1 float buffs_BuffModel_Customize()
3 entity player, myowner;
6 player = WaypointSprite_getviewentity(other);
8 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
10 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
13 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
15 // somewhat hide the model, but keep the glow
21 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
28 float buff_Waypoint_visible_for_player(entity plr)
30 if(!self.owner.buff_active && !self.owner.buff_activetime)
35 if(plr.cvar_cl_buffs_autoreplace)
37 if(plr.buffs == self.owner.buffs)
44 return WaypointSprite_visible_for_player(plr);
47 void buff_Waypoint_Spawn(entity e)
49 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
50 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
51 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
54 void buff_SetCooldown(float cd)
58 if(!self.buff_waypoint)
59 buff_Waypoint_Spawn(self);
61 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
62 self.buff_activetime = cd;
63 self.buff_active = !cd;
66 void buff_Respawn(entity ent)
68 if(gameover) { return; }
70 vector oldbufforigin = ent.origin;
72 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
74 entity spot = SelectSpawnPoint(TRUE);
75 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
76 ent.angles = spot.angles;
79 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
81 setorigin(ent, trace_endpos); // attempt to unstick
83 ent.movetype = MOVETYPE_TOSS;
85 makevectors(ent.angles);
86 ent.velocity = '0 0 200';
88 if(autocvar_g_buffs_random_lifetime > 0)
89 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
91 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
92 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
94 WaypointSprite_Ping(ent.buff_waypoint);
96 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
101 if(gameover) { return; }
103 if(ITEM_TOUCH_NEEDKILL())
109 if((self.team && DIFF_TEAM(other, self))
112 || (!IS_PLAYER(other))
113 || (!self.buff_active)
122 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
124 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
125 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
128 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
130 else { return; } // do nothing
134 self.buff_active = FALSE;
137 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
138 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
140 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
141 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
142 other.buffs |= (self.buffs);
145 float buff_Available(float buffid)
147 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
150 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
153 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
159 void buff_NewType(entity ent, float cb)
162 RandomSelection_Init();
163 for(e = Buff_Type_first; e; e = e.enemy)
164 if(buff_Available(e.items))
166 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
169 ent.buffs = RandomSelection_chosen_float;
174 if(self.buffs != self.oldbuffs)
176 self.color = Buff_Color(self.buffs);
177 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
178 self.skin = Buff_Skin(self.buffs);
180 setmodel(self, "models/relics/relic.md3");
182 if(self.buff_waypoint)
184 //WaypointSprite_Disown(self.buff_waypoint, 1);
185 WaypointSprite_Kill(self.buff_waypoint);
186 buff_Waypoint_Spawn(self);
187 if(self.buff_activetime)
188 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
191 self.oldbuffs = self.buffs;
195 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
196 if(!self.buff_activetime_updated)
198 buff_SetCooldown(self.buff_activetime);
199 self.buff_activetime_updated = TRUE;
202 if(!self.buff_active && !self.buff_activetime)
203 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
205 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
207 if(autocvar_g_buffs_randomize)
208 buff_NewType(self, self.buffs);
210 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
214 if(self.buff_activetime)
216 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
218 self.buff_activetime = max(0, self.buff_activetime - frametime);
220 if(!self.buff_activetime)
222 self.buff_active = TRUE;
223 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
224 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
228 if(!self.buff_active)
231 self.effects &= ~(EF_FULLBRIGHT);
237 self.effects |= EF_FULLBRIGHT;
238 self.light_lev = 220 + 36 * sin(time);
239 self.pflags = PFLAGS_FULLDYNAMIC;
241 if(self.team && !self.buff_waypoint)
242 buff_Waypoint_Spawn(self);
245 if(time >= self.lifetime)
249 self.nextthink = time;
250 //self.angles_y = time * 110.1;
253 void buff_Waypoint_Reset()
255 WaypointSprite_Kill(self.buff_waypoint);
257 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
262 if(autocvar_g_buffs_randomize)
263 buff_NewType(self, self.buffs);
265 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
266 buff_Waypoint_Reset();
267 self.buff_activetime_updated = FALSE;
269 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
273 void buff_Init(entity ent)
275 if(!cvar("g_buffs")) { remove(self); return; }
277 if(!teamplay && self.team) { self.team = 0; }
279 entity oldself = self;
281 if(!self.buffs || buff_Available(self.buffs))
282 buff_NewType(self, 0);
284 self.classname = "item_buff";
285 self.solid = SOLID_TRIGGER;
286 self.flags = FL_ITEM;
287 self.think = buff_Think;
288 self.touch = buff_Touch;
289 self.reset = buff_Reset;
290 self.nextthink = time + 0.1;
292 self.movetype = MOVETYPE_TOSS;
294 self.skin = Buff_Skin(self.buffs);
295 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
296 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
297 //self.gravity = 100;
298 self.color = Buff_Color(self.buffs);
299 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
300 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
301 self.buff_active = !self.buff_activetime;
302 self.pflags = PFLAGS_FULLDYNAMIC;
305 self.movetype = MOVETYPE_NONE; // reset by random location
307 setmodel(self, "models/relics/relic.md3");
308 setsize(self, BUFF_MIN, BUFF_MAX);
310 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
316 void buff_Init_Compat(entity ent, float replacement)
318 if(ent.spawnflags & 2)
319 ent.team = NUM_TEAM_1;
320 else if(ent.spawnflags & 4)
321 ent.team = NUM_TEAM_2;
323 ent.buffs = replacement;
328 void buff_SpawnReplacement(entity ent, entity old)
330 setorigin(ent, old.origin);
331 ent.angles = old.angles;
332 ent.noalign = old.noalign;
338 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
340 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
342 if(frag_target.buffs & BUFF_RESISTANCE)
344 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
352 void buff_Vengeance_DelayedDamage()
355 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
361 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
363 if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
365 if(frag_target.buffs & BUFF_SPEED)
366 if(frag_target != frag_attacker)
367 frag_damage *= autocvar_g_buffs_speed_damage_take;
369 if(frag_target.buffs & BUFF_MEDIC)
370 if((frag_target.health - frag_damage) <= 0)
371 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
373 if(random() <= autocvar_g_buffs_medic_survive_chance)
374 if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
375 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
377 if(frag_target.buffs & BUFF_VENGEANCE)
379 if(frag_attacker != frag_target)
380 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
382 entity dmgent = spawn();
384 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
385 dmgent.enemy = frag_attacker;
386 dmgent.owner = frag_target;
387 dmgent.think = buff_Vengeance_DelayedDamage;
388 dmgent.nextthink = time + 0.1;
391 if(frag_target.buffs & BUFF_BASH)
392 if(frag_attacker != frag_target)
394 frag_force = '0 0 0';
396 if(frag_attacker.buffs & BUFF_BASH)
398 if(frag_attacker == frag_target)
399 frag_force *= autocvar_g_buffs_bash_force_self;
401 frag_force *= autocvar_g_buffs_bash_force;
403 if(frag_attacker.buffs & BUFF_DISABILITY)
404 if(frag_target != frag_attacker)
405 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
407 if(frag_attacker.buffs & BUFF_MEDIC)
408 if(SAME_TEAM(frag_attacker, frag_target))
409 if(frag_attacker != frag_target)
411 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
415 // this... is ridiculous (TODO: fix!)
416 if(frag_attacker.buffs & BUFF_VAMPIRE)
417 if(!frag_target.vehicle)
418 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
419 if(frag_target.deadflag == DEAD_NO)
420 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
421 if(frag_attacker != frag_target)
422 if(!frag_target.frozen)
423 if(frag_target.takedamage)
424 if(DIFF_TEAM(frag_attacker, frag_target))
425 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
430 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
433 // reset timers here to prevent them continuing after re-spawn
434 self.buff_disability_time = 0;
435 self.buff_disability_effect_time = 0;
439 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
441 if(self.buffs & BUFF_SPEED)
443 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
444 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
447 if(time < self.buff_disability_time)
449 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
450 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
456 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
458 if(self.buffs & BUFF_JUMP)
459 player_jumpheight = autocvar_g_buffs_jump_height;
464 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
466 if(time < self.buff_disability_time)
468 monster_speed_walk *= autocvar_g_buffs_disability_speed;
469 monster_speed_run *= autocvar_g_buffs_disability_speed;
475 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
479 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
484 remove(self.buff_model);
485 self.buff_model = world;
491 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
493 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
496 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
497 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
500 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
506 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
510 remove(self.buff_model);
511 self.buff_model = world;
514 // also reset timers here to prevent them continuing after spectating
515 self.buff_disability_time = 0;
516 self.buff_disability_effect_time = 0;
521 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
523 entity e = WaypointSprite_getviewentity(other);
525 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
526 // but only apply this to real players, not to spectators
527 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
528 if(DIFF_TEAM(self.owner, e))
534 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
536 if(autocvar_g_buffs_replace_powerups)
537 switch(self.classname)
539 case "item_strength":
540 case "item_invincible":
543 buff_SpawnReplacement(e, self);
550 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
552 if(self.buffs & BUFF_SPEED)
553 weapon_rate *= autocvar_g_buffs_speed_rate;
555 if(time < self.buff_disability_time)
556 weapon_rate *= autocvar_g_buffs_disability_rate;
561 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
563 if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
565 if(time < self.buff_disability_time)
566 if(time >= self.buff_disability_effect_time)
568 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
569 self.buff_disability_effect_time = time + 0.5;
576 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
581 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
582 if(self.alpha != autocvar_g_buffs_invisible_alpha)
583 self.alpha = autocvar_g_buffs_invisible_alpha;
585 if(self.buffs != self.oldbuffs)
587 if(self.oldbuffs & BUFF_AMMO)
589 if(self.buff_ammo_prev_infitems)
590 self.items |= IT_UNLIMITED_WEAPON_AMMO;
592 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
594 else if(self.buffs & BUFF_AMMO)
596 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
597 self.items |= IT_UNLIMITED_WEAPON_AMMO;
598 if(!self.ammo_shells) { self.ammo_shells = 20; }
599 if(!self.ammo_cells) { self.ammo_cells = 20; }
600 if(!self.ammo_rockets) { self.ammo_rockets = 20; }
601 if(!self.ammo_nails) { self.ammo_nails = 20; }
602 if(!self.ammo_fuel) { self.ammo_fuel = 20; }
605 if(self.oldbuffs & BUFF_INVISIBLE)
607 if(time < self.strength_finished && g_instagib)
608 self.alpha = autocvar_g_instagib_invis_alpha;
610 self.alpha = self.buff_invisible_prev_alpha;
612 else if(self.buffs & BUFF_INVISIBLE)
614 if(time < self.strength_finished && g_instagib)
615 self.buff_invisible_prev_alpha = default_player_alpha;
617 self.buff_invisible_prev_alpha = self.alpha;
618 self.alpha = autocvar_g_buffs_invisible_alpha;
621 if(self.oldbuffs & BUFF_FLIGHT)
622 self.gravity = self.buff_flight_prev_gravity;
623 else if(self.buffs & BUFF_FLIGHT)
625 self.buff_flight_prev_gravity = self.gravity;
626 self.gravity = autocvar_g_buffs_flight_gravity;
629 self.oldbuffs = self.buffs;
634 self.buff_model = spawn();
635 setmodel(self.buff_model, "models/relics/relic.md3");
636 setsize(self.buff_model, '0 0 -40', '0 0 40');
637 setattachment(self.buff_model, self, "");
638 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
639 self.buff_model.owner = self;
640 self.buff_model.scale = 0.7;
641 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
642 self.buff_model.light_lev = 200;
643 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
645 self.buff_model.color = Buff_Color(self.buffs);
646 self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
647 self.buff_model.skin = Buff_Skin(self.buffs);
649 self.effects |= EF_NOSHADOW;
653 remove(self.buff_model);
654 self.buff_model = world;
656 self.effects &= ~(EF_NOSHADOW);
662 self.buff_model.effects = self.effects;
663 self.buff_model.effects |= EF_LOWPRECISION;
664 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
666 self.buff_model.alpha = self.alpha;
672 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
674 self.buffs = other.buffs;
678 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
680 vh_vehicle.buffs = vh_player.buffs;
685 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
687 vh_player.buffs = vh_vehicle.buffs;
688 vh_vehicle.buffs = 0;
692 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
694 if(self.buffs & BUFF_MEDIC)
696 regen_mod_rot = autocvar_g_buffs_medic_rot;
697 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
698 regen_mod_regen = autocvar_g_buffs_medic_regen;
701 if(self.buffs & BUFF_SPEED)
702 regen_mod_regen = autocvar_g_buffs_speed_regen;
707 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
709 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
713 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
715 ret_string = strcat(ret_string, ":Buffs");
719 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
721 ret_string = strcat(ret_string, ", Buffs");
725 void buffs_DelayedInit()
727 if(autocvar_g_buffs_spawn_count > 0)
728 if(find(world, classname, "item_buff") == world)
731 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
734 e.spawnflags |= 1; // always randomize
735 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
741 void buffs_Initialize()
743 precache_model("models/relics/relic.md3");
744 precache_sound("misc/strength_respawn.wav");
745 precache_sound("misc/shield_respawn.wav");
746 precache_sound("relics/relic_effect.wav");
747 precache_sound("weapons/rocket_impact.wav");
748 precache_sound("keepaway/respawn.wav");
750 addstat(STAT_BUFFS, AS_INT, buffs);
752 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
755 MUTATOR_DEFINITION(mutator_buffs)
757 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
758 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
759 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
760 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
761 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
762 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
763 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
764 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
765 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
766 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
767 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
768 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
769 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
770 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
771 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
772 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
773 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
774 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
775 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
776 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
777 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);