3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
8 #include "spawnpoints.qh"
10 #include "command/getreplies.qh"
11 #include "../common/deathtypes/all.qh"
12 #include "../common/notifications/all.qh"
13 #include "../common/mapinfo.qh"
14 #include <common/gamemodes/rules.qh>
15 #include <common/net_linked.qh>
16 #include <common/state.qh>
17 #include "../common/triggers/subs.qh"
18 #include "../lib/warpzone/util_server.qh"
19 #include "../lib/warpzone/common.qh"
20 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
22 IntrusiveList g_race_targets;
23 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
25 void race_InitSpectator()
28 if(msg_entity.enemy.race_laptime)
29 race_SendNextCheckpoint(msg_entity.enemy, 1);
32 void W_Porto_Fail(entity this, float failhard);
34 float race_readTime(string map, float pos)
36 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
38 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
41 string race_readUID(string map, float pos)
43 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
45 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
48 float race_readPos(string map, float t)
50 for(int i = 1; i <= RANKINGS_CNT; ++i)
52 int mytime = race_readTime(map, i);
53 if(!mytime || mytime > t)
57 return 0; // pos is zero if unranked
60 void race_writeTime(string map, float t, string myuid)
62 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
65 newpos = race_readPos(map, t);
68 for(i = 1; i <= RANKINGS_CNT; ++i)
70 if(race_readUID(map, i) == myuid)
75 // player improved his existing record, only have to iterate on ranks between new and old recs
76 for (i = prevpos; i > newpos; --i)
78 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
79 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
84 // player has no ranked record yet
85 for (i = RANKINGS_CNT; i > newpos; --i)
87 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
88 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
92 // store new time itself
93 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
94 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
97 string race_readName(string map, float pos)
99 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
101 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
105 const float MAX_CHECKPOINTS = 255;
107 spawnfunc(target_checkpoint);
110 .float race_penalty_accumulator;
111 .string race_penalty_reason;
112 .float race_checkpoint; // player: next checkpoint that has to be reached
113 .entity race_lastpenalty;
117 float race_checkpoint_records[MAX_CHECKPOINTS];
118 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
119 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
120 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
121 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
123 .float race_checkpoint_record[MAX_CHECKPOINTS];
125 float race_highest_checkpoint;
126 float race_timed_checkpoint;
129 float defragcpexists;
131 float race_NextCheckpoint(float f)
133 if(f >= race_highest_checkpoint)
139 float race_PreviousCheckpoint(float f)
144 return race_highest_checkpoint;
150 // 0 = common start/finish
153 float race_CheckpointNetworkID(float f)
155 if(race_timed_checkpoint)
159 else if(f == race_timed_checkpoint)
160 return 255; // finish
165 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
170 int cp = e.race_checkpoint;
171 float recordtime = race_checkpoint_records[cp];
172 float myrecordtime = e.race_checkpoint_record[cp];
173 string recordholder = race_checkpoint_recordholders[cp];
174 if(recordholder == e.netname)
177 if(!IS_REAL_CLIENT(e))
182 WRITESPECTATABLE_MSG_ONE(msg_entity, {
183 WriteHeader(MSG_ONE, TE_CSQC_RACE);
186 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
187 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
188 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
191 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
192 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
193 WriteInt24_t(MSG_ONE, recordtime);
195 WriteInt24_t(MSG_ONE, myrecordtime);
196 WriteString(MSG_ONE, recordholder);
200 void race_send_recordtime(float msg)
202 // send the server best time
203 WriteHeader(msg, TE_CSQC_RACE);
204 WriteByte(msg, RACE_NET_SERVER_RECORD);
205 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
209 void race_send_speedaward(float msg)
211 // send the best speed of the round
212 WriteHeader(msg, TE_CSQC_RACE);
213 WriteByte(msg, RACE_NET_SPEED_AWARD);
214 WriteInt24_t(msg, floor(speedaward_speed+0.5));
215 WriteString(msg, speedaward_holder);
218 void race_send_speedaward_alltimebest(float msg)
220 // send the best speed
221 WriteHeader(msg, TE_CSQC_RACE);
222 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
223 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
224 WriteString(msg, speedaward_alltimebest_holder);
227 void race_SendRankings(float pos, float prevpos, float del, float msg)
229 WriteHeader(msg, TE_CSQC_RACE);
230 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
231 WriteShort(msg, pos);
232 WriteShort(msg, prevpos);
233 WriteShort(msg, del);
234 WriteString(msg, race_readName(GetMapname(), pos));
235 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
238 void race_SendStatus(float id, entity e)
240 if(!IS_REAL_CLIENT(e))
249 WRITESPECTATABLE_MSG_ONE(msg_entity, {
250 WriteHeader(msg, TE_CSQC_RACE);
251 WriteByte(msg, RACE_NET_SERVER_STATUS);
253 WriteString(msg, e.netname);
257 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
259 // netname only used TEMPORARILY for printing
260 int newpos = race_readPos(map, t);
262 int player_prevpos = 0;
263 for(int i = 1; i <= RANKINGS_CNT; ++i)
265 if(race_readUID(map, i) == myuid)
270 string oldrec_holder;
271 if (player_prevpos && (player_prevpos < newpos || !newpos))
273 oldrec = race_readTime(GetMapname(), player_prevpos);
274 race_SendStatus(0, e); // "fail"
276 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
281 // no ranking, time worse than the worst ranked
282 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
283 race_SendStatus(0, e); // "fail"
285 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
289 // if we didn't hit a return yet, we have a new record!
291 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
295 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
299 if(uid2name(myuid) == "^1Unregistered Player")
302 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
306 oldrec = race_readTime(GetMapname(), newpos);
307 oldrec_holder = race_readName(GetMapname(), newpos);
310 race_writeTime(GetMapname(), t, myuid);
312 if (newpos == 1 && showmessage)
314 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
315 race_send_recordtime(MSG_ALL);
318 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
319 strcpy(rankings_reply, getrankings());
321 if(newpos == player_prevpos)
324 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
325 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
326 else { race_SendStatus(1, e); } // "new time"
331 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
332 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
333 else { race_SendStatus(2, e); } // "new rank"
338 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
339 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
340 else { race_SendStatus(2, e); } // "new rank"
344 void race_deleteTime(string map, float pos)
346 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
348 for(int i = pos; i <= RANKINGS_CNT; ++i)
350 string therank = ftos(i);
351 if (i == RANKINGS_CNT)
353 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
354 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
358 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
359 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
363 race_SendRankings(pos, 0, 1, MSG_ALL);
365 race_send_recordtime(MSG_ALL);
367 strcpy(rankings_reply, getrankings());
370 void race_SendTime(entity e, float cp, float t, float tvalid)
374 if(g_race_qualifying)
375 t += e.race_penalty_accumulator;
377 t = TIME_ENCODE(t); // make integer
380 if(cp == race_timed_checkpoint) // finish line
381 if (!CS(e).race_completed)
384 if(g_race_qualifying)
386 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
388 GameRules_scoring_add(e, RACE_FASTEST, t - s);
392 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
394 GameRules_scoring_add(e, RACE_FASTEST, t - s);
396 s = GameRules_scoring_add(e, RACE_TIME, 0);
397 snew = TIME_ENCODE(time - game_starttime);
398 GameRules_scoring_add(e, RACE_TIME, snew - s);
399 l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
401 if(autocvar_fraglimit)
402 if(l >= autocvar_fraglimit)
403 race_StartCompleting();
407 CS(e).race_completed = 1;
408 MAKE_INDEPENDENT_PLAYER(e);
409 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
415 if(g_race_qualifying)
422 recordtime = race_checkpoint_records[cp];
423 float myrecordtime = e.race_checkpoint_record[cp];
424 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
425 if(recordholder == e.netname)
430 if(cp == race_timed_checkpoint)
432 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
433 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
435 if(t < myrecordtime || myrecordtime == 0)
436 e.race_checkpoint_record[cp] = t; // resending done below
438 if(t < recordtime || recordtime == 0)
440 race_checkpoint_records[cp] = t;
441 strcpy(race_checkpoint_recordholders[cp], e.netname);
442 if(g_race_qualifying)
443 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
456 if(IS_REAL_CLIENT(e))
458 if(g_race_qualifying)
460 FOREACH_CLIENT(IS_REAL_CLIENT(it),
462 if(it == e || (IS_SPEC(it) && it.enemy == e))
465 WriteHeader(MSG_ONE, TE_CSQC_RACE);
466 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
467 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
468 WriteInt24_t(MSG_ONE, t); // time to that intermediate
469 WriteInt24_t(MSG_ONE, recordtime); // previously best time
470 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
471 WriteString(MSG_ONE, recordholder); // record holder
477 else // RACE! Not Qualifying
479 float mylaps, lother, othtime;
480 entity oth = race_checkpoint_lastplayers[cp];
483 mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
484 lother = race_checkpoint_lastlaps[cp];
485 othtime = race_checkpoint_lasttimes[cp];
488 mylaps = lother = othtime = 0;
490 if(IS_REAL_CLIENT(e))
493 WRITESPECTATABLE_MSG_ONE(msg_entity, {
494 WriteHeader(MSG_ONE, TE_CSQC_RACE);
495 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
496 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
499 WriteInt24_t(MSG_ONE, 0);
500 WriteByte(MSG_ONE, 0);
501 WriteByte(MSG_ONE, 0);
505 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
506 WriteByte(MSG_ONE, mylaps - lother);
507 WriteByte(MSG_ONE, etof(oth)); // record holder
512 race_checkpoint_lastplayers[cp] = e;
513 race_checkpoint_lasttimes[cp] = time;
514 race_checkpoint_lastlaps[cp] = mylaps;
516 if(IS_REAL_CLIENT(oth))
519 WRITESPECTATABLE_MSG_ONE(msg_entity, {
520 WriteHeader(MSG_ONE, TE_CSQC_RACE);
521 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
522 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
525 WriteInt24_t(MSG_ONE, 0);
526 WriteByte(MSG_ONE, 0);
527 WriteByte(MSG_ONE, 0);
531 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
532 WriteByte(MSG_ONE, lother - mylaps);
533 WriteByte(MSG_ONE, etof(e) - 1); // record holder
540 void race_ClearTime(entity e)
542 e.race_checkpoint = 0;
544 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
545 e.race_penalty_accumulator = 0;
546 e.race_lastpenalty = NULL;
548 if(!IS_REAL_CLIENT(e))
552 WRITESPECTATABLE_MSG_ONE(msg_entity, {
553 WriteHeader(MSG_ONE, TE_CSQC_RACE);
554 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
558 void checkpoint_passed(entity this, entity player)
560 if(player.personal && autocvar_g_allow_checkpoints)
561 return; // practice mode!
563 if(player.classname == "porto")
565 // do not allow portalling through checkpoints
566 trace_plane_normal = normalize(-1 * player.velocity);
567 W_Porto_Fail(player, 0);
571 string oldmsg; // used twice
576 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
578 oldmsg = this.message;
580 SUB_UseTargets(this, player, player);
581 this.message = oldmsg;
584 if (!IS_PLAYER(player))
588 * Remove unauthorized equipment
590 Portal_ClearAll(player);
592 player.porto_forbidden = 2; // decreased by 1 each StartFrame
596 if(this.race_checkpoint == -2)
598 this.race_checkpoint = player.race_checkpoint;
601 int cp_amount = 0, largest_cp_id = 0;
602 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
605 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
609 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
611 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
616 largest_cp_id = it.race_checkpoint;
617 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
619 it.race_checkpoint = largest_cp_id + 1; // finish line
621 race_highest_checkpoint = largest_cp_id + 1;
622 race_timed_checkpoint = largest_cp_id + 1;
628 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
630 it.race_checkpoint = 1;
632 race_highest_checkpoint = 1;
633 race_timed_checkpoint = 1;
637 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
639 if(this.race_penalty)
641 if(player.race_lastpenalty != this)
643 player.race_lastpenalty = this;
644 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
648 if(player.race_penalty)
654 if(this.spawnflags & 2)
656 oldmsg = this.message;
658 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
659 this.message = oldmsg;
662 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
663 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
664 player.race_respawn_checkpoint = this.race_checkpoint;
665 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
666 player.race_started = 1;
668 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
670 if(!this.race_checkpoint) // start line
672 player.race_laptime = time;
673 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
674 player.race_penalty_accumulator = 0;
675 player.race_lastpenalty = NULL;
678 if(g_race_qualifying)
679 race_SendNextCheckpoint(player, 0);
681 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
684 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
687 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
689 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
695 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
701 if(this.spawnflags & 4)
702 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, player.origin, '0 0 0');
706 void checkpoint_touch(entity this, entity toucher)
708 EXACTTRIGGER_TOUCH(this, toucher);
709 checkpoint_passed(this, toucher);
712 void checkpoint_use(entity this, entity actor, entity trigger)
714 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
717 checkpoint_passed(this, actor);
720 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
722 entity own = this.owner;
724 own = this.realowner; // target support
726 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
728 else if(view.race_checkpoint == own.race_checkpoint)
734 void trigger_race_checkpoint_verify(entity this)
736 static bool have_verified;
737 if (have_verified) return;
738 have_verified = true;
740 bool qual = g_race_qualifying;
742 int pl_race_checkpoint = 0;
743 int pl_race_place = 0;
746 for (int i = 0; i <= race_highest_checkpoint; ++i) {
747 pl_race_checkpoint = race_NextCheckpoint(i);
749 // race only (middle of the race)
750 g_race_qualifying = false;
752 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
753 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
758 g_race_qualifying = 1;
759 pl_race_place = race_lowest_place_spawn;
760 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
761 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
764 // race only (initial spawn)
765 g_race_qualifying = 0;
766 for (int p = 1; p <= race_highest_place_spawn; ++p) {
768 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
769 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
774 } else if (!defrag_ents) {
776 pl_race_checkpoint = race_NextCheckpoint(0);
777 g_race_qualifying = 1;
778 pl_race_place = race_lowest_place_spawn;
779 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
780 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
783 pl_race_checkpoint = race_NextCheckpoint(0);
784 g_race_qualifying = 1;
785 pl_race_place = 0; // there's only one spawn on defrag maps
787 // check if a defragcp file already exists, then read it and apply the checkpoint order
792 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
794 while ((l = fgets(fh))) {
795 len = tokenize_console(l);
797 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
800 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
801 if (argv(0) == cp.targetname) {
802 cp.race_checkpoint = stof(argv(1));
810 g_race_qualifying = qual;
812 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
814 if(it.targetname == "" || !it.targetname) // somehow this is a case...
817 FOREACH_ENTITY_STRING(target, cpt.targetname,
819 vector org = (it.absmin + it.absmax) * 0.5;
820 if(cpt.race_checkpoint == 0)
821 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
823 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
825 it.sprite.realowner = cpt;
826 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
830 if (race_timed_checkpoint) {
832 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
835 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
836 if(it.targetname == "" || !it.targetname) // somehow this is a case...
838 FOREACH_ENTITY_STRING(target, cpt.targetname, {
840 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
843 if(it.classname == "target_checkpoint") {
844 if(it.race_checkpoint == -2)
845 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
848 if (defragcpexists != -1) {
849 float largest_cp_id = 0;
850 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
851 if (cp.race_checkpoint > largest_cp_id) {
852 largest_cp_id = cp.race_checkpoint;
855 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
856 cp.race_checkpoint = largest_cp_id + 1; // finish line
858 race_highest_checkpoint = largest_cp_id + 1;
859 race_timed_checkpoint = largest_cp_id + 1;
861 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
862 cp.race_checkpoint = 255; // finish line
864 race_highest_checkpoint = 255;
865 race_timed_checkpoint = 255;
868 IL_EACH(g_racecheckpoints, it.sprite,
870 if (it.race_checkpoint == 0) {
871 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
872 } else if (it.race_checkpoint == race_timed_checkpoint) {
873 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
880 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
881 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
882 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
888 // These just make the game crash on some maps with oddly shaped triggers.
889 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
890 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
891 // (happened on item triggers too)
896 //setsize(targ, trigger.mins, trigger.maxs);
897 //setorigin(targ, trigger.origin);
905 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
907 if(g_race_qualifying)
910 if(this.race_checkpoint != 0)
912 if(spot.race_place != race_lowest_place_spawn)
917 if(this.race_checkpoint != player.race_respawn_checkpoint)
919 // try reusing the previous spawn
920 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
921 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
922 if(this.race_checkpoint == 0)
924 int pl = player.race_place;
925 if(pl > race_highest_place_spawn)
927 if(pl == 0 && !player.race_started)
928 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
929 if(spot.race_place != pl)
936 spawnfunc(trigger_race_checkpoint)
939 if(!g_race && !g_cts) { delete(this); return; }
943 this.use = checkpoint_use;
944 if (!(this.spawnflags & 1))
945 settouch(this, checkpoint_touch);
947 o = (this.absmin + this.absmax) * 0.5;
948 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
949 waypoint_spawnforitem_force(this, trace_endpos);
950 this.nearestwaypointtimeout = -1;
952 if(this.message == "")
953 this.message = "went backwards";
954 if (this.message2 == "")
955 this.message2 = "was pushed backwards by";
956 if (this.race_penalty_reason == "")
957 this.race_penalty_reason = "missing a checkpoint";
959 this.race_checkpoint = this.cnt;
961 if(this.race_checkpoint > race_highest_checkpoint)
963 race_highest_checkpoint = this.race_checkpoint;
964 if(this.spawnflags & 8)
965 race_timed_checkpoint = this.race_checkpoint;
967 race_timed_checkpoint = 0;
970 if(!this.race_penalty)
972 if(this.race_checkpoint)
973 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
975 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
978 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
979 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
981 IL_PUSH(g_racecheckpoints, this);
983 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
986 spawnfunc(target_checkpoint) // defrag entity
988 if(!g_race && !g_cts) { delete(this); return; }
991 // if this is targeted, then it probably isn't a trigger
992 bool is_trigger = this.targetname == "";
997 this.use = checkpoint_use;
998 if (is_trigger && !(this.spawnflags & 1))
999 settouch(this, checkpoint_touch);
1001 vector org = this.origin;
1003 // bots should only pathfind to this if it is a valid touchable trigger
1006 org = (this.absmin + this.absmax) * 0.5;
1007 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1008 waypoint_spawnforitem_force(this, trace_endpos);
1009 this.nearestwaypointtimeout = -1;
1012 if(this.message == "")
1013 this.message = "went backwards";
1014 if (this.message2 == "")
1015 this.message2 = "was pushed backwards by";
1016 if (this.race_penalty_reason == "")
1017 this.race_penalty_reason = "missing a checkpoint";
1019 if(this.classname == "target_startTimer")
1020 this.race_checkpoint = 0;
1022 this.race_checkpoint = -2;
1024 race_timed_checkpoint = 1;
1026 IL_PUSH(g_race_targets, this);
1028 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1031 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1032 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1034 void race_AbandonRaceCheck(entity p)
1036 if(race_completing && !CS(p).race_completed)
1038 CS(p).race_completed = 1;
1039 MAKE_INDEPENDENT_PLAYER(p);
1040 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1041 ClientData_Touch(p);
1045 void race_StartCompleting()
1047 race_completing = 1;
1048 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1051 void race_PreparePlayer(entity this)
1053 race_ClearTime(this);
1054 this.race_place = 0;
1055 this.race_started = 0;
1056 this.race_respawn_checkpoint = 0;
1057 this.race_respawn_spotref = NULL;
1060 void race_RetractPlayer(entity this)
1062 if(!g_race && !g_cts)
1064 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1065 race_ClearTime(this);
1066 this.race_checkpoint = this.race_respawn_checkpoint;
1069 spawnfunc(info_player_race)
1071 if(!g_race && !g_cts) { delete(this); return; }
1073 spawnfunc_info_player_deathmatch(this);
1075 if(this.race_place > race_highest_place_spawn)
1076 race_highest_place_spawn = this.race_place;
1077 if(this.race_place < race_lowest_place_spawn)
1078 race_lowest_place_spawn = this.race_place;
1081 void race_ClearRecords()
1083 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1085 race_checkpoint_records[j] = 0;
1086 strfree(race_checkpoint_recordholders[j]);
1089 FOREACH_CLIENT(true, {
1090 float p = it.race_place;
1091 race_PreparePlayer(it);
1096 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1098 if(g_race_qualifying)
1100 pl.race_penalty_accumulator += penalty;
1101 if(IS_REAL_CLIENT(pl))
1104 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1105 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1106 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1107 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1108 WriteString(MSG_ONE, reason);
1114 pl.race_penalty = time + penalty;
1115 if(IS_REAL_CLIENT(pl))
1118 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1119 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1120 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1121 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1122 WriteString(MSG_ONE, reason);
1128 void penalty_touch(entity this, entity toucher)
1130 EXACTTRIGGER_TOUCH(this, toucher);
1131 if(toucher.race_lastpenalty != this)
1133 toucher.race_lastpenalty = this;
1134 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1138 void penalty_use(entity this, entity actor, entity trigger)
1140 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1143 spawnfunc(trigger_race_penalty)
1145 // TODO: find out why this wasnt done:
1146 //if(!g_cts && !g_race) { remove(this); return; }
1150 this.use = penalty_use;
1151 if (!(this.spawnflags & 1))
1152 settouch(this, penalty_touch);
1154 if (this.race_penalty_reason == "")
1155 this.race_penalty_reason = "missing a checkpoint";
1156 if (!this.race_penalty)
1157 this.race_penalty = 5;
1160 float race_GetFractionalLapCount(entity e)
1162 // interesting metrics (idea by KrimZon) to maybe sort players in the
1163 // scoreboard, immediately updates when overtaking
1165 // requires the track to be built so you never get farther away from the
1166 // next checkpoint, though, and current Xonotic race maps are not built that
1169 // also, this code is slow and would need optimization (i.e. "next CP"
1170 // links on CP entities)
1173 l = GameRules_scoring_add(e, RACE_LAPS, 0);
1174 if(CS(e).race_completed)
1175 return l; // not fractional
1178 float bestfraction, fraction;
1180 float nextcpindex, lastcpindex;
1182 nextcpindex = max(e.race_checkpoint, 0);
1183 lastcpindex = e.race_respawn_checkpoint;
1184 lastcp = e.race_respawn_spotref;
1186 if(nextcpindex == lastcpindex)
1190 IL_EACH(g_racecheckpoints, true,
1192 if(it.race_checkpoint != lastcpindex)
1197 o0 = (it.absmin + it.absmax) * 0.5;
1198 IL_EACH(g_racecheckpoints, true,
1200 if(it.race_checkpoint != nextcpindex)
1202 o1 = (it.absmin + it.absmax) * 0.5;
1205 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1206 if(fraction < bestfraction)
1207 bestfraction = fraction;
1211 // we are at CP "nextcpindex - bestfraction"
1212 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1213 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1215 nc = race_highest_checkpoint + 1;
1216 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;