6 .float nade_special_time;
7 .float bonus_nade_score;
10 .entity nade_damage_target;
11 .float cvar_cl_nade_type;
12 .string cvar_cl_pokenade_type;
14 .float stat_healing_orb;
15 .float stat_healing_orb_alpha;
16 .float nade_show_particles;
18 void toss_nade(entity e, vector _velocity, float _time);
20 // Remove nades that are being thrown
21 void(entity player) nades_Clear;
23 // Give a bonus grenade to a player
24 void(entity player, float score) nades_GiveBonus;
25 // Remove all bonus nades from a player
26 void(entity player) nades_RemoveBonus;