1 .string object_clipboard;
3 entity sandbox_EditObject()
5 // returns the traced entity if the player can edit it, and world if not
7 makevectors(self.v_angle);
8 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
9 if(trace_ent.classname == "object" && trace_ent.realowner == self)
15 entity sandbox_SpawnObject()
17 // spawn a new object with default properties
22 e.classname = "object";
23 e.takedamage = DAMAGE_AIM;
24 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
25 e.movetype = MOVETYPE_TOSS;
29 // set origin and direction based on player position and view angle
30 makevectors(self.v_angle);
31 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
32 setorigin(e, trace_endpos);
33 e.angles_y = self.v_angle_y;
38 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
40 if(MUTATOR_RETURNVALUE) // command was already handled?
42 if(cmd_name == "g_sandbox")
46 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
54 // ---------------- COMMAND: HELP ----------------
56 print_to(self, "You can use the following sandbox commands:");
57 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
58 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
59 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
60 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
61 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
62 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
63 print_to(self, "^7Object properties for ^2edit_object^7:");
64 print_to(self, "^3skin ^7- changes the skin of the object");
65 print_to(self, "^3frame ^7- object animation frame, for self-animated models");
66 print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
67 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
70 // ---------------- COMMAND: SPAWN ITEM ----------------
72 // only weapons are currently supported
76 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
82 makevectors(self.v_angle);
83 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
85 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
87 e = get_weaponinfo(i);
88 if(e.netname == argv(2))
90 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
91 if(autocvar_g_sandbox_info)
92 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
97 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
100 // ---------------- COMMAND: SPAWN OBJECT ----------------
102 // don't allow spawning objects without a model
105 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
108 else if not(fexists(argv(2)))
110 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
114 e = sandbox_SpawnObject();
115 setmodel(e, argv(2));
117 if(autocvar_g_sandbox_info)
118 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
122 // ---------------- COMMAND: REMOVE OBJECT ----------------
123 case "remove_object":
124 e = sandbox_EditObject();
127 if(autocvar_g_sandbox_info)
128 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
134 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
137 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
138 case "duplicate_object_copy":
139 // copies customizable properties of the selected object to the clipboard
141 e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
144 // set clipboard properties
145 if(self.object_clipboard)
146 strunzone(self.object_clipboard);
147 self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype)));
149 print_to(self, "Object copied to clipboard");
153 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
156 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
157 case "duplicate_object_paste":
158 // spawns a new object using the properties in the player's clipboard
160 if(!self.object_clipboard) // no object in clipboard
162 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
166 e = sandbox_SpawnObject();
167 tokenize_console(self.object_clipboard);
169 // apply clipboard properties
170 setmodel(e, argv(0));
171 e.skin = stof(argv(1));
172 e.frame = stof(argv(2));
173 e.movetype = stof(argv(3));
175 print_to(self, "Object pasted");
176 if(autocvar_g_sandbox_info)
177 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
181 // ---------------- COMMAND: EDIT OBJECT ----------------
183 if(!argv(2) || !argv(3))
185 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
189 e = sandbox_EditObject();
195 e.skin = stof(argv(3));
198 e.frame = stof(argv(3));
201 if(argv(3) == "0") // static
202 e.movetype = MOVETYPE_NONE;
203 else if(argv(3) == "1") // movable
204 e.movetype = MOVETYPE_TOSS;
205 else if(argv(3) == "2") // physical
206 e.movetype = MOVETYPE_PHYSICS;
209 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
216 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
219 // ---------------- COMMAND: DEFAULT ----------------
221 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
228 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
230 // if the player is close enough to their object, they can drag it
232 if(autocvar_sv_cheats)
233 return FALSE; // cheat dragging is used instead
235 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
236 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
237 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
238 // it goes out of range while slinging it around.
243 e = sandbox_EditObject();
244 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
247 if(Drag(e, grab)) // execute dragging
249 if(autocvar_g_sandbox_info)
250 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
257 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
259 // unzone the player's clipboard if it's not empty
260 if(self.object_clipboard)
262 strunzone(self.object_clipboard);
263 self.object_clipboard = string_null;
269 MUTATOR_DEFINITION(sandbox)
271 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
272 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
273 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);