3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
8 #include "spawnpoints.qh"
10 #include "command/getreplies.qh"
11 #include "../common/deathtypes/all.qh"
12 #include "../common/notifications/all.qh"
13 #include "../common/mapinfo.qh"
14 #include <common/gamemodes/rules.qh>
15 #include <common/net_linked.qh>
16 #include <common/state.qh>
17 #include "../common/triggers/subs.qh"
18 #include "../lib/warpzone/util_server.qh"
19 #include "../lib/warpzone/common.qh"
20 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
22 IntrusiveList g_race_targets;
23 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
25 void race_InitSpectator()
28 if(msg_entity.enemy.race_laptime)
29 race_SendNextCheckpoint(msg_entity.enemy, 1);
32 void W_Porto_Fail(entity this, float failhard);
34 float race_readTime(string map, float pos)
36 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
38 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
41 string race_readUID(string map, float pos)
43 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
45 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
48 float race_readPos(string map, float t)
50 for(int i = 1; i <= RANKINGS_CNT; ++i)
52 int mytime = race_readTime(map, i);
53 if(!mytime || mytime > t)
57 return 0; // pos is zero if unranked
60 void race_writeTime(string map, float t, string myuid)
62 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
65 newpos = race_readPos(map, t);
68 for(i = 1; i <= RANKINGS_CNT; ++i)
70 if(race_readUID(map, i) == myuid)
75 // player improved his existing record, only have to iterate on ranks between new and old recs
76 for (i = prevpos; i > newpos; --i)
78 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
79 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
84 // player has no ranked record yet
85 for (i = RANKINGS_CNT; i > newpos; --i)
87 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
88 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
92 // store new time itself
93 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
94 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
97 string race_readName(string map, float pos)
99 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
101 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
105 const float MAX_CHECKPOINTS = 255;
107 spawnfunc(target_checkpoint);
110 .float race_penalty_accumulator;
111 .string race_penalty_reason;
112 .float race_checkpoint; // player: next checkpoint that has to be reached
113 .entity race_lastpenalty;
117 float race_checkpoint_records[MAX_CHECKPOINTS];
118 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
119 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
120 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
121 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
123 .float race_checkpoint_record[MAX_CHECKPOINTS];
125 float race_highest_checkpoint;
126 float race_timed_checkpoint;
129 float defragcpexists;
131 float race_NextCheckpoint(float f)
133 if(f >= race_highest_checkpoint)
139 float race_PreviousCheckpoint(float f)
144 return race_highest_checkpoint;
150 // 0 = common start/finish
153 float race_CheckpointNetworkID(float f)
155 if(race_timed_checkpoint)
159 else if(f == race_timed_checkpoint)
160 return 255; // finish
165 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
170 int cp = e.race_checkpoint;
171 float recordtime = race_checkpoint_records[cp];
172 float myrecordtime = e.race_checkpoint_record[cp];
173 string recordholder = race_checkpoint_recordholders[cp];
174 if(recordholder == e.netname)
177 if(!IS_REAL_CLIENT(e))
182 WRITESPECTATABLE_MSG_ONE(msg_entity, {
183 WriteHeader(MSG_ONE, TE_CSQC_RACE);
186 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
187 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
188 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
191 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
192 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
193 WriteInt24_t(MSG_ONE, recordtime);
195 WriteInt24_t(MSG_ONE, myrecordtime);
196 WriteString(MSG_ONE, recordholder);
200 void race_send_recordtime(float msg)
202 // send the server best time
203 WriteHeader(msg, TE_CSQC_RACE);
204 WriteByte(msg, RACE_NET_SERVER_RECORD);
205 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
209 void race_send_speedaward(float msg)
211 // send the best speed of the round
212 WriteHeader(msg, TE_CSQC_RACE);
213 WriteByte(msg, RACE_NET_SPEED_AWARD);
214 WriteInt24_t(msg, floor(speedaward_speed+0.5));
215 WriteString(msg, speedaward_holder);
218 void race_send_speedaward_alltimebest(float msg)
220 // send the best speed
221 WriteHeader(msg, TE_CSQC_RACE);
222 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
223 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
224 WriteString(msg, speedaward_alltimebest_holder);
227 void race_SendRankings(float pos, float prevpos, float del, float msg)
229 WriteHeader(msg, TE_CSQC_RACE);
230 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
231 WriteShort(msg, pos);
232 WriteShort(msg, prevpos);
233 WriteShort(msg, del);
234 WriteString(msg, race_readName(GetMapname(), pos));
235 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
238 void race_SendStatus(float id, entity e)
240 if(!IS_REAL_CLIENT(e))
249 WRITESPECTATABLE_MSG_ONE(msg_entity, {
250 WriteHeader(msg, TE_CSQC_RACE);
251 WriteByte(msg, RACE_NET_SERVER_STATUS);
253 WriteString(msg, e.netname);
257 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
259 // netname only used TEMPORARILY for printing
260 int newpos = race_readPos(map, t);
262 int player_prevpos = 0;
263 for(int i = 1; i <= RANKINGS_CNT; ++i)
265 if(race_readUID(map, i) == myuid)
270 string oldrec_holder;
271 if (player_prevpos && (player_prevpos < newpos || !newpos))
273 oldrec = race_readTime(GetMapname(), player_prevpos);
274 race_SendStatus(0, e); // "fail"
276 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
281 // no ranking, time worse than the worst ranked
282 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
283 race_SendStatus(0, e); // "fail"
285 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
289 // if we didn't hit a return yet, we have a new record!
291 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
295 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
299 if(uid2name(myuid) == "^1Unregistered Player")
302 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
306 oldrec = race_readTime(GetMapname(), newpos);
307 oldrec_holder = race_readName(GetMapname(), newpos);
310 race_writeTime(GetMapname(), t, myuid);
312 if (newpos == 1 && showmessage)
314 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
315 race_send_recordtime(MSG_ALL);
318 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
320 strunzone(rankings_reply);
321 rankings_reply = strzone(getrankings());
323 if(newpos == player_prevpos)
326 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
327 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
328 else { race_SendStatus(1, e); } // "new time"
333 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
334 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
335 else { race_SendStatus(2, e); } // "new rank"
340 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
341 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
342 else { race_SendStatus(2, e); } // "new rank"
346 void race_deleteTime(string map, float pos)
348 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
350 for(int i = pos; i <= RANKINGS_CNT; ++i)
352 string therank = ftos(i);
353 if (i == RANKINGS_CNT)
355 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
356 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
360 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
361 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
365 race_SendRankings(pos, 0, 1, MSG_ALL);
367 race_send_recordtime(MSG_ALL);
370 strunzone(rankings_reply);
371 rankings_reply = strzone(getrankings());
374 void race_SendTime(entity e, float cp, float t, float tvalid)
378 if(g_race_qualifying)
379 t += e.race_penalty_accumulator;
381 t = TIME_ENCODE(t); // make integer
384 if(cp == race_timed_checkpoint) // finish line
385 if (!CS(e).race_completed)
388 if(g_race_qualifying)
390 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
392 GameRules_scoring_add(e, RACE_FASTEST, t - s);
396 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
398 GameRules_scoring_add(e, RACE_FASTEST, t - s);
400 s = GameRules_scoring_add(e, RACE_TIME, 0);
401 snew = TIME_ENCODE(time - game_starttime);
402 GameRules_scoring_add(e, RACE_TIME, snew - s);
403 l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
405 if(autocvar_fraglimit)
406 if(l >= autocvar_fraglimit)
407 race_StartCompleting();
411 CS(e).race_completed = 1;
412 MAKE_INDEPENDENT_PLAYER(e);
413 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
419 if(g_race_qualifying)
426 recordtime = race_checkpoint_records[cp];
427 float myrecordtime = e.race_checkpoint_record[cp];
428 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
429 if(recordholder == e.netname)
434 if(cp == race_timed_checkpoint)
436 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
437 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
439 if(t < myrecordtime || myrecordtime == 0)
440 e.race_checkpoint_record[cp] = t; // resending done below
442 if(t < recordtime || recordtime == 0)
444 race_checkpoint_records[cp] = t;
445 if(race_checkpoint_recordholders[cp])
446 strunzone(race_checkpoint_recordholders[cp]);
447 race_checkpoint_recordholders[cp] = strzone(e.netname);
448 if(g_race_qualifying)
449 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
462 if(IS_REAL_CLIENT(e))
464 if(g_race_qualifying)
466 FOREACH_CLIENT(IS_REAL_CLIENT(it),
468 if(it == e || (IS_SPEC(it) && it.enemy == e))
471 WriteHeader(MSG_ONE, TE_CSQC_RACE);
472 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
473 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
474 WriteInt24_t(MSG_ONE, t); // time to that intermediate
475 WriteInt24_t(MSG_ONE, recordtime); // previously best time
476 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
477 WriteString(MSG_ONE, recordholder); // record holder
483 else // RACE! Not Qualifying
485 float mylaps, lother, othtime;
486 entity oth = race_checkpoint_lastplayers[cp];
489 mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
490 lother = race_checkpoint_lastlaps[cp];
491 othtime = race_checkpoint_lasttimes[cp];
494 mylaps = lother = othtime = 0;
496 if(IS_REAL_CLIENT(e))
499 WRITESPECTATABLE_MSG_ONE(msg_entity, {
500 WriteHeader(MSG_ONE, TE_CSQC_RACE);
501 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
502 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
505 WriteInt24_t(MSG_ONE, 0);
506 WriteByte(MSG_ONE, 0);
507 WriteByte(MSG_ONE, 0);
511 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
512 WriteByte(MSG_ONE, mylaps - lother);
513 WriteByte(MSG_ONE, etof(oth)); // record holder
518 race_checkpoint_lastplayers[cp] = e;
519 race_checkpoint_lasttimes[cp] = time;
520 race_checkpoint_lastlaps[cp] = mylaps;
522 if(IS_REAL_CLIENT(oth))
525 WRITESPECTATABLE_MSG_ONE(msg_entity, {
526 WriteHeader(MSG_ONE, TE_CSQC_RACE);
527 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
528 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
531 WriteInt24_t(MSG_ONE, 0);
532 WriteByte(MSG_ONE, 0);
533 WriteByte(MSG_ONE, 0);
537 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
538 WriteByte(MSG_ONE, lother - mylaps);
539 WriteByte(MSG_ONE, etof(e) - 1); // record holder
546 void race_ClearTime(entity e)
548 e.race_checkpoint = 0;
550 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
551 e.race_penalty_accumulator = 0;
552 e.race_lastpenalty = NULL;
554 if(!IS_REAL_CLIENT(e))
558 WRITESPECTATABLE_MSG_ONE(msg_entity, {
559 WriteHeader(MSG_ONE, TE_CSQC_RACE);
560 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
564 void checkpoint_passed(entity this, entity player)
566 if(player.personal && autocvar_g_allow_checkpoints)
567 return; // practice mode!
569 if(player.classname == "porto")
571 // do not allow portalling through checkpoints
572 trace_plane_normal = normalize(-1 * player.velocity);
573 W_Porto_Fail(player, 0);
577 string oldmsg; // used twice
582 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
584 oldmsg = this.message;
586 SUB_UseTargets(this, player, player);
587 this.message = oldmsg;
590 if (!IS_PLAYER(player))
594 * Remove unauthorized equipment
596 Portal_ClearAll(player);
598 player.porto_forbidden = 2; // decreased by 1 each StartFrame
602 if(this.race_checkpoint == -2)
604 this.race_checkpoint = player.race_checkpoint;
607 int cp_amount = 0, largest_cp_id = 0;
608 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
611 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
615 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
617 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
622 largest_cp_id = it.race_checkpoint;
623 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
625 it.race_checkpoint = largest_cp_id + 1; // finish line
627 race_highest_checkpoint = largest_cp_id + 1;
628 race_timed_checkpoint = largest_cp_id + 1;
634 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
636 it.race_checkpoint = 1;
638 race_highest_checkpoint = 1;
639 race_timed_checkpoint = 1;
643 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
645 if(this.race_penalty)
647 if(player.race_lastpenalty != this)
649 player.race_lastpenalty = this;
650 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
654 if(player.race_penalty)
660 if(this.spawnflags & 2)
662 oldmsg = this.message;
664 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
665 this.message = oldmsg;
668 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
669 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
670 player.race_respawn_checkpoint = this.race_checkpoint;
671 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
672 player.race_started = 1;
674 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
676 if(!this.race_checkpoint) // start line
678 player.race_laptime = time;
679 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
680 player.race_penalty_accumulator = 0;
681 player.race_lastpenalty = NULL;
684 if(g_race_qualifying)
685 race_SendNextCheckpoint(player, 0);
687 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
690 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
693 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
695 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
701 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
707 if(this.spawnflags & 4)
708 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
712 void checkpoint_touch(entity this, entity toucher)
714 EXACTTRIGGER_TOUCH(this, toucher);
715 checkpoint_passed(this, toucher);
718 void checkpoint_use(entity this, entity actor, entity trigger)
720 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
723 checkpoint_passed(this, actor);
726 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
728 entity own = this.owner;
730 own = this.realowner; // target support
732 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
734 else if(view.race_checkpoint == own.race_checkpoint)
740 void trigger_race_checkpoint_verify(entity this)
742 static bool have_verified;
743 if (have_verified) return;
744 have_verified = true;
746 bool qual = g_race_qualifying;
748 int pl_race_checkpoint = 0;
749 int pl_race_place = 0;
752 for (int i = 0; i <= race_highest_checkpoint; ++i) {
753 pl_race_checkpoint = race_NextCheckpoint(i);
755 // race only (middle of the race)
756 g_race_qualifying = false;
758 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
759 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
764 g_race_qualifying = 1;
765 pl_race_place = race_lowest_place_spawn;
766 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
767 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
770 // race only (initial spawn)
771 g_race_qualifying = 0;
772 for (int p = 1; p <= race_highest_place_spawn; ++p) {
774 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
775 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
780 } else if (!defrag_ents) {
782 pl_race_checkpoint = race_NextCheckpoint(0);
783 g_race_qualifying = 1;
784 pl_race_place = race_lowest_place_spawn;
785 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
786 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
789 pl_race_checkpoint = race_NextCheckpoint(0);
790 g_race_qualifying = 1;
791 pl_race_place = 0; // there's only one spawn on defrag maps
793 // check if a defragcp file already exists, then read it and apply the checkpoint order
798 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
800 while ((l = fgets(fh))) {
801 len = tokenize_console(l);
803 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
806 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
807 if (argv(0) == cp.targetname) {
808 cp.race_checkpoint = stof(argv(1));
816 g_race_qualifying = qual;
818 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
820 if(it.targetname == "" || !it.targetname) // somehow this is a case...
823 FOREACH_ENTITY_STRING(target, cpt.targetname,
825 vector org = (it.absmin + it.absmax) * 0.5;
826 if(cpt.race_checkpoint == 0)
827 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
829 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
831 it.sprite.realowner = cpt;
832 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
836 if (race_timed_checkpoint) {
838 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
841 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
842 if(it.targetname == "" || !it.targetname) // somehow this is a case...
844 FOREACH_ENTITY_STRING(target, cpt.targetname, {
846 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
849 if(it.classname == "target_checkpoint") {
850 if(it.race_checkpoint == -2)
851 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
854 if (defragcpexists != -1) {
855 float largest_cp_id = 0;
856 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
857 if (cp.race_checkpoint > largest_cp_id) {
858 largest_cp_id = cp.race_checkpoint;
861 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
862 cp.race_checkpoint = largest_cp_id + 1; // finish line
864 race_highest_checkpoint = largest_cp_id + 1;
865 race_timed_checkpoint = largest_cp_id + 1;
867 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
868 cp.race_checkpoint = 255; // finish line
870 race_highest_checkpoint = 255;
871 race_timed_checkpoint = 255;
874 IL_EACH(g_racecheckpoints, it.sprite,
876 if (it.race_checkpoint == 0) {
877 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
878 } else if (it.race_checkpoint == race_timed_checkpoint) {
879 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
886 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
887 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
888 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
894 // These just make the game crash on some maps with oddly shaped triggers.
895 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
896 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
897 // (happened on item triggers too)
902 //setsize(targ, trigger.mins, trigger.maxs);
903 //setorigin(targ, trigger.origin);
911 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
913 if(g_race_qualifying)
916 if(this.race_checkpoint != 0)
918 if(spot.race_place != race_lowest_place_spawn)
923 if(this.race_checkpoint != player.race_respawn_checkpoint)
925 // try reusing the previous spawn
926 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
927 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
928 if(this.race_checkpoint == 0)
930 int pl = player.race_place;
931 if(pl > race_highest_place_spawn)
933 if(pl == 0 && !player.race_started)
934 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
935 if(spot.race_place != pl)
942 spawnfunc(trigger_race_checkpoint)
945 if(!g_race && !g_cts) { delete(this); return; }
949 this.use = checkpoint_use;
950 if (!(this.spawnflags & 1))
951 settouch(this, checkpoint_touch);
953 o = (this.absmin + this.absmax) * 0.5;
954 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
955 waypoint_spawnforitem_force(this, trace_endpos);
956 this.nearestwaypointtimeout = -1;
958 if(this.message == "")
959 this.message = "went backwards";
960 if (this.message2 == "")
961 this.message2 = "was pushed backwards by";
962 if (this.race_penalty_reason == "")
963 this.race_penalty_reason = "missing a checkpoint";
965 this.race_checkpoint = this.cnt;
967 if(this.race_checkpoint > race_highest_checkpoint)
969 race_highest_checkpoint = this.race_checkpoint;
970 if(this.spawnflags & 8)
971 race_timed_checkpoint = this.race_checkpoint;
973 race_timed_checkpoint = 0;
976 if(!this.race_penalty)
978 if(this.race_checkpoint)
979 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
981 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
984 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
985 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
987 IL_PUSH(g_racecheckpoints, this);
989 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
992 spawnfunc(target_checkpoint) // defrag entity
994 if(!g_race && !g_cts) { delete(this); return; }
997 // if this is targeted, then it probably isn't a trigger
998 bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
1003 this.use = checkpoint_use;
1004 if (is_trigger && !(this.spawnflags & 1))
1005 settouch(this, checkpoint_touch);
1007 vector org = this.origin;
1009 // bots should only pathfind to this if it is a valid touchable trigger
1012 org = (this.absmin + this.absmax) * 0.5;
1013 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1014 waypoint_spawnforitem_force(this, trace_endpos);
1015 this.nearestwaypointtimeout = -1;
1018 if(this.message == "")
1019 this.message = "went backwards";
1020 if (this.message2 == "")
1021 this.message2 = "was pushed backwards by";
1022 if (this.race_penalty_reason == "")
1023 this.race_penalty_reason = "missing a checkpoint";
1025 if(this.classname == "target_startTimer")
1026 this.race_checkpoint = 0;
1028 this.race_checkpoint = -2;
1030 race_timed_checkpoint = 1;
1032 IL_PUSH(g_race_targets, this);
1034 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1037 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1038 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1040 void race_AbandonRaceCheck(entity p)
1042 if(race_completing && !CS(p).race_completed)
1044 CS(p).race_completed = 1;
1045 MAKE_INDEPENDENT_PLAYER(p);
1046 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1047 ClientData_Touch(p);
1051 void race_StartCompleting()
1053 race_completing = 1;
1054 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1057 void race_PreparePlayer(entity this)
1059 race_ClearTime(this);
1060 this.race_place = 0;
1061 this.race_started = 0;
1062 this.race_respawn_checkpoint = 0;
1063 this.race_respawn_spotref = NULL;
1066 void race_RetractPlayer(entity this)
1068 if(!g_race && !g_cts)
1070 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1071 race_ClearTime(this);
1072 this.race_checkpoint = this.race_respawn_checkpoint;
1075 spawnfunc(info_player_race)
1077 if(!g_race && !g_cts) { delete(this); return; }
1079 spawnfunc_info_player_deathmatch(this);
1081 if(this.race_place > race_highest_place_spawn)
1082 race_highest_place_spawn = this.race_place;
1083 if(this.race_place < race_lowest_place_spawn)
1084 race_lowest_place_spawn = this.race_place;
1087 void race_ClearRecords()
1089 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1091 race_checkpoint_records[j] = 0;
1092 if(race_checkpoint_recordholders[j])
1093 strunzone(race_checkpoint_recordholders[j]);
1094 race_checkpoint_recordholders[j] = string_null;
1097 FOREACH_CLIENT(true, {
1098 float p = it.race_place;
1099 race_PreparePlayer(it);
1104 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1106 if(g_race_qualifying)
1108 pl.race_penalty_accumulator += penalty;
1109 if(IS_REAL_CLIENT(pl))
1112 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1113 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1114 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1115 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1116 WriteString(MSG_ONE, reason);
1122 pl.race_penalty = time + penalty;
1123 if(IS_REAL_CLIENT(pl))
1126 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1127 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1128 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1129 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1130 WriteString(MSG_ONE, reason);
1136 void penalty_touch(entity this, entity toucher)
1138 EXACTTRIGGER_TOUCH(this, toucher);
1139 if(toucher.race_lastpenalty != this)
1141 toucher.race_lastpenalty = this;
1142 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1146 void penalty_use(entity this, entity actor, entity trigger)
1148 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1151 spawnfunc(trigger_race_penalty)
1153 // TODO: find out why this wasnt done:
1154 //if(!g_cts && !g_race) { remove(this); return; }
1158 this.use = penalty_use;
1159 if (!(this.spawnflags & 1))
1160 settouch(this, penalty_touch);
1162 if (this.race_penalty_reason == "")
1163 this.race_penalty_reason = "missing a checkpoint";
1164 if (!this.race_penalty)
1165 this.race_penalty = 5;
1168 float race_GetFractionalLapCount(entity e)
1170 // interesting metrics (idea by KrimZon) to maybe sort players in the
1171 // scoreboard, immediately updates when overtaking
1173 // requires the track to be built so you never get farther away from the
1174 // next checkpoint, though, and current Xonotic race maps are not built that
1177 // also, this code is slow and would need optimization (i.e. "next CP"
1178 // links on CP entities)
1181 l = GameRules_scoring_add(e, RACE_LAPS, 0);
1182 if(CS(e).race_completed)
1183 return l; // not fractional
1186 float bestfraction, fraction;
1188 float nextcpindex, lastcpindex;
1190 nextcpindex = max(e.race_checkpoint, 0);
1191 lastcpindex = e.race_respawn_checkpoint;
1192 lastcp = e.race_respawn_spotref;
1194 if(nextcpindex == lastcpindex)
1198 IL_EACH(g_racecheckpoints, true,
1200 if(it.race_checkpoint != lastcpindex)
1205 o0 = (it.absmin + it.absmax) * 0.5;
1206 IL_EACH(g_racecheckpoints, true,
1208 if(it.race_checkpoint != nextcpindex)
1210 o1 = (it.absmin + it.absmax) * 0.5;
1213 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1214 if(fraction < bestfraction)
1215 bestfraction = fraction;
1219 // we are at CP "nextcpindex - bestfraction"
1220 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1221 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1223 nc = race_highest_checkpoint + 1;
1224 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;