1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &= ~SERVERFLAG_TEAMPLAY;
59 if (!cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = autocvar_g_lms_lives_override;
112 leadlimit_override = 0; // not supported by LMS
113 if(fraglimit_override == 0)
114 fraglimit_override = -1;
115 MUTATOR_ADD(gamemode_lms);
121 fraglimit_override = autocvar_g_ca_point_limit;
122 leadlimit_override = autocvar_g_ca_point_leadlimit;
123 MUTATOR_ADD(gamemode_ca);
124 if(autocvar_g_ca_team_spawns)
125 have_team_spawns = -1; // request team spawns
131 fraglimit_override = autocvar_g_keyhunt_point_limit;
132 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133 MUTATOR_ADD(gamemode_keyhunt);
139 fraglimit_override = autocvar_g_freezetag_point_limit;
140 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141 MUTATOR_ADD(gamemode_freezetag);
142 if(autocvar_g_freezetag_team_spawns)
143 have_team_spawns = -1; // request team spawns
149 MUTATOR_ADD(gamemode_assault);
150 have_team_spawns = -1; // request team spawns
156 have_team_spawns = -1; // request team spawns
157 MUTATOR_ADD(gamemode_onslaught);
162 if(autocvar_g_race_teams)
165 race_teams = bound(2, autocvar_g_race_teams, 4);
166 have_team_spawns = -1; // request team spawns
171 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
172 fraglimit_override = autocvar_g_race_laps_limit;
173 leadlimit_override = 0; // currently not supported by race
175 MUTATOR_ADD(gamemode_race);
180 g_race_qualifying = 1;
181 fraglimit_override = 0;
182 leadlimit_override = 0;
183 MUTATOR_ADD(gamemode_cts);
188 fraglimit_override = autocvar_g_nexball_goallimit;
189 leadlimit_override = autocvar_g_nexball_goalleadlimit;
191 have_team_spawns = -1; // request team spawns
192 MUTATOR_ADD(gamemode_nexball);
197 MUTATOR_ADD(gamemode_keepaway);
202 fraglimit_override = autocvar_g_invasion_point_limit;
203 if(autocvar_g_invasion_teams >= 2)
206 if(autocvar_g_invasion_team_spawns)
207 have_team_spawns = -1; // request team spawns
209 MUTATOR_ADD(gamemode_invasion);
215 cache_mutatormsg = strzone("");
216 cache_lastmutatormsg = strzone("");
218 // enforce the server's universal frag/time limits
219 if(!autocvar_g_campaign)
221 if(fraglimit_override >= 0)
222 cvar_set("fraglimit", ftos(fraglimit_override));
223 if(timelimit_override >= 0)
224 cvar_set("timelimit", ftos(timelimit_override));
225 if(leadlimit_override >= 0)
226 cvar_set("leadlimit", ftos(leadlimit_override));
227 if(qualifying_override >= 0)
228 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
233 // we need to find out the correct value for g_race_qualifying
234 if(autocvar_g_campaign)
236 g_race_qualifying = 1;
238 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
240 g_race_qualifying = 2;
241 race_fraglimit = autocvar_fraglimit;
242 race_leadlimit = autocvar_leadlimit;
243 race_timelimit = autocvar_timelimit;
244 cvar_set("fraglimit", "0");
245 cvar_set("leadlimit", "0");
246 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
249 g_race_qualifying = 0;
253 if(g_race_qualifying)
254 independent_players = 1;
256 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
259 string GetClientVersionMessage() {
261 if (self.version_mismatch) {
262 if(self.version < autocvar_gameversion) {
263 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
265 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
268 versionmsg = "^2client version and server version are compatible.^8";
273 string getwelcomemessage(void)
275 string s, modifications, motd;
278 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
279 modifications = ret_string;
283 if(g_weaponarena_random)
284 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
286 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
288 if(autocvar_g_start_weapon_laser == 0)
289 modifications = strcat(modifications, ", No start weapons");
290 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
291 modifications = strcat(modifications, ", Low gravity");
292 if(g_cloaked && !g_cts)
293 modifications = strcat(modifications, ", Cloaked");
295 modifications = strcat(modifications, ", Hook");
296 if(g_weapon_stay && !g_cts)
297 modifications = strcat(modifications, ", Weapons stay");
299 modifications = strcat(modifications, ", Jet pack");
300 if(autocvar_g_powerups == 0)
301 modifications = strcat(modifications, ", No powerups");
302 if(autocvar_g_powerups > 0)
303 modifications = strcat(modifications, ", Powerups");
304 modifications = substring(modifications, 2, strlen(modifications) - 2);
306 string versionmessage;
307 versionmessage = GetClientVersionMessage();
309 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
310 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
312 if(modifications != "")
313 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
315 if (g_grappling_hook)
316 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
319 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
321 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
323 if(cache_lastmutatormsg)
324 strunzone(cache_lastmutatormsg);
326 strunzone(cache_mutatormsg);
327 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
328 cache_mutatormsg = strzone(cache_lastmutatormsg);
331 if (cache_mutatormsg != "") {
332 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
335 motd = autocvar_sv_motd;
337 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
342 void SetPlayerColors(entity pl, float _color)
346 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
348 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
349 pl.clientcolors = 16*cl + cl;*/
352 pants = _color & 0x0F;
353 shirt = _color & 0xF0;
357 setcolor(pl, 16*pants + pants);
359 setcolor(pl, shirt + pants);
363 void SetPlayerTeam(entity pl, float t, float s, float noprint)
368 _color = NUM_TEAM_4 - 1;
370 _color = NUM_TEAM_3 - 1;
372 _color = NUM_TEAM_2 - 1;
374 _color = NUM_TEAM_1 - 1;
376 SetPlayerColors(pl,_color);
379 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
382 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
387 // set c1...c4 to show what teams are allowed
388 void CheckAllowedTeams (entity for_whom)
394 c1 = c2 = c3 = c4 = -1;
395 cb1 = cb2 = cb3 = cb4 = 0;
397 teament_name = string_null;
400 // onslaught is special
401 head = findchain(classname, "onslaught_generator");
404 if (head.team == NUM_TEAM_1) c1 = 0;
405 if (head.team == NUM_TEAM_2) c2 = 0;
406 if (head.team == NUM_TEAM_3) c3 = 0;
407 if (head.team == NUM_TEAM_4) c4 = 0;
411 else if(g_domination)
412 teament_name = "dom_team";
414 teament_name = "ctf_team";
416 teament_name = "tdm_team";
418 teament_name = "nexball_team";
420 c1 = c2 = 0; // Assault always has 2 teams
423 // cover anything else by treating it like tdm with no teams spawned
427 MUTATOR_CALLHOOK(GetTeamCount);
431 c1 = c2 = c3 = c4 = 0;
438 // find out what teams are allowed if necessary
441 head = find(world, classname, teament_name);
444 if(!(g_domination && head.netname == ""))
446 if(head.team == NUM_TEAM_1)
448 else if(head.team == NUM_TEAM_2)
450 else if(head.team == NUM_TEAM_3)
452 else if(head.team == NUM_TEAM_4)
455 head = find(head, classname, teament_name);
459 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
461 if(autocvar_bot_vs_human && for_whom)
463 if(autocvar_bot_vs_human > 0)
466 if(IS_BOT_CLIENT(for_whom))
474 if(IS_BOT_CLIENT(for_whom))
481 // if player has a forced team, ONLY allow that one
482 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
484 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
486 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
488 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
492 float PlayerValue(entity p)
495 // FIXME: it always returns 1...
498 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
499 // teams that are allowed will now have their player counts stored in c1...c4
500 void GetTeamCounts(entity ignore)
504 // now count how many players are on each team already
506 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
507 // also remember the lowest-scoring player
509 FOR_EACH_CLIENT(head)
514 else if(head.team_forced > 0)
515 t = head.team_forced; // reserve the spot
518 if(head != ignore)// && head.netname != "")
520 value = PlayerValue(head);
521 if(IS_BOT_CLIENT(head))
560 // if the player who has a forced team has not joined yet, reserve the spot
561 if(autocvar_g_campaign)
563 switch(autocvar_g_campaign_forceteam)
565 case 1: if(c1 == cb1) ++c1; break;
566 case 2: if(c2 == cb2) ++c2; break;
567 case 3: if(c3 == cb3) ++c3; break;
568 case 4: if(c4 == cb4) ++c4; break;
573 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
575 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
577 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
581 case 1: ca = c1; cba = cb1; sa = team1_score; break;
582 case 2: ca = c2; cba = cb2; sa = team2_score; break;
583 case 3: ca = c3; cba = cb3; sa = team3_score; break;
584 case 4: ca = c4; cba = cb4; sa = team4_score; break;
588 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
589 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
590 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
591 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
602 if(IS_REAL_CLIENT(e))
611 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
627 // the more we're at the end of the match, the more take scores into account
628 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
635 // returns # of smallest team (1, 2, 3, 4)
636 // NOTE: Assumes CheckAllowedTeams has already been called!
637 float FindSmallestTeam(entity pl, float ignore_pl)
642 // find out what teams are available
643 //CheckAllowedTeams();
645 // make sure there are at least 2 teams to join
647 totalteams = totalteams + 1;
649 totalteams = totalteams + 1;
651 totalteams = totalteams + 1;
653 totalteams = totalteams + 1;
655 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
660 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
661 return 1; // special case for campaign and player joining
662 else if(g_domination)
663 error("Too few teams available for domination\n");
665 error("Too few teams available for ctf\n");
667 error("Too few teams available for key hunt\n");
669 error("Too few teams available for freeze tag\n");
671 error("Too few teams available for team deathmatch\n");
674 // count how many players are in each team
678 GetTeamCounts(world);
680 RandomSelection_Init();
683 if(TeamSmallerEqThanTeam(2, t, pl))
685 if(TeamSmallerEqThanTeam(3, t, pl))
687 if(TeamSmallerEqThanTeam(4, t, pl))
690 // now t is the minimum, or A minimum!
691 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
692 RandomSelection_Add(world, 1, string_null, 1, 1);
693 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
694 RandomSelection_Add(world, 2, string_null, 1, 1);
695 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
696 RandomSelection_Add(world, 3, string_null, 1, 1);
697 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
698 RandomSelection_Add(world, 4, string_null, 1, 1);
700 return RandomSelection_chosen_float;
703 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
705 float smallest, selectedteam;
707 // don't join a team if we're not playing a team game
711 // find out what teams are available
712 CheckAllowedTeams(pl);
714 // if we don't care what team he ends up on, put him on whatever team he entered as.
715 // if he's not on a valid team, then let other code put him on the smallest team
718 if( c1 >= 0 && pl.team == NUM_TEAM_1)
719 selectedteam = pl.team;
720 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
721 selectedteam = pl.team;
722 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
723 selectedteam = pl.team;
724 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
725 selectedteam = pl.team;
731 if(!only_return_best)
733 SetPlayerColors(pl, selectedteam - 1);
735 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
736 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
737 LogTeamchange(pl.playerid, pl.team, 99);
741 // otherwise end up on the smallest team (handled below)
744 smallest = FindSmallestTeam(pl, TRUE);
746 if(!only_return_best && !pl.bot_forced_team)
748 TeamchangeFrags(self);
751 SetPlayerColors(pl, NUM_TEAM_1 - 1);
753 else if(smallest == 2)
755 SetPlayerColors(pl, NUM_TEAM_2 - 1);
757 else if(smallest == 3)
759 SetPlayerColors(pl, NUM_TEAM_3 - 1);
761 else if(smallest == 4)
763 SetPlayerColors(pl, NUM_TEAM_4 - 1);
767 error("smallest team: invalid team\n");
770 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
772 if(pl.deadflag == DEAD_NO)
773 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
779 //void() ctf_playerchanged;
780 void SV_ChangeTeam(float _color)
782 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
784 // in normal deathmatch we can just apply the color and we're done
786 SetPlayerColors(self, _color);
790 scolor = self.clientcolors & 0x0F;
791 dcolor = _color & 0x0F;
793 if(scolor == NUM_TEAM_1 - 1)
795 else if(scolor == NUM_TEAM_2 - 1)
797 else if(scolor == NUM_TEAM_3 - 1)
799 else // if(scolor == NUM_TEAM_4 - 1)
801 if(dcolor == NUM_TEAM_1 - 1)
803 else if(dcolor == NUM_TEAM_2 - 1)
805 else if(dcolor == NUM_TEAM_3 - 1)
807 else // if(dcolor == NUM_TEAM_4 - 1)
810 CheckAllowedTeams(self);
812 if(dteam == 1 && c1 < 0) dteam = 4;
813 if(dteam == 4 && c4 < 0) dteam = 3;
814 if(dteam == 3 && c3 < 0) dteam = 2;
815 if(dteam == 2 && c2 < 0) dteam = 1;
817 // not changing teams
820 //bprint("same team change\n");
821 SetPlayerTeam(self, dteam, steam, TRUE);
825 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
826 sprint(self, "Team changes not allowed\n");
827 return; // changing teams is not allowed
830 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
831 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
834 if(!TeamSmallerEqThanTeam(dteam, steam, self))
836 sprint(self, "Cannot change to a larger/better/shinier team\n");
841 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
843 if(IS_PLAYER(self) && steam != dteam)
845 // reduce frags during a team change
846 TeamchangeFrags(self);
849 SetPlayerTeam(self, dteam, steam, FALSE);
851 if(IS_PLAYER(self) && steam != dteam)
853 // kill player when changing teams
854 if(self.deadflag == DEAD_NO)
855 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
859 void ShufflePlayerOutOfTeam (float source_team)
861 float smallestteam, smallestteam_count, steam;
862 float lowest_bot_score, lowest_player_score;
863 entity head, lowest_bot, lowest_player, selected;
866 smallestteam_count = 999999999;
868 if(c1 >= 0 && c1 < smallestteam_count)
871 smallestteam_count = c1;
873 if(c2 >= 0 && c2 < smallestteam_count)
876 smallestteam_count = c2;
878 if(c3 >= 0 && c3 < smallestteam_count)
881 smallestteam_count = c3;
883 if(c4 >= 0 && c4 < smallestteam_count)
886 smallestteam_count = c4;
891 bprint("warning: no smallest team\n");
897 else if(source_team == 2)
899 else if(source_team == 3)
901 else // if(source_team == 4)
905 lowest_bot_score = 999999999;
906 lowest_player = world;
907 lowest_player_score = 999999999;
909 // find the lowest-scoring player & bot of that team
910 FOR_EACH_PLAYER(head)
912 if(head.team == steam)
916 if(head.totalfrags < lowest_bot_score)
919 lowest_bot_score = head.totalfrags;
924 if(head.totalfrags < lowest_player_score)
926 lowest_player = head;
927 lowest_player_score = head.totalfrags;
933 // prefers to move a bot...
934 if(lowest_bot != world)
935 selected = lowest_bot;
936 // but it will move a player if it has to
938 selected = lowest_player;
939 // don't do anything if it couldn't find anyone
942 bprint("warning: couldn't find a player to move from team\n");
946 // smallest team gains a member
947 if(smallestteam == 1)
951 else if(smallestteam == 2)
955 else if(smallestteam == 3)
959 else if(smallestteam == 4)
965 bprint("warning: destination team invalid\n");
968 // source team loses a member
973 else if(source_team == 2)
977 else if(source_team == 3)
981 else if(source_team == 4)
987 bprint("warning: source team invalid\n");
991 // move the player to the new team
992 TeamchangeFrags(selected);
993 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
995 if(selected.deadflag == DEAD_NO)
996 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
997 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1000 // code from here on is just to support maps that don't have team entities
1001 void tdm_spawnteam (string teamname, float teamcolor)
1005 e.classname = "tdm_team";
1006 e.netname = teamname;
1011 // spawn some default teams if the map is not set up for tdm
1012 void tdm_spawnteams()
1016 numteams = autocvar_g_tdm_teams_override;
1018 numteams = autocvar_g_tdm_teams;
1019 numteams = bound(2, numteams, 4);
1021 tdm_spawnteam("Red", NUM_TEAM_1-1);
1022 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1024 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1026 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1029 void tdm_delayedinit()
1031 // if no teams are found, spawn defaults
1032 if (find(world, classname, "tdm_team") == world)
1038 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);