1 float buffs_BuffModel_Customize()
3 entity player, myowner;
6 player = WaypointSprite_getviewentity(other);
8 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
10 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
13 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
15 // somewhat hide the model, but keep the glow
21 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
27 vector buff_GlowColor(entity buff)
29 //if(buff.team) { return Team_ColorRGB(buff.team); }
34 float buff_Waypoint_visible_for_player(entity plr)
36 if(!self.owner.buff_active && !self.owner.buff_activetime)
41 if(plr.cvar_cl_buffs_autoreplace)
43 if(plr.buffs == self.owner.buffs)
50 return WaypointSprite_visible_for_player(plr);
53 void buff_Waypoint_Spawn(entity e)
55 WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
56 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
57 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
60 void buff_SetCooldown(float cd)
64 if(!self.buff_waypoint)
65 buff_Waypoint_Spawn(self);
67 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
68 self.buff_activetime = cd;
69 self.buff_active = !cd;
72 void buff_Respawn(entity ent)
74 if(gameover) { return; }
76 vector oldbufforigin = ent.origin;
78 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
80 entity spot = SelectSpawnPoint(true);
81 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
82 ent.angles = spot.angles;
85 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
87 setorigin(ent, trace_endpos); // attempt to unstick
89 ent.movetype = MOVETYPE_TOSS;
91 makevectors(ent.angles);
92 ent.velocity = '0 0 200';
94 if(autocvar_g_buffs_random_lifetime > 0)
95 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
97 pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
98 pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
100 WaypointSprite_Ping(ent.buff_waypoint);
102 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
107 if(gameover) { return; }
109 if(ITEM_TOUCH_NEEDKILL())
115 if((self.team && DIFF_TEAM(other, self))
118 || (!IS_PLAYER(other))
119 || (!self.buff_active)
128 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
130 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
131 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
134 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
136 else { return; } // do nothing
140 self.buff_active = false;
143 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
144 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
146 pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
147 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
148 other.buffs |= (self.buffs);
151 float buff_Available(float buffid)
153 if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
156 if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
159 if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
165 void buff_NewType(entity ent, float cb)
168 RandomSelection_Init();
169 for(e = Buff_Type_first; e; e = e.enemy)
170 if(buff_Available(e.items))
172 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
175 ent.buffs = RandomSelection_chosen_float;
180 if(self.buffs != self.oldbuffs)
182 self.color = Buff_Color(self.buffs);
183 self.glowmod = buff_GlowColor(self);
184 self.skin = Buff_Skin(self.buffs);
186 setmodel(self, "models/relics/relic.md3");
188 if(self.buff_waypoint)
190 //WaypointSprite_Disown(self.buff_waypoint, 1);
191 WaypointSprite_Kill(self.buff_waypoint);
192 buff_Waypoint_Spawn(self);
193 if(self.buff_activetime)
194 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
197 self.oldbuffs = self.buffs;
201 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
202 if(!self.buff_activetime_updated)
204 buff_SetCooldown(self.buff_activetime);
205 self.buff_activetime_updated = true;
208 if(!self.buff_active && !self.buff_activetime)
209 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
211 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
213 if(autocvar_g_buffs_randomize)
214 buff_NewType(self, self.buffs);
216 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
220 if(self.buff_activetime)
222 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
224 self.buff_activetime = max(0, self.buff_activetime - frametime);
226 if(!self.buff_activetime)
228 self.buff_active = true;
229 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
230 pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
236 if(self.team && !self.buff_waypoint)
237 buff_Waypoint_Spawn(self);
240 if(time >= self.lifetime)
244 self.nextthink = time;
245 //self.angles_y = time * 110.1;
248 void buff_Waypoint_Reset()
250 WaypointSprite_Kill(self.buff_waypoint);
252 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
257 if(autocvar_g_buffs_randomize)
258 buff_NewType(self, self.buffs);
260 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
261 buff_Waypoint_Reset();
262 self.buff_activetime_updated = false;
264 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
268 float buff_Customize()
270 entity player = WaypointSprite_getviewentity(other);
271 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
274 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
280 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
281 self.light_lev = 220 + 36 * sin(time);
282 self.pflags = PFLAGS_FULLDYNAMIC;
287 void buff_Init(entity ent)
289 if(!cvar("g_buffs")) { remove(self); return; }
291 if(!teamplay && self.team) { self.team = 0; }
293 entity oldself = self;
295 if(!self.buffs || buff_Available(self.buffs))
296 buff_NewType(self, 0);
298 self.classname = "item_buff";
299 self.solid = SOLID_TRIGGER;
300 self.flags = FL_ITEM;
301 self.think = buff_Think;
302 self.touch = buff_Touch;
303 self.reset = buff_Reset;
304 self.nextthink = time + 0.1;
306 self.movetype = MOVETYPE_TOSS;
308 self.skin = Buff_Skin(self.buffs);
309 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
310 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
311 self.customizeentityforclient = buff_Customize;
312 //self.gravity = 100;
313 self.color = Buff_Color(self.buffs);
314 self.glowmod = buff_GlowColor(self);
315 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
316 self.buff_active = !self.buff_activetime;
317 self.pflags = PFLAGS_FULLDYNAMIC;
320 self.movetype = MOVETYPE_NONE; // reset by random location
322 setmodel(self, "models/relics/relic.md3");
323 setsize(self, BUFF_MIN, BUFF_MAX);
325 if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
331 void buff_Init_Compat(entity ent, float replacement)
333 if(ent.spawnflags & 2)
334 ent.team = NUM_TEAM_1;
335 else if(ent.spawnflags & 4)
336 ent.team = NUM_TEAM_2;
338 ent.buffs = replacement;
343 void buff_SpawnReplacement(entity ent, entity old)
345 setorigin(ent, old.origin);
346 ent.angles = old.angles;
347 ent.noalign = old.noalign;
353 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
355 if(frag_deathtype == DEATH_BUFF) { return false; }
357 if(frag_target.buffs & BUFF_RESISTANCE)
359 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
367 void buff_Vengeance_DelayedDamage()
370 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
376 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
378 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
381 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
383 if(frag_deathtype == DEATH_BUFF) { return false; }
385 if(frag_target.buffs & BUFF_SPEED)
386 if(frag_target != frag_attacker)
387 frag_damage *= autocvar_g_buffs_speed_damage_take;
389 if(frag_target.buffs & BUFF_MEDIC)
390 if((frag_target.health - frag_damage) <= 0)
391 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
393 if(random() <= autocvar_g_buffs_medic_survive_chance)
394 if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
395 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
397 if(frag_target.buffs & BUFF_VENGEANCE)
399 if(frag_attacker != frag_target)
400 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
402 entity dmgent = spawn();
404 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
405 dmgent.enemy = frag_attacker;
406 dmgent.owner = frag_target;
407 dmgent.think = buff_Vengeance_DelayedDamage;
408 dmgent.nextthink = time + 0.1;
411 if(frag_target.buffs & BUFF_BASH)
412 if(frag_attacker != frag_target)
414 frag_force = '0 0 0';
416 if(frag_attacker.buffs & BUFF_BASH)
418 if(frag_attacker == frag_target)
419 frag_force *= autocvar_g_buffs_bash_force_self;
421 frag_force *= autocvar_g_buffs_bash_force;
423 if(frag_attacker.buffs & BUFF_DISABILITY)
424 if(frag_target != frag_attacker)
425 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
427 if(frag_attacker.buffs & BUFF_MEDIC)
428 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
429 if(SAME_TEAM(frag_attacker, frag_target))
430 if(frag_attacker != frag_target)
432 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
436 if(frag_attacker.buffs & BUFF_INFERNO)
437 if(frag_target != frag_attacker) {
438 float time = buff_Inferno_CalculateTime(
441 autocvar_g_buffs_inferno_burntime_min_time,
442 autocvar_g_buffs_inferno_burntime_target_damage,
443 autocvar_g_buffs_inferno_burntime_target_time,
444 autocvar_g_buffs_inferno_burntime_factor
446 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
449 // this... is ridiculous (TODO: fix!)
450 if(frag_attacker.buffs & BUFF_VAMPIRE)
451 if(!frag_target.vehicle)
452 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
453 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
454 if(frag_target.deadflag == DEAD_NO)
455 if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
456 if(frag_attacker != frag_target)
457 if(!frag_target.frozen)
458 if(frag_target.takedamage)
459 if(DIFF_TEAM(frag_attacker, frag_target))
460 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
465 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
468 // reset timers here to prevent them continuing after re-spawn
469 self.buff_disability_time = 0;
470 self.buff_disability_effect_time = 0;
474 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
476 if(self.buffs & BUFF_SPEED)
478 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
479 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
482 if(time < self.buff_disability_time)
484 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
485 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
491 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
493 if(self.buffs & BUFF_JUMP)
494 player_jumpheight = autocvar_g_buffs_jump_height;
495 self.stat_jumpheight = player_jumpheight;
500 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
502 if(time < self.buff_disability_time)
504 monster_speed_walk *= autocvar_g_buffs_disability_speed;
505 monster_speed_run *= autocvar_g_buffs_disability_speed;
511 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
515 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
520 remove(self.buff_model);
521 self.buff_model = world;
527 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
529 if(MUTATOR_RETURNVALUE || gameover) { return false; }
532 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
533 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
536 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
542 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
546 remove(self.buff_model);
547 self.buff_model = world;
550 // also reset timers here to prevent them continuing after spectating
551 self.buff_disability_time = 0;
552 self.buff_disability_effect_time = 0;
557 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
559 entity e = WaypointSprite_getviewentity(other);
561 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
562 // but only apply this to real players, not to spectators
563 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
564 if(DIFF_TEAM(self.owner, e))
570 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
572 if(autocvar_g_buffs_replace_powerups)
573 switch(self.classname)
575 case "item_strength":
576 case "item_invincible":
579 buff_SpawnReplacement(e, self);
586 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
588 if(self.buffs & BUFF_SPEED)
589 weapon_rate *= autocvar_g_buffs_speed_rate;
591 if(time < self.buff_disability_time)
592 weapon_rate *= autocvar_g_buffs_disability_rate;
597 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
599 if(gameover || self.deadflag != DEAD_NO) { return false; }
601 if(time < self.buff_disability_time)
602 if(time >= self.buff_disability_effect_time)
604 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
605 self.buff_disability_effect_time = time + 0.5;
608 // handle buff lost status
609 // 1: notify everyone else
610 // 2: notify carrier as well
614 if(time >= self.buff_time)
617 if(self.frozen) { buff_lost = 1; }
623 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
626 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
627 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
633 if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
634 if(self.alpha != autocvar_g_buffs_invisible_alpha)
635 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
637 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
638 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
640 if(self.buffs != self.oldbuffs)
642 if(self.buffs && Buff_Timer(self.buffs))
643 self.buff_time = time + Buff_Timer(self.buffs);
647 BUFF_ONADD(BUFF_AMMO)
649 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
650 self.items |= IT_UNLIMITED_WEAPON_AMMO;
653 BUFF_ONREM(BUFF_AMMO)
655 if(self.buff_ammo_prev_infitems)
656 self.items |= IT_UNLIMITED_WEAPON_AMMO;
658 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
661 BUFF_ONADD(BUFF_INVISIBLE)
663 if(time < self.strength_finished && g_instagib)
664 self.alpha = autocvar_g_instagib_invis_alpha;
666 self.alpha = self.buff_invisible_prev_alpha;
667 self.alpha = autocvar_g_buffs_invisible_alpha;
670 BUFF_ONREM(BUFF_INVISIBLE)
671 self.alpha = self.buff_invisible_prev_alpha;
673 BUFF_ONADD(BUFF_FLIGHT)
674 self.gravity = self.buff_flight_prev_gravity;
676 BUFF_ONREM(BUFF_FLIGHT)
678 self.buff_flight_prev_gravity = self.gravity;
679 self.gravity = autocvar_g_buffs_flight_gravity;
682 self.oldbuffs = self.buffs;
687 self.buff_model = spawn();
688 setmodel(self.buff_model, "models/relics/relic.md3");
689 setsize(self.buff_model, '0 0 -40', '0 0 40');
690 setattachment(self.buff_model, self, "");
691 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
692 self.buff_model.owner = self;
693 self.buff_model.scale = 0.7;
694 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
695 self.buff_model.light_lev = 200;
696 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
698 self.buff_model.color = Buff_Color(self.buffs);
699 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
700 self.buff_model.skin = Buff_Skin(self.buffs);
702 self.effects |= EF_NOSHADOW;
706 remove(self.buff_model);
707 self.buff_model = world;
709 self.effects &= ~(EF_NOSHADOW);
715 self.buff_model.effects = self.effects;
716 self.buff_model.effects |= EF_LOWPRECISION;
717 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
719 self.buff_model.alpha = self.alpha;
727 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
729 self.buffs = other.buffs;
733 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
735 vh_vehicle.buffs = vh_player.buffs;
740 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
742 vh_player.buffs = vh_vehicle.buffs;
743 vh_vehicle.buffs = 0;
747 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
749 if(self.buffs & BUFF_MEDIC)
751 regen_mod_rot = autocvar_g_buffs_medic_rot;
752 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
753 regen_mod_regen = autocvar_g_buffs_medic_regen;
756 if(self.buffs & BUFF_SPEED)
757 regen_mod_regen = autocvar_g_buffs_speed_regen;
762 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
764 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
768 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
770 ret_string = strcat(ret_string, ":Buffs");
774 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
776 ret_string = strcat(ret_string, ", Buffs");
780 void buffs_DelayedInit()
782 if(autocvar_g_buffs_spawn_count > 0)
783 if(find(world, classname, "item_buff") == world)
786 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
789 e.spawnflags |= 1; // always randomize
790 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
796 void buffs_Initialize()
798 precache_model("models/relics/relic.md3");
799 precache_sound("misc/strength_respawn.wav");
800 precache_sound("misc/shield_respawn.wav");
801 precache_sound("relics/relic_effect.wav");
802 precache_sound("weapons/rocket_impact.wav");
803 precache_sound("keepaway/respawn.wav");
805 addstat(STAT_BUFFS, AS_INT, buffs);
806 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
807 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
809 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
812 MUTATOR_DEFINITION(mutator_buffs)
814 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
815 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
816 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
817 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
818 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
819 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
820 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
821 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
822 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
823 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
824 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
825 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
826 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
827 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
828 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
829 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
830 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
831 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
832 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
833 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
834 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);