4 MUTATOR_HOOKFUNCTION(invincibleprojectiles_EditProjectile)
8 // disable health which in effect disables damage calculations
14 MUTATOR_HOOKFUNCTION(invincibleprojectiles_BuildMutatorsString)
16 ret_string = strcat(ret_string, ":InvincibleProjectiles");
20 MUTATOR_HOOKFUNCTION(invincibleprojectiles_BuildMutatorsPrettyString)
22 ret_string = strcat(ret_string, ", Invincible Projectiles");
26 MUTATOR_DEFINITION(mutator_invincibleprojectiles)
28 MUTATOR_HOOK(EditProjectile, invincibleprojectiles_EditProjectile, CBC_ORDER_ANY);
29 MUTATOR_HOOK(BuildMutatorsString, invincibleprojectiles_BuildMutatorsString, CBC_ORDER_ANY);
30 MUTATOR_HOOK(BuildMutatorsPrettyString, invincibleprojectiles_BuildMutatorsPrettyString, CBC_ORDER_ANY);