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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void tdm_init();
17 void entcs_init();
18
19 void LogTeamchange(float player_id, float team_number, float type)
20 {
21         if(!autocvar_sv_eventlog)
22                 return;
23
24         if(player_id < 1)
25                 return;
26
27         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
28 }
29
30 void default_delayedinit()
31 {
32         if(!scores_initialized)
33                 ScoreRules_generic();
34 }
35
36 void ActivateTeamplay()
37 {
38         serverflags |= SERVERFLAG_TEAMPLAY;
39         teamplay = 1;
40 }
41
42 void InitGameplayMode()
43 {
44         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45
46         qualifying_override = -1;
47
48         VoteReset();
49
50         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
51         get_mi_min_max(1);
52         world.mins = mi_min;
53         world.maxs = mi_max;
54
55         MapInfo_LoadMapSettings(mapname);
56         teamplay = 0;
57         serverflags &= ~SERVERFLAG_TEAMPLAY;
58
59         if (!cvar_value_issafe(world.fog))
60         {
61                 print("The current map contains a potentially harmful fog setting, ignored\n");
62                 world.fog = string_null;
63         }
64         if(MapInfo_Map_fog != "")
65                 if(MapInfo_Map_fog == "none")
66                         world.fog = string_null;
67                 else
68                         world.fog = strzone(MapInfo_Map_fog);
69         clientstuff = strzone(MapInfo_Map_clientstuff);
70
71         MapInfo_ClearTemps();
72
73         // set both here, gamemode can override it later
74         timelimit_override = autocvar_timelimit_override;
75         fraglimit_override = autocvar_fraglimit_override;
76         leadlimit_override = autocvar_leadlimit_override;
77         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
78
79         if(g_dm)
80         {
81         }
82
83         if(g_tdm)
84         {
85                 ActivateTeamplay();
86                 tdm_init();
87                 if(autocvar_g_tdm_team_spawns)
88                         have_team_spawns = -1; // request team spawns
89         }
90
91         if(g_domination)
92         {
93                 ActivateTeamplay();
94                 fraglimit_override = autocvar_g_domination_point_limit;
95                 leadlimit_override = autocvar_g_domination_point_leadlimit;
96                 MUTATOR_ADD(gamemode_domination);
97                 have_team_spawns = -1; // request team spawns
98         }
99
100         if(g_ctf)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_capturelimit_override;
104                 leadlimit_override = autocvar_captureleadlimit_override;
105                 MUTATOR_ADD(gamemode_ctf);
106                 have_team_spawns = -1; // request team spawns
107         }
108
109         if(g_lms)
110         {
111                 fraglimit_override = autocvar_g_lms_lives_override;
112                 leadlimit_override = 0; // not supported by LMS
113                 if(fraglimit_override == 0)
114                         fraglimit_override = -1;
115                 MUTATOR_ADD(gamemode_lms);
116         }
117
118         if(g_ca)
119         {
120                 ActivateTeamplay();
121                 fraglimit_override = autocvar_g_ca_point_limit;
122                 leadlimit_override = autocvar_g_ca_point_leadlimit;
123                 MUTATOR_ADD(gamemode_ca);
124                 if(autocvar_g_ca_team_spawns)
125                         have_team_spawns = -1; // request team spawns
126         }
127
128         if(g_keyhunt)
129         {
130                 ActivateTeamplay();
131                 fraglimit_override = autocvar_g_keyhunt_point_limit;
132                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133                 MUTATOR_ADD(gamemode_keyhunt);
134         }
135
136         if(g_freezetag)
137         {
138                 ActivateTeamplay();
139                 fraglimit_override = autocvar_g_freezetag_point_limit;
140                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141                 MUTATOR_ADD(gamemode_freezetag);
142                 if(autocvar_g_freezetag_team_spawns)
143                         have_team_spawns = -1; // request team spawns
144         }
145
146         if(g_assault)
147         {
148                 ActivateTeamplay();
149                 MUTATOR_ADD(gamemode_assault);
150                 have_team_spawns = -1; // request team spawns
151         }
152
153         if(g_onslaught)
154         {
155                 ActivateTeamplay();
156                 have_team_spawns = -1; // request team spawns
157                 MUTATOR_ADD(gamemode_onslaught);
158         }
159
160         if(g_race)
161         {
162                 if(autocvar_g_race_teams)
163                 {
164                         ActivateTeamplay();
165                         race_teams = bound(2, autocvar_g_race_teams, 4);
166                         have_team_spawns = -1; // request team spawns
167                 }
168                 else
169                         race_teams = 0;
170
171                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
172                 fraglimit_override = autocvar_g_race_laps_limit;
173                 leadlimit_override = 0; // currently not supported by race
174
175                 MUTATOR_ADD(gamemode_race);
176         }
177
178         if(g_cts)
179         {
180                 g_race_qualifying = 1;
181                 fraglimit_override = 0;
182                 leadlimit_override = 0;
183                 MUTATOR_ADD(gamemode_cts);
184         }
185
186         if(g_nexball)
187         {
188         fraglimit_override = autocvar_g_nexball_goallimit;
189         leadlimit_override = autocvar_g_nexball_goalleadlimit;
190         ActivateTeamplay();
191         have_team_spawns = -1; // request team spawns
192             MUTATOR_ADD(gamemode_nexball);
193         }
194
195         if(g_keepaway)
196         {
197                 MUTATOR_ADD(gamemode_keepaway);
198         }
199
200         if(g_invasion)
201         {
202                 fraglimit_override = autocvar_g_invasion_point_limit;
203                 if(autocvar_g_invasion_teams >= 2)
204                 {
205                         ActivateTeamplay();
206                         if(autocvar_g_invasion_team_spawns)
207                                 have_team_spawns = -1; // request team spawns
208                 }
209                 MUTATOR_ADD(gamemode_invasion);
210         }
211
212         if(teamplay)
213                 entcs_init();
214
215         cache_mutatormsg = strzone("");
216         cache_lastmutatormsg = strzone("");
217
218         // enforce the server's universal frag/time limits
219         if(!autocvar_g_campaign)
220         {
221                 if(fraglimit_override >= 0)
222                         cvar_set("fraglimit", ftos(fraglimit_override));
223                 if(timelimit_override >= 0)
224                         cvar_set("timelimit", ftos(timelimit_override));
225                 if(leadlimit_override >= 0)
226                         cvar_set("leadlimit", ftos(leadlimit_override));
227                 if(qualifying_override >= 0)
228                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
229         }
230
231         if(g_race)
232         {
233                 // we need to find out the correct value for g_race_qualifying
234                 if(autocvar_g_campaign)
235                 {
236                         g_race_qualifying = 1;
237                 }
238                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
239                 {
240                         g_race_qualifying = 2;
241                         race_fraglimit = autocvar_fraglimit;
242                         race_leadlimit = autocvar_leadlimit;
243                         race_timelimit = autocvar_timelimit;
244                         cvar_set("fraglimit", "0");
245                         cvar_set("leadlimit", "0");
246                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
247                 }
248                 else
249                         g_race_qualifying = 0;
250         }
251
252         if(g_race || g_cts)
253         if(g_race_qualifying)
254                 independent_players = 1;
255
256         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
257 }
258
259 string GetClientVersionMessage() {
260         string versionmsg;
261         if (self.version_mismatch) {
262                 if(self.version < autocvar_gameversion) {
263                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
264                 } else {
265                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
266                 }
267         } else {
268                 versionmsg = "^2client version and server version are compatible.^8";
269         }
270         return versionmsg;
271 }
272
273 string getwelcomemessage(void)
274 {
275         string s, modifications, motd;
276
277         ret_string = "";
278         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
279         modifications = ret_string;
280
281         if(g_weaponarena)
282         {
283                 if(g_weaponarena_random)
284                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
285                 else
286                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
287         }
288         if(autocvar_g_start_weapon_laser == 0)
289                 modifications = strcat(modifications, ", No start weapons");
290         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
291                 modifications = strcat(modifications, ", Low gravity");
292         if(g_cloaked && !g_cts)
293                 modifications = strcat(modifications, ", Cloaked");
294         if(g_grappling_hook)
295                 modifications = strcat(modifications, ", Hook");
296         if(g_weapon_stay && !g_cts)
297                 modifications = strcat(modifications, ", Weapons stay");
298         if(g_jetpack)
299                 modifications = strcat(modifications, ", Jet pack");
300         if(autocvar_g_powerups == 0)
301                 modifications = strcat(modifications, ", No powerups");
302         if(autocvar_g_powerups > 0)
303                 modifications = strcat(modifications, ", Powerups");
304         modifications = substring(modifications, 2, strlen(modifications) - 2);
305
306         string versionmessage;
307         versionmessage = GetClientVersionMessage();
308
309         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
310         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
311
312         if(modifications != "")
313                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
314
315         if (g_grappling_hook)
316                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
317
318         if (cvar("g_nades"))
319                 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
320
321         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
322         {
323                 if(cache_lastmutatormsg)
324                         strunzone(cache_lastmutatormsg);
325                 if(cache_mutatormsg)
326                         strunzone(cache_mutatormsg);
327                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
328                 cache_mutatormsg = strzone(cache_lastmutatormsg);
329         }
330
331         if (cache_mutatormsg != "") {
332                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
333         }
334
335         motd = autocvar_sv_motd;
336         if (motd != "") {
337                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
338         }
339         return s;
340 }
341
342 void SetPlayerColors(entity pl, float _color)
343 {
344         /*string s;
345         s = ftos(cl);
346         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
347         pl.team = cl + 1;
348         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
349         pl.clientcolors = 16*cl + cl;*/
350
351         float pants, shirt;
352         pants = _color & 0x0F;
353         shirt = _color & 0xF0;
354
355
356         if(teamplay) {
357                 setcolor(pl, 16*pants + pants);
358         } else {
359                 setcolor(pl, shirt + pants);
360         }
361 }
362
363 void SetPlayerTeam(entity pl, float t, float s, float noprint)
364 {
365         float _color;
366
367         if(t == 4)
368                 _color = NUM_TEAM_4 - 1;
369         else if(t == 3)
370                 _color = NUM_TEAM_3 - 1;
371         else if(t == 2)
372                 _color = NUM_TEAM_2 - 1;
373         else
374                 _color = NUM_TEAM_1 - 1;
375
376         SetPlayerColors(pl,_color);
377
378         if(t != s) {
379                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
380
381                 if(!noprint)
382                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
383         }
384
385 }
386
387 // set c1...c4 to show what teams are allowed
388 void CheckAllowedTeams (entity for_whom)
389 {
390         float dm;
391         entity head;
392         string teament_name;
393
394         c1 = c2 = c3 = c4 = -1;
395         cb1 = cb2 = cb3 = cb4 = 0;
396
397         teament_name = string_null;
398         if(g_onslaught)
399         {
400                 // onslaught is special
401                 head = findchain(classname, "onslaught_generator");
402                 while (head)
403                 {
404                         if (head.team == NUM_TEAM_1) c1 = 0;
405                         if (head.team == NUM_TEAM_2) c2 = 0;
406                         if (head.team == NUM_TEAM_3) c3 = 0;
407                         if (head.team == NUM_TEAM_4) c4 = 0;
408                         head = head.chain;
409                 }
410         }
411         else if(g_domination)
412                 teament_name = "dom_team";
413         else if(g_ctf)
414                 teament_name = "ctf_team";
415         else if(g_tdm)
416                 teament_name = "tdm_team";
417         else if(g_nexball)
418                 teament_name = "nexball_team";
419         else if(g_assault)
420                 c1 = c2 = 0; // Assault always has 2 teams
421         else
422         {
423                 // cover anything else by treating it like tdm with no teams spawned
424                 dm = 2;
425
426                 ret_float = dm;
427                 MUTATOR_CALLHOOK(GetTeamCount);
428                 dm = ret_float;
429
430                 if(dm >= 4)
431                         c1 = c2 = c3 = c4 = 0;
432                 else if(dm >= 3)
433                         c1 = c2 = c3 = 0;
434                 else
435                         c1 = c2 = 0;
436         }
437
438         // find out what teams are allowed if necessary
439         if(teament_name)
440         {
441                 head = find(world, classname, teament_name);
442                 while(head)
443                 {
444                         if(!(g_domination && head.netname == ""))
445                         {
446                                 if(head.team == NUM_TEAM_1)
447                                         c1 = 0;
448                                 else if(head.team == NUM_TEAM_2)
449                                         c2 = 0;
450                                 else if(head.team == NUM_TEAM_3)
451                                         c3 = 0;
452                                 else if(head.team == NUM_TEAM_4)
453                                         c4 = 0;
454                         }
455                         head = find(head, classname, teament_name);
456                 }
457         }
458
459         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
460         if(c3==-1 && c4==-1)
461         if(autocvar_bot_vs_human && for_whom)
462         {
463                 if(autocvar_bot_vs_human > 0)
464                 {
465                         // bots are all blue
466                         if(IS_BOT_CLIENT(for_whom))
467                                 c1 = c3 = c4 = -1;
468                         else
469                                 c2 = -1;
470                 }
471                 else
472                 {
473                         // bots are all red
474                         if(IS_BOT_CLIENT(for_whom))
475                                 c2 = c3 = c4 = -1;
476                         else
477                                 c1 = -1;
478                 }
479         }
480
481         // if player has a forced team, ONLY allow that one
482         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
483                 c2 = c3 = c4 = -1;
484         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
485                 c1 = c3 = c4 = -1;
486         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
487                 c1 = c2 = c4 = -1;
488         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
489                 c1 = c2 = c3 = -1;
490 }
491
492 float PlayerValue(entity p)
493 {
494         return 1;
495         // FIXME: it always returns 1...
496 }
497
498 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
499 // teams that are allowed will now have their player counts stored in c1...c4
500 void GetTeamCounts(entity ignore)
501 {
502         entity head;
503         float value, bvalue;
504         // now count how many players are on each team already
505
506         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
507         // also remember the lowest-scoring player
508
509         FOR_EACH_CLIENT(head)
510         {
511                 float t;
512                 if(IS_PLAYER(head))
513                         t = head.team;
514                 else if(head.team_forced > 0)
515                         t = head.team_forced; // reserve the spot
516                 else
517                         continue;
518                 if(head != ignore)// && head.netname != "")
519                 {
520                         value = PlayerValue(head);
521                         if(IS_BOT_CLIENT(head))
522                                 bvalue = value;
523                         else
524                                 bvalue = 0;
525                         if(t == NUM_TEAM_1)
526                         {
527                                 if(c1 >= 0)
528                                 {
529                                         c1 = c1 + value;
530                                         cb1 = cb1 + bvalue;
531                                 }
532                         }
533                         if(t == NUM_TEAM_2)
534                         {
535                                 if(c2 >= 0)
536                                 {
537                                         c2 = c2 + value;
538                                         cb2 = cb2 + bvalue;
539                                 }
540                         }
541                         if(t == NUM_TEAM_3)
542                         {
543                                 if(c3 >= 0)
544                                 {
545                                         c3 = c3 + value;
546                                         cb3 = cb3 + bvalue;
547                                 }
548                         }
549                         if(t == NUM_TEAM_4)
550                         {
551                                 if(c4 >= 0)
552                                 {
553                                         c4 = c4 + value;
554                                         cb4 = cb4 + bvalue;
555                                 }
556                         }
557                 }
558         }
559
560         // if the player who has a forced team has not joined yet, reserve the spot
561         if(autocvar_g_campaign)
562         {
563                 switch(autocvar_g_campaign_forceteam)
564                 {
565                         case 1: if(c1 == cb1) ++c1; break;
566                         case 2: if(c2 == cb2) ++c2; break;
567                         case 3: if(c3 == cb3) ++c3; break;
568                         case 4: if(c4 == cb4) ++c4; break;
569                 }
570         }
571 }
572
573 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
574 {
575         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
576         float f;
577         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
578
579         switch(ta)
580         {
581                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
582                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
583                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
584                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
585         }
586         switch(tb)
587         {
588                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
589                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
590                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
591                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
592         }
593
594         // invalid
595         if(ca < 0 || cb < 0)
596                 return FALSE;
597
598         // equal
599         if(ta == tb)
600                 return TRUE;
601
602         if(IS_REAL_CLIENT(e))
603         {
604                 if(bots_would_leave)
605                 {
606                         ca -= cba * 0.999;
607                         cb -= cbb * 0.999;
608                 }
609         }
610
611         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
612         if(ca < 1)
613                 if(cb >= 1)
614                         return TRUE;
615         if(ca >= 1)
616                 if(cb < 1)
617                         return FALSE;
618
619         // first, normalize
620         f = max(ca, cb, 1);
621         ca /= f;
622         cb /= f;
623         f = max(sa, sb, 1);
624         sa /= f;
625         sb /= f;
626
627         // the more we're at the end of the match, the more take scores into account
628         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
629         ca += (sa - ca) * f;
630         cb += (sb - cb) * f;
631
632         return ca <= cb;
633 }
634
635 // returns # of smallest team (1, 2, 3, 4)
636 // NOTE: Assumes CheckAllowedTeams has already been called!
637 float FindSmallestTeam(entity pl, float ignore_pl)
638 {
639         float totalteams, t;
640         totalteams = 0;
641
642         // find out what teams are available
643         //CheckAllowedTeams();
644
645         // make sure there are at least 2 teams to join
646         if(c1 >= 0)
647                 totalteams = totalteams + 1;
648         if(c2 >= 0)
649                 totalteams = totalteams + 1;
650         if(c3 >= 0)
651                 totalteams = totalteams + 1;
652         if(c4 >= 0)
653                 totalteams = totalteams + 1;
654
655         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
656                 totalteams += 1;
657
658         if(totalteams <= 1)
659         {
660                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
661                         return 1; // special case for campaign and player joining
662                 else if(g_domination)
663                         error("Too few teams available for domination\n");
664                 else if(g_ctf)
665                         error("Too few teams available for ctf\n");
666                 else if(g_keyhunt)
667                         error("Too few teams available for key hunt\n");
668                 else if(g_freezetag)
669                         error("Too few teams available for freeze tag\n");
670                 else
671                         error("Too few teams available for team deathmatch\n");
672         }
673
674         // count how many players are in each team
675         if(ignore_pl)
676                 GetTeamCounts(pl);
677         else
678                 GetTeamCounts(world);
679
680         RandomSelection_Init();
681
682         t = 1;
683         if(TeamSmallerEqThanTeam(2, t, pl))
684                 t = 2;
685         if(TeamSmallerEqThanTeam(3, t, pl))
686                 t = 3;
687         if(TeamSmallerEqThanTeam(4, t, pl))
688                 t = 4;
689
690         // now t is the minimum, or A minimum!
691         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
692                 RandomSelection_Add(world, 1, string_null, 1, 1);
693         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
694                 RandomSelection_Add(world, 2, string_null, 1, 1);
695         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
696                 RandomSelection_Add(world, 3, string_null, 1, 1);
697         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
698                 RandomSelection_Add(world, 4, string_null, 1, 1);
699
700         return RandomSelection_chosen_float;
701 }
702
703 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
704 {
705         float smallest, selectedteam;
706
707         // don't join a team if we're not playing a team game
708         if(!teamplay)
709                 return 0;
710
711         // find out what teams are available
712         CheckAllowedTeams(pl);
713
714         // if we don't care what team he ends up on, put him on whatever team he entered as.
715         // if he's not on a valid team, then let other code put him on the smallest team
716         if(!forcebestteam)
717         {
718                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
719                         selectedteam = pl.team;
720                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
721                         selectedteam = pl.team;
722                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
723                         selectedteam = pl.team;
724                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
725                         selectedteam = pl.team;
726                 else
727                         selectedteam = -1;
728
729                 if(selectedteam > 0)
730                 {
731                         if(!only_return_best)
732                         {
733                                 SetPlayerColors(pl, selectedteam - 1);
734
735                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
736                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
737                                 LogTeamchange(pl.playerid, pl.team, 99);
738                         }
739                         return selectedteam;
740                 }
741                 // otherwise end up on the smallest team (handled below)
742         }
743
744         smallest = FindSmallestTeam(pl, TRUE);
745
746         if(!only_return_best && !pl.bot_forced_team)
747         {
748                 TeamchangeFrags(self);
749                 if(smallest == 1)
750                 {
751                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
752                 }
753                 else if(smallest == 2)
754                 {
755                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
756                 }
757                 else if(smallest == 3)
758                 {
759                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
760                 }
761                 else if(smallest == 4)
762                 {
763                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
764                 }
765                 else
766                 {
767                         error("smallest team: invalid team\n");
768                 }
769
770                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
771
772                 if(pl.deadflag == DEAD_NO)
773                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
774         }
775
776         return smallest;
777 }
778
779 //void() ctf_playerchanged;
780 void SV_ChangeTeam(float _color)
781 {
782         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
783
784         // in normal deathmatch we can just apply the color and we're done
785         if(!teamplay) {
786                 SetPlayerColors(self, _color);
787                 return;
788         }
789
790         scolor = self.clientcolors & 0x0F;
791         dcolor = _color & 0x0F;
792
793         if(scolor == NUM_TEAM_1 - 1)
794                 steam = 1;
795         else if(scolor == NUM_TEAM_2 - 1)
796                 steam = 2;
797         else if(scolor == NUM_TEAM_3 - 1)
798                 steam = 3;
799         else // if(scolor == NUM_TEAM_4 - 1)
800                 steam = 4;
801         if(dcolor == NUM_TEAM_1 - 1)
802                 dteam = 1;
803         else if(dcolor == NUM_TEAM_2 - 1)
804                 dteam = 2;
805         else if(dcolor == NUM_TEAM_3 - 1)
806                 dteam = 3;
807         else // if(dcolor == NUM_TEAM_4 - 1)
808                 dteam = 4;
809
810         CheckAllowedTeams(self);
811
812         if(dteam == 1 && c1 < 0) dteam = 4;
813         if(dteam == 4 && c4 < 0) dteam = 3;
814         if(dteam == 3 && c3 < 0) dteam = 2;
815         if(dteam == 2 && c2 < 0) dteam = 1;
816
817         // not changing teams
818         if(scolor == dcolor)
819         {
820                 //bprint("same team change\n");
821                 SetPlayerTeam(self, dteam, steam, TRUE);
822                 return;
823         }
824
825         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
826                 sprint(self, "Team changes not allowed\n");
827                 return; // changing teams is not allowed
828         }
829
830         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
831         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
832         {
833                 GetTeamCounts(self);
834                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
835                 {
836                         sprint(self, "Cannot change to a larger/better/shinier team\n");
837                         return;
838                 }
839         }
840
841 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
842
843         if(IS_PLAYER(self) && steam != dteam)
844         {
845                 // reduce frags during a team change
846                 TeamchangeFrags(self);
847         }
848
849         SetPlayerTeam(self, dteam, steam, FALSE);
850
851         if(IS_PLAYER(self) && steam != dteam)
852         {
853                 // kill player when changing teams
854                 if(self.deadflag == DEAD_NO)
855                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
856         }
857 }
858
859 void ShufflePlayerOutOfTeam (float source_team)
860 {
861         float smallestteam, smallestteam_count, steam;
862         float lowest_bot_score, lowest_player_score;
863         entity head, lowest_bot, lowest_player, selected;
864
865         smallestteam = 0;
866         smallestteam_count = 999999999;
867
868         if(c1 >= 0 && c1 < smallestteam_count)
869         {
870                 smallestteam = 1;
871                 smallestteam_count = c1;
872         }
873         if(c2 >= 0 && c2 < smallestteam_count)
874         {
875                 smallestteam = 2;
876                 smallestteam_count = c2;
877         }
878         if(c3 >= 0 && c3 < smallestteam_count)
879         {
880                 smallestteam = 3;
881                 smallestteam_count = c3;
882         }
883         if(c4 >= 0 && c4 < smallestteam_count)
884         {
885                 smallestteam = 4;
886                 smallestteam_count = c4;
887         }
888
889         if(!smallestteam)
890         {
891                 bprint("warning: no smallest team\n");
892                 return;
893         }
894
895         if(source_team == 1)
896                 steam = NUM_TEAM_1;
897         else if(source_team == 2)
898                 steam = NUM_TEAM_2;
899         else if(source_team == 3)
900                 steam = NUM_TEAM_3;
901         else // if(source_team == 4)
902                 steam = NUM_TEAM_4;
903
904         lowest_bot = world;
905         lowest_bot_score = 999999999;
906         lowest_player = world;
907         lowest_player_score = 999999999;
908
909         // find the lowest-scoring player & bot of that team
910         FOR_EACH_PLAYER(head)
911         {
912                 if(head.team == steam)
913                 {
914                         if(head.isbot)
915                         {
916                                 if(head.totalfrags < lowest_bot_score)
917                                 {
918                                         lowest_bot = head;
919                                         lowest_bot_score = head.totalfrags;
920                                 }
921                         }
922                         else
923                         {
924                                 if(head.totalfrags < lowest_player_score)
925                                 {
926                                         lowest_player = head;
927                                         lowest_player_score = head.totalfrags;
928                                 }
929                         }
930                 }
931         }
932
933         // prefers to move a bot...
934         if(lowest_bot != world)
935                 selected = lowest_bot;
936         // but it will move a player if it has to
937         else
938                 selected = lowest_player;
939         // don't do anything if it couldn't find anyone
940         if(!selected)
941         {
942                 bprint("warning: couldn't find a player to move from team\n");
943                 return;
944         }
945
946         // smallest team gains a member
947         if(smallestteam == 1)
948         {
949                 c1 = c1 + 1;
950         }
951         else if(smallestteam == 2)
952         {
953                 c2 = c2 + 1;
954         }
955         else if(smallestteam == 3)
956         {
957                 c3 = c3 + 1;
958         }
959         else if(smallestteam == 4)
960         {
961                 c4 = c4 + 1;
962         }
963         else
964         {
965                 bprint("warning: destination team invalid\n");
966                 return;
967         }
968         // source team loses a member
969         if(source_team == 1)
970         {
971                 c1 = c1 + 1;
972         }
973         else if(source_team == 2)
974         {
975                 c2 = c2 + 2;
976         }
977         else if(source_team == 3)
978         {
979                 c3 = c3 + 3;
980         }
981         else if(source_team == 4)
982         {
983                 c4 = c4 + 4;
984         }
985         else
986         {
987                 bprint("warning: source team invalid\n");
988                 return;
989         }
990
991         // move the player to the new team
992         TeamchangeFrags(selected);
993         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
994
995         if(selected.deadflag == DEAD_NO)
996                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
997         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
998 }
999
1000 // code from here on is just to support maps that don't have team entities
1001 void tdm_spawnteam (string teamname, float teamcolor)
1002 {
1003         entity e;
1004         e = spawn();
1005         e.classname = "tdm_team";
1006         e.netname = teamname;
1007         e.cnt = teamcolor;
1008         e.team = e.cnt + 1;
1009 }
1010
1011 // spawn some default teams if the map is not set up for tdm
1012 void tdm_spawnteams()
1013 {
1014         float numteams;
1015
1016         numteams = autocvar_g_tdm_teams_override;
1017         if(numteams < 2)
1018                 numteams = autocvar_g_tdm_teams;
1019         numteams = bound(2, numteams, 4);
1020
1021         tdm_spawnteam("Red", NUM_TEAM_1-1);
1022         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1023         if(numteams >= 3)
1024                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1025         if(numteams >= 4)
1026                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1027 }
1028
1029 void tdm_delayedinit()
1030 {
1031         // if no teams are found, spawn defaults
1032         if (find(world, classname, "tdm_team") == world)
1033                 tdm_spawnteams();
1034 }
1035
1036 void tdm_init()
1037 {
1038         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1039 }