1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
7 #include "../../common/buffs.qh"
9 float buffs_BuffModel_Customize()
11 entity player, myowner;
14 player = WaypointSprite_getviewentity(other);
16 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
18 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
21 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
23 // somewhat hide the model, but keep the glow
29 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
35 void buffs_BuffModel_Spawn(entity player)
37 player.buff_model = spawn();
38 setmodel(player.buff_model, BUFF_MODEL);
39 setsize(player.buff_model, '0 0 -40', '0 0 40');
40 setattachment(player.buff_model, player, "");
41 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
42 player.buff_model.owner = player;
43 player.buff_model.scale = 0.7;
44 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
45 player.buff_model.light_lev = 200;
46 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
49 vector buff_GlowColor(entity buff)
51 //if(buff.team) { return Team_ColorRGB(buff.team); }
55 void buff_Effect(entity player, string eff)
57 if(!autocvar_g_buffs_effects) { return; }
59 if(time >= self.buff_effect_delay)
61 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
62 self.buff_effect_delay = time + 0.05; // prevent spam
67 float buff_Waypoint_visible_for_player(entity plr)
69 if(!self.owner.buff_active && !self.owner.buff_activetime)
74 if(plr.cvar_cl_buffs_autoreplace)
76 if(plr.buffs == self.owner.buffs)
83 return WaypointSprite_visible_for_player(plr);
86 void buff_Waypoint_Spawn(entity e)
88 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
89 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
90 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
93 void buff_SetCooldown(float cd)
97 if(!self.buff_waypoint)
98 buff_Waypoint_Spawn(self);
100 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
101 self.buff_activetime = cd;
102 self.buff_active = !cd;
105 void buff_Respawn(entity ent)
107 if(gameover) { return; }
109 vector oldbufforigin = ent.origin;
111 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
113 entity spot = SelectSpawnPoint(true);
114 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
115 ent.angles = spot.angles;
118 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
120 setorigin(ent, trace_endpos); // attempt to unstick
122 ent.movetype = MOVETYPE_TOSS;
124 makevectors(ent.angles);
125 ent.velocity = '0 0 200';
126 ent.angles = '0 0 0';
127 if(autocvar_g_buffs_random_lifetime > 0)
128 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
130 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
131 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
133 WaypointSprite_Ping(ent.buff_waypoint);
135 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
140 if(gameover) { return; }
142 if(ITEM_TOUCH_NEEDKILL())
148 if((self.team && DIFF_TEAM(other, self))
151 || (!IS_PLAYER(other))
152 || (!self.buff_active)
161 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
163 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
164 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
167 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
169 else { return; } // do nothing
173 self.buff_active = false;
176 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
177 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
179 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
180 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
181 other.buffs |= (self.buffs);
184 float buff_Available(float buffid)
186 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
189 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
192 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
198 void buff_NewType(entity ent, float cb)
201 RandomSelection_Init();
202 for(e = Buff_Type_first; e; e = e.enemy)
203 if(buff_Available(e.items))
205 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
208 ent.buffs = RandomSelection_chosen_float;
213 if(self.buffs != self.oldbuffs)
215 self.color = Buff_Color(self.buffs);
216 self.glowmod = buff_GlowColor(self);
217 self.skin = Buff_Skin(self.buffs);
219 setmodel(self, BUFF_MODEL);
221 if(self.buff_waypoint)
223 //WaypointSprite_Disown(self.buff_waypoint, 1);
224 WaypointSprite_Kill(self.buff_waypoint);
225 buff_Waypoint_Spawn(self);
226 if(self.buff_activetime)
227 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
230 self.oldbuffs = self.buffs;
234 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
235 if(!self.buff_activetime_updated)
237 buff_SetCooldown(self.buff_activetime);
238 self.buff_activetime_updated = true;
241 if(!self.buff_active && !self.buff_activetime)
242 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
244 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
246 if(autocvar_g_buffs_randomize)
247 buff_NewType(self, self.buffs);
249 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
253 if(self.buff_activetime)
255 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
257 self.buff_activetime = max(0, self.buff_activetime - frametime);
259 if(!self.buff_activetime)
261 self.buff_active = true;
262 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
263 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
269 if(self.team && !self.buff_waypoint)
270 buff_Waypoint_Spawn(self);
273 if(time >= self.lifetime)
277 self.nextthink = time;
278 //self.angles_y = time * 110.1;
281 void buff_Waypoint_Reset()
283 WaypointSprite_Kill(self.buff_waypoint);
285 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
290 if(autocvar_g_buffs_randomize)
291 buff_NewType(self, self.buffs);
293 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
294 buff_Waypoint_Reset();
295 self.buff_activetime_updated = false;
297 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
301 float buff_Customize()
303 entity player = WaypointSprite_getviewentity(other);
304 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
307 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
313 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
314 self.light_lev = 220 + 36 * sin(time);
315 self.pflags = PFLAGS_FULLDYNAMIC;
320 void buff_Init(entity ent)
322 if(!cvar("g_buffs")) { remove(ent); return; }
324 if(!teamplay && ent.team) { ent.team = 0; }
326 entity oldself = self;
328 if(!self.buffs || buff_Available(self.buffs))
329 buff_NewType(self, 0);
331 self.classname = "item_buff";
332 self.solid = SOLID_TRIGGER;
333 self.flags = FL_ITEM;
334 self.think = buff_Think;
335 self.touch = buff_Touch;
336 self.reset = buff_Reset;
337 self.nextthink = time + 0.1;
339 self.movetype = MOVETYPE_TOSS;
341 self.skin = Buff_Skin(self.buffs);
342 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
343 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
344 self.customizeentityforclient = buff_Customize;
345 //self.gravity = 100;
346 self.color = Buff_Color(self.buffs);
347 self.glowmod = buff_GlowColor(self);
348 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
349 self.buff_active = !self.buff_activetime;
350 self.pflags = PFLAGS_FULLDYNAMIC;
352 if(self.spawnflags & 1)
356 self.movetype = MOVETYPE_NONE; // reset by random location
358 setmodel(self, BUFF_MODEL);
359 setsize(self, BUFF_MIN, BUFF_MAX);
361 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
367 void buff_Init_Compat(entity ent, float replacement)
369 if(ent.spawnflags & 2)
370 ent.team = NUM_TEAM_1;
371 else if(ent.spawnflags & 4)
372 ent.team = NUM_TEAM_2;
374 ent.buffs = replacement;
379 void buff_SpawnReplacement(entity ent, entity old)
381 setorigin(ent, old.origin);
382 ent.angles = old.angles;
383 ent.noalign = (old.noalign || (old.spawnflags & 1));
388 void buff_Vengeance_DelayedDamage()
391 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
397 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
399 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
403 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
405 if(frag_deathtype == DEATH_BUFF) { return false; }
407 if(frag_target.buffs & BUFF_RESISTANCE)
409 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
417 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
419 if(frag_deathtype == DEATH_BUFF) { return false; }
421 if(frag_target.buffs & BUFF_SPEED)
422 if(frag_target != frag_attacker)
423 frag_damage *= autocvar_g_buffs_speed_damage_take;
425 if(frag_target.buffs & BUFF_MEDIC)
426 if((frag_target.health - frag_damage) <= 0)
427 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
429 if(random() <= autocvar_g_buffs_medic_survive_chance)
430 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
432 if(frag_target.buffs & BUFF_JUMP)
433 if(frag_deathtype == DEATH_FALL)
436 if(frag_target.buffs & BUFF_VENGEANCE)
438 if(frag_attacker != frag_target)
439 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
441 entity dmgent = spawn();
443 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
444 dmgent.enemy = frag_attacker;
445 dmgent.owner = frag_target;
446 dmgent.think = buff_Vengeance_DelayedDamage;
447 dmgent.nextthink = time + 0.1;
450 if(frag_target.buffs & BUFF_BASH)
451 if(frag_attacker != frag_target)
453 frag_force = '0 0 0';
455 if(frag_attacker.buffs & BUFF_BASH)
457 if(frag_attacker == frag_target)
458 frag_force *= autocvar_g_buffs_bash_force_self;
460 frag_force *= autocvar_g_buffs_bash_force;
462 if(frag_attacker.buffs & BUFF_DISABILITY)
463 if(frag_target != frag_attacker)
464 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
466 if(frag_attacker.buffs & BUFF_MEDIC)
467 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
468 if(SAME_TEAM(frag_attacker, frag_target))
469 if(frag_attacker != frag_target)
471 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
475 if(frag_attacker.buffs & BUFF_INFERNO)
476 if(frag_target != frag_attacker) {
477 float time = buff_Inferno_CalculateTime(
480 autocvar_g_buffs_inferno_burntime_min_time,
481 autocvar_g_buffs_inferno_burntime_target_damage,
482 autocvar_g_buffs_inferno_burntime_target_time,
483 autocvar_g_buffs_inferno_burntime_factor
485 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
488 // this... is ridiculous (TODO: fix!)
489 if(frag_attacker.buffs & BUFF_VAMPIRE)
490 if(!frag_target.vehicle)
491 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
492 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
493 if(frag_target.deadflag == DEAD_NO)
494 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
495 if(frag_attacker != frag_target)
496 if(!frag_target.frozen)
497 if(frag_target.takedamage)
498 if(DIFF_TEAM(frag_attacker, frag_target))
500 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
501 if(frag_target.armorvalue)
502 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
508 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
511 // reset timers here to prevent them continuing after re-spawn
512 self.buff_disability_time = 0;
513 self.buff_disability_effect_time = 0;
517 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
519 if(self.buffs & BUFF_SPEED)
521 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
522 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
525 if(time < self.buff_disability_time)
527 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
528 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
531 if(self.buffs & BUFF_JUMP)
533 // automatically reset, no need to worry
534 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
540 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
542 if(self.buffs & BUFF_JUMP)
543 player_jumpheight = autocvar_g_buffs_jump_height;
548 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
550 if(time < self.buff_disability_time)
552 monster_speed_walk *= autocvar_g_buffs_disability_speed;
553 monster_speed_run *= autocvar_g_buffs_disability_speed;
559 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
563 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
568 remove(self.buff_model);
569 self.buff_model = world;
575 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
577 if(MUTATOR_RETURNVALUE || gameover) { return false; }
580 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
581 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
584 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
590 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
592 if(MUTATOR_RETURNVALUE || gameover) { return false; }
594 if(self.buffs & BUFF_SWAPPER)
596 float best_distance = autocvar_g_buffs_swapper_range;
597 entity closest = world;
599 FOR_EACH_PLAYER(player)
600 if(DIFF_TEAM(self, player))
601 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
602 if(vlen(self.origin - player.origin) <= best_distance)
604 best_distance = vlen(self.origin - player.origin);
610 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
612 my_org = self.origin;
613 my_vel = self.velocity;
614 my_ang = self.angles;
615 their_org = closest.origin;
616 their_vel = closest.velocity;
617 their_ang = closest.angles;
619 if(closest.ballcarried)
620 if(g_keepaway) { ka_DropEvent(closest); }
621 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
622 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
623 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
625 MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
627 setorigin(self, their_org);
628 setorigin(closest, my_org);
630 closest.velocity = my_vel;
631 closest.angles = my_ang;
632 closest.fixangle = true;
633 closest.oldorigin = my_org;
634 closest.oldvelocity = my_vel;
635 self.velocity = their_vel;
636 self.angles = their_ang;
637 self.fixangle = true;
638 self.oldorigin = their_org;
639 self.oldvelocity = their_vel;
641 // set pusher so self gets the kill if they fall into void
642 closest.pusher = self;
643 closest.pushltime = time + autocvar_g_maxpushtime;
644 closest.istypefrag = closest.BUTTON_CHAT;
646 pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
647 pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
649 sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
650 sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
652 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
660 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
664 remove(self.buff_model);
665 self.buff_model = world;
668 // also reset timers here to prevent them continuing after spectating
669 self.buff_disability_time = 0;
670 self.buff_disability_effect_time = 0;
675 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
677 entity e = WaypointSprite_getviewentity(other);
679 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
680 // but only apply this to real players, not to spectators
681 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
682 if(DIFF_TEAM(self.owner, e))
688 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
690 if(autocvar_g_buffs_replace_powerups)
691 switch(self.classname)
693 case "item_strength":
694 case "item_invincible":
697 buff_SpawnReplacement(e, self);
704 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
706 if(self.buffs & BUFF_SPEED)
707 weapon_rate *= autocvar_g_buffs_speed_rate;
709 if(time < self.buff_disability_time)
710 weapon_rate *= autocvar_g_buffs_disability_rate;
715 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
717 if(self.buffs & BUFF_SPEED)
718 ret_float *= autocvar_g_buffs_speed_weaponspeed;
720 if(time < self.buff_disability_time)
721 ret_float *= autocvar_g_buffs_disability_weaponspeed;
726 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
728 if(gameover || self.deadflag != DEAD_NO) { return false; }
730 if(time < self.buff_disability_time)
731 if(time >= self.buff_disability_effect_time)
733 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
734 self.buff_disability_effect_time = time + 0.5;
737 // handle buff lost status
738 // 1: notify everyone else
739 // 2: notify carrier as well
743 if(time >= self.buff_time)
746 if(self.frozen) { buff_lost = 1; }
752 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
755 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
756 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
762 if(self.buffs & BUFF_MAGNET)
764 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
765 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
766 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
768 entity oldself = self;
778 if(self.buffs & BUFF_AMMO)
780 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
782 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
783 if(self.alpha != autocvar_g_buffs_invisible_alpha)
784 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
786 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
787 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
789 if(self.buffs != self.oldbuffs)
791 if(self.buffs && Buff_Timer(self.buffs))
792 self.buff_time = time + Buff_Timer(self.buffs);
796 BUFF_ONADD(BUFF_AMMO)
798 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
799 self.items |= IT_UNLIMITED_WEAPON_AMMO;
802 self.buff_ammo_prev_clipload = self.clip_load;
803 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
806 BUFF_ONREM(BUFF_AMMO)
808 if(self.buff_ammo_prev_infitems)
809 self.items |= IT_UNLIMITED_WEAPON_AMMO;
811 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
813 if(self.buff_ammo_prev_clipload)
814 self.clip_load = self.buff_ammo_prev_clipload;
817 BUFF_ONADD(BUFF_INVISIBLE)
819 if(time < self.strength_finished && g_instagib)
820 self.alpha = autocvar_g_instagib_invis_alpha;
822 self.alpha = self.buff_invisible_prev_alpha;
823 self.alpha = autocvar_g_buffs_invisible_alpha;
826 BUFF_ONREM(BUFF_INVISIBLE)
827 self.alpha = self.buff_invisible_prev_alpha;
829 BUFF_ONADD(BUFF_FLIGHT)
831 self.buff_flight_prev_gravity = self.gravity;
832 self.gravity = autocvar_g_buffs_flight_gravity;
835 BUFF_ONREM(BUFF_FLIGHT)
836 self.gravity = self.buff_flight_prev_gravity;
838 self.oldbuffs = self.buffs;
842 buffs_BuffModel_Spawn(self);
844 self.buff_model.color = Buff_Color(self.buffs);
845 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
846 self.buff_model.skin = Buff_Skin(self.buffs);
848 self.effects |= EF_NOSHADOW;
852 remove(self.buff_model);
853 self.buff_model = world;
855 self.effects &= ~(EF_NOSHADOW);
861 self.buff_model.effects = self.effects;
862 self.buff_model.effects |= EF_LOWPRECISION;
863 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
865 self.buff_model.alpha = self.alpha;
873 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
875 self.buffs = other.buffs;
879 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
881 vh_vehicle.buffs = vh_player.buffs;
886 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
888 vh_player.buffs = vh_vehicle.buffs;
889 vh_vehicle.buffs = 0;
893 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
895 if(self.buffs & BUFF_MEDIC)
897 regen_mod_rot = autocvar_g_buffs_medic_rot;
898 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
899 regen_mod_regen = autocvar_g_buffs_medic_regen;
902 if(self.buffs & BUFF_SPEED)
903 regen_mod_regen = autocvar_g_buffs_speed_regen;
908 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
910 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
914 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
916 ret_string = strcat(ret_string, ":Buffs");
920 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
922 ret_string = strcat(ret_string, ", Buffs");
926 void buffs_DelayedInit()
928 if(autocvar_g_buffs_spawn_count > 0)
929 if(find(world, classname, "item_buff") == world)
932 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
935 e.spawnflags |= 64; // always randomize
936 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
942 void buffs_Initialize()
944 precache_model(BUFF_MODEL);
945 precache_sound("misc/strength_respawn.wav");
946 precache_sound("misc/shield_respawn.wav");
947 precache_sound("relics/relic_effect.wav");
948 precache_sound("weapons/rocket_impact.wav");
949 precache_sound("keepaway/respawn.wav");
951 addstat(STAT_BUFFS, AS_INT, buffs);
952 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
954 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
957 MUTATOR_DEFINITION(mutator_buffs)
959 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
960 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
961 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
962 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
963 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
964 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
965 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
966 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
967 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
968 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
969 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
970 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
971 MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
972 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
973 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
974 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
975 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
976 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
977 MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
978 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
979 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
980 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
981 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);