1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
18 void LogTeamchange(float player_id, float team_number, float type)
20 if(!autocvar_sv_eventlog)
26 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
29 void default_delayedinit()
31 if(!scores_initialized)
35 void ActivateTeamplay()
37 serverflags |= SERVERFLAG_TEAMPLAY;
41 void InitGameplayMode()
43 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45 qualifying_override = -1;
49 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
54 MapInfo_LoadMapSettings(mapname);
56 serverflags &= ~SERVERFLAG_TEAMPLAY;
58 if (!cvar_value_issafe(world.fog))
60 print("The current map contains a potentially harmful fog setting, ignored\n");
61 world.fog = string_null;
63 if(MapInfo_Map_fog != "")
64 if(MapInfo_Map_fog == "none")
65 world.fog = string_null;
67 world.fog = strzone(MapInfo_Map_fog);
68 clientstuff = strzone(MapInfo_Map_clientstuff);
72 // set both here, gamemode can override it later
73 timelimit_override = autocvar_timelimit_override;
74 fraglimit_override = autocvar_fraglimit_override;
75 leadlimit_override = autocvar_leadlimit_override;
76 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
85 fraglimit_override = autocvar_g_tdm_point_limit;
86 leadlimit_override = autocvar_g_tdm_point_leadlimit;
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
89 MUTATOR_ADD(gamemode_tdm);
95 fraglimit_override = autocvar_g_domination_point_limit;
96 leadlimit_override = autocvar_g_domination_point_leadlimit;
97 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
98 fraglimit_override = autocvar_g_domination_roundbased_point_limit;
99 have_team_spawns = -1; // request team spawns
100 MUTATOR_ADD(gamemode_domination);
106 fraglimit_override = autocvar_capturelimit_override;
107 leadlimit_override = autocvar_captureleadlimit_override;
108 have_team_spawns = -1; // request team spawns
109 MUTATOR_ADD(gamemode_ctf);
114 fraglimit_override = autocvar_g_lms_lives_override;
115 leadlimit_override = 0; // not supported by LMS
116 if(fraglimit_override == 0)
117 fraglimit_override = -1;
118 MUTATOR_ADD(gamemode_lms);
124 fraglimit_override = autocvar_g_ca_point_limit;
125 leadlimit_override = autocvar_g_ca_point_leadlimit;
126 if(autocvar_g_ca_team_spawns)
127 have_team_spawns = -1; // request team spawns
128 MUTATOR_ADD(gamemode_ca);
134 fraglimit_override = autocvar_g_keyhunt_point_limit;
135 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
136 MUTATOR_ADD(gamemode_keyhunt);
142 fraglimit_override = autocvar_g_freezetag_point_limit;
143 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
144 if(autocvar_g_freezetag_team_spawns)
145 have_team_spawns = -1; // request team spawns
146 MUTATOR_ADD(gamemode_freezetag);
152 have_team_spawns = -1; // request team spawns
153 MUTATOR_ADD(gamemode_assault);
159 have_team_spawns = -1; // request team spawns
160 MUTATOR_ADD(gamemode_onslaught);
165 if(autocvar_g_race_teams)
168 race_teams = bound(2, autocvar_g_race_teams, 4);
169 have_team_spawns = -1; // request team spawns
173 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
174 fraglimit_override = autocvar_g_race_laps_limit;
175 leadlimit_override = 0; // currently not supported by race
177 // we need to find out the correct value for g_race_qualifying
178 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
180 if(autocvar_g_campaign)
182 g_race_qualifying = 1;
183 independent_players = 1;
185 else if(!autocvar_g_campaign && want_qualifying)
187 g_race_qualifying = 2;
188 independent_players = 1;
189 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
190 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
191 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
192 fraglimit_override = 0;
193 leadlimit_override = 0;
194 timelimit_override = autocvar_g_race_qualifying_timelimit;
198 g_race_qualifying = 0;
201 MUTATOR_ADD(gamemode_race);
206 g_race_qualifying = 1;
207 fraglimit_override = 0;
208 leadlimit_override = 0;
209 independent_players = 1;
210 MUTATOR_ADD(gamemode_cts);
215 fraglimit_override = autocvar_g_nexball_goallimit;
216 leadlimit_override = autocvar_g_nexball_goalleadlimit;
218 have_team_spawns = -1; // request team spawns
219 MUTATOR_ADD(gamemode_nexball);
224 MUTATOR_ADD(gamemode_keepaway);
229 fraglimit_override = autocvar_g_invasion_point_limit;
230 if(autocvar_g_invasion_teams >= 2)
233 if(autocvar_g_invasion_team_spawns)
234 have_team_spawns = -1; // request team spawns
236 MUTATOR_ADD(gamemode_invasion);
242 cache_mutatormsg = strzone("");
243 cache_lastmutatormsg = strzone("");
245 // enforce the server's universal frag/time limits
246 if(!autocvar_g_campaign)
248 if(fraglimit_override >= 0)
249 cvar_set("fraglimit", ftos(fraglimit_override));
250 if(timelimit_override >= 0)
251 cvar_set("timelimit", ftos(timelimit_override));
252 if(leadlimit_override >= 0)
253 cvar_set("leadlimit", ftos(leadlimit_override));
254 if(qualifying_override >= 0)
255 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
258 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
261 string GetClientVersionMessage() {
263 if (self.version_mismatch) {
264 if(self.version < autocvar_gameversion) {
265 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
267 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
270 versionmsg = "^2client version and server version are compatible.^8";
275 string getwelcomemessage(void)
277 string s, modifications, motd;
280 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
281 modifications = ret_string;
285 if(g_weaponarena_random)
286 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
288 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
290 if(cvar("g_balance_blaster_weaponstart") == 0)
291 modifications = strcat(modifications, ", No start weapons");
292 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
293 modifications = strcat(modifications, ", Low gravity");
294 if(g_cloaked && !g_cts)
295 modifications = strcat(modifications, ", Cloaked");
297 modifications = strcat(modifications, ", Hook");
298 if(g_weapon_stay && !g_cts)
299 modifications = strcat(modifications, ", Weapons stay");
301 modifications = strcat(modifications, ", Jet pack");
302 if(autocvar_g_powerups == 0)
303 modifications = strcat(modifications, ", No powerups");
304 if(autocvar_g_powerups > 0)
305 modifications = strcat(modifications, ", Powerups");
306 modifications = substring(modifications, 2, strlen(modifications) - 2);
308 string versionmessage;
309 versionmessage = GetClientVersionMessage();
311 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
312 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
314 if(modifications != "")
315 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
317 if (g_grappling_hook)
318 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
321 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
323 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
325 if(cache_lastmutatormsg)
326 strunzone(cache_lastmutatormsg);
328 strunzone(cache_mutatormsg);
329 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
330 cache_mutatormsg = strzone(cache_lastmutatormsg);
333 if (cache_mutatormsg != "") {
334 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
337 motd = autocvar_sv_motd;
339 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
344 void SetPlayerColors(entity pl, float _color)
348 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
350 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
351 pl.clientcolors = 16*cl + cl;*/
354 pants = _color & 0x0F;
355 shirt = _color & 0xF0;
359 setcolor(pl, 16*pants + pants);
361 setcolor(pl, shirt + pants);
365 void SetPlayerTeam(entity pl, float t, float s, float noprint)
370 _color = NUM_TEAM_4 - 1;
372 _color = NUM_TEAM_3 - 1;
374 _color = NUM_TEAM_2 - 1;
376 _color = NUM_TEAM_1 - 1;
378 SetPlayerColors(pl,_color);
381 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
384 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
389 // set c1...c4 to show what teams are allowed
390 void CheckAllowedTeams (entity for_whom)
396 c1 = c2 = c3 = c4 = -1;
397 cb1 = cb2 = cb3 = cb4 = 0;
399 teament_name = string_null;
402 // onslaught is special
403 head = findchain(classname, "onslaught_generator");
406 if (head.team == NUM_TEAM_1) c1 = 0;
407 if (head.team == NUM_TEAM_2) c2 = 0;
408 if (head.team == NUM_TEAM_3) c3 = 0;
409 if (head.team == NUM_TEAM_4) c4 = 0;
413 else if(g_domination)
414 teament_name = "dom_team";
416 teament_name = "ctf_team";
418 teament_name = "tdm_team";
420 teament_name = "nexball_team";
422 c1 = c2 = 0; // Assault always has 2 teams
425 // cover anything else by treating it like tdm with no teams spawned
429 MUTATOR_CALLHOOK(GetTeamCount);
433 c1 = c2 = c3 = c4 = 0;
440 // find out what teams are allowed if necessary
443 head = find(world, classname, teament_name);
446 if(!(g_domination && head.netname == ""))
448 if(head.team == NUM_TEAM_1)
450 else if(head.team == NUM_TEAM_2)
452 else if(head.team == NUM_TEAM_3)
454 else if(head.team == NUM_TEAM_4)
457 head = find(head, classname, teament_name);
461 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
463 if(autocvar_bot_vs_human && for_whom)
465 if(autocvar_bot_vs_human > 0)
468 if(IS_BOT_CLIENT(for_whom))
476 if(IS_BOT_CLIENT(for_whom))
483 // if player has a forced team, ONLY allow that one
484 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
486 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
488 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
490 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
494 float PlayerValue(entity p)
497 // FIXME: it always returns 1...
500 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
501 // teams that are allowed will now have their player counts stored in c1...c4
502 void GetTeamCounts(entity ignore)
506 // now count how many players are on each team already
508 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
509 // also remember the lowest-scoring player
511 FOR_EACH_CLIENT(head)
514 if(IS_PLAYER(head) || head.caplayer)
516 else if(head.team_forced > 0)
517 t = head.team_forced; // reserve the spot
520 if(head != ignore)// && head.netname != "")
522 value = PlayerValue(head);
523 if(IS_BOT_CLIENT(head))
562 // if the player who has a forced team has not joined yet, reserve the spot
563 if(autocvar_g_campaign)
565 switch(autocvar_g_campaign_forceteam)
567 case 1: if(c1 == cb1) ++c1; break;
568 case 2: if(c2 == cb2) ++c2; break;
569 case 3: if(c3 == cb3) ++c3; break;
570 case 4: if(c4 == cb4) ++c4; break;
575 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
577 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
579 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
583 case 1: ca = c1; cba = cb1; sa = team1_score; break;
584 case 2: ca = c2; cba = cb2; sa = team2_score; break;
585 case 3: ca = c3; cba = cb3; sa = team3_score; break;
586 case 4: ca = c4; cba = cb4; sa = team4_score; break;
590 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
591 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
592 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
593 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
604 if(IS_REAL_CLIENT(e))
613 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
629 // the more we're at the end of the match, the more take scores into account
630 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
637 // returns # of smallest team (1, 2, 3, 4)
638 // NOTE: Assumes CheckAllowedTeams has already been called!
639 float FindSmallestTeam(entity pl, float ignore_pl)
644 // find out what teams are available
645 //CheckAllowedTeams();
647 // make sure there are at least 2 teams to join
649 totalteams = totalteams + 1;
651 totalteams = totalteams + 1;
653 totalteams = totalteams + 1;
655 totalteams = totalteams + 1;
657 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
662 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
663 return 1; // special case for campaign and player joining
665 error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
668 // count how many players are in each team
672 GetTeamCounts(world);
674 RandomSelection_Init();
677 if(TeamSmallerEqThanTeam(2, t, pl))
679 if(TeamSmallerEqThanTeam(3, t, pl))
681 if(TeamSmallerEqThanTeam(4, t, pl))
684 // now t is the minimum, or A minimum!
685 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
686 RandomSelection_Add(world, 1, string_null, 1, 1);
687 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
688 RandomSelection_Add(world, 2, string_null, 1, 1);
689 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
690 RandomSelection_Add(world, 3, string_null, 1, 1);
691 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
692 RandomSelection_Add(world, 4, string_null, 1, 1);
694 return RandomSelection_chosen_float;
697 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
699 float smallest, selectedteam;
701 // don't join a team if we're not playing a team game
705 // find out what teams are available
706 CheckAllowedTeams(pl);
708 // if we don't care what team he ends up on, put him on whatever team he entered as.
709 // if he's not on a valid team, then let other code put him on the smallest team
712 if( c1 >= 0 && pl.team == NUM_TEAM_1)
713 selectedteam = pl.team;
714 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
715 selectedteam = pl.team;
716 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
717 selectedteam = pl.team;
718 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
719 selectedteam = pl.team;
725 if(!only_return_best)
727 SetPlayerColors(pl, selectedteam - 1);
729 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
730 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
731 LogTeamchange(pl.playerid, pl.team, 99);
735 // otherwise end up on the smallest team (handled below)
738 smallest = FindSmallestTeam(pl, TRUE);
740 if(!only_return_best && !pl.bot_forced_team)
742 TeamchangeFrags(self);
745 SetPlayerColors(pl, NUM_TEAM_1 - 1);
747 else if(smallest == 2)
749 SetPlayerColors(pl, NUM_TEAM_2 - 1);
751 else if(smallest == 3)
753 SetPlayerColors(pl, NUM_TEAM_3 - 1);
755 else if(smallest == 4)
757 SetPlayerColors(pl, NUM_TEAM_4 - 1);
761 error("smallest team: invalid team\n");
764 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
766 if(pl.deadflag == DEAD_NO)
767 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
773 //void() ctf_playerchanged;
774 void SV_ChangeTeam(float _color)
776 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
778 // in normal deathmatch we can just apply the color and we're done
780 SetPlayerColors(self, _color);
784 scolor = self.clientcolors & 0x0F;
785 dcolor = _color & 0x0F;
787 if(scolor == NUM_TEAM_1 - 1)
789 else if(scolor == NUM_TEAM_2 - 1)
791 else if(scolor == NUM_TEAM_3 - 1)
793 else // if(scolor == NUM_TEAM_4 - 1)
795 if(dcolor == NUM_TEAM_1 - 1)
797 else if(dcolor == NUM_TEAM_2 - 1)
799 else if(dcolor == NUM_TEAM_3 - 1)
801 else // if(dcolor == NUM_TEAM_4 - 1)
804 CheckAllowedTeams(self);
806 if(dteam == 1 && c1 < 0) dteam = 4;
807 if(dteam == 4 && c4 < 0) dteam = 3;
808 if(dteam == 3 && c3 < 0) dteam = 2;
809 if(dteam == 2 && c2 < 0) dteam = 1;
811 // not changing teams
814 //bprint("same team change\n");
815 SetPlayerTeam(self, dteam, steam, TRUE);
819 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
820 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
821 return; // changing teams is not allowed
824 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
825 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
828 if(!TeamSmallerEqThanTeam(dteam, steam, self))
830 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
835 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
837 if(IS_PLAYER(self) && steam != dteam)
839 // reduce frags during a team change
840 TeamchangeFrags(self);
843 SetPlayerTeam(self, dteam, steam, FALSE);
845 if(IS_PLAYER(self) && steam != dteam)
847 // kill player when changing teams
848 if(self.deadflag == DEAD_NO)
849 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
853 void ShufflePlayerOutOfTeam (float source_team)
855 float smallestteam, smallestteam_count, steam;
856 float lowest_bot_score, lowest_player_score;
857 entity head, lowest_bot, lowest_player, selected;
860 smallestteam_count = 999999999;
862 if(c1 >= 0 && c1 < smallestteam_count)
865 smallestteam_count = c1;
867 if(c2 >= 0 && c2 < smallestteam_count)
870 smallestteam_count = c2;
872 if(c3 >= 0 && c3 < smallestteam_count)
875 smallestteam_count = c3;
877 if(c4 >= 0 && c4 < smallestteam_count)
880 smallestteam_count = c4;
885 bprint("warning: no smallest team\n");
891 else if(source_team == 2)
893 else if(source_team == 3)
895 else // if(source_team == 4)
899 lowest_bot_score = 999999999;
900 lowest_player = world;
901 lowest_player_score = 999999999;
903 // find the lowest-scoring player & bot of that team
904 FOR_EACH_PLAYER(head)
906 if(head.team == steam)
910 if(head.totalfrags < lowest_bot_score)
913 lowest_bot_score = head.totalfrags;
918 if(head.totalfrags < lowest_player_score)
920 lowest_player = head;
921 lowest_player_score = head.totalfrags;
927 // prefers to move a bot...
928 if(lowest_bot != world)
929 selected = lowest_bot;
930 // but it will move a player if it has to
932 selected = lowest_player;
933 // don't do anything if it couldn't find anyone
936 bprint("warning: couldn't find a player to move from team\n");
940 // smallest team gains a member
941 if(smallestteam == 1)
945 else if(smallestteam == 2)
949 else if(smallestteam == 3)
953 else if(smallestteam == 4)
959 bprint("warning: destination team invalid\n");
962 // source team loses a member
967 else if(source_team == 2)
971 else if(source_team == 3)
975 else if(source_team == 4)
981 bprint("warning: source team invalid\n");
985 // move the player to the new team
986 TeamchangeFrags(selected);
987 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
989 if(selected.deadflag == DEAD_NO)
990 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
991 Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);