3 #include "../common/weapons/all.qh"
5 void spawnfunc_weapon_electro();
6 void spawnfunc_weapon_hagar();
7 void spawnfunc_weapon_machinegun();
8 void spawnfunc_item_bullets();
9 void spawnfunc_item_armor_large();
10 void spawnfunc_item_armor_large();
11 void spawnfunc_item_health_mega();
12 void spawnfunc_item_health_medium();
14 //***********************
15 //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
16 //***********************
17 void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();}
18 void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();}
19 void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_machinegun();}
21 void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();}
22 //void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
23 void spawnfunc_item_armor2 (void) {spawnfunc_item_armor_large();}
24 void item_armorInv (void) {spawnfunc_item_armor_large();}
25 void spawnfunc_item_health (void) {if (self.spawnflags & 2) spawnfunc_item_health_mega();else spawnfunc_item_health_medium();}
27 //spawnfunc_item_spikes
28 //spawnfunc_item_health