1 const vector spiderbot_MIN = '-75 -75 10';
2 const vector spiderbot_MAX = '75 75 110';
4 float autocvar_g_vehicle_spiderbot_respawntime;
6 float autocvar_g_vehicle_spiderbot_crush_dmg;
7 float autocvar_g_vehicle_spiderbot_crush_force;
9 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
10 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
11 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
12 float autocvar_g_vehicle_spiderbot_head_turnlimit;
13 float autocvar_g_vehicle_spiderbot_head_turnspeed;
15 //float autocvar_g_vehicle_spiderbot_energy;
16 //float autocvar_g_vehicle_spiderbot_energy_regen;
17 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
19 float autocvar_g_vehicle_spiderbot_health;
20 float autocvar_g_vehicle_spiderbot_health_regen;
21 float autocvar_g_vehicle_spiderbot_health_regen_pause;
23 float autocvar_g_vehicle_spiderbot_shield;
24 float autocvar_g_vehicle_spiderbot_shield_regen;
25 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
27 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
28 float autocvar_g_vehicle_spiderbot_minigun_damage;
29 float autocvar_g_vehicle_spiderbot_minigun_heat;
30 float autocvar_g_vehicle_spiderbot_minigun_refire;
31 float autocvar_g_vehicle_spiderbot_minigun_spread;
32 float autocvar_g_vehicle_spiderbot_movement_inertia;
34 float autocvar_g_vehicle_spiderbot_rocket_damage;
35 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
36 float autocvar_g_vehicle_spiderbot_rocket_force;
37 float autocvar_g_vehicle_spiderbot_rocket_health;
38 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
39 float autocvar_g_vehicle_spiderbot_rocket_noise;
40 float autocvar_g_vehicle_spiderbot_rocket_radius;
41 float autocvar_g_vehicle_spiderbot_rocket_refire;
42 float autocvar_g_vehicle_spiderbot_rocket_reload;
43 float autocvar_g_vehicle_spiderbot_rocket_speed;
44 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
46 float autocvar_g_vehicle_spiderbot_shield;
47 float autocvar_g_vehicle_spiderbot_speed_stop;
48 float autocvar_g_vehicle_spiderbot_speed_strafe;
49 float autocvar_g_vehicle_spiderbot_speed_walk;
50 float autocvar_g_vehicle_spiderbot_turnspeed;
53 float autocvar_g_vehicle_spiderbot_springlength;
54 float autocvar_g_vehicle_spiderbot_springup;
55 float autocvar_g_vehicle_spiderbot_springblend;
57 void spiderbot_exit(float eject);
58 void spiderbot_enter();
59 void spiderbot_spawn();
61 void spiderbot_rocket_explode()
65 if(self.event_damage != SUB_Null)
67 self.event_damage = SUB_Null;
68 self.think = spiderbot_rocket_explode;
69 self.nextthink = time;
73 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
74 org2 = findbetterlocation (self.origin, 16);
75 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
76 w_deathtypestring = "dident escape the rocket barrage";
79 self.owner = self.realowner;
81 RadiusDamage (self, self.owner,
82 autocvar_g_vehicle_spiderbot_rocket_damage,
83 autocvar_g_vehicle_spiderbot_rocket_edgedamage,
84 autocvar_g_vehicle_spiderbot_rocket_radius, world,
85 autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
90 void spiderbot_rocket_touch()
94 if(other == self.owner.vehicle)
97 if(other == self.owner.vehicle.tur_head)
102 spiderbot_rocket_explode();
105 void spiderbot_rocket_unguided()
107 vector newdir,olddir;
109 self.nextthink = time;
112 olddir = normalize(self.velocity);
113 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
114 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
116 UpdateCSQCProjectile(self);
118 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
119 spiderbot_rocket_explode();
123 void spiderbot_rocket_guided()
125 vector newdir, olddir;
127 self.nextthink = time;
129 if not (self.owner.vehicle)
130 self.think = spiderbot_rocket_unguided;
132 crosshair_trace(self.owner);
133 olddir = normalize(self.velocity);
134 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
135 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
137 UpdateCSQCProjectile(self);
139 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
140 spiderbot_rocket_explode();
143 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
145 self.health -= damage;
146 self.velocity += force;
148 spiderbot_rocket_explode();
151 void spiderbot_guide_release()
154 rkt = findchainentity(owner,self.owner);
158 crosshair_trace(self.owner);
162 if(rkt.think == spiderbot_rocket_guided)
164 rkt.pos1 = trace_endpos;
165 rkt.think = spiderbot_rocket_unguided;
172 void spiderbot_rocket_do()
176 if (self.owner.BUTTON_ATCK2)
179 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
181 if(self.gun2.cnt < time && self.tur_head.frame == 9)
182 self.tur_head.frame = 1;
191 spiderbot_guide_release();
196 if(self.gun2.cnt > time)
199 if (self.tur_head.frame >= 9)
200 self.tur_head.frame = 1;
202 if not (self.owner.BUTTON_ATCK2)
205 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
207 setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
208 setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
209 te_explosion (rocket.origin);
211 crosshair_trace(self.owner);
213 rocket.classname = "spiderbot_rocket";
214 rocket.bot_dodge = TRUE;
215 rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
216 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
217 rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
218 rocket.takedamage = DAMAGE_AIM;
219 rocket.event_damage = spiderbot_rocket_damage;
220 rocket.owner = self.owner;
221 rocket.nextthink = time;
222 rocket.movetype = MOVETYPE_FLYMISSILE;
223 rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
224 rocket.angles = vectoangles(rocket.velocity);
225 rocket.think = spiderbot_rocket_guided;
226 rocket.touch = spiderbot_rocket_touch;
227 rocket.flags = FL_PROJECTILE;
228 rocket.solid = SOLID_TRIGGER;
229 rocket.pos1 = trace_endpos;
231 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
233 self.tur_head.frame += 1;
234 if (self.tur_head.frame == 9)
235 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
237 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
239 self.gun2.cnt = time + self.attack_finished_single;
242 void spiderbot_minigun_fire(entity gun, float trail)
247 v = gettaginfo(gun, gettagindex(gun,"barrels"));
248 v_forward = normalize(v_forward);
251 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
252 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
256 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
257 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
258 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
259 pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
263 void spiderbot_miniguns_do()
267 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
269 ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
270 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
271 if(self.owner.vehicle_reload1 <= 0)
272 self.vehicle_reload1 = 0;
277 if (self.owner.BUTTON_ATCK)
281 self.gun1.angles_z += (1440 * sys_frametime);
282 self.gun2.angles_z -= (1440 * sys_frametime);
283 if(self.gun1.angles_z >= 360)
285 self.gun1.angles_z = 0;
286 self.gun2.angles_z = 360;
289 if (self.tur_head.attack_finished_single < time)
291 // Fire bullets, alternating trails left<->right
293 if(self.misc_bulletcounter == 1)
295 spiderbot_minigun_fire(self.vehicle.gun1, 0);
296 spiderbot_minigun_fire(self.vehicle.gun2, 1);
297 self.misc_bulletcounter = 0;
301 spiderbot_minigun_fire(self.vehicle.gun1, 1);
302 spiderbot_minigun_fire(self.vehicle.gun2, 0);
303 self.misc_bulletcounter += 1;
307 ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
308 self.owner.vehicle_reload1 += ftmp;
310 if(self.owner.vehicle_reload1 >= 1)
312 self.vehicle_reload1 = 1;
313 self.owner.vehicle_reload1 = 1;
314 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
317 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
324 float spiderbot_frame()
327 entity player, spider;
331 spider = self.vehicle;
333 player.BUTTON_ZOOM = 0;
334 player.BUTTON_CROUCH = 0;
335 player.switchweapon = 0;
337 if(player.BUTTON_USE)
340 vehicles_exit(VHEF_NORMAL);
347 crosshair_trace(player);
348 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
349 if(ad_x > 180) ad_x -= 360;
350 if(ad_x < -180) ad_x += 360;
351 if(ad_y > 180) ad_y -= 360;
352 if(ad_y < -180) ad_y += 360;
355 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
356 ad_y = bound(-ftmp, ad_y, ftmp);
357 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
360 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
361 ad_x = bound(-ftmp, ad_x, ftmp);
362 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
365 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
366 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
368 //fixedmakevectors(self.angles);
369 // Not sure why this works better, but it does.
370 spider.tur_head.angles_x *= -1;
371 spider.angles_x *= -1;
372 makevectors(spider.angles);
373 spider.tur_head.angles_x *= -1;
374 spider.angles_x *= -1;
378 ofs = self.origin + v_up * 128;
379 te_lightning1(world, ofs, ofs + v_up * 32);
380 te_lightning1(world, ofs, ofs + v_right * 128);
381 te_lightning1(world, ofs, ofs + v_forward * 256);
384 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
386 if(spider.flags & FL_ONGROUND)
388 if(player.BUTTON_JUMP && self.tur_head.wait < time)
390 self.tur_head.wait = time + 2;
391 player.BUTTON_JUMP = 0;
392 spider.velocity = v_forward * 700 + v_up * 600;
397 if(vlen(player.movement) == 0)
399 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
404 spider.angles_y = anglemods(spider.angles_y + ftmp);
405 spider.tur_head.angles_y -= ftmp;
407 if(player.movement_x != 0)
409 if(player.movement_x > 0)
411 player.movement_x = 1;
414 else if(player.movement_x < 0)
416 player.movement_x = -1;
419 player.movement_y = 0;
420 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
422 else if(player.movement_y != 0)
424 if(player.movement_y < 0)
426 player.movement_y = -1;
429 else if(player.movement_y > 0)
431 player.movement_y = 1;
434 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
440 self.angles_x = bound(-60, self.angles_x, 60);
441 self.angles_z = bound(-60, self.angles_z, 60);
443 spiderbot_miniguns_do();
444 spiderbot_rocket_do();
446 if(self.vehicle_flags & VHF_SHIELDREGEN)
447 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
449 if(self.vehicle_flags & VHF_HEALTHREGEN)
450 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
452 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
453 player.vehicle_ammo2 = spider.tur_head.frame;
455 if(spider.gun2.cnt <= time)
456 player.vehicle_reload2 = 1;
458 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
460 setorigin(player, spider.origin + '0 0 64');
461 player.velocity = spider.velocity;
463 VEHICLE_UPDATE_PLAYER(health, spiderbot);
465 if(self.vehicle_flags & VHF_HASSHIELD)
466 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
470 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
472 ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
475 v_forward = vf * 0.5;
477 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
478 SpawnOrUpdateAuxiliaryXhair(player, trace_endpos);
484 void spiderbot_think()
486 if(self.flags & FL_ONGROUND)
487 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
489 self.nextthink = time;
492 void spiderbot_enter()
494 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
495 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
498 void spiderbot_exit(float eject)
502 vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
504 e = findchain(classname,"spiderbot_rocket");
507 if(e.owner == self.owner)
509 e.realowner = self.owner;
515 self.velocity = '0 0 0';
516 self.think = spiderbot_think;
517 self.nextthink = time;
523 Release_AuxiliaryXhair(self.owner);
525 makevectors(self.angles);
528 setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
529 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
532 setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
537 // Better way of determening whats crushable needed! (fl_crushable?)
538 float spiderbot_crushable(entity e)
540 if(e.classname == "corpse")
543 if(e.classname == "player")
546 if(e.classname == "monster_zombie")
552 void spiderbot_touch()
556 if(vlen(self.velocity) == 0)
559 if not (spiderbot_crushable(other))
562 //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
564 Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
568 if(other.classname != "player")
571 if(other.deadflag != DEAD_NO)
574 if(other.vehicle != world)
581 void spiderbot_spawn()
584 setsize(self, spiderbot_MIN, spiderbot_MAX);
587 self.think = spiderbot_think;
588 self.nextthink = time;
590 self.velocity = '0 0 0';
591 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
592 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
593 self.event_damage = vehicles_damage;
594 self.iscreature = TRUE;
595 self.movetype = MOVETYPE_WALK;
596 self.solid = SOLID_SLIDEBOX;
597 self.takedamage = DAMAGE_AIM;
598 self.touch = spiderbot_touch;
599 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
600 self.tur_head.angles = '0 0 0';
601 self.colormap = 1024;
602 self.tur_head.colormap = 1024;
603 self.deadflag = DEAD_NO;
604 self.bot_attack = TRUE;
605 self.flags |= FL_NOTARGET;
606 self.tur_head.frame = 1;
607 self.vehicle_hudmodel.viewmodelforclient = self;
609 setorigin(self, self.pos1 + '0 0 128');
610 self.angles = self.pos2;
612 if (self.team == COLOR_TEAM1)
613 self.colormod = '1.4 0.8 0.8';
614 else if (self.team == COLOR_TEAM2)
615 self.colormod = '0.8 0.8 1.4';
617 self.colormod = '0 0 0';
619 self.tur_head.colormod = self.colormod;
624 void spiderbot_headfade()
626 self.think = spiderbot_headfade;
627 self.nextthink = self.fade_time;
628 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
630 if(self.cnt < time || self.alpha < 0.1)
634 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
635 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
641 void spiderbot_blowup()
644 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
646 for(i = 0; i < 5; ++i)
648 pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
657 setmodel(b, "models/vehicles/spiderbot.dpm");
658 setmodel(h, "models/vehicles/spiderbot_top.dpm");
659 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
660 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
662 setorigin(b, self.origin);
663 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
664 h.movetype = MOVETYPE_BOUNCE;
665 h.solid = SOLID_BBOX;
666 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
667 h.modelflags = MF_ROCKET;
668 h.effects = EF_FLAME | EF_LOWPRECISION;
669 h.avelocity = randomvec() * 360;
672 h.cnt = time + (3.5 * random());
673 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
675 h.think = spiderbot_headfade;
678 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
679 g1.movetype = MOVETYPE_TOSS;
680 g1.solid = SOLID_CORPSE;
681 g1.velocity = v_forward * 700 + (randomvec() * 32);
682 g1.avelocity = randomvec() * 180;
684 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
685 g2.movetype = MOVETYPE_TOSS;
686 g2.solid = SOLID_CORPSE;
687 g2.velocity = v_forward * 700 + (randomvec() * 32);
688 g2.avelocity = randomvec() * 180;
691 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
693 SUB_SetFade(b, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
694 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
695 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
696 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
698 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
700 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
701 self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
702 self.think = spiderbot_spawn;
703 self.movetype = MOVETYPE_NONE;
704 self.deadflag = DEAD_DEAD;
705 self.solid = SOLID_NOT;
706 self.tur_head.effects &~= EF_FLAME;
707 self.vehicle_hudmodel.viewmodelforclient = self;
709 //setorigin(self, self.tur_aimpos);
714 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
715 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
718 self.event_damage = SUB_Null;
719 self.takedamage = DAMAGE_NO;
720 self.touch = SUB_Null;
721 self.nextthink = 1 + time + random() * 2;
722 self.think = spiderbot_blowup;
723 self.deadflag = DEAD_DYING;
725 self.tur_head.effects |= EF_FLAME;
726 self.colormod = self.tur_head.colormod = '-1 -1 -1';
730 void vewhicle_spiderbot_dinit()
732 if not (vehicle_initialize(
734 "models/vehicles/spiderbot.dpm",
735 "models/vehicles/spiderbot_top.dpm",
736 "models/vehicles/spiderbot_cockpit.dpm",
737 "tag_head", "tag_hud", "",
739 spiderbot_MIN, spiderbot_MAX,
741 spiderbot_spawn, spiderbot_frame,
742 spiderbot_enter, spiderbot_exit,
743 spiderbot_die, spiderbot_think))
752 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
753 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
755 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
756 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
761 void spawnfunc_vehicle_spiderbot()
763 precache_model ( "models/vhshield.md3");
764 precache_model ( "models/vehicles/spiderbot.dpm");
765 precache_model ( "models/vehicles/spiderbot_top.dpm");
766 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
767 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
768 precache_model ( "models/uziflash.md3");
770 precache_sound ( "weapons/rocket_impact.wav" );
771 precache_sound ( "weapons/uzi_fire.wav" );
772 precache_sound ( "weapons/rocket_impact.wav" );
774 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
775 if(autocvar_g_vehicle_spiderbot_shield)
776 self.vehicle_flags |= VHF_HASSHIELD;
778 if(autocvar_g_vehicle_spiderbot_shield_regen)
779 self.vehicle_flags |= VHF_SHIELDREGEN;
781 if(autocvar_g_vehicle_spiderbot_health_regen)
782 self.vehicle_flags |= VHF_HEALTHREGEN;
784 self.think = vewhicle_spiderbot_dinit;
785 self.nextthink = time + 0.5;