1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_TICRATE 0.05
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_hovertype;
21 float autocvar_g_vehicle_racer_hoverpower;
23 float autocvar_g_vehicle_racer_turnroll;
24 float autocvar_g_vehicle_racer_turnspeed;
25 float autocvar_g_vehicle_racer_pitchspeed;
27 float autocvar_g_vehicle_racer_energy;
28 float autocvar_g_vehicle_racer_energy_regen;
29 float autocvar_g_vehicle_racer_energy_regen_pause;
31 float autocvar_g_vehicle_racer_health;
32 float autocvar_g_vehicle_racer_health_regen;
33 float autocvar_g_vehicle_racer_health_regen_pause;
35 float autocvar_g_vehicle_racer_shield;
36 float autocvar_g_vehicle_racer_shield_regen;
37 float autocvar_g_vehicle_racer_shield_regen_pause;
39 float autocvar_g_vehicle_racer_laser_cost;
40 float autocvar_g_vehicle_racer_laser_damage;
41 float autocvar_g_vehicle_racer_laser_radius;
42 float autocvar_g_vehicle_racer_laser_refire;
43 float autocvar_g_vehicle_racer_laser_speed;
45 float autocvar_g_vehicle_racer_rocket_accel;
46 float autocvar_g_vehicle_racer_rocket_damage;
47 float autocvar_g_vehicle_racer_rocket_radius;
48 float autocvar_g_vehicle_racer_rocket_refire;
49 float autocvar_g_vehicle_racer_rocket_speed;
50 float autocvar_g_vehicle_racer_rocket_turnrate;
52 float autocvar_g_vehicle_racer_rocket_locktarget;
53 float autocvar_g_vehicle_racer_rocket_locking_time;
54 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
55 float autocvar_g_vehicle_racer_rocket_locked_time;
56 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
58 float autocvar_g_vehicle_racer_respawntime;
59 float autocvar_g_vehicle_racer_collision_multiplier;
61 float autocvar_g_vehicle_racer_blowup_radius;
62 float autocvar_g_vehicle_racer_blowup_coredamage;
63 float autocvar_g_vehicle_racer_blowup_edgedamage;
64 float autocvar_g_vehicle_racer_blowup_forceintensity;
66 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
68 void racer_align4point()
70 vector push_vector, v_add;
71 float fl_push, fr_push, bl_push, br_push;
74 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
75 fr_push = force_fromtag_normpower;
76 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
78 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
79 fl_push = force_fromtag_normpower;
80 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
82 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
83 br_push = force_fromtag_normpower;
84 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
86 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
87 bl_push = force_fromtag_normpower;
88 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
90 self.velocity += (push_vector * frametime);
93 if(self.velocity_z > 0)
94 self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
96 self.velocity += v_add;
97 self.velocity_z -= autocvar_sv_gravity * frametime;
99 push_vector_x = (fl_push - bl_push);
100 push_vector_x += (fr_push - br_push);
101 push_vector_x *= 360;
103 push_vector_z = (fr_push - fl_push);
104 push_vector_z += (br_push - bl_push);
105 push_vector_z *= 360;
107 // Apply angle diffrance
108 self.angles_z += push_vector_z * frametime;
109 self.angles_x += push_vector_x * frametime;
112 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
113 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
116 void racer_rocket_explode()
119 if(other.owner == self.owner)
122 self.event_damage = SUB_Null;
124 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
125 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
126 RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
131 void racer_bolt_explode()
134 pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
135 RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
136 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
140 void racer_fire_cannon(string tagname)
146 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
148 setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
149 PROJECTILE_MAKETRIGGER(bolt);
151 bolt.movetype = MOVETYPE_FLYMISSILE;
152 bolt.flags = FL_PROJECTILE | FL_NOTARGET;
154 bolt.realowner = self.owner;
155 bolt.touch = racer_bolt_explode;
156 bolt.think = racer_bolt_explode;
157 bolt.nextthink = time + 9;
159 bolt.bot_dodge = TRUE;
160 bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
162 // Fix z-aim (for chase mode)
163 v = normalize(trace_endpos - bolt.origin);
164 v_forward_z = v_z * 0.5;
166 bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
168 pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
170 CSQCProjectile(bolt, TRUE, PROJECTILE_WAKICANNON, TRUE);
173 void racer_rocket_groundhugger()
175 vector olddir, newdir;
176 float oldvel, newvel;
178 self.nextthink = time;
180 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
182 racer_rocket_explode();
186 if not (self.realowner.vehicle)
188 UpdateCSQCProjectile(self);
192 olddir = normalize(self.velocity);
193 oldvel = vlen(self.velocity);
194 newvel = oldvel + self.lip;
196 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
197 if(trace_fraction <= 0.5)
199 // Hitting somethign soon, just speed ahead
200 self.velocity = olddir * newvel;
201 UpdateCSQCProjectile(self);
205 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
206 if(trace_fraction != 1.0)
208 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
209 self.velocity = normalize(olddir + newdir) * newvel;
213 self.velocity = olddir * newvel;
214 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
217 UpdateCSQCProjectile(self);
221 void racer_rocket_tracker()
223 vector olddir, newdir;
224 float oldvel, newvel;
226 self.nextthink = time;
228 if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
230 racer_rocket_explode();
234 if not (self.realowner.vehicle)
236 UpdateCSQCProjectile(self);
240 olddir = normalize(self.velocity);
241 oldvel = vlen(self.velocity);
242 newvel = oldvel + self.lip;
243 makevectors(vectoangles(olddir));
245 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
246 newdir = normalize(self.enemy.origin - self.origin);
248 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
250 //bprint("Target lost!\n");
251 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
252 self.think = racer_rocket_groundhugger;
256 if(trace_fraction != 1.0)
257 newdir_z += 16 * sys_frametime;
259 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
260 self.velocity_z -= 800 * sys_frametime;
262 UpdateCSQCProjectile(self);
266 void racer_fire_rocket(string tagname, entity trg)
270 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
273 setsize (rocket, '-1 -1 -1', '1 1 1');
274 setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
276 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
277 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
278 rocket.solid = SOLID_BBOX;
279 rocket.movetype = MOVETYPE_FLYMISSILE;
280 rocket.flags = FL_PROJECTILE;
282 rocket.realowner = self.owner;
283 rocket.touch = racer_rocket_explode;
284 rocket.bot_dodge = TRUE;
285 rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
286 rocket.cnt = time + 9;
287 rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
290 rocket.think = racer_rocket_tracker;
292 rocket.think = racer_rocket_groundhugger;
294 rocket.nextthink = time;
297 CSQCProjectile(rocket, TRUE, PROJECTILE_WAKIROCKET, TRUE);
302 entity player, racer;
307 racer = self.vehicle;
309 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
313 if(player.BUTTON_USE)
315 vehicles_exit(VHEF_NORMAL);
320 if(racer.deadflag != DEAD_NO)
323 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
329 crosshair_trace(player);
331 #if VEHICLES_VIEWROTATE_CROSSHAIR
333 racer.angles_x *= -1;
334 df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
335 if(df_x > 180) df_x -= 360;
336 if(df_x < -180) df_x += 360;
337 if(df_y > 180) df_y -= 360;
338 if(df_y < -180) df_y += 360;
341 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
344 ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
345 ftmp2 = anglemods(racer.angles_y + ftmp);
348 ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
349 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
350 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
353 racer.angles_y = ftmp2;
356 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
359 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
360 racer.angles_x = anglemods(racer.angles_x + ftmp);
362 makevectors(racer.angles);
363 racer.angles_x *= -1;
365 racer.angles_x *= -1;
368 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
369 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
370 racer.angles_y = anglemods(racer.angles_y + ftmp);
373 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
376 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
377 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
378 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
380 makevectors(racer.angles);
381 racer.angles_x *= -1;
384 df = racer.velocity * -0.5;
386 if(player.movement_x != 0)
388 if(player.movement_x > 0)
389 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
390 else if(player.movement_x < 0)
391 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
394 if(player.movement_y != 0)
396 if(player.movement_y < 0)
397 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
398 else if(player.movement_y > 0)
399 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
403 if (player.BUTTON_JUMP)
404 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
407 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
408 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
409 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
412 racer.velocity += df * frametime;
414 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
415 racer.velocity = racer.velocity - df;
416 player.movement = racer.velocity;
418 if(player.BUTTON_ATCK)
419 if(time > racer.attack_finished_single)
420 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
422 racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
425 crosshair_trace(player);
428 racer_fire_cannon("tag_fire1");
433 racer_fire_cannon("tag_fire2");
436 racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
437 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
440 if(autocvar_g_vehicle_racer_rocket_locktarget)
442 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
443 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
444 autocvar_g_vehicle_racer_rocket_locked_time);
448 if(racer.lock_strength == 1)
449 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
450 else if(self.lock_strength > 0.5)
451 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
452 else if(self.lock_strength < 0.5)
453 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
457 if(time > racer.delay)
458 if(player.BUTTON_ATCK2)
460 self.misc_bulletcounter += 1;
461 racer.delay = time + 0.2;
462 if(self.misc_bulletcounter == 1)
463 racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
464 else if(self.misc_bulletcounter == 2)
466 racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
467 self.lock_strength = 0;
468 self.lock_target = world;
469 self.misc_bulletcounter = 0;
471 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
475 player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
477 if(self.vehicle_flags & VHF_SHIELDREGEN)
478 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
480 if(self.vehicle_flags & VHF_HEALTHREGEN)
481 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
483 if(self.vehicle_flags & VHF_ENERGYREGEN)
484 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
487 VEHICLE_UPDATE_PLAYER(health, racer);
489 if(self.vehicle_flags & VHF_HASSHIELD)
490 VEHICLE_UPDATE_PLAYER(shield, racer);
493 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
494 setorigin(player,racer.origin + '0 0 32');
495 player.velocity = racer.velocity;
505 a = autocvar_g_vehicle_racer_anglestabilizer;
506 b = autocvar_g_vehicle_racer_springlength;
507 c = autocvar_g_vehicle_racer_hoverpower;
509 autocvar_g_vehicle_racer_anglestabilizer = 36;
510 autocvar_g_vehicle_racer_springlength = 96;
511 autocvar_g_vehicle_racer_hoverpower = 300;
513 racer_align4point(); //time - self.nextthink);
515 //if(self.velocity_z > 0)
516 // self.velocity_z *= 0.95;
518 autocvar_g_vehicle_racer_anglestabilizer = a;
519 autocvar_g_vehicle_racer_springlength = b;
520 autocvar_g_vehicle_racer_hoverpower = c;
522 self.velocity_x *= 0.95;
523 self.velocity_y *= 0.95;
525 self.nextthink = time + 0.05;
530 self.movetype = MOVETYPE_BOUNCE; //MISSILE;
531 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
532 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
535 void racer_exit(float eject)
537 self.think = racer_think;
538 self.nextthink = time;
539 self.movetype = MOVETYPE_BOUNCEMISSILE;
544 makevectors(self.angles);
547 setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
548 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
552 setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
553 self.owner.velocity = v_forward * -150;
560 self.think = racer_think;
561 self.nextthink = time;
562 self.vehicle_health = autocvar_g_vehicle_racer_health;
563 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
565 self.movetype = MOVETYPE_TOSS;
566 self.solid = SOLID_SLIDEBOX;
570 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
577 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
578 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
580 self.deadflag = DEAD_DEAD;
581 self.vehicle_exit(VHEF_NORMAL);
583 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
584 autocvar_g_vehicle_racer_blowup_edgedamage,
585 autocvar_g_vehicle_racer_blowup_radius, world,
586 autocvar_g_vehicle_racer_blowup_forceintensity,
587 DEATH_WAKIBLOWUP, world);
590 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
591 self.think = racer_spawn;
592 self.movetype = MOVETYPE_NONE;
593 self.effects = EF_NODRAW;
595 self.colormod = '0 0 0';
596 self.avelocity = '0 0 0';
597 self.velocity = '0 0 0';
599 setorigin(self, self.pos1);
600 self.think = racer_spawn;
601 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
604 void racer_deadtouch()
606 self.avelocity_x *= 0.7;
615 self.event_damage = SUB_Null;
616 self.iscreature = FALSE;
617 self.solid = SOLID_CORPSE;
618 self.takedamage = DAMAGE_NO;
619 self.deadflag = DEAD_DYING;
620 self.movetype = MOVETYPE_BOUNCE;
622 self.cnt = 1 + random() * 3;
623 self.touch = racer_deadtouch;
625 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
628 self.avelocity_z = 16;
630 self.avelocity_z = -16;
632 self.avelocity_x = -vlen(self.velocity) * 0.2;
633 self.velocity += '0 0 700';
634 self.colormod = '-0.5 -0.5 -0.5';
636 self.think = racer_blowup;
637 self.nextthink = 2 + time + random() * 3;
642 if not (vehicle_initialize(
644 "models/vehicles/wakizashi.dpm",
646 "models/vehicles/wakizashi_cockpit.dpm",
647 "", "", "tag_viewport",
649 0.5 * RACER_MIN, 0.5 * RACER_MAX,
651 racer_spawn, autocvar_g_vehicle_racer_respawntime,
653 racer_enter, racer_exit,
654 racer_die, racer_think))
660 if(autocvar_g_vehicle_racer_hovertype != 0)
661 racer_force_from_tag = vehicles_force_fromtag_maglev;
663 racer_force_from_tag = vehicles_force_fromtag_hover;
665 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
667 setattachment(self.vehicle_hudmodel, self, "");
668 setattachment(self.vehicle_viewport, self, "tag_viewport");
673 void spawnfunc_vehicle_racer()
676 precache_sound ("weapons/laserimpact.wav");
677 precache_sound ("weapons/lasergun_fire.wav");
678 precache_sound ("weapons/rocket_fire.wav");
679 precache_sound ("weapons/rocket_impact.wav");
681 precache_model ("models/vhshield.md3");
682 precache_model ("models/vehicles/wakizashi.dpm");
683 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
686 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
687 if(autocvar_g_vehicle_racer_energy)
688 if(autocvar_g_vehicle_racer_energy_regen)
689 self.vehicle_flags |= VHF_ENERGYREGEN;
691 if(autocvar_g_vehicle_racer_shield)
692 self.vehicle_flags |= VHF_HASSHIELD;
694 if(autocvar_g_vehicle_racer_shield_regen)
695 self.vehicle_flags |= VHF_SHIELDREGEN;
697 if(autocvar_g_vehicle_racer_health_regen)
698 self.vehicle_flags |= VHF_HEALTHREGEN;
700 self.think = racer_dinit;
701 self.nextthink = time + 1;