 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
78 ent.angles = spot.angles;
81 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
83 setorigin(ent, trace_endpos); // attempt to unstick
85 ent.movetype = MOVETYPE_TOSS;
87 makevectors(ent.angles);
88 ent.velocity = '0 0 200';
90 if(autocvar_g_buffs_random_lifetime > 0)
91 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
93 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
94 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
96 WaypointSprite_Ping(ent.buff_waypoint);
98 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
103 if(gameover) { return; }
105 if(ITEM_TOUCH_NEEDKILL())
111 if((self.team && DIFF_TEAM(other, self))
114 || (!IS_PLAYER(other))
115 || (!self.buff_active)
124 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
126 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
127 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
130 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
132 else { return; } // do nothing
136 self.buff_active = false;
139 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
140 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
142 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
143 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
144 other.buffs |= (self.buffs);
147 float buff_Available(float buffid)
149 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
152 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
155 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
161 void buff_NewType(entity ent, float cb)
164 RandomSelection_Init();
165 for(e = Buff_Type_first; e; e = e.enemy)
166 if(buff_Available(e.items))
168 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
171 ent.buffs = RandomSelection_chosen_float;
176 if(self.buffs != self.oldbuffs)
178 self.color = Buff_Color(self.buffs);
179 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
180 self.skin = Buff_Skin(self.buffs);
182 setmodel(self, "models/relics/relic.md3");
184 if(self.buff_waypoint)
186 //WaypointSprite_Disown(self.buff_waypoint, 1);
187 WaypointSprite_Kill(self.buff_waypoint);
188 buff_Waypoint_Spawn(self);
189 if(self.buff_activetime)
190 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
193 self.oldbuffs = self.buffs;
197 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
198 if(!self.buff_activetime_updated)
200 buff_SetCooldown(self.buff_activetime);
201 self.buff_activetime_updated = true;
204 if(!self.buff_active && !self.buff_activetime)
205 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
207 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
209 if(autocvar_g_buffs_randomize)
210 buff_NewType(self, self.buffs);
212 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
216 if(self.buff_activetime)
218 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
220 self.buff_activetime = max(0, self.buff_activetime - frametime);
222 if(!self.buff_activetime)
224 self.buff_active = true;
225 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
226 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
230 if(!self.buff_active)
233 self.effects &= ~(EF_FULLBRIGHT);
239 self.effects |= EF_FULLBRIGHT;
240 self.light_lev = 220 + 36 * sin(time);
241 self.pflags = PFLAGS_FULLDYNAMIC;
243 if(self.team && !self.buff_waypoint)
244 buff_Waypoint_Spawn(self);
247 if(time >= self.lifetime)
251 self.nextthink = time;
252 //self.angles_y = time * 110.1;
255 void buff_Waypoint_Reset()
257 WaypointSprite_Kill(self.buff_waypoint);
259 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
264 if(autocvar_g_buffs_randomize)
265 buff_NewType(self, self.buffs);
267 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
268 buff_Waypoint_Reset();
269 self.buff_activetime_updated = false;
271 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
275 void buff_Init(entity ent)
277 if(!cvar("g_buffs")) { remove(self); return; }
279 if(!teamplay && self.team) { self.team = 0; }
281 entity oldself = self;
283 if(!self.buffs || buff_Available(self.buffs))
284 buff_NewType(self, 0);
286 self.classname = "item_buff";
287 self.solid = SOLID_TRIGGER;
288 self.flags = FL_ITEM;
289 self.think = buff_Think;
290 self.touch = buff_Touch;
291 self.reset = buff_Reset;
292 self.nextthink = time + 0.1;
294 self.movetype = MOVETYPE_TOSS;
296 self.skin = Buff_Skin(self.buffs);
297 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
298 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
299 //self.gravity = 100;
300 self.color = Buff_Color(self.buffs);
301 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
302 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
303 self.buff_active = !self.buff_activetime;
304 self.pflags = PFLAGS_FULLDYNAMIC;
307 self.movetype = MOVETYPE_NONE; // reset by random location
309 setmodel(self, "models/relics/relic.md3");
310 setsize(self, BUFF_MIN, BUFF_MAX);
312 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
318 void buff_Init_Compat(entity ent, float replacement)
320 if(ent.spawnflags & 2)
321 ent.team = NUM_TEAM_1;
322 else if(ent.spawnflags & 4)
323 ent.team = NUM_TEAM_2;
325 ent.buffs = replacement;
330 void buff_SpawnReplacement(entity ent, entity old)
332 setorigin(ent, old.origin);
333 ent.angles = old.angles;
334 ent.noalign = old.noalign;
340 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
342 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
344 if(frag_target.buffs & BUFF_RESISTANCE)
346 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
354 void buff_Vengeance_DelayedDamage()
357 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
363 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
365 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
367 if(frag_target.buffs & BUFF_SPEED)
368 if(frag_target != frag_attacker)
369 frag_damage *= autocvar_g_buffs_speed_damage_take;
371 if(frag_target.buffs & BUFF_MEDIC)
372 if((frag_target.health - frag_damage) <= 0)
373 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
375 if(random() <= autocvar_g_buffs_medic_survive_chance)
376 if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
377 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
379 if(frag_target.buffs & BUFF_VENGEANCE)
381 if(frag_attacker != frag_target)
382 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
384 entity dmgent = spawn();
386 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
387 dmgent.enemy = frag_attacker;
388 dmgent.owner = frag_target;
389 dmgent.think = buff_Vengeance_DelayedDamage;
390 dmgent.nextthink = time + 0.1;
393 if(frag_target.buffs & BUFF_BASH)
394 if(frag_attacker != frag_target)
396 frag_force = '0 0 0';
398 if(frag_attacker.buffs & BUFF_BASH)
400 if(frag_attacker == frag_target)
401 frag_force *= autocvar_g_buffs_bash_force_self;
403 frag_force *= autocvar_g_buffs_bash_force;
405 if(frag_attacker.buffs & BUFF_DISABILITY)
406 if(frag_target != frag_attacker)
407 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
409 if(frag_attacker.buffs & BUFF_MEDIC)
410 if(SAME_TEAM(frag_attacker, frag_target))
411 if(frag_attacker != frag_target)
413 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
417 // this... is ridiculous (TODO: fix!)
418 if(frag_attacker.buffs & BUFF_VAMPIRE)
419 if(!frag_target.vehicle)
420 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
421 if(frag_target.deadflag == DEAD_NO)
422 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
423 if(frag_attacker != frag_target)
424 if(!frag_target.frozen)
425 if(frag_target.takedamage)
426 if(DIFF_TEAM(frag_attacker, frag_target))
427 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
432 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
435 // reset timers here to prevent them continuing after re-spawn
436 self.buff_disability_time = 0;
437 self.buff_disability_effect_time = 0;
441 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
443 if(self.buffs & BUFF_SPEED)
445 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
446 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
449 if(time < self.buff_disability_time)
451 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
452 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
458 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
460 if(self.buffs & BUFF_JUMP)
461 player_jumpheight = autocvar_g_buffs_jump_height;
462 self.stat_jumpheight = player_jumpheight;
467 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
469 if(time < self.buff_disability_time)
471 monster_speed_walk *= autocvar_g_buffs_disability_speed;
472 monster_speed_run *= autocvar_g_buffs_disability_speed;
478 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
482 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
487 remove(self.buff_model);
488 self.buff_model = world;
494 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
496 if(MUTATOR_RETURNVALUE || gameover) { return false; }
499 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
500 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
503 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
509 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
513 remove(self.buff_model);
514 self.buff_model = world;
517 // also reset timers here to prevent them continuing after spectating
518 self.buff_disability_time = 0;
519 self.buff_disability_effect_time = 0;
524 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
526 entity e = WaypointSprite_getviewentity(other);
528 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
529 // but only apply this to real players, not to spectators
530 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
531 if(DIFF_TEAM(self.owner, e))
537 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
539 if(autocvar_g_buffs_replace_powerups)
540 switch(self.classname)
542 case "item_strength":
543 case "item_invincible":
546 buff_SpawnReplacement(e, self);
553 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
555 if(self.buffs & BUFF_SPEED)
556 weapon_rate *= autocvar_g_buffs_speed_rate;
558 if(time < self.buff_disability_time)
559 weapon_rate *= autocvar_g_buffs_disability_rate;
564 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
566 if(gameover || self.deadflag != DEAD_NO) { return false; }
568 if(time < self.buff_disability_time)
569 if(time >= self.buff_disability_effect_time)
571 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
572 self.buff_disability_effect_time = time + 0.5;
579 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
584 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
585 if(self.alpha != autocvar_g_buffs_invisible_alpha)
586 self.alpha = autocvar_g_buffs_invisible_alpha;
588 if(self.buffs != self.oldbuffs)
590 if(self.oldbuffs & BUFF_AMMO)
592 if(self.buff_ammo_prev_infitems)
593 self.items |= IT_UNLIMITED_WEAPON_AMMO;
595 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
597 else if(self.buffs & BUFF_AMMO)
599 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
600 self.items |= IT_UNLIMITED_WEAPON_AMMO;
601 if(!self.ammo_shells) { self.ammo_shells = 20; }
602 if(!self.ammo_cells) { self.ammo_cells = 20; }
603 if(!self.ammo_rockets) { self.ammo_rockets = 20; }
604 if(!self.ammo_nails) { self.ammo_nails = 20; }
605 if(!self.ammo_fuel) { self.ammo_fuel = 20; }
608 if(self.oldbuffs & BUFF_INVISIBLE)
610 if(time < self.strength_finished && g_instagib)
611 self.alpha = autocvar_g_instagib_invis_alpha;
613 self.alpha = self.buff_invisible_prev_alpha;
615 else if(self.buffs & BUFF_INVISIBLE)
617 if(time < self.strength_finished && g_instagib)
618 self.buff_invisible_prev_alpha = default_player_alpha;
620 self.buff_invisible_prev_alpha = self.alpha;
621 self.alpha = autocvar_g_buffs_invisible_alpha;
624 if(self.oldbuffs & BUFF_FLIGHT)
625 self.gravity = self.buff_flight_prev_gravity;
626 else if(self.buffs & BUFF_FLIGHT)
628 self.buff_flight_prev_gravity = self.gravity;
629 self.gravity = autocvar_g_buffs_flight_gravity;
632 self.oldbuffs = self.buffs;
637 self.buff_model = spawn();
638 setmodel(self.buff_model, "models/relics/relic.md3");
639 setsize(self.buff_model, '0 0 -40', '0 0 40');
640 setattachment(self.buff_model, self, "");
641 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
642 self.buff_model.owner = self;
643 self.buff_model.scale = 0.7;
644 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
645 self.buff_model.light_lev = 200;
646 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
648 self.buff_model.color = Buff_Color(self.buffs);
649 self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
650 self.buff_model.skin = Buff_Skin(self.buffs);
652 self.effects |= EF_NOSHADOW;
656 remove(self.buff_model);
657 self.buff_model = world;
659 self.effects &= ~(EF_NOSHADOW);
665 self.buff_model.effects = self.effects;
666 self.buff_model.effects |= EF_LOWPRECISION;
667 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
669 self.buff_model.alpha = self.alpha;
675 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
677 self.buffs = other.buffs;
681 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
683 vh_vehicle.buffs = vh_player.buffs;
688 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
690 vh_player.buffs = vh_vehicle.buffs;
691 vh_vehicle.buffs = 0;
695 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
697 if(self.buffs & BUFF_MEDIC)
699 regen_mod_rot = autocvar_g_buffs_medic_rot;
700 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
701 regen_mod_regen = autocvar_g_buffs_medic_regen;
704 if(self.buffs & BUFF_SPEED)
705 regen_mod_regen = autocvar_g_buffs_speed_regen;
710 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
712 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
716 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
718 ret_string = strcat(ret_string, ":Buffs");
722 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
724 ret_string = strcat(ret_string, ", Buffs");
728 void buffs_DelayedInit()
730 if(autocvar_g_buffs_spawn_count > 0)
731 if(find(world, classname, "item_buff") == world)
734 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
737 e.spawnflags |= 1; // always randomize
738 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
744 void buffs_Initialize()
746 precache_model("models/relics/relic.md3");
747 precache_sound("misc/strength_respawn.wav");
748 precache_sound("misc/shield_respawn.wav");
749 precache_sound("relics/relic_effect.wav");
750 precache_sound("weapons/rocket_impact.wav");
751 precache_sound("keepaway/respawn.wav");
753 addstat(STAT_BUFFS, AS_INT, buffs);
754 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
756 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
759 MUTATOR_DEFINITION(mutator_buffs)
761 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
762 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
763 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
764 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
765 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
766 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
767 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
768 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
769 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
770 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
771 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
772 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
773 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
774 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
775 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
776 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
777 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
778 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
779 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
780 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
781 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);