2 .string object_clipboard;
7 void sandbox_ObjectFunction_Touch()
9 // apply material impact effects
13 if(self.touch_timer > time)
14 return; // don't execute each frame
15 self.touch_timer = time + 0.1;
17 // make particle count and sound volume depend on impact speed
19 intensity = vlen(self.velocity) + vlen(other.velocity);
20 if(intensity) // avoid divisions by 0
21 intensity /= 2; // average the two velocities
22 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
23 return; // impact not strong enough to do anything
24 // now offset intensity and apply it to the effects
25 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
26 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
29 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
32 entity sandbox_ObjectEdit_Get()
34 // returns the traced entity if the player can edit it, and world if not
35 // attached objects are SOLID_NOT and don't risk getting traced
37 makevectors(self.v_angle);
38 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
40 if(trace_ent.classname != "object")
41 return world; // entity is not an object
42 if(!trace_ent.crypto_idfp)
43 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
44 else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
45 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
49 void sandbox_ObjectEdit_Scale(entity e, float f)
54 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
55 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
60 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
62 // attaches e to parent on string s
64 e.old_movetype = e.movetype; // persist this
66 e.movetype = MOVETYPE_FOLLOW;
68 e.takedamage = DAMAGE_NO;
70 setattachment(e, parent, s);
74 void sandbox_ObjectAttach_Remove(entity e)
76 // detaches any object attached to e
79 for(head = world; (head = find(head, classname, "object")); )
83 head.movetype = head.old_movetype; // revert to previous physics
84 head.solid = SOLID_BBOX;
85 head.takedamage = DAMAGE_AIM;
87 setattachment(head, world, "");
90 // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
91 setorigin(head, e.origin);
92 head.angles = e.angles;
97 entity sandbox_ObjectSpawn(float database)
99 // spawn a new object with default properties
103 e.classname = "object";
104 e.takedamage = DAMAGE_AIM;
105 e.damageforcescale = 1;
106 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
107 e.movetype = MOVETYPE_TOSS;
110 e.material = string_null;
111 e.touch = sandbox_ObjectFunction_Touch;
115 // set the object's owner via player UID
116 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
117 if(self.crypto_idfp != "")
118 e.crypto_idfp = strzone(self.crypto_idfp);
120 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
122 // set origin and direction based on player position and view angle
123 makevectors(self.v_angle);
124 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
125 setorigin(e, trace_endpos);
126 e.angles_y = self.v_angle_y;
133 void sandbox_ObjectRemove(entity e)
135 sandbox_ObjectAttach_Remove(e); // detach child objects
138 strunzone(e.material);
139 e.material = string_null;
143 strunzone(e.crypto_idfp);
144 e.crypto_idfp = string_null;
152 string sandbox_ObjectPort_Save(entity e, float database)
154 // save object properties
157 s = strcat(e.model, " ");
158 s = strcat(s, ftos(e.skin), " ");
159 s = strcat(s, ftos(e.alpha), " ");
160 s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
161 s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
162 s = strcat(s, ftos(e.frame), " ");
163 s = strcat(s, ftos(e.scale), " ");
164 s = strcat(s, ftos(e.movetype), " ");
165 s = strcat(s, ftos(e.damageforcescale), " ");
166 if(e.material) s = strcat(s, e.material, " "); else s = strcat(s, "- "); // none
169 if(e.crypto_idfp) s = strcat(s, e.crypto_idfp, " "); else s = strcat(s, "- "); // none
170 s = strcat(s, sprintf("\"%.9v\"", e.origin), " ");
171 s = strcat(s, sprintf("\"%.9v\"", e.angles), " ");
177 void sandbox_ObjectPort_Load(entity e, string s, float database)
179 // load object properties
182 setmodel(e, argv(0));
183 e.skin = stof(argv(1));
184 e.alpha = stof(argv(2));
185 e.colormod = stov(argv(3));
186 e.glowmod = stov(argv(4));
187 e.frame = stof(argv(5));
188 sandbox_ObjectEdit_Scale(e, stof(argv(6)));
189 e.movetype = stof(argv(7));
190 e.damageforcescale = stof(argv(8));
191 if(e.material) strunzone(e.material); if(argv(9) != "-") e.material = strzone(argv(9)); else e.material = string_null;
194 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(10) != "-") e.crypto_idfp = strzone(argv(10)); else e.crypto_idfp = string_null;
195 setorigin(e, stov(argv(11)));
196 e.angles = stov(argv(12));
200 void sandbox_Database_Save()
202 // saves all objects to the database file
207 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
208 file_get = fopen(file_name, FILE_WRITE);
209 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
210 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
212 for(head = world; (head = find(head, classname, "object")); )
214 // Unfortunately, attached objects cannot be persisted yet. That's because the parent is specified as an entity,
215 // but only properties can be saved to this file, leaving no way to identify the owner once all objects are spawned
216 // TODO: Find some way to fix this!
217 if(head.owner != world)
220 // use a line for each object, listing all properties
221 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
226 void sandbox_Database_Load()
228 // loads all objects from the database file
229 string file_read, file_name;
232 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
233 file_get = fopen(file_name, FILE_READ);
236 if(autocvar_g_sandbox_info > 0)
237 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
243 file_read = fgets(file_get);
246 if(substring(file_read, 0, 2) == "//")
248 if(substring(file_read, 0, 1) == "#")
252 e = sandbox_ObjectSpawn(TRUE);
253 sandbox_ObjectPort_Load(e, file_read, TRUE);
257 // since objects are being loaded for the first time, precache material sounds for each
258 for (i = 1; i <= 5; i++) // 5 sounds in total
259 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
262 if(autocvar_g_sandbox_info > 0)
263 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
267 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
269 if(MUTATOR_RETURNVALUE) // command was already handled?
271 if(cmd_name == "g_sandbox")
275 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
284 // ---------------- COMMAND: HELP ----------------
286 print_to(self, "You can use the following sandbox commands:");
287 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
288 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
289 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
290 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
291 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
292 print_to(self, "^7Attachment properties for ^2object_attach^7:");
293 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
294 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
295 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
296 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
297 print_to(self, "^7Object properties for ^2object_edit^7:");
298 print_to(self, "^3skin value ^7- changes the skin of the object");
299 print_to(self, "^3alpha value ^7- sets object transparency");
300 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
301 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
302 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
303 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
304 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
305 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
306 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
307 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
310 // ---------------- COMMAND: SPAWN OBJECT ----------------
312 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
314 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
319 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
322 else if not(fexists(argv(2)))
324 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
328 e = sandbox_ObjectSpawn(FALSE);
329 setmodel(e, argv(2));
331 if(autocvar_g_sandbox_info > 0)
332 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
335 // ---------------- COMMAND: REMOVE OBJECT ----------------
336 case "object_remove":
337 e = sandbox_ObjectEdit_Get();
340 if(autocvar_g_sandbox_info > 0)
341 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
342 sandbox_ObjectRemove(e);
346 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
349 // ---------------- COMMAND: DUPLICATE OBJECT ----------------
350 case "object_duplicate":
354 // copies customizable properties of the selected object to the clipboard
355 e = sandbox_ObjectEdit_Get(); // you can only copy objects you can edit, so this works
358 if(self.object_clipboard)
359 strunzone(self.object_clipboard);
360 self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
362 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
365 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
369 // spawns a new object using the properties in the player's clipboard
370 if(!self.object_clipboard) // no object in clipboard
372 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
375 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
377 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
381 e = sandbox_ObjectSpawn(FALSE);
382 sandbox_ObjectPort_Load(e, self.object_clipboard, FALSE);
384 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
385 if(autocvar_g_sandbox_info > 0)
386 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
391 // ---------------- COMMAND: CLAIM OBJECT ----------------
393 // if the player can edit an object but is not its owner, this can be used to claim that object
394 if(self.crypto_idfp == "")
396 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
399 e = sandbox_ObjectEdit_Get();
402 if(e.crypto_idfp == self.crypto_idfp)
404 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
409 strunzone(e.crypto_idfp);
410 e.crypto_idfp = self.crypto_idfp;
411 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
413 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
416 // ---------------- COMMAND: ATTACH OBJECT ----------------
417 case "object_attach":
421 // select e as the object as meant to be attached
422 e = sandbox_ObjectEdit_Get();
425 self.object_attach = e;
426 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
429 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
432 if(self.object_attach == world)
434 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
438 // attaches the previously selected object to e
439 e = sandbox_ObjectEdit_Get();
442 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
443 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
444 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
445 if(autocvar_g_sandbox_info > 1)
446 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
449 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
452 // removes e if it was attached
453 e = sandbox_ObjectEdit_Get();
456 sandbox_ObjectAttach_Remove(e);
457 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
458 if(autocvar_g_sandbox_info > 1)
459 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
462 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
467 // ---------------- COMMAND: EDIT OBJECT ----------------
471 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
475 e = sandbox_ObjectEdit_Get();
481 e.skin = stof(argv(3));
484 e.alpha = stof(argv(3));
487 e.colormod = stov(argv(3));
490 e.glowmod = stov(argv(3));
493 e.frame = stof(argv(3));
496 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
502 e.movetype = MOVETYPE_NONE;
505 e.movetype = MOVETYPE_TOSS;
507 case "2": // physical
508 e.movetype = MOVETYPE_PHYSICS;
515 e.damageforcescale = stof(argv(3));
519 strunzone(e.material);
522 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
523 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
524 e.material = strzone(argv(3));
527 e.material = string_null; // no material
530 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
533 if(autocvar_g_sandbox_info > 1)
534 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
538 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
541 // ---------------- COMMAND: DEFAULT ----------------
543 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
550 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
552 // if the player is close enough to their object, they can drag it
554 if(autocvar_sv_cheats)
555 return FALSE; // cheat dragging is used instead
557 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
558 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
559 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
560 // it goes out of range while slinging it around.
565 e = sandbox_ObjectEdit_Get();
566 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
569 if(Drag(e, grab)) // execute dragging
575 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
577 // unzone the player's clipboard if it's not empty
578 if(self.object_clipboard)
580 strunzone(self.object_clipboard);
581 self.object_clipboard = string_null;
588 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
590 if(!autocvar_g_sandbox_storage_autosave)
592 if(time < autocvar_g_sandbox_storage_autosave)
594 autosave_time = time + autocvar_g_sandbox_storage_autosave;
596 sandbox_Database_Save();
601 MUTATOR_DEFINITION(sandbox)
603 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
604 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
605 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
606 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
610 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
611 if(autocvar_g_sandbox_storage_autoload)
612 sandbox_Database_Load();